Used an ACOG back in 05-06 in the US Army. We had a handful in the arms rooms as the standard issue was the M68 CCO made by Aimpoint, The M68 were fragile when they were actually getting used in combat. The rheostat on mine broke in an IED strike and then batteries became almost impossible to get. I acquired a ACOG and used it for the rest of the tour and I loved that thing. It survived several more IEDs, plenty of firefights and even a minor helicopter crash. That being said 20 years later I have LPVOs and red dots with magnifiers on my rifles and don't even have an ACOG. It was amazing two decades ago but the optics world has evolved a lot and this is reflected in games.
@@civilianuseonly The new products from Aimpoint have become quite good, but I will readily admit that my prejudice against them is still there, even though it's quite irrational at this point.
@@civilianuseonly I mean... If you got hit by an IED, 70% of your stuff and even yourself would be a casualty regardless so it killed his optic which, in retrospect, isn't hard to understand why. Unless you tell me that he dropped his gun with the optic on it and it broke just from a 1ft drop then that's a shit sight. Getting it demolished by an IED is normal as hell.
1) Thank you for your service 2) I've always considered the fiber optic on the ACOG to be a weird addition, but after what you said about having a battery shortage make me appreciate that feature more. Trijicon really was thinking ahead of its time.
ACOGs have found themselves somewhat relevant second hand. A lot of airsoft guys get them used and my friend has one on his AR-15 that he got from his father.
Never forget there was a point in Rainbow 6 Siege’s history where ubisoft’s main method of balancing operators was giving them or revoking their access to acogs
Here's a tip from a Marine grunt for using an ACOG. Put a small piece of electrical tape over part of the fiber optic on top of the scope to control the brightness. The more of it that is exposed, the brighter the reticle will be.
The same thing happened in the Battle of Belleau Wood iirc. Germans thought that the US was sending in some kind of American special forces sniper unit, Americans thought their troops were just executing the Germans at point blank, turns out it was just Marines being really good at shooting over long distances.
But we keep forgetting the thousands of other war crimes the USA commits because they could never do anything wrong, only big bad Russia is a war criminal
I’ve used ACOGs, LPVOs, and an eotech with magnifier in real life. ACOG felt like having aimbot. The eotech was the most fun to use. Lpvo gives the most range but is heavy and difficult to use quickly, also foggy weather blurs the lens fast. They all have pros and cons. I’d recommend the eotech with magnifier tho.
@masterterrorman Lmao what? Eotechs are fantastic. Also ACOGs aren't really that amazing, they have no eye relief and a small field of view. I have a feeling you don't know what you're talking about
@@mattfernandez5821 cope the eye relief is the biggest excuse ive ever fucking heard. "dont know what im talking about" okay not like I was a Marine or anything
I think that one of the primary reasons why the ACOG is not very popular in video games is because what it really excells at is allowing assault rifles to effectively engage at medium to long range and in quite a few games, the ACOG with 4x magnification is the most powerful optic for assault rifles. The problem here is that in a video game you can just switch to a DMR/Sniper rifle without any logistical issues and given that these weapons are usually flatly better then assault rifles at medium to long range, you'd almost always take them over an assault rifle. And since picking a DMR/Sniper often pretty much forces you to engage from longer ranges, you are heavily incentiviced to pick even more powerful optics than the ACOG, which DMR/Snipers almost always have access to. So, in conclusion, the ACOG is great at making assault rifles relativly viable at longer ranges, but assault rifles are most often outcompeted at those ranges while the best weapons for said ranges have better optics available.
In insurgency sandstorm, you can absolutely reach reach out to medium ranges with an M4 with an acog and can even reach out to long range with an M16 with an acog. Always dedicate 3 of my points to getting an acog on my M4 along with a smoke nade launcher.
@Ember34 Yes, in Insurgency: Sandstorm (and a few other tactical shooters with emphasis on realism) the ACOG is one of the better optic choices on rifles because of the very effective (and realistic) ability to fire at close range without aiming, de-emphasizing optics for closer ranges, but I meant across shooter games generally. (Although a marksman rifle or Sniper are still preferable if you plan to fully lean into long range shooting, but that may just be me)
With few exceptions, FPS games are more CQB than real life engagements. How many times in Iraq or Afghan did people use a x1 sight system, very few because the vast majority of engagements took place at 300 - 600m which is why we practice single shot and rapid fire at those ranges with x4 systems. Yes there is a place for instinctive shooting but in my experience these rarely involved the use of any sighting system as speed of engagements and peripheral vision trumped accuracy of placed shots. There are some maps in RoN i use an ACOG style of sight but its only ARMA that has modeled actual warfare accurately.
I think a big reason as to why the ACOG was so dominant in Siege was because it was in a sweet spot of having a 3x magnification, later reduced to a 2.5x Magnification, which although it can be challenging, is still usable in close ranges. If the Siege ACOG was perhaps a 4x or 4.5x Magnification, it would be easier to spawn peek yes, but substantially harder to use in close quarters encounters. I am not saying they should change it, but it is interesting to think about
God I love it, I've play for so long l it just feels most natural to use, i use it whenever I can except on Russia guns where I use Russia version as that's what I'm used to as well.
10:08 in most games, it makes your gun “heavier” or less reactive, and most games like Call of Duty games, are fought closer in on smaller maps. I bet that the most played map in black ops 6 is the 15th remake of nuketown.
It's a franchise where it's current playerbase are tik tok teenagers who CRY for muh slide cancelling and saying some crap like "realism doesn't equall fun" as if the 21st cod of the century is fun to begin with
My only gripe with the Acog is that Trijicon keeps the monopoly on 4x magnification prismatic optics, like I 90% sure they sue everyone that tries to put their foot in the market. Sig Bravo 4, discontinued. Leupold Hamr 4, discontinued. Primary Arms 4x Prisms, discontinued.
ITs actually just they had a monopoly for most of the time prisms were popular. (early 2000's) Prisms are really only very popular in military infantry, civilians use LPVO's or other magnification solutions and special forces follow suit with their own solutions. But that isn't the market for popularity The HAMR had its own issues with its small aperture and the others generally all fall into this reasoning: Other optical solutions are cheaper or more reliable. as in the ACOG. Also Leupold is just on crack with their prism sights lol. Even their red dots change every couple of years as they throw ideas at the wall. Not to say the acog is perfect, it has brightness issues mainly. But if you want a compact light and durable scope in a life and death situation. The acog just works. Feel free to min max your LPVO nv compatible setup though
There's at least 1 that isn't discontinued, the ELCAN SpcterDR 1-4x. I'd argue that it's actually a better optic than the ACOG, though it is kind of fugly.
Played with one IRL just recently, they’re really fun. One thing I don’t like about the way they’re depicted in video-games is how obnoxiously large they are on screen when you ADS. I don’t feel like it’s that bad when I used it IRL.
That effect is something very hard to do right in video games due to how in real life due to the eyes focusing on the target it blurs out the optic body due to your other eye not being obstructed. Very few games implement that feature, and even less do it properly.
yeah, if you aim with both eyes open you don't really see the optic housing. Games need to blur out the outside of the scope or make it transparent when looking through it to get it more realistic looking
@@123asap6 It's not like it even can be implemented "properly" given the inherent limitations of graphics rendering. Even if you can simulate two eyes in VR, you're still looking at two screens with 2D images rendered onto them. Without true 3D, you can't render looking through an optic realistically and have to use approximations.
It would be a pretty interesting mechanic if a game would implement optic imposed rendering (2 eyed vision) similar to how some games render scope picture in picture
I think delta force games ("delta force xtreme" comes immediately to my mind) used to sorta do that kind of aiming, by basically moving zoomed retice/optic to the side of the screen (sniper optic view for instance), leaving normal crosshair on center of the screen.
It wouldn't be that hard. They just need to make the weapon ~50% translucent, maybe with some ghosting effect from the other eye's perspective if we're going the extra mile
PLEASE READ IF YOU WANT TO BUY AN ACOG: Don’t be deterred by the price. Don’t buy cheaper. Don’t buy anything that looks like an acog that’s not made by trijicon. Make sure you research the optic as there are so many options for so many applications. Understand that most are built for the 5.56 round and are based on barrel length. It is one of the best options. The TA02 is probably the best option to date. If you have the money make sure you look into its competitors like the specter DR Elcan. Also 4x magnification is so versatile. It’s valuable and completely useable from 0 to 400 yards. The recitals trijicon offers are so simple to understand. Paired with a piggyback red dot it is one of the most effective tool. Just make sure it’s right for your specific application.
8:40 Partially also responsible for this was the fact that a lot of combatants were only peeking out their heads and very limited portions of their upper bodies, making the head preferable to if not being the only target they had.
Another notable game where the ACOG shines is in Squad, where factions that get ACOGs on their rifles (US Army/Marines, WPMC) do really well and medium to long ranges, even beating out their own marksmen/snipers in reaction speed and flexibility. It's more or less the best AR scope in-game besides the Specter sights that the Aussies get.
It is important to note that those Marines under investigation were due to headshots made during the battle for Fallujah, which specifically had lots of close quarters combat. Edit: i say this because the video says it's no good for close engagements, but then mentions its lethality in a battle that was mostly close engagements. Sort of a contradiction.
But imagine being in a call of duty game and you peek just enough to not occlude your reticle from in back of a room of a building. In FPS this usually means you're really exposed since the line of sight actually comes from the top of your chest and not your head, but in real life a person like this would be exposing only a few inches of target at 25m. Try hitting something like that when you're being shot from all over and you need to first detect where they are shooting from.
@neglectfulsausage7689 i mentioned that because he said the ACOG is not good for close distance fighting in real life, yet the best example of its lethality was literally in a battle that had the most intense close quarter combat since Vietnam
@@protoman1214 It sounded like a counterpoint to the argument of long range acog good headshots and the short range combat claim could be a nod to the argument it was executions. I was trying to make sense of the probable reason for why acog would get headshots in a built up area.
@neglectfulsausage7689 yeah, I can see that. Probably didn't make that clear. But I used an M16 with an ACOG in the Marine Corps. definitely not optimal for CQB, but the issue isn't so much with the ACOG, it's more so with the length of pull (fixed buttstock) and the long barrel (20" vs 11.5-14" on most CQB setups) Our table 2 rifle qual is at 25 yards and under and getting your sight on target was still very fast with practice.
@@neglectfulsausage7689 Might be something more trivial, like insurgents having little to no training, and poor understanding of supression, teamwork, and use of cover and concealment. To put it bluntly, sticking their heads out of cover in predictible spots, and no one distracting Marines watching these spots.
Would love to see a video like this on the Elcan Spectre in games too. What's interesting is that games rarely implement the biggest appeal of it, which is that is can quickly be switched between 1x and 4x, but most games that feature it strangely just use it as a fixed magnified optic like the ACOG
I would recommend watching Hop's review on the Elcan Spectre. It's titled "The Optic Nobody Likes Enough to Keep." And he... lays out the myriad of issues and problems with it. And it explains a lot. I kept seeing Spectres constantly being resold on the secondary market and the prices were looking pretty good. I almost bought one myself until I started looking at reviews and saw his video. Instant nope.
Escape from Tarkov allows you to switch between 1x and 4x but after all these years you still can't mount a reflex on top of the optic even though the mount is depicted in game, and even has a slot on the modding screen. I guess you can't have it all!
Payday 2 does the 1x-4x thing but with the fixed backup irons instead, I guess it’s close enough tho, but would be cool if it actually used the 1x magnification setting
ACOG really works nice in VR, especially one simulated it well (eg.H3VR), most other optical if you miss the eye position, it's pitch black, but ACOG still gives you the red dot so your eyes can still superposition it on target. Still, if you don't have physical stock, it's more likely you miss the eye position than IRL.
I think one big factor in ACOGs not being popular in games is how the fact that most games render magnified optics all wrong. Most games “cheat” magnification by simply zooming the entire screen rather than rendering both a magnified and unmagnified image simultaneously. This often causes a really disorienting effect every time you aim down sights. Also, in order to maintain graphical fidelity, a lot of games only give the ACOG 2-2.5x of actual magnification, rather than the real life 4x.
Yea I remember COD ghosts was one of the only games to actually dual render scopes and I thought it looked great but for some reason most people hated it so they stopped doing it.
this is pretty much a perfect video, nice and long (not too long). explains everything well. great voice to listen to, great talking speed. and everything you talk about you support with videos so its even easier to understand. 10/10
Another important factor as to why ACOGs are not as effective in games: Recoil and sensitivity. When you are zoomed in, most games will significantly slow down your sensitivity as well as decrease your FOV. This isn’t an issue for slow firing weapons like bolt-action sniper rifles, since you only fire a single shot and can wait for the recoil to reset before taking the next shot. But on automatic rifles, this combination on decreased sensitivity and FOV make the recoil much more difficult to control compared to when using 1x sights.
I still remember in COD4:MW 2007 until COD MW3 2011,the ACOG have unnecessary Nerfs such as: -increased recoil. -Decreased recoil Centerspeed. -cannot steady your aim when you use ACOG on Snipers. Due to these nerfs,most COD4-MW3 Multiplayer META Attachments on their full auto guns are just suppressors because it remove muzzle flash to make it easier to see where you shooting at. And also,i still remember Rxqe cannot Aim Down Sight with ACOG because he's holding left shift key/steady aim button at 2:02 in this video 👇. ua-cam.com/video/deFNdVsXHvg/v-deo.htmlsi=0RwsXCvyMn2jsI0b&t=2m02s
The vast majority of games do not have engagements in ranges that make ACOG and other medium-long sights the most reasonable option, especially with automatic weapons. Shooter aiming controls make it difficult to fine adjust the aim in the way that ACOG sights would necessitate in closer ranges, and the average monitor/TV makes spotting targets in realistic ranges much more difficult. Most games also set players on automatic weapons as the default, and the recoil produced by their shot when combined with the intended range for these long range sights require much more finesse and tactical planning by the player. Slower, tactical games like CS and R6S usually still have these sights seeing prominent use due to the slower pace, tighter aiming and area clearing mechanics, and milsims will obviously feature them more often due to the much, much longer ranges that engagements take place in. It's a question of how the design intended for real life use doesn't translate well to the conventions of the FPS genre set since the days of DOOM and Unreal Tournament. Why would you reasonably use weapons and sights intended for ranges of hundreds of meters with slow moving targets, when the average COD map is about that range size in *length* with MUCH faster enemies?
It's kinda funny how first optic sights were basically a telescope strapped to a weapon And Acog is in its principle, a half of binoculars set strapped on top of a weapon.
Awesome video as usual. Oh and do yourself a favor and go into Sandstorms settings and enable PIP scopes. It's under "Settings" -> "Video" -> scroll down and in the "Advanced" part you can find "Scope Setting" select "Picture-in-picture". It will take some FPS but i think it's more than worth it.
I love the fact that there are so many different ACOG variants existing. I personally have never had an ACOG on a weapon of mine, since I just do airsoft, but have used the models extensively in a video game called Phantom Forces, a game on roblox. Yes I know, corny, but they have some of the more favourited ACOG models out there, ranging from the original 4x magnification to just the teeny 1.5x to 3x and I believe it was 6x magnification. My favourite is the TA44 variant, if I ever use an ACOG in the game. It's simply so satisfying to hit a dome of an enemy using it and if I tried using anything else then it just feels off somehow and I can't seem to hit my shots, I use it with the AWSM chambered with .338 Lapua Magnum if you were wondering.
I love the Advanced Combat Rifle trials! "We're gonna run trials to make our soldiers more accurate. no budget, go crazy. SOME TIME LATER "Hey turns out all these guns are cool and all but making far away things look closer makes it easier to hit them. SO thanks for the proposed rifles but we're just gonna add zoom and call it a day."
The ACOG in 4x zoom, is ideal for 200-400 meters, which is about where 5.56mm begins to peter out if you reach much farther out anyway. The ACOG is also fantastic as it needs no battery to be illuminated, as it can run off ambient light. Reticule too bright? Just slap a bit of tape over part of the accumulator.
5.56 has an effective range out to 500+ meters for aimed fire and an effective area fire range of 800 meters. Now if we're throwing different barrel lengths into the mix then that's a different story
4x is also about the maximum magnification you can have while still being comfortable with the two eyes open "see through" aiming style. Also it is the best option for an AK-47 as that is right before mechanical allignment issues of the spring cover really starts to affect accuracy and you need to resort to very expensive replacement parts defeating the whole purpose. There is no coincidence in the fact that most ACOG clones available from China have 4x32 optics and that it is pretty much the only option available for high quality clones with proper clear optics and reliable adjustments. There are other issues with high magnification like IR performance tradeoff needed for usig with night vision attachments but just usability alone is a big enough factor. Basically for mid range operations 4x is overall the best option and for close range you can just take the cover off and replace it with the one with original AK sights.
My best friend's TA110 was the reason why I went out and found an Elcan SpecterDR 1-4x Not an ACOG exactly, but it's my favorite prism sight of all time
The ACOG has always been a pretty popular scope in battle royale games, like PUBG. Since gunfights often happen at medium to long range, having a versatile sight with 4x magnification is really helpful. Granted, you do have access to higher magnification scopes with variable zoom, the ACOG is well rounded and works well on pretty much any weapon in the rifle category.
One of the other benefits of the acog is the integrated rangefinding capabilities of the sight and points of aim for 100m 200m 300m 400m amd 500m respective to the width of the target in relation to the chevron and declenation lines. Most games weapons are hit scan or completely ignore this aspect of the optic, the only one I've played that gets it right is squad.
Americans never really got the BDC reticle stuff down as good as the rest of the world. Primary Arms is the leader in that field however but they still pull heavy inspiration from the Russians.
TA-01 owner here, which btw IIRC made it's first trip back to Trijicon to have it's dead iridium rectical replaced last year after it finally died "after 12 years", (note: that's 2 years past it's normal lasting life, as they are guaranteed to last 10 years). It was placed back on the same BCM uppered, DPMS lowered M4 it was removed from and it's zero check'd - after this check, (which required zero adjustment, and how they managed that I haven't a clue) from the 800 yard range off the back porch at the farm here - I duplicated a benchrested shooting feat this ACOG/AR Rifle combo had done many times in the past. I fired 5 rounds of Black Hills factory boxed MK262 Mod1 (77grn SMK) @ the 700 yard steel target and these 5 rounds went into a sub-5 inch group, just as stated above. (note: this is 100 yards past the 600 yard lowest stadia line in the TA-01) - and the rifle itself had only a Rock River Arms 2 stage NM trigger and a permanently attached Vortex G6 FS to it's 14.5" bbl as non-stock parts, the rest of the upper was all factory BCM and all DPMS lower. (okay it did have the Enhanced BCG from BCM when purchased) I own the full spectrum of optics from Leupold Tactical Mil-Dots to Nightforce/Vortex/Schmit-Bender hunting scopes to the old M68, M2s to the T1 Aimpoints and even the EOTechs, as well as few cheap TRUGlo red-dots - Leupold Tactical scopes set atop all my LR custom built rifles, but the Trijicon ACOG any variant is in a league of it's own when it comes to combat optics.........., in the humble opinion of this old retired NRA "F" Class comp shooter.
the acog has been my favorite sight since I started playing fps games with gun attachments, i never liked high zoom scopes and the basic red dot for a lot of games don't gel with me, so when i unlocked the acog in cod for snipers it felt amazing to not be overwhelmed by the zoom and still have enough to actually see at a distance. edit: the okp-7 red dot rules though
Just found your channel and wanted to watch a bunch of these videos to realize this is like your 5th in this format. I think you’ve found your calling, please keep it up! Would love a video on the desert eagle
I have a replica ACOG scope from a Amazon that I use for airsoft and I love the thing, it’s helped me to get so many extra hits on people from a longer range without having too much zoom like a sniper rifle.
I love these videos so much, they seem heavily inspired by the old xbox ahoy videos on prominent weapons in games, and they’re so good, please never stop these
I had a red dot on my M4 in the Army for the longest time. Once my unit converted the M4s into M4A1s, we suddenly got a bunch of ACOGs. Honestly, I liked the ACOG more than the CompM4 red dot. Despite the M4A1 being a 14.5" barrel carbine, I performed better at the range using the two eyes open method of aiming. Don't get me wrong, the CompM4 CCO is great when you're kicking in doors and doing CQB stuff, but I was a 19kilo tank crewman. Chances of me actually going door to door are pretty slim in the first place anyway. Then again, if I need to shoot at anything with my rifle on the battlefield, either something is wrong or my tank is broken.
When I was the Marine Corps I spent a stint teaching small arms and tactics mostly on the M4/M16 with the ACOG. The Marine Corps officially designates their official optic as an RCO - Rifle Combat Optic - which is what most Marines would know the ACOG as. When we would train our students, every class without fail I would have students who thought they knew better come up to me and tell me that I should not refer to the RCO as an ACOG because that’s what Call of Duty calls it and it makes me seem unprofessional. I would politely refer them to the side of the device, which proudly proclaimed “Advanced Combat Optical Gunsight” in engraved lettering.
Bro this thing was my go-to in bf4. On every dmr and lmg, and on most of my ar and even a few carbines. It’s got the clearest picture and highest magnification. I use it in the division 2 on my dmr and in insurgency sandstorm. In every modern game I play I use the acog all the time. In bf4 especially you put an acog on an lmg, I love the LSAT especially, a bipod, heavy barrel, you have a full auto dmr with a 100+ mag. It’s hilarious to use After watching the whole video your style kinda reminds me of Ahoy a little. Your voice especially. You use a lot more footage but the layout of this was very similar to his Iconic Arms series. I enjoyed this video good work👍
I think your analysis is pretty much spot on. In ArmA you have engagements often at long distances, so the ACOG excels, though it effectively blinds half of the screen. I prefer to use the ACOGs (or other RCOs like an Elcan Specter) with the red dot on top to switch for close ranges.
I've found that Arma 3 is a game that interprets ACOG sights the best. The game by default usually involved engagements between 75-500 meter distance fights, meaning using iron sights or even holographic sights puts you at a disadvantage over using a magnified sight. The ACOG sights give you perfect magnification for those ranges, and thanks to the lack of health regeneration there won't be the issue other games have where if you don't kill with a small burst of rounds you won't be finishing off your opponent. On top of that, the ACOG sight in Arma 3 allows for point shooting, effectively giving you a "Braced" stance with your gun, allowing for accurate fire without peering down your scope, thus giving you the accuracy of aiming, with the clarity of no magnification whilst still giving you the downside of no sight to incentivize the use of red dot sights.
10:55 - The dominant eye still sees the target, but being able to still keep the left eye open gives you better situational awareness. And makes it so you don't get tunnel vision and can more easily spot targets popping up in your peripheral.
I have been shooting from a rifle with red dot sight. The the best feature is that you do not have to have your eye perfectly aligned with the sight to hit the target. If it is zeroed-in correctly, its just "the bullet goes where the red dot is". I found it absolutely fascinating when I used it for the first time.
well it is in the game "escape from tarkov" but you can only zero it to 200m there while it has a single high zoom level, so there is no point in using it most of the time. I'm also not sure if it works differently from other optics in that game honestly but since durability is not an issue I would say it behaves the same. edit: I just realized that the reason for the scope being a lot smaller in tarkov is what you have mentioned, lots of tarkov players use the vudu scope because it offers a nice and big scope area with small borders for the housing which also covers most of the screen I would say. Prhaps that is why it is less used in Tarkov, because the ACOG only covers a small portion of the screen and for the most part players prefer larger "scope area" if you catch my drift. But I do appreciate the developers detail in making it overall cover less of the screen to pay homage to its origins
the acog may have a small eyebox, but with enough familiarization and repetition, its a non issue unless youre shooting in odd positions. also hard to show in video, the field of view and glass quality is amazing. i may be biased since this is the optic i learned to shoot on, but if i had to take a rifle to war tomorrow, id want an acog on it
I find the section of R6S being one of the few videogames where optics were know to be stupid strong just as intended to be pretty funny, at the time it was well know to be a pretty hardcore game that was not welcoming to new players due to the amount of map knowledge required and how punishing spawn peeking was. The two main culprits of the outrage were Bandit and Jager, both of them defenders with access to an assault rifle that could equip an ACOG and also "speed 3", the highest movement speed for operators. What made those two particularly frustrating to deal with was them being speed 3 meant they could easily maneuver across the map during the preparation phase, then they would use their higher caliber pistols to shoot a single bullet hole into the window boards and use the tiny hole to spot enemy players right as they spawned and dome them from maximum distance thanks to their magnified optic. As mentioned in the video, removing the ACOG from their attachment list was one of the first measures taken to prevent spawn peeking. The second however was preventing bullet holes from being actual "holes" that could allow vision through cover, now if you shoot a bullet hole the game will only render a black texture forcing players to bash boards open thus making them much more visible to enemy players if they want to peek outside. I do find myself culprit of ignoring the ACOG in most game however, while the mention of it being clunky for close quarters and outclassed for long range in videogames is true. Another small thing to consider is how the ACOG is popularly depicted using a Chevron reticle while many other options use a cleaner dot reticle for a clear target view or have a full crosshair for better alignment with the environment. Great video as usual, you're the new Ahoy it seems.
We still use these things to this day. I qualified with the ACOG on my M16A4 in boot camp back in 2018, 6 years later I still qualified with it. Got attached to another unit for a MEU deployment, they gave us M4s and sure enough they had ACOGs ontop as well. When we got to Okinawa and zeroed our ACOGs, I was putting 5 shots in a group the size of a Japanese 500 Yen coin at 25yd without even being properly zeroed yet. My M4 was basically just a laser pointer once I adjusted it and got my zero, I mean it was pretty much like cheating with aimbot. I'd love to try newer rifles and optics, but if I can't then I know I can trust my life to an M16A4 or M4 rifle with a Trijicon ACOG on top.
You might already be familiar, but Primary Arms makes some pretty great affordable prism sights too, and even a few 1x options as alternatives to red dots for people with astigmatism
In afghamistan I used an Aimpoint red dot as my first optic on a battle rifle. It worked, but one time after falling off a hesco wall, it lost zero and had to fall back to irons. next deployment I was issued the acog. It was a big change, and I didnt like it on my M4 and thought it was overkill for my needs. After 3 months I was able to swap for an EO TECH. That was the "hot optic" in 2007-08. The picture crarity was not as good as the acog. after the first firefight, I stitched back to the acog and that stayed as my optic of choice until i got out in 2014. Now my civilian rifles have un magnified red dots, and my 308 has a 4x acog.
With regards to the ACOG in Black Ops 6, if you raise your FoV, set it so aiming also tries to respect that FoV, then use the Prismapoint Hybrid specifically, the ACOG with a red dot on top, this will keep a large portion of peripheral vision available, and the sight housing is not as large in BO6 as in prior CoD games, this can also work with the Pinpoint Hybrid, the Holosight red dot looking thing with the flip over magnifying sight, both of these sights will grant you a 4.5x magnification without affecting FoV as much as other magnifying sights and provide a handy non-magnified option for close quarters, I use this on nearly everything and it has done me wonders, especially considering I sniped with a SP 208 with a red dot in the newest MW2 for the exact reason of not wanting to lose peripheral vision, the maps in BO6 are also all small enough that the small magnification is still plenty, even for the sniper rifles. Oh and the ACOG Hybrid also swaps to the Red Dot and back just a touch faster than the flip over to Holo and back, and the flip over obscures the right side when not in use which blocks a good portion of your peripheral.
Humans: normally have 2 eyes, so you can see through and around the sight. Video Games: let’s make the ACOG take up 1/4 of the screen so nobody wants to use it. Seriously, just give it 50% opacity. You should be shooting with both eyes open.
It's not very good in Stalker Gamma with 3DSS, at least with default 3DSS settings, since 3DSS blurs magnified optics when using NVG. Gamma's going to have 3DSS integrated by default in future versions too. I'd rather have a night vision scope, a Leupold LPVO, and an RMR hotkeyed than use an ACOG.
The funny part is that the first few batches of ACOGs had issues maintaining zero, they had a tendency of wondering in a couple moa spot, from shot to shot, around your actual aiming point while being tested on sub moa marksman rifles. Later generations fixed this problem.
another thing in rainbow six is that a headshot is always an instant kill while you might require A LOT of body hits for the same kill especially on defense you usually have weaker SMGs while in attack you can get heavy rifles or even medium caliber machineguns, so if you are playing on defense with a 9mm modified glock carbine and a 19 round mag (mozzi used that), and your enemy uses a 30cal soviet machinegun with a 100 round belt you can only wish to hit the head to win the gunfight, you drop the enemy with 5-6 body shots while the enemy drops you in 2 people focus too much on hiding from enemy fire and the head is the only body part you always have to expose to see your enemy this means that the acog alongside high fire rate is very good at hitting the enemy heads on defense
I served in the army and was blessed to have ACOGs in our arms room, I had tape over the 95% of the fiber optic on top never had an issue with day light making it too bright, God I loved that sight
It's always cool doing the proper aiming method and seeing the reticle floating a few inches away from my muzzle like some kind of video game HUD. Also cool seeing a zoomed-in circle in front of my rifle.
What a great optic. Im good with iron sights, always shot at least 38/40 on popups, but with an ACOG I feel like a superhero. I was troubleshooting a lane my guys were complaining about targets not falling when hit, so I had another NCO with binos next to me. With the ACOG I knocked down targets before he knew they'd popped up. Fantastic sights.
I actually use to use the ACOG on my scout snipers on COD back in the day because having peripheral vision when sniping out in the open is invaluable. Made it perfect for covering objectives anywhere. If there was a bomb we needed to defend, a flag, or just a commonly used corridor, if I was there with my ACOG scout rifle, nobody was getting through. It was actually my favorite sniper build ever just because of how flexible it was on the battlefield just because of the ACOG. The only weakness I found was often my back was exposed making me an easy flank target if you could ever spot me. But a claymore to fixes that
Wow I didn't notice that until now. The fact that games typically just zoom in with the housing still visible instead of rendering the zoomed-in image within the housing.
Funnily enough- ACOG is a perfect sight for agressive sniper, and in certain games for sniping overall. Example of Battlefield and Battlebit: acog is a medum ranged optic in those games, thus you don't get the signature scopeglint, and beside that medium scopes make you less tunnelvisioned (and make it easier to shoot someone at closer range when you get rushed). ACOG on other classes comes only if you have a rather big map, or wanna fuck up snipers without changing to a sniper class
Used an ACOG back in 05-06 in the US Army. We had a handful in the arms rooms as the standard issue was the M68 CCO made by Aimpoint, The M68 were fragile when they were actually getting used in combat. The rheostat on mine broke in an IED strike and then batteries became almost impossible to get. I acquired a ACOG and used it for the rest of the tour and I loved that thing. It survived several more IEDs, plenty of firefights and even a minor helicopter crash. That being said 20 years later I have LPVOs and red dots with magnifiers on my rifles and don't even have an ACOG. It was amazing two decades ago but the optics world has evolved a lot and this is reflected in games.
@@osiris5432 Interesting that even Aimpoints were failing
@@civilianuseonly The new products from Aimpoint have become quite good, but I will readily admit that my prejudice against them is still there, even though it's quite irrational at this point.
@@civilianuseonly I mean... If you got hit by an IED, 70% of your stuff and even yourself would be a casualty regardless so it killed his optic which, in retrospect, isn't hard to understand why.
Unless you tell me that he dropped his gun with the optic on it and it broke just from a 1ft drop then that's a shit sight. Getting it demolished by an IED is normal as hell.
1) Thank you for your service
2) I've always considered the fiber optic on the ACOG to be a weird addition, but after what you said about having a battery shortage make me appreciate that feature more. Trijicon really was thinking ahead of its time.
ACOGs have found themselves somewhat relevant second hand. A lot of airsoft guys get them used and my friend has one on his AR-15 that he got from his father.
Never forget there was a point in Rainbow 6 Siege’s history where ubisoft’s main method of balancing operators was giving them or revoking their access to acogs
to be fair if it wasnt for players putting so much value into them it would have stopped being the case....
Sieges whole lifespan?
Still a thing sorry man
When Jäger had a real gun that doesn’t shoot peas, and it had the acog on it.
@@PROFESSIONALCRASHOUThis gun doesn’t shoot peas ur aim is just not that good
Here's a tip from a Marine grunt for using an ACOG. Put a small piece of electrical tape over part of the fiber optic on top of the scope to control the brightness. The more of it that is exposed, the brighter the reticle will be.
Somebody is going to come in here like “OOOOOOOH that’s why there’s tape on there”
@@Shimotivater Have seen this being done, and works very well
It blows my mind how many people don’t know that
@@boom-ln5ew It is a small piece of info you would only really know if you're a gun nerd, or someone who was issued one
Rah rah
8:22 Making an optic so good people are being accused of cheating (war crimes) IRL is probably the biggest flex anyone in this industry can make.
The same thing happened in the Battle of Belleau Wood iirc. Germans thought that the US was sending in some kind of American special forces sniper unit, Americans thought their troops were just executing the Germans at point blank, turns out it was just Marines being really good at shooting over long distances.
@@MarioTheLiopleurodon Yes, but you also didn't mention WHY they thought they were executing them: the Marines were JUST getting that many headshots.
But we keep forgetting the thousands of other war crimes the USA commits because they could never do anything wrong, only big bad Russia is a war criminal
And then get accused of war crimes in a game
@@ThermiteThonk We're just that good lol
300 million dollars to find out that a gun is more accurate with a scope on it and yet i still cant get an ACOG for less than 1000$!
Pain
They're available used for less than $1000... in the USA
I got a nearly brand new one for $750
Both of you speak lies on the interwebs. Lying is bad, m'kay
@@Castigar48 I’m not lying, you just have to dig deeper than gunbroker
Ah yes, the "Assault Rifle Scope™"
"RIFLE COMBAT OPTIC"
RIFLE COMBAT OPTIC*
Assault Rifle Scope™
Assault scope
@@koimanananawithout the rifle? Just throw the scope at the enemy’s? 😂
I’ve used ACOGs, LPVOs, and an eotech with magnifier in real life. ACOG felt like having aimbot. The eotech was the most fun to use. Lpvo gives the most range but is heavy and difficult to use quickly, also foggy weather blurs the lens fast. They all have pros and cons. I’d recommend the eotech with magnifier tho.
Tell that to Trijicon who completely discontinued ACOG's.
Love the eotech sights but can't say the same about the g33. But would like to try other magnifiers
lmao eotech is trash vs ACOG
@masterterrorman Lmao what? Eotechs are fantastic. Also ACOGs aren't really that amazing, they have no eye relief and a small field of view. I have a feeling you don't know what you're talking about
@@mattfernandez5821 cope the eye relief is the biggest excuse ive ever fucking heard. "dont know what im talking about" okay not like I was a Marine or anything
I think that one of the primary reasons why the ACOG is not very popular in video games is because what it really excells at is allowing assault rifles to effectively engage at medium to long range and in quite a few games, the ACOG with 4x magnification is the most powerful optic for assault rifles.
The problem here is that in a video game you can just switch to a DMR/Sniper rifle without any logistical issues and given that these weapons are usually flatly better then assault rifles at medium to long range, you'd almost always take them over an assault rifle. And since picking a DMR/Sniper often pretty much forces you to engage from longer ranges, you are heavily incentiviced to pick even more powerful optics than the ACOG, which DMR/Snipers almost always have access to.
So, in conclusion, the ACOG is great at making assault rifles relativly viable at longer ranges, but assault rifles are most often outcompeted at those ranges while the best weapons for said ranges have better optics available.
In insurgency sandstorm, you can absolutely reach reach out to medium ranges with an M4 with an acog and can even reach out to long range with an M16 with an acog. Always dedicate 3 of my points to getting an acog on my M4 along with a smoke nade launcher.
@Ember34 Yes, in Insurgency: Sandstorm (and a few other tactical shooters with emphasis on realism) the ACOG is one of the better optic choices on rifles because of the very effective (and realistic) ability to fire at close range without aiming, de-emphasizing optics for closer ranges, but I meant across shooter games generally.
(Although a marksman rifle or Sniper are still preferable if you plan to fully lean into long range shooting, but that may just be me)
With few exceptions, FPS games are more CQB than real life engagements. How many times in Iraq or Afghan did people use a x1 sight system, very few because the vast majority of engagements took place at 300 - 600m which is why we practice single shot and rapid fire at those ranges with x4 systems. Yes there is a place for instinctive shooting but in my experience these rarely involved the use of any sighting system as speed of engagements and peripheral vision trumped accuracy of placed shots.
There are some maps in RoN i use an ACOG style of sight but its only ARMA that has modeled actual warfare accurately.
Shudders in old Jaeger.
This is probably a bigger reason tbh
I think a big reason as to why the ACOG was so dominant in Siege was because it was in a sweet spot of having a 3x magnification, later reduced to a 2.5x Magnification, which although it can be challenging, is still usable in close ranges. If the Siege ACOG was perhaps a 4x or 4.5x Magnification, it would be easier to spawn peek yes, but substantially harder to use in close quarters encounters. I am not saying they should change it, but it is interesting to think about
God I love it, I've play for so long l it just feels most natural to use, i use it whenever I can except on Russia guns where I use Russia version as that's what I'm used to as well.
@@craftypup4536 russian guns could use the nato version of the acog for the past four years now
@rookie2128 as I said, it's what I'm used too.
10:08 in most games, it makes your gun “heavier” or less reactive, and most games like Call of Duty games, are fought closer in on smaller maps. I bet that the most played map in black ops 6 is the 15th remake of nuketown.
> I bet that the most played map in black ops 6 is the 15th remake of nuketown
CORRECT
3 constants in this world: Death, Taxes, and Nuketown being the most played map in the COD entry it's in
would be stakeout if you could run it 24/7
I play with an FN FAL with an acog sight, so satisfying to do headshots
It's a franchise where it's current playerbase are tik tok teenagers who CRY for muh slide cancelling and saying some crap like "realism doesn't equall fun" as if the 21st cod of the century is fun to begin with
My only gripe with the Acog is that Trijicon keeps the monopoly on 4x magnification prismatic optics, like I 90% sure they sue everyone that tries to put their foot in the market.
Sig Bravo 4, discontinued.
Leupold Hamr 4, discontinued.
Primary Arms 4x Prisms, discontinued.
ITs actually just they had a monopoly for most of the time prisms were popular. (early 2000's)
Prisms are really only very popular in military infantry, civilians use LPVO's or other magnification solutions and special forces follow suit with their own solutions. But that isn't the market for popularity
The HAMR had its own issues with its small aperture and the others generally all fall into this reasoning:
Other optical solutions are cheaper or more reliable.
as in the ACOG.
Also Leupold is just on crack with their prism sights lol. Even their red dots change every couple of years as they throw ideas at the wall.
Not to say the acog is perfect, it has brightness issues mainly. But if you want a compact light and durable scope in a life and death situation. The acog just works. Feel free to min max your LPVO nv compatible setup though
Youre wrong its because the ACOG is just that good lmao
All those just didn’t sell well. They are just a market leader. Lawsuits are public record too chief, there was no lawsuits, just no sales
There's at least 1 that isn't discontinued, the ELCAN SpcterDR 1-4x. I'd argue that it's actually a better optic than the ACOG, though it is kind of fugly.
@ it is not better lmao way less durable
Played with one IRL just recently, they’re really fun. One thing I don’t like about the way they’re depicted in video-games is how obnoxiously large they are on screen when you ADS. I don’t feel like it’s that bad when I used it IRL.
That effect is something very hard to do right in video games due to how in real life due to the eyes focusing on the target it blurs out the optic body due to your other eye not being obstructed. Very few games implement that feature, and even less do it properly.
yeah, if you aim with both eyes open you don't really see the optic housing. Games need to blur out the outside of the scope or make it transparent when looking through it to get it more realistic looking
One of the worst parts about ACOGs in games
@@123asap6 It's not like it even can be implemented "properly" given the inherent limitations of graphics rendering. Even if you can simulate two eyes in VR, you're still looking at two screens with 2D images rendered onto them. Without true 3D, you can't render looking through an optic realistically and have to use approximations.
Modern games generally suck at blurring the edges of sights where your eye wouldn't focus on IRL
It would be a pretty interesting mechanic if a game would implement optic imposed rendering (2 eyed vision) similar to how some games render scope picture in picture
I think delta force games ("delta force xtreme" comes immediately to my mind) used to sorta do that kind of aiming, by basically moving zoomed retice/optic to the side of the screen (sniper optic view for instance), leaving normal crosshair on center of the screen.
It wouldn't be that hard. They just need to make the weapon ~50% translucent, maybe with some ghosting effect from the other eye's perspective if we're going the extra mile
in VR these work very well, you have to aim yourself with the optic or iron sight, that makes people really careful about when to aim and how to aim.
@@Bytional h3vr comes to mind, best virtual gun/gear sim I can think of
@@Dia.dromes its a great game but there lots of room for improvement, see anton's inability to finish things before moving onto other things
imagine making a sight so reliable and accurate that it just becomes synonymous in gaming with any sight with a zoom anywhere from 2x-4x
PLEASE READ IF YOU WANT TO BUY AN ACOG:
Don’t be deterred by the price. Don’t buy cheaper. Don’t buy anything that looks like an acog that’s not made by trijicon. Make sure you research the optic as there are so many options for so many applications. Understand that most are built for the 5.56 round and are based on barrel length. It is one of the best options. The TA02 is probably the best option to date. If you have the money make sure you look into its competitors like the specter DR Elcan. Also 4x magnification is so versatile. It’s valuable and completely useable from 0 to 400 yards. The recitals trijicon offers are so simple to understand. Paired with a piggyback red dot it is one of the most effective tool. Just make sure it’s right for your specific application.
@@adamanderson3334 The 1.5x is my dream optic
Scopes are illegal in my country to "make the hunt fair for the animals".
Bs we all know that it's to protect our corrupt politicians.
8:40
Partially also responsible for this was the fact that a lot of combatants were only peeking out their heads and very limited portions of their upper bodies, making the head preferable to if not being the only target they had.
Another notable game where the ACOG shines is in Squad, where factions that get ACOGs on their rifles (US Army/Marines, WPMC) do really well and medium to long ranges, even beating out their own marksmen/snipers in reaction speed and flexibility. It's more or less the best AR scope in-game besides the Specter sights that the Aussies get.
Yes! I was about to comment something similar
Yeah and it's a nightmare playing without one lol.
Irons only teams are pain incarnate
its criminal that not a single clip in the video is squad
I prefer the British/Canadian sights over the American ones tbh, Aussies are pretty OP alongside the Turkish elcans.
Ah yes, the P90 with a REVERSED ACOG from SCP: Containment breach
i hate you why did you make this information known
Its the GOCA :3
@@MemeReviewerGOCA sounds like some Brazilian knock off brand optic.
huh, I never realized it looks like a reversed acog lol
ever since SCPCB the acog is the ONLY attachment i use on P90's
These videos really remind me of the Ahoy weapon series, which are by far some of my favourite videos on yt. Keep it up man!
It is important to note that those Marines under investigation were due to headshots made during the battle for Fallujah, which specifically had lots of close quarters combat.
Edit: i say this because the video says it's no good for close engagements, but then mentions its lethality in a battle that was mostly close engagements. Sort of a contradiction.
But imagine being in a call of duty game and you peek just enough to not occlude your reticle from in back of a room of a building. In FPS this usually means you're really exposed since the line of sight actually comes from the top of your chest and not your head, but in real life a person like this would be exposing only a few inches of target at 25m. Try hitting something like that when you're being shot from all over and you need to first detect where they are shooting from.
@neglectfulsausage7689 i mentioned that because he said the ACOG is not good for close distance fighting in real life, yet the best example of its lethality was literally in a battle that had the most intense close quarter combat since Vietnam
@@protoman1214 It sounded like a counterpoint to the argument of long range acog good headshots and the short range combat claim could be a nod to the argument it was executions. I was trying to make sense of the probable reason for why acog would get headshots in a built up area.
@neglectfulsausage7689 yeah, I can see that. Probably didn't make that clear.
But I used an M16 with an ACOG in the Marine Corps. definitely not optimal for CQB, but the issue isn't so much with the ACOG, it's more so with the length of pull (fixed buttstock) and the long barrel (20" vs 11.5-14" on most CQB setups)
Our table 2 rifle qual is at 25 yards and under and getting your sight on target was still very fast with practice.
@@neglectfulsausage7689 Might be something more trivial, like insurgents having little to no training, and poor understanding of supression, teamwork, and use of cover and concealment. To put it bluntly, sticking their heads out of cover in predictible spots, and no one distracting Marines watching these spots.
Jaeger main scream in agony after being reminded what have been taken from them
Would love to see a video like this on the Elcan Spectre in games too. What's interesting is that games rarely implement the biggest appeal of it, which is that is can quickly be switched between 1x and 4x, but most games that feature it strangely just use it as a fixed magnified optic like the ACOG
I would recommend watching Hop's review on the Elcan Spectre. It's titled "The Optic Nobody Likes Enough to Keep." And he... lays out the myriad of issues and problems with it. And it explains a lot. I kept seeing Spectres constantly being resold on the secondary market and the prices were looking pretty good. I almost bought one myself until I started looking at reviews and saw his video. Instant nope.
@matchesburn I have actually. That's where I first learned about it
Squad has that variable optic mechanic for the Australian Defense Force and the Turkish Land Force
Escape from Tarkov allows you to switch between 1x and 4x but after all these years you still can't mount a reflex on top of the optic even though the mount is depicted in game, and even has a slot on the modding screen. I guess you can't have it all!
Payday 2 does the 1x-4x thing but with the fixed backup irons instead, I guess it’s close enough tho, but would be cool if it actually used the 1x magnification setting
ah es the duplex round, what The Fat Electrician called "every shot is worth twice the XP"
ACOG really works nice in VR, especially one simulated it well (eg.H3VR), most other optical if you miss the eye position, it's pitch black, but ACOG still gives you the red dot so your eyes can still superposition it on target.
Still, if you don't have physical stock, it's more likely you miss the eye position than IRL.
yeah 100% agree FN SCAR with ACOG in Onward slaps
I think one big factor in ACOGs not being popular in games is how the fact that most games render magnified optics all wrong. Most games “cheat” magnification by simply zooming the entire screen rather than rendering both a magnified and unmagnified image simultaneously. This often causes a really disorienting effect every time you aim down sights. Also, in order to maintain graphical fidelity, a lot of games only give the ACOG 2-2.5x of actual magnification, rather than the real life 4x.
Yea I remember COD ghosts was one of the only games to actually dual render scopes and I thought it looked great but for some reason most people hated it so they stopped doing it.
this is pretty much a perfect video, nice and long (not too long). explains everything well. great voice to listen to, great talking speed. and everything you talk about you support with videos so its even easier to understand. 10/10
Another important factor as to why ACOGs are not as effective in games: Recoil and sensitivity. When you are zoomed in, most games will significantly slow down your sensitivity as well as decrease your FOV. This isn’t an issue for slow firing weapons like bolt-action sniper rifles, since you only fire a single shot and can wait for the recoil to reset before taking the next shot. But on automatic rifles, this combination on decreased sensitivity and FOV make the recoil much more difficult to control compared to when using 1x sights.
also, most combat in most cames is close quarters or at least on not much longer ranges that 100m, while most combat irl happens at much longer ranges
I still remember in COD4:MW 2007 until COD MW3 2011,the ACOG have unnecessary Nerfs such as:
-increased recoil.
-Decreased recoil Centerspeed.
-cannot steady your aim when you use ACOG on Snipers.
Due to these nerfs,most COD4-MW3 Multiplayer META Attachments on their full auto guns are just suppressors because it remove muzzle flash to make it easier to see where you shooting at.
And also,i still remember Rxqe cannot Aim Down Sight with ACOG because he's holding left shift key/steady aim button at 2:02 in this video 👇.
ua-cam.com/video/deFNdVsXHvg/v-deo.htmlsi=0RwsXCvyMn2jsI0b&t=2m02s
It's worth noting in COD 4 it increased damage on the first sniper you get.
@@deathtrooper2048 ... Only to get countered by juggernaut like any other snipers in COD4.
@FarhanSaid.... Yeah, but without jugg it's a one hit to anywhere in the body and a lot of people only use stopping power.
The ACOG ran so the Elcan Specter could walk
-The ELCAN C79 was already running for a while-
The vast majority of games do not have engagements in ranges that make ACOG and other medium-long sights the most reasonable option, especially with automatic weapons. Shooter aiming controls make it difficult to fine adjust the aim in the way that ACOG sights would necessitate in closer ranges, and the average monitor/TV makes spotting targets in realistic ranges much more difficult. Most games also set players on automatic weapons as the default, and the recoil produced by their shot when combined with the intended range for these long range sights require much more finesse and tactical planning by the player.
Slower, tactical games like CS and R6S usually still have these sights seeing prominent use due to the slower pace, tighter aiming and area clearing mechanics, and milsims will obviously feature them more often due to the much, much longer ranges that engagements take place in.
It's a question of how the design intended for real life use doesn't translate well to the conventions of the FPS genre set since the days of DOOM and Unreal Tournament. Why would you reasonably use weapons and sights intended for ranges of hundreds of meters with slow moving targets, when the average COD map is about that range size in *length* with MUCH faster enemies?
It's kinda funny how first optic sights were basically a telescope strapped to a weapon
And Acog is in its principle, a half of binoculars set strapped on top of a weapon.
Awesome video as usual.
Oh and do yourself a favor and go into Sandstorms settings and enable PIP scopes. It's under "Settings" -> "Video" -> scroll down and in the "Advanced" part you can find "Scope Setting" select "Picture-in-picture". It will take some FPS but i think it's more than worth it.
Very important, and that makes it into a real simulation of how the optics work.
this guy is obviously not a jäger main
I love the fact that there are so many different ACOG variants existing. I personally have never had an ACOG on a weapon of mine, since I just do airsoft, but have used the models extensively in a video game called Phantom Forces, a game on roblox. Yes I know, corny, but they have some of the more favourited ACOG models out there, ranging from the original 4x magnification to just the teeny 1.5x to 3x and I believe it was 6x magnification. My favourite is the TA44 variant, if I ever use an ACOG in the game. It's simply so satisfying to hit a dome of an enemy using it and if I tried using anything else then it just feels off somehow and I can't seem to hit my shots, I use it with the AWSM chambered with .338 Lapua Magnum if you were wondering.
I love the Advanced Combat Rifle trials!
"We're gonna run trials to make our soldiers more accurate. no budget, go crazy.
SOME TIME LATER
"Hey turns out all these guns are cool and all but making far away things look closer makes it easier to hit them. SO thanks for the proposed rifles but we're just gonna add zoom and call it a day."
Truly a US military moment
The ACOG in 4x zoom, is ideal for 200-400 meters, which is about where 5.56mm begins to peter out if you reach much farther out anyway.
The ACOG is also fantastic as it needs no battery to be illuminated, as it can run off ambient light. Reticule too bright? Just slap a bit of tape over part of the accumulator.
I really wonder why they limited the zeroing in tarkov to 200 for this one with such a zoom leve, but it's probably due to other balancing reasons.
I had acog in my rk62, it was satisfying asf to use.
5.56 has an effective range out to 500+ meters for aimed fire and an effective area fire range of 800 meters. Now if we're throwing different barrel lengths into the mix then that's a different story
@@HappyFunTimeslmao keep in mind that the accuracy of the rifle and the shooter also factor in.
4x is also about the maximum magnification you can have while still being comfortable with the two eyes open "see through" aiming style. Also it is the best option for an AK-47 as that is right before mechanical allignment issues of the spring cover really starts to affect accuracy and you need to resort to very expensive replacement parts defeating the whole purpose. There is no coincidence in the fact that most ACOG clones available from China have 4x32 optics and that it is pretty much the only option available for high quality clones with proper clear optics and reliable adjustments. There are other issues with high magnification like IR performance tradeoff needed for usig with night vision attachments but just usability alone is a big enough factor. Basically for mid range operations 4x is overall the best option and for close range you can just take the cover off and replace it with the one with original AK sights.
My best friend's TA110 was the reason why I went out and found an Elcan SpecterDR 1-4x
Not an ACOG exactly, but it's my favorite prism sight of all time
The ACOG has always been a pretty popular scope in battle royale games, like PUBG. Since gunfights often happen at medium to long range, having a versatile sight with 4x magnification is really helpful. Granted, you do have access to higher magnification scopes with variable zoom, the ACOG is well rounded and works well on pretty much any weapon in the rifle category.
One of the other benefits of the acog is the integrated rangefinding capabilities of the sight and points of aim for 100m 200m 300m 400m amd 500m respective to the width of the target in relation to the chevron and declenation lines. Most games weapons are hit scan or completely ignore this aspect of the optic, the only one I've played that gets it right is squad.
Americans never really got the BDC reticle stuff down as good as the rest of the world. Primary Arms is the leader in that field however but they still pull heavy inspiration from the Russians.
try Dayz
TA-01 owner here, which btw IIRC made it's first trip back to Trijicon to have it's dead iridium rectical replaced last year after it finally died "after 12 years", (note: that's 2 years past it's normal lasting life, as they are guaranteed to last 10 years).
It was placed back on the same BCM uppered, DPMS lowered M4 it was removed from and it's zero check'd - after this check, (which required zero adjustment, and how they managed that I haven't a clue) from the 800 yard range off the back porch at the farm here - I duplicated a benchrested shooting feat this ACOG/AR Rifle combo had done many times in the past. I fired 5 rounds of Black Hills factory boxed MK262 Mod1 (77grn SMK) @ the 700 yard steel target and these 5 rounds went into a sub-5 inch group, just as stated above. (note: this is 100 yards past the 600 yard lowest stadia line in the TA-01) - and the rifle itself had only a Rock River Arms 2 stage NM trigger and a permanently attached Vortex G6 FS to it's 14.5" bbl as non-stock parts, the rest of the upper was all factory BCM and all DPMS lower. (okay it did have the Enhanced BCG from BCM when purchased)
I own the full spectrum of optics from Leupold Tactical Mil-Dots to Nightforce/Vortex/Schmit-Bender hunting scopes to the old M68, M2s to the T1 Aimpoints and even the EOTechs, as well as few cheap TRUGlo red-dots - Leupold Tactical scopes set atop all my LR custom built rifles, but the Trijicon ACOG any variant is in a league of it's own when it comes to combat optics.........., in the humble opinion of this old retired NRA "F" Class comp shooter.
the acog has been my favorite sight since I started playing fps games with gun attachments, i never liked high zoom scopes and the basic red dot for a lot of games don't gel with me, so when i unlocked the acog in cod for snipers it felt amazing to not be overwhelmed by the zoom and still have enough to actually see at a distance.
edit: the okp-7 red dot rules though
Just found your channel and wanted to watch a bunch of these videos to realize this is like your 5th in this format. I think you’ve found your calling, please keep it up!
Would love a video on the desert eagle
I have a replica ACOG scope from a Amazon that I use for airsoft and I love the thing, it’s helped me to get so many extra hits on people from a longer range without having too much zoom like a sniper rifle.
I love these videos so much, they seem heavily inspired by the old xbox ahoy videos on prominent weapons in games, and they’re so good, please never stop these
I had a red dot on my M4 in the Army for the longest time. Once my unit converted the M4s into M4A1s, we suddenly got a bunch of ACOGs. Honestly, I liked the ACOG more than the CompM4 red dot. Despite the M4A1 being a 14.5" barrel carbine, I performed better at the range using the two eyes open method of aiming. Don't get me wrong, the CompM4 CCO is great when you're kicking in doors and doing CQB stuff, but I was a 19kilo tank crewman. Chances of me actually going door to door are pretty slim in the first place anyway. Then again, if I need to shoot at anything with my rifle on the battlefield, either something is wrong or my tank is broken.
When I was the Marine Corps I spent a stint teaching small arms and tactics mostly on the M4/M16 with the ACOG. The Marine Corps officially designates their official optic as an RCO - Rifle Combat Optic - which is what most Marines would know the ACOG as. When we would train our students, every class without fail I would have students who thought they knew better come up to me and tell me that I should not refer to the RCO as an ACOG because that’s what Call of Duty calls it and it makes me seem unprofessional. I would politely refer them to the side of the device, which proudly proclaimed “Advanced Combat Optical Gunsight” in engraved lettering.
Bro this thing was my go-to in bf4. On every dmr and lmg, and on most of my ar and even a few carbines. It’s got the clearest picture and highest magnification. I use it in the division 2 on my dmr and in insurgency sandstorm. In every modern game I play I use the acog all the time. In bf4 especially you put an acog on an lmg, I love the LSAT especially, a bipod, heavy barrel, you have a full auto dmr with a 100+ mag. It’s hilarious to use
After watching the whole video your style kinda reminds me of Ahoy a little. Your voice especially. You use a lot more footage but the layout of this was very similar to his Iconic Arms series. I enjoyed this video good work👍
I think your analysis is pretty much spot on. In ArmA you have engagements often at long distances, so the ACOG excels, though it effectively blinds half of the screen. I prefer to use the ACOGs (or other RCOs like an Elcan Specter) with the red dot on top to switch for close ranges.
I've found that Arma 3 is a game that interprets ACOG sights the best. The game by default usually involved engagements between 75-500 meter distance fights, meaning using iron sights or even holographic sights puts you at a disadvantage over using a magnified sight. The ACOG sights give you perfect magnification for those ranges, and thanks to the lack of health regeneration there won't be the issue other games have where if you don't kill with a small burst of rounds you won't be finishing off your opponent.
On top of that, the ACOG sight in Arma 3 allows for point shooting, effectively giving you a "Braced" stance with your gun, allowing for accurate fire without peering down your scope, thus giving you the accuracy of aiming, with the clarity of no magnification whilst still giving you the downside of no sight to incentivize the use of red dot sights.
10:55 - The dominant eye still sees the target, but being able to still keep the left eye open gives you better situational awareness. And makes it so you don't get tunnel vision and can more easily spot targets popping up in your peripheral.
With over 3K hours in Squad, I love the ACOG
I have been shooting from a rifle with red dot sight. The the best feature is that you do not have to have your eye perfectly aligned with the sight to hit the target. If it is zeroed-in correctly, its just "the bullet goes where the red dot is". I found it absolutely fascinating when I used it for the first time.
well it is in the game "escape from tarkov" but you can only zero it to 200m there while it has a single high zoom level, so there is no point in using it most of the time. I'm also not sure if it works differently from other optics in that game honestly but since durability is not an issue I would say it behaves the same.
edit: I just realized that the reason for the scope being a lot smaller in tarkov is what you have mentioned, lots of tarkov players use the vudu scope because it offers a nice and big scope area with small borders for the housing which also covers most of the screen I would say. Prhaps that is why it is less used in Tarkov, because the ACOG only covers a small portion of the screen and for the most part players prefer larger "scope area" if you catch my drift. But I do appreciate the developers detail in making it overall cover less of the screen to pay homage to its origins
the acog may have a small eyebox, but with enough familiarization and repetition, its a non issue unless youre shooting in odd positions. also hard to show in video, the field of view and glass quality is amazing. i may be biased since this is the optic i learned to shoot on, but if i had to take a rifle to war tomorrow, id want an acog on it
In Squad, having an ACOG is game changing.
I find the section of R6S being one of the few videogames where optics were know to be stupid strong just as intended to be pretty funny, at the time it was well know to be a pretty hardcore game that was not welcoming to new players due to the amount of map knowledge required and how punishing spawn peeking was. The two main culprits of the outrage were Bandit and Jager, both of them defenders with access to an assault rifle that could equip an ACOG and also "speed 3", the highest movement speed for operators.
What made those two particularly frustrating to deal with was them being speed 3 meant they could easily maneuver across the map during the preparation phase, then they would use their higher caliber pistols to shoot a single bullet hole into the window boards and use the tiny hole to spot enemy players right as they spawned and dome them from maximum distance thanks to their magnified optic. As mentioned in the video, removing the ACOG from their attachment list was one of the first measures taken to prevent spawn peeking. The second however was preventing bullet holes from being actual "holes" that could allow vision through cover, now if you shoot a bullet hole the game will only render a black texture forcing players to bash boards open thus making them much more visible to enemy players if they want to peek outside.
I do find myself culprit of ignoring the ACOG in most game however, while the mention of it being clunky for close quarters and outclassed for long range in videogames is true. Another small thing to consider is how the ACOG is popularly depicted using a Chevron reticle while many other options use a cleaner dot reticle for a clear target view or have a full crosshair for better alignment with the environment.
Great video as usual, you're the new Ahoy it seems.
Arma shows these working well, nice vid Broski !
We still use these things to this day. I qualified with the ACOG on my M16A4 in boot camp back in 2018, 6 years later I still qualified with it. Got attached to another unit for a MEU deployment, they gave us M4s and sure enough they had ACOGs ontop as well. When we got to Okinawa and zeroed our ACOGs, I was putting 5 shots in a group the size of a Japanese 500 Yen coin at 25yd without even being properly zeroed yet. My M4 was basically just a laser pointer once I adjusted it and got my zero, I mean it was pretty much like cheating with aimbot.
I'd love to try newer rifles and optics, but if I can't then I know I can trust my life to an M16A4 or M4 rifle with a Trijicon ACOG on top.
I can't use red dots so Prism optics like the ACOG are the only short range optics that I can use.
@@Razor-gx2dq Prism optics are God's gift to us astigmatism havers
You might already be familiar, but Primary Arms makes some pretty great affordable prism sights too, and even a few 1x options as alternatives to red dots for people with astigmatism
@@Sam_Pillay The SLX 1x I have has served me very well
@@Sam_Pillay i like my slx 3x but the eye relief is absolutely abysmal. not sure if all magnified prisms are like that.
Man, I miss the Jäger acog, so much fun had, so many people annoyed beyond believe
5:14 ”using the same material as at-15’s are made out of” aluminum? Guns aren’t made of magic metal
In afghamistan I used an Aimpoint red dot as my first optic on a battle rifle. It worked, but one time after falling off a hesco wall, it lost zero and had to fall back to irons. next deployment I was issued the acog. It was a big change, and I didnt like it on my M4 and thought it was overkill for my needs. After 3 months I was able to swap for an EO TECH. That was the "hot optic" in 2007-08. The picture crarity was not as good as the acog. after the first firefight, I stitched back to the acog and that stayed as my optic of choice until i got out in 2014.
Now my civilian rifles have un magnified red dots, and my 308 has a 4x acog.
This optic was essential in IRQ in 2005. I dunno much about vid games, but this thing is legend. And STILL top 5 best in use even today. (real life)
With regards to the ACOG in Black Ops 6, if you raise your FoV, set it so aiming also tries to respect that FoV, then use the Prismapoint Hybrid specifically, the ACOG with a red dot on top, this will keep a large portion of peripheral vision available, and the sight housing is not as large in BO6 as in prior CoD games, this can also work with the Pinpoint Hybrid, the Holosight red dot looking thing with the flip over magnifying sight, both of these sights will grant you a 4.5x magnification without affecting FoV as much as other magnifying sights and provide a handy non-magnified option for close quarters, I use this on nearly everything and it has done me wonders, especially considering I sniped with a SP 208 with a red dot in the newest MW2 for the exact reason of not wanting to lose peripheral vision, the maps in BO6 are also all small enough that the small magnification is still plenty, even for the sniper rifles. Oh and the ACOG Hybrid also swaps to the Red Dot and back just a touch faster than the flip over to Holo and back, and the flip over obscures the right side when not in use which blocks a good portion of your peripheral.
Cod 4 music at the start is iconic!!
the acog on any early cod game shred over any sniper's default scope fr
Humans: normally have 2 eyes, so you can see through and around the sight. Video Games: let’s make the ACOG take up 1/4 of the screen so nobody wants to use it.
Seriously, just give it 50% opacity. You should be shooting with both eyes open.
MY MOST FAVORITE OPTIC SIGHT!
XD
Thanks A lot!
I appreciate all the research and b-roll you put into this
OST Charlie Don't Surf brings back so many memories
As someone who only plays shooters like Tarkov(spt) and Stalker Anomaly nowadays, that's the baseline optic I will always use.
It's not very good in Stalker Gamma with 3DSS, at least with default 3DSS settings, since 3DSS blurs magnified optics when using NVG. Gamma's going to have 3DSS integrated by default in future versions too. I'd rather have a night vision scope, a Leupold LPVO, and an RMR hotkeyed than use an ACOG.
i swear this video just assumes that only games like cod exist.
Yeah, the ACOG is a really busted optic for Anomaly
The funny part is that the first few batches of ACOGs had issues maintaining zero, they had a tendency of wondering in a couple moa spot, from shot to shot, around your actual aiming point while being tested on sub moa marksman rifles.
Later generations fixed this problem.
ive owned dozens of acogs! They are some of the best optics EVER!
another thing in rainbow six is that a headshot is always an instant kill while you might require A LOT of body hits for the same kill
especially on defense you usually have weaker SMGs while in attack you can get heavy rifles or even medium caliber machineguns, so if you are playing on defense with a 9mm modified glock carbine and a 19 round mag (mozzi used that), and your enemy uses a 30cal soviet machinegun with a 100 round belt you can only wish to hit the head to win the gunfight, you drop the enemy with 5-6 body shots while the enemy drops you in 2
people focus too much on hiding from enemy fire and the head is the only body part you always have to expose to see your enemy
this means that the acog alongside high fire rate is very good at hitting the enemy heads on defense
Look at sky: inspect wepon. Perfection.
I served in the army and was blessed to have ACOGs in our arms room, I had tape over the 95% of the fiber optic on top never had an issue with day light making it too bright, God I loved that sight
Opens the video with Siege. I remember when Siege first came out that you would be team killed if you didn't use it
It's always cool doing the proper aiming method and seeing the reticle floating a few inches away from my muzzle like some kind of video game HUD. Also cool seeing a zoomed-in circle in front of my rifle.
Will u talk about ELCAN Spectre?
I don't know if I've ever seen footage of the G11 actually being fired before. It looks like it has pretty crazy recoil.
I still use this on my M16 on BF3
Based
I use it on my LWRC M6A1-G
If you have a relative in the services, give em an ACOG this Christmas, they will appreciate it every range day.
Acog = My favorite scoup
With or without the Killflash attachment?
You nailed the main reasons why in videogames, if i can, i choose any other magnified sight instead of the ACOG
Love the cod4 soundtrack
And bf3
@@F-5E3_Tiger_II Rainbow Six: Vegas 2 too
2:20 never let a french person hear your pronounciation of gascoigne.
Tf they gonna do, surrender...
Yeah like in Afghanistan @@StaticM223
What a great optic. Im good with iron sights, always shot at least 38/40 on popups, but with an ACOG I feel like a superhero. I was troubleshooting a lane my guys were complaining about targets not falling when hit, so I had another NCO with binos next to me. With the ACOG I knocked down targets before he knew they'd popped up. Fantastic sights.
15:20
Insurgents: Why wouldn't you guys fight fair and use iron sights like a real man?
I actually use to use the ACOG on my scout snipers on COD back in the day because having peripheral vision when sniping out in the open is invaluable. Made it perfect for covering objectives anywhere. If there was a bomb we needed to defend, a flag, or just a commonly used corridor, if I was there with my ACOG scout rifle, nobody was getting through. It was actually my favorite sniper build ever just because of how flexible it was on the battlefield just because of the ACOG. The only weakness I found was often my back was exposed making me an easy flank target if you could ever spot me. But a claymore to fixes that
I use the ACOG a lot in BO6. Probably the best mid-range sight in the game.
Surprisingly not awful in that game
Wow I didn't notice that until now. The fact that games typically just zoom in with the housing still visible instead of rendering the zoomed-in image within the housing.
HOLOGRAPHIC EOTECH NEXT????
The ACOG reigns supreme in games like SQUAD where distances are larger and gun control requires technique
God i could immediatly recognize the cod 4 sound track in the beginning, brings back memories.
Everybody gangsta until Juba paints you with PSO-1 on his SVD on streets of Baghdad
I want to say sorry for playing Jager in Rainbow 6 from 2015 to 2018. Y'all didn't deserve it
Nah not sorry for that
Imagine creating an optic so accurate that Marines who used it were accused of headshot executions 10/10
I just like Chevrons.
Funnily enough- ACOG is a perfect sight for agressive sniper, and in certain games for sniping overall.
Example of Battlefield and Battlebit: acog is a medum ranged optic in those games, thus you don't get the signature scopeglint, and beside that medium scopes make you less tunnelvisioned (and make it easier to shoot someone at closer range when you get rushed).
ACOG on other classes comes only if you have a rather big map, or wanna fuck up snipers without changing to a sniper class
This guy is going to be the next Xbox Ahoy
Ahoy's still around. His content's just more varied now.
I was thinking the same thing. Liked and subscribed in from this first video I've seen.