Actually it’s groundbreaking 4 times because it was made and remade and both of the versions have VR (funny how it was ground breaking 4 times and its resident evil 4)
This is probably common knowledge, but the reason Leon’s character in the original RE4 is so goofy is partly because the OG RE4 was used as a template for the first Devil May Cry, which was initially what Capcom wanted to do for RE4 by making a character and gameplay style that was so radically different compared to the original trilogy. Eventually DMC became its own franchise, but as much as I liked Leon’s character in OG RE4, I sort of disliked how that became the staple for Leon’s character when in reality he felt more like Dante. I really appreciate how both RE2R and RE4R helped give Leon more depth and how he still quips but does take things seriously. He’s also very naturally human in these games too which I think only improves his character, like how he’s rusty at Spanish as a foreigner, how he’s very untrusting with Luis at first until they bond to being like close partners, and how he cares but is quite bitter towards Ada in hopes she doesn’t double cross him like in RE2. As I’ve put it, I find Leon’s character in the remakes a nice balance between being not as silly as the original RE2/RE4, but not borderline serious and soulless like RE6
Yeah, exactly. OG RE4 Leon is one of the most likeable and iconic character in gaming but when you start looking at the entire story of Resident Evil, RE4 feel like a side game that still considered a mainline game. Like you explained, I love what they did with Leon in both RE2 and RE4 remakes, it creates a character that is more fleshed out, og RE4 Leon feels like a complete different character from all the other versions of Leon before or after. Also, RE4 remake does a better job at tying to tie the story of 4 with the over narrative of RE. Luis was one of the scientist that works on the creation of Nemesis (Ties to RE3), Leon talks and thinks more about the events of RE2 (Ties to RE2), the new story of Luis help closing the chapter on Umbrela and Wesker makes an appearance at the end of the game and in separate ways, foreshadowing way more the events of RE5 and making RE4 a more important chapter in the whole RE story.
I like remake Leon's personality more tbh. Silly male characters who are somewhat like valley girls is one of my favourite archetypes but new Leon feels so humane. He reminds me of a knight in a medieval tale.
well said. i'm tired of people bitching about how RE4R Leon is too serious. i played the OG RE4 and even though i like his old persona, it's gonna feel cringe by today's standards. old games have their own charms and i love how they strike a balance for his character
1:38 Something that was hilariously pointed out to me by a speed running youtuber is that Leon's brow doesn't move in the game. Ever since then, I've hilariously called the remake Leon Neanderthal Leon. 🤣🤣
The only thing i hate with the remake is that they cut off the radio talk with salazar and sadler, in the original although Leon craks up jokes but everytime they talk they have something for you, it gives me tension not to let my guard down if I'll be moving from place to another
8:02 I didn't mind Ashley. Her voice was annoying, but it was programmed that way, so you would take care of whatever's threatening her. I've played games with horrible escort missions. RE4's original didn't really bother me too much. The remake I have an issue with her constantly following me. Especially during the flaming catapults.
She is terrible in the remake professional, she is a whole animal, keeps running towards the enemy, stops when we're trying to escape etc it's just so horrible how bad her ai is, if they were gonna do that shit id rather have them leave her like she was in the og wtf with the remake being so mediocre at crucial things 🙁
@@itsarandomboy4094 The good news is that I’ve memorized the places and environmental factors that cause her AI pathing to start screaming in confusion and can now avoid them. But yeah; the catapult part was a pain to navigate with Ashley. And her heavy breathing triggering even when you only ran 2 steps is pretty obnoxious.
I was actually kinda underwhelmed by the Ashley formation system. it works well enough, but in some ways it feels more mindless. like in the og I would tell her to stay in specific spots on the map to funnel enemies down a path to her, and I'd take advantage of that for my strategy, whilst still having risk in it since she had her own health bar. in the remake she always just floats around me, either close or a bit further away. it works but it felt like I lost some agency in the commands I can give her. I would have liked to had a middle point, the formation system + being able to tell her to stay put in one location, other than just the hidding spots
15:00 the best part is that, once you beat it you already know the clock puzzle code so you don't have to do it again if you don't want so it's a win win no matter what
The cabin fight on hardcore in the remake is making me rage. I've died like 15 times now. The gannados all seem to have the commando perk from MW2 (09) and kill you from across the room within 1-2 hits while your headshots do absolutely nothing to them. 😡
@@Skennedy-n7m There's always that "it's not that hard" dude in the comments. Still stuck on it btw. Given up on it at this point and starting a new game. Difficulty is broken in this remake.
I'm playing through this now and I'm just past the mine cart section. I had no idea Ashley could freeze the suits of armour with her lantern. I did that whole section just running around like a lunatic...
I heard that Shinji Mikami the creator of the series and director of RE4 beat the game and posted on Twitter that he “liked it very much.” Also it has brought fans and haters of the original together. This shows that re4 remake is a literal masterpiece.
9:04 From a speed runner's perspective, no. The wait and follow me is just enough control to keep her out of danger while you go and play hero. I get that it's to ratchet up the tension, but I find it a disservice to my speed running nature.
Not even a speedrunning perspective is needed to disagree. In the og, Ashley is glued to your back unless explicitly told to wait or is grabbed. She ducks nearly instantly if blocking line of fire. In the remake however, she runs around like a chicken with its head cut off. The tight and loose barely makes a difference as she’s consistently trailing you requiring that you turn to check on her regardless. The worst is that she just runs into line of fire sometimes which is made worse by having random bullet deviation instead of lasers. Og Ashley was mechanically solid. Remake isn’t nearly as tight.
They actually released the same year, infinite like 3 or 4 months before I believe. Ellie is another good example, I was just throwing a couple out there. I'm also partial to the Bioshock franchise.
Great video but I have a minor nitpick, at one point in the video you said that the reason why the original RE4 didn’t allow you to aim while moving was because it was impossible, but that is just not true there were many games that allowed you to aim while moving before and after RE4 came out. The reason that they didn’t let you do that in the original game was probably an intentional gameplay decision or something that the developers just didn’t think about. (Sorry for any bad grammar)
It was intentional. The reasoning was to keep still to have a steady aim. It also added to the tension. They did have movement in the first version of the game. After the DMC version was voted out. What that would've felt like would've been something more out of Silent Hill Origins. Sorry if there are others that have this, but Origins is the only one I actually played.
I think they chose to keep it that way because they’d already figured out the core gameplay loop and didn’t want to rethink it with new mechanics in mind. Think about how much they had to modify the combat loop in Remake now that Leon can move while aiming. They had to make the enemies far more aggressive to balance the difficulty. That alone is a lot of work and they prob didn’t wanna do that in OG. I’m just guessing though.
I just got into the franchise because of this game. I saw so many clips of Leon Kennedy, I thought " Why is thia guy so cool, and where can I find that jacket?". The Re2 remake was great. Very scary and great atmosphere. The Re4 remake is also amazing. The action and gunplay is great. I hope they keep making more these updated remakes
You're the first and maybe only person who thinks Ashley is better in the remake when it comes to game mechanics, I am sure people killed her in the remake more than in the og by accident
Even besides the frustrations in combat, her new AI mechanics break the suspension of disbelief heavily. I've seen countless runs where people just blatantly leave her several yards behind with enemies while they open a door to another area, and she just magically snaps back to Leon's side. It's hard to care much about her safety because she feels so artificial.
I absolutely did. I clipped multiple moments where the random bullet deviation sent my shot outside the crosshair into her dome when she ran into the horde chasing us. Escorting is much more of a pain than it ever was in the original.
First, I preferred Ashley in the remake mechanically, she simply felt more responsive to me (this will come back in point two) and I never had to worry about a random enemy explosion killing her, second, she died way more times in the OG compared to the Remake, I can think of about only 2-3 times she did and I got a Mission Failed, and this is because unlike the Ashley before, the one now actually stays crouched when I aim her way, I can remember clearly the multitude of times in the OG I turned back to shoot and she'd go from crouched to standing up, *CAUSING ME TO SHOOT HER* accidentally, that shit happened more times than I care to count, so no, I also prefer Ashley in the Remake
Are we gonna talk about the fact that luis cant die in his sections and that by also making the ai smarter they have an -at the very least - good re5 remake right from the start ??
My main takeaway about the remake is that Ashley's A.I really suffers some sense of control unlike in the original she only just stop and follows throughout the game.
I was in the crowd of the opinion that re4 was a masterpiece and doesnt need a remake. Im glad i was proven wrong, now i have two masterpieces to play.
Going to pick this up today on the PSN. I always avoided RE4 after playing the OG because I felt like it was too goofy and ventured too far from horror, but this looks like it returns to a more serious tone with humor thrown in. On the topic of sidekicks, it's one reason I've been avoiding Spiderman 2; I hate that Insomniac heard the negative outcry of Mary Jane missions in S1 and decided to double down in S2.
I disagree that RE7 didn't have a great intro. RE7 was survival horror, not action horror. It had a completely different genre, atmosphere and even purpose and audience as compared to RE4 Remake. It needed to have a slow and long intro in order to build tension and suspense.
Can we not have unkillable friendly npcs as a must? It's such a lazy solution for poor AI behaviour. How about giving people the option to keep Ashley's HP or not when we meet her? In the original I really hated the armour, but I could choose not to put on her. Now it's like she has it enabled without me having a say in it.
RE3R is fun AT BEST. It's a game I enjoy but is so flawed that I never want to revisit it. Thanks for the kind words and the comment, I really appreciate it!
Major disagree with Ashley being improved mechanically. In the og, Ashley is glued to your back unless explicitly told to wait or is grabbed. She ducks nearly instantly if blocking line of fire. In the remake however, she runs around like a chicken with its head cut off. The tight and loose barely makes a difference as she’s consistently trailing you requiring that you turn to check on her regardless. You cannot tell her to wait unless it’s a hide spot so now there’s less options. The worst is that she just runs into line of fire sometimes which is made worse by having random bullet deviation instead of lasers. Og Ashley was mechanically solid. Remake isn’t nearly as tight.
The sad part is deadspace remake did not do well according to motive and most probably we will not be getting deadspace 2 remake , for me dead space story ended with the second part where issac lives happily with ellie
Yeah I was with you up until you started talking about the old A.I for Ashley. She does not aimlessly wander around ever. You can either leave her where you tell her to wait, hide or she’ll stick close to you.
Im surprised how much they improved Ashley. I imagined they would of made her an "independant" woman. Really great how they improved RE4 as a whole and really feels impossible to say it's better than the OG
Judging by the points you made in this video there are hardly any lessons to learn from this remake and most of your arguments are focused on its writing rather than the real meat of video games, that being game mechanics, gameplay loop, etc. For example, in the "good opening" section you're describing almost exactly what the first game had already done so effectively with little to no change from the remake. I think that's emblematic of the nature of this remake; the remake is incredibly familiar to play because the gameplay loop of its predecessor is still solid fun. Just give the existing components more punch and fluidity and you got yourself a two-time champion. The knife is what sets the remake apart from the OG imo since it fundamentally changes the dynamic of combat. And from a writing perspective, it bolsters Leon's identity as a proficient blade user that the player can demonstrate through gameplay, and it's quite fun to do so! This is something you've only touched on and then immediately gave more emphasis on the importance of the remake's new writing. And I think THAT is emblematic of the nature of this video. In an effort to discover what we can learn from this remake, we find out that we don't really learn all that much. We are simply revisiting what lessons were carried over from its first iteration, and any changes made along the way were lessons borrowed from games that came after the original. You could even say the tweaks made to Ashley's character were lessons borrowed from Bioshock Infinite or TLoU as others have mentioned in the comments. Those lessons being that you can minimize the hate players have for escort characters that are based in mechanical frustration (although those two other games mentioned bypass this issue by not having them ever trigger a fail state, but I digress) by giving them a big enough slice of the narrative pie, allowing them to exercise agency even for a moment, and simply write a compelling character (and we can agree that OG Ashley wasn't). Unless the writing of a video game is married to the mechanics of its respective world, we can never really learn about good writing from a video game as much as we can from watching a movie or reading a book. The mechanical changes made to Ashley in the remake feel more like a lateral move to me than a definitive improvement and I don't believe it does anything to change how I feel about her. The reason why people like the new Ashley isn't because you can tell her to stay close or dance with the ganados, it's because of the new dialogue and the increased interactions between her and Leon. You could say the same for Luis I guess but none of that is groundbreaking anyway. They are just written improvements to something that was inarguably shallow to begin with. I think it's ironic to mention reverence as a key aspect for a good remake while simultaneously trying to dissect one for any lessons. How much of the Resident Evil 4 remake is looking to the past as opposed to looking toward the future?
For me, the score is where they screwed up in the remake. The original has a George Romero night of the living dead kind of music that adds a minimum of a horror element to the game. Don't get me wrong the remake is awesome even though I prefer the pacing of the original.
I really disagree on the intro exposition. Why would they make any of that a mystery when we at large already know all of that? It would serve as weird and jarring if we were drip-fed a backstory that we have quite literally played through. It's purpose is to simply catch new players up to speed on what Leon's deal is, and it does that just fine
11:30 first point is just wrong, the concept of moving and shooting was already done by for example gta San Andreas or even BloodRayne to some extent, as far as i know it was a deliberate decision made by dev team to create more tension and decision making, shooting or running away. Other than that is good video keep up the good work👍
“We don’t get remakes super often” the fact you act like we don’t get remasters and remakes a lot these days is disingenuous asf, Sony alone have brought out 3 remakes for the last of us alone and however Spider-Man remakes, we get at least 1-2 remakes/remasters a year
I think he means full “from the ground up” remakes rather than remasters. The same way Resident Evil 4 (2023) is the remake but the remaster is still just resident evil 4 even though it’s technically different because of the remaster and higher FPS
The opening goes on way too long before any proper gameplay. It completely puts me off the idea of replaying it. I wish you could skip the first hour like Amnesia The Bunker allows on further playthroughs
I think there are only two things that I find not amazing in this remake, it's Ada's new voice simply because of the voice direction making her sound constantly bored. Next is Salazar, for some reason he is played 100% serious and I think that took away from what I enjoyed about him. He is still serviceable, but definitely not memorable. Still an 11/10 game regardless.
I unfortunately agree that the intro (referencced at 2:28) of RE4 is kind of meh, but I also think it's unfortunately CRUCIAL to keep. I talk to fans that *EVEN POST-RE4 REMAKE* either refuse to pay attention or really understand that Leon working for the government doing all this shit was not a choice he made, he was literally MADE to do it. They kinda sorta do it with Krauser but even at the end of the Krauser stuff we barely understand what happened without the flashback being pretty outright. People already barely get Leon's character as-is we really needed to make it as obvious as possible to players what was going on lol
Wanna hear something funny ? The original Ashley does stay permanently hidden in Trashcans without complaining , can wait , doesn't run in circles , sometimes points out and hints what to do , oparates mechanisms , and since you can't just turn your camera 360 degrees , when she follows you and turns her head , she is hinting that an enemy is behind you , at one section is even the one escorting you and to top it all off , she never bragged about it ! Lets talk about some of the story : When they both jump out of the window she asks "What's gonna happen to us " not just "me" saying that she is also worried about Leon . When Ashley introduced herself to Luis and Luis gets weirded out by her , she gets embarrased , showing that she has a softside . After they meet Luis again Ashley was the one who asked what he dropped making Luis explain himself . She even wanted to help him because she saw that he was fighting alongside Leon , she saw that Luis was actually helpfull and trustworthy . Let me remind you that Ashley has great observation skills and can notice enemies from behind . Even gave a headsup about those waves . At that dumb trap scene , we can see that Leon was already heading towards that trap . So if Ashley didn't cough up blood the second time , thinking she is gonna turn but managing to resist it, resulting in a panik attack and running ahead , then Leon would have gotten trapped instead . After all he did fall for that platform trap . She even apologized for it . After all those traps , she suspected the oparating chair was gonna be another trap even asked Leon if he really wants to do this , worried that she ends up getting Leon killed . After a whole year I decided to take a closer look and the more attention I paid to the remake the less it made sense and the more attention I paid to the original I started picking the peaces together and that's not even all . She was never a nobody and if you can take care of her , then she can take care of you . OG Ashley proved that she is a teammate , meanwhile remake Ashley bragged about beeing a teammate .
I respect if people like the original more, It just matter of taste after all, but man this is bias. The amount of people I found calling new Ashley mary sue just because she is got more personality and become a bit more capable is outstanding. Also it nice that in new RE4 Ashley actually remember Luis. She ask "how Luis?" after meeting Leon again and when she found out he is dead, she honor him. Instead in the original Leon and Ashley both hugging in front of Luis death body. His death body literally in front of her and she didn't say anything.
@@garda_5010 "How is Luis " ? , "more personality"? , "more capable" ?" Nice try but in the remake when Luis asked her if this was her first time coughing up blood like this , she said yes . That's right she cought up blood after Leon even tho she got injected before him .This time Luis literally told and proved them , that he was also infected but knows how to remove the parasite . What does ashley do after Luis asked them if they trust him ? She just shrugged . Later all of a sudden she asks " Where is Luis ? " ( not " How is Luis ?" ) even tho she saw that Luis wasn't with Leon in the first place .If she really did care about him she could have asked " Have you seen Luis ? " Let me remind you that the original Ashley can notice enemies from behind even during gameplay when she turns her head , she is hinting that an enemy is behind you . She even pointed the enemies out in the cabin . So maybe if Luis did accept Ashleys help, then he could have survived . When you go to Luises corpse , she has no words . Screaming , crying or saying " for Luis " won't make things better . She now thinks that Luis didn't make it , that he didn't get the medicin...but he did . The OG doesn't have a ton of dialoge but it has a ton of body language . While Luis is leaving , you can see that Ashley was reaching for her hands , worried that he is gonna get himself killed... and he did . The script for the original was written in 3 weeks , yet the script for the remake functions like it was written in 3 days . Can you still call it a matter of taste ?
@@furiouploads Yes I still think it is a matter of taste and your reply is still as bias as your first comment. "Where's Luis?", "How's Luis?", or whatever her line was it doesn't matter. My point is that this time she actually care about Luis until the end. When they were in the castle Luis was calling Leon to tell him to meet up and Ashley was there next to Leon when the conversation happened. That's why when they meet again she ask "where's Luis?", because she know they were planing to meet up. How is that too sudden for you? You claim to paid full attention to the original game but not to the remake. You even tried to nitpick it by saying "If she really care she should have said "have you seen Luis?" instead", that's bias. Look, I don't really care if you think the original better. Like I said it just matter of taste. But what I don't like is people like you calling new Ashley mary sue. If she is already mary sue by your book, I don't want to know what you think of Jill, Claire, or even Ada.
Always frustrating when people just get stuff wrong because they were a kid when a thing happened so they don't know anything from that time and chalk it forward to a "things were harder/impossible in the past" bias. So: 1) Ashley didn't "wander around" in the original RE 4. She actually followed Leon rather tightly there too. Saying her AI "wandered around" is not just wrong, it's why so many AI companions stink and she was ALWAYS seen as less annoying, especially since half the game is an escort quest, and she could have been a disaster in player frustration but never really was, in aggregate (people who hate her have skill issues). 2) On the note of companions, I'd argue that Elizabeth in Bioshock Infinite doesn't really count. She's cheating. Because she literally has no independent interaction with other NPCs. She gives the player buffs and options, but she can't be hit or killed by NPCs or really interacted with them in any way like Ashley and other NPCs can. Really, Elizabeth is a dressed up set of super powers masquerading as an AI companion. 3) Games could have the player move and shoot by the time RE4 came out in 2005. There were these games, called First Person Shooters, that had been doing this since, oh let's say Wolfenstein 3D in 1991 just to not be too insulting. The fact that you couldn't do this in Resident Evil had nothing to do with technical limitations, but purposeful game design. There had been no run and gunning in Resident Evils 1, 2, 3 or Code Veronica due to fixed camera angle gameplay where the character readied their weapon while sort of auto aiming in the stance. So it was seen as a stylistic choice when RE 4 carried over the same system in full 3D but let the player do all the aiming instead. Presuming this was a technical limitation is just . . . wew lad. Lots of people complained at how antiquated these games were, even then, because they disagreed with this purposeful choice, but it WAS a purposeful choice.
the remake is a decent game on its own but i really think that has started to unfairly overshadow the original in the public eye due to modern convenience rather than innovation. not to be a stinker, but i do not think the remake broke ground. at all. the only elements of it that seem that way are the same elements that the nearly 20 year old original contained that *did* actually break new ground for the time. i think a large reason the game is both gobbled up by this new audience and also still enjoyable in its own right is due to the fact that, silly as it sounds, we don’t get games like this anymore. action horror - resident evil and dead space are the only two franchises to really deliver on this front save for maybe the evil within. well, the evil within is now dead in the water, and the newest RE and dead space titles that deliver on the action horror front are… decent yet regurgitated remakes of each respective franchises first well loved forays into the genre. remakes are not few and far between. they are everywhere anymore and it is severely disappointing. new ideas are what we need, not retreads of a title that still holds up brilliantly nearly 20 years on, who’s ideas we have gotten far away enough from now to rehash and make it seem fresh again to people. there’s nothing wrong in enjoying this game, i just wish people would wake up a bit. thanks for reading this blogpost.
The original had 20 years almost in the spotlight and is heralded as one of the most groundbreaking and influential games ever.... If you think it seems like the remake is overshadowing it then you need some new glasses mate, it needed a remake because while 4 is great, newcomers to it would just see it as a product of it's time, clunky and sometimes broken gameplay in a very cheesy and not incredibly serious world, it's a bit naf to play after the serious remake of 2, so this remake is spot on, it does it's job as a remake and can stand as it's own game
Good video, but the comments about Ashley's AI are just so objectively wrong. You have much more control over Ashley in the original than the remake via the "wait" and "follow me." In the remake, 2 modes don't make much difference, and somehow she can teleport to you even when she's down if the enemies lose aggro on you.
My favorite games to this day are 1- CVX and I didn't really like 4 and 5 a lot when I was younger but the remake gave me a deep love for RE4 I can't lie 😂
12:32 Yeah that's completely wrong. Being depressed, lame and incompetent is not equivalent of being more serious. In fact he's even less serious in the remake because you have his lame marvel-tier quips during gameplay every 5 seconds when fighting Gonados. Original Leon wasn't nearly that clowny.
You can’t be serious. OG RE4 is the campiest most unserious game in the series. If you think Leon’s one liners are corny you can’t like the OG because it has other things that are way campier. Now people have switched up but a lot of you mfs used to hate that game. I bet you’re gonna pretend that you loved RE5 too
@@A.H.goose1 Can you even comprehend what you read beyond first couple of words? Leon in OG never had marvel-tier quips during gameplay, which matters the most. In remake he does these lame, repeating quips every 5 to 10 seconds DURING THE ACTUAL GAMEPLAY. Now try and respond to what I actually said or don't yapp.
if groundbreaking means it fell off into a hole maybe it took away every good aspect of re4 no memorable voice lines no laser sights awful soundtrack while having og soundtrack as dlc (they know it's better) you can parry a chainsaw 😂 censorship on top but at least we can move while shooting and everything is dark because dark = scary
@@neiloconnor7776 See for me, also an huge fan of OG with an ungodly number of hours committed to playing it during my high school years, I echoed this. Until I bought OG and played it again as an adult. For me, it’s not as good as the remake. Just my opinion. The nostalgia value is through the ROOF, but that’s not enough for me to ignore the objective fact that I enjoy playing Remake far more than the original.
More subtle on Leon’s background? Tf that’s supposed to be part of his character is that he’s struggling with the reality of raccoon city destruction, and how he didn’t save pretty much anybody outside of Claire and Sherry. Plus he’s a reoccurring character. Why would you want subtle hints to his background and not know it if you’re a new player?
Original re4 Leon feels like from an alternate reality. Maybe they did not have substance to build from off of original re2. The re4 remake Leon however is a perfect continuation of the remake 2 Leon. Makes those two games have much more synergy than the originals.
1. I am so glad they improved the story. The original had a lot of interesting ideas and this remake mostly explored them all plus the characters are much more believable and layerd 2. I wish they didn't remove Ashley's healthbar. I really don't like invincible companions, and they could have added some extra challenge with it, since she reacts very well to the given commands, she would have been frustrating to protect.
Haven’t played OG only remake. Should I play OG? Are there enough differences to justify playing it at this point? Yeah I know I won’t be able to move and shoot at same time
Honestly, i think you will enjoy the combat more. You just shoot and stagger to crowd control, and to avoid attacks, just walk a bit backwards at the right time. It's amazing how well the combat flows. I am not liking at all the combat in the remake, it is just frustrating, uncomfortable, and unrewarding in comparision with the OG. But games are meant to be played and felt, not so much to talk about them. Get the hd graphics mod (just higher resolution textures) and you will love it. Hope you enjoy it!
@@tomascampo2283 thanks! What makes the remake gameplay those bad things for you? Would you say there are enough good amount of differences besides graphics and gameplay?
@@AdaptedInfiltrator not really, they are worth checking out. I would play the remake on normal if you never played none of the two, becouse i read that it have a consistent stagger. But man, i am watching videos of the OG resident evil and I wish i was playing that. I am a tryhard so i am playing it on hardcore and I am close to the end, and honestly, it wasn't fun or scary. Just frustrating/infuriating. The remake is a good game, but just that, it is not amazing, and you might like it, love it or hate it, but at the end, it is just a generic game. You can tell that it is like someone opened a manual for making games and just follow it, just nerfing and buffing things. Here are some examples: ammunition is scarce, so there is this new weapon, a crossbow that you can pick back up your arrows but is the most boring weapon to use. You end up needing to use it to survive, that means that you will have to use a boring weapon to survive. I would prefer to just have more bullets honestly. Now you can walk while aiming, but you do it so slowly, that you will have to stop aiming to actually move out of enemies attacks. And also if you move while aiming, your reticule will get bigger, making you fail your shots. You end up never almost never moving while aiming. Now you have more realistic movement, at the expense of less responsive in relation to your input. Enemies are faster and stronger, ant to compensate for that now you have an awesome parry system and cooler knife attacks. But your knife will break if you use it not even that much. This is awfull, you make an amazing mechanich and then punish me for using it. You find more weapons for free, but they are weapons that you don't even need becouse you would have already bought better ones. And I can keep with this, but you get the idea. I would suggest to play the original and put some mods on it if you want. It is a shame, i really like the environments and the work put on the remake on the graphics, but in a game, gameplay is the most important thing
RE4R is my favorite video game ever made. It takes the puzzle solving from RE2 and the action from RE3 and creates the perfect balance between the two.
Resident evil 4 remake is an absolute disgrace to the original which was literally one of the kind at the time. The remake is the most generic, lazy, cash grab ever. And you better belive we are far from the end of these remakes.
how is the remake groundbreaking? It does nothing new. The OG is a whole different ballgame. Although I really enjoyed the remake, it is nothing groundbreaking
I'm sorry but did I just heard "you have more control over ashley's AI in 4remake"? You and I must have played 2 different games because ashley was the single most infuriating AI I have ever seen. She forced me into ending all enemies in all room all the time if I wanted to escape, she would get grabbed by enemies constantly and refuse to run away from them once I shot them, instead she would stay in place waiting to get grabbed again, I couldn't use flashes either since both the enemies and ashley would freeze giving me a net gain of 0, and I am not a mind reader, I couldn't have known that cosmetic items like glasses would cure her retar**** a$$. In contrast "if" not "when" ashley got grabbed by an enemy in the original was 100% on you for letting enemies get so close to her since she is basically glued to your back, instead of her AI randomly and repeatedly walking into the enemies while keeping a good 2 meters distance from leon even when on "close by" mode, I honestly saw no difference between the modes since ashley would walk into the enemies arms no matter what mode she was in. She is just likeable in cinematics and when talking in game, but by no means should that grant her AI any good graces, there I say it she is worse than sheva.
RE4 2023 just added a Parry, playing the game feels like walking thru mud. Enemies doesn't get staggered with single headshots, controls and movement feels sluggish, some levels are abridged and some are drawn out AF. Game had zero creativity that they had to cut out parts to resell them in a DLC, reusing the same blue medallion shooting game 5 times, removing Incendiary just to make bigger grenades. God this game is overrated as shit, it's a watered down version of the original that feels even less satisfying.
Not only that but the remake has more plotconvinience than the original : Ashley casually avoiding danger most of the time, finding the parasites weakness like some Vampire nonsense but never mentioning or using it again . Leon casually grabbing onto some chains , Krauser not slicing his troat , Saddler not breaking his neck and Leon not even using knifes in close encounters . Luis not leading them to the exit but leading Ashley out in the open to make her look "heroic" . Asking to get rescued but then patiently chilling in the mines .
i still think the remake is decent in a vacuum but this is real news friend, wish others would see the light. replayed the remake again recently on professional and had a less than enjoyable time, the cracks seriously show there.
Nah ground breaking only once the only thing it did in the remake was get people to know that we dont want originality just remake shit over and over again and dumbasses wil eat it up crapcom is censoring everything this shit sucks in scenes cause of some words were changed Re 4 was a camp filled trek through the woods and mario set pieces now its trying to be serious it took me a few playthroughs to relise they didn't even test the difficulty at all professional is a dumpster fire and you stumble from everything if i want realism in my entertainment id go outside and play ball or go to the gun range and bloom on a third person shooter like if it was gears of war or metal gear solid sucks ass
And people say we don’t need a resident evil 1 remake “ we already got a remake” people say. That remake we got on the first game that was released in 2002 that’s old and besides it’s not a remake because it has the stupid fixed camera angles, which is very annoying as the stupid tank controls, which is also annoying I’d rather have an over the shorter remake.
Both RE4 games are amazing. I would say that remake basically took everything the original did well, and improved it to even greater lengths. It's in my opinion the best game to come out in the last 10 years, along with maybe TLOU2(fully expecting I get hated for mentioning that one, but it's just my opinion). That being said, I would say that OG was the actual "groundbreaking" game. It completely changed the way developers created TPS games, and influenced an untold number of games ever since its release(Uncharted, TLOU, MGS4/5, other RE games that came out since, ...). RE4R is "only" an amazing game, that basically doesn't do much we haven't seen before, but does it far better than most other similar games. But really... most of the reasons why it is so good is precisely because it took one of the best games of all time and successfully brought it up to par to modern games in technical terms(graphics, mechanics, etc) without taking away anything that made OG RE4 so good.
Can we get to 1 Evillion comments?
Fun fact: The mocap actors for Luis and Krauser in REmake can both twirl a lighter and knife respectively like their characters did in the game
What a "fun" fact
@@jarlwhiterun7478 Jarl Balgruuf??
@@guerdian7327his highness should've jusr shut up.
@@guerdian7327ballin ballin, swag.
Source: my friends dad works at Capcom
It’s groundbreaking a third time cause now I’m playing the vr version and it’s so good
the vr looked so good
I wouldn't have touched this game without VR, I think it's a garbage remake but RE4 was made for VR
Actually it’s groundbreaking 4 times because it was made and remade and both of the versions have VR (funny how it was ground breaking 4 times and its resident evil 4)
WHY WAS IT A PLAYSTATION EXCLUSIVE I hope you enjoy it because I can't play it :(
@@quatreraberbawinner2628your opinion is wrong sorry
This is probably common knowledge, but the reason Leon’s character in the original RE4 is so goofy is partly because the OG RE4 was used as a template for the first Devil May Cry, which was initially what Capcom wanted to do for RE4 by making a character and gameplay style that was so radically different compared to the original trilogy. Eventually DMC became its own franchise, but as much as I liked Leon’s character in OG RE4, I sort of disliked how that became the staple for Leon’s character when in reality he felt more like Dante.
I really appreciate how both RE2R and RE4R helped give Leon more depth and how he still quips but does take things seriously. He’s also very naturally human in these games too which I think only improves his character, like how he’s rusty at Spanish as a foreigner, how he’s very untrusting with Luis at first until they bond to being like close partners, and how he cares but is quite bitter towards Ada in hopes she doesn’t double cross him like in RE2.
As I’ve put it, I find Leon’s character in the remakes a nice balance between being not as silly as the original RE2/RE4, but not borderline serious and soulless like RE6
Yeah, exactly. OG RE4 Leon is one of the most likeable and iconic character in gaming but when you start looking at the entire story of Resident Evil, RE4 feel like a side game that still considered a mainline game. Like you explained, I love what they did with Leon in both RE2 and RE4 remakes, it creates a character that is more fleshed out, og RE4 Leon feels like a complete different character from all the other versions of Leon before or after. Also, RE4 remake does a better job at tying to tie the story of 4 with the over narrative of RE. Luis was one of the scientist that works on the creation of Nemesis (Ties to RE3), Leon talks and thinks more about the events of RE2 (Ties to RE2), the new story of Luis help closing the chapter on Umbrela and Wesker makes an appearance at the end of the game and in separate ways, foreshadowing way more the events of RE5 and making RE4 a more important chapter in the whole RE story.
I like remake Leon's personality more tbh. Silly male characters who are somewhat like valley girls is one of my favourite archetypes but new Leon feels so humane. He reminds me of a knight in a medieval tale.
well said. i'm tired of people bitching about how RE4R Leon is too serious. i played the OG RE4 and even though i like his old persona, it's gonna feel cringe by today's standards. old games have their own charms and i love how they strike a balance for his character
We got the best of both worlds, it's really great!
1:38 Something that was hilariously pointed out to me by a speed running youtuber is that Leon's brow doesn't move in the game. Ever since then, I've hilariously called the remake Leon Neanderthal Leon. 🤣🤣
Resident Evil 4 Remake Leon is my favorite Leon
The only thing i hate with the remake is that they cut off the radio talk with salazar and sadler, in the original although Leon craks up jokes but everytime they talk they have something for you, it gives me tension not to let my guard down if I'll be moving from place to another
8:02 I didn't mind Ashley. Her voice was annoying, but it was programmed that way, so you would take care of whatever's threatening her. I've played games with horrible escort missions. RE4's original didn't really bother me too much. The remake I have an issue with her constantly following me. Especially during the flaming catapults.
Yep. Ashley was never a problem for me in the originals. Just make her hide, and done.
She is terrible in the remake professional, she is a whole animal, keeps running towards the enemy, stops when we're trying to escape etc it's just so horrible how bad her ai is, if they were gonna do that shit id rather have them leave her like she was in the og wtf with the remake being so mediocre at crucial things 🙁
@@itsarandomboy4094 The good news is that I’ve memorized the places and environmental factors that cause her AI pathing to start screaming in confusion and can now avoid them. But yeah; the catapult part was a pain to navigate with Ashley. And her heavy breathing triggering even when you only ran 2 steps is pretty obnoxious.
It still hurts that RE3make had to fail in order for 4make to succeed
0:38 better moves than Neo or Wesker to dodge those bullets.
That's Raygun's dancing no?
0:52 nice editing
The og re4 really is just an incredible game arguably the best ever
I was actually kinda underwhelmed by the Ashley formation system. it works well enough, but in some ways it feels more mindless. like in the og I would tell her to stay in specific spots on the map to funnel enemies down a path to her, and I'd take advantage of that for my strategy, whilst still having risk in it since she had her own health bar. in the remake she always just floats around me, either close or a bit further away. it works but it felt like I lost some agency in the commands I can give her. I would have liked to had a middle point, the formation system + being able to tell her to stay put in one location, other than just the hidding spots
I have finished this game 5 times on Ps2, 10 times on Ubisoft port, 10 time on HD collection, and 3 times on HD mod.
The hd mod is brilliant
Dude your videos are so damn good you completely get it, plz don’t stop the grind
Thanks, that means a lot.
15:00 the best part is that, once you beat it you already know the clock puzzle code so you don't have to do it again if you don't want so it's a win win no matter what
The cabin fight on hardcore in the remake is making me rage. I've died like 15 times now. The gannados all seem to have the commando perk from MW2 (09) and kill you from across the room within 1-2 hits while your headshots do absolutely nothing to them. 😡
Hii😊
I passed it after 3 tries its nothing hard. I guess u will have morr hard time in castle sadly
@@Skennedy-n7m There's always that "it's not that hard" dude in the comments.
Still stuck on it btw. Given up on it at this point and starting a new game. Difficulty is broken in this remake.
@@Skrenja so git gud puss
@@Skrenja just git gud bro😎
I'm playing through this now and I'm just past the mine cart section. I had no idea Ashley could freeze the suits of armour with her lantern. I did that whole section just running around like a lunatic...
I heard that Shinji Mikami the creator of the series and director of RE4 beat the game and posted on Twitter that he “liked it very much.” Also it has brought fans and haters of the original together. This shows that re4 remake is a literal masterpiece.
9:04 From a speed runner's perspective, no. The wait and follow me is just enough control to keep her out of danger while you go and play hero. I get that it's to ratchet up the tension, but I find it a disservice to my speed running nature.
Not even a speedrunning perspective is needed to disagree. In the og, Ashley is glued to your back unless explicitly told to wait or is grabbed. She ducks nearly instantly if blocking line of fire. In the remake however, she runs around like a chicken with its head cut off. The tight and loose barely makes a difference as she’s consistently trailing you requiring that you turn to check on her regardless. The worst is that she just runs into line of fire sometimes which is made worse by having random bullet deviation instead of lasers. Og Ashley was mechanically solid. Remake isn’t nearly as tight.
I mean Ellie from last of us was literally the first good companion I remember having seems like it should be mentioned along with Elizabeth haha
They actually released the same year, infinite like 3 or 4 months before I believe. Ellie is another good example, I was just throwing a couple out there. I'm also partial to the Bioshock franchise.
Huh?
AMAZING VIDEO feels like your pacing and scripting get better and better with each video
Great video but I have a minor nitpick, at one point in the video you said that the reason why the original RE4 didn’t allow you to aim while moving was because it was impossible, but that is just not true there were many games that allowed you to aim while moving before and after RE4 came out. The reason that they didn’t let you do that in the original game was probably an intentional gameplay decision or something that the developers just didn’t think about.
(Sorry for any bad grammar)
It was intentional. The reasoning was to keep still to have a steady aim. It also added to the tension. They did have movement in the first version of the game. After the DMC version was voted out. What that would've felt like would've been something more out of Silent Hill Origins. Sorry if there are others that have this, but Origins is the only one I actually played.
I think they chose to keep it that way because they’d already figured out the core gameplay loop and didn’t want to rethink it with new mechanics in mind. Think about how much they had to modify the combat loop in Remake now that Leon can move while aiming. They had to make the enemies far more aggressive to balance the difficulty. That alone is a lot of work and they prob didn’t wanna do that in OG.
I’m just guessing though.
I just got into the franchise because of this game. I saw so many clips of Leon Kennedy, I thought " Why is thia guy so cool, and where can I find that jacket?".
The Re2 remake was great. Very scary and great atmosphere. The Re4 remake is also amazing. The action and gunplay is great. I hope they keep making more these updated remakes
You're the first and maybe only person who thinks Ashley is better in the remake when it comes to game mechanics, I am sure people killed her in the remake more than in the og by accident
Even besides the frustrations in combat, her new AI mechanics break the suspension of disbelief heavily. I've seen countless runs where people just blatantly leave her several yards behind with enemies while they open a door to another area, and she just magically snaps back to Leon's side. It's hard to care much about her safety because she feels so artificial.
People hated Ashley in the original wtf are you guys talking about 😭
I absolutely did. I clipped multiple moments where the random bullet deviation sent my shot outside the crosshair into her dome when she ran into the horde chasing us. Escorting is much more of a pain than it ever was in the original.
First, I preferred Ashley in the remake mechanically, she simply felt more responsive to me (this will come back in point two) and I never had to worry about a random enemy explosion killing her, second, she died way more times in the OG compared to the Remake, I can think of about only 2-3 times she did and I got a Mission Failed, and this is because unlike the Ashley before, the one now actually stays crouched when I aim her way, I can remember clearly the multitude of times in the OG I turned back to shoot and she'd go from crouched to standing up, *CAUSING ME TO SHOOT HER* accidentally, that shit happened more times than I care to count, so no, I also prefer Ashley in the Remake
Are you dumb she is much better
Are we gonna talk about the fact that luis cant die in his sections and that by also making the ai smarter they have an -at the very least - good re5 remake right from the start ??
6:50 That's why I just have Dogmeat in those games.
My main takeaway about the remake is that Ashley's A.I really suffers some sense of control unlike in the original she only just stop and follows throughout the game.
I was in the crowd of the opinion that re4 was a masterpiece and doesnt need a remake. Im glad i was proven wrong, now i have two masterpieces to play.
Leon’s backstory isn’t supposed to be a mystery, it’s a continuation of his story there would be no reason to have it revealed through the game
15 months late but im glad some ones still talking about it
God they knew what they were doing in re4 remake the amount of times the camera panned up ada
Going to pick this up today on the PSN. I always avoided RE4 after playing the OG because I felt like it was too goofy and ventured too far from horror, but this looks like it returns to a more serious tone with humor thrown in. On the topic of sidekicks, it's one reason I've been avoiding Spiderman 2; I hate that Insomniac heard the negative outcry of Mary Jane missions in S1 and decided to double down in S2.
Ninja ninja is the best video game companion
Great video 👍
I disagree that RE7 didn't have a great intro. RE7 was survival horror, not action horror. It had a completely different genre, atmosphere and even purpose and audience as compared to RE4 Remake. It needed to have a slow and long intro in order to build tension and suspense.
BEST FUCKING GAMES EVER THE PAIR OF THEM
Can we not have unkillable friendly npcs as a must? It's such a lazy solution for poor AI behaviour. How about giving people the option to keep Ashley's HP or not when we meet her? In the original I really hated the armour, but I could choose not to put on her. Now it's like she has it enabled without me having a say in it.
Ashley can still die in the remake.
She just takes 2 hits instead of 1.
@@paulbell3682 She can get downed, but when you help her up her invisible HP refills. For me the only time she got downed is in the maze section
Amazing points you got. And that is why the 3 Remake failed in every aspect because don't apply this points to the game.
RE3R is fun AT BEST. It's a game I enjoy but is so flawed that I never want to revisit it. Thanks for the kind words and the comment, I really appreciate it!
Major disagree with Ashley being improved mechanically. In the og, Ashley is glued to your back unless explicitly told to wait or is grabbed. She ducks nearly instantly if blocking line of fire. In the remake however, she runs around like a chicken with its head cut off. The tight and loose barely makes a difference as she’s consistently trailing you requiring that you turn to check on her regardless. You cannot tell her to wait unless it’s a hide spot so now there’s less options. The worst is that she just runs into line of fire sometimes which is made worse by having random bullet deviation instead of lasers. Og Ashley was mechanically solid. Remake isn’t nearly as tight.
Exactly
Thank you. Almost commented the same myself but, was relieved to see your eloquently put comment.
donkle approves, reluctantly
This is just like Funny Games (2007)
The sad part is deadspace remake did not do well according to motive and most probably we will not be getting deadspace 2 remake , for me dead space story ended with the second part where issac lives happily with ellie
Yeah I was with you up until you started talking about the old A.I for Ashley. She does not aimlessly wander around ever. You can either leave her where you tell her to wait, hide or she’ll stick close to you.
Im surprised how much they improved Ashley. I imagined they would of made her an "independant" woman.
Really great how they improved RE4 as a whole and really feels impossible to say it's better than the OG
Baller
I just beat RE4 on my professional run (I took a break and beat Elden ring)
Man I love re4 just bought separate ways
Judging by the points you made in this video there are hardly any lessons to learn from this remake and most of your arguments are focused on its writing rather than the real meat of video games, that being game mechanics, gameplay loop, etc. For example, in the "good opening" section you're describing almost exactly what the first game had already done so effectively with little to no change from the remake. I think that's emblematic of the nature of this remake; the remake is incredibly familiar to play because the gameplay loop of its predecessor is still solid fun. Just give the existing components more punch and fluidity and you got yourself a two-time champion.
The knife is what sets the remake apart from the OG imo since it fundamentally changes the dynamic of combat. And from a writing perspective, it bolsters Leon's identity as a proficient blade user that the player can demonstrate through gameplay, and it's quite fun to do so! This is something you've only touched on and then immediately gave more emphasis on the importance of the remake's new writing. And I think THAT is emblematic of the nature of this video. In an effort to discover what we can learn from this remake, we find out that we don't really learn all that much. We are simply revisiting what lessons were carried over from its first iteration, and any changes made along the way were lessons borrowed from games that came after the original. You could even say the tweaks made to Ashley's character were lessons borrowed from Bioshock Infinite or TLoU as others have mentioned in the comments. Those lessons being that you can minimize the hate players have for escort characters that are based in mechanical frustration (although those two other games mentioned bypass this issue by not having them ever trigger a fail state, but I digress) by giving them a big enough slice of the narrative pie, allowing them to exercise agency even for a moment, and simply write a compelling character (and we can agree that OG Ashley wasn't).
Unless the writing of a video game is married to the mechanics of its respective world, we can never really learn about good writing from a video game as much as we can from watching a movie or reading a book. The mechanical changes made to Ashley in the remake feel more like a lateral move to me than a definitive improvement and I don't believe it does anything to change how I feel about her. The reason why people like the new Ashley isn't because you can tell her to stay close or dance with the ganados, it's because of the new dialogue and the increased interactions between her and Leon. You could say the same for Luis I guess but none of that is groundbreaking anyway. They are just written improvements to something that was inarguably shallow to begin with.
I think it's ironic to mention reverence as a key aspect for a good remake while simultaneously trying to dissect one for any lessons. How much of the Resident Evil 4 remake is looking to the past as opposed to looking toward the future?
For me, the score is where they screwed up in the remake. The original has a George Romero night of the living dead kind of music that adds a minimum of a horror element to the game. Don't get me wrong the remake is awesome even though I prefer the pacing of the original.
Bro seems like no one remember the follow me/wait mechanic was in the original or what?
president evil 4 :0
Masterpiece!
Whajtttt I love this game!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Me too :D
I really disagree on the intro exposition.
Why would they make any of that a mystery when we at large already know all of that? It would serve as weird and jarring if we were drip-fed a backstory that we have quite literally played through.
It's purpose is to simply catch new players up to speed on what Leon's deal is, and it does that just fine
It’s like you love RE more than ur gf
R u his girlfriend 😭
@@Daze177 no i am lmao
sometimes
ASHLEY!! 𝓛𝓮𝓸𝓷!!!
11:30 first point is just wrong, the concept of moving and shooting was already done by for example gta San Andreas or even BloodRayne to some extent, as far as i know it was a deliberate decision made by dev team to create more tension and decision making, shooting or running away. Other than that is good video keep up the good work👍
“We don’t get remakes super often” the fact you act like we don’t get remasters and remakes a lot these days is disingenuous asf, Sony alone have brought out 3 remakes for the last of us alone and however Spider-Man remakes, we get at least 1-2 remakes/remasters a year
I think he means full “from the ground up” remakes rather than remasters. The same way Resident Evil 4 (2023) is the remake but the remaster is still just resident evil 4 even though it’s technically different because of the remaster and higher FPS
Bruh not liking the opening for Resident Evil 7 should be a war crime
The opening goes on way too long before any proper gameplay. It completely puts me off the idea of replaying it. I wish you could skip the first hour like Amnesia The Bunker allows on further playthroughs
@@Tobinator127Same problem with village but I think for a first run through it’s more special
I think there are only two things that I find not amazing in this remake, it's Ada's new voice simply because of the voice direction making her sound constantly bored. Next is Salazar, for some reason he is played 100% serious and I think that took away from what I enjoyed about him. He is still serviceable, but definitely not memorable. Still an 11/10 game regardless.
hell yeah man
I unfortunately agree that the intro (referencced at 2:28) of RE4 is kind of meh, but I also think it's unfortunately CRUCIAL to keep. I talk to fans that *EVEN POST-RE4 REMAKE* either refuse to pay attention or really understand that Leon working for the government doing all this shit was not a choice he made, he was literally MADE to do it. They kinda sorta do it with Krauser but even at the end of the Krauser stuff we barely understand what happened without the flashback being pretty outright. People already barely get Leon's character as-is we really needed to make it as obvious as possible to players what was going on lol
Off topic but say what you want about re6 ive just got it and i love it
Wanna hear something funny ?
The original Ashley does stay permanently hidden in Trashcans without complaining , can wait , doesn't run in circles , sometimes points out and hints what to do , oparates mechanisms , and since you can't just turn your camera 360 degrees , when she follows you and turns her head , she is hinting that an enemy is behind you , at one section is even the one escorting you and to top it all off , she never bragged about it !
Lets talk about some of the story :
When they both jump out of the window she asks "What's gonna happen to us " not just "me" saying that she is also worried about Leon .
When Ashley introduced herself to Luis and Luis gets weirded out by her , she gets embarrased , showing that she has a softside .
After they meet Luis again Ashley was the one who asked what he dropped making Luis explain himself . She even wanted to help him because she saw that he was fighting alongside Leon , she saw that Luis was actually helpfull and trustworthy . Let me remind you that Ashley has great observation skills and can notice enemies from behind . Even gave a headsup about those waves .
At that dumb trap scene , we can see that Leon was already heading towards that trap . So if Ashley didn't cough up blood the second time , thinking she is gonna turn but managing to resist it, resulting in a panik attack and running ahead , then Leon would have gotten trapped instead . After all he did fall for that platform trap . She even apologized for it .
After all those traps , she suspected the oparating chair was gonna be another trap even asked Leon if he really wants to do this , worried that she ends up getting Leon killed .
After a whole year I decided to take a closer look and the more attention I paid to the remake the less it made sense and the more attention I paid to the original I started picking the peaces together and that's not even all .
She was never a nobody and if you can take care of her , then she can take care of you .
OG Ashley proved that she is a teammate , meanwhile remake Ashley bragged about beeing a teammate .
REAL
FACTS!
I respect if people like the original more, It just matter of taste after all, but man this is bias. The amount of people I found calling new Ashley mary sue just because she is got more personality and become a bit more capable is outstanding.
Also it nice that in new RE4 Ashley actually remember Luis. She ask "how Luis?" after meeting Leon again and when she found out he is dead, she honor him. Instead in the original Leon and Ashley both hugging in front of Luis death body. His death body literally in front of her and she didn't say anything.
@@garda_5010 "How is Luis " ? , "more personality"? , "more capable" ?"
Nice try but in the remake when Luis asked her if this was her first time coughing up blood like this , she said yes . That's right she cought up blood after Leon even tho she got injected before him .This time Luis literally told and proved them , that he was also infected but knows how to remove the parasite . What does ashley do after Luis asked them if they trust him ? She just shrugged . Later all of a sudden she asks " Where is Luis ? " ( not " How is Luis ?" ) even tho she saw that Luis wasn't with Leon in the first place .If she really did care about him she could have asked " Have you seen Luis ? "
Let me remind you that the original Ashley can notice enemies from behind even during gameplay when she turns her head , she is hinting that an enemy is behind you . She even pointed the enemies out in the cabin . So maybe if Luis did accept Ashleys help, then he could have survived .
When you go to Luises corpse , she has no words . Screaming , crying or saying " for Luis " won't make things better . She now thinks that Luis didn't make it , that he didn't get the medicin...but he did .
The OG doesn't have a ton of dialoge but it has a ton of body language . While Luis is leaving , you can see that Ashley was reaching for her hands , worried that he is gonna get himself killed... and he did .
The script for the original was written in 3 weeks , yet the script for the remake functions like it was written in 3 days . Can you still call it a matter of taste ?
@@furiouploads Yes I still think it is a matter of taste and your reply is still as bias as your first comment. "Where's Luis?", "How's Luis?", or whatever her line was it doesn't matter. My point is that this time she actually care about Luis until the end. When they were in the castle Luis was calling Leon to tell him to meet up and Ashley was there next to Leon when the conversation happened. That's why when they meet again she ask "where's Luis?", because she know they were planing to meet up. How is that too sudden for you? You claim to paid full attention to the original game but not to the remake. You even tried to nitpick it by saying "If she really care she should have said "have you seen Luis?" instead", that's bias.
Look, I don't really care if you think the original better. Like I said it just matter of taste. But what I don't like is people like you calling new Ashley mary sue. If she is already mary sue by your book, I don't want to know what you think of Jill, Claire, or even Ada.
Always frustrating when people just get stuff wrong because they were a kid when a thing happened so they don't know anything from that time and chalk it forward to a "things were harder/impossible in the past" bias. So:
1) Ashley didn't "wander around" in the original RE 4. She actually followed Leon rather tightly there too. Saying her AI "wandered around" is not just wrong, it's why so many AI companions stink and she was ALWAYS seen as less annoying, especially since half the game is an escort quest, and she could have been a disaster in player frustration but never really was, in aggregate (people who hate her have skill issues).
2) On the note of companions, I'd argue that Elizabeth in Bioshock Infinite doesn't really count. She's cheating. Because she literally has no independent interaction with other NPCs. She gives the player buffs and options, but she can't be hit or killed by NPCs or really interacted with them in any way like Ashley and other NPCs can. Really, Elizabeth is a dressed up set of super powers masquerading as an AI companion.
3) Games could have the player move and shoot by the time RE4 came out in 2005. There were these games, called First Person Shooters, that had been doing this since, oh let's say Wolfenstein 3D in 1991 just to not be too insulting. The fact that you couldn't do this in Resident Evil had nothing to do with technical limitations, but purposeful game design. There had been no run and gunning in Resident Evils 1, 2, 3 or Code Veronica due to fixed camera angle gameplay where the character readied their weapon while sort of auto aiming in the stance. So it was seen as a stylistic choice when RE 4 carried over the same system in full 3D but let the player do all the aiming instead. Presuming this was a technical limitation is just . . . wew lad. Lots of people complained at how antiquated these games were, even then, because they disagreed with this purposeful choice, but it WAS a purposeful choice.
the remake is a decent game on its own but i really think that has started to unfairly overshadow the original in the public eye due to modern convenience rather than innovation.
not to be a stinker, but i do not think the remake broke ground. at all. the only elements of it that seem that way are the same elements that the nearly 20 year old original contained that *did* actually break new ground for the time.
i think a large reason the game is both gobbled up by this new audience and also still enjoyable in its own right is due to the fact that, silly as it sounds, we don’t get games like this anymore. action horror - resident evil and dead space are the only two franchises to really deliver on this front save for maybe the evil within. well, the evil within is now dead in the water, and the newest RE and dead space titles that deliver on the action horror front are… decent yet regurgitated remakes of each respective franchises first well loved forays into the genre.
remakes are not few and far between. they are everywhere anymore and it is severely disappointing. new ideas are what we need, not retreads of a title that still holds up brilliantly nearly 20 years on, who’s ideas we have gotten far away enough from now to rehash and make it seem fresh again to people. there’s nothing wrong in enjoying this game, i just wish people would wake up a bit. thanks for reading this blogpost.
The original had 20 years almost in the spotlight and is heralded as one of the most groundbreaking and influential games ever.... If you think it seems like the remake is overshadowing it then you need some new glasses mate, it needed a remake because while 4 is great, newcomers to it would just see it as a product of it's time, clunky and sometimes broken gameplay in a very cheesy and not incredibly serious world, it's a bit naf to play after the serious remake of 2, so this remake is spot on, it does it's job as a remake and can stand as it's own game
Lmao. FF7 Remake doesn't have reverence for the original!
"OG Leon is a goofball and he doesn't gives a shit"
Remilk Leon: Shoots saddler in the middle of his speech.
Also there's the literal line he delivers in that moment: "tell someone who gives a shit."
😂
@@bulletproofman323 He doesn't gives a shit about Ada, Luis, Saddler, only Ashley and himself.
Good video, but the comments about Ashley's AI are just so objectively wrong. You have much more control over Ashley in the original than the remake via the "wait" and "follow me." In the remake, 2 modes don't make much difference, and somehow she can teleport to you even when she's down if the enemies lose aggro on you.
But but but The Last of Us pt 1 was a real remake too
HOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOLY SHIT!
Whjatttt I love this game!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Bingo.
bro will never stop glazing RE😭🙏
Careful.
It's a series worthy of glaze.
My favorite games to this day are 1- CVX and I didn't really like 4 and 5 a lot when I was younger but the remake gave me a deep love for RE4 I can't lie 😂
I'm happy to hear it
@@CNRMRY_YT definitely a badass review btw brother I meant to add that in to my comment just reading it again lol.
12:32 Yeah that's completely wrong. Being depressed, lame and incompetent is not equivalent of being more serious. In fact he's even less serious in the remake because you have his lame marvel-tier quips during gameplay every 5 seconds when fighting Gonados. Original Leon wasn't nearly that clowny.
You can’t be serious. OG RE4 is the campiest most unserious game in the series. If you think Leon’s one liners are corny you can’t like the OG because it has other things that are way campier.
Now people have switched up but a lot of you mfs used to hate that game. I bet you’re gonna pretend that you loved RE5 too
@@A.H.goose1 Can you even comprehend what you read beyond first couple of words? Leon in OG never had marvel-tier quips during gameplay, which matters the most. In remake he does these lame, repeating quips every 5 to 10 seconds DURING THE ACTUAL GAMEPLAY.
Now try and respond to what I actually said or don't yapp.
if groundbreaking means it fell off into a hole maybe
it took away every good aspect of re4
no memorable voice lines
no laser sights
awful soundtrack while having og soundtrack as dlc (they know it's better)
you can parry a chainsaw 😂
censorship on top
but at least we can move while shooting and everything is dark because dark = scary
this crap that you wrote i why i think that RE4 fans is the most stupid out of all RE fans
Resident Evil 4 remake is just as good as the original
I disagree it’s very good and my game of the year but the og is one of the best and most influential games ever
@@neiloconnor7776 See for me, also an huge fan of OG with an ungodly number of hours committed to playing it during my high school years, I echoed this. Until I bought OG and played it again as an adult.
For me, it’s not as good as the remake. Just my opinion. The nostalgia value is through the ROOF, but that’s not enough for me to ignore the objective fact that I enjoy playing Remake far more than the original.
Not twice, just once.
More subtle on Leon’s background? Tf that’s supposed to be part of his character is that he’s struggling with the reality of raccoon city destruction, and how he didn’t save pretty much anybody outside of Claire and Sherry. Plus he’s a reoccurring character. Why would you want subtle hints to his background and not know it if you’re a new player?
Original re4 Leon feels like from an alternate reality. Maybe they did not have substance to build from off of original re2.
The re4 remake Leon however is a perfect continuation of the remake 2 Leon. Makes those two games have much more synergy than the originals.
1. I am so glad they improved the story. The original had a lot of interesting ideas and this remake mostly explored them all plus the characters are much more believable and layerd
2. I wish they didn't remove Ashley's healthbar. I really don't like invincible companions, and they could have added some extra challenge with it, since she reacts very well to the given commands, she would have been frustrating to protect.
They trashed the story and characters, not improved it. The dialogue is one of the worst I've ever heard in a AAA videogame.
06:18 talk about useless companion/allies, try ace combat
It’s at 666 likes lmao
Haven’t played OG only remake. Should I play OG? Are there enough differences to justify playing it at this point? Yeah I know I won’t be able to move and shoot at same time
The original is definitely worth the experience, but the remake is better in most ways.
@@CNRMRY_YT thanks 👍
Honestly, i think you will enjoy the combat more. You just shoot and stagger to crowd control, and to avoid attacks, just walk a bit backwards at the right time. It's amazing how well the combat flows. I am not liking at all the combat in the remake, it is just frustrating, uncomfortable, and unrewarding in comparision with the OG. But games are meant to be played and felt, not so much to talk about them. Get the hd graphics mod (just higher resolution textures) and you will love it. Hope you enjoy it!
@@tomascampo2283 thanks! What makes the remake gameplay those bad things for you? Would you say there are enough good amount of differences besides graphics and gameplay?
@@AdaptedInfiltrator not really, they are worth checking out. I would play the remake on normal if you never played none of the two, becouse i read that it have a consistent stagger. But man, i am watching videos of the OG resident evil and I wish i was playing that. I am a tryhard so i am playing it on hardcore and I am close to the end, and honestly, it wasn't fun or scary. Just frustrating/infuriating.
The remake is a good game, but just that, it is not amazing, and you might like it, love it or hate it, but at the end, it is just a generic game. You can tell that it is like someone opened a manual for making games and just follow it, just nerfing and buffing things. Here are some examples:
ammunition is scarce, so there is this new weapon, a crossbow that you can pick back up your arrows but is the most boring weapon to use. You end up needing to use it to survive, that means that you will have to use a boring weapon to survive. I would prefer to just have more bullets honestly.
Now you can walk while aiming, but you do it so slowly, that you will have to stop aiming to actually move out of enemies attacks. And also if you move while aiming, your reticule will get bigger, making you fail your shots. You end up never almost never moving while aiming.
Now you have more realistic movement, at the expense of less responsive in relation to your input.
Enemies are faster and stronger, ant to compensate for that now you have an awesome parry system and cooler knife attacks. But your knife will break if you use it not even that much. This is awfull, you make an amazing mechanich and then punish me for using it.
You find more weapons for free, but they are weapons that you don't even need becouse you would have already bought better ones.
And I can keep with this, but you get the idea. I would suggest to play the original and put some mods on it if you want. It is a shame, i really like the environments and the work put on the remake on the graphics, but in a game, gameplay is the most important thing
RE4R is my favorite video game ever made. It takes the puzzle solving from RE2 and the action from RE3 and creates the perfect balance between the two.
Resident evil 4 remake is an absolute disgrace to the original which was literally one of the kind at the time. The remake is the most generic, lazy, cash grab ever. And you better belive we are far from the end of these remakes.
Hard disagree on RE7 opening.
The Ashley section was actually my favourite part. But I prefer the more survival oriented RE titles so it was closer to that type of gameplay.
how is the remake groundbreaking? It does nothing new. The OG is a whole different ballgame. Although I really enjoyed the remake, it is nothing groundbreaking
Unfortunately the villains in the remake are so much worse, so little personality
I'm sorry but did I just heard "you have more control over ashley's AI in 4remake"? You and I must have played 2 different games because ashley was the single most infuriating AI I have ever seen. She forced me into ending all enemies in all room all the time if I wanted to escape, she would get grabbed by enemies constantly and refuse to run away from them once I shot them, instead she would stay in place waiting to get grabbed again, I couldn't use flashes either since both the enemies and ashley would freeze giving me a net gain of 0, and I am not a mind reader, I couldn't have known that cosmetic items like glasses would cure her retar**** a$$. In contrast "if" not "when" ashley got grabbed by an enemy in the original was 100% on you for letting enemies get so close to her since she is basically glued to your back, instead of her AI randomly and repeatedly walking into the enemies while keeping a good 2 meters distance from leon even when on "close by" mode, I honestly saw no difference between the modes since ashley would walk into the enemies arms no matter what mode she was in. She is just likeable in cinematics and when talking in game, but by no means should that grant her AI any good graces, there I say it she is worse than sheva.
..Are you tweaking?? or are you just dense
Once, not twice
wrong. Twice
No mention of Saddler? Re4 Saddler was Bond Villian levels of goofy. RE4R Saddler is a religious zealot and genuinely scary
10:46 I guess Pokémon remakes just don't exist. Or the other Final Fantasy remakes. Complete drout for remakes here.
RE4 2023 just added a Parry, playing the game feels like walking thru mud. Enemies doesn't get staggered with single headshots, controls and movement feels sluggish, some levels are abridged and some are drawn out AF. Game had zero creativity that they had to cut out parts to resell them in a DLC, reusing the same blue medallion shooting game 5 times, removing Incendiary just to make bigger grenades. God this game is overrated as shit, it's a watered down version of the original that feels even less satisfying.
Not only that but the remake has more plotconvinience than the original :
Ashley casually avoiding danger most of the time, finding the parasites weakness like some Vampire nonsense but never mentioning or using it again .
Leon casually grabbing onto some chains , Krauser not slicing his troat , Saddler not breaking his neck and Leon not even using knifes in close encounters .
Luis not leading them to the exit but leading Ashley out in the open to make her look "heroic" . Asking to get rescued but then patiently chilling in the mines .
i still think the remake is decent in a vacuum but this is real news friend, wish others would see the light. replayed the remake again recently on professional and had a less than enjoyable time, the cracks seriously show there.
Nah ground breaking only once the only thing it did in the remake was get people to know that we dont want originality just remake shit over and over again and dumbasses wil eat it up crapcom is censoring everything this shit sucks in scenes cause of some words were changed Re 4 was a camp filled trek through the woods and mario set pieces now its trying to be serious it took me a few playthroughs to relise they didn't even test the difficulty at all professional is a dumpster fire and you stumble from everything if i want realism in my entertainment id go outside and play ball or go to the gun range and bloom on a third person shooter like if it was gears of war or metal gear solid sucks ass
And people say we don’t need a resident evil 1 remake “ we already got a remake” people say. That remake we got on the first game that was released in 2002 that’s old and besides it’s not a remake because it has the stupid fixed camera angles, which is very annoying as the stupid tank controls, which is also annoying I’d rather have an over the shorter remake.
you’re making it very obvious that you haven’t played the RE1 remake for five minutes let alone touched it at all.
you just have to adapt to it, you got modern and classic controls
@@DontiSC I have played the remake many times
@@HLRaven what about over the shoulder camera?
9:34 Cool. I didn't like either of those games.
Both RE4 games are amazing. I would say that remake basically took everything the original did well, and improved it to even greater lengths. It's in my opinion the best game to come out in the last 10 years, along with maybe TLOU2(fully expecting I get hated for mentioning that one, but it's just my opinion).
That being said, I would say that OG was the actual "groundbreaking" game. It completely changed the way developers created TPS games, and influenced an untold number of games ever since its release(Uncharted, TLOU, MGS4/5, other RE games that came out since, ...).
RE4R is "only" an amazing game, that basically doesn't do much we haven't seen before, but does it far better than most other similar games. But really... most of the reasons why it is so good is precisely because it took one of the best games of all time and successfully brought it up to par to modern games in technical terms(graphics, mechanics, etc) without taking away anything that made OG RE4 so good.