I Started Making LED Screens in Blender (Motion Graphics)

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  • Опубліковано 7 лют 2025

КОМЕНТАРІ • 157

  • @bloodswarms
    @bloodswarms Рік тому +64

    I worked with LED billboards and stage screens for years, and UA-cam suggested this video to me today, after I spent some time in the donut tutorial series with Blender. The algorithm knows us so well it's scary. Great work. I'm gonna do this for my twitch stream! You're killing it with this.

    • @TheDucky3D
      @TheDucky3D  Рік тому +8

      Haha that’s amazing

    • @theKingsAmbassadors
      @theKingsAmbassadors Рік тому +3

      "Big Bother" knows us well...and yes, the 'r' is intentionally 😅'silent'.

  • @bentheremedia3011
    @bentheremedia3011 Рік тому +34

    Man that light path mix shader trick for the emission strength of the LED wall is so good!

  • @Sald8Trin
    @Sald8Trin Рік тому +14

    In branding it's a no brainer, always put your work on a mockup, it helps build up broader vision and showcase your work in semi-real life more for audience

  • @SiuTimothy
    @SiuTimothy Рік тому +5

    Am so grateful to have a channel that can teach me stuff with 1 hour long videos. Really appreciated

  • @kenkioqqo
    @kenkioqqo Рік тому +14

    This is beautiful work! My mind is blowing up with ideas on how I can apply this to my projects. Thanks man.

  • @manojmanohar
    @manojmanohar Рік тому +1

    Myself and my team really started creating awesome renders for our marketing team with blender by just watching your awesome tutorials. Thanks mate😎

  • @adamsilcox-vanwyk606
    @adamsilcox-vanwyk606 9 місяців тому +1

    BLESSS YOUR HEART FOR THIS DUDE

  • @AmbroseReed
    @AmbroseReed Рік тому +1

    Such a smart way to polish and ground more abstract animation

  • @grantmcgregor1571
    @grantmcgregor1571 Рік тому +2

    If you ever come across the issue of wanting to render everything instead of using a video file for a texture first. You can take advantage of image sequence and scenes in blender to due just that. Because scenes are rendered in sequentially, so you can render what a eg; webcam would see first, then take that image rendered and use that as a texture and light source in the next blender scene. Now, sometimes you need to work with both scenes with compositing, good news is that you can render every scene in one scene's compositor node, (order can get tricky but not impossible). Problems I never got around to solve were automatic clean up while having intentional global illumination feedback loops looking just right without delayed frames, plus sometimes the first final frame broke. But yeah, blender is so amazing where blender problems can be solved with blender solutions. Really liked the video.

  • @blackwavenoise
    @blackwavenoise 3 місяці тому

    looks great fella. well done!

  • @MammadPRH
    @MammadPRH Рік тому +4

    you sharing this makes it even more highly valuable to me , thank you

  • @yonlaycabrera4431
    @yonlaycabrera4431 Рік тому +1

    Very nice trick using the Light path node to separate the emission and the ligthing of the scene. I resolved it shading an area light which is more than enough for most real-life applications, but your solution is more flexible because it is not limited to planes and ellipses. You can make an spherical LED screen if you want.

  • @TBachew
    @TBachew Рік тому +1

    wowww....I follow Sunday Screens & I absloluteeelllly love their screens & visuals, amazing I accidently ran into your account that actually make the content...I always comment on their stuff especially in regards to the quality of content on screen

  • @kaapmedia9840
    @kaapmedia9840 2 місяці тому

    A tutorial with something I like to create and not that hard. Nice work! More fun then a boring donut...

  • @wakhidhasyiempa9379
    @wakhidhasyiempa9379 7 місяців тому

    wowwww... thx so muchhhhh, ducky.. u r the man

  • @smugglersunion
    @smugglersunion 21 день тому

    2:30 just to let you know, if you use the internal browser to select your video, hovering over the asset in the file browser in blender will reveal the framecount

  • @relationmc2780
    @relationmc2780 9 місяців тому

    I think that I am supposed to try this one because it looks so easy to reproduce. Thank you, bro.

  • @FilmSpook
    @FilmSpook Рік тому +1

    Thanks Nathan, excellent work as always!!

  • @雪鷹魚英語培訓的領航

    Clever. Surprised I haven't seen this idea yet.

  • @CaseyJScalf
    @CaseyJScalf Рік тому +1

    This was so unbelievably helpful!
    As a stage lighting designer I have been using some of your workflows to improve my renders and this one will certainly help.
    I especially love the video you made with the projectors.
    I've been working on moving head beam lights and lasers next. We'll see!
    Thank you!

    • @TheDucky3D
      @TheDucky3D  Рік тому

      That projection tutorial is one of my favorites

  • @ShadowDistrict123
    @ShadowDistrict123 Рік тому +3

    Normal Map texture needed to be changed to Non-Color but this is sick! Great video like always.

    • @jankschmid
      @jankschmid Рік тому

      I just wrote that as well, before I saw yours. Nice to see someone also did it :)

    • @TheDucky3D
      @TheDucky3D  Рік тому

      Thanks!

  • @yoJuicy
    @yoJuicy Рік тому

    That was really dope! thanks for sharing. Keep up the amazing Blender content. Your viewers appreciate you!

  • @MaangePeenge
    @MaangePeenge Рік тому

    This was a delightfull treat. Thank you

  • @BenleGentil
    @BenleGentil Рік тому

    Great Tutorial, the path trick is really practical.
    I do quite a lot of visuals in screens for work & to convey the final effect of the LED Screen, I like to mix in a polka dot texture (voronoi) to simulate the various pitch

  • @ABuran
    @ABuran Рік тому

    Nice work! The only thing left is to visualize how the screen is held in the space. It is either an aluminum truss hanging from the ceiling on winches, or a support structure that stands on the floor.

    • @BenleGentil
      @BenleGentil Рік тому

      If the structure is behind like in a virtual production studio that would be almost invisible in the render

  • @gemo8
    @gemo8 Рік тому

    May the light path be with you

  • @Y3DS
    @Y3DS Рік тому

    Nice video ducky, I was thinking of making video on this one but you've done 1000% percent better than what I was planning for. CHEERS 👌👌

  • @Sk8Wine
    @Sk8Wine Рік тому

    Legend, as always!

  • @NiVofHiR
    @NiVofHiR Рік тому

    THANKS BUD! LEARNED LOTS! BRAVO!

  • @RealGaryGibson
    @RealGaryGibson Рік тому

    That looks so cool!!!

  • @n0jn0jproductions
    @n0jn0jproductions 2 місяці тому

    This tutorial really inspired me to try to recreate it for an idea I have. I am also trying to use this method to create arcade screens in cycles. It's kind of working?? I'm trying haha. Thank you for this tutorial.

  • @HinnerkHesse
    @HinnerkHesse Рік тому

    It gave me good inspiration for a project

  • @Hyper5nic
    @Hyper5nic Рік тому

    That's a really cool animation indeed. Reminds me a little of the animation of the first Tron movie, where the main character (Flynn) gets zapped into the computer. ;-)

  • @johnmabona7786
    @johnmabona7786 Рік тому

    thank you for the content you are creating it is really helpful 💯

  • @duhr3l
    @duhr3l Рік тому

    Bro this was you behind this company?!?!? No wonder it looked so good. Our church subscribes to this.

  • @pnutonium
    @pnutonium 11 місяців тому

    For tye normal map looking flipped, textures downloaded online usually have a version for unreal engine(has DX in the name) and blender(has GL in the name)
    Alternatively if you dont have acces to a gl version of the normal map you can flip the greens to fix it

  • @JacobraRecords
    @JacobraRecords Рік тому

    very cool ideas, thank you for sharing!

  • @mqms71
    @mqms71 Рік тому

    Thank you for sharing!

  • @blenderizeroriginal
    @blenderizeroriginal Рік тому

    So brilliant! Love it 👍

  • @timobierbaum
    @timobierbaum 11 місяців тому

    Excellent tutorial! Your "teaching skills" are outstanding! Anything similar for the BG Video available?

  • @gordonbrinkmann
    @gordonbrinkmann Рік тому +43

    You unwrapped the plane with "Project from View"? Why? You took the default plane, it has a UV map filling the complete area. There was no need for unwrapping at all. But if you still want to do it and need the simple rectangular shape to fill the whole map, then use "Project from View (Bounds)". No need for fiddling around to manually adjust the size.

    • @TallyHD
      @TallyHD Рік тому +6

      Lol relax bro

    • @gordonbrinkmann
      @gordonbrinkmann Рік тому +18

      @@TallyHD I really like Ducky and his tutorials and this is just a question and a way to make it easier if he should not know (or other people who watch this). Relax yourself. Ducky is very knowledgeable so I'm honestly curious why he made something so strange.

    • @SamBenPro
      @SamBenPro Рік тому

      Muscle memory I guess 🤷

    • @SamBenPro
      @SamBenPro Рік тому +1

      Muscle memory I guess 🤷

    • @TallyHD
      @TallyHD Рік тому +3

      @@SamBenPro I was gonna say the same. It's just muscle memory, when you see a planar face

  • @Gametime05577
    @Gametime05577 Рік тому +1

    Thanks bro

  • @Mr_Dee
    @Mr_Dee Рік тому

    Great tip for the emmison effect! Always bugged me when the colors blowed out;)

  • @maximkhrustalyov
    @maximkhrustalyov Рік тому

    Interesting ideas.

  • @jjc1mowery
    @jjc1mowery Рік тому +1

    Project from View Bounds snaps the UV to the exact size of the video material so you don't have to go in and mess with those

  • @simnanishaikh165
    @simnanishaikh165 9 місяців тому

    buddy i loved your video regards this please make more related to this video content information

  • @ItsWesSmithYo
    @ItsWesSmithYo Рік тому

    Ducky always on 🤙🏽😎🖤

  • @sshr5182
    @sshr5182 Рік тому

    niceee i been doing some vjs for djs and its working well

  • @iamisobe
    @iamisobe 11 місяців тому

    I have a VR Club I built in Unity with a full LED wall setup I can stream to where I can test out my own visuals for when I am making them for use on my actually LED screens during shows. We did a ton of EDM VR shows during covid in there

  • @veintitresx
    @veintitresx Рік тому

    man we need for real we need i repeat it's a MUST:
    WE NEED REAL TIME AUDIO ANALYSIS!! please come with a solution for geometry nodes.

  • @mohamedabdelsalam2930
    @mohamedabdelsalam2930 11 місяців тому

    amazing but if you want to setup the LED there should be *truss* to hold it vertical

  • @MJ12GRAVITON
    @MJ12GRAVITON Рік тому

    Thanks!

  • @ThefrequencyAF
    @ThefrequencyAF Рік тому

    Do you have a tutorial on creating that platform on the floor? Reference is 13 seconds into the clip with drums. Love that look of that stage above the floor.

  • @gordonbrinkmann
    @gordonbrinkmann Рік тому +4

    Towards the end you mention the Normal map acting weird. When you first showed the setup, you had the Normal map still at sRGB instead of Non-Color. Did you try changing that?

  • @CultureFilms_
    @CultureFilms_ 11 місяців тому

    THE GOAT

  • @WeBored.
    @WeBored. Рік тому

    "IN BLENDER" always got me 😅

  • @Johan-rm6ec
    @Johan-rm6ec Рік тому

    Awesome!!!!

  • @ektorthebigbro
    @ektorthebigbro Рік тому

    what would be nice and more accurate to real life is if you made a procedural texture that takes the image pixels and makes real micro leds that have red green blue colors. Also then add a layer of glass in front of the leds and turn on caustics. Would probably kill all pcs but it would be really cool

  • @oxymoreproducer
    @oxymoreproducer Рік тому +1

    5:28 mmm myes very pink.

  • @PanewsONE
    @PanewsONE 11 місяців тому

    next up you should consider replicating LED Technology for your blender LED screens

  • @brobocops
    @brobocops Рік тому

    Surprised you didn't add some sort of pattern to the screen, usually with these large displays you can really see the individual grid of pixels when looking at them.

  • @createdbysumeone
    @createdbysumeone Рік тому

    Thank you 🙏🏾

  • @NicWerdVFX
    @NicWerdVFX Рік тому

    NOICE!

  • @maydssouza
    @maydssouza 10 місяців тому

    AMAZING THKS

  • @TerenceKearns
    @TerenceKearns 11 місяців тому +1

    2:15 its hard to follow along when there's really way way of knowing what size things are. Can't you just make up a scale factor so that people can get some consistency?

  • @TheAnimeist
    @TheAnimeist Рік тому

    Crazy good stuff. Thank you for sharing.
    What's with the clock on the wall? LOL. Should it not be animated?

  • @raystarzee3929
    @raystarzee3929 Рік тому

    Hey ducky, I really enjoy your videos! I’m a self taught artist myself and I’m just struggling to figure out a style I could go with. I really like anime and cinematic scene. Do you have any tips on how to find an art style?

  • @th_lightcraft8220
    @th_lightcraft8220 11 місяців тому

    Thx! now I’m going to put a led wall render on a led wall render on a led wall render…

  • @foncon9642
    @foncon9642 Рік тому

    Its like renderception!

  • @jojoclaimcompany-851
    @jojoclaimcompany-851 Рік тому

    Amazing

  • @Infinity_3D_N1
    @Infinity_3D_N1 Рік тому

    thanks ducky
    😍🤩

  • @dijanowe
    @dijanowe Рік тому

    What does clicking the “2” mean? What does it do?

  • @emmanuelrenquin2567
    @emmanuelrenquin2567 Рік тому

    Nice video, not taking us by the hand step by step. Still I feel it is missing a bit of explanation on how the light path actually works as it is the core of this video.

  • @doug7582
    @doug7582 9 місяців тому

    Could something similar be achieved in Eevee?

  • @ALSAHAFI13
    @ALSAHAFI13 11 місяців тому

    I could've sworn I watched a video of you creating something similar for Nike. But I can't find it now. Has it perhaps been deleted?

  • @Freezie1988
    @Freezie1988 11 місяців тому

    15:00 "Normal was acting weird". I think it need to be set to noncolor!

  • @blionart
    @blionart 11 місяців тому

    what do you do or where do you advertise yourself to get freelance clients?

  • @wesss9353
    @wesss9353 Рік тому +1

    Hang on
    Did you delete the default cube first?

  • @ixtlahuacr
    @ixtlahuacr 5 місяців тому

    how you get the saturation of emision,?? when i upgrade the level value of lights the color lose and change to white, but in your variation example the red still red,

  • @MM-24
    @MM-24 11 місяців тому

    If i wanted to add furniture and make this a more complicated scene how would @ good lighting setup work?

  • @luciasmr3516
    @luciasmr3516 Рік тому

    What is the 'node Wrangler add-on' at 2:48 ?

  • @starbuck8192
    @starbuck8192 11 місяців тому +1

    hi, when i changing to uv editor i am not getting the iner box so i cant fix the uv, what can i do ? (3:15)

    • @TonyDeCoste
      @TonyDeCoste 11 місяців тому

      Same, it's a square with nothing but the grid pattern on it, just glad this happened around the beginning and not around the end of the tutorial

  • @abdelrhmanshahin6316
    @abdelrhmanshahin6316 Рік тому

    ducky hey i want to show my animation on a 3*20 meter screen and i'm afraid of the reder qualty won't be enouph what best size for the video to use in this situation?
    That you ducky and your tutorials is really inspiring

  • @davefleury2583
    @davefleury2583 Рік тому

    Hey Ducky, I just bought your new motion graphic course and I am loving it. I had a question though. Arent you using a new way of looping noise that simply involves using x*pi? I have seen you do it in a few recent tutorials but I cant seem to find the exact ones.

    • @TheDucky3D
      @TheDucky3D  Рік тому +1

      I’m not entirely sure what you’re talking about. The only way that I know how to loop the noise texture is the process that involves the mix RGB. The only time I use pi to loop a texture is in wave texture

    • @davefleury2583
      @davefleury2583 Рік тому

      @@TheDucky3D Got to be why it wasnt working on the noise texture then. I thought that worked for all looping textures. Thanks for getting back.

  • @Rebellalliansen
    @Rebellalliansen Рік тому

    ”Now what I’m gonna do is I’m gonna go up here and I’ma X and then what I’m gonna do is I’ma go ahead and …”. Pleonasm torture.

  • @FLICKROBOT
    @FLICKROBOT 11 місяців тому

    Is there a way to do this from Blender to After Effects? INstead of After Effects to Blender? That way I can just replace the composited footage and not have to wait for long renders?

  • @corex1464
    @corex1464 Рік тому

    15:22 "we can do one last view... we can do one last denoised view"

  • @dstone5550
    @dstone5550 Рік тому

    Please try this in Unreal Engine 5.

  • @Khangtr2608
    @Khangtr2608 8 місяців тому

    First, thanks you for your video. But I cant do it. When i put video in "Image Texture" and then my object was purple material. So please help me

  • @EROSNERdesign
    @EROSNERdesign Рік тому

    Uh, I'm just going to come out and say it.."Ducky is a fucking genius!"

  • @yeknommonkey
    @yeknommonkey Рік тому

    What kind of pc / video card are you running this on to get this performance?

  • @daggergblue
    @daggergblue 8 місяців тому

    Some reason I have the light direction is shooting off the edge of the plane and not to the front?

    • @daggergblue
      @daggergblue 8 місяців тому

      Turns out it was that normal node. I went back the the trusty old bump node and that cleared it right up.

  • @jaysonfontela5761
    @jaysonfontela5761 Рік тому

    👍

  • @esphyxia
    @esphyxia 11 місяців тому

    AHHHHHH

  • @sksatya03
    @sksatya03 Рік тому

    Blender not responding this type problem can you explain how to solve it

  • @aimenzaied
    @aimenzaied Рік тому

    i noticed that you must unwrap AFTER you plug the texture, other wise itll be weird like it happened here 3:20

  • @firefiber8760
    @firefiber8760 Рік тому +1

    yo dawg, i heard you liked screens, so we put a screen in a screen. heh.

  • @fareveningxtgnt
    @fareveningxtgnt Рік тому +1

    hey ducky can u do a lightning tutorial i have seen a good one recently but i cant get it to work ill leave a reply on this comment of the utubers name and vid name so u can see what kind of lighting we are looking for

    • @fareveningxtgnt
      @fareveningxtgnt Рік тому +1

      its joey carlino:lightning bolts with geometry nodes in blender:3.1

  • @Nkpower21
    @Nkpower21 Рік тому +1

    Amazing tutorial! For some reason the I don't see my imported video in the UV Editing tab but I can see it play in the viewport shading tab. Do you know why this happens?

    • @Nkpower21
      @Nkpower21 Рік тому

      Never mind, I got it to work!

    • @wesss9353
      @wesss9353 Рік тому

      ​@@Nkpower21how did you fix it?

    • @Nkpower21
      @Nkpower21 Рік тому

      ​@@wesss9353 I realized that My video was just a black screen at the start, so I changed the starting frame so that I could see my video on the plane

  • @zeyele
    @zeyele Рік тому

    is there a way to make the reflection having the perspective?
    I mean, to follow the perspective of the floor, and not being square.
    Thank you

    • @aydenn_art
      @aydenn_art Рік тому

      The reflection have the perspective, it’s how reflection works

    • @zeyele
      @zeyele Рік тому

      @@aydenn_art But the lines on the floor have perspective, they open towards us, and the reflection is squared. (15.02)
      Can't they follow the lines of the floor?
      If the floor had a false perspective, by making the edge close to us larger than the far one, would the image/reflection follow that shape?

    • @leecaste
      @leecaste Рік тому

      What are you talking about? That’s how reflections work. Check it in real life yourself, use a mirror and a monitor or tv.

    • @zeyele
      @zeyele Рік тому

      reflections like everything, seem bigger towards us, because they get closer. Like the perspective the floor has. It might be a square but because it's in 3d world, it kinda opens towards us. It's not square , it has perspective. It;s like a triangle.
      I don't know how to explain it. It's like in drawing. You have 1,2,3 point perspective, but all have in common that things or part of things, get bigger towards the viewer.
      Like the floor does. But the reflection, doesn't follow the same perspective it remains square. It has no depth.

    • @leecaste
      @leecaste Рік тому

      Why would the reflection be different from the object being reflected on a flat plane, that makes no sense.
      According to you, the reflection should have perspective but the object being reflected shouldn’t?
      Just type “reflection” on google images.