Wow that is an amazing showdown (well, for us viewers, not necessarily for the survivors!). Really enjoying it and still one hour to go on the video!!! Some more corrections from the showdown before I forget them: - Don't forget that Immortal means you can't spend survival while insane. - When a monster starts its movement at the board edge and has to move beyond the board edge, it doesn't stay in place, but instead moves along the board edge. So for example if the antelope is at the left edge of the board and facing left, and has to move forward on a straight line, it will instead turn and move up or down. If its movement brings it to the edge of the board, that's when it stops the movement. - Graze makes the antelope end its turn, so it doesn't perform Diabolical after grazing. From the FAQ: If a monster is instructed to "end its turn," it ends its turn then and there and skips any effects that trigger at the end of its turn.
I lost track if you guys still have shields equipped or not. If you have have them you can use them to deflect hits. This is very useful especially when you have no other actions you can take and you are probably going to be attacked.
Josh - We've used the block ability a time or two, but not much. At least 2 or 3 of us have shields, so, we really should pay closer attention to that, thanks for the tip!
@@PrattskiTheTabletopGamer I only mentioned it because it looked like there were rounds when you didn't do anything but move. So you had opportunities to use a shield during those turns.Plus using the shield well saves you from using survival to dodge. The main problem I have with KD:M is everything you have to remember every round. So I understand it is easy to forget some actions sometimes.
At the end you should totally have gone for the acanthus plants. They would have stopped the antelope from healing, and they can give you survival or the fresh acanthus plant which can regen your hit locations.
With regards to losing armor pieces during a Showdown: Pg46 bottom left corner, "If armor gear is lost during the hunt or showdown, update your armor points to reflect this loss immediately"
That is a weird rule. Lets say you alredy have taken damage and is on light on a location, and you lose a armor piece losing the ser bonus. Would you damage the location and inflict a haeavy?
@@whennerdsgobad No, you don't damage the location, I think you would only lower your armor points if they are higher than your updated maximum (after losing the armor piece)
53:55 You can only spend survival for dash/surge in specific survival opportunity windows. See here: boardgamegeek.com/thread/1443605/survival-opportunities You cannot just simply dash to avoid Diabolical (that is the difference between Diabolical and Cunning; the latter has a flow specifically to allow you to avoid being targeted). This is largely what makes the Antelope a challenging fight.
I *think* we ended up figuring that out from another commenter... But this episode may have been recorded prior to us figuring that out.. You should see us playing it correctly soon. Thanks for pointing it out! It certainly did seem too easy for a lvl 2...
52:46 I can't see the card clearly because of camera glare, but if Buck has a 'break' icon, you might be allowed to dash at that point. I haven't got my game with me so it depends on where the break is located on the card.
There is a flow break between targeting and attacking on Buck. I believe the question, though, was could they take advantage of that break when the Buck mood was drawn. The mood triggers at the beginning of the Monster's turn, though, and, when it was drawn, the Monster's turn had already started. They could take advantage of that card's flow break any time the mood triggered, but it was not triggering that turn.
GREAT fight indeed! You had a bad start but I was always sure that you can make this. Your characters are so much stronger than the poor Antelope. And your perfect rolling at Crush and Devour and 2 crits later in just the right moment helped a lot too. My additional sightings and comments on the episode: + It is written on page 46 in the rulebook that you have to change the stats when you lose a part of armor. And this is all stats, of course the armor bonus as well. + Can you please roll on the board always. Matt does not do it sometimes. It stinks when such important rolls like 46:25 are off camera! + Man, your lower bow character (Vala?) got the Immortal disorder from the Trap. So why the heck are you dashing at 47:10, 59:50 and 1:20:10? That’s a big deal! + 1:21:00 You forgot that the rude gestures cost you an action. + At 2:07:30 you just noted the difference ratio of two survivors. Why not exile a bad one (without reroll) and note down three new ones (with reroll)? And it seems you did not note the Bone Witch event for one of the following years. + Unfortunately you completely blew the develop phase because you cannot do the Harvest Ritual without Forbidden Dance! + You did not pay your endeavours right. At 2:46:40 you said you have 3 left. But you had 6 at the start (see 1:59:35) and already spend 5 (did the Innovation and Shrine, made Leather and built the Weapon Crafter as well as the Stone Circle). This is very important because it would have strong effects on your later intimacy rolls (at least one less roll with no Face Paintings and no twins). You should take much better care!
Felipe - Really!? Well, we have certainly overlooked it... I'll have to make a closer look again, and maybe give it a whirl in the next campaign (since we have recorded 13 episodes now and are nearly half-way through). Thanks for giving your feedback though - I'd love to be pleasantly surprised if we tried to build that armor set.
Prattski The Tabletop Gamer it will give you 4/5 armor, insanity, and insanity generating, extra waist protection, bonus to interact with terrain, and a move/attack ability with bonus str. It can carry your secondary tank/dps till end game
@@PrattskiTheTabletopGamer Yup exactly! I believe the rule is that you cannot have duplicates of the same item in your gear grid except for items with the weapon keyword (so multiple founding stones are legal). See discussion in: boardgamegeek.com/thread/1721719/duplicate-gear-question Being able to stack multiple pieces of monster grease would really unbalance the game if you think about it, because of the way a high evasion makes most monster attacks fail.
Wow that is an amazing showdown (well, for us viewers, not necessarily for the survivors!). Really enjoying it and still one hour to go on the video!!!
Some more corrections from the showdown before I forget them:
- Don't forget that Immortal means you can't spend survival while insane.
- When a monster starts its movement at the board edge and has to move beyond the board edge, it doesn't stay in place, but instead moves along the board edge. So for example if the antelope is at the left edge of the board and facing left, and has to move forward on a straight line, it will instead turn and move up or down. If its movement brings it to the edge of the board, that's when it stops the movement.
- Graze makes the antelope end its turn, so it doesn't perform Diabolical after grazing. From the FAQ: If a monster is instructed to "end its turn," it ends its turn then and there and skips any effects that trigger at the end of its turn.
Good video, I love the rule update in the start. Some rules are easy to get wrong, and this is helping us all!
Thanks Tormod! Thanks for watching, and thanks for the feedback! Much appreciated.
I lost track if you guys still have shields equipped or not. If you have have them you can use them to deflect hits. This is very useful especially when you have no other actions you can take and you are probably going to be attacked.
Josh - We've used the block ability a time or two, but not much. At least 2 or 3 of us have shields, so, we really should pay closer attention to that, thanks for the tip!
@@PrattskiTheTabletopGamer I only mentioned it because it looked like there were rounds when you didn't do anything but move. So you had opportunities to use a shield during those turns.Plus using the shield well saves you from using survival to dodge. The main problem I have with KD:M is everything you have to remember every round. So I understand it is easy to forget some actions sometimes.
At the end you should totally have gone for the acanthus plants. They would have stopped the antelope from healing, and they can give you survival or the fresh acanthus plant which can regen your hit locations.
While fighting the antelope. 1st thing i do is clear up terrain.
With regards to losing armor pieces during a Showdown:
Pg46 bottom left corner, "If armor gear is lost during the hunt or showdown, update your armor points to reflect this loss immediately"
Ahh, thanks! That only makes sense.. I'll have to look, but what about the effects of the armor bonus to the other armor locations?
@@PrattskiTheTabletopGamer I'm not sure, but I would guess that the full armor set bonus is lost if you lose a piece of armor.
That is a weird rule. Lets say you alredy have taken damage and is on light on a location, and you lose a armor piece losing the ser bonus. Would you damage the location and inflict a haeavy?
@@whennerdsgobad No, you don't damage the location, I think you would only lower your armor points if they are higher than your updated maximum (after losing the armor piece)
53:55 You can only spend survival for dash/surge in specific survival opportunity windows. See here:
boardgamegeek.com/thread/1443605/survival-opportunities
You cannot just simply dash to avoid Diabolical (that is the difference between Diabolical and Cunning; the latter has a flow specifically to allow you to avoid being targeted).
This is largely what makes the Antelope a challenging fight.
I *think* we ended up figuring that out from another commenter... But this episode may have been recorded prior to us figuring that out.. You should see us playing it correctly soon. Thanks for pointing it out! It certainly did seem too easy for a lvl 2...
52:46 I can't see the card clearly because of camera glare, but if Buck has a 'break' icon, you might be allowed to dash at that point. I haven't got my game with me so it depends on where the break is located on the card.
There is a flow break between targeting and attacking on Buck. I believe the question, though, was could they take advantage of that break when the Buck mood was drawn. The mood triggers at the beginning of the Monster's turn, though, and, when it was drawn, the Monster's turn had already started. They could take advantage of that card's flow break any time the mood triggered, but it was not triggering that turn.
GREAT fight indeed!
You had a bad start but I was always sure that you can make this. Your characters are so much stronger than the poor Antelope. And your perfect rolling at Crush and Devour and 2 crits later in just the right moment helped a lot too.
My additional sightings and comments on the episode:
+ It is written on page 46 in the rulebook that you have to change the stats when you lose a part of armor. And this is all stats, of course the armor bonus as well.
+ Can you please roll on the board always. Matt does not do it sometimes. It stinks when such important rolls like 46:25 are off camera!
+ Man, your lower bow character (Vala?) got the Immortal disorder from the Trap. So why the heck are you dashing at 47:10, 59:50 and 1:20:10? That’s a big deal!
+ 1:21:00 You forgot that the rude gestures cost you an action.
+ At 2:07:30 you just noted the difference ratio of two survivors. Why not exile a bad one (without reroll) and note down three new ones (with reroll)? And it seems you did not note the Bone Witch event for one of the following years.
+ Unfortunately you completely blew the develop phase because you cannot do the Harvest Ritual without Forbidden Dance!
+ You did not pay your endeavours right. At 2:46:40 you said you have 3 left. But you had 6 at the start (see 1:59:35) and already spend 5 (did the Innovation and Shrine, made Leather and built the Weapon Crafter as well as the Stone Circle). This is very important because it would have strong effects on your later intimacy rolls (at least one less roll with no Face Paintings and no twins). You should take much better care!
Dont overlook the antelope armor. It is my favorite low/mid tier armor on the game.
Yeah a lot of the antelope gear were buffed up in v1.5!
Felipe - Really!? Well, we have certainly overlooked it... I'll have to make a closer look again, and maybe give it a whirl in the next campaign (since we have recorded 13 episodes now and are nearly half-way through). Thanks for giving your feedback though - I'd love to be pleasantly surprised if we tried to build that armor set.
Prattski The Tabletop Gamer it will give you 4/5 armor, insanity, and insanity generating, extra waist protection, bonus to interact with terrain, and a move/attack ability with bonus str. It can carry your secondary tank/dps till end game
2:38:22 you can't stack up on monster grease..
It seemed too good to be true.. Must be a rule for no gear of the same name except for paired?
@@PrattskiTheTabletopGamer Yup exactly! I believe the rule is that you cannot have duplicates of the same item in your gear grid except for items with the weapon keyword (so multiple founding stones are legal). See discussion in: boardgamegeek.com/thread/1721719/duplicate-gear-question
Being able to stack multiple pieces of monster grease would really unbalance the game if you think about it, because of the way a high evasion makes most monster attacks fail.