the buzzy bees updated was supposed to be just that, an update lackluster in content but featuring bug fixes and performance improvements but really it didn't improve much.. thanks mojang
@@halfblood_drag0n isn't 1.19 the worst running version ever? just because 1.20 runs slightly better doesn't mean it was the "performance update", and besides, 1.20 still runs worse than 1.12 with no mods lol
@@samuelsalvatore4511 Probably because 1.12 has way less to generate height wise. If your gonna compare versions, at least do the ones with similar features. like 1.18 vs 1.20, or 1.12 vs 1.8.
sodium is just easier to instal than optifine and its just better, it also comes faster, works with more pcs, open source, and you can also put in mods with sodium unlike optifine where you gotta wait for compatibility. shaders with iris aswell and sodium extra is basically optifine. optifine sucks and idk why ppl still use it. also paying for capss on optifine is so weird unlike sodium where you can get a cape client sided mod.
VulkanMod is absolutely amazing for vanilla Minecraft (with a modern PC, it's awful on anything before like 2012 because those PCs don't quite have good Vulkan support), but it has really bad compatibility with other mods, considering it's a whole new rendering API. I think Sodium is the best all-rounder, you can do everything the other two do, but with more speed (compared to OptiFine) or with more compatibility (compared to VulkanMod)
Vulkan is the goat of apis, theoretically devs can add actually hardware accelerated ray tracing into minecraft instead of doing all of the shenanigans with bruteforcing it using very unoptimized standart methods
i would like to mention that these mods mainly focus on rendering, so the test on world gen and the benchmark map don't mean as much as the others. im pretty sure you could get better performance still by using mods such as Lithium ( mostly server optimizations ) and Noisium ( world gen optimizations ) in combination with VulkanMod ( or sodium if you need compatibility ).
As someone who owns an Intel Arc A750 GPU, VulkanMod gives me the best performance by far (Since you had to change the code of minecraft to use VulkanMod/Since day 1) but because i use a lot of mods (108 on 1.21 Quilt to be exact) I have to use Sodium because of that (and shaders lol)
@@fujiwaranonekobiodrando1257 it was when it first came out, you had to change LWJGL a bit. I might wrote it incorrectly in that comment since im turkish and my english is not that good
I really wish you would have shown vanilla minecraft as a comparison. With Optifine being so old it has not kept up very well with other optomization mods.
Summary (for those who don't want to watch) VulkanMod - Uses Vulkan API, High performance, heavy GPU usage. Does not **yet** support mod compatibility. Supports 1.18.2+. Sodium - Uses OpenGL API, Moderate/High performance, default nowadays. Great for mod compatibility. Supports 1.16.5+. Optifine - Uses OpenGL API, Low/Moderate performance, not open source. Low support for mod compatibility. Supports 1.7.2+. If you're looking for the fastest performance **JUST** for vanilla minecraft, use VulkanMod. If you want less fast- but still a performance boost **AND** mod compatibilities, use Sodium. There isn't really a reason to use Optifine unless you're playing older versions below 1.16.5 through 1.7.2.
Thank you for this comment since I was looking for someone to sum it up instead of having to watch a seemingly intentionally stretched video for 10 mins
I am using the Sodium mod with every other optimization mod currently present. I am annoyed with the stuttering, so after watching this video, I decided to try the Vulkan mod. My experience with it was fabulous. After playing, I noticed that the game ran very smoothly, and I only saw small spikes on my frame-time graph very rarely.
Thank you for the comparisons. I tried to use VulkanMod and it crashed Minecraft before it fully opened. Maybe because I had 142 mods loaded. Not entirely sure why it failed.
The nice thing about the Vulkan API is that it supports hardware ray tracing, so in the future, the developers of VulkanMod might actually add ray tracing.
3:30 - the minimum allocation should be around half the max allocationm because java garbage collector black magic also you shouldve added because vulkan is a fairly modern API, older GPUs might be worse at running it, and even older ones might not work with it at all and sodium and vulkan only focus on rendering, which gives OptiFine an advantage in the tests since its a general optimization mod
For world loading/generation I would recommend Fastload or kennytvs-epic-force-close-loading-screen-mod-for-fabric to skip the wait, and C2ME, Lithium and Noisium to optimize world generation.
Until VulkanMod gets the Iris treatment (which happened relatively recently for Sodium) I'm sticking with Sodium. But when shaders *are* supported, it's an immediate switch for me.
So with sodium you still get playable framerates in every situation while getting the most compatibility. Then why would you choose anything else ever? (based on what you said that vulkan mod is not compatible with 80% of mods) unless you're just playing an old version or for some reason plain vanilla with a singular mod, no textures, shaders or anything, not to hate on the other mods and it actually sounds pretty exciting that they're basically doing a port of minecraft to vulkan but sodium just seems like it has matered every aspect and left the other two for the most niche and specific situations possible
True, the only reasons I use Vulkan are that I like vanilla Minecraft and my old AMD GPU works much better with Vulkan API. In my experience, AMD in general works better with Vulkan.
one of the things i look for mods, is stablity and resources used. it does not matter if it has 1000 fps if the game crashes every 5 minutes. and most of the gamers dont have more than 60fps monitors so it does not matter if they can get 3000 fps.
5:00 frametime is literally FPS. It is how much time is required to render 1 frame, so, for example, if Frametime equals 0.4ms, then 1000ms (1 second) / 0.4ms = 2500fps
Yeah it's weird that a youtuber who is making a video comparing minecraft performance mods seemingly doesn't know what the frametime is. Like you couldn't reach the stage of technical competency required to make this video without knowing that.
Hey just a heads up, having cpu temp that high normally for gaming is not normal (especially when it's not being utilized to it's fullest). I would recommend changing the thermal paste or get a better cpu cooler
Vulkan is the better renderer(MC suffering under GL's nonsupport is unfortunate), but it really does not matter in practice unless one has lacking hardware that synergizes with Vulkan better in general. The goal for MC Java is 60FPS and it is incredibly easy to clear that benchmark multiple times over in normal play(Or even the 1000+ FPS in the video). So it is very easy to just choose Sodium to keep it simple and compatible.
Idk if anyone else commented this, but the “mem” in the rivatuner overlay is your gpu’s vram, while “ram” a few lines below is your ram usage. They’re kinda grouped together by color.
The thing is that terminate the best mod is your gpu cpu and ram combination for ur combination vulkan is the best for others it may be optifinw for me i get like 400ish more fps on sodium than vulkan
imagine 1.22 THE PERFORMANCE update also i use zedyakh modpack which is EXTRREMLY UNDERRATED with only 32 downloads but its better than any other performance modpack i ever seen
For almost all people playing with a normal render distance without shaders is fine. So maybe could you compare the mods with a higher render distance and/or shaders?
Optifine for older versions of Minecraft, Sodium for general use and modding, VulkanMod If you just want/need a smooth experience with maybe a couple other mods.
considering that current monitors peak at around 540hz, I would say that optifine is the best since you get better shaders support with amazing and crisp gameplay. Most ppl have a 60-144hz monitor so optifine will perform just fine.
Not a render mod but more so an addition to the render pipeline, it lets you upload chunks using mesh shaders and sodium’s render backend but it’s not standalone
As someone who uses INTERGRATED graphics and has a i5 I don’t see a difference between sodium and optifine other than optifine has connected glass and more mods support it. (please tell me if I’m wrong)
I started playing after 8 years and tried vulkan, my average was 55 fps on vanilla, and now I have 120 with vulkan, with optifine I had 62, I wish vulkan had the vanilla minecraft GUI like optifine tho
4:33 I know the video is a bit old, but the thing you call ram is actually vram, that's the ram of the graphics card not the ram you set to 8Gb in the beginning of the video
Good video I’ve been struggling with performance especially when using an elytra my frames just skip to 1 every seconds it’s practically unplayable and this is while using sodium and the chunks can not load fast enough I don’t know what to do
Java Edition Performance Optimization Mods Are better Than The bedrock edition ones cause basically The Optifine Copies In Mcpe Just delete A Lot of stuff and makes Minecraft PE Not Vanilla And Ugly Af
i think using sodium or vulkan dosent matter they both have over 500 or even 1000 fps no monitor has that kind of refresh rate and you should just make your maximum fps to the refresh rate of your monitor to save your gpu and cpu usage
I really like sodium, but there are so many reaource packs that only work with optifine (plagerised mcpatcher) that i love, sich as dark mode UI so i dont get flashbanged by a bright red screen every time i reload textures/open worlds. Sodium makes the game run better than optifine, yes. However, i dont need an extra 200 fps ontop of my current 200. Its just not meeded. Im sure on lower end pcs it is needed
certain mod interactions can actually nuke your fps, like when i used patcher once, it halved my fps even though it has many performance improvements the performance can also heavily get affected by your hardware, some mods can go better with integrated graphics when others are better with dedicated GPU
For me I like optifine bacause My computer is so noob when I setting all in optifine low It give me smoother than sodium because in sodium I can't setting everthing very low like optifine
How much vram did they all use? Since Vulkan has a much lower level access, its also easy to allocate excessive amounts of vram which is not a bad thing, it can mean that a lot of the rendering is done on the GPU. But it could also mean that there is a bottleneck if a lot of data goes through the bus vroom vroom.
Latest version is 0.4.5.1 changelog Compatibility Fixed JourneyMap (1.21) crash on waypoint beacon rendering VulkanMod 0.4.5 changelog This release fixes some critical bugs, improves memory usage and mod compatibility. Perfomance Reduced device memory usage (VRAM) Compatibility Fixed Debugify crash on Linux Bugfixes Fixed chunk rendering bug regarding quad index buffer Fixed device memory leak on world reloading Fixed video settings screen background rendering bug (1.21) Maybe this can help you
Optifine- modern dog shit. Only use in older versions Sodium-a bit better than optifine but versatile with any mod Vulcan- absolutely godly. But bare minimum mod support
@@binepilo If you look at the Steam hardware survey, most people DO have an Nvidia graphics card. Though not everyone has the necessary one (GTX 1630/RTX 2060 or better)
FELLAS USE BATCHES OF MODS, JEEZ, WHY SOLO THEM (Edit): hear me out- optifine is ass. We know THAT. However- sodium has a lot of backing mods to make it a straight up powerhouse. Culling mods, light optimization mods, AI optimization mods, GPU utilization mods (i.e. nvidium) and many more minimal optimization mods that straight up rocket the performance to nasa levels. Vulkan, as of now, is horrid. Mostly because about 80% of mods use OpenGL. Want more optimisation from the graphic language? Use ThreatenGL. It will force MC to use the latest OGL version, meaning a tad more fps
it all depends on what is ur minecraft fps problem mine was the chunks loading it was way to suttery and laggy i used sodium and embedium and rubidium but nothing was as good as optifine probably cus optifine was since the alpha days so it know how to fix the chunk loading so optifine is the best choice cus now when i join anything the chunks load sso smoothly with no lag
No, because they both change the rendering engine completely, in simpler terms they both do the same exact thing in different ways so they'd be incompatible + Vulcan implements a completely different rendering engine entirely so not only does it change the base one, it adds a whole new rendering engine called Vulcan. While it might make sense to combine 2 really good performance mods to make an even better setup they would actually break the game. Hope this helps😊
I really don't get the hype around VulkanMod. Today I tested it myself against Sodium, and with 32 chunks of render distance and all other settings being equal, VulkanMod got like 150 fps LESS than Sodium. Not to mention, mod compatibility was terrible (other optimization mods like ImmediatelyFast and Enhanced Block Entities didn't work), chunks on the edges of the screen were disappearing and there's no shader support.
@@SilenceAtMidnight Wdym user configuration? Literally everything was at default settings except fps was set to unlimited and render distance was set to 32.
optifine is like water
don't mix it with sodium or it will blow up
🤣
Okay that's some real science joke right here.
We need the performance update
the buzzy bees updated was supposed to be just that, an update lackluster in content but featuring bug fixes and performance improvements
but really it didn't improve much.. thanks mojang
we jsut got one, 1.20 runs better with nothing than 1.19 with sodium
@halfblood_drag0n that's just false.
@@halfblood_drag0n isn't 1.19 the worst running version ever? just because 1.20 runs slightly better doesn't mean it was the "performance update", and besides, 1.20 still runs worse than 1.12 with no mods lol
@@samuelsalvatore4511 Probably because 1.12 has way less to generate height wise. If your gonna compare versions, at least do the ones with similar features. like 1.18 vs 1.20, or 1.12 vs 1.8.
In my opinion i prefer sodium in terms of compability and performance
sodium is just easier to instal than optifine and its just better, it also comes faster, works with more pcs, open source, and you can also put in mods with sodium unlike optifine where you gotta wait for compatibility. shaders with iris aswell and sodium extra is basically optifine. optifine sucks and idk why ppl still use it. also paying for capss on optifine is so weird unlike sodium where you can get a cape client sided mod.
@@epzo sodium does NOT work with more pcs than optifine, sodium requires very specific specs to actually see a huge improvement
@@TheCreeperyXYZ not really
@@epzoyes really
@@Spectrulight not at all optifine fanboy
VulkanMod is absolutely amazing for vanilla Minecraft (with a modern PC, it's awful on anything before like 2012 because those PCs don't quite have good Vulkan support), but it has really bad compatibility with other mods, considering it's a whole new rendering API.
I think Sodium is the best all-rounder, you can do everything the other two do, but with more speed (compared to OptiFine) or with more compatibility (compared to VulkanMod)
I mean, I find it easier to make a modpack with Sodium than with Optifine
how to capture vulkanmod in obs with game capture?
Vulkan is the goat of apis, theoretically devs can add actually hardware accelerated ray tracing into minecraft instead of doing all of the shenanigans with bruteforcing it using very unoptimized standart methods
Vulkanite
@@Soul514y3r Is dead
@@oldlifeorig5028 any alternative?
my friends have really old PC's and most of them only have integrated graphics, I introduced them to the Vulkan mod and it was a godsend for them.
might try vulkan
i would like to mention that these mods mainly focus on rendering, so the test on world gen and the benchmark map don't mean as much as the others.
im pretty sure you could get better performance still by using mods such as Lithium ( mostly server optimizations ) and Noisium ( world gen optimizations ) in combination with VulkanMod ( or sodium if you need compatibility ).
As someone who owns an Intel Arc A750 GPU, VulkanMod gives me the best performance by far (Since you had to change the code of minecraft to use VulkanMod/Since day 1) but because i use a lot of mods (108 on 1.21 Quilt to be exact) I have to use Sodium because of that (and shaders lol)
Which code?
change what code? i don't remember doing anything
Vulkan is more supported on arc gpus than opengl
@@fujiwaranonekobiodrando1257 it was when it first came out, you had to change LWJGL a bit. I might wrote it incorrectly in that comment since im turkish and my english is not that good
As a owner of a a770 I never tried vulkanmod bcus the lacking of shader compatibility lmao
I really wish you would have shown vanilla minecraft as a comparison. With Optifine being so old it has not kept up very well with other optomization mods.
Summary (for those who don't want to watch)
VulkanMod - Uses Vulkan API, High performance, heavy GPU usage. Does not **yet** support mod compatibility. Supports 1.18.2+.
Sodium - Uses OpenGL API, Moderate/High performance, default nowadays. Great for mod compatibility. Supports 1.16.5+.
Optifine - Uses OpenGL API, Low/Moderate performance, not open source. Low support for mod compatibility. Supports 1.7.2+.
If you're looking for the fastest performance **JUST** for vanilla minecraft, use VulkanMod.
If you want less fast- but still a performance boost **AND** mod compatibilities, use Sodium.
There isn't really a reason to use Optifine unless you're playing older versions below 1.16.5 through 1.7.2.
Just what I need
if you own a shitty pc, don't bother with sodium. It gives little to no performance boosts.
@@BlueSheep777 thats just wrong, sodium did wonders to my performance on my old pc
Thank you for this comment since I was looking for someone to sum it up instead of having to watch a seemingly intentionally stretched video for 10 mins
@@cactusdude123 well i had i5 7600U on a laptop with MX130. My results showed that optifine is better.
Now I need comparison between Fabulously Optimized modpack and Vulkan.
Also a great video
There's also a mod called 'Threaten GL' It threatens Minecraft to use OpenGL 4.6
Still no use for me because Im on mac
Hope VulkanMod gets more love 🙏 so much potential to be seen
I am using the Sodium mod with every other optimization mod currently present. I am annoyed with the stuttering, so after watching this video, I decided to try the Vulkan mod. My experience with it was fabulous. After playing, I noticed that the game ran very smoothly, and I only saw small spikes on my frame-time graph very rarely.
2 things:
1: W video
2: what is the texture pack used at the beginning with the blue hotbar?
tysm, all the texture packs that i use are in the description
Something to note for vulkan mod is well your pc has to support vulkan meaning if your computer is a few years old vulkan mod might just not work.
As a general rule of thumb computers from before ~2017 will not support vulkan
You mean several years old?
Thank you for the comparisons. I tried to use VulkanMod and it crashed Minecraft before it fully opened. Maybe because I had 142 mods loaded. Not entirely sure why it failed.
The nice thing about the Vulkan API is that it supports hardware ray tracing, so in the future, the developers of VulkanMod might actually add ray tracing.
I used to use Vulkan Mod, but i need voxy, so i use sodium rn
Just use Distant Horizons Fuck Voxy
3:30 - the minimum allocation should be around half the max allocationm because java garbage collector black magic
also you shouldve added because vulkan is a fairly modern API, older GPUs might be worse at running it, and even older ones might not work with it at all
and sodium and vulkan only focus on rendering, which gives OptiFine an advantage in the tests since its a general optimization mod
i mainly use embeddium, a forge port of sodium. but turns out there will be an official forge version someday which im definitely excited for
There will be a forge sodium? Sounds awesome
There also Embeddium for Fabric.
I mainly use Embeddium on Fabric since I use Distant Horizon with Iris and 200+ mods
sodium is on neoforge now
For world loading/generation I would recommend Fastload or kennytvs-epic-force-close-loading-screen-mod-for-fabric to skip the wait, and C2ME, Lithium and Noisium to optimize world generation.
👍
Until VulkanMod gets the Iris treatment (which happened relatively recently for Sodium) I'm sticking with Sodium. But when shaders *are* supported, it's an immediate switch for me.
VulkanMod will never support the same shaders as Iris or OptiFine because they rely on OpenGL.
So with sodium you still get playable framerates in every situation while getting the most compatibility. Then why would you choose anything else ever? (based on what you said that vulkan mod is not compatible with 80% of mods) unless you're just playing an old version or for some reason plain vanilla with a singular mod, no textures, shaders or anything, not to hate on the other mods and it actually sounds pretty exciting that they're basically doing a port of minecraft to vulkan but sodium just seems like it has matered every aspect and left the other two for the most niche and specific situations possible
True, the only reasons I use Vulkan are that I like vanilla Minecraft and my old AMD GPU works much better with Vulkan API. In my experience, AMD in general works better with Vulkan.
one of the things i look for mods, is stablity and resources used. it does not matter if it has 1000 fps if the game crashes every 5 minutes. and most of the gamers dont have more than 60fps monitors so it does not matter if they can get 3000 fps.
5:00 frametime is literally FPS. It is how much time is required to render 1 frame, so, for example, if Frametime equals 0.4ms, then 1000ms (1 second) / 0.4ms = 2500fps
I was looking to see if someone had written about it because I'm too lazy to do it myself.😂
Yeah it's weird that a youtuber who is making a video comparing minecraft performance mods seemingly doesn't know what the frametime is. Like you couldn't reach the stage of technical competency required to make this video without knowing that.
@@grggrgrgg absolutely
but it was 2100 not 2500 why?
Really nice and informative video, Really hope VulkanMod will become much more compatible and the new Sodium.
Hey just a heads up, having cpu temp that high normally for gaming is not normal (especially when it's not being utilized to it's fullest). I would recommend changing the thermal paste or get a better cpu cooler
Already ordered the thermal paste. Gonna order a new cooler for the CPU right after i upgrade my GPU to a more silent one
Short guide
Fabric: Vanilla: VulkanMod, Modded: Sodium
Forge: Vanilla and Modded: Embeddium
Vulkan is the better renderer(MC suffering under GL's nonsupport is unfortunate), but it really does not matter in practice unless one has lacking hardware that synergizes with Vulkan better in general.
The goal for MC Java is 60FPS and it is incredibly easy to clear that benchmark multiple times over in normal play(Or even the 1000+ FPS in the video). So it is very easy to just choose Sodium to keep it simple and compatible.
Idk if anyone else commented this, but the “mem” in the rivatuner overlay is your gpu’s vram, while “ram” a few lines below is your ram usage. They’re kinda grouped together by color.
Minecraft needs a performance update and graphical update. I can only see that happen if Minecraft has a competitor.
Until Vulkan mod implements some magic compatibility for every mod, nothing will beat sodium
The thing is that terminate the best mod is your gpu cpu and ram combination for ur combination vulkan is the best for others it may be optifinw for me i get like 400ish more fps on sodium than vulkan
imagine 1.22 THE PERFORMANCE update
also i use zedyakh modpack which is EXTRREMLY UNDERRATED with only 32 downloads but its better than any other performance modpack i ever seen
the mc community will be mad even though people want this
Because it's a modpack not just a mod
@@Isnoa-n9z oh sorry better than any other modpack
1.15
For almost all people playing with a normal render distance without shaders is fine. So maybe could you compare the mods with a higher render distance and/or shaders?
Optifine for older versions of Minecraft,
Sodium for general use and modding,
VulkanMod If you just want/need a smooth experience with maybe a couple other mods.
realisticly you don't need more than 60-120 fps, but if you want more than that, install these type of mods
yes but everyone need best ever performance🙂
If the 3 collab together, it would make my fps still 1 fps 💀
considering that current monitors peak at around 540hz, I would say that optifine is the best since you get better shaders support with amazing and crisp gameplay. Most ppl have a 60-144hz monitor so optifine will perform just fine.
you forgot about nvidium
i heard only users with gtx1650 or newer can use this optimization mode and this the best one
Not a render mod but more so an addition to the render pipeline, it lets you upload chunks using mesh shaders and sodium’s render backend but it’s not standalone
@@Novessian oh thanks
nice you use multiMC, great launcher, maybe you should do a video on it since it's kinda underrated
Prismlauncher is better
As someone who uses INTERGRATED graphics and has a i5 I don’t see a difference between sodium and optifine other than optifine has connected glass and more mods support it. (please tell me if I’m wrong)
Sodium has better mod compatibility these days. If you want connected glass just get the mod “continuity”
vulkan would generally be better if it werent for all the mods you can add to sodium to make it better
dont ever expect much vulkan can run well on those age of intel 8000 or older if you saw that opengl running poorly on your system before
I started playing after 8 years and tried vulkan, my average was 55 fps on vanilla, and now I have 120 with vulkan, with optifine I had 62, I wish vulkan had the vanilla minecraft GUI like optifine tho
4:33 I know the video is a bit old, but the thing you call ram is actually vram, that's the ram of the graphics card not the ram you set to 8Gb in the beginning of the video
Optifine: Lowest performance, most vanilla settings
Sodium: Medium performance, best mod compatibility
Vulkan: Highest performance
Good video I’ve been struggling with performance especially when using an elytra my frames just skip to 1 every seconds it’s practically unplayable and this is while using sodium and the chunks can not load fast enough I don’t know what to do
by the way, minecraft has been supporting vanilla shaders since 1.16.
so that RAM you were referring to was the VRAM of the GPU so around 2GB of VRAM which makes sense, your actual RAM usage was at about 16GB
Also be aware that VulkanMod needs a computer from the last 10 years or so on Linux and about the last 6 years for Windows
Pro tip: use vulkan if your gpu is getting bottlenecked by cpu
would love to see a comparison with nvidium as well
Java Edition Performance Optimization Mods Are better Than The bedrock edition ones cause basically The Optifine Copies In Mcpe Just delete A Lot of stuff and makes Minecraft PE Not Vanilla And Ugly Af
i think using sodium or vulkan dosent matter they both have over 500 or even 1000 fps no monitor has that kind of refresh rate and you should just make your maximum fps to the refresh rate of your monitor to save your gpu and cpu usage
Наконец то адекватный тест, где очевидно побеждает вулкан
I really like sodium, but there are so many reaource packs that only work with optifine (plagerised mcpatcher) that i love, sich as dark mode UI so i dont get flashbanged by a bright red screen every time i reload textures/open worlds.
Sodium makes the game run better than optifine, yes. However, i dont need an extra 200 fps ontop of my current 200. Its just not meeded.
Im sure on lower end pcs it is needed
As soon as vulkanmod adds mesh shaders and custom shader support, it's over.
Why does it look like you have less render distance on vulkan mod? 6:00
At 5:52 you can see the render distance on the Vulcan mod is less
Frametime is 1000/fps, frametime is just the time between frames in milliseconds
i m wandering what we ll see in the future. you know this is all about disgrace of mojang.
For world creation, I can generate a new world in about 5 seconds with nvidium. I have an 4060ti
Vulkan has good potential but it's still quite unstable
nvidium runs so fast that i get better and more stable framerates on java than bedrock
A 10 minutes video for that ?
Was a good a video but dang, 10 minutes for that ?
What's the pack u were using in intro?
So, vulkan is better than sodium if you want to play vanilla minecraft and have a PC which supports it.
I think it can be a good idea too test nvidium too
0:04 howtobasic moment.
certain mod interactions can actually nuke your fps, like when i used patcher once, it halved my fps even though it has many performance improvements
the performance can also heavily get affected by your hardware, some mods can go better with integrated graphics when others are better with dedicated GPU
For me I like optifine bacause
My computer is so noob when I setting all in optifine low
It give me smoother than sodium because in sodium I can't setting everthing very low like optifine
Tbh sodium is way better cause you can use sodium addons, like lithium and indium to get more fps
Underrated youtuber
Choose the one that gives you the most fps + compatibility if you need it.
How much vram did they all use?
Since Vulkan has a much lower level access, its also easy to allocate excessive amounts of vram which is not a bad thing, it can mean that a lot of the rendering is done on the GPU. But it could also mean that there is a bottleneck if a lot of data goes through the bus vroom vroom.
Latest version is 0.4.5.1 changelog
Compatibility
Fixed JourneyMap (1.21) crash on waypoint beacon rendering
VulkanMod 0.4.5 changelog
This release fixes some critical bugs, improves memory usage and mod compatibility.
Perfomance
Reduced device memory usage (VRAM)
Compatibility
Fixed Debugify crash on Linux
Bugfixes
Fixed chunk rendering bug regarding quad index buffer
Fixed device memory leak on world reloading
Fixed video settings screen background rendering bug (1.21)
Maybe this can help you
@@FedoraSilverblue That doesn't help at all. I was asking for the active vram usage, but thanks for the attempt.
@@Mempler oh sorry my english is bad and i dont fully understand your first comment
@@FedoraSilverblue Don't worry about it 🙃
@@Mempler 😃😃
I might swap to vulkan because my game flashes when placing blocks using sodium (intel gpu bug lol). Idk yet who knows
If theyd make vulkan as compatible as sodium id use vulkan, but now i stay with sodium
So dont use optifine and use sodium for compability and if you want raw performance use vulcanmod
my performance option is accepting my fate of playing with 60fps
But, what about Shaders?
In the next few years minecraft will use vulkam lets be honest for now sodium is the way to go bc u cant play without mods they are so good.
Optifine- modern dog shit. Only use in older versions
Sodium-a bit better than optifine but versatile with any mod
Vulcan- absolutely godly. But bare minimum mod support
On amd gpus vulkan might have even better performance
Nvidium should've been put in place of optifine, optifine is literal trash in modern Minecraft
You know most people dont have an nvidia gpu right?
@@binepilo If you look at the Steam hardware survey, most people DO have an Nvidia graphics card. Though not everyone has the necessary one (GTX 1630/RTX 2060 or better)
@@binepiloNvidia has a gargantuan 84% graphics market share. Dwarfing intel and AMD. Please use your brain before you comment.
FELLAS
USE BATCHES OF MODS, JEEZ, WHY SOLO THEM
(Edit): hear me out- optifine is ass. We know THAT. However- sodium has a lot of backing mods to make it a straight up powerhouse. Culling mods, light optimization mods, AI optimization mods, GPU utilization mods (i.e. nvidium) and many more minimal optimization mods that straight up rocket the performance to nasa levels. Vulkan, as of now, is horrid. Mostly because about 80% of mods use OpenGL. Want more optimisation from the graphic language? Use ThreatenGL. It will force MC to use the latest OGL version, meaning a tad more fps
Nuh uh
@@SmallPotato95 the true, one and only correct answer
@@Keeljoye Nuh uh
it all depends on what is ur minecraft fps problem mine was the chunks loading it was way to suttery and laggy i used sodium and embedium and rubidium but nothing was as good as optifine probably cus optifine was since the alpha days so it know how to fix the chunk loading so optifine is the best choice cus now when i join anything the chunks load sso smoothly with no lag
Me chilling on optifine Wondering why sodium and vulkan only give me 60 - 70+ fps while optifine 200- 300🚬 (all on 6 chunks low end)
lunarclient + sodium + additional performance mods = best mc version
Can i use vulkan and sodium together 🤔
No, because they both change the rendering engine completely, in simpler terms they both do the same exact thing in different ways so they'd be incompatible + Vulcan implements a completely different rendering engine entirely so not only does it change the base one, it adds a whole new rendering engine called Vulcan. While it might make sense to combine 2 really good performance mods to make an even better setup they would actually break the game. Hope this helps😊
next time add nvidium to sodium to see which is better
I really don't get the hype around VulkanMod. Today I tested it myself against Sodium, and with 32 chunks of render distance and all other settings being equal, VulkanMod got like 150 fps LESS than Sodium. Not to mention, mod compatibility was terrible (other optimization mods like ImmediatelyFast and Enhanced Block Entities didn't work), chunks on the edges of the screen were disappearing and there's no shader support.
Terrible user configuration
@@SilenceAtMidnight Wdym user configuration? Literally everything was at default settings except fps was set to unlimited and render distance was set to 32.
what are your specs?
Isn’t fabulously optimized the best one
My GPU is so old even Vulkan is not supported
I had to ask what's your hot bar resources back it looks cool withe the black and blue theme
isn't ram the one under CPU ??
Because mem is under GPU and the same color
The one under GPU is VRAM. The one under cpu is ram (DRAM) :)
@@devimkr Yeah that's what I meant
What if sodium and vulkan team up
With vulkanmod my fps went from unstable 15-50fps to 300fps