Everyone was quick enough to point out they didn’t like the graphs in the last video. Can we all appreciate how quickly he took on the feedback for this video 👏
And it's very VERY likely this video was ready for upload when the comments in the previous one were made (they have come up barely one day apart from each other), so it's perfectly possible that he modified the slides and took the effort of re-editing the video to include the new ones.
I feel like for videographers, the better test would be a FPS test. When we are rendering, we are not waiting by the computer staring at it - we are probably in another room doing something else so a few seconds or even a few minutes doesn’t make a difference. What we really want is the footage to play smoothly while we are editing and putting multi cam and different effects on it.
You hit the nail in the head buddy! That is exactly my concern to just understand at what point in my workflow is the other gpu not smooth enough in terms of playback that I need to upgrade to a higher tier. If it's just down to waiting a few mins more that's not an issue for me. Playback is more important because it's a nighthere trying to edit at sub 24fps playback.
I got the base 16" was very lucky and they popped up for order/pickup at 10:01 at the local Apple store. I had spent the past week trying to justify the Max with 32GB... about a $700 difference or so. Obviously I chose the cheaper one, still not cheap, and have been blown away at how fast everything is. Yet there was still the thought in the back of my head that I could have gotten the other... you solved that for me this morning. THANK YOU Luke!
Your vids are great, Luke, but I feel like a LOT of UA-camrs who put FCPX and Resolve export benchmarks together are potentially giving erroneous results for some users. I see so many examples where the video is just placed on the timeline and then exported with no effects, scaling or Picture in Picture, compositing involved. Every project I do in Resolve has Deflicker applied to every clip and 2x scaling applied to any 1080p slomo B-roll and this takes the /export rendering performance in Resolve down from around 90-100fps when exporting untouched h.265 files with a basic LUT applied, to around 4-5fps with the effects added on my M1 Mac mini and MacBook Air. My expectations of my new M1 Mac mini came grinding to a halt after realising that these insane export times I was seeing on YT were very unrealistic as soon as GPU based effects were applied. I guess if you're only using the onboard h.265/prores decoder/encoder chips you will see insane render times, but as soon as the GPU is brought into the equation for heavy lifting with effects or scaling of clips, the original M1 falls to pieces. I would LOVE to see a Max vs Pro render test with some OpenFX effects such as deflicker, or some Picture in Picture or scaling applied to the video clips as one would imagine there would be a pretty huge difference in the render times of the two machines in this case. I would hate someone to buy the Pro on your recommendation here when they might actually need the extra GPU grunt of the Max for their video editing scenario. Not a criticism per se - your vids are great as I said, but I really feel the export tests aren't particularly useful for many users.
@@gonzalovillar83 Fingers crossed we see more benchmarks with realistic use cases from all these guys soon. I moved from a Ryzen 3900x and 2080ti based PC setup to a M1 Mac mini after seeing all these crazy export times from various YT channels and because the Nvidia GPU just couldn't handle multiple streams of h.265 footage. The h.265 performance blew my mind for scrubbing multicam projects in the timeline with footage from three Sony A7IIIs and for exporting untouched clips with basic colour correction or LUTS applied - but I was so disappointed as soon as I applied some effects to my footage. It would be great to see if the extra GPU cores in the Max actually make a big difference in Resolve using more GPU intensive effects.
Agree. At minimum I use two streams for 4K in multi-cam, with each stream color graded, an addition keyed HD track with graphics overlays, titles, speed change, transitions etc, in projects that sometimes can have 2-3 or more hours on the timeline. My M1 MacBook Air currently handles this, though it can struggle when I get to 2+ hours of source material, though it works just fine for shorter projects (
@@Roaming50 hey there. Im in a similar position, with big doc projects, many hours of footage, hundreds of sequences And hours-long timeline. In premiere. Would love to see some tests. Would you let me know if you find any videos/info please? Cheers.
Totally agree … my Mac mini M1 (16gb) really is struggling on some AE projects! Really considering the M1 Max instead of the Pro, in huge part because of AE
This comparison video is soooo bad... What we would like to know is when we see significant differences... i.e. Da Vince Fusion-tracking or Logic-pro...
Okay so hopefully I can explain this well, but I am a anime video editor that uses Video Star from the App Store to make my videos and I export them to my computer to import them into after effects. What I do is just use the plugins: Magic Bullet Looks, RSMB, and sometimes I use twixtor. What I also do is instead of adding all those effects to the one video, I add 4 adjustment layers and add the effects to each one, like first I do RSMB, then Detail Perservation effect, MBL, then sharp and unsharp mask. After I’m satisfied with how the video looks, my question is, which MacBook /or Pro would you recommend to be able to preview the video live without it having to “buffer” to play the video within Ae as it is, and also after that, I import the project into Adobe Encoder and if it would render pretty quick 1 minute anime video at 1080p at most?
@@youerny also available at 32gb -> quad-channel. You either get 4x8gb or 4x16gb. This is the reason why the max configuration is only available with 32gb and 64gb.
I’d be interested in a render or export test on a much longer piece of media. I suspect that long projects (1 hr plus) will greatly benefit from the M1 Max, as the small gains for a 3 min video will be compounded.
Agreed. My partner and I record conferences and livestreams that range an hour to 3 hours. She uses Adobe also. I’d like to see some tests like that. :)
I think the real deal will be when you go ballistic with editing, I have a game developer friend they are working with gigantic files. When you are working with 100gb+ files with anything pushing cpu and gpu the difference should come out there with the memory bandwith. There must be a reason why apple went ballistic with the memory speeds.
And with High Power mode, does he understand the difference is the fans being on? Which means it really requires longer projects to show any advantage… 🤦♂️
from several videos ive seen so far, the massive gains are in prores files, so if youre recording and exporting pro res files youre gonna notice the gains. if youre using regular h264/h265 files, theres not much gains. i would like to see such test.
the musician's story would be extremely interesting too, anything in logic basically. especially since increased memory bandwidth could be meaningful with sample libraries on a hundred or so tracks, same for effects, but I am still just guessing. video and games are very interesting but a lot of musicians and producers are within the apple pro arena
@@bhavearth if you guys are wondering, if you’re using logic… it’s overkill. Like, it obliterates. Just look for a similar benchmark with the little M1 that could.
@@vampG1 depends what you do, I wouldn’t say overkill. It’s more so a safe spot for me personally as I do a lot of commercial music for brands, doc, and mini films. 16gb ram isn’t enough - 32 is playing it safe but 64 will be future proof!
@@KasePrince I understand your thoughts here, keep in mind we’re talking about ARM, unified memory, and native OS efficiency. It just doesn’t compare to an x86 windows equivalent (memory wise) so I think perhaps you wouldn’t need quite as much as you might think.
It’s very interesting, there is maybe a memory contention… what I understand is we are not able to justify the need of 64GB, the M1pro has the best value… I bought the 64GB version, but I will keep it, if not, the pro will not arrive before 6 or 8 weeks. It replaces my mid-2015, which is exactly 6 years old. Thanks for your reviews, your are my reference (with Max Tech too :-).
All of the review mania is great and everyone is doing such a good job. However, I really do love that you opened them up as I haven't seen anyone do that yet. I know you did it to see why one was a bit heavier that the other, but repairability is a thing that some people really do concern themselves with. Thanks for doing that! :)
Nice video Luke, but as a photographer who is constantly frustrated at the RAM hungry Adobe Lightroom Classic, I’d be really keen to see some real world tests using LRC. I don’t mean bulk exports, I mean real editing, compiling panoramas, exporting multiple images as layers in photoshop etc. LRC uses way too much RAM, which is more about how behind Adobe is, but we still have to live with it, and it would be great to have some comparisons to better educate a photographers purchasing choices. Thanks ✌️
Hi Luke, redo a test with FCP but this time export in H.264. I noticed on my test M1 Pro and M1 Max that the Max does the export in half the time to the Pro due to the 2x video decoders on the Max chip! I also learnt like your pro-res test when I did this test for the pro and max export the times are almost identical in doing this export like your test. For a lot of creators, we export at h.264 settings so actually the M1 max is better for video creators using an h.264 export but you may as well buy a M1 Max with 24 GPU cores (if you can) as the 32 GPU cores won’t make any difference really for this scenario. Give it a try yourself 😄
When I do this FCPX test in H.264 I am getting the same exact times between the M1 Max and the M1 pro (in better quality mode). Any idea what I could be doing wrong in the test?
I had to get the base model 16” because I needed a computer for travel ASAP. Any upgrades to spec at all put the shipping date out an entire month at least. Glad to know I didn’t get too burned on this 🔥
Luke, I’ve been following you for a long time and this series of videos is by far your most impressive yet. It’s refreshing to see someone besides LTT and GN doing proper comparisons, real world and synthetic. I bet you’re working hard right now, but you’re basically first, so keep going.
It seems like Apple is getting ready to go all in on VR… and I wonder if these new gains in GPU and RAM performance will really start to shine when people start designing for these virtual environments. With all the 3D rendering and animation that requires it might really start to push the Max to the max
Actually I wanted to tell you that proress decoders nullified almost all the GPU difference and blender only uses CPU on mac's as of now so it cannot use GPU on them yet.But great review.
This is the video I’ve been waiting for. Not because I’m not sure which one to get, but because I want to feel validated in the one I already purchased.
Thank you Luke. I ordered three 16" Macbook Pros with different specs and finally I kept the base model with 32gb and 1TB storage. Been waiting for this video for so long
Great comparison! I got the mid-range M1 Pro 16” - 16GB/ 1TB model to replace my M1 13” 16GB/1TB. Ordered the higher spec model but cancelled it. The graphics are way faster, love the ports, screen is a huge upgrade and the system feels even more responsive. $700 is significant once you factor in my old M1 system being worth $900 for trade in. For an occasional gamer who might work on 1-4 video projects a week M1 Max seemed like overkill.
Fantastic review as always! I love that you cut through the hype and give us the real honest Troof on these new MacBooks. Keep up the great work! I would be interested in a programming (specifically ML) workload.
Thanks man, I think you may have just saved me money :) Excellent, in depth and explorative video. I do light to moderately intensive video/photo editing for work and occasionally I'll play a game. As long as games play comfortably above the 30fps mark, I'm good.. I figured based on the way macs have been with graphics cards on the old intel models, that I would need to go full spec with the 32-core GPU M1 Max in order to get good enough GPU , but these M1 chips are impressive. Now, I'm thinking I might actually be fine going with the M1 Pro 16-core GPU and saving some money.
Thanks a lot. Love the videos. Computers working to render fast is nice but the more important thing is performance during the time that WE work, not during the time the computer works. You did this in another video. I liked it much more. I'm more interested in videos that show 30 minute plus timeline performance with plugins and effects in Final Cut, Premier, Resolve. Blender work - adding effects, copying assets and lighting etc.
Thank you! I really appreciate your video and comments! I was considering the M1 Max just to have the best machine but I don't use games and graphics much at all! I have a 2GB dedicated graphics card that I purchased with my 8 year old laptop and I have rarely used it! I use mostly the built in graphics with my 2.8GHZ I7 processor. I believe the base model 16" MacBook Pro would be all I need since I just browse the web with Chrome, watch UA-cam videos and occasionally work on my website with Visual Studio 2019 Community. You saved me at least $1,000 if I were to get the base 16"!
high power mode seems like something they will improve in the future, adjusting clock speeds in the processor. It's probably not fully developed yet though
Precisely what I needed to know, and very thorough when you included the High Power mode benchmarks so one knows what they miss is they go with a 14-inch MBP Max. Nice work Luke.
Excellent vid! You just saved me a lot of money because I was holding out for the 16" MacBook Pro M1 Max (the most difficult configuration to currently find in Apple stores) but seeing this I'm going for the mid tier 16" M1 Pro ($2,699)... Also agree that the real improvement you're seeing on these is with the battery, magsafe, ports, pro motion and XDR display. That's the only reason I kept using my 16" 2019 Intel over my MacBook Air M1 - screen real estate, speakers, ports, etc. One aside, it seems to be quietly implied in a lot of these new M1 Pro/Max review videos that the *original* M1 Macs hold up pretty well against these sophomore offerings.
I am in the exact same boat as you... I am also heavily leaning towards the 16" MBP M1 Pro for 16g ram, and 1TB SSD, But also really want the M1 Max (even though ill never use the gpu (never play games on it, hardly video edit, )... I am also rocking the 16" 2019 intel i9 with 16g of ram and 1TB SSD and its not a horrible workhorse for me to handle my school and work tasks, as i am mainly a computer science student and software engineer. it can handle all of my classes plus my work stuff with ease, also just got a M1 macbook air a week ago for 100$ off with 8g ram and 512 SSD as my portable machine that I take to campus and it is so light i love it.
you did an amazing job for this review so thank you very much !, I felt slightly regret when I preordered the M1 Pro 16 inch not the M1 Max and seeing right now the testing results that it is not a big difference in term of exporting, I don't need the extra GPU power on the Max, I'm web programmer and I do a lot of multitasking and I use photoshop as well.
@@oscarkeen it’s not like what max tech does (stacking a crap ton of tracks on top of each other instead of running plugins) is representative of actual music production anyway
I know how you feel. But I think getting someone who has no experience in music production to do real world tests won't really work. If he had Kontakt instruments laying around, filling up 64GB of RAM wouldn't sound like a challenge to him. I am just hoping for Jonathan Morrison to drop an M1 Max with 64GB RAM on Loote's desk and have them use it for an actual project without frozen tracks and hopefully a lot of Kontakt instruments. Else I might upload such a video myself as I ordered such a model but the shipping isn't looking good...
I would be VERY curious to see how video games perform on the M1 Pro/Max run through Parallels Desktop on Windows 11. Maybe they are secretly awesome gaming machines?
I was pretty sure the M1 Pro would be more than enough for my needs, which your tests confirm. I went with the Max because I need to run 3 external 4k monitors. That's a big decision point for some people. Otherwise, M1 Pro is fine.
@@tobo21m According to Apple, I won't get mine until November 17 at the earliest. I suspect it will not even break a sweat with all three, based on the GPU benchmarks I'm seeing by Luke and others but time will tell.
Fine with software TODAY - I suspect a bigger gap between the chips will open as vendors have more time to take advantage of Apple SOC more. This is an entirely new platform with some significant differences between it and the old Intel hardware. Especially for GPU memory!
Thank you for taking the suggestions from the comments on the previous videos and making the graphs easier to understand. One further suggestion would be to write the scores on the bars for each laptop, this would add another level of clarity for more precise comparisons.
I got the base 16" with 1 TB, I highly recommend the extra SSD space. Use the educational discount (go to shop for college) and it basically covers the cost.
The difference between M1 Max and M1 Pro will show itself when as a video editor you start adding graphic layers on your video. You should have tested playback on Final cut as well.
playback would be ok except for Canon R5 8k Raw in Quality mode. He should do various export settings: H.264, H.265, ProRes, maybe add in a Handbrake H.264 compression after ProRes
The most valid benchmarks in this test were 3DMark and GFXBench. Blender is in its Alpha stages for their Apple Silicon optimization and when you open up Blender right now you will use your CPU instead of GPU most of the time (yes I know it has recently gotten support for Metal acceleration as well but still take the results that you've gotten with a *huge* grain of salt because of the Alpha nature of the current builds). This video is misleading. The M1 Max will absolutely make a massive difference in workflows that concern the GPU and media engine. It has 2x the GPU and 2x the media encode/decode blocks as the M1 Pro. The High Power Mode, as Max Tech tested out, makes a bigger difference in prolonger scenarios, where in Normal Mode the M1 Max' GPU gets power limited after a while and its clocks get reduced to the 14" M1 Max' speeds, while High Power Mode lets the GPU sustain its boost clocks indefinitely. It can make as much as a *30% difference* in performance, such as when Max was exporting a 30 minute 8K R3DRAW video or something stupid like that.
The M1 Max has an additional thunderbolt controller, allowing 3x external displays native (without resorting to displaylink) Debatable if that's worth the entire price difference, but it could be a factor not shown by the benchmarks (I know it is for me)
Yup. I need my three monitors. The MBPs have been the heart of my editing rig at home, and when supporting a mix in the theatre (pre and likely post covid). I like only having to maintain ONE system and attendant software, and the portability the MBP affords.
@@Tasso-d2 fair point, except that I bring my laptop to/from work (remote work 4 days, in office 1 day), to/from college in the evenings. Easier to have one system than a desktop + laptop setup with different capabilities
@@dakinariten I guess, but I never understood the reason people buy laptops to hook them up to external monitors. But for your use case I guess it works. Also the display on these new MacBooks are gorgeous, I would never hook up my 16inch to any of my external monitors. Proper HDR, 120 htz, 4K lol what else can you want.
Thanks for this comparison! Which version of Resolve are you using ? Only Resolve 17.4 (the very latest) is optimized for the M1 MAX chip. Also, I think you should use more effects / colors grading etc than just rendering one clip. Other comparisons out there show a 2x render speed between Pro and Max. It really depends on what you put on your timeline.
Could you please add the numbers that each bar represents in the charts. It makes it much easier to know what they represent when the numbers are shown on the bars. Cheers. :) Great comparison.
Me too. I originally went for a 32 gig 16” Max but cancelled after seeing a few reviews. Picked up 16 gig 16” Pro yesterday with 1Tb storage. Saved myself £700.
Same camp guys. My payment failed while ordering 32 gigs max and decided to order the next morning and overnight realised that base 16 is the best value pack.
Nice, I'd say one of the best new MBp videos over here... I'm just sick of only top spec M1 max configs and few synthetic benches and call a day... I was really impressed with your comparison between two completely different models and really good set of benchmarks performed. Really good one Luke! Been watching your vids since very beginnings, but lately, out of my 1600 sub channels yours was just not in my timeline, but like a magic that did, and I'm really impresed and really happy that it did !!
You know Blender on macOS doesn’t actually use the GPU right? You switch it to GPU compute in the render settings but it doesn’t have any support for Metal, Apples API for GPU. That should be in 3.1 with cycles support
Yah every single UA-camr screws this up. It doesn’t take much research but… anyways, excited to see how 3.1 takes advantage of the GPU cores. Also, would have been nice to see if RAM played an role in viewport with more complex scenes.
I'll get a new 14" MBP and I'll use blender on it. I'm a concept artist and I'll use blender for modeling characters/props (no animation). Do you recommend me to make this adjustment on settings?
when they come up with their "ULTIMATE in depth" reviews/comparisons the day they get their hands on the machines you know what you are getting. the most egregious things we used to get from all tech youtubers was that "unboxing and review", as if you could _review_ something instantly. review takes time. all of those videos were worthless, quickly pushed out crap for the sole purpose to get views, masqurading as what they claimed to be.
Yeah, it' a bit silly to make definitive statements about how software performs today when you tend to keep machines for at least a couple of years. The longer you go between upgrades, the more I would plus up the core counts/RAM even if there isn't that much of a difference today. $1,200 on top of $3,000 isn't so bad if you have to try to sell the $3,000 machine and replace it outright with a new one :p
great video... Luke is great at giving good context re: the differences and this type of content is what makes this channel great. That said, I was hoping to hear him talk about the external display support, cuz I thought I heard something about the Max supporting external displays while the Pro doesn't? Can anyone clarify the difference re: display support?
Apple is putting a lot of money and research in VR in the last couple of years VR will make greedy use of those GPU’s Also they are supporting Blender and the GPU renders too (redshift, octane, arnold etc), so they are clearly focussing more on 3D artists now too.
Luke’s conclusions are on point. You’re unnecessarily overspending for an M1 Max configured MacBook Pro if you’re not really into the graphics intensive work that support the need for it. An M1 Pro configured MacBook Pro is already powerful enough for most users. Although Apple will be all too willing to take your hard earned money, they do make it clear as to which more powerful M1 chip you should purchase based on your workflow. Below is text from the Apple Store in which Apple specifically describes the workflows suitable for their M1 Pro and M1 Max chips: M1 Pro ---- M1 Pro features up to 10 CPU cores and up to 16 GPU cores, coupled with 200GB/s of memory bandwidth and as much as 32GB of unified memory. It includes a 16‑core Neural Engine and a media engine with H.264 and HEVC support and ProRes encode and decode. M1 Pro can easily run multiple pro applications at the same time. It is equally capable of handling CPU‑intensive tasks like photo editing and compiling code and GPU‑driven tasks like 3D visualizations and processing video effects. The Neural Engine can speed through machine learning work, while the dedicated media engine lets you play back up to 20 streams of 4K ProRes 422 video.⁴ And M1 Pro supports up to two external displays. M1 Max ---- M1 Max is even more powerful than M1 Pro. It features a 10‑core CPU and up to 32 GPU cores, while the memory bandwidth jumps to 400GB/s - double that of M1 Pro. It includes a 16‑core Neural Engine and an even more advanced media engine with H.264 and HEVC support and ProRes encode and decode with greater playback capabilities. M1 Max also lets you configure your MacBook Pro with as much as 64GB of unified memory. This can dramatically improve performance, especially when you’re working with very large files such as augmented reality models, music scores with large virtual instrument libraries, or 8K video timelines. With its additional GPU power, M1 Max is designed for graphics-intensive workflows like multicam video editing or rendering complex 3D scenes. Its powerful media engine lets you play back up to 5 streams of 8K ProRes 422 video.⁵ And M1 Max supports up to four external displays.
Even though there is an Apple Silicon Version of blender, as far as I know, Apple Silicon GPU’s are currently not supported in Cycles (the Render-Engine of Blender which is used for the BMW- and the Classroom-Render). Apple is working on Cycles, so that it should probably be supported in Blender 3.1. Then M1 Pro vs. M1 Max should make a big difference because Cycles takes huge advantage of faster GPUs.
Yeah that’s the test I’m really hanging out for, and yes you can select GPU in the tender settings but it’s not functioning as yet. I think it’s gonna scream once Metal gets implemented, which is underway for 3.1
i think you fail to recognise the big gpu improvement in the 3d eevee render. Any software that will take advantage of those gpu cores is a massive win, and you as a video editor should at least remember about the motion. You saving 13 seconds per frame on even a 10 second 30 fps render is 65 minutes faster. Over 2 hours for a 60 fps render. And that’s 10 seconds of an eevee render. Imagine a more complex render, perhaps something that’s supposed to take 30 seconds at 60 fps. The extra 1.2k usd could be a difference between deciding to render overnight vs regularly paying big bucks for a render farm. I’m certainly not buying the maxbook pro but there is certainly merit to the extra gpu performance that I believe you glossed over by only considering 3d stills.
Instead of waiting a month and a half and spending $1.5k more, I did exactly this!! Bought the 16" m1 pro 10 core 1tb (in stock day of at the apple store) and I think I should be good for 4k video editing for a decade to come. Thanks for the vid to confirm my decision!
Would love to know the difference in battery life between these two configurations? And also if the maxed out cpu/gpu/ram makes it warmer and thermal throttle? :)
Nice video 👍🏼 😄 Would love to see a comparison between the M1 Pro with 16 and 32 GB of ram for Lightroom (and Lightroom Classic). Both for editing workflow of a lot of images, and export. I’m in doubt if the upgrade to 32 Gb is worth it 🤔
Thanks for you commitment to these reviews; test away! I absolutely am looking for reviews that push that 64 GB memory envelope. Our scenario here is a concern for degrading the SSD storage with a lot of memory swaps. Normal work conditions here is to have large projects open in Photoshop, Illustrator, In-design, Safari, email, and remote network connections all active simultaneously. Under that workload is 32 GB sufficient or would we need 64 GB to avoid early solid state storage failure due to memory swaps. I am absolutely sure we do not need M1Max unless we need 64 GB RAM.
The drives in these Macs do not get affected by memory swapping. macOS has done it for years and years well before Apple silicon, just like windows and linux, and unless you know of many cases of swap usage wrecking SSDs I would not be concerned. Depending on the size of the psd files and illustrator files you're using, 32GB would most likely be enough. Safari, email and network connections don't take up as much memory as you might think, so swapping would not occur too much with them anyway. The truth is though, if you're really worried and you can afford it, just go for the 64GB. If you think it will pay for itself then it is worth it.
@@rafalgelzok after ordering full option -4TB i hope there are reasons Apple implemented a Performance Mode. Maby the doubled Video Encoders in prores mode. On the other side reselling a full option model when the next model arrives is always easier than a base model.
Why not test the 24 cores??? …and what about reporting the memory pressure throughout the pro/max tests…. ma question is 24cores/32g versus 32cores/64g …
I would be interested in the real-time viewing of models and scenes in Blender. Render times seem close, but if the real-time view with all textures and shaders is different between the 2 then that is worth $1,200. In both view modes (furtherest 2 right icons at top of main view screen) I just got a threadripper 3970 with a RTX 3090 and the gains over my Intel with 3070 is HUGE! I’m looking at using the new M1Max for a 3D “portable” machine.. and real-time viewer Performace is huge to me at least.. granted it will never touch the threadripper, but carrying a 75lb desktop with me is obviously not going to happen.. lol
@@UTINNIDESIGNS It has support for apple silicon but GPU rendering is still not there and is coming with 3.1 update as apple joined blender to help them do it.
I wish apple would put the m1 Pro in the 24” iMac. A device that is plugged into power 100% off the time does not need half of its cpu cores as high efficiency.
It's weird that you never mentioned that the M1 Pro can support 2 external displays while the M1 Max support 4. Depending on your field, this could make a world of difference. Also , try your FCP test with multiple streams of 4K and 8K video to see how long it takes to export.
Great, in-depth comparison! The Verge discovered the Max16" getting six less hours than the Pro16", due to all the GPU cores needed for powering, whether used or not 🟥 💻 🟦 🤨
That battery test was absolutely flawed in almost every conceivable way. Other tests have shown the difference to be somewhere in the 2-3 hour difference depending on use.
Oh for sure but I find the lack of in your face vibe and clinical light or white backdrops as you get with most tech UA-camrs make this channel far more appealing to me!
Everyone was quick enough to point out they didn’t like the graphs in the last video. Can we all appreciate how quickly he took on the feedback for this video 👏
100%. We love a UA-camr who enacts feedback that quickly.
And it's very VERY likely this video was ready for upload when the comments in the previous one were made (they have come up barely one day apart from each other), so it's perfectly possible that he modified the slides and took the effort of re-editing the video to include the new ones.
Could have used red and blue for continuity 😂
Great observation. Now that you mention it, he did indeed take it on-board.
Yess, ofcourse we really appreciate it. ❤️❤️
I feel like for videographers, the better test would be a FPS test. When we are rendering, we are not waiting by the computer staring at it - we are probably in another room doing something else so a few seconds or even a few minutes doesn’t make a difference. What we really want is the footage to play smoothly while we are editing and putting multi cam and different effects on it.
You hit the nail in the head buddy! That is exactly my concern to just understand at what point in my workflow is the other gpu not smooth enough in terms of playback that I need to upgrade to a higher tier. If it's just down to waiting a few mins more that's not an issue for me. Playback is more important because it's a nighthere trying to edit at sub 24fps playback.
Same, I want to see 4K playback on DaVinci.
Exactly
Watch iJustine's video on it
@@farai3085 Her unboxing?
I got the base 16" was very lucky and they popped up for order/pickup at 10:01 at the local Apple store. I had spent the past week trying to justify the Max with 32GB... about a $700 difference or so. Obviously I chose the cheaper one, still not cheap, and have been blown away at how fast everything is. Yet there was still the thought in the back of my head that I could have gotten the other... you solved that for me this morning. THANK YOU Luke!
Your vids are great, Luke, but I feel like a LOT of UA-camrs who put FCPX and Resolve export benchmarks together are potentially giving erroneous results for some users. I see so many examples where the video is just placed on the timeline and then exported with no effects, scaling or Picture in Picture, compositing involved. Every project I do in Resolve has Deflicker applied to every clip and 2x scaling applied to any 1080p slomo B-roll and this takes the /export rendering performance in Resolve down from around 90-100fps when exporting untouched h.265 files with a basic LUT applied, to around 4-5fps with the effects added on my M1 Mac mini and MacBook Air. My expectations of my new M1 Mac mini came grinding to a halt after realising that these insane export times I was seeing on YT were very unrealistic as soon as GPU based effects were applied. I guess if you're only using the onboard h.265/prores decoder/encoder chips you will see insane render times, but as soon as the GPU is brought into the equation for heavy lifting with effects or scaling of clips, the original M1 falls to pieces. I would LOVE to see a Max vs Pro render test with some OpenFX effects such as deflicker, or some Picture in Picture or scaling applied to the video clips as one would imagine there would be a pretty huge difference in the render times of the two machines in this case. I would hate someone to buy the Pro on your recommendation here when they might actually need the extra GPU grunt of the Max for their video editing scenario. Not a criticism per se - your vids are great as I said, but I really feel the export tests aren't particularly useful for many users.
Yes! I use a lot of effects on FCP and I have not seen any review about it.
@@gonzalovillar83 Fingers crossed we see more benchmarks with realistic use cases from all these guys soon. I moved from a Ryzen 3900x and 2080ti based PC setup to a M1 Mac mini after seeing all these crazy export times from various YT channels and because the Nvidia GPU just couldn't handle multiple streams of h.265 footage. The h.265 performance blew my mind for scrubbing multicam projects in the timeline with footage from three Sony A7IIIs and for exporting untouched clips with basic colour correction or LUTS applied - but I was so disappointed as soon as I applied some effects to my footage. It would be great to see if the extra GPU cores in the Max actually make a big difference in Resolve using more GPU intensive effects.
@Gary Crook Neat Video too! That will stress the heck out of the chip.
Agree. At minimum I use two streams for 4K in multi-cam, with each stream color graded, an addition keyed HD track with graphics overlays, titles, speed change, transitions etc, in projects that sometimes can have 2-3 or more hours on the timeline. My M1 MacBook Air currently handles this, though it can struggle when I get to 2+ hours of source material, though it works just fine for shorter projects (
@@Roaming50 hey there. Im in a similar position, with big doc projects, many hours of footage, hundreds of sequences And hours-long timeline. In premiere. Would love to see some tests. Would you let me know if you find any videos/info please? Cheers.
Would love to see After Effects included in your tests. It's a much more RAM intensive test if you want to see the full 64GB in action.
I would love to see Adobe make better optimizations on their apps.
Totally agree … my Mac mini M1 (16gb) really is struggling on some AE projects!
Really considering the M1 Max instead of the Pro, in huge part because of AE
@@CoriolanBataille mine struggles in Lightroom and photoshop when doing a lot of localized adjustments or working on high MP images too 😭
This comparison video is soooo bad... What we would like to know is when we see significant differences... i.e. Da Vince Fusion-tracking or Logic-pro...
Okay so hopefully I can explain this well, but I am a anime video editor that uses Video Star from the App Store to make my videos and I export them to my computer to import them into after effects. What I do is just use the plugins: Magic Bullet Looks, RSMB, and sometimes I use twixtor. What I also do is instead of adding all those effects to the one video, I add 4 adjustment layers and add the effects to each one, like first I do RSMB, then Detail Perservation effect, MBL, then sharp and unsharp mask. After I’m satisfied with how the video looks, my question is, which MacBook /or Pro would you recommend to be able to preview the video live without it having to “buffer” to play the video within Ae as it is, and also after that, I import the project into Adobe Encoder and if it would render pretty quick 1 minute anime video at 1080p at most?
Can't wait to see the comparison between the M1 Max 64GB unified memory vs the 32GB version when running After Effects.
ok
Still trying to figure out: the ram bandwidth at 400 is available only with 64GB? That number is the performance enabler of these machines….
@@youerny also available at 32gb -> quad-channel. You either get 4x8gb or 4x16gb. This is the reason why the max configuration is only available with 32gb and 64gb.
64 gb of ram is obviously faster
Same, After Effects eats ram for breakfast. I'd love to see if these can playback AE projects in realtime without having to do Ram Previews.
I’d be interested in a render or export test on a much longer piece of media. I suspect that long projects (1 hr plus) will greatly benefit from the M1 Max, as the small gains for a 3 min video will be compounded.
Agreed. My partner and I record conferences and livestreams that range an hour to 3 hours. She uses Adobe also. I’d like to see some tests like that. :)
agree, 1 hour clip would give a more realistic idea
I think the real deal will be when you go ballistic with editing, I have a game developer friend they are working with gigantic files. When you are working with 100gb+ files with anything pushing cpu and gpu the difference should come out there with the memory bandwith. There must be a reason why apple went ballistic with the memory speeds.
And with High Power mode, does he understand the difference is the fans being on? Which means it really requires longer projects to show any advantage… 🤦♂️
from several videos ive seen so far, the massive gains are in prores files, so if youre recording and exporting pro res files youre gonna notice the gains. if youre using regular h264/h265 files, theres not much gains. i would like to see such test.
the musician's story would be extremely interesting too, anything in logic basically. especially since increased memory bandwidth could be meaningful with sample libraries on a hundred or so tracks, same for effects, but I am still just guessing. video and games are very interesting but a lot of musicians and producers are within the apple pro arena
Im still waiting a review of these for music production... can't find anything on the web yet
@@bhavearth I forgot who it was from but i remember seeing some logic tests done on the 14 inch
@@bhavearth if you guys are wondering, if you’re using logic… it’s overkill. Like, it obliterates. Just look for a similar benchmark with the little M1 that could.
@@vampG1 depends what you do, I wouldn’t say overkill. It’s more so a safe spot for me personally as I do a lot of commercial music for brands, doc, and mini films. 16gb ram isn’t enough - 32 is playing it safe but 64 will be future proof!
@@KasePrince I understand your thoughts here, keep in mind we’re talking about ARM, unified memory, and native OS efficiency. It just doesn’t compare to an x86 windows equivalent (memory wise) so I think perhaps you wouldn’t need quite as much as you might think.
This is exactly the video I was waiting for, Thanks for taking the time to make it
shuffle didn't trick me Luke
Oooohhh. The honesty couch. We need more trips to it.
Honesty couch is fake news created by bill gates with his 5G space lasers putting bamboo in dead people’s ballots! Lol
It’s very interesting, there is maybe a memory contention… what I understand is we are not able to justify the need of 64GB, the M1pro has the best value… I bought the 64GB version, but I will keep it, if not, the pro will not arrive before 6 or 8 weeks. It replaces my mid-2015, which is exactly 6 years old. Thanks for your reviews, your are my reference (with Max Tech too :-).
I intend for the new m1 pro to replace my mid 2015 mbp too! This is the first laptop since then that is finally a complete upgrade in every area
All of the review mania is great and everyone is doing such a good job. However, I really do love that you opened them up as I haven't seen anyone do that yet. I know you did it to see why one was a bit heavier that the other, but repairability is a thing that some people really do concern themselves with. Thanks for doing that! :)
There's bascially nothing you can do with it even if you open it up... Without desoldering.
Nice video Luke, but as a photographer who is constantly frustrated at the RAM hungry Adobe Lightroom Classic, I’d be really keen to see some real world tests using LRC. I don’t mean bulk exports, I mean real editing, compiling panoramas, exporting multiple images as layers in photoshop etc. LRC uses way too much RAM, which is more about how behind Adobe is, but we still have to live with it, and it would be great to have some comparisons to better educate a photographers purchasing choices. Thanks ✌️
Hi Luke, redo a test with FCP but this time export in H.264. I noticed on my test M1 Pro and M1 Max that the Max does the export in half the time to the Pro due to the 2x video decoders on the Max chip!
I also learnt like your pro-res test when I did this test for the pro and max export the times are almost identical in doing this export like your test.
For a lot of creators, we export at h.264 settings so actually the M1 max is better for video creators using an h.264 export but you may as well buy a M1 Max with 24 GPU cores (if you can) as the 32 GPU cores won’t make any difference really for this scenario.
Give it a try yourself 😄
Very helpful information!
Because m1 max use more power will m1 pro mean more battery than m1 max unplugged ?
When I do this FCPX test in H.264 I am getting the same exact times between the M1 Max and the M1 pro (in better quality mode). Any idea what I could be doing wrong in the test?
I had to get the base model 16” because I needed a computer for travel ASAP. Any upgrades to spec at all put the shipping date out an entire month at least. Glad to know I didn’t get too burned on this 🔥
Just got the 16 in "base" model with 512 gb and 16 gb unified memory, and all I can say is that it has definitely exceeded my expectations!
For me, that is the best value and sweet spot.
Mine doesn’t reach 120hz with clip studio paint but I still love it
Do u think 16 enough or should i get 32 for graphic design and blender
@@alienso28 I think you’ll honestly be fine with 16 gb
Do the USB ports work at full speed? My M1 MBA can only get 400mbps on USB-C and will not work with any USB-C to USB-Micro or USB-mini cables.
Luke, I’ve been following you for a long time and this series of videos is by far your most impressive yet. It’s refreshing to see someone besides LTT and GN doing proper comparisons, real world and synthetic. I bet you’re working hard right now, but you’re basically first, so keep going.
It seems like Apple is getting ready to go all in on VR… and I wonder if these new gains in GPU and RAM performance will really start to shine when people start designing for these virtual environments. With all the 3D rendering and animation that requires it might really start to push the Max to the max
Would love to see a comparison on the m1 max 24 vs 32 cores. Great work mate!!
Actually I wanted to tell you that proress decoders nullified almost all the GPU difference and blender only uses CPU on mac's as of now so it cannot use GPU on them yet.But great review.
Thank you so much for this video! I feel way more justified in my M1 Pro purchase now
This is the video I’ve been waiting for. Not because I’m not sure which one to get, but because I want to feel validated in the one I already purchased.
Thank you Luke. I ordered three 16" Macbook Pros with different specs and finally I kept the base model with 32gb and 1TB storage. Been waiting for this video for so long
12:45 no scaling limitations, just power throttling. 32 core GPU doesn't run at same frequency as 16 core GPU.
A battery life comparison would have been nice in this but otherwise great video. Thanks!
Looking forward to the 16 & 32gb memory comparison
Great comparison! I got the mid-range M1 Pro 16” - 16GB/ 1TB model to replace my M1 13” 16GB/1TB. Ordered the higher spec model but cancelled it. The graphics are way faster, love the ports, screen is a huge upgrade and the system feels even more responsive. $700 is significant once you factor in my old M1 system being worth $900 for trade in. For an occasional gamer who might work on 1-4 video projects a week M1 Max seemed like overkill.
Fantastic review as always! I love that you cut through the hype and give us the real honest Troof on these new MacBooks. Keep up the great work! I would be interested in a programming (specifically ML) workload.
Thanks man, I think you may have just saved me money :) Excellent, in depth and explorative video. I do light to moderately intensive video/photo editing for work and occasionally I'll play a game. As long as games play comfortably above the 30fps mark, I'm good.. I figured based on the way macs have been with graphics cards on the old intel models, that I would need to go full spec with the 32-core GPU M1 Max in order to get good enough GPU , but these M1 chips are impressive. Now, I'm thinking I might actually be fine going with the M1 Pro 16-core GPU and saving some money.
Thanks a lot. Love the videos. Computers working to render fast is nice but the more important thing is performance during the time that WE work, not during the time the computer works. You did this in another video. I liked it much more. I'm more interested in videos that show 30 minute plus timeline performance with plugins and effects in Final Cut, Premier, Resolve. Blender work - adding effects, copying assets and lighting etc.
Thank you! I really appreciate your video and comments! I was considering the M1 Max just to have the best machine but I don't use games and graphics much at all! I have a 2GB dedicated graphics card that I purchased with my 8 year old laptop and I have rarely used it! I use mostly the built in graphics with my 2.8GHZ I7 processor. I believe the base model 16" MacBook Pro would be all I need since I just browse the web with Chrome, watch UA-cam videos and occasionally work on my website with Visual Studio 2019 Community. You saved me at least $1,000 if I were to get the base 16"!
high power mode seems like something they will improve in the future, adjusting clock speeds in the processor. It's probably not fully developed yet though
Precisely what I needed to know, and very thorough when you included the High Power mode benchmarks so one knows what they miss is they go with a 14-inch MBP Max. Nice work Luke.
Excellent vid! You just saved me a lot of money because I was holding out for the 16" MacBook Pro M1 Max (the most difficult configuration to currently find in Apple stores) but seeing this I'm going for the mid tier 16" M1 Pro ($2,699)... Also agree that the real improvement you're seeing on these is with the battery, magsafe, ports, pro motion and XDR display. That's the only reason I kept using my 16" 2019 Intel over my MacBook Air M1 - screen real estate, speakers, ports, etc. One aside, it seems to be quietly implied in a lot of these new M1 Pro/Max review videos that the *original* M1 Macs hold up pretty well against these sophomore offerings.
I am in the exact same boat as you... I am also heavily leaning towards the 16" MBP M1 Pro for 16g ram, and 1TB SSD, But also really want the M1 Max (even though ill never use the gpu (never play games on it, hardly video edit, )... I am also rocking the 16" 2019 intel i9 with 16g of ram and 1TB SSD and its not a horrible workhorse for me to handle my school and work tasks, as i am mainly a computer science student and software engineer. it can handle all of my classes plus my work stuff with ease, also just got a M1 macbook air a week ago for 100$ off with 8g ram and 512 SSD as my portable machine that I take to campus and it is so light i love it.
You've been churning out MBP content and I really appreciate it. Keep up the great work!
you did an amazing job for this review so thank you very much !, I felt slightly regret when I preordered the M1 Pro 16 inch not the M1 Max and seeing right now the testing results that it is not a big difference in term of exporting, I don't need the extra GPU power on the Max, I'm web programmer and I do a lot of multitasking and I use photoshop as well.
Finally, the only and one review I would wanted to watch!! M1 Pro vs M1 Max... why is nobody else doing this review test??? thanks a lot
Could you PLEASE add Logic Pro stress tests when doing reviews/comparisons like Max Tech does? All us music professionals feel neglected.
im 99% luke dosent even have logic pro
@@oscarkeen it’s not like what max tech does (stacking a crap ton of tracks on top of each other instead of running plugins) is representative of actual music production anyway
python and JavaScript developers feels neglected as well
I know how you feel. But I think getting someone who has no experience in music production to do real world tests won't really work. If he had Kontakt instruments laying around, filling up 64GB of RAM wouldn't sound like a challenge to him. I am just hoping for Jonathan Morrison to drop an M1 Max with 64GB RAM on Loote's desk and have them use it for an actual project without frozen tracks and hopefully a lot of Kontakt instruments. Else I might upload such a video myself as I ordered such a model but the shipping isn't looking good...
I would predict there's only a change scaling with the RAM.
Great video. I’m waiting for the M2 Max.
Very detailed information. Thank you. 😊
“Let’s be honest. That’s why you’re here.” Nothing like hearing that at 6:15. JFC.
Also general feedback: would be nice to show the actual result # on the graphs at the end of the bar (or within the bar).
And percentage differences please.
I would be VERY curious to see how video games perform on the M1 Pro/Max run through Parallels Desktop on Windows 11. Maybe they are secretly awesome gaming machines?
I was pretty sure the M1 Pro would be more than enough for my needs, which your tests confirm. I went with the Max because I need to run 3 external 4k monitors. That's a big decision point for some people. Otherwise, M1 Pro is fine.
Did you get it yet? Does it get warm/loud, when connected to all three monitors?
@@tobo21m According to Apple, I won't get mine until November 17 at the earliest. I suspect it will not even break a sweat with all three, based on the GPU benchmarks I'm seeing by Luke and others but time will tell.
Fine with software TODAY - I suspect a bigger gap between the chips will open as vendors have more time to take advantage of Apple SOC more. This is an entirely new platform with some significant differences between it and the old Intel hardware. Especially for GPU memory!
Yeah max only gives a little extra boost overall, I’m a developer, going to just get the base model pro with 10 core
Thanks for adding the (Lower is Better) tags on the graphs. I listen and then glance while working and sometimes it's hard to read quickly.
Thank you for taking the suggestions from the comments on the previous videos and making the graphs easier to understand. One further suggestion would be to write the scores on the bars for each laptop, this would add another level of clarity for more precise comparisons.
Another great video from Luke. I purchased the 14 inch M1 Pro version and couldn't be happier.
Thanks Luke! I was looking exactly for this comparison! You rock
Very well done video - I liked how you mentioned a few times "is 1200 extra dollars for a few seconds of savings worth it?" Subbed
Great and useful review Luke, thought the base 16" would be enough, might go for the 1TB version but that should be it.
I got the base 16" with 1 TB, I highly recommend the extra SSD space. Use the educational discount (go to shop for college) and it basically covers the cost.
@@bgtanguay Ooo thanks for reminding me that's a thing!
Also would love to see some more intensive editing options. Play back of multiple 4K streams with texts plus effects can really stress the system.
The difference between M1 Max and M1 Pro will show itself when as a video editor you start adding graphic layers on your video. You should have tested playback on Final cut as well.
playback would be ok except for Canon R5 8k Raw in Quality mode. He should do various export settings: H.264, H.265, ProRes, maybe add in a Handbrake H.264 compression after ProRes
The most valid benchmarks in this test were 3DMark and GFXBench. Blender is in its Alpha stages for their Apple Silicon optimization and when you open up Blender right now you will use your CPU instead of GPU most of the time (yes I know it has recently gotten support for Metal acceleration as well but still take the results that you've gotten with a *huge* grain of salt because of the Alpha nature of the current builds). This video is misleading. The M1 Max will absolutely make a massive difference in workflows that concern the GPU and media engine. It has 2x the GPU and 2x the media encode/decode blocks as the M1 Pro. The High Power Mode, as Max Tech tested out, makes a bigger difference in prolonger scenarios, where in Normal Mode the M1 Max' GPU gets power limited after a while and its clocks get reduced to the 14" M1 Max' speeds, while High Power Mode lets the GPU sustain its boost clocks indefinitely. It can make as much as a *30% difference* in performance, such as when Max was exporting a 30 minute 8K R3DRAW video or something stupid like that.
Thanks, Luke! This is super informative, at the same time, a surprising finding.
I’m a developer, going to just add the 10 core to M1 pro 14” base model, all I need. Great review Luke thanks!
Even a MBA M1 would be enough
@@chromaticvisuelle true, but I also don’t want the Touch Bar if I’m getting a new mb. I currently still have the 2015 model lol..
The M1 Max has an additional thunderbolt controller, allowing 3x external displays native (without resorting to displaylink)
Debatable if that's worth the entire price difference, but it could be a factor not shown by the benchmarks (I know it is for me)
Just use a desktop 🤡
Yup. I need my three monitors. The MBPs have been the heart of my editing rig at home, and when supporting a mix in the theatre (pre and likely post covid). I like only having to maintain ONE system and attendant software, and the portability the MBP affords.
@@Tasso-d2 MBP can replace your desktop.
@@Tasso-d2 fair point, except that I bring my laptop to/from work (remote work 4 days, in office 1 day), to/from college in the evenings. Easier to have one system than a desktop + laptop setup with different capabilities
@@dakinariten I guess, but I never understood the reason people buy laptops to hook them up to external monitors. But for your use case I guess it works. Also the display on these new MacBooks are gorgeous, I would never hook up my 16inch to any of my external monitors. Proper HDR, 120 htz, 4K lol what else can you want.
I'm glad this video is two years old. Look at software besides Final Cut Pro and your hardware and utilize it that way versus just video editing
Thanks for this comparison! Which version of Resolve are you using ? Only Resolve 17.4 (the very latest) is optimized for the M1 MAX chip. Also, I think you should use more effects / colors grading etc than just rendering one clip. Other comparisons out there show a 2x render speed between Pro and Max. It really depends on what you put on your timeline.
You should do a review on it. I'm sure it would be epic! :)
My guy Zebra Zone. Got me down the rabbit hole with the Atem Mini Line. ( Currently on the Atem Mini Extreme ISO) You sir are a Legend lol....
i seriously doubt that they achieve a 2x difference in aftereffects though
These videos just makes me so happy that I decided to go the 'NOT MAX OUT LAPTOP' route. Thank you!
Could you please add the numbers that each bar represents in the charts. It makes it much easier to know what they represent when the numbers are shown on the bars.
Cheers. :)
Great comparison.
What about the numbers of monitors that you can add to them?.....
Glad I went with the base model with a 1tb upgrade. I really feel like that’s the best value for me.
The 16 in?
Me too. I originally went for a 32 gig 16” Max but cancelled after seeing a few reviews. Picked up 16 gig 16” Pro yesterday with 1Tb storage. Saved myself £700.
@@Samson44444 Yes I went with the 16 inch mostly because I do believe the extra screen size is worth it on such a stunning display
Same camp guys. My payment failed while ordering 32 gigs max and decided to order the next morning and overnight realised that base 16 is the best value pack.
but will you able to replace their ssd if it got damaged ?
Nice, I'd say one of the best new MBp videos over here... I'm just sick of only top spec M1 max configs and few synthetic benches and call a day... I was really impressed with your comparison between two completely different models and really good set of benchmarks performed. Really good one Luke! Been watching your vids since very beginnings, but lately, out of my 1600 sub channels yours was just not in my timeline, but like a magic that did, and I'm really impresed and really happy that it did !!
You know Blender on macOS doesn’t actually use the GPU right? You switch it to GPU compute in the render settings but it doesn’t have any support for Metal, Apples API for GPU. That should be in 3.1 with cycles support
Yah every single UA-camr screws this up. It doesn’t take much research but… anyways, excited to see how 3.1 takes advantage of the GPU cores. Also, would have been nice to see if RAM played an role in viewport with more complex scenes.
Thank you. Personally waiting till those comparisons come out.
I'll get a new 14" MBP and I'll use blender on it. I'm a concept artist and I'll use blender for modeling characters/props (no animation). Do you recommend me to make this adjustment on settings?
Yes this made no sense to me at all, double the gpu cores but same render time?! Came to the comments looking for this so thanks
when they come up with their "ULTIMATE in depth" reviews/comparisons the day they get their hands on the machines you know what you are getting. the most egregious things we used to get from all tech youtubers was that "unboxing and review", as if you could _review_ something instantly. review takes time. all of those videos were worthless, quickly pushed out crap for the sole purpose to get views, masqurading as what they claimed to be.
When software is programmed for the M1 Pro and Max will the improvements be Greater going from the Pro to Max?
The performance gains in Blender might be more obvious in 3.1 when metal support is implemented.
Yeah, it' a bit silly to make definitive statements about how software performs today when you tend to keep machines for at least a couple of years. The longer you go between upgrades, the more I would plus up the core counts/RAM even if there isn't that much of a difference today. $1,200 on top of $3,000 isn't so bad if you have to try to sell the $3,000 machine and replace it outright with a new one :p
This video is exactly why I waited to purchase my new MacBook. You saved me at least $1000. Thanks
great video... Luke is great at giving good context re: the differences and this type of content is what makes this channel great. That said, I was hoping to hear him talk about the external display support, cuz I thought I heard something about the Max supporting external displays while the Pro doesn't? Can anyone clarify the difference re: display support?
Thanks Luke. Your videos have been the best on UA-cam buying the new MBP. This one really helped solidify my base 16 configuration choice
Sooooo, the extra GPU cores _ARE_ for gaming.. Thanks Luke! :)
And 3D software. Blender, Maya and things like that.
@@elpatriotaLX no it's not, it's for gaming
@@ifiwantyoutofeel lol!
Apple is putting a lot of money and research in VR in the last couple of years VR will make greedy use of those GPU’s Also they are supporting Blender and the GPU renders too (redshift, octane, arnold etc), so they are clearly focussing more on 3D artists now too.
Luke’s conclusions are on point. You’re unnecessarily overspending for an M1 Max configured MacBook Pro if you’re not really into the graphics intensive work that support the need for it. An M1 Pro configured MacBook Pro is already powerful enough for most users.
Although Apple will be all too willing to take your hard earned money, they do make it clear as to which more powerful M1 chip you should purchase based on your workflow. Below is text from the Apple Store in which Apple specifically describes the workflows suitable for their M1 Pro and M1 Max chips:
M1 Pro
----
M1 Pro features up to 10 CPU cores and up to 16 GPU cores, coupled with 200GB/s of memory bandwidth and as much as 32GB of unified memory. It includes a 16‑core Neural Engine and a media engine with H.264 and HEVC support and ProRes encode and decode.
M1 Pro can easily run multiple pro applications at the same time. It is equally capable of handling CPU‑intensive tasks like photo editing and compiling code and GPU‑driven tasks like 3D visualizations and processing video effects. The Neural Engine can speed through machine learning work, while the dedicated media engine lets you play back up to 20 streams of 4K ProRes 422 video.⁴ And M1 Pro supports up to two external displays.
M1 Max
----
M1 Max is even more powerful than M1 Pro. It features a 10‑core CPU and up to 32 GPU cores, while the memory bandwidth jumps to 400GB/s - double that of M1 Pro. It includes a 16‑core Neural Engine and an even more advanced media engine with H.264 and HEVC support and ProRes encode and decode with greater playback capabilities.
M1 Max also lets you configure your MacBook Pro with as much as 64GB of unified memory. This can dramatically improve performance, especially when you’re working with very large files such as augmented reality models, music scores with large virtual instrument libraries, or 8K video timelines.
With its additional GPU power, M1 Max is designed for graphics-intensive workflows like multicam video editing or rendering complex 3D scenes. Its powerful media engine lets you play back up to 5 streams of 8K ProRes 422 video.⁵ And M1 Max supports up to four external displays.
Even though there is an Apple Silicon Version of blender, as far as I know, Apple Silicon GPU’s are currently not supported in Cycles (the Render-Engine of Blender which is used for the BMW- and the Classroom-Render). Apple is working on Cycles, so that it should probably be supported in Blender 3.1. Then M1 Pro vs. M1 Max should make a big difference because Cycles takes huge advantage of faster GPUs.
You're right I'm quite sure the blender tests are utilising the CPU only
Yeah that’s the test I’m really hanging out for, and yes you can select GPU in the tender settings but it’s not functioning as yet. I think it’s gonna scream once Metal gets implemented, which is underway for 3.1
Everybody just gonna gloss over Luke’s shuffle game?
i think you fail to recognise the big gpu improvement in the 3d eevee render. Any software that will take advantage of those gpu cores is a massive win, and you as a video editor should at least remember about the motion. You saving 13 seconds per frame on even a 10 second 30 fps render is 65 minutes faster. Over 2 hours for a 60 fps render. And that’s 10 seconds of an eevee render. Imagine a more complex render, perhaps something that’s supposed to take 30 seconds at 60 fps. The extra 1.2k usd could be a difference between deciding to render overnight vs regularly paying big bucks for a render farm. I’m certainly not buying the maxbook pro but there is certainly merit to the extra gpu performance that I believe you glossed over by only considering 3d stills.
Yes, making such a sweeping pronouncement on such a small project/sample size is almost irresponsible.
Hey Luke,
Great video. I would love to see a speed test on say both laptops with a 1 hour 1080p video.
Very useful! Still on the fence on which one to get. I’m a webdeveloper/photographer, and you have made me realize that the Pro will serve me fine 😊
me too. I bought the base 16 "16gb ram and 1to ssd. and you?
I’m an animator! I future proofed mine so I got the pro max 16” 1tb ssd, 32 gb config
THANK YOU... CAN'T WAIT FOR THE 14 AND 16 COMPARISON
This is the comparison I’ve been waiting to see! Thanks Luke!
Instead of waiting a month and a half and spending $1.5k more, I did exactly this!! Bought the 16" m1 pro 10 core 1tb (in stock day of at the apple store) and I think I should be good for 4k video editing for a decade to come. Thanks for the vid to confirm my decision!
Thst 12” MacBook lookin hella different
Which battery is better?
Would love to know the difference in battery life between these two configurations? And also if the maxed out cpu/gpu/ram makes it warmer and thermal throttle? :)
Yes this. Curious about the battery life.
This was all I wanted out of this video!
Yeah also missed that :(
The video was great answered all but my Battery question...
Also want to know. Also, which one will likely use their fans sooner for the same project. Fan noise is a big deal for me
THANKS YOUUUUUUUUU for the blender tests, this saves me some money
Nice video 👍🏼 😄
Would love to see a comparison between the M1 Pro with 16 and 32 GB of ram for Lightroom (and Lightroom Classic). Both for editing workflow of a lot of images, and export. I’m in doubt if the upgrade to 32 Gb is worth it 🤔
Had to subscribe 👍🏼 great comparison
Thanks for you commitment to these reviews; test away! I absolutely am looking for reviews that push that 64 GB memory envelope. Our scenario here is a concern for degrading the SSD storage with a lot of memory swaps. Normal work conditions here is to have large projects open in Photoshop, Illustrator, In-design, Safari, email, and remote network connections all active simultaneously. Under that workload is 32 GB sufficient or would we need 64 GB to avoid early solid state storage failure due to memory swaps. I am absolutely sure we do not need M1Max unless we need 64 GB RAM.
The drives in these Macs do not get affected by memory swapping. macOS has done it for years and years well before Apple silicon, just like windows and linux, and unless you know of many cases of swap usage wrecking SSDs I would not be concerned. Depending on the size of the psd files and illustrator files you're using, 32GB would most likely be enough. Safari, email and network connections don't take up as much memory as you might think, so swapping would not occur too much with them anyway. The truth is though, if you're really worried and you can afford it, just go for the 64GB. If you think it will pay for itself then it is worth it.
Love my 16” M1 pro 16gb, 1tb.
I only surf the web and create invoices but it’s cool. I upgraded from a 2013 iMac.
Luke , you made a mistake: The base model should have the blue theme... everybody knows red is the faster color ;-)
This was +10% in speed 😅
@@rafalgelzok after ordering full option -4TB i hope there are reasons Apple implemented a Performance Mode. Maby the doubled Video Encoders in prores mode. On the other side reselling a full option model when the next model arrives is always easier than a base model.
why is there no UPLOADED date listed for this video???
Why not test the 24 cores??? …and what about reporting the memory pressure throughout the pro/max tests…. ma question is 24cores/32g versus 32cores/64g …
Great comparison Luke. I definitely appreciate you taking one for the team and purchasing all of these MacBooks! Look forward to more great vid's.
Hey Luke. I just tried to get scammed today on this comment! Someone contacted me and said I won a MacBook Pro M1 and some clothing. On WhatsApp
I would be interested in the real-time viewing of models and scenes in Blender. Render times seem close, but if the real-time view with all textures and shaders is different between the 2 then that is worth $1,200. In both view modes (furtherest 2 right icons at top of main view screen)
I just got a threadripper 3970 with a RTX 3090 and the gains over my Intel with 3070 is HUGE! I’m looking at using the new M1Max for a 3D “portable” machine.. and real-time viewer Performace is huge to me at least.. granted it will never touch the threadripper, but carrying a 75lb desktop with me is obviously not going to happen.. lol
Actually as of now Blender is not been able to use m1 macs GPU so all rendering is done only by the CPU.
@@kartikeypandey8957 live view/real-time views are different than actual renders: also Blender 3 has direct support for Apple Silicon
@@UTINNIDESIGNS correct and 3.1 will add support for GPU metal rendering
@@BillRey Ya true.
@@UTINNIDESIGNS It has support for apple silicon but GPU rendering is still not there and is coming with 3.1 update as apple joined blender to help them do it.
I wish apple would put the m1 Pro in the 24” iMac. A device that is plugged into power 100% off the time does not need half of its cpu cores as high efficiency.
It's weird that you never mentioned that the M1 Pro can support 2 external displays while the M1 Max support 4. Depending on your field, this could make a world of difference. Also , try your FCP test with multiple streams of 4K and 8K video to see how long it takes to export.
I think these numbers are the the apple XDR displays
I would love to see a comparison of these two machines with external displays being leveraged and how that impacts the GPU performance.
Great, in-depth comparison! The Verge discovered the Max16" getting six less hours than the Pro16", due to all the GPU cores needed for powering, whether used or not 🟥 💻 🟦 🤨
That battery test was absolutely flawed in almost every conceivable way. Other tests have shown the difference to be somewhere in the 2-3 hour difference depending on use.
I love your shuffling game and taking it apart. Differentiating yourself from the other tech reviewers. Good stuff Luke
This will be one of thousands of videos going over the exact same thing…
Oh for sure but I find the lack of in your face vibe and clinical light or white backdrops as you get with most tech UA-camrs make this channel far more appealing to me!
Sure, but not everyone will see each one, so they’re still worth making.
this video will probably be one of the better and thoroughly explained video out of all also its one of the first to be uploaded ,j .s.
I'd love to see a battle of the base models. M1 Air, 13" M1, 14" M1 Pro, and 16" M1 Pro. PLEASE!!!
This would be great!