I worked with LED billboards and stage screens for years, and UA-cam suggested this video to me today, after I spent some time in the donut tutorial series with Blender. The algorithm knows us so well it's scary. Great work. I'm gonna do this for my twitch stream! You're killing it with this.
In branding it's a no brainer, always put your work on a mockup, it helps build up broader vision and showcase your work in semi-real life more for audience
If you ever come across the issue of wanting to render everything instead of using a video file for a texture first. You can take advantage of image sequence and scenes in blender to due just that. Because scenes are rendered in sequentially, so you can render what a eg; webcam would see first, then take that image rendered and use that as a texture and light source in the next blender scene. Now, sometimes you need to work with both scenes with compositing, good news is that you can render every scene in one scene's compositor node, (order can get tricky but not impossible). Problems I never got around to solve were automatic clean up while having intentional global illumination feedback loops looking just right without delayed frames, plus sometimes the first final frame broke. But yeah, blender is so amazing where blender problems can be solved with blender solutions. Really liked the video.
Very nice trick using the Light path node to separate the emission and the ligthing of the scene. I resolved it shading an area light which is more than enough for most real-life applications, but your solution is more flexible because it is not limited to planes and ellipses. You can make an spherical LED screen if you want.
wowww....I follow Sunday Screens & I absloluteeelllly love their screens & visuals, amazing I accidently ran into your account that actually make the content...I always comment on their stuff especially in regards to the quality of content on screen
2:30 just to let you know, if you use the internal browser to select your video, hovering over the asset in the file browser in blender will reveal the framecount
This was so unbelievably helpful! As a stage lighting designer I have been using some of your workflows to improve my renders and this one will certainly help. I especially love the video you made with the projectors. I've been working on moving head beam lights and lasers next. We'll see! Thank you!
Great Tutorial, the path trick is really practical. I do quite a lot of visuals in screens for work & to convey the final effect of the LED Screen, I like to mix in a polka dot texture (voronoi) to simulate the various pitch
Nice work! The only thing left is to visualize how the screen is held in the space. It is either an aluminum truss hanging from the ceiling on winches, or a support structure that stands on the floor.
This tutorial really inspired me to try to recreate it for an idea I have. I am also trying to use this method to create arcade screens in cycles. It's kind of working?? I'm trying haha. Thank you for this tutorial.
That's a really cool animation indeed. Reminds me a little of the animation of the first Tron movie, where the main character (Flynn) gets zapped into the computer. ;-)
For tye normal map looking flipped, textures downloaded online usually have a version for unreal engine(has DX in the name) and blender(has GL in the name) Alternatively if you dont have acces to a gl version of the normal map you can flip the greens to fix it
You unwrapped the plane with "Project from View"? Why? You took the default plane, it has a UV map filling the complete area. There was no need for unwrapping at all. But if you still want to do it and need the simple rectangular shape to fill the whole map, then use "Project from View (Bounds)". No need for fiddling around to manually adjust the size.
@@TallyHD I really like Ducky and his tutorials and this is just a question and a way to make it easier if he should not know (or other people who watch this). Relax yourself. Ducky is very knowledgeable so I'm honestly curious why he made something so strange.
I have a VR Club I built in Unity with a full LED wall setup I can stream to where I can test out my own visuals for when I am making them for use on my actually LED screens during shows. We did a ton of EDM VR shows during covid in there
Do you have a tutorial on creating that platform on the floor? Reference is 13 seconds into the clip with drums. Love that look of that stage above the floor.
Towards the end you mention the Normal map acting weird. When you first showed the setup, you had the Normal map still at sRGB instead of Non-Color. Did you try changing that?
what would be nice and more accurate to real life is if you made a procedural texture that takes the image pixels and makes real micro leds that have red green blue colors. Also then add a layer of glass in front of the leds and turn on caustics. Would probably kill all pcs but it would be really cool
Surprised you didn't add some sort of pattern to the screen, usually with these large displays you can really see the individual grid of pixels when looking at them.
2:15 its hard to follow along when there's really way way of knowing what size things are. Can't you just make up a scale factor so that people can get some consistency?
Hey ducky, I really enjoy your videos! I’m a self taught artist myself and I’m just struggling to figure out a style I could go with. I really like anime and cinematic scene. Do you have any tips on how to find an art style?
Nice video, not taking us by the hand step by step. Still I feel it is missing a bit of explanation on how the light path actually works as it is the core of this video.
how you get the saturation of emision,?? when i upgrade the level value of lights the color lose and change to white, but in your variation example the red still red,
ducky hey i want to show my animation on a 3*20 meter screen and i'm afraid of the reder qualty won't be enouph what best size for the video to use in this situation? That you ducky and your tutorials is really inspiring
Hey Ducky, I just bought your new motion graphic course and I am loving it. I had a question though. Arent you using a new way of looping noise that simply involves using x*pi? I have seen you do it in a few recent tutorials but I cant seem to find the exact ones.
I’m not entirely sure what you’re talking about. The only way that I know how to loop the noise texture is the process that involves the mix RGB. The only time I use pi to loop a texture is in wave texture
Is there a way to do this from Blender to After Effects? INstead of After Effects to Blender? That way I can just replace the composited footage and not have to wait for long renders?
hey ducky can u do a lightning tutorial i have seen a good one recently but i cant get it to work ill leave a reply on this comment of the utubers name and vid name so u can see what kind of lighting we are looking for
Amazing tutorial! For some reason the I don't see my imported video in the UV Editing tab but I can see it play in the viewport shading tab. Do you know why this happens?
@@aydenn_art But the lines on the floor have perspective, they open towards us, and the reflection is squared. (15.02) Can't they follow the lines of the floor? If the floor had a false perspective, by making the edge close to us larger than the far one, would the image/reflection follow that shape?
reflections like everything, seem bigger towards us, because they get closer. Like the perspective the floor has. It might be a square but because it's in 3d world, it kinda opens towards us. It's not square , it has perspective. It;s like a triangle. I don't know how to explain it. It's like in drawing. You have 1,2,3 point perspective, but all have in common that things or part of things, get bigger towards the viewer. Like the floor does. But the reflection, doesn't follow the same perspective it remains square. It has no depth.
Why would the reflection be different from the object being reflected on a flat plane, that makes no sense. According to you, the reflection should have perspective but the object being reflected shouldn’t? Just type “reflection” on google images.
I worked with LED billboards and stage screens for years, and UA-cam suggested this video to me today, after I spent some time in the donut tutorial series with Blender. The algorithm knows us so well it's scary. Great work. I'm gonna do this for my twitch stream! You're killing it with this.
Haha that’s amazing
"Big Bother" knows us well...and yes, the 'r' is intentionally 😅'silent'.
Man that light path mix shader trick for the emission strength of the LED wall is so good!
In branding it's a no brainer, always put your work on a mockup, it helps build up broader vision and showcase your work in semi-real life more for audience
Am so grateful to have a channel that can teach me stuff with 1 hour long videos. Really appreciated
This is beautiful work! My mind is blowing up with ideas on how I can apply this to my projects. Thanks man.
That’s awesome man!!
Myself and my team really started creating awesome renders for our marketing team with blender by just watching your awesome tutorials. Thanks mate😎
BLESSS YOUR HEART FOR THIS DUDE
Such a smart way to polish and ground more abstract animation
If you ever come across the issue of wanting to render everything instead of using a video file for a texture first. You can take advantage of image sequence and scenes in blender to due just that. Because scenes are rendered in sequentially, so you can render what a eg; webcam would see first, then take that image rendered and use that as a texture and light source in the next blender scene. Now, sometimes you need to work with both scenes with compositing, good news is that you can render every scene in one scene's compositor node, (order can get tricky but not impossible). Problems I never got around to solve were automatic clean up while having intentional global illumination feedback loops looking just right without delayed frames, plus sometimes the first final frame broke. But yeah, blender is so amazing where blender problems can be solved with blender solutions. Really liked the video.
looks great fella. well done!
you sharing this makes it even more highly valuable to me , thank you
Very nice trick using the Light path node to separate the emission and the ligthing of the scene. I resolved it shading an area light which is more than enough for most real-life applications, but your solution is more flexible because it is not limited to planes and ellipses. You can make an spherical LED screen if you want.
wowww....I follow Sunday Screens & I absloluteeelllly love their screens & visuals, amazing I accidently ran into your account that actually make the content...I always comment on their stuff especially in regards to the quality of content on screen
A tutorial with something I like to create and not that hard. Nice work! More fun then a boring donut...
wowwww... thx so muchhhhh, ducky.. u r the man
2:30 just to let you know, if you use the internal browser to select your video, hovering over the asset in the file browser in blender will reveal the framecount
which may be a newer feature
I think that I am supposed to try this one because it looks so easy to reproduce. Thank you, bro.
Thanks Nathan, excellent work as always!!
Clever. Surprised I haven't seen this idea yet.
This was so unbelievably helpful!
As a stage lighting designer I have been using some of your workflows to improve my renders and this one will certainly help.
I especially love the video you made with the projectors.
I've been working on moving head beam lights and lasers next. We'll see!
Thank you!
That projection tutorial is one of my favorites
Normal Map texture needed to be changed to Non-Color but this is sick! Great video like always.
I just wrote that as well, before I saw yours. Nice to see someone also did it :)
Thanks!
That was really dope! thanks for sharing. Keep up the amazing Blender content. Your viewers appreciate you!
I appreciate that man
This was a delightfull treat. Thank you
I’m glad you liked it
Great Tutorial, the path trick is really practical.
I do quite a lot of visuals in screens for work & to convey the final effect of the LED Screen, I like to mix in a polka dot texture (voronoi) to simulate the various pitch
Nice work! The only thing left is to visualize how the screen is held in the space. It is either an aluminum truss hanging from the ceiling on winches, or a support structure that stands on the floor.
If the structure is behind like in a virtual production studio that would be almost invisible in the render
May the light path be with you
Nice video ducky, I was thinking of making video on this one but you've done 1000% percent better than what I was planning for. CHEERS 👌👌
Legend, as always!
THANKS BUD! LEARNED LOTS! BRAVO!
That looks so cool!!!
This tutorial really inspired me to try to recreate it for an idea I have. I am also trying to use this method to create arcade screens in cycles. It's kind of working?? I'm trying haha. Thank you for this tutorial.
It gave me good inspiration for a project
That's a really cool animation indeed. Reminds me a little of the animation of the first Tron movie, where the main character (Flynn) gets zapped into the computer. ;-)
thank you for the content you are creating it is really helpful 💯
Glad you think so!
Bro this was you behind this company?!?!? No wonder it looked so good. Our church subscribes to this.
For tye normal map looking flipped, textures downloaded online usually have a version for unreal engine(has DX in the name) and blender(has GL in the name)
Alternatively if you dont have acces to a gl version of the normal map you can flip the greens to fix it
very cool ideas, thank you for sharing!
Glad you like them!
Thank you for sharing!
Of course!
So brilliant! Love it 👍
Thanks!
Excellent tutorial! Your "teaching skills" are outstanding! Anything similar for the BG Video available?
You unwrapped the plane with "Project from View"? Why? You took the default plane, it has a UV map filling the complete area. There was no need for unwrapping at all. But if you still want to do it and need the simple rectangular shape to fill the whole map, then use "Project from View (Bounds)". No need for fiddling around to manually adjust the size.
Lol relax bro
@@TallyHD I really like Ducky and his tutorials and this is just a question and a way to make it easier if he should not know (or other people who watch this). Relax yourself. Ducky is very knowledgeable so I'm honestly curious why he made something so strange.
Muscle memory I guess 🤷
Muscle memory I guess 🤷
@@SamBenPro I was gonna say the same. It's just muscle memory, when you see a planar face
Thanks bro
Great tip for the emmison effect! Always bugged me when the colors blowed out;)
Glad it was helpful!
Interesting ideas.
Project from View Bounds snaps the UV to the exact size of the video material so you don't have to go in and mess with those
buddy i loved your video regards this please make more related to this video content information
Ducky always on 🤙🏽😎🖤
niceee i been doing some vjs for djs and its working well
That’s cool!
I have a VR Club I built in Unity with a full LED wall setup I can stream to where I can test out my own visuals for when I am making them for use on my actually LED screens during shows. We did a ton of EDM VR shows during covid in there
man we need for real we need i repeat it's a MUST:
WE NEED REAL TIME AUDIO ANALYSIS!! please come with a solution for geometry nodes.
amazing but if you want to setup the LED there should be *truss* to hold it vertical
Thanks!
Do you have a tutorial on creating that platform on the floor? Reference is 13 seconds into the clip with drums. Love that look of that stage above the floor.
Towards the end you mention the Normal map acting weird. When you first showed the setup, you had the Normal map still at sRGB instead of Non-Color. Did you try changing that?
THE GOAT
"IN BLENDER" always got me 😅
Awesome!!!!
what would be nice and more accurate to real life is if you made a procedural texture that takes the image pixels and makes real micro leds that have red green blue colors. Also then add a layer of glass in front of the leds and turn on caustics. Would probably kill all pcs but it would be really cool
5:28 mmm myes very pink.
next up you should consider replicating LED Technology for your blender LED screens
Surprised you didn't add some sort of pattern to the screen, usually with these large displays you can really see the individual grid of pixels when looking at them.
Thank you 🙏🏾
NOICE!
AMAZING THKS
2:15 its hard to follow along when there's really way way of knowing what size things are. Can't you just make up a scale factor so that people can get some consistency?
Crazy good stuff. Thank you for sharing.
What's with the clock on the wall? LOL. Should it not be animated?
Hey ducky, I really enjoy your videos! I’m a self taught artist myself and I’m just struggling to figure out a style I could go with. I really like anime and cinematic scene. Do you have any tips on how to find an art style?
Thx! now I’m going to put a led wall render on a led wall render on a led wall render…
Its like renderception!
Amazing
thanks ducky
😍🤩
I’m glad you liked it
What does clicking the “2” mean? What does it do?
Nice video, not taking us by the hand step by step. Still I feel it is missing a bit of explanation on how the light path actually works as it is the core of this video.
Could something similar be achieved in Eevee?
I could've sworn I watched a video of you creating something similar for Nike. But I can't find it now. Has it perhaps been deleted?
15:00 "Normal was acting weird". I think it need to be set to noncolor!
what do you do or where do you advertise yourself to get freelance clients?
Hang on
Did you delete the default cube first?
how you get the saturation of emision,?? when i upgrade the level value of lights the color lose and change to white, but in your variation example the red still red,
If i wanted to add furniture and make this a more complicated scene how would @ good lighting setup work?
What is the 'node Wrangler add-on' at 2:48 ?
hi, when i changing to uv editor i am not getting the iner box so i cant fix the uv, what can i do ? (3:15)
Same, it's a square with nothing but the grid pattern on it, just glad this happened around the beginning and not around the end of the tutorial
ducky hey i want to show my animation on a 3*20 meter screen and i'm afraid of the reder qualty won't be enouph what best size for the video to use in this situation?
That you ducky and your tutorials is really inspiring
Hey Ducky, I just bought your new motion graphic course and I am loving it. I had a question though. Arent you using a new way of looping noise that simply involves using x*pi? I have seen you do it in a few recent tutorials but I cant seem to find the exact ones.
I’m not entirely sure what you’re talking about. The only way that I know how to loop the noise texture is the process that involves the mix RGB. The only time I use pi to loop a texture is in wave texture
@@TheDucky3D Got to be why it wasnt working on the noise texture then. I thought that worked for all looping textures. Thanks for getting back.
”Now what I’m gonna do is I’m gonna go up here and I’ma X and then what I’m gonna do is I’ma go ahead and …”. Pleonasm torture.
Is there a way to do this from Blender to After Effects? INstead of After Effects to Blender? That way I can just replace the composited footage and not have to wait for long renders?
15:22 "we can do one last view... we can do one last denoised view"
Please try this in Unreal Engine 5.
First, thanks you for your video. But I cant do it. When i put video in "Image Texture" and then my object was purple material. So please help me
Uh, I'm just going to come out and say it.."Ducky is a fucking genius!"
*ducking genius
What kind of pc / video card are you running this on to get this performance?
Some reason I have the light direction is shooting off the edge of the plane and not to the front?
Turns out it was that normal node. I went back the the trusty old bump node and that cleared it right up.
👍
AHHHHHH
Blender not responding this type problem can you explain how to solve it
i noticed that you must unwrap AFTER you plug the texture, other wise itll be weird like it happened here 3:20
Oh OK that makes sense!
yo dawg, i heard you liked screens, so we put a screen in a screen. heh.
That’s right!
hey ducky can u do a lightning tutorial i have seen a good one recently but i cant get it to work ill leave a reply on this comment of the utubers name and vid name so u can see what kind of lighting we are looking for
its joey carlino:lightning bolts with geometry nodes in blender:3.1
Amazing tutorial! For some reason the I don't see my imported video in the UV Editing tab but I can see it play in the viewport shading tab. Do you know why this happens?
Never mind, I got it to work!
@@Nkpower21how did you fix it?
@@wesss9353 I realized that My video was just a black screen at the start, so I changed the starting frame so that I could see my video on the plane
is there a way to make the reflection having the perspective?
I mean, to follow the perspective of the floor, and not being square.
Thank you
The reflection have the perspective, it’s how reflection works
@@aydenn_art But the lines on the floor have perspective, they open towards us, and the reflection is squared. (15.02)
Can't they follow the lines of the floor?
If the floor had a false perspective, by making the edge close to us larger than the far one, would the image/reflection follow that shape?
What are you talking about? That’s how reflections work. Check it in real life yourself, use a mirror and a monitor or tv.
reflections like everything, seem bigger towards us, because they get closer. Like the perspective the floor has. It might be a square but because it's in 3d world, it kinda opens towards us. It's not square , it has perspective. It;s like a triangle.
I don't know how to explain it. It's like in drawing. You have 1,2,3 point perspective, but all have in common that things or part of things, get bigger towards the viewer.
Like the floor does. But the reflection, doesn't follow the same perspective it remains square. It has no depth.
Why would the reflection be different from the object being reflected on a flat plane, that makes no sense.
According to you, the reflection should have perspective but the object being reflected shouldn’t?
Just type “reflection” on google images.