I Learned How To Fake Water Exactly Like Hollywood

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  • Опубліковано 25 січ 2025

КОМЕНТАРІ • 2 тис.

  • @CorridorCrew
    @CorridorCrew  7 місяців тому +1104

    Ground News ► Discover a groundbreaking way to make reading the news less stressful by subscribing at ground.news/corridorcrew for 40% off unlimited access with the Vantage Subscription.

    • @saberpotatoboy4151
      @saberpotatoboy4151 7 місяців тому +8

      skibidi

    • @John-X
      @John-X 7 місяців тому +5

      6:10 "i got tiny hands"
      why did bro report himself like that 😭💀

    • @Gummybear7koolaid
      @Gummybear7koolaid 7 місяців тому +2

      “Like a New Yorker”

    • @MuLaSay
      @MuLaSay 7 місяців тому +2

      The water look so realistic, what about fire and explosion stuff?

    • @smittyghostey1955
      @smittyghostey1955 7 місяців тому +1

      Smooth.

  • @rano12321
    @rano12321 7 місяців тому +4754

    As a nerd and vfx artist, liquid simulations are one of the most fascinating thing about CGI. This is amazing.

    • @johnsmith-jq1uc
      @johnsmith-jq1uc 7 місяців тому +3

      fr

    • @gavinderulo12
      @gavinderulo12 7 місяців тому +19

      I really recommend Sebastian Lague's video in which he implements fluid simulation from scratch.

    • @rano12321
      @rano12321 7 місяців тому +4

      @@gavinderulo12 one of the best on UA-cam.

    • @krotma
      @krotma 7 місяців тому +2

      Did a job a couple of years ago where the client bought us a Phoenix license. Sure, it's nowhere near as good as what the big boys use but its fun as hell! (except for those times when the sim isnt doing what you want it to and you can figure out why)

    • @tyjuarez
      @tyjuarez 7 місяців тому +1

      even as a furry who spends a lot of time obsessing over great fur and hair simulations in animations, a good liquid sim is peak hype.

  • @dwdei8815
    @dwdei8815 7 місяців тому +2194

    Da Vinci was obsessed in the last years of his life with trying to draw water in movement - eddies, cascades, currents. No freeze-frame in those days - he had to try to imagine what it could possible look like from scratch. Standing in front of a spouting sluice trying to capture instantaneous swirls and sparkles in sepia ink on coarse paper is one of those doomed but deeply romantic heroic quests. A man after my own heart.
    The answer he got to, to judge by his sketchbooks, ranged from hair to cabbage. A great online rabbit hole to go down if you're in a curious mood.

    • @brittoaugustus4060
      @brittoaugustus4060 7 місяців тому +34

      wow this is very fascinating! I never thought about this

    • @xdezio4791
      @xdezio4791 7 місяців тому +67

      You would get 10/10 in an english essaya

    • @dwdei8815
      @dwdei8815 7 місяців тому +20

      @@xdezio4791 Praise indeed. Ta! Have a great week.

    • @D0S81
      @D0S81 7 місяців тому +35

      i do the same thing. its weird as heck. i wish i could walk around the world like a normal person. but whenever i go anywhere, i see things and i'm like ''how could i draw that? I wonder if there's a way to render that with graphics?'' from the gravel on the road, to blades of grass, to water....and yes, even when i pee I'm looking at that water stream and y brain is analysing it like ''look at the way the light hits there and the way it ripples etc etc'' theres a scene in a Ghost In The Shell episode where someone pours water over teapot, and even tough it was anime, and CGI, it looked so realistic, it was amazing. but anyway, i feel Da Vincis pain

    • @GaviLazan
      @GaviLazan 7 місяців тому +67

      It's a good thing that Da Vinci had such Resolve, otherwise people would have claimed it was Black Magic.

  • @godbeforeme
    @godbeforeme 7 місяців тому +299

    Serious props to the composer/sound designer for having 80’s music when discussing 80’s water sims and 90’s music for 90’s sims. It did not go unnoticed and is such a perfect choice.

    • @cosmogang
      @cosmogang 5 місяців тому +1

      Hear hear!! 🤌🤌

  • @benmeier5199
    @benmeier5199 7 місяців тому +331

    I’m lowkey digging Jordan slowly taking the reins on the channel, he has such a strong passion for this stuff and it really shines through in the videos.

    • @RovingTroll
      @RovingTroll 5 місяців тому +21

      Everybody on the channel seems to go through periods of intense skill growth and inspiration. Like that one guy who was an intern, got TOO GOOD, and left

    • @OfficialTAC
      @OfficialTAC 5 місяців тому +6

      @@RovingTrollare you talking about Peter or Fenner?

    • @RovingTroll
      @RovingTroll 5 місяців тому +9

      @@OfficialTAC peter i think

    • @desanctisapostata
      @desanctisapostata 16 днів тому

      Jordan is amazing

  • @SoCloseToToast
    @SoCloseToToast 7 місяців тому +55

    As someone whose done a lot of lighting and editing this video's really a treat. So many well executed shot comps with stellar story telling with just the lighting. The audio edits were perfect to drive the dramatic tones of Jordan. Chefs kiss!

  • @XeresKyle
    @XeresKyle 7 місяців тому +451

    Jordan is so good for Corridor. It's like he was born for this stuff. Not only is he an awesome VFX artist, he's also a great teacher and a great entertainer.

    • @ysfbdllh
      @ysfbdllh 7 місяців тому +9

      Totally agree

    • @istvanszalontai
      @istvanszalontai 2 місяці тому

      It was like Veritasium's stuff. Scientificaly entertaining.

  • @SindySaalfeld
    @SindySaalfeld 7 місяців тому +1180

    Greetings from one of the NYAD vfx artist who worked on the water 😊 ... cool that you picked this movie as an example.

    • @filiformis
      @filiformis 7 місяців тому +27

      Great job!

    • @AngeloBarovierSD
      @AngeloBarovierSD 7 місяців тому

      @@iliasmoumen5083WTAF?

    • @planetoforts
      @planetoforts 7 місяців тому

      ​@@iliasmoumen5083I will decline on his behalf

    • @キラキラくりくり頭
      @キラキラくりくり頭 7 місяців тому +17

      I was mind blown when I saw the VFX breakdown a few months ago. I had absolutely no idea it wasn't real (while watching the movie).

    • @benveasey7474
      @benveasey7474 7 місяців тому +8

      Did you mostly use Houdini?

  • @daylen577
    @daylen577 7 місяців тому +347

    I don't know what's more impressive; the fact that you manage to recreate industry-leading level effects on prosumer gear, or the fact that you've managed to make real, proper connections with industry-leading professionals even though you're 'just a UA-cam channel'. Amazing to see how far you guys have come.

    • @t.a.d.m.a55
      @t.a.d.m.a55 7 місяців тому +38

      To be fair.. at 6 million subscribers and growing.. I wouldn't be surprised if many in the industry or soon to be in the industry aren't already fans and subscribers of them

    • @TheOriginalEviltech
      @TheOriginalEviltech 7 місяців тому +14

      He still didn't though... Look at the "shore" - real water makes things wet. His water looks like it's in a hydrophobic river bed...

    • @NomSauce
      @NomSauce 7 місяців тому +8

      @@t.a.d.m.a55 Whether to define them as fans or not, what I think the industry members really appreciates is that Corridor highlights the artistry, blood, sweat and tears, and most importantly, the incredible SKILL required to actually use and manipulate CGI in a way that's favourable to your film. I bet a lot of CGI industry artists/directors/leads (etc) often felt bad or got really tired from constantly being shat on by the public, because the public doesn't understand just how difficult it actually is.
      Personally what I really like with Corridor is that they both inspire new artists by showing what's possible without industry grade resources, as well as highlighting the difference between them and industry grade artists. It gives you a great contrast of "hey it's not that hard to start" and then also showing just how high the skill-ceiling goes for this type of work, showing just how hard these artists have worked to reach their level and that they're due credit.

    • @bgezal
      @bgezal 7 місяців тому +8

      Weta has had their radar locked on Corridor since The Alabine Armor 😇
      But seriously though, the way Weta stays on top is having employed top artists and engineers, and this requires a broad base of skilled recruits to choose from. They know Corridor has many budding artists in their audience. So by making time for "the little ones" they are making sure the best artists want to work for Weta.

    • @GinnyGlider
      @GinnyGlider 7 місяців тому

      @@NomSauce Well, said! This is confirmed further by the enthusiasm from Chris sharing their work. (My favourite part of the video).

  • @LuisHumanoide
    @LuisHumanoide 7 місяців тому +11

    interesting how this channel started as a secondary corridor channel and is now one of the most informative and didactic for VFX

  • @FT-Light42
    @FT-Light42 7 місяців тому +10

    This video is a great example of how proprietary information just wastes so much time. 800 people needing to research and create the exact same thing just holds us back so much as a society.

    • @HettycTracyn
      @HettycTracyn 3 місяці тому +1

      Yes, but then rival studios can use it…
      One downside to competition I guess…
      Though if another group does it better because they made it from scratch, that can be a benefit instead…
      This is definitely a complex issue…

    • @uuh4yj43
      @uuh4yj43 Місяць тому +1

      ​@@HettycTracyn it really isnt, if the rival studio had the proprietary info they could've improved on it and everyone gets better. in your example you might end up with two different things that dont work together at all, and then a third person is going to have to figure it out from the ground up. from a progress perspective, it makes no sense. obviously it does make sense from a money one, but that should, if the world was good, be the least important.

    • @PajoRunu-mr2tl
      @PajoRunu-mr2tl 17 днів тому

      Agreed!!

  • @sirflimflam
    @sirflimflam 7 місяців тому +942

    Naming your water system Loki, the literal god of mischief says a thing or two about how freaking hard it is

    • @Obukhov_Artem
      @Obukhov_Artem 7 місяців тому +54

      He is also the god of fire and lies. Perhaps there is some kind of ironic joke in this.

    • @filval387
      @filval387 7 місяців тому +62

      I can just imagine them going, "We named it Loki because we don't know how it works at all... Sometimes it gives us what we ask, other times it gives use rivers of blood instead... For all we know, it could actually be using dark magic..."

    • @LokivSource2
      @LokivSource2 7 місяців тому +5

      It's crazy how they named their CGI systems after me!!

    • @WordsOfARaven
      @WordsOfARaven 7 місяців тому +3

      ​​@@Obukhov_Artem Not really. There is not much contention between Logi and loki besides their names, and loki seems to be more frustratingly truthful just look at lokasenna or when brok tried to take Lokis head but he couldn't touch his neck. He also holds to his promises and solves the problems set upon him even if he has nothing to do with it, like when thor had his hammer stolen by Thrym.
      Odin is more of a trickster than loki
      Edit: loki is just a rules lawyer

    • @DeletedDevilDeletedAngel
      @DeletedDevilDeletedAngel 7 місяців тому +1

      @@WordsOfARavenLoki is known as the god of mischief what do you mean?

  • @somebody251
    @somebody251 7 місяців тому +581

    "..they're only concerned with themselves, like New yorkers " LMAO

    • @cowslaw
      @cowslaw 7 місяців тому +31

      I really thought they were gonna have Dean say “I’m walkin’ heeah” in the background lol

    • @heromane9477
      @heromane9477 7 місяців тому

      as a New Yorker, I laughed cause it's true...

  • @xaviergrimord
    @xaviergrimord 7 місяців тому +212

    I'm sure this is an obvious observation but the QUALITY corridor produces is actually insane. Beautiful cinematography, story telling, editing, everything... These guys have truly nailed it with their craft.

    • @SoCloseToToast
      @SoCloseToToast 7 місяців тому +2

      Totally agree! Been watching them for well over a decade & to see their transformation and team they built, it's truly magical. Very thankful for the amount of effort they put into all their videos.

    • @xaviergrimord
      @xaviergrimord 7 місяців тому +1

      @@SoCloseToToast Dude same, I swear i’ve been subbed since their real life minecraft stuff 13 years ago, and it’s only ever gotten better from there. Also gonna act like you didn’t just respond to my comment lol

    • @Mini-kyu
      @Mini-kyu 7 місяців тому

      Yeah, absolutely amazing quality! One of my favorite Corridor Crew videos so far.

    • @ncolyer
      @ncolyer 7 місяців тому

      only thing they missed was HOW they managed to combine volumes and particle sims

  • @pavelkisaragi
    @pavelkisaragi 5 місяців тому +13

    I’ve been using Houdini for almost 18 years so far, and fluid simulation always fascinated me. From simulating surface tension for some close up in a commercial to a uber-resolution ocean shots in a movie. The tools have become so much faster, so much more reliable over the years, but water has so many manifestations and it’s no easy task making it behave to tell the very story that matches each particular shot.

  • @WhySteve
    @WhySteve 7 місяців тому +10

    Wait, I never even considered that waterworld used CG water. My dumbass just assumed they shot in the middle of the ocean haha.

  • @Matt-pz4we
    @Matt-pz4we 7 місяців тому +94

    I think the issue is that the "ravine" you started with was a macro shot of a small scrape in dirt, like someone took a stick and ran it through a patch of barely wet mud. That screws up the scale because now the "river" is really just a trickle that you then put large body effects like cavitation on leading to uncanny valley.

    • @Biru_to
      @Biru_to 7 місяців тому +8

      Yea, a bit of an odd choice.

    • @DmytrikHytrik
      @DmytrikHytrik 7 місяців тому +28

      Exactly my thoughts. When I've seen his example without bubbles and all of that large water body stuff, it was like real life creek. They look the same. Those have no bubbles and swirls, academically speaking they have laminar flow with low Reynolds number. But when you add foam and bubbles, it starts to look like large river.

    • @RFC3514
      @RFC3514 5 місяців тому

      Yep. It went from being a tiny but realistic furrow to being a tiny _unrealistic_ furrow due to the smoke-like, bubble-less "foam".

  • @drivewaystar6485
    @drivewaystar6485 7 місяців тому +115

    Jordan has completely evolved into a solo Sunday guy. Hell yeah Jordan you're awesome!

  • @CarletonTorpin
    @CarletonTorpin 7 місяців тому +130

    I love that Weta set up a proper 3-point lighting setup for their interview. :D Great work all!

    • @DrButthugger
      @DrButthugger 7 місяців тому +31

      Seriously! Fanciest looking zoom call ever

    • @JacksonKillroy
      @JacksonKillroy 7 місяців тому +8

      not to be pedantic but that distinctly doesn't look 3-point

    • @CarletonTorpin
      @CarletonTorpin 7 місяців тому +5

      @@JacksonKillroy Don't be a "Negative Phil". ;)

    • @Biru_to
      @Biru_to 7 місяців тому +3

      ​@@JacksonKillroyI'm glad people still pay attention :-)

  • @luuketaylor
    @luuketaylor 7 місяців тому +8

    The 90s music playing during Jordan's montage of water sims in films like Pirates really warmed my heart.

  • @zyllofmitain
    @zyllofmitain 7 місяців тому +9

    This video reminds me of a book I read once about prospecting and it discussed fluid dynamics of a river at peak snow melt, and how it churns up the overburden, carries placer gold downstream, and creates deposits where the course of the river makes slower spots. It would be interesting to simulate that process to show where gold deposits accumulate!

  • @bolt_gaming_yt7967
    @bolt_gaming_yt7967 7 місяців тому +447

    Jordan is actually the goat of corridor right now, Keep it up!

  • @illuminum8576
    @illuminum8576 7 місяців тому +656

    CGI water is a thing we are still constantly improving, but I think we are now at the point where it is so close to real, that it is basically indistinguishable.

    • @AnotherPointOfView944
      @AnotherPointOfView944 7 місяців тому +20

      I guess that there will always be edge cases, where they either have to throw a lot more time and effort to solve, or just work around (avoid) to meet a budget.

    • @Soliye.
      @Soliye. 7 місяців тому +8

      Yeah I think now it's mainly about making it easy to use and more controllable. Because physics carry the simulation, but the desired result may not be realistic.

    • @KaladinVegapunk
      @KaladinVegapunk 7 місяців тому +7

      I just love this style of video like Wrens learning ones, it reminds me of captain D or Hbomb doing long form love fests of films and techniques

    • @Sierra13
      @Sierra13 7 місяців тому +2

      We are at the point where the CGI Water starts to look better then in realife 😅

    • @fajastata2
      @fajastata2 7 місяців тому +1

      Well, not in Nyad, there it was really noticeable.

  • @daxsama
    @daxsama 7 місяців тому +356

    20:35 "Math and science without that spark of humanity is soulless" Preach!

    • @simonight-art
      @simonight-art 7 місяців тому +5

      yep, thats beautiful!

    • @bvoyelr
      @bvoyelr 7 місяців тому +17

      I just responded with the opposite sentiment. Nature is crafted by math and science -- the thing we consider beautiful is math and science. The machines we've created to help us simulate it just aren't good enough at math and science yet, so it's left to us to use our intuition to finish the job.

    • @xgozulx
      @xgozulx 7 місяців тому +2

      hard disagree, it can be, but most of the time is quite the oposite

    • @richtheobald4390
      @richtheobald4390 7 місяців тому +6

      Math, a model, and science, an explanation, were created by humanity. I don't believe either to be soulless - just imperfect.

    • @henrique88t
      @henrique88t 7 місяців тому +1

      I hope it was intentional how topical that sentence was.

  • @DarkSwordsman
    @DarkSwordsman 7 місяців тому +7

    I honestly never thought I'd see Corridor go into a more technical topic like this. Really glad to see.

  • @KamiThulak
    @KamiThulak 5 місяців тому +2

    The fun thing about fluid dynamics is that you can apply it to solids as well.
    In fluid dynamics you usually focus on a "cell" or a specific area and watch / make forecasts how it develops.
    If you zoom out far enough, sand becomes a "fluid", even further and gravel is a "fluid" as well and if you go to the maximum, superclusters of galaxys become "fluids"

  • @ismaelverdugo4255
    @ismaelverdugo4255 7 місяців тому +41

    Water is one of that FXs that make you sweat when you see it on your tasks list haha, but at the same time water gives you one of the most motivational feedbacks. its looks sooo pretty.

  • @johannessaam4129
    @johannessaam4129 7 місяців тому +103

    Hey, this is amazing! Being a two-decade experienced FX "dude," I would just like to add that Scnaline had in the space. We combined fluid and particles; this "state" machine was already in 2003, with cades of experience. One of the craziest ever simulations I enjoyed contributing to was a movie called 300 Part Two. There was a battle of ships ( built out of planks to simulate destruction ) of the battle of Salamis ( 400+ BC ). Where we had water, bubbles, whitewater, and OIL! The oil was simulated on top of the water and then ignited. So imagine a setup that creates ocean water, then has ships disturbing it, with bubbles and spray particles that turn into bubbles with oil ( a fluid with different properties ) on top that then turn into fire and gas, consuming the oil and all of that in ONE setup.
    Simulation is fun, ever-evolving, and full of amazing artists and characters that drive it forward. Goodspeed!

    • @mikakettunen7939
      @mikakettunen7939 7 місяців тому +1

      YES!

    • @KenLieck
      @KenLieck 7 місяців тому +1

      And that's how Steam was invented...

    • @johannessaam4129
      @johannessaam4129 7 місяців тому +1

      @@KenLieck Lots of fun to simulate it for sure :)

  • @BronzSuru
    @BronzSuru 7 місяців тому +32

    It's not the tool that carves the statue. It's the Artist who wields it.
    Very insightful video and I look forward to what Jordan has in store for us next.

  • @ERey55
    @ERey55 7 місяців тому +3

    We are always amazed by how you guys fiddle with VFX... But the production and editing in this video is beautiful!! Also Jordan is great in front of the camera. He is like Corridor's own VFX Kyle Hill.

  • @theActionMovieKid
    @theActionMovieKid 7 місяців тому +1

    This is phenomenal Jordan - MORE!

  • @kickeddroid
    @kickeddroid 7 місяців тому +53

    Whoever is in charge of the Ad placements needs a raise lmao the last two videos were top notch.

  • @jagdeeshpm9323
    @jagdeeshpm9323 7 місяців тому +29

    I got to say the water sim that Jordan did is therapeutic and satisfying and it can be a 10hr loop video too

  • @Rollthered
    @Rollthered 7 місяців тому +88

    This is the greatest episode to watch right as I am going to sleep, cant wait to have a weird water dream tonight and nearly pee myself.

    • @Cinegavo
      @Cinegavo 7 місяців тому +5

      funny for me this video is posted early in the morning

    • @Born2DoubleUp
      @Born2DoubleUp 7 місяців тому +4

      water dream? so you want to have a wet dream in other words? 😅

    • @ramonveltmeijer9961
      @ramonveltmeijer9961 7 місяців тому +2

      😂😂😂

    • @Rollthered
      @Rollthered 7 місяців тому +5

      Update: I woke up about 10 minutes ago and I really need to pee.

  • @that1guy111987
    @that1guy111987 7 місяців тому +3

    Corridor is so lucky to have Jordan on their team. Charismatic and a genius.

  • @Jack_Wolfe
    @Jack_Wolfe 7 місяців тому +2

    19:30 Chris is the type of person you want working on code and creative stuff that actually enjoys making it amazing, lives and breaths their passion!

  • @LawofCinema
    @LawofCinema 7 місяців тому +24

    To this day, the production value of corridor is unmatched. Great video guys!

  • @sealdoggydog
    @sealdoggydog 7 місяців тому +34

    I love that I can feel Deans presence off screen. Great duo, even when they're both not even on camera 😂

  • @PiercingSight
    @PiercingSight 7 місяців тому +23

    I always feel like the biggest difficulty with water simulations in VFX is the scale. Choosing the minimum scale that will look realistic for the size of your scene makes a huge difference.
    Your scene looks great! But it also looks really small. Barely a 12 inch wide creek, even with all the added foam detail, because it's still globular, the foam is large, and the water flows quickly.
    If you want it to look larger, you need to simulate larger. More particles for more surface detail, slower speed (scaled up scene during simulation) to give a better sense of momentum, and much smaller more detailed foam and sand.
    And that's the big benefit that big productions have over our little home setups: Compute power for the larger simulations.

  • @asaddaruwala9197
    @asaddaruwala9197 7 місяців тому +4

    Dude this format of video is fascinating. Thank you so much Jordan for this amazing walkthrough of stuff I only ever dreamed of understanding!

  • @budinski420
    @budinski420 7 місяців тому +2

    This was legit one of the most interesting videos I’ve watched in weeks. Always fascinated by CGI but even more so by an artists ability to enhance and build on top of it.

  • @jasonwells1719
    @jasonwells1719 7 місяців тому +150

    I thought water sims peaked when we got N64's Wave Race. My mind was 🤯

    • @41illusion
      @41illusion 7 місяців тому +8

      That's funny you mention Wave Race 64 and it's water graphics since I recently discovered a UA-cam video on just that very topic. I've been listening to its soundtrack this summer and loving its blissful 90's vibes 😂😂😂

    • @tannercovington362
      @tannercovington362 7 місяців тому +5

      “Come back. Try again.” Is seared into my memory

    • @cw1217
      @cw1217 7 місяців тому +11

      The graphical jump from SNES to N64 blew my freaking mind.

    • @_jerrycs_
      @_jerrycs_ 7 місяців тому +6

      The water in Sea of Thieves looks great as well! I get that pit in my stomach feeling when doing underwater missions 😅

    • @Tredemptation
      @Tredemptation 7 місяців тому +2

      I recently replayed it - still looks phenomenal!

  • @OBryanAguiar
    @OBryanAguiar 7 місяців тому +10

    It's funny how much I'm starting to love Jordan episodes. He's amazing
    Edit: The scene on the couch with only one spotlight on him and in the sandworm episode where he was whispering in a dark room. This has so much personality. They could just record a straightfoward video but no no no. There's a special sauce.

  • @AllThingsFilm1
    @AllThingsFilm1 7 місяців тому +11

    This is probably one of the most entertaining and fascinating commentaries on a visual effect that I've seen in years. I would love to see more videos like this about other "effects" in visual effects. Maybe one about cloth sims or global illimination, etc. Great work!

  • @seanliv
    @seanliv 7 місяців тому +2

    This was the best edited and produced video I've seen from you guys, yet! Entertaining, informative, funny, engaging... very well done.

  • @Felttipfuzzywuzzyflyguy
    @Felttipfuzzywuzzyflyguy 7 місяців тому +1

    Jordan does such an amazing job of explaining and making complex topics engaging. Awesome job Jordan! Having Chris was amazing too! Everyone at Corridor is world class.

  • @DasHnezzEdits
    @DasHnezzEdits 7 місяців тому +23

    I was part of the NYAD water crew and am so proud to see it as one of your examples for great watersimulations 😍

  • @PrivateCCC
    @PrivateCCC 7 місяців тому +6

    I like how this whole video was all in one an entertaining video, showed the processes people endeavored through to get the tools we have, and also basically said shut up to the AI bros saying that they are artists JUST because they put prompts into a generator. You can be an artist and use these tools but you aren't an artist just because you use these tools.

  • @sharkite69420
    @sharkite69420 7 місяців тому +190

    time to waterbend

    • @andystealth88
      @andystealth88 7 місяців тому +2

      plus, judging by the new live action adaptation, you don't need to worry about water making things it hits wet when you waterbend!
      (I actually kinda liked the new adaptation, and understand why that was a huge limitation, but it was still a bit disappointed to see people get smacked across the head with water and remain completely dry)

    • @DeletedDevilDeletedAngel
      @DeletedDevilDeletedAngel 7 місяців тому +1

      @@andystealth88I’ll argue that the water they bent was splashed into the face but it was still being moved off their face like you can dry yourself by bending the water

    • @shingledubber
      @shingledubber 7 місяців тому

      At first I thought I'd read "time to waterbed" and was thinking... yeah, that could be an interesting simulation.
      Your idea is way better.

  • @coryingman
    @coryingman 5 місяців тому +4

    @16:08 I literally can NOT believe you didn't go with "just add water".

  • @drangal
    @drangal 7 місяців тому +1

    Super instructive, well sourced, easy to watch and right on topic...
    This is the kind of videos I'm expecting from this channel.
    Hope to see more in the future!

  • @alexkidd3d
    @alexkidd3d 7 місяців тому +5

    What a great video, that was such a throwback to those old movie magic type documentaries that made me appreciate vfx in the first place

  • @entropy404
    @entropy404 7 місяців тому +8

    I always love how excited experts get when explaining their field lol.

  • @Joshua_S
    @Joshua_S 7 місяців тому +7

    I love the energy wich Jordan has and brings. So great. I am always filled with joy when he has so much time on screen

  • @PhallacEye
    @PhallacEye 7 місяців тому +1

    Can I just say, that the quality of the CorridorCrew videos (no, not just the VFX used in the objective of each video) has become insanely good? You build little narratives and the direction/editing is top notch. Keep it up!

  • @Snakedoc7170
    @Snakedoc7170 7 місяців тому +1

    Jordan quickly became one of my favorite crew members. His videos are always great, but this might be one of my favorite corridor videos yet.

  • @dragonborn6622
    @dragonborn6622 7 місяців тому +20

    I saw Chris talk about cg water at fmx this year, really cool and Inspirational stuff!!

  • @pablitonewmusic
    @pablitonewmusic 7 місяців тому +3

    This was beautiful, Jordan! Thank you for all the research and attention to details and humor! More of this please!

  • @Raghav_41
    @Raghav_41 7 місяців тому +6

    Have you guys checked out the visual effects in the old Telugu movie 'Mayabazar' (1957)?
    It's a classic Indian film that used some pioneering techniques for its time. Despite being made over six decades ago, the creativity and ingenuity behind its special effects are truly impressive. It would be great to see you react to how they achieved those effects with the limited technology available back then. It’s a fascinating example of early VFX work that holds a special place in Indian cinema history!

  • @brevanmcclellan6235
    @brevanmcclellan6235 7 місяців тому +2

    I absolutely love Jordan’s videos. The vfx in sports video blew my mind, and so does this.
    The depth and history plus hard work makes it all so good

  • @moolowik
    @moolowik 7 місяців тому

    Great exercise and really fun to watch! Thanks for you hard work Jordan!
    Working within the confines of a stream is challenging. Here are a couple of things that threw me off on the hydrology uncanny valley:
    1. Water typically flows slower at the edges of a channel due to friction
    2. Water moving in the environment that you placed it would likely less clear due to particles in suspension
    Looking forward to seeing your next video - you rock!

  • @corey2232
    @corey2232 7 місяців тому +7

    I remember when I first saw Wave Race 64's water & physics and thought it was the most realistic water I'd ever seen in video games!
    Crazy how far things have come since then 😅

  • @toetie2019
    @toetie2019 7 місяців тому +14

    16:12 Damn that looks extremely realistic, well done! You could say it's a real life video and I'd believe it without second doubt.

    • @niceguy191
      @niceguy191 7 місяців тому +3

      Yeah, the only giveaway for me is how the foam just sort of vanishes and doesn't persist on the surface as long as I expect. But I'd probably never notice without looking hard at it.

  • @jasonmp85
    @jasonmp85 7 місяців тому +1

    Oh my god when you said “I just need to understand water” I jokingly thought “well find a good closed form solution to navier stokes and extend it for dissolved gasses and compressibility and you’re golden, ha!”
    Then I skipped the ad and was confronted with Navier and Stokes. Lol. I underestimated this.

  • @stephenholt6956
    @stephenholt6956 7 місяців тому +1

    I really love these solo videos from the corridor guys. Getting to see their presenting styles is fun

  • @cg.man_aka_kevin
    @cg.man_aka_kevin 7 місяців тому +13

    Yey, water CGI videos has always been my favourite topic! 💦🌊

  • @xopurified8981
    @xopurified8981 7 місяців тому +8

    I love this guy so much. Thanks Jordan!

  • @Samriddha_Chatterjee
    @Samriddha_Chatterjee 7 місяців тому +5

    now i need a full series of Jordan messing around with sims of various kinds

  • @Dave3Dguy
    @Dave3Dguy 7 місяців тому +1

    "The tool is there to service the artist, rather than the artist merely driving the tool." Amen brother. Also applies to a.i. imagery. It greatly needs an artist's eye, experience, and input to serve the story.

  • @michaels.3709
    @michaels.3709 6 місяців тому +2

    9:34 - As someone doing particle physics research, I can confirm there were no particles before 1983. That was when they were invented. All of them.

  • @Dobbyisfreelmao
    @Dobbyisfreelmao 7 місяців тому +4

    This was very fun to watch and very interesting. Thanks for the deep dive Jordan!

  • @LuckyFullmetal
    @LuckyFullmetal 7 місяців тому +23

    3:54 this gave off romero vibes from spy kids 2

  • @permeus2nd
    @permeus2nd 6 місяців тому +3

    18:40 and this is why it’s so silly when you hear people saying they think we’re all in a simulation, these people have no idea just how much computing power something like that would take, not just water but sand, dust, wind keeping track of every single persons movements and how the affect the air current around them it’s it’s not like in a video game were they can cut pressing power by not rendering anything people are not looking at because they don’t know where someone may look at any given second,in a game you can largely predict where someone’s going to look and even then we still get pop in.

  • @donec4n
    @donec4n 7 місяців тому +2

    Let's take a moment to appreciate the music in this, some 90's behind the scenes documentary vibes - 10/10.

  • @Nvmbased
    @Nvmbased 2 місяці тому

    this is my favorite video you guys have made, it’s a mix between a documentary, tutorial and just very cool it feels like where learning with you please more videos like this where you learn how to do huge stuff like this

  • @gerededasein1182
    @gerededasein1182 7 місяців тому +26

    2:21 "We did a deep dive." I see what you did there...!

  • @Xphinity
    @Xphinity 7 місяців тому +4

    11:00 Great bit! And it makes so much sense that Dean is from NY lol

  • @GoodGamingnetwork
    @GoodGamingnetwork 5 місяців тому +3

    20:23 it looks like it’s small like a stream more than a river

  • @chadd990
    @chadd990 7 місяців тому +1

    1974: "we will have flying cars in 50 years"
    2024: "Guys, we figured out how water works!"

  • @emirinobambino
    @emirinobambino 7 місяців тому

    The message of this video had me think of practical effects in film, like lighting. When I took the time to learn about lighting I was blown away by how deliberately complex certain shots are lit, and how phenomenal lighting could almost tell the story itself. It's easy to see these things as unimportant until you sit down and understand why these things are done. These things don't *need* to be complex, but the artistry is made spectacular because of it.

  • @matthewwilliamson6343
    @matthewwilliamson6343 7 місяців тому +5

    A great trip down memory lane about the history of water in movies 👏👏

  • @RealAndySkibba
    @RealAndySkibba 7 місяців тому +9

    Ooohhh. Love these videos.

  • @ezgarrth4555
    @ezgarrth4555 7 місяців тому +4

    "And I got tiny hands!"
    God I just love everything about your on screen persona

  • @HunnitAcreWoods
    @HunnitAcreWoods 4 місяці тому

    this was pretty cool, the water physics looks great...
    it looks more like a stream to me because of how close the grass is... the perspective makes the shot feel like its in the back yard...

  • @DasBirm
    @DasBirm 7 місяців тому

    I really enjoy this format every so often Corridor guys! I feels like a great documentary that's educational and fun. I hope to see more of these in the future

  • @theultimatereductionist7592
    @theultimatereductionist7592 7 місяців тому +3

    Did I hear a South Park reference at 12:50? 😂

  • @scpWyatt
    @scpWyatt 7 місяців тому +3

    That river render at the end looks like the most crisp drink of water you’ll ever have

  • @SayanSamanta123
    @SayanSamanta123 7 місяців тому +2

    at 11:21, in your case, if you consider 'all' neighbors, adding 10 times the particle will mean 100 times more calculations (O(N**2)), Perhaps Wren should do an episode on the 'real scale of algorithmic complexity', BigO and all the shebang.

  • @yodathedeathshadow
    @yodathedeathshadow 7 місяців тому +2

    Digging that 80’s cop movie music playing throughout 😂

  • @popularimagination
    @popularimagination 7 місяців тому

    This is the PERFECT video. I know it's not always easy to make this stuff compelling but you guys keep delivering every time.

  • @Grohk
    @Grohk 7 місяців тому +4

    10:26 Jorden: Like new yorker
    Dean: proceeds to prove him right

  • @JshorterVideo
    @JshorterVideo 7 місяців тому +3

    Man, UA-cam compression really did you dirty @20:24 . I wish I could see the render in its fullest.

  • @anticxp
    @anticxp 7 місяців тому +2809

    Fun fact: if you double-click my comment, it likes it, and if you triple click it, it opens the replies

  • @JasonKey3D
    @JasonKey3D 7 місяців тому

    Amazing and entertaining dive into the details Jordan! 🌊

  • @Bunslightyear
    @Bunslightyear 7 місяців тому

    You’ve guys really nailed this show. Idk if it’s even a show but it’s so awesome

  • @Major_Moron76
    @Major_Moron76 7 місяців тому +6

    Much water.

    • @RockLou
      @RockLou 7 місяців тому +1

      very wow

  • @Dudemcvibes-official
    @Dudemcvibes-official 2 місяці тому +3

    THE GOVERNMENT IS TRYING TO GET ME TO THINK WATER IS REAL

  • @bengaming5570
    @bengaming5570 6 місяців тому +5

    18:30 I thought he said autistic

  • @Defensive_Wounds
    @Defensive_Wounds Місяць тому +1

    20:35 - The same applies to making music - you could use all the AI/autotuning/digital samples without needing real instruments but in the end, the HUMAN touch is what makes it tangible. That said, NONE of my music has ANY of the above fakeness. It is real and raw. One takes, mistakes included.

  • @nicholasst.laurent442
    @nicholasst.laurent442 7 місяців тому

    some of my favorite corridor videos are just one of the artists taking time to just nerd out and give their full knowledge on screen