The reason they do this is to keep performance consistent. With a higher FOV, there will be more objects seen on the screen, meaning lower performance. To offset this, the level of detail/render distance scaling is changed. Objects pop in an out based on how far they are relative to the FOV. For higher FOV's, even though objects appear and dissapear closer, they are still about the same size in screen space when they do.
It's probably related to the visual size of the barrel on screen. Notice that when you have a higher FOV you're effectively "zoomed out". A smaller FOV basically zooms you in to that area giving you more detail. The size of the barrel on screen when it disappears is roughly the same for both settings.
This is very normal for rendering pipelines, especially ones with massive amounts of clutter / dynamic objects. If there were, say, soldiers or statics, you would see them still render even miles away, this is because DICE forces them to always be rendered. There are two reasons this can happen: DICE has a set budget for vertices, and going over it will cause objects to disappear. DICE has a set z-test limit for surfaces, if they are beyond an apparent (FOV) distance, they will be culled. Both of these are ways of mitigating the ungodly amount of clutter and detail BF4 has on the Current Gen of consoles. Yes, it'd be nice if Ultra just set everything to render at infinite depth as long as the bounding box is in view, but that would in turn lead to massive frame rate variances. Overall, having super high FOV is fairly silly, at least in my personal view. I play High FOV in games like quake, but have never had any issues getting MVP in battlefield at FOV 60-72. I just play medium long range, if an enemy sneaks up beside you, and you aren't roflstomping scrub pubs, you are dead anyways.
This is typical for games. It also has the "Turn slightly to see further" system that FOV adjustable games have. There is nothing anyone can do about this, it's exceptionally common and certainly not just down to BF4 being weird. Sad but true.
this does not effect characters though. Iv noticed people crouched in the middle of no where it seems, only to move up and a box to appear in front of them.. effectively giving you a "wall hack" of sorts..
thats not bad design its a mesure to keep fps even, higher FOV=much more to be computed, much much more! So may they change it but you will have at least half the fps...
Well then there ought to be a draw distance setting to compensate for this for people with processing power to spare, or people that value target acquisition over fancy lighting and anti-aliasing.
Brygelsmack Some people like to play at an FOV higher than 90. Though what supergoop said. If you want a higher FOV you shouldn't be locked at a draw distance. They should both be seperate things. I feel this is just a console limitation being ported over.
Im pretty sure they do this so you don't get ridiculous frame drops for playing at higher FOVs. If you were getting, say, 120FPS at 60FOV you'd probably be lucky to be getting 60 because of how much things you have to render in.
everyone knows this, it just backs ur camera further away from the objects its a massive issue in black ops 2 because walls disappear and shit and u can see ur enemies through them, and the game is full of pop-ins
Why would you want to play looking in tunnel vision all the time? That looks horrible. I play at 80 and you don't get the stretching you get on the side. The reason its popping is because you are showing more on your screen with a higher FOV. Instead of showing 1 barrel at 100% distance, you are showing 2 barrels at 50% distance.
***** Why don't we have the option of an FoV slider on console? I play PS4 and I sit VERY close to my TV and games like Destiny give me a headache with an FoV of about 50.
i prefer not using 120 because im not a fish.
90 FOV is decent.
Christian Caballero
i typically have it lower in most games i play, but yeah, in this one, 90 is great and it's where i keep it.
I used to play at 140 degrees in BF3, I found it quite easy.
115 is just perfect for me but it depends on what monitor you play.
blame consoles
Just came here to learn exactly what FOV is. Somehow I was under the impression it was the same thing as draw distance. Thanks for the video!
The reason they do this is to keep performance consistent. With a higher FOV, there will be more objects seen on the screen, meaning lower performance. To offset this, the level of detail/render distance scaling is changed. Objects pop in an out based on how far they are relative to the FOV. For higher FOV's, even though objects appear and dissapear closer, they are still about the same size in screen space when they do.
It's probably related to the visual size of the barrel on screen. Notice that when you have a higher FOV you're effectively "zoomed out". A smaller FOV basically zooms you in to that area giving you more detail.
The size of the barrel on screen when it disappears is roughly the same for both settings.
They should've just stuck with the same mechanics as BF3. ADS FOV being the same no matter what FOV you play at.
This is very normal for rendering pipelines, especially ones with massive amounts of clutter / dynamic objects. If there were, say, soldiers or statics, you would see them still render even miles away, this is because DICE forces them to always be rendered. There are two reasons this can happen:
DICE has a set budget for vertices, and going over it will cause objects to disappear.
DICE has a set z-test limit for surfaces, if they are beyond an apparent (FOV) distance, they will be culled.
Both of these are ways of mitigating the ungodly amount of clutter and detail BF4 has on the Current Gen of consoles. Yes, it'd be nice if Ultra just set everything to render at infinite depth as long as the bounding box is in view, but that would in turn lead to massive frame rate variances.
Overall, having super high FOV is fairly silly, at least in my personal view. I play High FOV in games like quake, but have never had any issues getting MVP in battlefield at FOV 60-72. I just play medium long range, if an enemy sneaks up beside you, and you aren't roflstomping scrub pubs, you are dead anyways.
Resolution does play a role bit at 120 fov u may as well put a fish bowl in front of ur sscreen so u can actually see the aints ur trying to shoot
This is typical for games. It also has the "Turn slightly to see further" system that FOV adjustable games have. There is nothing anyone can do about this, it's exceptionally common and certainly not just down to BF4 being weird.
Sad but true.
this does not effect characters though. Iv noticed people crouched in the middle of no where it seems, only to move up and a box to appear in front of them.. effectively giving you a "wall hack" of sorts..
thats not bad design its a mesure to keep fps even, higher FOV=much more to be computed, much much more! So may they change it but you will have at least half the fps...
What Voulltapher said and can't you just compromise with 90 FOV?
Well then there ought to be a draw distance setting to compensate for this for people with processing power to spare, or people that value target acquisition over fancy lighting and anti-aliasing.
Brygelsmack
Some people like to play at an FOV higher than 90. Though what supergoop said. If you want a higher FOV you shouldn't be locked at a draw distance. They should both be seperate things. I feel this is just a console limitation being ported over.
Lyridsreign No, that's not how it works. Read IPWNUNinjaQuick's comment...
why not just put it somewhere in the middle? reasonable peripheral and reasonable draw distance, I don't see the big deal of this
what is the maximum view distance in BF4 ? can you see up to 5-6km like in arma2 and arma 3 ?
Im pretty sure they do this so you don't get ridiculous frame drops for playing at higher FOVs. If you were getting, say, 120FPS at 60FOV you'd probably be lucky to be getting 60 because of how much things you have to render in.
So, the low draw distance in games isn't caused by faulty graphics card, right? I was kinda worried.
Lemonn66
It's the game, don't worry.
Would it be worth having 90 FOV and 45 when ADS?
I don't know how you could play with your FOV that high. Everything is so far away that it must be so hard noticing anyone.
everyone knows this, it just backs ur camera further away from the objects
its a massive issue in black ops 2 because walls disappear and shit and u can see ur enemies through them, and the game is full of pop-ins
Why would you want to play looking in tunnel vision all the time? That looks horrible. I play at 80 and you don't get the stretching you get on the side.
The reason its popping is because you are showing more on your screen with a higher FOV. Instead of showing 1 barrel at 100% distance, you are showing 2 barrels at 50% distance.
100 is where i stop. its the best fov for me and feels as natural as it gets
Such weird decisions dice devs made. Me understand not
resolution will matter to fov so...
I have always played at 120
why didn't he try 90 fov?
It's gonna have the same affect just less severe
Draw distance should be the same across all FOV's
Can you this on console?
***** Why don't we have the option of an FoV slider on console? I play PS4 and I sit VERY close to my TV and games like Destiny give me a headache with an FoV of about 50.
Xbox One???
I play around 85/90
120 FOV looks like crap anyhow...
To you.