Texture Baking for Beginners (Blender Tutorial)

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  • Опубліковано 11 січ 2025

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  • @RyanKingArt
    @RyanKingArt  2 роки тому +12

    *Help support the channel:*
    Patreon: www.patreon.com/ryankingart
    Gumroad: ryankingart.gumroad.com
    UA-cam Memberships: ua-cam.com/users/ryankingartjoin

    • @gdog8170
      @gdog8170 2 роки тому

      how to bake the colormap but without the black background?

  • @threemr01
    @threemr01 Рік тому +9

    Fantastic tutorial! The right level of detail and pace to actually follow up the description (whereas others just fly the mouse across the screen or use the shortcuts without calling them out). This is the topic I was looking for. Thank you so much, Ryan! I’ll sure be supporting your channel.

    • @RyanKingArt
      @RyanKingArt  Рік тому +1

      glad you like it! I appreciate any support you can offer. 😀

  • @geodesic98
    @geodesic98 Місяць тому +4

    This video was EXTREMELY helpful. It's chock full of little tips to make the process easier. I didn't know that tip about using emit!

  • @Darth_Melvis
    @Darth_Melvis 2 роки тому +4

    Your baking tutorials helped a lot more than others I've watched finally figured out how to unwrap and create textures to finish my first thing I've made on blender.

  • @VgHost-26
    @VgHost-26 2 роки тому +9

    Finally! I've been waiting years for such a valuable and easy baking tutorial.
    Thank you!

  • @AcercateaRD
    @AcercateaRD 2 роки тому +41

    Your tutorials are so detailed and easy to understand. Outstanding!

  • @Maria-fo2xw
    @Maria-fo2xw Рік тому +7

    This tutorial was awesome, I always got confused with baking but you made it seem really easy. Also, the timestamps were really useful!

  • @yourwellnesstoday
    @yourwellnesstoday 8 місяців тому +1

    I love how simple and concise your explanations are, they are very accurate and extremely helpful, many thanks!

  • @solace761
    @solace761 2 роки тому +3

    Thank you for the tip on turning the metallic value to zero! I've been using Blender for years but was tearing my hair out trying to troubleshoot my black bake texture. You rock!

    • @RyanKingArt
      @RyanKingArt  2 роки тому

      Yeah when I first started learning texture baking I found that kinda annoying. Glad it helped! thanks for watching. 🙂

  • @deletemeforevs
    @deletemeforevs 5 місяців тому +2

    At first i was like oh dear!! another complicated tutorial ahhh! but you made this procedure easy to understand, and eventually execute. Thank you.

  • @andrewleighton9000
    @andrewleighton9000 8 місяців тому +1

    This is just the tutorial I've been looking for. I'm finally starting to get my head around baking textures. Thank you!

  • @diogolscc
    @diogolscc 2 роки тому +2

    i literally searched for that yesterday and here you are helping me once again

  • @raoulette
    @raoulette 2 роки тому +11

    I'm really sorry that I can no longer assume my contribution to your superb work, but in Europe everyday things are becoming too expensive.
    but I will always follow your lessons. thank you.

    • @RyanKingArt
      @RyanKingArt  2 роки тому +3

      I understand. That is totally ok. I still appreciate you watching my videos! Any support is appreciated!

    • @jeffreyspinner9720
      @jeffreyspinner9720 2 роки тому

      Seriously, what country and how bad? Do you blame Russia for the EU sanctions the EU imposed on them unilaterally? Think this will come to the US? I think it's already here... the past 3 weeks 5% increase each week from last with food prices.

    • @eltitano1
      @eltitano1 2 роки тому

      @@jeffreyspinner9720 in the eu, people are currently paying the price for the naive politics of recent years. the usa is little affected because they are not so dependent on russian raw materials. your problem is more the dependence on china...

    • @jeffreyspinner9720
      @jeffreyspinner9720 2 роки тому

      @@eltitano1 well, I think my gov't is working on pissing off china...

    • @raoulette
      @raoulette 2 роки тому +6

      @@jeffreyspinner9720 No comments.
      This is not the place to talk about things that don't concern you.
      Here, we only talk about Blender and Ryan's work.

  • @edmldw
    @edmldw 2 роки тому +8

    Thank you Ryan for sharing this, incredibly detailed and meticulous, much appreciated!

  • @No1Idle
    @No1Idle 7 місяців тому +3

    Hi thank you very much for the amazing tutorial, really clear!
    I'm using blender 4.1 and it seems a little different, I do not have the viewer node. I tried to bake the metallic map in 2 ways. First method i used directly an emission shader (following what you where saying in the tutorial). Second method i connected the metallic color ramp to the emission input in the principled BSDF and i turned the strength to 1. It seems that i get the same result with both methods but i'm a beginner and i just wanted to be sure that what i'm doing is correct. Also there is a new option in the baking, the "View From", i kept the default "Above surface"

  • @rosegraham5780
    @rosegraham5780 Рік тому +1

    OMG thankyou so much! i am modding for the sims 4 and the offical tutorial page had a ( slightly not very, ) outdated tutorial on baking and uv editing, since the compatible version has finally been updated to past 3.0 versions of blender. thankyou for claryfying features that have been added in these ( newer and so much better versions of the program !)

    • @RyanKingArt
      @RyanKingArt  Рік тому +1

      Glad it helped! Thanks for watching!

  • @lucasalmeida7951
    @lucasalmeida7951 9 місяців тому

    Dude, just cuz you explained step by step really slow, it helped A LOT!!!! I just found your channel.....it doesn't mean much but you got a new sub. NICE WORK!!!!! THANK YO|U

    • @RyanKingArt
      @RyanKingArt  9 місяців тому

      glad the video helped you!

  • @harrywizards3323
    @harrywizards3323 2 роки тому +3

    This is best sir this technique really help to optimize my games
    Other than using different textures

  • @mazinzhang1290
    @mazinzhang1290 2 роки тому

    Thank you very much for your video. This problem has puzzled me for a long time. Finally, I found a solution in your video. It really helps me a lot!

  • @louismajor4394
    @louismajor4394 2 роки тому +4

    Useful and very well explained as always.

  • @earthmatters2869
    @earthmatters2869 2 роки тому +2

    Your are really amazing man every toturials are very understanding keep making man bro 😇😇

  • @smilgu
    @smilgu 2 роки тому +3

    Thanks, Ryan! Great tutorial as always.

  • @OEL3D
    @OEL3D 2 роки тому +3

    Thank you so much for this video you helping so much.

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      glad its helpful! thanks for watching.

  • @UnpluggedArena
    @UnpluggedArena 7 місяців тому

    brooooooo you are the blender god for me , like fr. and also just wanna highlight the way you taught the topics are insane, how calm and smoothly you taught everything, i hope you'll create more and more videos like this, and in future when ill start earning i'll sure join your channel brother 🙏🙏👌👌❤❤ please never stop making videos like these. such a talented person u r 👌👌

    • @RyanKingArt
      @RyanKingArt  7 місяців тому

      glad you like my videos!

    • @UnpluggedArena
      @UnpluggedArena 7 місяців тому

      @@RyanKingArt definitely brother they are literally what I've been searching for 🙏🏻 Love from India 🔥 keep the good work brother 👍🏻

  • @martyfouts771
    @martyfouts771 2 роки тому +8

    Working through this in 3.3 and discovered that the viewer node no long seems to exist. The function seems to be implemented in the material node now. However if you attach the metallic color ramp directly to the material node (via CTRL-SHIFT-LMB) it bakes metallic OK. Also, when baking metallic the metallic setting in the Principled shader no longer seems to matter.

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      Yes, the viewer node is no longer in the latest Blender version, but everything still works the same.

    • @TC3Dgraphicdesign
      @TC3Dgraphicdesign Рік тому

      @@RyanKingArt How do we get metallic bake if there is no viewer? With Emit?

  • @global7487
    @global7487 День тому +1

    Hello, I can save the texture..but the texture quality is degraded, it appears as rectangular pixels..how can I save it without losing its quality?

  • @Kaargl
    @Kaargl Рік тому

    FANTASTIC tutorial.

  • @blenderstuffs
    @blenderstuffs 2 роки тому +4

    Amazing 🤩

  • @hsan.1951
    @hsan.1951 2 роки тому

    I always wondered why do we need to bake textures. Thank you.

  • @PPDanYT
    @PPDanYT Рік тому

    Can't ask for a better tutorial explaining every steps - hotkeys - panel splits etc... As a beginner, i've learned more than texture baking here. Thanks

    • @RyanKingArt
      @RyanKingArt  Рік тому

      glad it was helpful, thanks for watching!

  • @ranger2671
    @ranger2671 2 роки тому +1

    Thanks! This video helps me out a lot!

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      Glad it helped! thanks for watching.

  • @FusionArt_3D
    @FusionArt_3D 5 місяців тому

    Thank you sir finally i learn how to export Texture thanks for Big help ❤

  • @krowznazddine4189
    @krowznazddine4189 2 роки тому +1

    Thank u 💓 for ur tutorials

  • @makersprototype5115
    @makersprototype5115 5 місяців тому

    Thank you for the well spoken and didact Videos u made for us. Last night I had a dream with you in it. Didnt know you only 10 Inch tall! ^^

  • @aleksvitek798
    @aleksvitek798 Рік тому

    THE KING!

  • @artisandejure8168
    @artisandejure8168 Рік тому +1

    What a helpful tutorial. So concise and methodical. How do we bake Transmission? Everything I try when exported to glb, does not look transparent (glass) in the object previewer outside of blender. Thanks!

    • @RyanKingArt
      @RyanKingArt  Рік тому +2

      Maybe I can make a tutorial sometime on baking transparency. Although I think it would just b a black and white map of where the object is transparent.

  • @mberg1215
    @mberg1215 Рік тому

    6:02 when I do the "smart UV unwrap" it not only changes the UV in the current image (the black image created just for that) but it also messes with the "real" UV of the source image used as a texture on the mesh. I can see it because just when I do "smart UV unwrap" the texture gets all messed up in the layout viewport.

  • @khalidabdulhamid3567
    @khalidabdulhamid3567 Рік тому

    Thankyou Ryan, I really helped with your tutorial!

  • @neltran15
    @neltran15 10 місяців тому +1

    Great Tutorial!
    Although I am kind of confused: I modelled a sword with the metal being fine, but the handle has a leather texture, and for some reason the same procedure (except setting the rgb to black for the metallic, since leather isnt metal) it won't work when I put the baked textures together. Can you enlighten me why that is and how to bypass that problem?

  • @shadowLurker4v
    @shadowLurker4v 2 роки тому +1

    Awesome! Learned some really good tips just before my own baking!
    Would love to also see a video about baking high res model to low res, maybe with some height data?

    • @RyanKingArt
      @RyanKingArt  2 роки тому +2

      thanks for the video idea! I'd like to make a tutorial on that sometime.

    • @shadowLurker4v
      @shadowLurker4v 2 роки тому +1

      @@RyanKingArt That would be amazing!
      Looking forward to more of your video regardless, they helped me a lot with my work!

  • @Beam4458
    @Beam4458 Місяць тому +1

    if i use my material in other blender project i need to baking it again?

  • @Sekolapedia
    @Sekolapedia Рік тому

    thankyou sir. im looking for your explainer everywhere!

  • @simbolimbo1702
    @simbolimbo1702 Рік тому

    Thank you very much my friend.
    You are really great teacher.

  • @raffmusicgaming3687
    @raffmusicgaming3687 Рік тому

    Thank you very much Ryan you are worth more than gold! cheers!🍻

  • @solortus
    @solortus 3 місяці тому

    I never knew baking in blender has so many steps

  • @mercurysmith563
    @mercurysmith563 Рік тому

    I trained countless people on CAD/CAM systems and can say from experience that you do an excellent job of getting information across. Let me ask a couple quick questions, I am working strictly in Blender so sending textures to other programs is not an issue, on the other hand, I will be using EEVEE a lot for animation purposes and will be needing some textures baked for appearance I can't get straight out of EEVEE. So my question is, in a procedural texture, what are some signs I'm hitting a breaking point in performance when baking would be the way to go? Is it the number of nodes, the type of nodes? In Blender Studio's tutorials there are some monster node trees being created for relatively simple result. I know the tutorials are for training and not necessarily general use but, just going through some of them you can't help but think a processor has got to drag when you have 50, 100, or more nodes building up. If I'm going to animate with EEVEE, would I want to go all baking or keep simpler procedural trees in the character/object?

  • @rlhugh
    @rlhugh 3 місяці тому

    Can we simply bake the texture as a square, similar to how the textures are in polyhaven?

  • @ato7951
    @ato7951 Рік тому

    hey ryan, i have a quesion. 10:22 in the new blender version theres max samples and min samples, not just one samples tab, what do i write in in my situation? thanks in advance!

  • @undefeated2555
    @undefeated2555 3 місяці тому

    Thank you for the tutorial it is really good. But for some reason with the result texture whenever I zoom in the pixels are super blurry?

  • @phamthohongduong
    @phamthohongduong Рік тому

    very useful and packed full of info video !

    • @RyanKingArt
      @RyanKingArt  Рік тому +1

      glad it was helpful! thanks for watching.

  • @chx99
    @chx99 2 роки тому

    Amazing tutorials. Thank you so much!!

  • @manunavoni7666
    @manunavoni7666 2 роки тому

    You're a genius!

  • @3dlly237
    @3dlly237 Рік тому

    love ur videos man

  • @minotaursgamezone
    @minotaursgamezone 5 місяців тому

    AAAAARGH MAKING UVS MESSES UP MY EDGE WEAR AND DIRT

  • @DEBORAHTANDURELLA
    @DEBORAHTANDURELLA 8 місяців тому

    HI! thank for your tutorial. I have a problem with a mirror object, created with the shader Glossy BSDF, is there a way to bake this type of texture?

  • @oknotedthanksalot
    @oknotedthanksalot 4 дні тому

    HI, the hotkey for adding image texture (Ctrl+Shift+T) is not working from my side even though I have my Node Wrangler activated

  • @ryanstevenson5478
    @ryanstevenson5478 2 роки тому

    Thanks for the tutorial! Looking forward rendering things in Eevee that I used to need Cycles for (like anything with pointiness/bevel masks). I had one question though. At 13:18 you talk about baking a metallic map if you're just using a single value instead of a texture. If I have an object that's uniformly 100% metallic, I bake an all white image. If it's uniformly 0% metallic, I bake an all black image. So... Why bake them? If I bake my color/roughness/normal maps and hook them up to a new material, couldn't I just set the metallic value to 1 or 0 in the new Principled BSDF?

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      Yes, you could totally do that, but I think maybe some game engines and other programs might actually need a metallic map. Don't know for sure, but if you wanted to bake a metallic map, that's how its done.

    • @ryanstevenson5478
      @ryanstevenson5478 2 роки тому +1

      @@RyanKingArt Thanks again! I wasn't thinking about other software, that makes more sense.

  • @jeremygorski7437
    @jeremygorski7437 3 місяці тому

    did you choose rgb instead of bw on purpose when saving the metallic texture? Because the texture is purely grayscale and bw takes up less storage than rgb, so I would have thought that it is the better option

  • @ElveraViljoen
    @ElveraViljoen 2 роки тому +2

    Thank you!

  • @ANUBASS
    @ANUBASS 23 дні тому

    legend good informative tut as always!
    quick question at 8 mins when you are covering the UV islands and scaling them
    I've heard from other guides that you aren't supposed to individually scale UV's islands and should scale them together? is it okay in this situation because its just a texture and not something with complicated UV's and different colors like a human or vehicle model? or was the information about not scaling UV's individually incorrect?

  • @alexalexeich7329
    @alexalexeich7329 Рік тому

    easy to understand, thank you!

  • @MewMewMeadows
    @MewMewMeadows Рік тому

    I used this advice to bake a procedural glitter texture. Thanks a bunch.
    Also, is it possible bake the same material used by two separate objects? (i.e.: procedural hair material onto hair mesh and eyebrows)

  • @mesarena5408
    @mesarena5408 2 роки тому

    Awesome tut as always Ryan 👌...thanks alot

  • @danielakachi3666
    @danielakachi3666 Рік тому

    Awesome tutorial, if you have multiple viewer nodes with emission, how does blender know which one to bake?

  • @selinyigit8429
    @selinyigit8429 2 роки тому

    very helpful for my final thanks

  • @light2937
    @light2937 6 місяців тому

    Why the backed texture and the procedural texture use the same amount of memory usage? I thought baking make things faster???

  • @kodurishiva
    @kodurishiva Рік тому

    can we sell the model after backing texture if yes how to export and which formart

  • @shura8817
    @shura8817 2 роки тому +2

    Is it possible to bake a displacement map?

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      Yes, I have a tutorial on how to do that. check it out in my texture baking tutorial playlist.

    • @shura8817
      @shura8817 2 роки тому +1

      @@RyanKingArt cool thanks Ryan, and thanks for all the useful tutorials 😊

  • @Linev-sz8xr
    @Linev-sz8xr 8 місяців тому

    Hey, when I'm trying to bake the color map or something it says No active image found, add a material or bake to an external file
    , i don't know what i'm doing wrong

  • @FreeOnlineSkills
    @FreeOnlineSkills Рік тому +3

    Your channel is awesome specially the beginners tutorials ,thanks so much!

    • @RyanKingArt
      @RyanKingArt  Рік тому +1

      Glad my videos are helpful! 👍‍

  • @jamesburke5016
    @jamesburke5016 11 місяців тому +1

    I didn’t know I could reuse the same image texture for different maps.

  • @Incenpilz
    @Incenpilz 9 місяців тому

    Thanks good video. I had a... uhm... a lil bit "complex" Procedural Material that i cant render normaly because Blender just crashed everytime i tryed it xD So the "and it didnt take very long" take a whole 12min for a 4k Image xD And i dont have a crappy pc, so thanks, it helped me a lot!

  • @S9universe
    @S9universe Рік тому

    very detailed and easy

  • @Magyar9Andras
    @Magyar9Andras 4 місяці тому +1

    Although I turned down the metallic value to 0, my texture is black after baking :(

  • @Justin_Black
    @Justin_Black 2 роки тому +3

    Very helpful, thanks.

  • @MaryLayton
    @MaryLayton 11 місяців тому

    Any clues as to why my bake keeps coming up all black? I am not using any metal settings for the gemstone I'm trying to bake, and have turned the metallic settings down on the setting (even though it isn't selected or part of the gemstone texture nodes I'm working with)?

  • @Hashimo
    @Hashimo 2 роки тому

    Could you cover "Selected To Active"? Since they added the second checkbox I can hardly manage to bake extra details to my mesh..

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      yeah I'd like to do a video on that sometime. thanks!

  • @MixieMew
    @MixieMew Рік тому

    Life saving Tut

  • @yahyagholampoor8776
    @yahyagholampoor8776 Рік тому

    Hi tnk u for tut...i have problem in bake...seams line is visible in my texture i dont know why its happen..please help me

  • @awyeagames
    @awyeagames 8 місяців тому

    Valeu!

    • @RyanKingArt
      @RyanKingArt  8 місяців тому

      thanks for your support!

    • @awyeagames
      @awyeagames 8 місяців тому +1

      @@RyanKingArt thank you for the tutorials!

  • @RealTurwin
    @RealTurwin 2 місяці тому

    my texture gets messed up if I uv smart unwrap how can i fix this?

  • @nlotus1711
    @nlotus1711 2 роки тому

    Very usefull! thanks so much

  • @bellousow2607
    @bellousow2607 Рік тому

    Can you please make a tutorial baking with Cycle using an archiviz scène

  • @MikeMike-wc8on
    @MikeMike-wc8on Рік тому

    Nice )) but as for the baking... where it ever starts?

  • @solidvault3698
    @solidvault3698 2 роки тому

    Great tutorial! how do you bake textures with their alphas?

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      maybe I can make a video on that.

  • @abu-bøqr
    @abu-bøqr 2 роки тому +1

    Can you texture bake downloaded materials? Im trying to do this and its not working, I followed your videos but I dont get the results I want. I have 2 downloaded materials on one object.

    • @RyanKingArt
      @RyanKingArt  2 роки тому

      Yes you should be able to texture bake materials that are using image textures, just like any other texture baking.

  • @jeremygorski7437
    @jeremygorski7437 10 місяців тому

    everything works, but my baked normal map causes flat shading although the texture was set to non-color

  • @skellybowman
    @skellybowman Рік тому

    hey when i CTRL SHIFT LMB it doesnt show a view node on blender 3.4 and up it just connects directly to the material output i just reverted to an older blender model and it fixed it im not sure if it works without the viewer node

    • @RyanKingArt
      @RyanKingArt  Рік тому

      In the new Blender update they removed the viewer node from the Node Wrangler, but the node wrangler still works exactly the same.

  • @jasonwilliams8730
    @jasonwilliams8730 2 роки тому +2

    Thank you

  • @aprintojoss8079
    @aprintojoss8079 11 місяців тому

    Hi, why my sand texture looks like have metallic color ?
    Its too shiny and also too huge scale which is looks like basketball instead of sand ...

  • @Unknown-xx4ki
    @Unknown-xx4ki 2 роки тому

    Great vid as always ryan! Also, a video idea is make an armature tutorial like on the armature modifiers and instances, and how it works, etc. That would help me a lot cause im trying to learn it

  • @ElleJ-zp5wh
    @ElleJ-zp5wh Рік тому

    hi Ryan if I have math nodes in my materials does that complicate the process for texture baking? not quite sure how to add those in.

    • @RyanKingArt
      @RyanKingArt  Рік тому

      no it shouldn't effect anything. You should just be able to bake it the same way you would with any other material.

  • @bloxgoblin7784
    @bloxgoblin7784 2 роки тому +3

    So close to being verified

    • @RyanKingArt
      @RyanKingArt  2 роки тому +3

      verified? what do you mean?

    • @bloxgoblin7784
      @bloxgoblin7784 2 роки тому +1

      @@RyanKingArt where you have the check mark next to your name

    • @RyanKingArt
      @RyanKingArt  2 роки тому +2

      @@bloxgoblin7784 Oh yes! that's when I reach 100K right? I should reach that by this December. 👍‍

  • @lucabrandovardi2524
    @lucabrandovardi2524 Рік тому

    Amazing tutorial as usual, thanks a lot for this!!
    I do have a question, I somehow keep on getting a very low res texture once baked even with original texture being 8k and having everything properly set up from samples to image size.
    I know how I described my problem might be a bit vague but, is there's something I should double check?
    Thanks in advance

    • @RyanKingArt
      @RyanKingArt  Рік тому

      Check to make sure you have a good UV Map, and use as much of the texture space as you can with the UV map, so it can use more pixels.

    • @lucabrandovardi2524
      @lucabrandovardi2524 Рік тому

      ​@@RyanKingArt wow thank you for the very speedy answer! I really appreciate it.
      I think that might be the case, I'm working on a piece of 3D calligraphy using one long curve (than converted into mesh) that I will have to prep for AR use. I managed to UV unwrap it nicely but the map comes out quite long vertically but not so much horizontally, not covering the entirety of texture space. Is there something I could do there?
      Again sorry for describing everything vaguely, I think at this point is clear that I'm a beginner haha and thanks once more for your quick help!

  • @mastart4971
    @mastart4971 Рік тому

    Hi Ryan, what if you have an Object with different Materials in "slots" ? Do you have a tutorial that explains this process?
    Thank you

    • @RyanKingArt
      @RyanKingArt  Рік тому +1

      Yes I have a tutorial on that: ua-cam.com/video/eE7FedDW2AI/v-deo.html

    • @mastart4971
      @mastart4971 Рік тому +1

      @@RyanKingArt Thank you

  • @jordanparton8008
    @jordanparton8008 3 місяці тому

    Ctrl+Shift+LMB does not create a preview node for me and instead just plugs the node into the output directly. Trying to troubleshoot this but can't find anything anywhere online

    • @RyanKingArt
      @RyanKingArt  3 місяці тому

      that is because it was updated in the new blender version. but it still works exactly the same

  • @someguy2401
    @someguy2401 2 роки тому

    hey ryan
    when i try to bring up viewer node in the shading tab using ctrl + shift + select (left click)
    it just brings up material output node and selects the surface to the value thats near my mouse
    i also have node wrangler enabled

    • @itsotsoXD
      @itsotsoXD Рік тому

      same! And I have no idea on how to fix it :(

  • @poly_flo
    @poly_flo 2 роки тому +5

    fire 🔥

  • @kuichib
    @kuichib 2 роки тому

    Thanks for the thorough tutorial :) My baking time is horrendous still :( What is the wizardry in apps like Substance, Marmoset and Quixel Mixer where the baking is as quick as saving out the files.

    • @RyanKingArt
      @RyanKingArt  2 роки тому

      Not sure, I haven't used those programs before.

  • @Man_Who_Found_Peace
    @Man_Who_Found_Peace Рік тому

    The tutorial was great, and I managed to export the texture perfectly. However, when I imported it into my roblox game as a texture ID, the color is way off and the texture is extremely simplified. Is there any way to fix this?