I wanted to play Minecraft Dungeons. Although I own a pc powerful enough to play it, I wanted to use my MacBook because that’s where I did all my gaming at the time. However, the game never dropped on Mac.
Whats saddening is that the fans have made way better Minecraft updates than Microsoft, like the "Better than Adventure" mod, going along a path more like Notch would take to update the game
@@YayaMCYTMicrosoft owns the game and the means of producing updates, including authority over anyone involved in the actual labor. Like how McDonald’s doesn’t actually make your food, but the company benefits from and therefore manages the individual worker that does. If Microsoft isn’t “suggesting” the directions that Mojang is taking the game, they have the power to change it either way they see profitable. While I can’t guarantee Microsoft buying mojang is the root of all the problems (which I don’t think it 100% is, but to some extent nonetheless), I think blaming them isn’t as wild because they’re the party with the most power, and any direction the game goes is either their active will or a product of their negligence
@@aaron8428 i think microsoft has a bit of a "set and forget" mindset with mojang, but occasionally they check in and spew some corporate nonsense that ultimately ruins the experience for the end user
Hell will freeze over before they (correct me in I'm wrong) Update the server code to use the entire CPU. The dream was nodded java survival with boatloads of players, but it just cannot happen the the abysmal performance.
Right now I think moding is just saving the game right now. When a popular game or series is not releasing content or is only showing lack luster content the fanbase usually steps in and saves the show.
One of the big problems is Mojang doesn’t seem to listen at all. It seems most corporations just don’t listen and seem to have all forgotten that if you get rid of your customers, you shouldn’t be surprised that nobody cares about your product anymore. It’s going to take the collapse of these giants for them to learn the hard way it seems.
they do listen but when everyone complains over 1 tick and a 2 pixel mob and not only that UA-camr’s keep on saying Microsoft is doing this or Mojang is doing that. fear monger and just views and clickbait etc etc, is Mojang perfect? no but can we all stop being so greedy why so much hate for 1.20 because they didn’t do the update like the Nether Update? that’s just sad to see the Minecraft community become so toxic.
@@rainbowdash3419we are toxic because we were PROMISED 1.17 was going to be a HUGE update, they just split it up making us wait ages. You don't promise stuff that you know is impossible to do and they really don't give a fuck about the community, why would we be nice to them if they don't give a fuck about us? What the community says is completely ignored
@@Noel_ they do give a fuck? they just bit off more then they can chew, you are acting like Mojang is such an evil business company even tho they are putting their own time into the game, if everyone thinks Mojang is lazy and evil then Mojang wouldn’t be here and all of updates wouldn’t had happened, we would had been stuck at 1.13 or 1.12 so give me many reasons to hate Mojang even tho they are doing their best? are you expecting Mojang to add end game breaking content like terraria or something?.
@@rainbowdash3419 first of all, no they do not give a fuck. When did they listen to the community? Second of all, when did I mentionnthem being lazy and evil? I jsut said that they can't hold their promises and should listen to the community more. Third of all, when the fuck did I mention terraria? I never said they should make endgame basically like creative mode, did you just pull all this out of your ass to have 'arguments against me'? The first comment you made already made 0 sense, this one makes even less sense
Yeah there is no GODDAMN way it could be that hard to make some new trees and some basic fungi looking blocks would delay them more than a year. I know it's concept art but if you're gonna show it and the community likes it, than you should probably think about actually adding it.
@@MarshallTheDalmatian if a Billionaire company like activision can't create a complete game(3000 dev)... then what do u expect a millionaire company to do
1.9 is not really the first update that was controversal, Beta 1.8 was the first update to be controversal due to player not liking the new world generation and the new hunger system
@@sfm_pakic3527 But it meant you could regenerate whenever, food stacked now, and you could outsprint mobs. It put a huge nerf on the inventory management side of the game and the mob difficulty.
The developers are likely not being "lazy". It's probably a management issue. A lot of devs come from the minecraft community or have been involved since it was small, I doubt they think stuff like chat reporting was actually a good use of time and money, Microsoft on the other hand loves to keep their squeaky clean kid friendly appearance at the expense of everything else.
I'd like to think it's both, Some new devs from Microsoft likely cause conflict and the fact resources were wasted on spinoff games, call me crazy but I also think ESG scores are apart of the problem too. Overall the constant controversy over the years I think Mojang should take a small break and get a longer development cycle along with try and get rid of any rabble among their team.
Or, hear me out here... It’s BOTH... Two things can be true at the same time, and i have no doubt that mojang would be just as bad under any other company or even if they where independent. The devs, designers and everyone else at mojang are not people with passion. I’m going to go out on a limb and say that they likely only work at mojang because it makes them feel important to work on the most popular game of all time. Or, it’s people who simply want control. Mostly women who want control over what kids enjoy, and manchildren who serve as they yes-men. Could also just be that everyone was hired because they knew the right people. No skill, just connectiond.
@@schnek8927 I was gonna respond with my honest opinion and stuff but then you said all the weird things about women and manchildren so instead I'm just gonna ask you to go outside. Please go outside.
Mojang's biggest problem is that they don't listen to their community. Remember how chaotic the last mob vote was? There was literal war propaganda to stop the event! People had many different opinions on how to handle things, but everyone agreed the current system sucked. What did Mojang pick out of the the hundreds of suggestions given? None. They did FREAKING NOTHING!
Mojang has listen many times the communtiy even in recent years . The only reason why they don't do anything is because the communtiy has gone fucking crazy . Like the example you gave about the mob vote just shows how toxic the community got . So much drama over some mobs that won't have an impact in the game .
@@DojafishThe mob vote is mojang's way of having something to say they listen to the community but when feedback really matters AHEM AHEM COPPER GODAMN BULB. Even when so much of the community pushes back against changes in snapshot phases(when feedback is normally held in high regard), they just outright disregarded everyone's obvious opinions with no explanation. Lets not even talk about how bad the mob vote is anyways, useless mobs and plenty of people just wish the mob vote wasnt a thing.
i got bored of vanilla half a decade ago, there would be no reason to still play this game without all these mods and modpacks that add genuine content. imagine coming back every 2 years to the game only to discover 1 new mob that does nothing and a couple of useless items with half of them being new wood variations
1:15 minecraft really hasnt been the same since. Its this kind of new mentality that has made minecraft actively worse due to it. This sort of "we cant just do things the way that makes the most straightforward sense" we cant just have backpacks to deal with all the new blocks we have to have bundles. We cant just make flies we gotta make fireflys (and then we cant have those because frogs cant eat those????) we cant leave the copper bulb at 1 tick people had too much fun with it. Play the game mojang wants. No choice.
There was a similar video on this topic a couple months ago where a user commented that they personally knew a minecraft dev that currently works on the game, and they said the reason mojang makes so few changes is that microsoft is too scared of changing the game too much because they think if they do change it the players will leave. Personally I think this is a stupid idea because by not changing anything, people are going to leave the game anyway due to boredom and stagnation of content, the same way the game started dying around 2015/2016.
They might be afraid to change stuff but then maybe they should work on a parity update. Listen to players and have the two versions working together. They have a huge amount of content they half focused on but has been benched. The mob vote stuff. They have a lot of things they could do to do basic fleshing out of ideas and adding things that are very basic. Background sounds for biomes like they did in the nether for a start. That would make the end more creepy in its silence. Old mob vote mobs. So much stuff so why don’t they do it?
Thats why i like Terraria devs, I don't really like comparing games, But if we take into account that the two games were released at the same time this becomes inevitable, Terraria has much more content, fun, hours of gameplay, and the devs know how to listen to their own community, This is not about being the best-selling game or not, it's about having the main factor that most games nowadays doens't have, REPLAYABILITY.
Which sounds like bullshit (no offence) since peps are leaving due to lack... no content at all being added. If they want to care about community and hear our voices (not trought stupid boted mob votes) they should roll the updates straight to the snapshots and have some sort of community feedback managers (trought site and yt chanel) so players can say and report what they like and what they dont like. Many many indie devs do this soo for a studio that is owned by a company that has like gaijilions of dollars it should be even eassier. It proves that they re just kinda lazy simce they know that MC will sell
@@sideshowkazstuff3867 funny thing about Minecraft Parity updates is that, I think some modder made Minecraft Server/Client that let players from both Java and Bedrock play together on a server.
One of the biggest gripes from the community is that they only add one mob on the side every update, meanwhile modders are able to add all three mobs within hours of their announcement, people say that developing from scratch is much more difficult than modding, but I'm really not satisfied with that answer. 1.13, 1.16 and 1.18 were some of the biggest and best updates in minecraft history, caves and cliffs was essentially a combination of three updates, but even those individual updates were massive and fundamentally changed the game, I know mojang can do better because I've seen them do better
Recently, someone who knows Mojang devs has said that they are drowning in an overbearing bureaucracy that needs to approve of every little feature, and they are effectively the people deciding what goes into the game. Apparently Mojang/Microsoft higher ups are terrified of bloating the game or rocking the boat too much with new features, and also likely the ones pushing the environmental messaging. So they have the devs make very showcase-y features that's probably connected to some weird mob in an inoffensive one-off mechanic. Y'know in the game that's fundamentally about interconnected features and exploiting your environment. This honestly explains so much about Mojang's recent behavior, like how they just get incredibly up in arms about random stuff like fireflies, copper bulbs, and chat reporting, while giving very corporate excuses and reasoning. Also how the updates and MC Live are feeling more like marketing and sales pitches to anyone but the players. Its not the devs fault the game is going in this direction, they can and want to develop better updates(as evidenced by the april fools updates) they're just being held back right now. Maybe we can channel the revolutionary energy the community has right now and voice our discontent with the root problem with Minecraft's development.
It proves the statement that Mojang being bought by Micro$oft was they worst thing that could happen to it. From a passion project to blank corporate product masses have to consume.
i used to hate the combat rework. then i discovered that it actually added more weapon diversity by making the axe a viable weapon. i then became an axe main. combat is so much more engaging now and i never want to go back to pre-1.9.
@@altar8010 most players are casual players, so they really never understand that spam-click is really just a small part of the old combat pvp. And it's also kind of stupid that they chose to be AXE main, when the optimal plays is to use both lol.
@@lasercraft32 Spam click not only eats durability while doing nothing, you're better off learning the timing to have better DPS and more tool use. That was all part of the original system.
Your quality was so good. i was genuinely surprised to see you had under 1k subscribers. With this quality, you will have a boom in subs soon. I see a good future for you and your channel
This is why Minecraft Legacy Console edition is the best version imo, because it was discontinued and isn’t controlled by Microsoft. It felt like it had passion and soul put into it compared to the newer versions Also, this is kinda unrelated, but as a Minecraft player, I respect the hell out of Terraria. It has a lot of love and care put into it by the devs. They didn’t sell the game to a billion dollar company and because of that, it looks and feels so lively. I don’t really like the mobile version of it tho.
@@gabrielandy9272 I mean yeah, if you play the game nowadays casually it still feels like Minecraft, in fact I really like some of the new things like all the new diverse biomes they’ve introduced that make the game feel more lively
4:08 If Mojang IS running out of ideas, they can look at modders work and ideas, but Mojang being Mojang they're afraid of taking risks and have stated they will no longer implement any type of modded creation into the vanilla game.
Ok when is the last time a really substantial mod came out though? Like a new one. Create is the only one I can think of right now. If we are looking at mod makers they ran out of ideas just like mojang if you think about it. Not justifying how minecraft is being run, but I think a lot of the jumping off points of the moding scene come from minecraft updates.
@@Yipper64 Create, storage drawers (Sure it isn't so much a feature rich mod, but it is much less laggy than an autosorter), JEI (plus addons, which still provide better info than the crafting book), YUNG's mods, Alex's Mobs, Immersive Engineering, Mekanism. These mods are amazing, and then when combined right into mod packs, like All the Mods, Feed the Beast, Skyfactory, and Crazy Craft elevate the game like crazy, and most of these packs date back from so long ago, like I remember what Skyfac was long LONG ago, and Skyfac 1 remains to be crazy expansive.
@@JamesTDG Create is fairly recent sure, but I am pretty sure most of those other mods have been around since like 2012. Like I meant like new mods to come out from scratch recently. There just arent that many.
Also, if you want to know why Minecraft failed, compare Minecraft to Terraria as both are similar games, one is 2D and one is 3D, but otherwise they both started with a very similar spirit. Upon launch, both games were VERY bare-bones compared to what they are today. But, if you look at what Terraria chose to add with their updates, and you look at what Minecraft added with its updates, the difference is night&day. Terraria packed in MOAR CONTENT with each major update. HUGE swaths of MOAR CONTENT. More bosses, more equipment, more biomes, more NPCs, MOAR MOAR MOAR. Minecraft? They went with "MOAR CRITTERS!" "MOAR MOBS!" only these mobs..... offer little-to-no impact on the game. Like the Armadillo. It drops nothing when killed, it doesn't do anything but wander around in the world, like a lot of these critters. Chickens lay eggs, sheep have wool, cows give milk, leather and meat, but Armadillos? Nothing. Nada. They add more fluff, and rare spawns that you may or may not ever see in a playthrough. Meanwhile, the world of minecraft is 99% empty terrain with trees/mushrooms, hills, and very little else. If you do find a structure, a lot of times its loot is very "meh". Oo, a few iron bars, some string, maybe a few pieces of food and an armor trim mold. Just yesterday I found a woodland mansion and I cleared it out and you wanna know what I got? Some gold bars, a bunch of string, a couple armor trims, several food items, some seeds, and 1 enchanting book of something I forget what, it wasn't very good I remember that much. And.... that was it. The most valuable thing IN that mansion, were the bookshelves that I could mine for lots of free books. Meanwhile, when a Terraria update lands, it might take quite awhile for that update to come out, but hot dang, did you see Journey's End? Or the update that's coming sometime in '24, when that monster lands, it's going to add So. Much. New. Stuff. to the game. This is why Minecraft is failing. Also, Terraria has never had a paid DLC, nor tried to sell in-game items for real life money, ever. They sell merch, but none of that has anything to do with your in-game experience. And they don't try to convince you to come over to their _non-moddable_ branch. In fact, Terraria did the opposite, they supported TML and greenlit it to be offered on Steam _for free_ to anybody who owns Terraria.
A better comparison, albeit with a newer game, would be with Vintage Story. Both 3D survival games. But every update VS adds more and more and more, including stuff from popular mods, stuff the community has been begging for, etc. They have a roadmap of absolute boatloads of content they plan on adding in the future. Even in their so called "de jank" update we got like a couple dozen new mobs, just because. And all of that with a small indie dev team. Hell, have you seen some of the independent voxel game spinoffs people are making now too like Lay of the Land, and what they're pulling off? It all just really puts into perspective just how absolutely dismal Minecraft is in comparison. The difference is just absurd.
@@DrTonnn since you have tiktok attention span: TL: DR: terraria added things the communtiy wanted, while minecraft made us choose a pre-set of things we 'want'. even though they were the ones to make the ideas, any good suggestion by the community wasn't chosen.
1) minecraft didnt failed idk why you said it it didnt fail and it isnt. 2) Iam still against comparing terraria to minecraft. (IDC what game is better)
Everyone expects Minecraft to die quick after some "doomsday 1984 update", but in reality it will be just slow death and only for us. More and more people will hop on negativity train, more and more decisions of whoever's in charge will be disliked and more people will just, stop playing. However, notice how minecraft more and more shifts into a "kids" game. Well slowly ofcourse, but with these live (pre-recorded) events having "yippey" moments to fill the runtime, these childish explanations of why they cut certain things instead of addresing potential optimization issues (it will be easier to tell kids that some fireflies are poisonous and ignore the parrots and cookies incident), whole entirity of legends... While grown up people will consider game dead, more kids will buy it and spend money in bedrock marketplace - and that's exactly microsoft's plan. This is the new source of income
Microsoft think minecraft is a brand while it's indie game They also think it's a game about sandbox while minecraft trully exploded when it became a survival game They get it all wrong
Mojang/MS are basically aiming to make Minecraft's new audience consist of essentially toddlers. Environmentalism over gameplay, promoting Bedrock Edition and its paid DLC, player reporting, plasticky new textures, strict content regulations for public servers (e.g. has to be for kids), dumbing down new features for the sake of 'consistency', outrageously easy gameplay loop and political splashes are the many steps into this, and even if their old playerbase leaves, young children will still eat that slop right up without giving a damn. Unfortunate, but it's the reality we live in.
I feel like Minecraft dungeons shouldn’t have Minecraft’s branding. It should have had a different name. The similarities in Minecraft dungeons and Minecraft are a couple weapons and mobs. Half of the locations in dungeons aren’t even close to being in the game. I played dungeons for a bit when it came out and it was fun, but after a certain point I felt like it was boring to play
The one thing that some players have feared is the discontinuing of Java version in the future. Now it seems very unlikely, but since lot of mods are free on Java. It all boils down to marketing.
If they killed Java (which microsoft higher ups probably dream about) they would not just shoot themselves in a foot, they would headshot themselves with a shootgun
@@racingraptor4758 Honestly, if they did take away my java license, I would be pissed, like that is the only version of Minecraft I was fine with, then they added absurd moderation which scared me away (for good reason too considering the exploits found to get people banned, such as gaslight). Now sure, I can just exclusively play on modded servers without access to this feature, but all it takes is for me to join a realm or vanilla server with a bad actor to get banned, or they could make it impossible to join servers without the report player function available.
It wouldn’t matter if they did kill Java, because the older versions of the Java game will always exist. It would actually probably be better for everyone if they did stop updating Java because then modders would most likely all use that version going forward. Currently nobody wants to keep up with new versions because mojang/forge makes major breaking code changes with each game update.
2:15 the reason microsoft was "focussed" on minecraft was because they migrated all their mobile/console versions to bedrock. They most likely had a similar amount of people working on the game, its just MUCH easier to only have to develop with 2 code bases instead of like 7.
Not exactly true. Console was developed by 4J, so that should not change anything. PC and Mobile were always the same thing. And several other versions were also just offshoots of the PE codebase. They never had to "develop for 7 code bases".
@@augustine6683 Cheapening out by releasing a worse product(the bedrock ports just perform less good on average. Just look at poor old Switch.) is not something that should be standard, even if it sadly is.
Vanilla minecraft might die, but remember the infinite possibillities with servers and especially modded, even if new version suck you can just play modded older versions which are better than the new vanilla versions
I don't think it helped that Microsoft refused to allow the original composer to retain the rights to his music and drove him off to other ventures. Minecraft just isn't the same without his music. He even had a whole new set of music ready to release which we may never hear because of this.
Where Legends went wrong is Microsoft is KNOWN for RTS, if they made a minecraft version of Age of Empires, it would have been hugely successful. Splitting up biomes so that each biome offers different resources and have differing levels if importance per faction (Villager, Illager, Pigman, Enderman?). Add in the crafting that makes minecraft minecraft, and there ya go. It would also have furthered the RTS genre as a whole most likely instead of just being a mobile faux-RTS port... All they had to do is stick to their strengths and use some logic to stitch the remaining gaps together and they would have had such a great game...
Another thing is that Minecraft is adding a lot of updates that don't add much that make the game more fun. Like on paper, sure you got a long list of new things, but what average player wants to find a warm ocean, find ruins in that ocean, have a small chance of getting an egg from sus sand, wait days for the egg to hatch and grow, and for what? Two new plants that don't do anything? Even the Ancient City, yeah it's cool, but who's going to go out of their way and risk fighting an OP boss that drops nothing for... what, a disk, a trim, and MAYBE some armor? There isn't even any motivation to kill the Warden. It's like you want a nice juicy steak for an update that will give players a reason to play, but all we're getting is cotton candy. It's fun for like five minutes, then you never have anything to do with it again.
@@fldom4610 sure, i agree that that would be the wrong direction to take, but they still could add stuff that is more meaningful to the gameplay as a sandbox game. right now the updates, especially the new mobs, don't really feel like they add anything worthwhile to the game
The "sidequests" are really just for those who want to engage with them. The game is more about the exploration than the reward for exploration, so they fit right in. Should some of them still give a better incentive to engage with them? Probably. But is it gameruining? Eh, idk.
@@Xinert I've no clue what games you're talking about; but it's been in development for a long time, by the people behind the most popular minecraft server, so it's good hopes for some healthy well-needed competition!
Don't forget that 4J Studios is probably making a Minecraft competitor as well. If it's anything like they made with the Legacy Console Edition, I think it'll give a huge gut to Mojang.
Another correction. Microsoft doesn't make minecraft, they don't develop it. They own mojang that owns minecraft. They don't make most of the decisions. Also Minecraft dungeons is made by double eleven and earth/legends by blackbird
Hey man! I've been digging into this whole thing for the better part of a year now, so i thought id give you some quick few corrections, 1) Microsoft and Mojang are pretty adiment about Microsoft having not having anything to do with Minecraft at all, the most involvement they have creatively is potentially the Minecraft store on Bedrock. But even there i have not found any proof 2) The reason Mojang (and it really is mojang) seemingly puts out less and less actual content is because they are changing a lot of back end stuff, take a look at their technical documentation on their official website. The newest snapshot for instance changes the way proxies are handled after Velocity (a proxy server software) requested it. Pretty neat! 2B) Another reason why they arent adding too many new stuff is because of the fact they added so many stuff over the years and never bothered to look back and optimize that now in order to make a new block to their standards, it takes about twice as long as it used to And sindce Mojang doesnt exploit its developers they dont put in 120h workweeks like the other major companies 3) By all acounts, the performance issues in minecraft is related to old Notch and Jeb code, when notch left the project, Jeb rewrote a lof of code. However the so called "jebcode" was slower and more complex. Resulting in more noodle code. Remember Minecraft doesnt have an "engine" as usual games have, their code has to be hardcoded to talk to the GPU directly. Hence why Bedrock, wich has much more modern tools and aplications, has better performance. 4) The reason they show less on Minecraft Live, is because they OVERPROMISED. They promised stuff that was early in development and they thought they could implement (think no mans sky). To prevent a simmilar situation they only show what they CAN achieve for the next update. But sindce noone talks about the behind the scenes stuff, it can seem like they are doing less. 5) Mojang as a company cannot just easily implement all three mobs. They have to conceptualize it, get aproval from the higherups (This beeing Jeb and the game directors, not Microsoft), Talk to the other team working on bedrock and see if they can do the mob in their code/workspace (remember java and c++ is extremely different) and then implement it without working overtime either solo or with a small team while the bedrock team is doing the same. Playtest and repeat. People often point to modders, but thats not a fair comparison as modders dont have to deal with a corporate structure and/or design documents/standards Overall its a very well put together video but i would really urge you to not follow what other say blindly. We have enough negativity in the minecraft community and this is just adding already put out flames to a fire consuming a lot of peoples enjoyment Be sceptical, not cyncal - Lunar
Thank you for clarifying that, too many people holding the wrong guys. Microsoft does not involve in developments decisions which so many people dont know about.
imagine if mojang actually just didnt do sleepovers all day at work and worked on the game, its insane to me how it takes them years to even just implement a single mob which is done by modders time and time again in a fraction of the time. legit how is this possible? what the fuck are they doing in the office all day its mind boggling
@@AmaTheArtist why not? im literally saying that modders get more done for the game than the devs themselves, from what perspective is that bad for modders
@@drezzington Because none of them asked to be used as an argument against the devs, and many have spoken out about people who do this sorta thing. The devs don't deserve it, and neither do the modders that make said mods out of love for the game these "lazy" devs have made.
@@AmaTheArtist and who are you to speak on the behalf of all modders then? hardest cope ive heard its evident that these devs get done nothing and im not alone with thinking that
@@drezzington I do not speak on the behalf of all modders. However, when several mod developers like YUNG, Alex, Vakii and even Fortstride are telling people on Twitter not to use thier work for hateful rhetoric against the game devs, then there should be no doubt about it.
Minecraft Java won't die, because it has some pretty big advantages: - We have access to older versions - We have mods -> We have nearly infinite possible gameplays Imho Minecraft was pretty complete around 1.10 ~ 1.13. There were enough features for a decent vanilla gameplay, but also not too many so it was easy extensible with mods. Now I think there are just too many niche features, like copper, that even with tons of stuff you can make out of it, has no real use. Edit: Fix typo
@XenMe Well you're obviously right, Minecraft is a sandbox game so there are infinite possible gameplays. Otherwise I would only have one world on Bedrock. My point was that with the ability to freely mod the game, you can freely alter the conditions for your gameplay. While in Bedrock you are bound to aquire a wooden pickaxe and mine strone, then iron, smelt it, etc. I know that for lots of people this vanilla gameplay is enough. But Java has the option to extend it and I really appreciate it.
I think the problem is how mojang keeps adding features (even good ones), but neglect fundamental flaws with the game, mobs, preformance, gui combat, progression system. Suggestions; Mobs: add more hostile, and frienly mobs that have a use, improving the ai overal and making mobs more consistent but difficult, fix mob spawns, especially frienly mobs. Preformance: make more options that can be opted out of that are graphically intensive, like animations and entities. Gui: make the guis easier on the eyes, add a sort button and maybe map Combat; make mending and shields less powerful, maybe add new weapons with different mechanics, and everything in the combat tests. And hostile mobs should still pose a threat even with good gear. The progression is imo the most broken, and i am not sure what to do about it. Here are some suggestions, but i genuinely believe this the hardest to fix; Villagers should trade more building blocks rather than op gear. There should be an alternative route to borring auto farms, maybe more easy to understand machines with their own systems that are not op broken, maybe these machines could be a late game thing. There should be more ores and good ores should be a lot rarer. A new tier between iron and diamond. New ores with new armors, same tier armor different materials allowing more customisation for the wearer. (And i feel like ores and geology in general is a huge missed opportunity for teaching.) Adding more dungeons underground. (They are working on that:D) Fixing treespawns to make worlds more explorable, and make biomes more gradual and natural. Minecraft has what i like to call an ecosystem of how items and crafting interact, and i think a lot of things could be more intuitive. Difficulty in general is all over the place. It's easy to get good gear, most mobs are easy, but then the warden and hoglins. If you read all of this rambling i am thankful! Please respond if you think likewise or otherwise!
It's not that they're running out of ideas. They got plenty. The problem is the bureaucracy in Mincrosoft knows they've got lightning in a bottle and force the Mojang devs to jump and dive through metric tons of red tape, permissions and paperwork in order to approve new features to the game.
As a former spore community member back in the day, the deja Vu I get from all this is real. Those remain in spore know well that greed without restraint is like a bird without wings. EA still neglects thar maxis game after way over a decade, yet the community there is shockingly resilient. This is due to their shared history and near infinite possibilities once you figure out how not to create what the spore community refer to as "Sporn" I can easily see minecraft probably undergo a similar situation, should things sour too much. I honestly don't think the community, for the most part, would survive a situation like that. I hate to be blunt, but the community as a whole simply does not have the resilience and matutity to carry on like the Spore community had done, despite that games' continued neglect. It saddens me personally that history is clearly about to repeat itself, with no way to prevent the inevitable from taking effect. It saddens me deeply to see it going down a similar route to spore, but if there is a will, here is a way to endure even the tough times.
First off no. Clickbait title is clickbait. Minecraft is still incredibly popular. I agree that mojang does frustrating stuff but it’s mostly been discussed a ton and is nowhere near enough to actually kill Minecraft any time soon. Minecraft dungeons was a failure?? MCD was never meant to be a forever game, and that’s a good thing. That’s a completely normal game lifecycle to be updated for a few years and then lose support when the developers have completed their goal for the game. Minecraft is a complete anomaly, obviously matching it’s popularity was never something MCD was going to accomplish. Breath of the wild was not a failure because most people have stopped playing it and it no longer gets updated. Its simply a completed game with a finite amount of stuff most people are interested in doing. For what it is MCD absolutes succeeded in being a fun family couch coop game which is in pretty short supply these days. And even as a multiplayer game it’s good fun. MC earth and legends were bad yes but again that’s nowhere near enough to kill Minecraft, I don’t care at all about it, I did and still do just play Minecraft regardless of whatever happened with legends. Minecraft is not a game that needs major updates to survive, yes it obviously helps a ton but Minecraft at its core is a sandbox game that already has so much freedom, that a ton of people just don’t need new blocks or mobs to stay engaged with the game. And if they do want those there’s always mods.
I also disagree with him saying they made a mistake on releasing MC Earth before a pandemic when in reality, obviously no one knew such a thing would happen.
@@kevinsedwards I have a lot of fun playing it, that classifies as a “good game” to me. Nothing really compares in terms of both gameplay and community scale.
I feel like minecraft has been very under supported, It desperately needs more developers and funding. Call of duty gets more content in a month than minecraft gets in a year...
The reason Minecraft Dungeons lost a bunch of players is because of the many bugs that *prevent* you from literally starting the game. Of course they don't like the game if they randomly loose access to it after a few months of playing
Time to time, I come back to the game and try to open it in hopes that it will one day let me play again... ...but I just get a "Network Error" every time. I tried almost everything: Rebooting my PC..., Repairing from the launcher..., Launching from the Launcher..., Deleting the auto login file in credentials manager... but nothing has worked...
As much as I wanna just be like "Microsoft is ruining Minecraft" I just can't. If Take-Two and R* taught me anything its that the parent company and the devs themselves are equally responsible for a game's downfall.
It seems to me that Mojang should not lack ideas because the entire community wanted, for example, updates to the end, and updates to various biomes in the overworld.
A have a little theory. GTA VI is going to be one of the biggest, if not the biggest, game to ever release. Games that have had a bad reputation over the recent years are preparing themselves for competition with this huge release. Call of Duty is a great example of this. Recently every new Call of Duty has been rushed, boring and unpolished, however, their development for the 2025 Call of Duty has been extremely different. It is the longest Call of Duty development cycle to ever exist, even longer than the original CoDs, it is being created by Activision's most successful Call of Duty studio, Treyarch, and it is said to include many old features from the previous games such as no skill based matchmaking, custom emblems and the original weapon's 'Pick 10' attachment system. It's rumoured to be a direct sequel to Black Ops 2, only set a couple years after the events, and it will apparently have all the maps from Black Ops 1 and 2 with some extra new, original maps. I think something similar may happen to Minecraft. To avoid being lost by the huge wave of superior games coming very soon, they are going to have to bring out much bigger updates, including finally implementing forgotten promises. I hope my theory is true.
Minetest Minetest Minetest!! If you haven’t heard of it, it’s a free and open source project that can replace Minecraft. It is far easier to mod, and runs more smoothly. It’s impossible for anyone to shut it down or destroy it. It’s built by the community for the community.
i think that right now, if a new game appears, and becomes super-popular, it will kill minecraft (just like fortnite and minecraft in 2018). Minecraft is really unstable rn
Honestly I feel the problem with minecraft is there seems to be no end goal in terms of the updates. The game already feels finished. There isn’t a need for updates anymore in my opinion. Honestly if they did a final update and revamped the end again I’d be fine with that.
Minecraft Dungeons is the *BEST GAME OF ALL TIME* (going through it the first time) I can not understate how epic and awesome this game is untill you beat the final boss, however after that it falls off really hard. I bought this game when it released and stopped playing right before the end because I got a new PC and I didn't re-install the game. However, 2 years later I played it again and it was so good it felt just like the first time. However when I beat the final boss and beat the game the game kinda fell off and it got pretty boring pretty fast, but on your first playthrough, and I'll say it again, I cannot possibly understate how *AWESOME* this game is
3:06 actually i downloaded the maps, skins etc from the internet or by simply downloading apps from the app or play store like mine maps and also the maps that youtubers use are linked in the description.
The simple explination is Minecraft has lost touch with its own identity, not even Mojang know what minecrafts identity is anymore
Maybe
Hopefully not
Players don't really either
I wanted to play Minecraft Dungeons. Although I own a pc powerful enough to play it, I wanted to use my MacBook because that’s where I did all my gaming at the time. However, the game never dropped on Mac.
I never have saw anyone complaining about Terraria devs 😁
Whats saddening is that the fans have made way better Minecraft updates than Microsoft, like the "Better than Adventure" mod, going along a path more like Notch would take to update the game
Microsoft doesnt make the updates
@@YayaMCYTMicrosoft owns the game and the means of producing updates, including authority over anyone involved in the actual labor. Like how McDonald’s doesn’t actually make your food, but the company benefits from and therefore manages the individual worker that does. If Microsoft isn’t “suggesting” the directions that Mojang is taking the game, they have the power to change it either way they see profitable. While I can’t guarantee Microsoft buying mojang is the root of all the problems (which I don’t think it 100% is, but to some extent nonetheless), I think blaming them isn’t as wild because they’re the party with the most power, and any direction the game goes is either their active will or a product of their negligence
@@aaron8428 i think microsoft has a bit of a "set and forget" mindset with mojang, but occasionally they check in and spew some corporate nonsense that ultimately ruins the experience for the end user
That update is not better in anything.....
Hell will freeze over before they (correct me in I'm wrong)
Update the server code to use the entire CPU.
The dream was nodded java survival with boatloads of players, but it just cannot happen the the abysmal performance.
Right now I think moding is just saving the game right now. When a popular game or series is not releasing content or is only showing lack luster content the fanbase usually steps in and saves the show.
Agreed. I've been playing the heck out of modpacks lately. I'm just loving them that I don't really care about 1.21. I've got enough to keep me busy.
@@KILRtvyeah, same. Minecraft Create mod go brrrrr
@@ItstoadXD , lol. I need to try that one eventually. I've seen some amazing creations.
i literally wouldnt even be playing the game if it wasnt for mods right now
fr fr, the only annoying thing is that the mod devs need to keep dealing with mojangs new updates.
One of the big problems is Mojang doesn’t seem to listen at all.
It seems most corporations just don’t listen and seem to have all forgotten that if you get rid of your customers, you shouldn’t be surprised that nobody cares about your product anymore.
It’s going to take the collapse of these giants for them to learn the hard way it seems.
They do listen. Everyone cries and wants this and that cute mob to be added and then fangirls over said mob.
they do listen but when everyone complains over 1 tick and a 2 pixel mob and not only that UA-camr’s keep on saying Microsoft is doing this or Mojang is doing that. fear monger and just views and clickbait etc etc, is Mojang perfect? no but can we all stop being so greedy why so much hate for 1.20 because they didn’t do the update like the Nether Update? that’s just sad to see the Minecraft community become so toxic.
@@rainbowdash3419we are toxic because we were PROMISED 1.17 was going to be a HUGE update, they just split it up making us wait ages. You don't promise stuff that you know is impossible to do and they really don't give a fuck about the community, why would we be nice to them if they don't give a fuck about us? What the community says is completely ignored
@@Noel_ they do give a fuck? they just bit off more then they can chew, you are acting like Mojang is such an evil business company even tho they are putting their own time into the game, if everyone thinks Mojang is lazy and evil then Mojang wouldn’t be here and all of updates wouldn’t had happened, we would had been stuck at 1.13 or 1.12 so give me many reasons to hate Mojang even tho they are doing their best? are you expecting Mojang to add end game breaking content like terraria or something?.
@@rainbowdash3419 first of all, no they do not give a fuck. When did they listen to the community? Second of all, when did I mentionnthem being lazy and evil? I jsut said that they can't hold their promises and should listen to the community more. Third of all, when the fuck did I mention terraria? I never said they should make endgame basically like creative mode, did you just pull all this out of your ass to have 'arguments against me'? The first comment you made already made 0 sense, this one makes even less sense
I still haven't forgiven them for yanking the fireflies and birch forest update.
Yeah there is no GODDAMN way it could be that hard to make some new trees and some basic fungi looking blocks would delay them more than a year.
I know it's concept art but if you're gonna show it and the community likes it, than you should probably think about actually adding it.
Fireflies got removed but feeding parrots cookies to POISON them is okay 👍
@@thatsguy1111youre telling me you cant code for 2 fvcking pixels flying randomly while you being a million dollar company
@@MarshallTheDalmatian if a Billionaire company like activision can't create a complete game(3000 dev)... then what do u expect a millionaire company to do
@@Shaze339 its not that hard to code fvking 2 pixels that can fly
1.9 is not really the first update that was controversal, Beta 1.8 was the first update to be controversal due to player not liking the new world generation and the new hunger system
you saved me from making a replica of a comment, but ye, 1.8 was big controversial
Honestly Beta 1.8 made the game too easy.
@@Starfurexxed not really because when hunger was first added you regenerate as slow as on bedrock edition and also you ran out of hunger very often
@@sfm_pakic3527 if you sprinted 2 5 blocks 1 drumstick will be lost
@@sfm_pakic3527 But it meant you could regenerate whenever, food stacked now, and you could outsprint mobs. It put a huge nerf on the inventory management side of the game and the mob difficulty.
The developers are likely not being "lazy". It's probably a management issue. A lot of devs come from the minecraft community or have been involved since it was small, I doubt they think stuff like chat reporting was actually a good use of time and money, Microsoft on the other hand loves to keep their squeaky clean kid friendly appearance at the expense of everything else.
Never blame on developers what can reasonably be explained by bad management.
ua-cam.com/users/clipUgkxcNggpsB9ggRQM82GPedtQUDzBNYFBjuz?si=ncgakDJb8OKNknHZ
I'd like to think it's both, Some new devs from Microsoft likely cause conflict and the fact resources were wasted on spinoff games, call me crazy but I also think ESG scores are apart of the problem too. Overall the constant controversy over the years I think Mojang should take a small break and get a longer development cycle along with try and get rid of any rabble among their team.
Or, hear me out here... It’s BOTH...
Two things can be true at the same time, and i have no doubt that mojang would be just as bad under any other company or even if they where independent.
The devs, designers and everyone else at mojang are not people with passion.
I’m going to go out on a limb and say that they likely only work at mojang because it makes them feel important to work on the most popular game of all time.
Or, it’s people who simply want control. Mostly women who want control over what kids enjoy, and manchildren who serve as they yes-men.
Could also just be that everyone was hired because they knew the right people. No skill, just connectiond.
@@schnek8927 I was gonna respond with my honest opinion and stuff but then you said all the weird things about women and manchildren so instead I'm just gonna ask you to go outside.
Please go outside.
Mojang's biggest problem is that they don't listen to their community.
Remember how chaotic the last mob vote was? There was literal war propaganda to stop the event! People had many different opinions on how to handle things, but everyone agreed the current system sucked. What did Mojang pick out of the the hundreds of suggestions given? None. They did FREAKING NOTHING!
And they went ahead with the result despite the vote very clearly being tampered with. They don't care
Mojang has listen many times the communtiy even in recent years .
The only reason why they don't do anything is because the communtiy has gone fucking crazy .
Like the example you gave about the mob vote just shows how toxic the community got . So much drama over some mobs that won't have an impact in the game .
@@Dojafish mojang is as crazy as the community
@@Dojafish I mean, if they had no impact at all, why don't put them all and not just one tho?
@@DojafishThe mob vote is mojang's way of having something to say they listen to the community but when feedback really matters AHEM AHEM COPPER GODAMN BULB. Even when so much of the community pushes back against changes in snapshot phases(when feedback is normally held in high regard), they just outright disregarded everyone's obvious opinions with no explanation. Lets not even talk about how bad the mob vote is anyways, useless mobs and plenty of people just wish the mob vote wasnt a thing.
we are lucky to have the modding community, i feel lots of us would of left by now without it
i got bored of vanilla half a decade ago, there would be no reason to still play this game without all these mods and modpacks that add genuine content. imagine coming back every 2 years to the game only to discover 1 new mob that does nothing and a couple of useless items with half of them being new wood variations
@@drezzington i know right
My computer can't really handle that much mods so I have to try to have fun with just vanilla :|
@@drezzingtonthat’s basically what I do. You wouldn’t care and probably would enjoy it lol
@@l0lan00b3 no i moved on to other games and just come back to it for a new modpack every now and then
1:15 minecraft really hasnt been the same since. Its this kind of new mentality that has made minecraft actively worse due to it. This sort of "we cant just do things the way that makes the most straightforward sense" we cant just have backpacks to deal with all the new blocks we have to have bundles. We cant just make flies we gotta make fireflys (and then we cant have those because frogs cant eat those????) we cant leave the copper bulb at 1 tick people had too much fun with it.
Play the game mojang wants. No choice.
don't forget how they did our boy c418 dirty, i cant even play minecraft with music on anymore
The problem with dungeons and legends are that they are minecraft games where you can't mine or craft, only fight.
Dungeons has good lore and variety of weapons that make it fun to play. Legends has nothing.
@@yasayanadam767
Dungeons is just a midder Diablo with a Minecraft texture pack, but hey it was smth ig
There was a similar video on this topic a couple months ago where a user commented that they personally knew a minecraft dev that currently works on the game, and they said the reason mojang makes so few changes is that microsoft is too scared of changing the game too much because they think if they do change it the players will leave. Personally I think this is a stupid idea because by not changing anything, people are going to leave the game anyway due to boredom and stagnation of content, the same way the game started dying around 2015/2016.
They might be afraid to change stuff but then maybe they should work on a parity update. Listen to players and have the two versions working together. They have a huge amount of content they half focused on but has been benched. The mob vote stuff. They have a lot of things they could do to do basic fleshing out of ideas and adding things that are very basic. Background sounds for biomes like they did in the nether for a start. That would make the end more creepy in its silence. Old mob vote mobs. So much stuff so why don’t they do it?
Exactly
Thats why i like Terraria devs, I don't really like comparing games, But if we take into account that the two games were released at the same time this becomes inevitable, Terraria has much more content, fun, hours of gameplay, and the devs know how to listen to their own community, This is not about being the best-selling game or not, it's about having the main factor that most games nowadays doens't have, REPLAYABILITY.
Which sounds like bullshit (no offence) since peps are leaving due to lack... no content at all being added. If they want to care about community and hear our voices (not trought stupid boted mob votes) they should roll the updates straight to the snapshots and have some sort of community feedback managers (trought site and yt chanel) so players can say and report what they like and what they dont like. Many many indie devs do this soo for a studio that is owned by a company that has like gaijilions of dollars it should be even eassier. It proves that they re just kinda lazy simce they know that MC will sell
@@sideshowkazstuff3867 funny thing about Minecraft Parity updates is that, I think some modder made Minecraft Server/Client that let players from both Java and Bedrock play together on a server.
I wish notch was back. Imagine how cool it would be to have huge updates like we used to and also more C418 music
I think you should wish that Minecraft was never brought by Microsoft
One of the biggest gripes from the community is that they only add one mob on the side every update, meanwhile modders are able to add all three mobs within hours of their announcement, people say that developing from scratch is much more difficult than modding, but I'm really not satisfied with that answer. 1.13, 1.16 and 1.18 were some of the biggest and best updates in minecraft history, caves and cliffs was essentially a combination of three updates, but even those individual updates were massive and fundamentally changed the game, I know mojang can do better because I've seen them do better
Recently, someone who knows Mojang devs has said that they are drowning in an overbearing bureaucracy that needs to approve of every little feature, and they are effectively the people deciding what goes into the game. Apparently Mojang/Microsoft higher ups are terrified of bloating the game or rocking the boat too much with new features, and also likely the ones pushing the environmental messaging. So they have the devs make very showcase-y features that's probably connected to some weird mob in an inoffensive one-off mechanic. Y'know in the game that's fundamentally about interconnected features and exploiting your environment. This honestly explains so much about Mojang's recent behavior, like how they just get incredibly up in arms about random stuff like fireflies, copper bulbs, and chat reporting, while giving very corporate excuses and reasoning. Also how the updates and MC Live are feeling more like marketing and sales pitches to anyone but the players.
Its not the devs fault the game is going in this direction, they can and want to develop better updates(as evidenced by the april fools updates) they're just being held back right now.
Maybe we can channel the revolutionary energy the community has right now and voice our discontent with the root problem with Minecraft's development.
Agree
2015/2016 remember that? They don't really learn from their own mistakes. Hytale is coming.
It proves the statement that Mojang being bought by Micro$oft was they worst thing that could happen to it. From a passion project to blank corporate product masses have to consume.
@@racingraptor4758 Yeah rip. Luckily the Terraria devs remains with the same passion when they started producing the game
I love a good revolution, but it's not gonna fix anything. Minecraft is dead, killed by Microsoft like everything else it touches.
i used to hate the combat rework. then i discovered that it actually added more weapon diversity by making the axe a viable weapon. i then became an axe main. combat is so much more engaging now and i never want to go back to pre-1.9.
Finally, someone who actually appreciates it instead of just wanting to spam-click!
@@lasercraft32 it not just spam click, seem like you never research enough
@@altar8010 most players are casual players, so they really never understand that spam-click is really just a small part of the old combat pvp. And it's also kind of stupid that they chose to be AXE main, when the optimal plays is to use both lol.
@@kiattim2100true begin with axe then switch sword
@@lasercraft32 Spam click not only eats durability while doing nothing, you're better off learning the timing to have better DPS and more tool use. That was all part of the original system.
Your quality was so good. i was genuinely surprised to see you had under 1k subscribers. With this quality, you will have a boom in subs soon. I see a good future for you and your channel
That intro with the screen on the wall was dope
This is why Minecraft Legacy Console edition is the best version imo, because it was discontinued and isn’t controlled by Microsoft. It felt like it had passion and soul put into it compared to the newer versions
Also, this is kinda unrelated, but as a Minecraft player, I respect the hell out of Terraria. It has a lot of love and care put into it by the devs. They didn’t sell the game to a billion dollar company and because of that, it looks and feels so lively. I don’t really like the mobile version of it tho.
I really really like Minecraft on the PS Vita :) it was so much better than pocket edition at the time!
It makes me very nostalgic for carpet in a time where carpet is uncommonly used
@@setLillie I grew up with both PS Vita and Pocket Edition but PS Vita version did have a lot more charm :D
The game is much better than that old version
@@gabrielandy9272 I mean yeah, if you play the game nowadays casually it still feels like Minecraft, in fact I really like some of the new things like all the new diverse biomes they’ve introduced that make the game feel more lively
Lost my old minecraft account due to Microsoft's migration attempt. Hundreds of hours lost on different minecraft servers. We need Notch back.
I'm sorry, but I thought they gave people plenty of time to do it?
How did this happen, did you not hear of it until after it was too late?
4:08 If Mojang IS running out of ideas, they can look at modders work and ideas, but Mojang being Mojang they're afraid of taking risks and have stated they will no longer implement any type of modded creation into the vanilla game.
Ok when is the last time a really substantial mod came out though? Like a new one. Create is the only one I can think of right now.
If we are looking at mod makers they ran out of ideas just like mojang if you think about it.
Not justifying how minecraft is being run, but I think a lot of the jumping off points of the moding scene come from minecraft updates.
@@Yipper64 The modpacks lol. When was the last time Mojang made an update that was also substantial?
The crafter literally is exactly that. The original mod creator was even hired by Mojang
@@Yipper64 Create, storage drawers (Sure it isn't so much a feature rich mod, but it is much less laggy than an autosorter), JEI (plus addons, which still provide better info than the crafting book), YUNG's mods, Alex's Mobs, Immersive Engineering, Mekanism. These mods are amazing, and then when combined right into mod packs, like All the Mods, Feed the Beast, Skyfactory, and Crazy Craft elevate the game like crazy, and most of these packs date back from so long ago, like I remember what Skyfac was long LONG ago, and Skyfac 1 remains to be crazy expansive.
@@JamesTDG Create is fairly recent sure, but I am pretty sure most of those other mods have been around since like 2012.
Like I meant like new mods to come out from scratch recently. There just arent that many.
Your videos are very underrated even though they are edited with a lot of effort.
Also, if you want to know why Minecraft failed, compare Minecraft to Terraria as both are similar games, one is 2D and one is 3D, but otherwise they both started with a very similar spirit. Upon launch, both games were VERY bare-bones compared to what they are today. But, if you look at what Terraria chose to add with their updates, and you look at what Minecraft added with its updates, the difference is night&day. Terraria packed in MOAR CONTENT with each major update. HUGE swaths of MOAR CONTENT. More bosses, more equipment, more biomes, more NPCs, MOAR MOAR MOAR. Minecraft? They went with "MOAR CRITTERS!" "MOAR MOBS!" only these mobs..... offer little-to-no impact on the game. Like the Armadillo. It drops nothing when killed, it doesn't do anything but wander around in the world, like a lot of these critters. Chickens lay eggs, sheep have wool, cows give milk, leather and meat, but Armadillos? Nothing. Nada.
They add more fluff, and rare spawns that you may or may not ever see in a playthrough. Meanwhile, the world of minecraft is 99% empty terrain with trees/mushrooms, hills, and very little else. If you do find a structure, a lot of times its loot is very "meh". Oo, a few iron bars, some string, maybe a few pieces of food and an armor trim mold. Just yesterday I found a woodland mansion and I cleared it out and you wanna know what I got? Some gold bars, a bunch of string, a couple armor trims, several food items, some seeds, and 1 enchanting book of something I forget what, it wasn't very good I remember that much. And.... that was it. The most valuable thing IN that mansion, were the bookshelves that I could mine for lots of free books.
Meanwhile, when a Terraria update lands, it might take quite awhile for that update to come out, but hot dang, did you see Journey's End? Or the update that's coming sometime in '24, when that monster lands, it's going to add So. Much. New. Stuff. to the game. This is why Minecraft is failing. Also, Terraria has never had a paid DLC, nor tried to sell in-game items for real life money, ever. They sell merch, but none of that has anything to do with your in-game experience.
And they don't try to convince you to come over to their _non-moddable_ branch. In fact, Terraria did the opposite, they supported TML and greenlit it to be offered on Steam _for free_ to anybody who owns Terraria.
"Also, if you want to know why Minecraft failed, compare Minecraft to Terraria..." and you lost me, lmao
A better comparison, albeit with a newer game, would be with Vintage Story. Both 3D survival games. But every update VS adds more and more and more, including stuff from popular mods, stuff the community has been begging for, etc. They have a roadmap of absolute boatloads of content they plan on adding in the future. Even in their so called "de jank" update we got like a couple dozen new mobs, just because. And all of that with a small indie dev team.
Hell, have you seen some of the independent voxel game spinoffs people are making now too like Lay of the Land, and what they're pulling off? It all just really puts into perspective just how absolutely dismal Minecraft is in comparison. The difference is just absurd.
@@DrTonnn It's the truth, though. Try reading the rest of the post and you'll understand why.
@@DrTonnn since you have tiktok attention span: TL: DR: terraria added things the communtiy wanted, while minecraft made us choose a pre-set of things we 'want'. even though they were the ones to make the ideas, any good suggestion by the community wasn't chosen.
1) minecraft didnt failed idk why you said it it didnt fail and it isnt.
2) Iam still against comparing terraria to minecraft. (IDC what game is better)
Everyone expects Minecraft to die quick after some "doomsday 1984 update", but in reality it will be just slow death and only for us. More and more people will hop on negativity train, more and more decisions of whoever's in charge will be disliked and more people will just, stop playing. However, notice how minecraft more and more shifts into a "kids" game. Well slowly ofcourse, but with these live (pre-recorded) events having "yippey" moments to fill the runtime, these childish explanations of why they cut certain things instead of addresing potential optimization issues (it will be easier to tell kids that some fireflies are poisonous and ignore the parrots and cookies incident), whole entirity of legends...
While grown up people will consider game dead, more kids will buy it and spend money in bedrock marketplace - and that's exactly microsoft's plan. This is the new source of income
Microsoft think minecraft is a brand while it's indie game
They also think it's a game about sandbox while minecraft trully exploded when it became a survival game
They get it all wrong
Mojang/MS are basically aiming to make Minecraft's new audience consist of essentially toddlers.
Environmentalism over gameplay, promoting Bedrock Edition and its paid DLC, player reporting, plasticky new textures, strict content regulations for public servers (e.g. has to be for kids), dumbing down new features for the sake of 'consistency', outrageously easy gameplay loop and political splashes are the many steps into this, and even if their old playerbase leaves, young children will still eat that slop right up without giving a damn.
Unfortunate, but it's the reality we live in.
I feel like Minecraft dungeons shouldn’t have Minecraft’s branding. It should have had a different name. The similarities in Minecraft dungeons and Minecraft are a couple weapons and mobs. Half of the locations in dungeons aren’t even close to being in the game. I played dungeons for a bit when it came out and it was fun, but after a certain point I felt like it was boring to play
remember those gold days when we first played minecraft survival and bedwars we used to watch legends playing them on youtube
The one thing that some players have feared is the discontinuing of Java version in the future. Now it seems very unlikely, but since lot of mods are free on Java. It all boils down to marketing.
If they killed Java (which microsoft higher ups probably dream about) they would not just shoot themselves in a foot, they would headshot themselves with a shootgun
@@racingraptor4758 Honestly, if they did take away my java license, I would be pissed, like that is the only version of Minecraft I was fine with, then they added absurd moderation which scared me away (for good reason too considering the exploits found to get people banned, such as gaslight). Now sure, I can just exclusively play on modded servers without access to this feature, but all it takes is for me to join a realm or vanilla server with a bad actor to get banned, or they could make it impossible to join servers without the report player function available.
It wouldn’t matter if they did kill Java, because the older versions of the Java game will always exist. It would actually probably be better for everyone if they did stop updating Java because then modders would most likely all use that version going forward. Currently nobody wants to keep up with new versions because mojang/forge makes major breaking code changes with each game update.
A few days ago, you had 500 subscribers. When I came back, it doubled!
2:15 the reason microsoft was "focussed" on minecraft was because they migrated all their mobile/console versions to bedrock. They most likely had a similar amount of people working on the game, its just MUCH easier to only have to develop with 2 code bases instead of like 7.
Not exactly true. Console was developed by 4J, so that should not change anything. PC and Mobile were always the same thing. And several other versions were also just offshoots of the PE codebase.
They never had to "develop for 7 code bases".
@@lpfan4491 but they still had to give 4J money for their version
@@augustine6683 Cheapening out by releasing a worse product(the bedrock ports just perform less good on average. Just look at poor old Switch.) is not something that should be standard, even if it sadly is.
When i was forced to migrate my account, it got hacked due to some sercurity exploits, hate it.
Vanilla minecraft might die, but remember the infinite possibillities with servers and especially modded, even if new version suck you can just play modded older versions which are better than the new vanilla versions
If Hypixel releases Hytale that Minecraft would have a competetor and they would need to add more into the game in order to keep people in the game.
I don't think it helped that Microsoft refused to allow the original composer to retain the rights to his music and drove him off to other ventures. Minecraft just isn't the same without his music. He even had a whole new set of music ready to release which we may never hear because of this.
Everyone knew Minecraft Legends would fail.
they need to just add the other mob vote mobs and listen to the community
Where Legends went wrong is Microsoft is KNOWN for RTS, if they made a minecraft version of Age of Empires, it would have been hugely successful. Splitting up biomes so that each biome offers different resources and have differing levels if importance per faction (Villager, Illager, Pigman, Enderman?). Add in the crafting that makes minecraft minecraft, and there ya go. It would also have furthered the RTS genre as a whole most likely instead of just being a mobile faux-RTS port...
All they had to do is stick to their strengths and use some logic to stitch the remaining gaps together and they would have had such a great game...
It's becoming common practice to release broken titles, remove or promise but not deliver features. Then blame the user base for the shade given.
but the 1.21 update is pretty good and everything announced got added. Yea its some updates that do that but not all of them
Another thing is that Minecraft is adding a lot of updates that don't add much that make the game more fun. Like on paper, sure you got a long list of new things, but what average player wants to find a warm ocean, find ruins in that ocean, have a small chance of getting an egg from sus sand, wait days for the egg to hatch and grow, and for what? Two new plants that don't do anything? Even the Ancient City, yeah it's cool, but who's going to go out of their way and risk fighting an OP boss that drops nothing for... what, a disk, a trim, and MAYBE some armor? There isn't even any motivation to kill the Warden. It's like you want a nice juicy steak for an update that will give players a reason to play, but all we're getting is cotton candy. It's fun for like five minutes, then you never have anything to do with it again.
Minecraft HAS to be minecraft. They dont want to change minecraft from a sandbox to an action survival game!
@@fldom4610 sure, i agree that that would be the wrong direction to take, but they still could add stuff that is more meaningful to the gameplay as a sandbox game. right now the updates, especially the new mobs, don't really feel like they add anything worthwhile to the game
You are not meant to kill Warden
The "sidequests" are really just for those who want to engage with them. The game is more about the exploration than the reward for exploration, so they fit right in. Should some of them still give a better incentive to engage with them? Probably. But is it gameruining? Eh, idk.
Great video! What shaders did you use in the minecraft in-game recordings?
Complementary Reimagined, SEUS PTGI HRR3, Sildur's Enhanced Default
Microsoft rly killin it rn
Editing and script is amazing! I need to take some lessons from you haha!
Hey, great video!
I hope microsoft/minecraft will get their shit together when and if Hytale releases, if it's actually any good
Oh yes Hytale is going to be very succsesfull. Its minecraft but with more feutures. Its not like three more games tried to do that and failed 💀💀💀
@@Xinert I've no clue what games you're talking about; but it's been in development for a long time, by the people behind the most popular minecraft server, so it's good hopes for some healthy well-needed competition!
Don't forget that 4J Studios is probably making a Minecraft competitor as well. If it's anything like they made with the Legacy Console Edition, I think it'll give a huge gut to Mojang.
1:09 can't believe people still think the old combat is better and think an autoclicker is the pinacle of skill....
Another correction. Microsoft doesn't make minecraft, they don't develop it. They own mojang that owns minecraft. They don't make most of the decisions. Also Minecraft dungeons is made by double eleven and earth/legends by blackbird
Hey man! I've been digging into this whole thing for the better part of a year now, so i thought id give you some quick few corrections,
1) Microsoft and Mojang are pretty adiment about Microsoft having not having anything to do with Minecraft at all, the most involvement they have creatively is potentially the Minecraft store on Bedrock. But even there i have not found any proof
2) The reason Mojang (and it really is mojang) seemingly puts out less and less actual content is because they are changing a lot of back end stuff, take a look at their technical documentation on their official website. The newest snapshot for instance changes the way proxies are handled after Velocity (a proxy server software) requested it. Pretty neat!
2B) Another reason why they arent adding too many new stuff is because of the fact they added so many stuff over the years and never bothered to look back and optimize that now in order to make a new block to their standards, it takes about twice as long as it used to And sindce Mojang doesnt exploit its developers they dont put in 120h workweeks like the other major companies
3) By all acounts, the performance issues in minecraft is related to old Notch and Jeb code, when notch left the project, Jeb rewrote a lof of code. However the so called "jebcode" was slower and more complex. Resulting in more noodle code. Remember Minecraft doesnt have an "engine" as usual games have, their code has to be hardcoded to talk to the GPU directly. Hence why Bedrock, wich has much more modern tools and aplications, has better performance.
4) The reason they show less on Minecraft Live, is because they OVERPROMISED. They promised stuff that was early in development and they thought they could implement (think no mans sky). To prevent a simmilar situation they only show what they CAN achieve for the next update. But sindce noone talks about the behind the scenes stuff, it can seem like they are doing less.
5) Mojang as a company cannot just easily implement all three mobs. They have to conceptualize it, get aproval from the higherups (This beeing Jeb and the game directors, not Microsoft), Talk to the other team working on bedrock and see if they can do the mob in their code/workspace (remember java and c++ is extremely different) and then implement it without working overtime either solo or with a small team while the bedrock team is doing the same. Playtest and repeat. People often point to modders, but thats not a fair comparison as modders dont have to deal with a corporate structure and/or design documents/standards
Overall its a very well put together video but i would really urge you to not follow what other say blindly. We have enough negativity in the minecraft community and this is just adding already put out flames to a fire consuming a lot of peoples enjoyment
Be sceptical, not cyncal
- Lunar
Yeah, the minecraft's community is kinda going thru a meltdown rn.
Thank you for clarifying that, too many people holding the wrong guys. Microsoft does not involve in developments decisions which so many people dont know about.
Nice Video ! ❤
In the future you will be a famous youtuber (as soon) !!
imagine if mojang actually just didnt do sleepovers all day at work and worked on the game, its insane to me how it takes them years to even just implement a single mob which is done by modders time and time again in a fraction of the time. legit how is this possible? what the fuck are they doing in the office all day its mind boggling
Do you think said modders like being used in your argument?
Because I really doubt it.
@@AmaTheArtist why not? im literally saying that modders get more done for the game than the devs themselves, from what perspective is that bad for modders
@@drezzington Because none of them asked to be used as an argument against the devs, and many have spoken out about people who do this sorta thing.
The devs don't deserve it, and neither do the modders that make said mods out of love for the game these "lazy" devs have made.
@@AmaTheArtist and who are you to speak on the behalf of all modders then? hardest cope ive heard its evident that these devs get done nothing and im not alone with thinking that
@@drezzington I do not speak on the behalf of all modders.
However, when several mod developers like YUNG, Alex, Vakii and even Fortstride are telling people on Twitter not to use thier work for hateful rhetoric against the game devs, then there should be no doubt about it.
Minecraft Java won't die, because it has some pretty big advantages:
- We have access to older versions
- We have mods
-> We have nearly infinite possible gameplays
Imho Minecraft was pretty complete around 1.10 ~ 1.13. There were enough features for a decent vanilla gameplay, but also not too many so it was easy extensible with mods. Now I think there are just too many niche features, like copper, that even with tons of stuff you can make out of it, has no real use.
Edit: Fix typo
Honestly, the best way to play that range is with the modern textures, cause I honestly kinda like the modern textures...
There have been infinite ways to go play even the first version of Bedrock Edition (PC) but go on.
@XenMe Well you're obviously right, Minecraft is a sandbox game so there are infinite possible gameplays. Otherwise I would only have one world on Bedrock. My point was that with the ability to freely mod the game, you can freely alter the conditions for your gameplay. While in Bedrock you are bound to aquire a wooden pickaxe and mine strone, then iron, smelt it, etc.
I know that for lots of people this vanilla gameplay is enough. But Java has the option to extend it and I really appreciate it.
new pvp system makes me worse at survival
I even die in peaceful which never happens before in older versions. survival is too hard
I think the problem is how mojang keeps adding features (even good ones), but neglect fundamental flaws with the game, mobs, preformance, gui combat, progression system.
Suggestions;
Mobs: add more hostile, and frienly mobs that have a use, improving the ai overal and making mobs more consistent but difficult, fix mob spawns, especially frienly mobs.
Preformance: make more options that can be opted out of that are graphically intensive, like animations and entities.
Gui: make the guis easier on the eyes, add a sort button and maybe map
Combat; make mending and shields less powerful, maybe add new weapons with different mechanics, and everything in the combat tests. And hostile mobs should still pose a threat even with good gear.
The progression is imo the most broken, and i am not sure what to do about it. Here are some suggestions, but i genuinely believe this the hardest to fix;
Villagers should trade more building blocks rather than op gear. There should be an alternative route to borring auto farms, maybe more easy to understand machines with their own systems that are not op broken, maybe these machines could be a late game thing. There should be more ores and good ores should be a lot rarer. A new tier between iron and diamond. New ores with new armors, same tier armor different materials allowing more customisation for the wearer. (And i feel like ores and geology in general is a huge missed opportunity for teaching.) Adding more dungeons underground. (They are working on that:D) Fixing treespawns to make worlds more explorable, and make biomes more gradual and natural. Minecraft has what i like to call an ecosystem of how items and crafting interact, and i think a lot of things could be more intuitive. Difficulty in general is all over the place. It's easy to get good gear, most mobs are easy, but then the warden and hoglins.
If you read all of this rambling i am thankful! Please respond if you think likewise or otherwise!
what editing software do you use?
It's not that they're running out of ideas. They got plenty. The problem is the bureaucracy in Mincrosoft knows they've got lightning in a bottle and force the Mojang devs to jump and dive through metric tons of red tape, permissions and paperwork in order to approve new features to the game.
7:00 there were rumors of dungeons 2, we'll have to see what happens tho
u just earned a sub. truly amazing editing
3:19 the shareholders want more money
Minecraft just feels boring and especially the overworld feels boring and outdated
Average cobble/oak house in the plains player opinion
If they made another end update like they did with the nether..
As a former spore community member back in the day, the deja Vu I get from all this is real. Those remain in spore know well that greed without restraint is like a bird without wings. EA still neglects thar maxis game after way over a decade, yet the community there is shockingly resilient. This is due to their shared history and near infinite possibilities once you figure out how not to create what the spore community refer to as "Sporn"
I can easily see minecraft probably undergo a similar situation, should things sour too much. I honestly don't think the community, for the most part, would survive a situation like that. I hate to be blunt, but the community as a whole simply does not have the resilience and matutity to carry on like the Spore community had done, despite that games' continued neglect. It saddens me personally that history is clearly about to repeat itself, with no way to prevent the inevitable from taking effect.
It saddens me deeply to see it going down a similar route to spore, but if there is a will, here is a way to endure even the tough times.
This is a really good video! I like your style!
Btw, your voice sounds kinda weird, do you just have a bad mic or do you have an accent?
It's just my accent :/ English is just not my native language
@@NNHiddenYou sound fine!
More blocks, more biomes, more bosses, more structures, more mobs, more dimensions. They have plenty they can do. Hopefully they will
I loved minecraft earth tho. I think it should come back maybe as a VR/AR thing.
First off no. Clickbait title is clickbait. Minecraft is still incredibly popular. I agree that mojang does frustrating stuff but it’s mostly been discussed a ton and is nowhere near enough to actually kill Minecraft any time soon.
Minecraft dungeons was a failure?? MCD was never meant to be a forever game, and that’s a good thing. That’s a completely normal game lifecycle to be updated for a few years and then lose support when the developers have completed their goal for the game. Minecraft is a complete anomaly, obviously matching it’s popularity was never something MCD was going to accomplish.
Breath of the wild was not a failure because most people have stopped playing it and it no longer gets updated. Its simply a completed game with a finite amount of stuff most people are interested in doing. For what it is MCD absolutes succeeded in being a fun family couch coop game which is in pretty short supply these days. And even as a multiplayer game it’s good fun.
MC earth and legends were bad yes but again that’s nowhere near enough to kill Minecraft, I don’t care at all about it, I did and still do just play Minecraft regardless of whatever happened with legends.
Minecraft is not a game that needs major updates to survive, yes it obviously helps a ton but Minecraft at its core is a sandbox game that already has so much freedom, that a ton of people just don’t need new blocks or mobs to stay engaged with the game. And if they do want those there’s always mods.
I also disagree with him saying they made a mistake on releasing MC Earth before a pandemic when in reality, obviously no one knew such a thing would happen.
@@kevinsedwards I have a lot of fun playing it, that classifies as a “good game” to me. Nothing really compares in terms of both gameplay and community scale.
@@kevinsedwards lmao ok buddy
Very good video I have no idea how you don’t have 1K subscribers
Actually i think Minecraft is still an amazing game
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1.8 1.7 still has the best pvp.
Minecraft is suffering from a lack of competition
Guys, ps3 minecraft is on 1.9.-1 cause it got shulkers and elytras but no shields.
I feel like minecraft has been very under supported, It desperately needs more developers and funding. Call of duty gets more content in a month than minecraft gets in a year...
The reason Minecraft Dungeons lost a bunch of players is because of the many bugs that *prevent* you from literally starting the game.
Of course they don't like the game if they randomly loose access to it after a few months of playing
Time to time, I come back to the game and try to open it in hopes that it will one day let me play again...
...but I just get a "Network Error" every time. I tried almost everything:
Rebooting my PC..., Repairing from the launcher..., Launching from the Launcher..., Deleting the auto login file in credentials manager... but nothing has worked...
I think that non of all devs of minecraft don't know what it is. Only Notch knows
As much as I wanna just be like "Microsoft is ruining Minecraft" I just can't. If Take-Two and R* taught me anything its that the parent company and the devs themselves are equally responsible for a game's downfall.
i like your cinema animation
I missed notch :(
WHAT PACK ARE YOU USING FOR YOUR UI
It's called Unique Dark
@@NNHidden ThaNK YOU MY FRIEND.
It seems to me that Mojang should not lack ideas because the entire community wanted, for example, updates to the end, and updates to various biomes in the overworld.
A have a little theory. GTA VI is going to be one of the biggest, if not the biggest, game to ever release. Games that have had a bad reputation over the recent years are preparing themselves for competition with this huge release. Call of Duty is a great example of this. Recently every new Call of Duty has been rushed, boring and unpolished, however, their development for the 2025 Call of Duty has been extremely different. It is the longest Call of Duty development cycle to ever exist, even longer than the original CoDs, it is being created by Activision's most successful Call of Duty studio, Treyarch, and it is said to include many old features from the previous games such as no skill based matchmaking, custom emblems and the original weapon's 'Pick 10' attachment system. It's rumoured to be a direct sequel to Black Ops 2, only set a couple years after the events, and it will apparently have all the maps from Black Ops 1 and 2 with some extra new, original maps. I think something similar may happen to Minecraft. To avoid being lost by the huge wave of superior games coming very soon, they are going to have to bring out much bigger updates, including finally implementing forgotten promises. I hope my theory is true.
Minetest Minetest Minetest!!
If you haven’t heard of it, it’s a free and open source project that can replace Minecraft. It is far easier to mod, and runs more smoothly.
It’s impossible for anyone to shut it down or destroy it. It’s built by the community for the community.
Wouldn’t be surprised if Minecraft Java edition doesn’t exist in ten years.
i think that right now, if a new game appears, and becomes super-popular, it will kill minecraft (just like fortnite and minecraft in 2018). Minecraft is really unstable rn
GTA 6 for example
@@hazarush Ye
I think once Vintage Story is fully released, i can see some people moving over from mc to that
"Higher expectations ruins the fun of games thats what happening with minecraft too"
minecrafts best feature was its simplicity and its slowly being ripped from the game
Honestly I feel the problem with minecraft is there seems to be no end goal in terms of the updates. The game already feels finished. There isn’t a need for updates anymore in my opinion. Honestly if they did a final update and revamped the end again I’d be fine with that.
Hey I just subscribed!!❤🎉🎉
I hated the 1.14 redesigned villagers so much!!!😡😡😡😡😡😡😡😡😡
Bring back the original ones!
"right now"
as if they haven't been doing it since 2016
question... why do you not have a personal opinion on how to fix it at the end?
HOLY SHIT I MIGHT BEEN RESPONSIBLE FOR FUCKINGU UP MOB VOTE
notch should never has sold it. he is the one who had actual vision for this game.
Also villages and villagers got redesigned in 1.14 when they were perfect the way they were!
Minecraft Dungeons is the *BEST GAME OF ALL TIME* (going through it the first time)
I can not understate how epic and awesome this game is untill you beat the final boss, however after that it falls off really hard.
I bought this game when it released and stopped playing right before the end because I got a new PC and I didn't re-install the game.
However, 2 years later I played it again and it was so good it felt just like the first time.
However when I beat the final boss and beat the game the game kinda fell off and it got pretty boring pretty fast, but on your first playthrough, and I'll say it again, I cannot possibly understate how *AWESOME* this game is
I’m afraid they’ll delete the Java version, please tell me someone will save the files for Java!
bout time we talked about this, they already did the exact same thing with Halo.
they should make an update that just contains past features that were mentioned but not added
It's time to play Mineclone2, if Microsoft don't know what the community wants then let the community be in control.
5:40 "but people have loved this game. And they LOVED it!" Man what is this script😭
Ya I see your point but there still is some light in the tunnel Mojang has been listening to the community more lately
3:06 actually i downloaded the maps, skins etc from the internet or by simply downloading apps from the app or play store like mine maps and also the maps that youtubers use are linked in the description.