Used an ACOG back in 05-06 in the US Army. We had a handful in the arms rooms as the standard issue was the M68 CCO made by Aimpoint, The M68 were fragile when they were actually getting used in combat. The rheostat on mine broke in an IED strike and then batteries became almost impossible to get. I acquired a ACOG and used it for the rest of the tour and I loved that thing. It survived several more IEDs, plenty of firefights and even a minor helicopter crash. That being said 20 years later I have LPVOs and red dots with magnifiers on my rifles and don't even have an ACOG. It was amazing two decades ago but the optics world has evolved a lot and this is reflected in games.
@@civilianuseonly The new products from Aimpoint have become quite good, but I will readily admit that my prejudice against them is still there, even though it's quite irrational at this point.
@@civilianuseonly I mean... If you got hit by an IED, 70% of your stuff and even yourself would be a casualty regardless so it killed his optic which, in retrospect, isn't hard to understand why. Unless you tell me that he dropped his gun with the optic on it and it broke just from a 1ft drop then that's a shit sight. Getting it demolished by an IED is normal as hell.
1) Thank you for your service 2) I've always considered the fiber optic on the ACOG to be a weird addition, but after what you said about having a battery shortage make me appreciate that feature more. Trijicon really was thinking ahead of its time.
ACOGs have found themselves somewhat relevant second hand. A lot of airsoft guys get them used and my friend has one on his AR-15 that he got from his father.
Here's a tip from a Marine grunt for using an ACOG. Put a small piece of electrical tape over part of the fiber optic on top of the scope to control the brightness. The more of it that is exposed, the brighter the reticle will be.
It would be a pretty interesting mechanic if a game would implement optic imposed rendering (2 eyed vision) similar to how some games render scope picture in picture
I think delta force games ("delta force xtreme" comes immediately to my mind) used to sorta do that kind of aiming, by basically moving zoomed retice/optic to the side of the screen (sniper optic view for instance), leaving normal crosshair on center of the screen.
It wouldn't be that hard. They just need to make the weapon ~50% translucent, maybe with some ghosting effect from the other eye's perspective if we're going the extra mile
I’ve used ACOGs, LPVOs, and an eotech with magnifier in real life. ACOG felt like having aimbot. The eotech was the most fun to use. Lpvo gives the most range but is heavy and difficult to use quickly, also foggy weather blurs the lens fast. They all have pros and cons. I’d recommend the eotech with magnifier tho.
I think that one of the primary reasons why the ACOG is not very popular in video games is because what it really excells at is allowing assault rifles to effectively engage at medium to long range and in quite a few games, the ACOG with 4x magnification is the most powerful optic for assault rifles. The problem here is that in a video game you can just switch to a DMR/Sniper rifle without any logistical issues and given that these weapons are usually flatly better then assault rifles at medium to long range, you'd almost always take them over an assault rifle. And since picking a DMR/Sniper often pretty much forces you to engage from longer ranges, you are heavily incentiviced to pick even more powerful optics than the ACOG, which DMR/Snipers almost always have access to. So, in conclusion, the ACOG is great at making assault rifles relativly viable at longer ranges, but assault rifles are most often outcompeted at those ranges while the best weapons for said ranges have better optics available.
In insurgency sandstorm, you can absolutely reach reach out to medium ranges with an M4 with an acog and can even reach out to long range with an M16 with an acog. Always dedicate 3 of my points to getting an acog on my M4 along with a smoke nade launcher.
@Ember34 Yes, in Insurgency: Sandstorm (and a few other tactical shooters with emphasis on realism) the ACOG is one of the better optic choices on rifles because of the very effective (and realistic) ability to fire at close range without aiming, de-emphasizing optics for closer ranges, but I meant across shooter games generally. (Although a marksman rifle or Sniper are still preferable if you plan to fully lean into long range shooting, but that may just be me)
With few exceptions, FPS games are more CQB than real life engagements. How many times in Iraq or Afghan did people use a x1 sight system, very few because the vast majority of engagements took place at 300 - 600m which is why we practice single shot and rapid fire at those ranges with x4 systems. Yes there is a place for instinctive shooting but in my experience these rarely involved the use of any sighting system as speed of engagements and peripheral vision trumped accuracy of placed shots. There are some maps in RoN i use an ACOG style of sight but its only ARMA that has modeled actual warfare accurately.
Played with one IRL just recently, they’re really fun. One thing I don’t like about the way they’re depicted in video-games is how obnoxiously large they are on screen when you ADS. I don’t feel like it’s that bad when I used it IRL.
That effect is something very hard to do right in video games due to how in real life due to the eyes focusing on the target it blurs out the optic body due to your other eye not being obstructed. Very few games implement that feature, and even less do it properly.
yeah, if you aim with both eyes open you don't really see the optic housing. Games need to blur out the outside of the scope or make it transparent when looking through it to get it more realistic looking
@@123asap6 It's not like it even can be implemented "properly" given the inherent limitations of graphics rendering. Even if you can simulate two eyes in VR, you're still looking at two screens with 2D images rendered onto them. Without true 3D, you can't render looking through an optic realistically and have to use approximations.
The ACOG in 4x zoom, is ideal for 200-400 meters, which is about where 5.56mm begins to peter out if you reach much farther out anyway. The ACOG is also fantastic as it needs no battery to be illuminated, as it can run off ambient light. Reticule too bright? Just slap a bit of tape over part of the accumulator.
My only gripe with the Acog is that Trijicon keeps the monopoly on 4x magnification prismatic optics, like I 90% sure they sue everyone that tries to put their foot in the market. Sig Bravo 4, discontinued. Leupold Hamr 4, discontinued. Primary Arms 4x Prisms, discontinued.
ITs actually just they had a monopoly for most of the time prisms were popular. (early 2000's) Prisms are really only very popular in military infantry, civilians use LPVO's or other magnification solutions and special forces follow suit with their own solutions. But that isn't the market for popularity The HAMR had its own issues with its small aperture and the others generally all fall into this reasoning: Other optical solutions are cheaper or more reliable. as in the ACOG. Also Leupold is just on crack with their prism sights lol. Even their red dots change every couple of years as they throw ideas at the wall. Not to say the acog is perfect, it has brightness issues mainly. But if you want a compact light and durable scope in a life and death situation. The acog just works. Feel free to min max your LPVO nv compatible setup though
8:40 Partially also responsible for this was the fact that a lot of combatants were only peeking out their heads and very limited portions of their upper bodies, making the head preferable to if not being the only target they had.
My best friend's TA110 was the reason why I went out and found an Elcan SpecterDR 1-4x Not an ACOG exactly, but it's my favorite prism sight of all time
PLEASE READ IF YOU WANT TO BUY AN ACOG: Don’t be deterred by the price. Don’t buy cheaper. Don’t buy anything that looks like an acog that’s not made by trijicon. Make sure you research the optic as there are so many options for so many applications. Understand that most are built for the 5.56 round and are based on barrel length. It is one of the best options. The TA02 is probably the best option to date. If you have the money make sure you look into its competitors like the specter DR Elcan. Also 4x magnification is so versatile. It’s valuable and completely useable from 0 to 400 yards. The recitals trijicon offers are so simple to understand. Paired with a piggyback red dot it is one of the most effective tool. Just make sure it’s right for your specific application.
The vast majority of games do not have engagements in ranges that make ACOG and other medium-long sights the most reasonable option, especially with automatic weapons. Shooter aiming controls make it difficult to fine adjust the aim in the way that ACOG sights would necessitate in closer ranges, and the average monitor/TV makes spotting targets in realistic ranges much more difficult. Most games also set players on automatic weapons as the default, and the recoil produced by their shot when combined with the intended range for these long range sights require much more finesse and tactical planning by the player. Slower, tactical games like CS and R6S usually still have these sights seeing prominent use due to the slower pace, tighter aiming and area clearing mechanics, and milsims will obviously feature them more often due to the much, much longer ranges that engagements take place in. It's a question of how the design intended for real life use doesn't translate well to the conventions of the FPS genre set since the days of DOOM and Unreal Tournament. Why would you reasonably use weapons and sights intended for ranges of hundreds of meters with slow moving targets, when the average COD map is about that range size in *length* with MUCH faster enemies?
One of the other benefits of the acog is the integrated rangefinding capabilities of the sight and points of aim for 100m 200m 300m 400m amd 500m respective to the width of the target in relation to the chevron and declenation lines. Most games weapons are hit scan or completely ignore this aspect of the optic, the only one I've played that gets it right is squad.
I had a red dot on my M4 in the Army for the longest time. Once my unit converted the M4s into M4A1s, we suddenly got a bunch of ACOGs. Honestly, I liked the ACOG more than the CompM4 red dot. Despite the M4A1 being a 14.5" barrel carbine, I performed better at the range using the two eyes open method of aiming. Don't get me wrong, the CompM4 CCO is great when you're kicking in doors and doing CQB stuff, but I was a 19kilo tank crewman. Chances of me actually going door to door are pretty slim in the first place anyway. Then again, if I need to shoot at anything with my rifle on the battlefield, either something is wrong or my tank is broken.
the acog may have a small eyebox, but with enough familiarization and repetition, its a non issue unless youre shooting in odd positions. also hard to show in video, the field of view and glass quality is amazing. i may be biased since this is the optic i learned to shoot on, but if i had to take a rifle to war tomorrow, id want an acog on it
ACOG really works nice in VR, especially one simulated it well (eg.H3VR), most other optical if you miss the eye position, it's pitch black, but ACOG still gives you the red dot so your eyes can still superposition it on target. Still, if you don't have physical stock, it's more likely you miss the eye position than IRL.
10:08 in most games, it makes your gun “heavier” or less reactive, and most games like Call of Duty games, are fought closer in on smaller maps. I bet that the most played map in black ops 6 is the 15th remake of nuketown.
Would love to see a video like this on the Elcan Spectre in games too. What's interesting is that games rarely implement the biggest appeal of it, which is that is can quickly be switched between 1x and 4x, but most games that feature it strangely just use it as a fixed magnified optic like the ACOG
I would recommend watching Hop's review on the Elcan Spectre. It's titled "The Optic Nobody Likes Enough to Keep." And he... lays out the myriad of issues and problems with it. And it explains a lot. I kept seeing Spectres constantly being resold on the secondary market and the prices were looking pretty good. I almost bought one myself until I started looking at reviews and saw his video. Instant nope.
I still remember in COD4:MW 2007 until COD MW3 2011,the ACOG have unnecessary Nerfs such as: -increased recoil. -Decreased recoil Centerspeed. -cannot stabilize your aim when you use ACOG on Snipers. Due to these nerfs,most COD4-MW3 Multiplayer META Attachments on their full auto guns are just suppressors because it made shooting much easier because there is no muzzle flash. And also,i still remember Rxqe cannot Aim Down Sight with ACOG because he's holding left shift key/steady aim button at 2:02 in this video 👇. ua-cam.com/video/deFNdVsXHvg/v-deo.htmlsi=0RwsXCvyMn2jsI0b&t=2m02s
I think a big reason as to why the ACOG was so dominant in Siege was because it was in a sweet spot of having a 3x magnification, later reduced to a 2.5x Magnification, which although it can be challenging, is still usable in close ranges. If the Siege ACOG was perhaps a 4x or 4.5x Magnification, it would be easier to spawn peek yes, but substantially harder to use in close quarters encounters. I am not saying they should change it, but it is interesting to think about
the acog has been my favorite sight since I started playing fps games with gun attachments, i never liked high zoom scopes and the basic red dot for a lot of games don't gel with me, so when i unlocked the acog in cod for snipers it felt amazing to not be overwhelmed by the zoom and still have enough to actually see at a distance. edit: the okp-7 red dot rules though
well it is in the game "escape from tarkov" but you can only zero it to 200m there while it has a single high zoom level, so there is no point in using it most of the time. I'm also not sure if it works differently from other optics in that game honestly but since durability is not an issue I would say it behaves the same. edit: I just realized that the reason for the scope being a lot smaller in tarkov is what you have mentioned, lots of tarkov players use the vudu scope because it offers a nice and big scope area with small borders for the housing which also covers most of the screen I would say. Prhaps that is why it is less used in Tarkov, because the ACOG only covers a small portion of the screen and for the most part players prefer larger "scope area" if you catch my drift. But I do appreciate the developers detail in making it overall cover less of the screen to pay homage to its origins
Why? The answer is simple: the optic is constantly misrepresented and thrust into game designs that do not allow for such an optic to shine. At all. In short, the devs didn't care, they just put it in their game because they wanted to entice players with the option. Even though their questionably designed game has no room for it. Again, the devs don't care.
It is important to note that those Marines under investigation were due to headshots made during the battle for Fallujah, which specifically had lots of close quarters combat.
You might already be familiar, but Primary Arms makes some pretty great affordable prism sights too, and even a few 1x options as alternatives to red dots for people with astigmatism
Awesome video as usual. Oh and do yourself a favor and go into Sandstorms settings and enable PIP scopes. It's under "Settings" -> "Video" -> scroll down and in the "Advanced" part you can find "Scope Setting" select "Picture-in-picture". It will take some FPS but i think it's more than worth it.
Just found your channel and wanted to watch a bunch of these videos to realize this is like your 5th in this format. I think you’ve found your calling, please keep it up! Would love a video on the desert eagle
I love ACOGs and gun-youtube slop! TA01 has a special place in my heart, and I opt to use the ACOG/RMR in as many games as I can simply because of how fly they are.
It's not very good in Stalker Gamma with 3DSS, at least with default 3DSS settings, since 3DSS blurs magnified optics when using NVG. Gamma's going to have 3DSS integrated by default in future versions too. I'd rather have a night vision scope, a Leupold LPVO, and an RMR hotkeyed than use an ACOG.
the only problem I've had with the ACOG is eye relief (or lack thereof) that's why my primary home defense rifle has an Aimpoint. infinite eye relief, better situational awareness.
Anyone on here that either has an ACOG or is thinking about getting one, i highly recommend the KRAM spacer mount from Weapon Outfitters, it’s only $40 and makes a world of difference since it moves the ACOG closer to your eye
This video misses a major point on «red dot» type sights and optics with any amount of magnification while shooting with both eyes open. The red dot will give you the “super imposed” dot on your target, making it highly suited for close and quick engagement. A magnified, even as low as x1.25, will always create some disruption in your sight because of the differential zoom your eyes see. You still get a variation of the “imposed” sight, but not nearly as clear and useable as the red dot. This is why a LPVO that has a “true” 1x is so valuable.
Hey about the sponsor, I've used their optics for some years now, mainly the 552 replica, after 3 years it works as good as new. Although with their scopes, keep them out of damp conditions for extended time as these are Airsoft scopes and they'll blur
I love the Advanced Combat Rifle trials! "We're gonna run trials to make our soldiers more accurate. no budget, go crazy. SOME TIME LATER "Hey turns out all these guns are cool and all but making far away things look closer makes it easier to hit them. SO thanks for the proposed rifles but we're just gonna add zoom and call it a day."
Currently in use, on the top of my M4A1. Pretty fine thing with good quality of image, so can be used even in twilight in purpose to spot and shot some Mavik, while ironsights already being to blurry and red dot with 1x magnification cannot be used to effectively engage small drone above you.
Wait a second... I heard, from an orange feller, that General Mattis was so great. I mean, lets not take into account what he accomplished, or what those who served under him have said. Surely, Dear Leader's next choice, will be a real prize winner. You know what they say about playing stupid games? I can guess what he will win.
Acog Is a combat tested Optical site Cable of mid to long Combat if you had good aim. Could be place on any gun other than pistols. And then You got yourself a reliable optic. They can handle whatever situation we need.
I fucking love the trijicon RCO, very based, very durable, totally didn’t have one that was floating and didn’t click when Turing the windage and elevation nobs
Only Tarkov and G.B have done ACOG right, Ground Branch goes as far as being able to adjust the brightness of it's illuminated reticle with a hotkey. I used to like the Spectre but have grown to like a simpler fixed 4x32 ACOG with a piggyback SRO/RMR. G.B's one of the few games where the 4x And LPVO's can properly be appreciated. Even in RON I find a 4x Setup difficult to use due to how CQB oriented the maps are.
Actually I quite like the ACOG in VR games like H3 or Pavlov. It's insanely quick, especially with a piggyback microdot. Also I've found that variable zoom optics in VR, there isn't really a great solution to make those not fussy as hell. It's sort of the goldilocks optic in that regard.
I have years or time behind the TA31RCO ACOG. I have absolutely nothing but good things to say about it. It's absolutely bombproof, fast and easy to use. I had one on an A4 and later on a SAMR and used both to very good effect. Hate how video games never seem to get it just right.
I have 2 ACOG one rifle one carbine as the drop grid are for the different ballistics for 20" and 14.5 inch barrels. I have carbine one on a 16" barrel the rifle on a M16A4 semi clone.
Unless the title is clickbait I got this to say: I couldn't get away from the ACOG in games in the 2000's. So if that changed at all, it might be fatigue from seeing the thing everywhere why it's not seen anymore. Edit: bro doesn't know the word "overlooked"
It would be cool if the game developer took into account the reliability & durability of such optics, imagine in BO6, if you swan dive enough, you might break your optics.
I think the main reason you don't see people use ACOGs, are their analogs, in games is because the developers make scopes incredibly intrusive in your field of view; and map design that usually leans towards small engagement ranges where they wouldn't be as useful as a red dot (looking at you, CoD).
PS: Didn't learn to shoot until I enlisted in the Marines back in 2013. We had M16A4s with ACOGs (we had foregrips but we had those taken during bootcamp lol, got them back after). Kind of a shame not to see it used more often, but I really wish devs would at least blur out the rear sight or optic housing to make iron sights and ACOGs more worthwhile.
I got to use one for free in the USMC, feel sorry for the suckers who drop new rifle money on one of these dinosaurs. LPVOs are so much better in my experience. The ones we mounted on the 240Bs with the RMR on top were pretty cool, though.
Used an ACOG back in 05-06 in the US Army. We had a handful in the arms rooms as the standard issue was the M68 CCO made by Aimpoint, The M68 were fragile when they were actually getting used in combat. The rheostat on mine broke in an IED strike and then batteries became almost impossible to get. I acquired a ACOG and used it for the rest of the tour and I loved that thing. It survived several more IEDs, plenty of firefights and even a minor helicopter crash. That being said 20 years later I have LPVOs and red dots with magnifiers on my rifles and don't even have an ACOG. It was amazing two decades ago but the optics world has evolved a lot and this is reflected in games.
@@osiris5432 Interesting that even Aimpoints were failing
@@civilianuseonly The new products from Aimpoint have become quite good, but I will readily admit that my prejudice against them is still there, even though it's quite irrational at this point.
@@civilianuseonly I mean... If you got hit by an IED, 70% of your stuff and even yourself would be a casualty regardless so it killed his optic which, in retrospect, isn't hard to understand why.
Unless you tell me that he dropped his gun with the optic on it and it broke just from a 1ft drop then that's a shit sight. Getting it demolished by an IED is normal as hell.
1) Thank you for your service
2) I've always considered the fiber optic on the ACOG to be a weird addition, but after what you said about having a battery shortage make me appreciate that feature more. Trijicon really was thinking ahead of its time.
ACOGs have found themselves somewhat relevant second hand. A lot of airsoft guys get them used and my friend has one on his AR-15 that he got from his father.
Here's a tip from a Marine grunt for using an ACOG. Put a small piece of electrical tape over part of the fiber optic on top of the scope to control the brightness. The more of it that is exposed, the brighter the reticle will be.
Somebody is going to come in here like “OOOOOOOH that’s why there’s tape on there”
@@Shimotivater Have seen this being done, and works very well
It blows my mind how many people don’t know that
@@boom-ln5ew It is a small piece of info you would only really know if you're a gun nerd, or someone who was issued one
Rah rah
Ah yes, the "Assault Rifle Scope™"
"RIFLE COMBAT OPTIC"
RIFLE COMBAT OPTIC*
8:22 Making an optic so good people are being accused of cheating (war crimes) IRL is probably the biggest flex anyone in this industry can make.
It would be a pretty interesting mechanic if a game would implement optic imposed rendering (2 eyed vision) similar to how some games render scope picture in picture
I think delta force games ("delta force xtreme" comes immediately to my mind) used to sorta do that kind of aiming, by basically moving zoomed retice/optic to the side of the screen (sniper optic view for instance), leaving normal crosshair on center of the screen.
It wouldn't be that hard. They just need to make the weapon ~50% translucent, maybe with some ghosting effect from the other eye's perspective if we're going the extra mile
in VR these work very well, you have to aim yourself with the optic or iron sight, that makes people really careful about when to aim and how to aim.
@@Bytional h3vr comes to mind, best virtual gun/gear sim I can think of
@@Dia.dromes its a great game but there lots of room for improvement, see anton's inability to finish things before moving onto other things
I’ve used ACOGs, LPVOs, and an eotech with magnifier in real life. ACOG felt like having aimbot. The eotech was the most fun to use. Lpvo gives the most range but is heavy and difficult to use quickly, also foggy weather blurs the lens fast. They all have pros and cons. I’d recommend the eotech with magnifier tho.
Tell that to Trijicon who completely discontinued ACOG's.
Love the eotech sights but can't say the same about the g33. But would like to try other magnifiers
lmao eotech is trash vs ACOG
I think that one of the primary reasons why the ACOG is not very popular in video games is because what it really excells at is allowing assault rifles to effectively engage at medium to long range and in quite a few games, the ACOG with 4x magnification is the most powerful optic for assault rifles.
The problem here is that in a video game you can just switch to a DMR/Sniper rifle without any logistical issues and given that these weapons are usually flatly better then assault rifles at medium to long range, you'd almost always take them over an assault rifle. And since picking a DMR/Sniper often pretty much forces you to engage from longer ranges, you are heavily incentiviced to pick even more powerful optics than the ACOG, which DMR/Snipers almost always have access to.
So, in conclusion, the ACOG is great at making assault rifles relativly viable at longer ranges, but assault rifles are most often outcompeted at those ranges while the best weapons for said ranges have better optics available.
In insurgency sandstorm, you can absolutely reach reach out to medium ranges with an M4 with an acog and can even reach out to long range with an M16 with an acog. Always dedicate 3 of my points to getting an acog on my M4 along with a smoke nade launcher.
@Ember34 Yes, in Insurgency: Sandstorm (and a few other tactical shooters with emphasis on realism) the ACOG is one of the better optic choices on rifles because of the very effective (and realistic) ability to fire at close range without aiming, de-emphasizing optics for closer ranges, but I meant across shooter games generally.
(Although a marksman rifle or Sniper are still preferable if you plan to fully lean into long range shooting, but that may just be me)
With few exceptions, FPS games are more CQB than real life engagements. How many times in Iraq or Afghan did people use a x1 sight system, very few because the vast majority of engagements took place at 300 - 600m which is why we practice single shot and rapid fire at those ranges with x4 systems. Yes there is a place for instinctive shooting but in my experience these rarely involved the use of any sighting system as speed of engagements and peripheral vision trumped accuracy of placed shots.
There are some maps in RoN i use an ACOG style of sight but its only ARMA that has modeled actual warfare accurately.
Shudders in old Jaeger.
This is probably a bigger reason tbh
Played with one IRL just recently, they’re really fun. One thing I don’t like about the way they’re depicted in video-games is how obnoxiously large they are on screen when you ADS. I don’t feel like it’s that bad when I used it IRL.
That effect is something very hard to do right in video games due to how in real life due to the eyes focusing on the target it blurs out the optic body due to your other eye not being obstructed. Very few games implement that feature, and even less do it properly.
yeah, if you aim with both eyes open you don't really see the optic housing. Games need to blur out the outside of the scope or make it transparent when looking through it to get it more realistic looking
One of the worst parts about ACOGs in games
@@123asap6 It's not like it even can be implemented "properly" given the inherent limitations of graphics rendering. Even if you can simulate two eyes in VR, you're still looking at two screens with 2D images rendered onto them. Without true 3D, you can't render looking through an optic realistically and have to use approximations.
Modern games generally suck at blurring the edges of sights where your eye wouldn't focus on IRL
The ACOG in 4x zoom, is ideal for 200-400 meters, which is about where 5.56mm begins to peter out if you reach much farther out anyway.
The ACOG is also fantastic as it needs no battery to be illuminated, as it can run off ambient light. Reticule too bright? Just slap a bit of tape over part of the accumulator.
I really wonder why they limited the zeroing in tarkov to 200 for this one with such a zoom leve, but it's probably due to other balancing reasons.
My only gripe with the Acog is that Trijicon keeps the monopoly on 4x magnification prismatic optics, like I 90% sure they sue everyone that tries to put their foot in the market.
Sig Bravo 4, discontinued.
Leupold Hamr 4, discontinued.
Primary Arms 4x Prisms, discontinued.
ITs actually just they had a monopoly for most of the time prisms were popular. (early 2000's)
Prisms are really only very popular in military infantry, civilians use LPVO's or other magnification solutions and special forces follow suit with their own solutions. But that isn't the market for popularity
The HAMR had its own issues with its small aperture and the others generally all fall into this reasoning:
Other optical solutions are cheaper or more reliable.
as in the ACOG.
Also Leupold is just on crack with their prism sights lol. Even their red dots change every couple of years as they throw ideas at the wall.
Not to say the acog is perfect, it has brightness issues mainly. But if you want a compact light and durable scope in a life and death situation. The acog just works. Feel free to min max your LPVO nv compatible setup though
Youre wrong its because the ACOG is just that good lmao
8:40
Partially also responsible for this was the fact that a lot of combatants were only peeking out their heads and very limited portions of their upper bodies, making the head preferable to if not being the only target they had.
My best friend's TA110 was the reason why I went out and found an Elcan SpecterDR 1-4x
Not an ACOG exactly, but it's my favorite prism sight of all time
PLEASE READ IF YOU WANT TO BUY AN ACOG:
Don’t be deterred by the price. Don’t buy cheaper. Don’t buy anything that looks like an acog that’s not made by trijicon. Make sure you research the optic as there are so many options for so many applications. Understand that most are built for the 5.56 round and are based on barrel length. It is one of the best options. The TA02 is probably the best option to date. If you have the money make sure you look into its competitors like the specter DR Elcan. Also 4x magnification is so versatile. It’s valuable and completely useable from 0 to 400 yards. The recitals trijicon offers are so simple to understand. Paired with a piggyback red dot it is one of the most effective tool. Just make sure it’s right for your specific application.
@@adamanderson3334 The 1.5x is my dream optic
The vast majority of games do not have engagements in ranges that make ACOG and other medium-long sights the most reasonable option, especially with automatic weapons. Shooter aiming controls make it difficult to fine adjust the aim in the way that ACOG sights would necessitate in closer ranges, and the average monitor/TV makes spotting targets in realistic ranges much more difficult. Most games also set players on automatic weapons as the default, and the recoil produced by their shot when combined with the intended range for these long range sights require much more finesse and tactical planning by the player.
Slower, tactical games like CS and R6S usually still have these sights seeing prominent use due to the slower pace, tighter aiming and area clearing mechanics, and milsims will obviously feature them more often due to the much, much longer ranges that engagements take place in.
It's a question of how the design intended for real life use doesn't translate well to the conventions of the FPS genre set since the days of DOOM and Unreal Tournament. Why would you reasonably use weapons and sights intended for ranges of hundreds of meters with slow moving targets, when the average COD map is about that range size in *length* with MUCH faster enemies?
One of the other benefits of the acog is the integrated rangefinding capabilities of the sight and points of aim for 100m 200m 300m 400m amd 500m respective to the width of the target in relation to the chevron and declenation lines. Most games weapons are hit scan or completely ignore this aspect of the optic, the only one I've played that gets it right is squad.
I had a red dot on my M4 in the Army for the longest time. Once my unit converted the M4s into M4A1s, we suddenly got a bunch of ACOGs. Honestly, I liked the ACOG more than the CompM4 red dot. Despite the M4A1 being a 14.5" barrel carbine, I performed better at the range using the two eyes open method of aiming. Don't get me wrong, the CompM4 CCO is great when you're kicking in doors and doing CQB stuff, but I was a 19kilo tank crewman. Chances of me actually going door to door are pretty slim in the first place anyway. Then again, if I need to shoot at anything with my rifle on the battlefield, either something is wrong or my tank is broken.
the acog may have a small eyebox, but with enough familiarization and repetition, its a non issue unless youre shooting in odd positions. also hard to show in video, the field of view and glass quality is amazing. i may be biased since this is the optic i learned to shoot on, but if i had to take a rifle to war tomorrow, id want an acog on it
Ah yes, the P90 with a REVERSED ACOG from SCP: Containment breach
ACOG really works nice in VR, especially one simulated it well (eg.H3VR), most other optical if you miss the eye position, it's pitch black, but ACOG still gives you the red dot so your eyes can still superposition it on target.
Still, if you don't have physical stock, it's more likely you miss the eye position than IRL.
10:08 in most games, it makes your gun “heavier” or less reactive, and most games like Call of Duty games, are fought closer in on smaller maps. I bet that the most played map in black ops 6 is the 15th remake of nuketown.
> I bet that the most played map in black ops 6 is the 15th remake of nuketown
CORRECT
Would love to see a video like this on the Elcan Spectre in games too. What's interesting is that games rarely implement the biggest appeal of it, which is that is can quickly be switched between 1x and 4x, but most games that feature it strangely just use it as a fixed magnified optic like the ACOG
I would recommend watching Hop's review on the Elcan Spectre. It's titled "The Optic Nobody Likes Enough to Keep." And he... lays out the myriad of issues and problems with it. And it explains a lot. I kept seeing Spectres constantly being resold on the secondary market and the prices were looking pretty good. I almost bought one myself until I started looking at reviews and saw his video. Instant nope.
@matchesburn I have actually. That's where I first learned about it
Squad has that variable optic mechanic for the Australian Defense Force and the Turkish Land Force
I still remember in COD4:MW 2007 until COD MW3 2011,the ACOG have unnecessary Nerfs such as:
-increased recoil.
-Decreased recoil Centerspeed.
-cannot stabilize your aim when you use ACOG on Snipers.
Due to these nerfs,most COD4-MW3 Multiplayer META Attachments on their full auto guns are just suppressors because it made shooting much easier because there is no muzzle flash.
And also,i still remember Rxqe cannot Aim Down Sight with ACOG because he's holding left shift key/steady aim button at 2:02 in this video 👇.
ua-cam.com/video/deFNdVsXHvg/v-deo.htmlsi=0RwsXCvyMn2jsI0b&t=2m02s
300 million dollars to find out that a gun is more accurate with a scope on it and yet i still cant get an ACOG for less than 1000$!
Pain
They're available used for less than $1000... in the USA
I got a nearly brand new one for $750
Both of you speak lies on the interwebs. Lying is bad, m'kay
@@Castigar48 I’m not lying, you just have to dig deeper than gunbroker
ah es the duplex round, what The Fat Electrician called "every shot is worth twice the XP"
I think a big reason as to why the ACOG was so dominant in Siege was because it was in a sweet spot of having a 3x magnification, later reduced to a 2.5x Magnification, which although it can be challenging, is still usable in close ranges. If the Siege ACOG was perhaps a 4x or 4.5x Magnification, it would be easier to spawn peek yes, but substantially harder to use in close quarters encounters. I am not saying they should change it, but it is interesting to think about
imagine making a sight so reliable and accurate that it just becomes synonymous in gaming with any sight with a zoom anywhere from 2x-4x
the acog has been my favorite sight since I started playing fps games with gun attachments, i never liked high zoom scopes and the basic red dot for a lot of games don't gel with me, so when i unlocked the acog in cod for snipers it felt amazing to not be overwhelmed by the zoom and still have enough to actually see at a distance.
edit: the okp-7 red dot rules though
ive owned dozens of acogs! They are some of the best optics EVER!
Acog = My favorite scoup
Acog is a scope I find in literally every game I play.
These videos really remind me of the Ahoy weapon series, which are by far some of my favourite videos on yt. Keep it up man!
I am one of the few people who do use the acog in cod and Battlefield
well it is in the game "escape from tarkov" but you can only zero it to 200m there while it has a single high zoom level, so there is no point in using it most of the time. I'm also not sure if it works differently from other optics in that game honestly but since durability is not an issue I would say it behaves the same.
edit: I just realized that the reason for the scope being a lot smaller in tarkov is what you have mentioned, lots of tarkov players use the vudu scope because it offers a nice and big scope area with small borders for the housing which also covers most of the screen I would say. Prhaps that is why it is less used in Tarkov, because the ACOG only covers a small portion of the screen and for the most part players prefer larger "scope area" if you catch my drift. But I do appreciate the developers detail in making it overall cover less of the screen to pay homage to its origins
Why? The answer is simple: the optic is constantly misrepresented and thrust into game designs that do not allow for such an optic to shine. At all. In short, the devs didn't care, they just put it in their game because they wanted to entice players with the option. Even though their questionably designed game has no room for it. Again, the devs don't care.
HOLOGRAPHIC EOTECH NEXT????
It is important to note that those Marines under investigation were due to headshots made during the battle for Fallujah, which specifically had lots of close quarters combat.
Look at sky: inspect wepon. Perfection.
Still the single best optic ever made for the common infantryman.
ash with acog during r6 when dropshot was still a thing. ahhh the good old days
I can't use red dots so Prism optics like the ACOG are the only short range optics that I can use.
@@Razor-gx2dq Prism optics are God's gift to us astigmatism havers
You might already be familiar, but Primary Arms makes some pretty great affordable prism sights too, and even a few 1x options as alternatives to red dots for people with astigmatism
@@Sam_Pillay The SLX 1x I have has served me very well
@@Sam_Pillay i like my slx 3x but the eye relief is absolutely abysmal. not sure if all magnified prisms are like that.
Now we just need a video on red dots and holographic sights
Awesome video as usual.
Oh and do yourself a favor and go into Sandstorms settings and enable PIP scopes. It's under "Settings" -> "Video" -> scroll down and in the "Advanced" part you can find "Scope Setting" select "Picture-in-picture". It will take some FPS but i think it's more than worth it.
Just found your channel and wanted to watch a bunch of these videos to realize this is like your 5th in this format. I think you’ve found your calling, please keep it up!
Would love a video on the desert eagle
I love ACOGs and gun-youtube slop! TA01 has a special place in my heart, and I opt to use the ACOG/RMR in as many games as I can simply because of how fly they are.
I use the ACOG a lot in BO6. Probably the best mid-range sight in the game.
Surprisingly not awful in that game
The ACOG ran so the Elcan Specter could walk
Love the cod4 soundtrack
And bf3
@@F-5E3_Tiger_II Rainbow Six: Vegas 2 too
As someone who only plays shooters like Tarkov(spt) and Stalker Anomaly nowadays, that's the baseline optic I will always use.
It's not very good in Stalker Gamma with 3DSS, at least with default 3DSS settings, since 3DSS blurs magnified optics when using NVG. Gamma's going to have 3DSS integrated by default in future versions too. I'd rather have a night vision scope, a Leupold LPVO, and an RMR hotkeyed than use an ACOG.
Opens the video with Siege. I remember when Siege first came out that you would be team killed if you didn't use it
the only problem I've had with the ACOG is eye relief (or lack thereof) that's why my primary home defense rifle has an Aimpoint. infinite eye relief, better situational awareness.
You trade eye relief for better field of view on the 4x models. It's a very good trade off, these aren't exactly CQC optics.
@EvilWiffles depends on what you're willing to trade.
Anyone on here that either has an ACOG or is thinking about getting one, i highly recommend the KRAM spacer mount from Weapon Outfitters, it’s only $40 and makes a world of difference since it moves the ACOG closer to your eye
This video misses a major point on «red dot» type sights and optics with any amount of magnification while shooting with both eyes open.
The red dot will give you the “super imposed” dot on your target, making it highly suited for close and quick engagement. A magnified, even as low as x1.25, will always create some disruption in your sight because of the differential zoom your eyes see. You still get a variation of the “imposed” sight, but not nearly as clear and useable as the red dot. This is why a LPVO that has a “true” 1x is so valuable.
I got a TA31 for my colt m16A4 clone this year, it took literately just a minute to zero it, thing is amazing
I’ve been using a knockoff ACOG for airsoft or years and it’s been a great force multiplier with my diminishing eyesight.
Hey about the sponsor, I've used their optics for some years now, mainly the 552 replica, after 3 years it works as good as new. Although with their scopes, keep them out of damp conditions for extended time as these are Airsoft scopes and they'll blur
Like literally. Even TFA Base on fkn GMOD doesn't have it.
I love the Advanced Combat Rifle trials!
"We're gonna run trials to make our soldiers more accurate. no budget, go crazy.
SOME TIME LATER
"Hey turns out all these guns are cool and all but making far away things look closer makes it easier to hit them. SO thanks for the proposed rifles but we're just gonna add zoom and call it a day."
Truly a US military moment
The stereotypical videogame optic is kinda shit and you can smack it off zero with a water bottle-if you don’t break it completely.
I still use this on my M16 on BF3
Based
I use it on my LWRC M6A1-G
In Squad, having an ACOG is game changing.
Loved the little intro song Charlie Don’t Surf
15:20
Insurgents: Why wouldn't you guys fight fair and use iron sights like a real man?
Love that cod4 music for the beginning
Cod 4 music at the start is iconic!!
Good choice using Hell's Gate soundtrack from vegas when talking about Rainbow six
Will u talk about ELCAN Spectre?
Currently in use, on the top of my M4A1.
Pretty fine thing with good quality of image, so can be used even in twilight in purpose to spot and shot some Mavik, while ironsights already being to blurry and red dot with 1x magnification cannot be used to effectively engage small drone above you.
Wait a second... I heard, from an orange feller, that General Mattis was so great. I mean, lets not take into account what he accomplished, or what those who served under him have said. Surely, Dear Leader's next choice, will be a real prize winner. You know what they say about playing stupid games? I can guess what he will win.
Acog Is a combat tested Optical site Cable of mid to long Combat if you had good aim. Could be place on any gun other than pistols. And then You got yourself a reliable optic. They can handle whatever situation we need.
Let's be honest. They're outdated. That's why Trijicon discontinued them.
I fucking love the trijicon RCO, very based, very durable, totally didn’t have one that was floating and didn’t click when Turing the windage and elevation nobs
In Squad this thing is my beloved
Only Tarkov and G.B have done ACOG right, Ground Branch goes as far as being able to adjust the brightness of it's illuminated reticle with a hotkey. I used to like the Spectre but have grown to like a simpler fixed 4x32 ACOG with a piggyback SRO/RMR. G.B's one of the few games where the 4x And LPVO's can properly be appreciated. Even in RON I find a 4x Setup difficult to use due to how CQB oriented the maps are.
Shame that there’s no 6DF clips here- I like how they made it look
can Victoptics be mounted on an actual firearm and still hold a zero?
Probably not, hence why its marketed as an airsoft optic ya cheap ass
I use the ACOG in games to help level the playing field. I have poor eyesight and it helps a lot
Call of duty 4 music, you made me felt nostalgia.
TA-31 w/red Chevron is the GOAT
Actually I quite like the ACOG in VR games like H3 or Pavlov. It's insanely quick, especially with a piggyback microdot. Also I've found that variable zoom optics in VR, there isn't really a great solution to make those not fussy as hell. It's sort of the goldilocks optic in that regard.
Good analysis - i've wondered this myself
ngl I think if you uploaded a few clips that are taken out of your videos on TikTok/UA-cam Shorts it might do numbers. (btw love your vids)
Ill always take a slightly higher zoom optic if i can because my eyesight sucks and it's harder to track an enemy when shooting
As I get older, I appreciate magnified optics for the same reason
This scope is so iconic that I don't even know there are more variety ☠️
I have years or time behind the TA31RCO ACOG. I have absolutely nothing but good things to say about it. It's absolutely bombproof, fast and easy to use. I had one on an A4 and later on a SAMR and used both to very good effect. Hate how video games never seem to get it just right.
Getting it right would invite litigation.
Wow interesting, noice sponsors. Please make vid about Antimatter Inc's Scopeswitch?
ACOG OP any military who runs it are now cursed with running it with 20-round mags on their main service rifle.
I have a love hate relationship with the acog in the gaming world… I’m super picky with what reticle I want 😅
I want to say sorry for playing Jager in Rainbow 6 from 2015 to 2018. Y'all didn't deserve it
I appreciate all the research and b-roll you put into this
Acog is the goat. Bf4 with the m4 and an acog is all i need to be happy
I have 2 ACOG one rifle one carbine as the drop grid are for the different ballistics for 20" and 14.5 inch barrels. I have carbine one on a 16" barrel the rifle on a M16A4 semi clone.
Unless the title is clickbait I got this to say: I couldn't get away from the ACOG in games in the 2000's. So if that changed at all, it might be fatigue from seeing the thing everywhere why it's not seen anymore.
Edit: bro doesn't know the word "overlooked"
It would be cool if the game developer took into account the reliability & durability of such optics, imagine in BO6, if you swan dive enough, you might break your optics.
Games don't tend to do that because it would be unfun. Even tactical shooters don't do it.
I think the main reason you don't see people use ACOGs, are their analogs, in games is because the developers make scopes incredibly intrusive in your field of view; and map design that usually leans towards small engagement ranges where they wouldn't be as useful as a red dot (looking at you, CoD).
PS: Didn't learn to shoot until I enlisted in the Marines back in 2013. We had M16A4s with ACOGs (we had foregrips but we had those taken during bootcamp lol, got them back after).
Kind of a shame not to see it used more often, but I really wish devs would at least blur out the rear sight or optic housing to make iron sights and ACOGs more worthwhile.
Lol, literally left my comments before finishing the video - glad someone else noticed these things :]
what are you waffling about everyone i know uses an acog
Great video.
My top 5 optics have to be
1. PSO-1
2. Eotech HWS EXPS2
3. All the ACOGS
4. OKP-7
5. HAMR sight
I never used the ACOG in video games cause I hated the upside down V reticle. Dot is superior
No
siege players cling to this scope alot
I got to use one for free in the USMC, feel sorry for the suckers who drop new rifle money on one of these dinosaurs. LPVOs are so much better in my experience. The ones we mounted on the 240Bs with the RMR on top were pretty cool, though.
This guy is going to be the next Xbox Ahoy
Ahoy's still around. His content's just more varied now.