Audio is scuffed because the music got copyright claimed.. Been using that track for so long already and NOW it gets claimed... If the audio bothers y'all too much lemme know - I'll take the L and reupload it...
As someone who is honestly not the worlds best gamer or even the worlds most mediocre play *read as pretty bad* I have learned so much from these vids. I also have tried some of the fun Ogryn and Psyker builds you have done and can attest to just how fun they are to play vs optimised builds. Thanks again for these.
I would love to really sit down and see how things are! Judging from what little we know, the modifiers and mutators are really going to push builds and skill to the limit! I'm excited to see the possibilities ahead!
Huge of you to do this vid! It finally makes sense. My squadmates having come back after months of other games were all like, maaaan this game is just so much better than SM2 is at its core - and we all LOVED SM2. I’m convinced if they were in power armor or things like this upgrading system were there from the start, this game woulda been a hit
Good video. To go into detail about Mastery XP At 1 minute 22s it is x6. Roughly it gives 25xPower level for same family and 4xPower Level for different weapons. Power 500 = 12390xp same weapon group, 2065xp for different weapon group Power 380 = 9510xp same weapon group, 1585xp for different weapon group Power 300 = 7590xp same weapon group, 1265xp for different weapon group Better rarity doesn't matter so it is most efficient to sacrifice greens. MASTERY XP FROM MISSIONS Much like the amount of Plasteel and Diamantine available to collect on a mission. It appears that the amount of Mastery XP you get from completing a mission is a fixed amount solely determined by the difficulty. Modifiers do not seem to influence it at all. Low Intensity Damnation gives the same amount of Mastery XP as an Auric Maelstrom Difficulty Mastery XP Sedition 10800 Uprising 14400 Malice 19000 Heresy 24000 Damnation 32400 Failing a mission gives partial credit that seems tied to how far you got, as with XP and dockets. As usual when it comes to XP and resources; Operation Rolling Steel is the exception because it is shorter. So it takes 8 Damnation missions and a Uprising mission to get the full 271155 Mastery XP to get to Mastery Rank 20.
This means you can brute force it by guying greens from the hourly shop. (mostly Power 350-380). Likewise blues but they will be a bit more expensive for no more Mastery XP. Or getting some greys from the shop or from Brunt (which tends to be 270-330 power) and consecrating them. Likewise a 380 power grey bought from the armoury exchange and consecrated for 122 plasteel gives slightly more XP per plasteel than a 300 for 102 plasteel or 330 for 109 Plasteel. EDIT: BRUTE FORCING MASTERY TO 20 VIA BRUNT It costs 271155 total Mastery XP to reach Mastery Level 20 thanks to a handy reddit post) Given 271155 Mxp total and 7590 from a green Power 300 of the same weapon type = 36 With 102 Plasteel to upgrade a grey 300. = 3672 Plasteel to go from 0 mastery to 20 using brunt greens alone (at level 30). Possibly a bit more or less depending on exact Power of item from Brunt. (it's slightly more efficient if you get some higher power level weapons) Brunt's at Lv 30 are 9200, 10000, 10800 or 11600 dockets depending on weapon. So ~ 331,200 to 417,600 dockets.
Im completely new to Darktide (or even the whole Warhammer franchise) but your video (this and the beginnner guide) made me understand A LOT. i was really confused and didnt understand a lot of the mechanics regarding weapons and unlocks. Especially regarding stats of weapons.
Great to the point guide! On "Optimized builds", I was surprised how seriously some players took this. I get the attitude in very stat driven games like Path of Exile or Diablo, but this game has so much wiggle room with build variety. Good gameplay carries you not good builds. The best stats in the world won't stop a dog from nabbing you when you're away from the group, or help you kite mobs as you dodge and push. I'm not saying some key abilities don't make the game much easier (Veteran shout for example), but its just not that type of game where optimized builds are essential, even on auric. There are tons of videos of people soloing auric with grey weapons just to prove that point. The games designed around you being able to solo most content. Teammates/revives/good builds are just extra insurance. You really can make anything work in this game. I don't get the elitism and snarkiness I see in other creators getting upset someone said something was meta when its not. The in-game impact of these builds are way less substantial than these people make it out to be. All you need to succeed: * Stay in coherency as often as possible. Be aware of team location and move together. Wait for stragglers. * Prioritize specialist threats and tag them as often as you can * Use your ability and grenades often. Use them to relieve pressure or secure a revive * Get on the objective and clear as fast as possible * Practice dodging attacks, kiting the horde, pushing, managing stamina You do all that you can beat almost any mission on any difficulty even with less than ideal teammates. I've had my entire squad wiped and saved it with those fundamentals, and seen it done by others many times. The fundamentals will take you very very far in this game.
I find the opposite of what your original point also valid though. Just because you CAN do it doesn't mean you should. Its just a lazy mindset that has others pick up your slack. "I CAN put the coffee pot back into the coffee maker, but why bother when the next guy would do it" I feel the same applies to having proper weapons, otherwise your not doing enough damage, meeting break points, and spending more time on something others would take care of faster - making others pick up your slack and overall effectiveness of team is lowered. If you have the ability and resources then do it properly. Don't have others clean up your slack, cause you couldn't be bothered to click the armory a few more times.
Higher rarity colors do NOT give more mastery as of this update, unless this is changing in Grim Protocols. It's the base rating number that determines mastery given, you just have to have them at least green to be ALLOWED to sacrifice them at all.
Good vid, otherwise. New players note that adding blessings and perks is also cheaper before empowering. It would be more efficient to choose blessings and perks first.
Current crafting is an enormous improvement over the release gacha game version (and that Fatshark seemed to only begrudgingly tinker with under massive criticism from the playerbase). FS self-destructive obstinance clinging to a terrible system drove away many, many players. Many suspected that obstinance was in no small part to the game's director having come from the mobile game side of the industry and refused for far too long to learn and accept that such mobile game systems are generally intensely disliked by PC players. This system is much better. Gives random drops really as bonus. But you can flat out build your own weapons from currency resources you collect while playing missions. Gives some meaning to lower ranks of perks and blessings as you advance your mastery either through playing with the weapon or brute force leveling it by buying and consecrating store gear to then sacrifice. Which all puts you well into combat viability range with the weapon as you look for that perfect stat distribution drop or vendor purchase to build your perfectly (to your taste) min/maxed godroll weapon.
Audio is scuffed because the music got copyright claimed.. Been using that track for so long already and NOW it gets claimed... If the audio bothers y'all too much lemme know - I'll take the L and reupload it...
I really appreciate all the hard work that goes into your videos. Thanks for helping the new folks to the game.
Glad to be of service!
this is the most straight forward guide ive seen so far for this , THANK U!
You're welcome!
As someone who is honestly not the worlds best gamer or even the worlds most mediocre play *read as pretty bad* I have learned so much from these vids. I also have tried some of the fun Ogryn and Psyker builds you have done and can attest to just how fun they are to play vs optimised builds. Thanks again for these.
Looking forward to some "havoc ready build" videos in the near future hopefully 👀
I would love to really sit down and see how things are! Judging from what little we know, the modifiers and mutators are really going to push builds and skill to the limit! I'm excited to see the possibilities ahead!
Huge of you to do this vid! It finally makes sense. My squadmates having come back after months of other games were all like, maaaan this game is just so much better than SM2 is at its core - and we all LOVED SM2. I’m convinced if they were in power armor or things like this upgrading system were there from the start, this game woulda been a hit
Good video.
To go into detail about Mastery XP At 1 minute 22s it is x6.
Roughly it gives 25xPower level for same family and 4xPower Level for different weapons.
Power 500 = 12390xp same weapon group, 2065xp for different weapon group
Power 380 = 9510xp same weapon group, 1585xp for different weapon group
Power 300 = 7590xp same weapon group, 1265xp for different weapon group
Better rarity doesn't matter so it is most efficient to sacrifice greens.
MASTERY XP FROM MISSIONS
Much like the amount of Plasteel and Diamantine available to collect on a mission. It appears that the amount of Mastery XP you get from completing a mission is a fixed amount solely determined by the difficulty.
Modifiers do not seem to influence it at all. Low Intensity Damnation gives the same amount of Mastery XP as an Auric Maelstrom
Difficulty Mastery XP
Sedition 10800
Uprising 14400
Malice 19000
Heresy 24000
Damnation 32400
Failing a mission gives partial credit that seems tied to how far you got, as with XP and dockets.
As usual when it comes to XP and resources; Operation Rolling Steel is the exception because it is shorter.
So it takes 8 Damnation missions and a Uprising mission to get the full 271155 Mastery XP to get to Mastery Rank 20.
This means you can brute force it by guying greens from the hourly shop. (mostly Power 350-380). Likewise blues but they will be a bit more expensive for no more Mastery XP.
Or getting some greys from the shop or from Brunt (which tends to be 270-330 power) and consecrating them.
Likewise a 380 power grey bought from the armoury exchange and consecrated for 122 plasteel gives slightly more XP per plasteel than a 300 for 102 plasteel or 330 for 109 Plasteel.
EDIT: BRUTE FORCING MASTERY TO 20 VIA BRUNT
It costs 271155 total Mastery XP to reach Mastery Level 20 thanks to a handy reddit post)
Given 271155 Mxp total and 7590 from a green Power 300 of the same weapon type = 36
With 102 Plasteel to upgrade a grey 300.
= 3672 Plasteel to go from 0 mastery to 20 using brunt greens alone (at level 30).
Possibly a bit more or less depending on exact Power of item from Brunt. (it's slightly more efficient if you get some higher power level weapons)
Brunt's at Lv 30 are 9200, 10000, 10800 or 11600 dockets depending on weapon.
So ~ 331,200 to 417,600 dockets.
Im completely new to Darktide (or even the whole Warhammer franchise) but your video (this and the beginnner guide) made me understand A LOT. i was really confused and didnt understand a lot of the mechanics regarding weapons and unlocks. Especially regarding stats of weapons.
Glad you found those guides helpful :) !
Great to the point guide! On "Optimized builds", I was surprised how seriously some players took this. I get the attitude in very stat driven games like Path of Exile or Diablo, but this game has so much wiggle room with build variety. Good gameplay carries you not good builds. The best stats in the world won't stop a dog from nabbing you when you're away from the group, or help you kite mobs as you dodge and push. I'm not saying some key abilities don't make the game much easier (Veteran shout for example), but its just not that type of game where optimized builds are essential, even on auric. There are tons of videos of people soloing auric with grey weapons just to prove that point.
The games designed around you being able to solo most content. Teammates/revives/good builds are just extra insurance. You really can make anything work in this game.
I don't get the elitism and snarkiness I see in other creators getting upset someone said something was meta when its not. The in-game impact of these builds are way less substantial than these people make it out to be. All you need to succeed:
* Stay in coherency as often as possible. Be aware of team location and move together. Wait for stragglers.
* Prioritize specialist threats and tag them as often as you can
* Use your ability and grenades often. Use them to relieve pressure or secure a revive
* Get on the objective and clear as fast as possible
* Practice dodging attacks, kiting the horde, pushing, managing stamina
You do all that you can beat almost any mission on any difficulty even with less than ideal teammates. I've had my entire squad wiped and saved it with those fundamentals, and seen it done by others many times. The fundamentals will take you very very far in this game.
I find the opposite of what your original point also valid though. Just because you CAN do it doesn't mean you should. Its just a lazy mindset that has others pick up your slack.
"I CAN put the coffee pot back into the coffee maker, but why bother when the next guy would do it"
I feel the same applies to having proper weapons, otherwise your not doing enough damage, meeting break points, and spending more time on something others would take care of faster - making others pick up your slack and overall effectiveness of team is lowered.
If you have the ability and resources then do it properly. Don't have others clean up your slack, cause you couldn't be bothered to click the armory a few more times.
Higher rarity colors do NOT give more mastery as of this update, unless this is changing in Grim Protocols. It's the base rating number that determines mastery given, you just have to have them at least green to be ALLOWED to sacrifice them at all.
Good vid, otherwise. New players note that adding blessings and perks is also cheaper before empowering. It would be more efficient to choose blessings and perks first.
Has it changed?
@ Nope. Recent updates have all been minor bugfixes or different types of content.
Current crafting is an enormous improvement over the release gacha game version (and that Fatshark seemed to only begrudgingly tinker with under massive criticism from the playerbase). FS self-destructive obstinance clinging to a terrible system drove away many, many players. Many suspected that obstinance was in no small part to the game's director having come from the mobile game side of the industry and refused for far too long to learn and accept that such mobile game systems are generally intensely disliked by PC players.
This system is much better. Gives random drops really as bonus. But you can flat out build your own weapons from currency resources you collect while playing missions. Gives some meaning to lower ranks of perks and blessings as you advance your mastery either through playing with the weapon or brute force leveling it by buying and consecrating store gear to then sacrifice. Which all puts you well into combat viability range with the weapon as you look for that perfect stat distribution drop or vendor purchase to build your perfectly (to your taste) min/maxed godroll weapon.
Thanks for the help! 💪🏻
I pulled a perfect 60 stability dump stat on my random roll of a heavy stubber yesterday, first time i ever got perfect on first pull
thank you, great video 👍
Internet: Anyone who wants to be the best Darktide channel, please raise your hands
Ryken: *Raises Imperium banner*
thank you so much
100h in the game and didn`t know you can "disassemble" weapons for mats... nice guide.
Just ready for the coming relic sword. I wonder if i can use that for the zealot redeemer build
Great guide, especially for our new PS 5 brethren! Totally agree with meta being boring :)
Thank you for the guide. I'm returning to darktide and it's confusing
Any chance you could do a modding video?
i am currently experiencing a decent amount of poggers per minute (ppm).
Instructions not clear! Crafted a chainaxe with power cycler and adhesive charge lol
nice work my resourceful and delusional brother, sadly no they are not smart enough, at least to whomever in charge of crafting and releasing shit.