Love the recap video format! I have seen many of these great videos as you released them and this helps remind me to make the time to work through them! Thank you for all that you do! 👏👏👏
oh man this is what I have been wanting to do. I didn't know the exact words for it so I always see other tutorials for Blender. I couldn't focus. Your tutorial is so good. Thank you so much for sharing and please keep making tutorials for Blender Motion Graphic!!
great as always man thank you very much i always reference your tutorials to my friends, both for quality materials and quality node setups, hope you have a great feedback from it. also there is a typo in one of your topics for this videos: "wat" instead of "way"
wooooow so cool ducky thank u so much 🤩 I have a point I want you to know. You are the best because you show your followers the best way and do not hide anything. How I wish we could become friends.🤫
I learnt that “is camera ray” trick from another of your videos and it’s my absolute favorite trick in blender now. I use it on almost any emission project I ever use. So much utility! 🫡👏👏
@@TheDucky3D I believe thats because the new points that are merged by distance are not included in the computation. I would say at least one of these two points are created by the merge operation. As a solution i would suggest running the merge by distance operation multiple times. Haven't tried it myself but i should work.
Aren’t you recreating the poisson option in the points distribution instead of random? From my limited understanding it operates with a very similar approach with culling overlapping points
Either you are making designs for BCCO or they are just using all of your knowladge to design really similar stuff. either way i HAVE to know if you are their designer??
Love the recap video format! I have seen many of these great videos as you released them and this helps remind me to make the time to work through them! Thank you for all that you do! 👏👏👏
I’m glad you like the format!
Really like the recap/summary video format for two reasons: catching up on videos I’ve missed and succinct review/refresher of things I have seen.
That’s great to hear man!
oh man this is what I have been wanting to do. I didn't know the exact words for it so I always see other tutorials for Blender. I couldn't focus. Your tutorial is so good. Thank you so much for sharing and please keep making tutorials for Blender Motion Graphic!!
that subsurface thing at 0:30 is just chef kiss
Right!!
YOU ARE A G FOR ALL THIS GOLDEN KNOWLEDGE SIR ! Thankyou !
Very well done, as usual.
Thanks!
Last trick goes really well with the 3rd trick...
The screen trick is awesome, thanks!
Helpful tutorials
Thank you
great as always man thank you very much i always reference your tutorials to my friends, both for quality materials and quality node setups, hope you have a great feedback from it.
also there is a typo in one of your topics for this videos: "wat" instead of "way"
wooooow so cool ducky thank u so much 🤩
I have a point I want you to know. You are the best because you show your followers the best way and do not hide anything. How I wish we could become friends.🤫
I appreciate that man!
super helpful - thanks
Very cool, thanks !
Maestro!
Hey Ducky! I was wondering if tier 1 patreon has all tutorials that tier 3 has?
What would you recommend to watch if I only want to learn Blender for 3D printing?
I learnt that “is camera ray” trick from another of your videos and it’s my absolute favorite trick in blender now. I use it on almost any emission project I ever use. So much utility! 🫡👏👏
9:09 the merge distance is > 2 * radius, so how come there are still intersecting spheres?
I’m not too sure
@@TheDucky3D I believe thats because the new points that are merged by distance are not included in the computation. I would say at least one of these two points are created by the merge operation. As a solution i would suggest running the merge by distance operation multiple times. Haven't tried it myself but i should work.
Someone should hire you to make the video for some Synthwave track, if they haven't already.
Godmode activated!
Great job, what hardware needed to do so
Any laptop with a GPU will be great
Great Stuff! I've noticed that you clock never changes time, are you in a Time Flux? Just an observation...(yoke)
Haha yes I’m in a time flux
The master B3D 🦆!
Thanks!
Aren’t you recreating the poisson option in the points distribution instead of random? From my limited understanding it operates with a very similar approach with culling overlapping points
Yea basically the same function
Poisson is better. If you merge by distance, the position changes and they can still overlap
You should do a video of the ray portal bsdf for 4.2
I’ll look into that
@@TheDucky3D ok thx
Are these tips included in your paid course or only patreon?
Some of these are in the course and some are on Patreon
Wait up, isn't "distribute" node has another mode _specifically_ to avoid intersections?
Pretty much
i have question, do i need more than 1 4090 for blender animation? what do you think?
You don't even need one. You just render faster
@@Frigus3D-Art what do you mean?
No any Nvidia GPU will do good! Preferably an RTX card if it’s in the budget.
Increibles animaciones q mi me gustaría aprender como ingresar datos geográficos para estas animaciones
Hello, it has been difficult for me to learn what you know, I am trying to add your work to gain more experience but it has complicated my nodes
Either you are making designs for BCCO or they are just using all of your knowladge to design really similar stuff. either way i HAVE to know if you are their designer??
I’m not their designer, I recognize some tutorials in their album artwork
😮
wow
Videos are really helpful but my problem is being able to keep up with you…the videos are fast😢
OMG how to do this... No idea
it doesn't show any lights after i prepared the scene and everything after rendering the plane with emission. mind telling what could be the issue?
Too hard,is there something easy?