OMG THANK YOU for including the section at the end on applying the scale! I'd watched multiple videos on UV unwrapping, was following all the steps correctly and mu textures were still turning out warped and stretched. I didn't realize was missing this step. Thank you!
so many, so so many tutorials asume that the audience knows what uvwrapping is, and what its purpose. i did not know after watch 5-6 tutorials on it. thanks for starting at the real biggening.
Thanks again for another video..... You describe everything so well. Ive been working with blender for a few months now and I've learned so much from your videos alone. You definitely earned this subscription.
Just like your other videos, it makes me wonder if you are also a teacher in real life. The flow of information, the concise yet exhaustive content, all shows your great talent as an artist but more importantly for a YT channel as a top-notch pedagogue. Thank you for all the love and passion hiding behind every single piece of information!
Perfect tutorial for beginners. (like me) Congratulations! You always explain in a way that is impossible to not understand! Thanks you very very much.
Totally will help me to unwrap my fast food orders without ending up all over my lap. Awesome as always man, a topic that so many creators just skip over or just show how without explanation.
your tutorials are very helpful than other youtubers because you also have an understanding of how a beginner's brain wants to be teached. the simplicity and the pacing. sorry im not good in english. your the best blender teacher here on youtube. I learn most of my stuff from your videos. if im going to an art school i want a teacher like you to teach.
This video explained to me exactly why I need to be turning my quads into tris or tets before using them as part of corners. I tried executing the basic UV unwrap principles on one of my little spaceship models, but when a quad gets "folded" or "creased" it becomes impossible to texture without more advanced techniques which I'm currently googling.
Thank you for this tutorial, it cover all the basics needed to understand how to work with UV editing. I have been looking for tutorial like this for weeks that is not focus on a specific use of UV mapping.
This tutorial is so great. Thank you. I really like your voice, which is soothing and clear. You speak at a comfortable pace, not too fast or slow. Although English is not my native language, I can basically understand it.
Thank you so much for this video! Very informative and well explained. With a lot of other tutorial videos I feel like I didn't really get an understanding of UVs, but this one really breaks everything down for a beginner like me, so I actually feel like I can apply what I learned on my own projects
Thank you for posting this. I was having a bunch of issues, wracking my brain wondering why this or that was happening. Your tutorial answered *a lot* of my questions.
Thank you very much for this tutorial. The documentation doesn't mention that the UV editor requires Edit Mode. I was fumbling around trying to figure out what was going on. When I found it, I returned to the tutorial and as soon as I pressed play the next thing you mentioned was that it had to be in Edit Mode. 😂 Tutorial was good, I just suggest placing crucial information like that in the beginning. Order of operations kind of thing. Thank you once again!
What a perfect tutorial man, i'm glad google's first result is this video as it is best result indeed! Also i love how you say the keys you are pressing, that is often skipped ):
I wish I had a tutorial like this back when I started 4 years ago. It felt like people were just playing dumb or maliciously overcomplicating things whenever I'd try to ask about it or look it up. Why do game engines always freak out over overlapping UV's of all things? Its never actually affected performance or visuals in my experience.
@@RyanKingArt ive been teaching myself 3d for the past couple months and i have been avoiding UV mapping like the plague, and also nodes in general lmao. but this video makes them not seem so scary
Hails King !! Thank you for teaching me this program. I saw some mushroom project files on youre store and I buying thoose as tribute. Thank you again for doing this, May the gods bring good things to you. /Orm in Norway.
Aside from making wonderful tutorials, I like how you always pronounce the last words in your sentences. It's usually more obvious when Blender is the last word you want to pronounce in a sentence. You stress the last words pretty good.. 😁😁😁
Thank you very much for this amazing tutorial, but there is one question I am left with that I may have missed watching this. Let's say hypothetically there are multiple faces you created as separate shells(islands) and you want to put the back together. Does Blender have any way to stitch these shells?
Thanks for great tutorial.I use industry keymap and i have difficulty tracking some parts. I suggest you demonstrate the same commands in the menus. Gracias.
I know that this will probably be in a long running series, but I’d love if you build to objects that don’t have as easy to apply UV maps. I was trying to model an Oreo cookie once and I think I placed the seams properly, but there aren’t many Oreo cookie textures out there(or any) so I was trying to wrestle with the details and the UV map and just failing. Maybe not with an oreo cookie, but maybe one day it’d be cool to tackle objects which don’t have an easy to find texture map and where to go from there. But no worries if it’s not on the list any time soon! I’m sure what you have planned already will be great! I love your stuff man! Keep it up!
do you have any videos about how weird your textures look? because i just uv wraping myself, however it looks not as crisp and seemless like there is addded colord to the edges i know what the texture is supposed to look like and there are no dark splotches
From a carpenter's point of view, this wood grain image won't be enough to create a realistic wood block with correct grains on all sides. A good tutorial to learn UV tho
I have a problem with faces in a UV map. I want to separate a face from a group of faces, and when I press "V" it doesn't do it, it opens an action menu and the face stays where it is, I press some buttons in the aforementioned menu and the aforementioned face joins with other faces, extends, etc. What can I do?
I have no shader editor in blender 3.6. Which window do I have to open that it looks like in your video? In the Node editor, if i click "new" there is no "Princibpled BSDF". Please tell me how to get the "Princibpled BSDF". Thank you :)
I want to say this I tested both but the UV editor that you can find when going into the shading tab and the UV editing Tab they both share a lot of similarities to each other i thought i would just point this out not really any differnce
im having an issue. So on my model the wood texture doesnt work for some reason. When i put it on the model it just shows a dark colour on it. Also when im pressing UV Editing tool im not seeing my model in its un wrapped form. I've tried just placing a simple cube and this tutorial works perfectly. Maybe by model is to big or something but i really need help. Thnaks :D
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do you have a tutorial for deal with seams?
@@kolaarami8897 I go over how to add seams in this video. Check the timestamps to find that part.
Can you make one but with Minecraft skins please?
OMG THANK YOU for including the section at the end on applying the scale! I'd watched multiple videos on UV unwrapping, was following all the steps correctly and mu textures were still turning out warped and stretched. I didn't realize was missing this step. Thank you!
Glad it was helpful! thanks for watching.
so many, so so many tutorials asume that the audience knows what uvwrapping is, and what its purpose. i did not know after watch 5-6 tutorials on it. thanks for starting at the real biggening.
glad it helped!
Thanks again for another video..... You describe everything so well. Ive been working with blender for a few months now and I've learned so much from your videos alone. You definitely earned this subscription.
Just like your other videos, it makes me wonder if you are also a teacher in real life. The flow of information, the concise yet exhaustive content, all shows your great talent as an artist but more importantly for a YT channel as a top-notch pedagogue. Thank you for all the love and passion hiding behind every single piece of information!
thanks. No, I don't do teaching in real life. This youtube channel is my full time job.
Perfect time.. I just understood modelling and was wondering where to start UVs
Hope you find the video helpful! Thanks for watching. : )
I have been doing blender for two years now and sometimes u forget some simple stuff thx bro for been in there for the ppl
Perfect tutorial for beginners. (like me) Congratulations! You always explain in a way that is impossible to not understand! Thanks you very very much.
YES! Applying the transforms. That's what I needed. I had all my seams correct and it was still wack and finally found this tidbit. Thank you dude!
glad it helped!
Totally will help me to unwrap my fast food orders without ending up all over my lap. Awesome as always man, a topic that so many creators just skip over or just show how without explanation.
Thanks! 👍
Thank you for everything. Your tutorials and content are incredibly helpful.
Glad to hear that. Thanks for watching!
your tutorials are very helpful than other youtubers because you also have an understanding of how a beginner's brain wants to be teached. the simplicity and the pacing. sorry im not good in english. your the best blender teacher here on youtube. I learn most of my stuff from your videos. if im going to an art school i want a teacher like you to teach.
glad you like my tutorials! thanks for watching!
You are the best, man. Learning so much by watching your tutorials, always clear and precise. Thank you!
This video explained to me exactly why I need to be turning my quads into tris or tets before using them as part of corners.
I tried executing the basic UV unwrap principles on one of my little spaceship models, but when a quad gets "folded" or "creased" it becomes impossible to texture without more advanced techniques which I'm currently googling.
Thank you for this tutorial, it cover all the basics needed to understand how to work with UV editing. I have been looking for tutorial like this for weeks that is not focus on a specific use of UV mapping.
thanks for watching!
This tutorial is so great. Thank you. I really like your voice, which is soothing and clear. You speak at a comfortable pace, not too fast or slow. Although English is not my native language, I can basically understand it.
Glad its easy to understand! thanks for watching.
Thank you so much for this video! Very informative and well explained. With a lot of other tutorial videos I feel like I didn't really get an understanding of UVs, but this one really breaks everything down for a beginner like me, so I actually feel like I can apply what I learned on my own projects
Glad it was helpful!
Thank you for posting this.
I was having a bunch of issues, wracking my brain wondering why this or that was happening.
Your tutorial answered *a lot* of my questions.
Glad it helped!
5 stars. Nice and clear. Good pace. Excellent sound.
glad you like it!
Truly fantastic tutorial. It cleared up the whole UV unwrap issue for me.
Glad it helped! thank you for watching.
It's always worth listening to what you say. Thanks for the help.
thank you for watching!
Many thanks.
Quick, simple and nice tutorial.
You're welcome!
Like your calm way to explain things
glad you like it!
Thanks for this there are other videos too about it but your explanation is best
Glad you liked it. 😀 👍
Thank you very much for this tutorial. The documentation doesn't mention that the UV editor requires Edit Mode. I was fumbling around trying to figure out what was going on. When I found it, I returned to the tutorial and as soon as I pressed play the next thing you mentioned was that it had to be in Edit Mode. 😂 Tutorial was good, I just suggest placing crucial information like that in the beginning. Order of operations kind of thing. Thank you once again!
Glad it helped! thanks for the feedback. thanks for watching.
dude, huge respect to you for your work
thanks!
What a perfect tutorial man, i'm glad google's first result is this video as it is best result indeed!
Also i love how you say the keys you are pressing, that is often skipped ):
Glad it was helpful!
Simple explanation yet fully detailed... KUDOS! sir Ryan King Art...
Glad you liked it!
Gosh! You're an angel Ryan!
Thanks 🙂
Thank you for your help. Your videos are the go to for me.
Glad you liked it!
Thanks Ryan, excellent beginner videos, very clear and helpful.
Thank you for your super thanks! Glad you like it.
I wish I had a tutorial like this back when I started 4 years ago. It felt like people were just playing dumb or maliciously overcomplicating things whenever I'd try to ask about it or look it up.
Why do game engines always freak out over overlapping UV's of all things? Its never actually affected performance or visuals in my experience.
BEST unwrapping video!! Thank you so much!!!!!!
Glad it was helpful!
Thank you! Very clear tutorial!
glad you like it!
amazing, clear explanation. great video
Glad you liked it!
@@RyanKingArt ive been teaching myself 3d for the past couple months and i have been avoiding UV mapping like the plague, and also nodes in general lmao. but this video makes them not seem so scary
glad the video helped! @@spacekitt.n
You are an absolute lifesaver! Thank you for taking the time to make so many amazing tutorial videos!
You're very welcome!
Thank you so much. Your quality contents still helping
Glad it helped! thanks for watching!
Great video. Cleared up a lot for me 👍
Glad it helped!
I been watching your stuff since before you got super popular but you deserve all of it cuz you make the best tutorials ong
Thank you!
Very helpful man ! Your one of the very few I understand and get it !
Glad it helped!
you're the best, please more UV videos.
Thank you!
Very helpful. Thank you for your hard work!
You're very welcome!
Nice explanation, Thank you Bro
You are welcome!
The blender beast! Thank you bro
thank you for watching!
Your tutorials are one of the best
Thank you so much 👍
Wish you the best
thank you very much!
Good explanations, really appreciate them.
Glad it was helpful 👍
Great video. You explained everything very clearly. Thank you.
glad to hear that. thanks for watching!
You are a genius thank you so much
you're welcome!
Hails King !! Thank you for teaching me this program. I saw some mushroom project files on youre store and I buying thoose as tribute. Thank you again for doing this, May the gods bring good things to you. /Orm in Norway.
thank you! 👍
you're so cool, ryan. thx
thanks for watching
Aside from making wonderful tutorials, I like how you always pronounce the last words in your sentences. It's usually more obvious when Blender is the last word you want to pronounce in a sentence. You stress the last words pretty good.. 😁😁😁
lol thanks I guess. 🙂
you helped me so much thanks bro
welcome!
Thank you for these amazing tutorials.Can u also make a complete tutorial about baking and alphas
Thanks for the video ideas.
Wow! Great tutorial. Simple and comprehensive.
Glad it was helpful!
Wonderful tutorial as always. At the end should have been '..aand that's going to UV Unwrap it for this video' - Kidding. Nice stuff!
Lol! 😂 Good one. *UV Unwrap it for this video.* I should have said that. Thanks 🙂
I learned so much in 30 minutes. Thanks for the explanations! Super quality content here :)
Glad it was helpful!
That was very helpful. Thank you!
Glad it was helpful!
Thank you, King ❤❤💕💕
you're welcome!
You are a good dude man ❤
thank you : )
I need to create another comment: Thank you for that awesome video!
you're welcome!!
Amazing tutorial. Thanks so much
You're very welcome!
Great tutorial, Thanks Ryan.
you're welcome!
Thanks a lot, as well, for this one.
thanks for watching 👍
The perfect tempo. You explain everything but not too slow. That's awesome!
Glad you like it!
Thank you very much for this amazing tutorial, but there is one question I am left with that I may have missed watching this.
Let's say hypothetically there are multiple faces you created as separate shells(islands) and you want to put the back together. Does Blender have any way to stitch these shells?
Thank you 🙂
you're welcome!
Thanks for great tutorial.I use industry keymap and i have difficulty tracking some parts. I suggest you demonstrate the same commands in the menus. Gracias.
thanks for the feedback
Great tutorial, very helpful and critical information!
Glad it was helpful!
Amazing 😍😍
Thank you! 🙂
Thank you.
You're welcome!
I just found this! Could you do a part 2 demonstrating how to unwrap the other primitives and explain the other kinds of projections please?
possibly. thanks for the video idea 👍
Thank you! You da Best!
thanks!
Thank you so much ❤
You're welcome!
Hi! Love the tutorial but I'm having trouble with the keybinds. They don't work, are you perhaps using an special set of keybinds?
Oh, your explanations are so good! Thank you sm!👍👍
Glad you like it! Thank you for watching.
Thankyou for this!
thanks for watching!
Thanks❤
You're welcome 👍 😀
Thank you!
You're welcome! 😀
very useful, thanks
Glad it was helpful!
I know that this will probably be in a long running series, but I’d love if you build to objects that don’t have as easy to apply UV maps.
I was trying to model an Oreo cookie once and I think I placed the seams properly, but there aren’t many Oreo cookie textures out there(or any) so I was trying to wrestle with the details and the UV map and just failing.
Maybe not with an oreo cookie, but maybe one day it’d be cool to tackle objects which don’t have an easy to find texture map and where to go from there.
But no worries if it’s not on the list any time soon! I’m sure what you have planned already will be great!
I love your stuff man! Keep it up!
The easiest way, would be to put a seam on the edge, maybe do the side as its own piece, though you will want to break that into a few parts.
Thanks for the video ideas!
Thanks so much
You're welcome!
do you have any videos about how weird your textures look? because i just uv wraping myself, however it looks not as crisp and seemless like there is addded colord to the edges i know what the texture is supposed to look like and there are no dark splotches
Super Thanks
Welcome!
Really useful Thanks mate.
thanks for watching!
Sup gangster wrapper. Another awesome tutorial. =D
thanks!
U to open unwrap menu
V to cut area into its own unwrap island
Crtl+A to apply scale
👍
Thanks!
Thank you for your support!! 👍
Wow, great explanation! thank you + subbed
Thanks for the sub!
thanks so much for the Great Infos
thx, very useful one!
Glad it helped!
i love your videos ... plz do all node shader
Thanks 👍
How do you view as wireframe in the right UV 3D window? AND how do you box select THROUGH the model.
Thanks
Welcome!
Question - Great video, thank you. Does this actually make texture when you 3D Print the model or is this just a "sticker"?
If your talking about texture maps, then no, normal maps don't actually effect the geometry, or shape of the object. its basically a fake bump.
@@RyanKingArt thanks for the reply, much appreciated. having a hell of time getting blender to properly texture my model.
From a carpenter's point of view, this wood grain image won't be enough to create a realistic wood block with correct grains on all sides.
A good tutorial to learn UV tho
thanks for the feedback
Awesome!
Thanks!
I have a problem with faces in a UV map. I want to separate a face from a group of faces, and when I press "V" it doesn't do it, it opens an action menu and the face stays where it is, I press some buttons in the aforementioned menu and the aforementioned face joins with other faces, extends, etc. What can I do?
I have no shader editor in blender 3.6. Which window do I have to open that it looks like in your video? In the Node editor, if i click "new" there is no "Princibpled BSDF". Please tell me how to get the "Princibpled BSDF". Thank you :)
I want to say this I tested both but the UV editor that you can find when going into the shading tab and the UV editing Tab they both share a lot of similarities to each other i thought i would just point this out not really any differnce
im having an issue. So on my model the wood texture doesnt work for some reason. When i put it on the model it just shows a dark colour on it. Also when im pressing UV Editing tool im not seeing my model in its un wrapped form. I've tried just placing a simple cube and this tutorial works perfectly. Maybe by model is to big or something but i really need help. Thnaks :D