Fire Simulation FX in Unreal Engine Niagara | in 12 minutes

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  • Опубліковано 28 гру 2024

КОМЕНТАРІ • 104

  • @williammccormick3787
    @williammccormick3787 Рік тому +53

    For people who made this but their flame is super flat (AKA it's not emissive and glowing), I couldn't figure out why his was glowing by default (it randomly changes from flat to glowing at 0:55), but I found a solution. Open the M_Flame_SubUV material which is referenced by your Niagara System (Content browser > Starter Content > Particles > Materials). Add a multiply node right before the Emissive Color input, and basically multiply that value by 10 or 20. This made the colors look better for me, but it didn't make it glow. For that I went into my render camera settings > Post Process > and enabled "Bloom." I adjusted the intensity until it looked good. If you get annoying lens flares, just enable the Lens Flare setting (also under Post Process) and set the intensity to zero. Hope this helps.

    • @caiozulian2509
      @caiozulian2509 Рік тому +3

      Hey man I’m having the same problem. Where can I find the render camera settings that you’ve mentioned? I can’t figure out where it is to try your solution.

    • @williammccormick3787
      @williammccormick3787 Рік тому

      @@caiozulian2509 Basically the solution is simply to increase the light bloom in your scene. There are multiply ways to do this (you can apply the bloom settings specifically to your render camera, or with a post process volume which is what I now prefer to do). A post process volume (PPV) will basically create a post FX for everything in your scene, if that makes sense.
      In your scene, create new > Visual Effects > "Post Process Volume." In post process volume details, search for "Infinite Extent: Unbound" and enable it (this makes it so your PPV applies to the whole scene). Then, in the PPV details, go to the "Bloom" dropdown and enable all the options. Adjust the amount of bloom with the intensity slider. Also, the Bloom Mode "Convolution" always looks better than "Standard," in my opinion, so try that out.
      You could also do this in the details of your CineCamera Actor, same exact process. But I like to do it with a post process volume so it applies to my scene even when I'm not looking through the camera.

    • @soukameno957
      @soukameno957 Рік тому +1

      @@caiozulian2509 go to your project settings in edit you'll find everything there :)

    • @Naujetneciv
      @Naujetneciv Рік тому +2

      Got the solution! Just go to the material of the flame in the content browser, make a MULTIPLY just before all the input that goes to emissive color, and add a parameter with a default value of 50 (depends of your taste) to multiply that.

    • @airficetimehunter1317
      @airficetimehunter1317 9 місяців тому +2

      @@Naujetneciv It worked!

  • @RolyPolyGames
    @RolyPolyGames 2 місяці тому +1

    I was unhappy with how my heat distortion was looking from another tutorial and went searching. This is more along the lines as I thought it should be done and it looks way better now thanks to you!

  • @HistoricallyInteresting
    @HistoricallyInteresting 6 місяців тому +3

    A year later and still very relevant, I didn't like the fires I had in my asset packs so went seeking the knowledge to create my own expecting it to take days if not weeks. 30 minutes later I have dragon breath. I had to tweak some settings for my preferences, but you've given great insight into the workings of Niagara, I don't often subscribe to channels, but you deserve it.

  • @lavender3997
    @lavender3997 10 місяців тому +2

    amazing video, this was such a huge help, so fast, stright to the point easy to follow at your own pace. thanks alot

  • @stefanomorelli1858
    @stefanomorelli1858 9 місяців тому +1

    Excellent work! Thank you for sharing it

  • @RMC_
    @RMC_ 7 місяців тому

    Awesome, this made such a difference to just regular lights!

  • @brentpollard4938
    @brentpollard4938 7 місяців тому +1

    This is amazing - comprehensive and detailed. Thanks!

  • @koenvanvlasselaer2591
    @koenvanvlasselaer2591 7 місяців тому +1

    It took me a little longer than 12 min but the results are excellent and I understand the Niagara system a lot better. I have modified it from torch to campfire-sized fires. Making a huge fire would require a highres spriteset but even that seemed to work for me. Thank You. 🔥

  • @RandMpinkFilms
    @RandMpinkFilms Рік тому +1

    Excellent! You killed it. Thank you for this golden flame-y gem!!

  • @JyotiEntertainmentProduction
    @JyotiEntertainmentProduction Місяць тому +1

    Very nice tutorial. Thank You.

  • @jessequartieri
    @jessequartieri 5 місяців тому +1

    Wow I love your tutorial, many many Tnx!!

  • @DM_the_3rd
    @DM_the_3rd Рік тому +3

    How did you add that glow to the particles after 0:55? There's a jump in the edit between 0:55 and 0:56 where suddenly the base particles have a glow about them.

  • @hallo-welt
    @hallo-welt Місяць тому +1

    Thank you so much!

  • @hcouto70
    @hcouto70 11 місяців тому +2

    Great! I would like to know why my flame does not glow like yours.

  • @makinguniverses
    @makinguniverses Рік тому

    This is the best lesson on fire!

  • @dynamite-bud
    @dynamite-bud Рік тому

    Thank you bro, saved me life

  • @Wojw99
    @Wojw99 Рік тому

    Best tutorial for Unreal Niagara I have ever seen

  • @ODoutorRL
    @ODoutorRL Рік тому

    8:33 on my ue5.1 the heat distortion material is not working. I did what you asked me to do. but it still doesn't work. then in the particles the distortion also does not work. what do i do to fix this?

  • @troa7406
    @troa7406 Рік тому

    hey this was awesome, ue5 niagara effect videos that are well put together are pretty rare, you helped me make my first real particle system, would love to see more🔥

  • @TripleGlanceLA
    @TripleGlanceLA Рік тому

    Great job of explaining all the steps and making it very easy to follow along. I appreciate you.

  • @gmaximuz
    @gmaximuz Рік тому +2

    Very nice, detailed but to the point. You should do more tuts on Niagara

  • @MetalGearTrav
    @MetalGearTrav Рік тому

    This is great! I’d like to see more Niagara tutorials in UE5

  • @TheBelmarDream
    @TheBelmarDream Рік тому

    good and easy man thanks i was so confused on how to do this lmao

  • @MakcumVFXUA
    @MakcumVFXUA Рік тому

    THANK YOU! amazing effects

  • @flyingroads3498
    @flyingroads3498 Рік тому

    thank you alot, I didnt know how to turn off the background. Like!

  • @maceocz
    @maceocz Рік тому +1

    Hi thank you for the clear tutorial.
    I have an issue with the lights in particles, when i turn it on i have glitch squares instead of smooth lighting around the fire... It happend with and without the "inversed squared falloff"

  • @Gametime05577
    @Gametime05577 8 місяців тому +1

    Thank You So Much

  • @voicubogdan4339
    @voicubogdan4339 Рік тому

    great tutorial, thank you!

  • @laurentiubodisteanu563
    @laurentiubodisteanu563 Рік тому

    Awesome! thank you!

  • @michael2826
    @michael2826 Рік тому

    thanks, this has solved a part of my problem. How can i give it a feel that invvolves car crashes and building on fire'

  • @yuuzdesign5400
    @yuuzdesign5400 Рік тому

    It's Awesome thank you

  • @HobzyMcRuse
    @HobzyMcRuse 5 місяців тому

    the fire debris particles are called "embers"

  • @barantsev
    @barantsev Рік тому +2

    Good tutorial, thanks! For Some reason I don't have this bloom around the particles that you get by default, when you create an emitter. I can't figure it out. Increasing RGB values in particle color has no effect. Also the light from the flame is only seen with the inverse squared falloff turned off.

  • @salvatorecs2
    @salvatorecs2 Рік тому

    Solved Thank you !

    • @RJ_10_10
      @RJ_10_10 Рік тому

      Can I get that sprite sheet file

  • @meepdecruzo
    @meepdecruzo 9 місяців тому

    Hello there, this is an amazing tutorial! Only issue is that when I try to have a dark sky settings, the fire simulation does not emit light or glow, any way to fix it?

  • @Krappenschittz
    @Krappenschittz Рік тому +2

    When I am clicking the "Spawn Rate" option, It isn't opening a menu on the right to change the spawn rate. How do I fix it?
    Edit: I am using 5.1.1 Version

  • @robertcrystals
    @robertcrystals Рік тому +2

    Also, when I select "Use Inverse Squared Falloff" it doesn't cast any light in my scene, but does when it's not selected, but it looks to be a pretty static light source.

    • @maksymtsylia8426
      @maksymtsylia8426 Рік тому

      @@mdreamslk where I can find this setting? I have the same problem

  • @carlosguilherme3578
    @carlosguilherme3578 Рік тому +1

    Hello. When I drag the fire to the scene it turns all black, the color of the fire that we configured does not remain. What happened?

    • @gulnurkosa3128
      @gulnurkosa3128 Рік тому

      Same problem for me can you find how to fix it?

  • @chernuk1812
    @chernuk1812 Рік тому +1

    What if my fire doesn't glow and there's no glare from the flames? Another question, why does the fire disappear if you move far away from it?

  • @nourghafarji
    @nourghafarji 4 місяці тому

    how to enable the light in path trace mode?

  • @Neolte
    @Neolte Рік тому

    This worked great. I am having a problem if I want to scale the fire at all though. I'd like to make it larger but that seems to mess up the effect.

    • @Neolte
      @Neolte Рік тому

      @@mdreamslk thank you so much. I've been learning a lot from your tutorials so far.

  • @apreabra287
    @apreabra287 Рік тому

    Thankyou this was very helpful. I am however having problems with the lighting. When I test my game and walk away from the fire the lighting from it abruptly disappears. My game is only lit up by this fire so everything becomes pitch black.

  • @Daro2023
    @Daro2023 Рік тому

    hey, thanks a lot!

  • @LeThang-yz7qo
    @LeThang-yz7qo Рік тому

    hi, can you make a smoke effect for the car while drifting, thanks a lot

  • @MohammadRezaAhmadi-l8z
    @MohammadRezaAhmadi-l8z Рік тому +1

    hi bro, can you help me plz, why my fire is black in viewport?! thanks a lot for tutorial

  • @SaguinMedia
    @SaguinMedia Рік тому

    Very nice, thanks! How do you make the flame wider so that it spreads over, like the length of a long wooden log?

  • @sonarthecat17
    @sonarthecat17 Рік тому

    Nice Tutorial! Could you do more VFX related stuff? Would be cool to see.

  • @aaronrorey638
    @aaronrorey638 Рік тому

    Hello, In Sub UV Animations panel I don't have check boxes for start and end frame. And I don't see anywhere to set the Sprite Renderer to Render. Am I using a different UE5 version?

  • @KarashMVP2307
    @KarashMVP2307 Рік тому +1

    Hi Flames shows black. without color when i drag it into my viewport. why :(

    • @MetrajTvr
      @MetrajTvr Рік тому

      Yes me too, where is the problem?

  • @skydeng1647
    @skydeng1647 Рік тому +1

    Thankkkkkkk youuuuuuu~~~~~~

  • @jquintero462
    @jquintero462 Рік тому

    Hello, I was wondering how to apply this fire simulation to a mesh like a bush to create a burning bush? Thank you.

  • @lilislu1
    @lilislu1 Рік тому

    Thank you for making this video! Is there anyway to randomise the starting frame of the fire sub UVanimation so that the fires won't look repetitive in a level?

  • @robertcrystals
    @robertcrystals Рік тому

    Great tutorial! But my flame isnt as smooth as yours, and followed every step. Like it's not fading out at the top of the flame, any tips?

  • @photoshopern
    @photoshopern 10 місяців тому

    thanks bud

  • @aaronramirez8120
    @aaronramirez8120 Рік тому

    Very good video, it happens to me that the flame is all black and does not apply the colors, why can it be? Greetings from Argentina

  • @WillsB1985
    @WillsB1985 Місяць тому

    Why is your smoke the correct colour but mine is white?

  • @friedrichnietzsche883
    @friedrichnietzsche883 7 місяців тому

    how to scale the fire?

  • @RMC_
    @RMC_ 7 місяців тому

    Does anyone know why my fire textures are missing in packaged game?

  • @Staglaitor
    @Staglaitor Рік тому

    Can this fire-flame lighten envirement?

  • @ron-yi1ez
    @ron-yi1ez Рік тому

    why am i not emitting light when i add light renderer?

  • @Darkss2
    @Darkss2 Рік тому

    Thanks!!!!

  • @jvad3d725
    @jvad3d725 11 місяців тому

    Thanks

  • @medmel2160
    @medmel2160 Рік тому

    Hello there, it was a nice tutorial to follow.
    Any additional information about how to scale the flame easily?
    Thank you

  • @placebo_yue
    @placebo_yue Рік тому

    bro when i rotate the emitter the particles don't go upwards anymore. It's on world space wtf

  • @sudanemamimikiki1527
    @sudanemamimikiki1527 Рік тому

    so i need to make a flame for a oven.
    is there any way to add something to the flame that stops it from clipping through it?

    • @sudanemamimikiki1527
      @sudanemamimikiki1527 Рік тому

      @@mdreamslk thank you for a quick reply will do that after i have had lunch

    • @sudanemamimikiki1527
      @sudanemamimikiki1527 Рік тому

      @@mdreamslk one quick follow up if you dont mind... is the gpu compute option good for game ready assets?

  • @andre267
    @andre267 Рік тому

    I try to make this in UEFN, but i dont got this Fire and Smoke sprites and boy the Heat Distortion drives me crazy.
    Is there a way to get those?

  • @VisualistAyush07
    @VisualistAyush07 Рік тому

    Thank you

  • @Haste101
    @Haste101 Рік тому

    I can't see my niagara when I drag it into the viewport. It works when I click play, but it's a bit tedious to do that every time just to see what's going on. Help!
    Great tutorial by the way! :)

    • @Haste101
      @Haste101 Рік тому

      @@mdreamslk thanks for the quick reply! Unfortunately it is already on infinite, but it doesn't show :(

  • @Shrezeee
    @Shrezeee 11 днів тому

    It’s very small, if I resize it, it just multiplies and keeps be small 😢😢😢

  • @salvatorecs2
    @salvatorecs2 Рік тому

    ty

  • @kentrebeccadavis4631
    @kentrebeccadavis4631 Рік тому

    What version did you use Blender 3.4.1 or 3.5.0 or 3.6.0?

  • @massahex
    @massahex 8 місяців тому

    No instructions on how to get the materials.

  • @QuadzillaArmy88
    @QuadzillaArmy88 5 місяців тому

    wheres the material fire?!?

  • @VitorCaldeira1980
    @VitorCaldeira1980 Рік тому +1

    i dont see fire, i only see smoke in my scene

    • @MetrajTvr
      @MetrajTvr Рік тому

      Yes me too, where is the problem?

  • @GameDevAraz
    @GameDevAraz Рік тому

    You scared me

  • @ryanscottwright
    @ryanscottwright 7 місяців тому

    The fire loop is choppy and doesn't look good

  • @KiwwiKoulu
    @KiwwiKoulu Рік тому

    Thank you for NOT showing the materials how you made them

    • @monke-i2i
      @monke-i2i Рік тому +1

      He used the built in fire material in starter content?

  • @이현수-n1h
    @이현수-n1h Рік тому

    !!

  • @salvatorecs2
    @salvatorecs2 Рік тому

    Hello! Beautiful ! How could I get hold of the fire material you posted.m_fire_subuv

  • @arunaldo1089
    @arunaldo1089 Місяць тому +1

    Thank you very Much!!

  • @mists_of_time
    @mists_of_time Рік тому

    Great tutorial, thank you