Oh! You can combine Rupturing True Aim with Uncanny Force Push to both push around enemies WHILE building up True Aim Stacks since the Force Push deals weakspot hits as well! (Guess this makes up for the fact I skipped #16 :p )
I've been running deflector force sword + kinetic deflection since before the skill tree update, but I guess I never got a confirmation: does block cost reduction effects (primarily the big buff to it you get from deflector itself) apply to the amount of peril you generate while blocking? I lean into it with a block cost reduction perk on my force sword just in case, but it would be good to know.
@@burnin8able Afaik both block cost reduction and max stamina reduce the amount of peril generated, yes. With full bcr and stam on trinkets you should be able to full block crusher overheads
@@edgarlizard4109 I'm gonna need a source on that. I know for a fact that with zero peril crusher and mauler overheads will just ignore your block entirely, break your stamina through your perils, and oneshot you if you're not at near max toughness from personal experience.
fun fact: almost all of the combat abilities have some sort of "hold the button to show effect" mode. ogryn taunt, vet shout, telekine dome, etc. basically, if it does something other than just buff you, you can check the effect of it before popping it. it's also a hidden mechanic thats been in 'tide games since launch of vermintide 2 if not longer iirc
Don't forget the Zealot flying dagger can cancel the lengthy Bolter swap-to animation, making the Bolter now a fast-react weapon for any range and any target.
A fun fact of thy rath be swift which allows you to not be stunned by melee attacks. It allows you to do the interrogation part of missions without being stunned by melee enemies while you still have toughness. Though you will still drop canisters and batteries if you are hit by melee attacks.
This list could probably hit 100. I have most hours on zealot, and I had no idea the zealot charge was targetable. Showstopper on flamer applies to zealot fire grenades. Also any brittleness as well I assume. Very helpful video!
Great vid, earned a subscriber with it :) About the Veteran bullet-proof rush: I recently started pairing Stripped Down with Hit & Run so you can pretty much just run through ranged enemy groups. SD gets you near them without a scratch and H&R keeps you unharmed while gunning down everything. Rinse and repeat. With maniacal laughter.
Slight correction, Veteran's Grenade Tinker DOES NOT increase the bleed damage, as of when I last tested it, about a month ago. Grenade Tinker only increases the explosion damage.
My favorite combination to go along with #9, 5:48, is Surgical on my Zarona revolver. ADS, build up enough Surgical to guarantee a crit, pop Stealth and shoot again for another crit, then a 3rd time for the final guaranteed crit. Hitting this combo on a Nurgle nets some *damage*. Also, I've almost exclusively ran Stealth zealot since your video on it Ryken and it's just so so so good.
Nice Vid! Bullet Proof Rush (Stripped down & Sprint). I started messing around with this a few days ago, a couple of uses for it: Draw fire from rooms full of gunners to stop them shooting at your team shoot while sliding to take out a few shotgunners/gunners, I mainly find it good for closing the gap to melee though, especially paired with shout.
I wish I could like this video TWICE for that ranged attack immunity synergy, because power swords with power cycler are insane in melee and a melee vet build that can always close the distance is nuts.
8:19 I saved myself like 3 times in one match. The peril warning gives you three seconds before you blow up. I just started spamming my psykenitics wrath.
Also emphatic evasion + whatever that is that increases dodge duration + scrier + all crit makes a psyker in melee neigh invulnerable to ranged attacks. You can also trigger precognition or whatever else that gives you crit chance/finesse damage on buff too since ranged attack dodge counts as dodging For vet, ghost + suppression immunity + duck and dive + dead eye = being able to stand in shooter fire line while being invulnerable to their attacks while keeping stamina up.
Here another fun one for zealots using chain weapons! When you do a reaved special attack after the hit lands you can use your first of the faithful to do more dmg then just using fury and then reaved. + It make the reaved attack save to finish bescuse of the little stun you do with fury
I didn't know ogryns could brake from Bull Rushing! I tried by pressing the ability button again. Taunting Snipers with Attention Seeker doesn't get them to come over for melee, but I think it breaks their aiming AI and stops them from shooting. Laspistols used by Psykers have a Force Push special attack that has a surprising reach. I think it can be compared to the Force Push of Force Swords.
another thing about the purgatus having a super long charge is that if you're using battle meditation, which i personally like to make room for on some of my builds, you can pretty much keep it constantly at high peril while doing that indefinitely, so even if you're using something other than venting shriek you can still cover fire for a while
Recently battle meditation has backfired by triggering too much since i need high peril for crit chance to deal actual dmg to specialists/elites and when they are in a horde your peril just fucking tanks sometimes like 90% to 20% in one cast and you start crittig way less needing more casts to kill the stuff you actually want to kill
idk, as a psyker main i have never used deflector, every time im facing enemies i always think of counter attacking and retaliating fire istead of just blocking. every time i felt like "i could've used deflector here" was also when i was way out of position and playing dumb or too aggressive. since day 1 deflector has been praised and i rarely ever find a use for it in any of my playstyles. does anyone ACTUALLY use it, or just have it on their weapon as a backup that never gets used? i'd argue its more useful for stacking the block %, slap another 20% on it as a perk, and you basically have inf peril block capability
This, tbh. Losing all that bonus damage and peril cost reduction is rarely worth the ult cooldown imo, especially if you're using a low CD ult like push :/
13:47 Running *into* gunfire? If your plan is to run headlong into gunfire then you deserve to be gunned down. No, this is more useful for you to reposition yourself while under fire. How is that useful? Your teammates aren't always there to get you out of the fire (looking at you zealots) and retaining mobility and being conditionally bulletproof by negating the gunners and reapers ability to slow you down is always beneficial especially when there's a platoon of them aiming at you.
So im not a bull rush prodigy that always places it perfectly to stop when i want And why is here the only place to day brittleness is a debuff and rending is a buff
assail is still OP for the sole fact it has 10 charges in one go AND it can stagger ragers. they nerfed the wrong thing, just move dmg back to 1.0, reduce number of charges to 6, have m2 use 2 charges and only hit a single target but hit guaranteed headshot, and reduce stagger amount so it cannot stagger ragers and maulers. they just kept nerfing its dmg but its never the issue, the issue is that it does what smite does but BETTER. smite needs to be channeled for a while before it takes effect, i can just throw a shard out and stagger 90% of enemies in the game instantly, and spam it, and get headshot stacks, and get back insane toughness. the assail is too many, the burst lasts too long for how useful it is, the whole purpose of tying assail to a number instead of peril is that it cant be used all the time, but they gave it 10 charges ffs it negates the whole downside! the 200% dmg bonus on smite is also irrelevant. smite doesnt need dmg it needs faster activation, it needs faster mass stagger, it needs an instant m2 charge, and it needs even more enemies targeted because on damnation some groups still outnumber the amount you can lock down
Nah assail and the entire right side psyker tree need a rework honestly. Expected a little more than brain-dead homing damage that has active anti-synergy with its own skill tree
Oh! You can combine Rupturing True Aim with Uncanny Force Push to both push around enemies WHILE building up True Aim Stacks since the Force Push deals weakspot hits as well! (Guess this makes up for the fact I skipped #16 :p )
I've been running deflector force sword + kinetic deflection since before the skill tree update, but I guess I never got a confirmation: does block cost reduction effects (primarily the big buff to it you get from deflector itself) apply to the amount of peril you generate while blocking? I lean into it with a block cost reduction perk on my force sword just in case, but it would be good to know.
@@burnin8able Afaik both block cost reduction and max stamina reduce the amount of peril generated, yes. With full bcr and stam on trinkets you should be able to full block crusher overheads
@@edgarlizard4109 I'm gonna need a source on that. I know for a fact that with zero peril crusher and mauler overheads will just ignore your block entirely, break your stamina through your perils, and oneshot you if you're not at near max toughness from personal experience.
Question, do you have a preferred cleaver for Ogryn?
Learning that I can HOLD DOWN CHASTISE to target an enemy after nearly 300 hours is beyond disbelief for me
I am shaking and crying, I had no clue
fun fact: almost all of the combat abilities have some sort of "hold the button to show effect" mode. ogryn taunt, vet shout, telekine dome, etc. basically, if it does something other than just buff you, you can check the effect of it before popping it. it's also a hidden mechanic thats been in 'tide games since launch of vermintide 2 if not longer iirc
I did notice some weird tracking at some point
I had no idea
This is life changing
The fade into psyker gameplay being the exact same area as the zealot was clean
Don't forget the Zealot flying dagger can cancel the lengthy Bolter swap-to animation, making the Bolter now a fast-react weapon for any range and any target.
Oh my lord. You might just have made me play bolter on zealot again and not just veteran. Thanks.
A fun fact of thy rath be swift which allows you to not be stunned by melee attacks. It allows you to do the interrogation part of missions without being stunned by melee enemies while you still have toughness. Though you will still drop canisters and batteries if you are hit by melee attacks.
Damage profile for Assail, now THIS is a true Ryken video!
Damage profiles for things that don't have/need it will be making a return soon ;)
I have two zealots at 30+177 and 30+27 respectively, and I still didn't know some of this. Hell yeah.
I had no idea grenades inherited blessings!
Thats... janky. But hey, I'll take it.
This list could probably hit 100. I have most hours on zealot, and I had no idea the zealot charge was targetable. Showstopper on flamer applies to zealot fire grenades. Also any brittleness as well I assume.
Very helpful video!
Showstopper on fire grenades? Wow!
Great vid, earned a subscriber with it :)
About the Veteran bullet-proof rush: I recently started pairing Stripped Down with Hit & Run so you can pretty much just run through ranged enemy groups. SD gets you near them without a scratch and H&R keeps you unharmed while gunning down everything. Rinse and repeat. With maniacal laughter.
Slight correction, Veteran's Grenade Tinker DOES NOT increase the bleed damage, as of when I last tested it, about a month ago. Grenade Tinker only increases the explosion damage.
My favorite combination to go along with #9, 5:48, is Surgical on my Zarona revolver. ADS, build up enough Surgical to guarantee a crit, pop Stealth and shoot again for another crit, then a 3rd time for the final guaranteed crit. Hitting this combo on a Nurgle nets some *damage*.
Also, I've almost exclusively ran Stealth zealot since your video on it Ryken and it's just so so so good.
Glad you love it!
Can’t wait to see more build videos and the fun ideas you come up with hope you have an amazing 2024
Hold your stims to run faster with stamina. It'll help a lot with people who need to catch up.
Ooo! Didn't know that! Thanks for sharing!
Would that work for holding grenades or psker blitzes?
cool that you tell everyone about jtc's video that helps the community i think : )
Love the tips Ryken, i bought it back on release and got super disappointed but back and holy hell am i having psyker fun again! :D
Great video. Thanks for the upload.
Happy new year! And fantastic video!
Thank you! Cheers!
Nice Vid! Bullet Proof Rush (Stripped down & Sprint). I started messing around with this a few days ago, a couple of uses for it: Draw fire from rooms full of gunners to stop them shooting at your team shoot while sliding to take out a few shotgunners/gunners, I mainly find it good for closing the gap to melee though, especially paired with shout.
I like weapon specialist on the Kantreal Shotgun with Flechette blessing.
I wish I could like this video TWICE for that ranged attack immunity synergy, because power swords with power cycler are insane in melee and a melee vet build that can always close the distance is nuts.
You are freaking stella, Varlot. Sooo many god tips in here, please keep it up.
Thank you! Will do!
8:19 I saved myself like 3 times in one match. The peril warning gives you three seconds before you blow up. I just started spamming my psykenitics wrath.
I hope you enjoyed the festive shenanigans. Thanks for another great video!
You bet!
Great Emprah, that veteran-Zarona combo is just bonkers.
Literally.
bonk bonk POW
bonk bonk POW
...
😂
Awesome vid. Still keep finding stuff that I had no clue about, even 500 hours into the game.
Also emphatic evasion + whatever that is that increases dodge duration + scrier + all crit makes a psyker in melee neigh invulnerable to ranged attacks. You can also trigger precognition or whatever else that gives you crit chance/finesse damage on buff too since ranged attack dodge counts as dodging
For vet, ghost + suppression immunity + duck and dive + dead eye = being able to stand in shooter fire line while being invulnerable to their attacks while keeping stamina up.
Welcome back and HNY!
Thank you and Happy New Year too!
Happy new year 🎉 keep up the good work and Atoma clean of heretics
Happy New Year too!
3:57 And how was I supposed to learn that while playing the game??? Its not mentioned anywhere! I had absolutely no idea the targeting mode exists...
Welcome back! Really nice video!
Good to be back! Thanks!
I would suggest dropping opening salvo and combining agile engagement with the safety revolver.
Last one was coolest! thx)
Finally! Finally on the PS5 and I’m loving it 👍
Here another fun one for zealots using chain weapons!
When you do a reaved special attack after the hit lands you can use your first of the faithful to do more dmg then just using fury and then reaved.
+ It make the reaved attack save to finish bescuse of the little stun you do with fury
Wait so you use Fury during the actual chainsaw grinding and not the swing itself?
@@GoobieTheGoob yes, idk how but its just work!
Thanks for the vid bro. Appreciate all you do. Happy new year!
Happy new year too and thanks! Glad you enjoy'em!
I didn't know ogryns could brake from Bull Rushing! I tried by pressing the ability button again.
Taunting Snipers with Attention Seeker doesn't get them to come over for melee, but I think it breaks their aiming AI and stops them from shooting.
Laspistols used by Psykers have a Force Push special attack that has a surprising reach. I think it can be compared to the Force Push of Force Swords.
Does "Charismatic" increase my coherency radius, like you said, or my aura radius (for example survivalist), like the description states?
I can 100% from looking at the code that they are the exact same thing. It’s just poor wording.
@@redwolvlives tyvm :)
HNY! Your content and builds are absolutely fire, thanks a lot❤
Happy new year and glad you like them!
Happy New Year :D
Happy new year to you too!
For some reason Stripped Down blessing with Duck & Dive doesn’t work all the time - couldn’t figure out why and when yet, but sad 😢
another thing about the purgatus having a super long charge is that if you're using battle meditation, which i personally like to make room for on some of my builds, you can pretty much keep it constantly at high peril while doing that indefinitely, so even if you're using something other than venting shriek you can still cover fire for a while
Recently battle meditation has backfired by triggering too much since i need high peril for crit chance to deal actual dmg to specialists/elites and when they are in a horde your peril just fucking tanks sometimes like 90% to 20% in one cast and you start crittig way less needing more casts to kill the stuff you actually want to kill
idk, as a psyker main i have never used deflector, every time im facing enemies i always think of counter attacking and retaliating fire istead of just blocking. every time i felt like "i could've used deflector here" was also when i was way out of position and playing dumb or too aggressive. since day 1 deflector has been praised and i rarely ever find a use for it in any of my playstyles. does anyone ACTUALLY use it, or just have it on their weapon as a backup that never gets used? i'd argue its more useful for stacking the block %, slap another 20% on it as a perk, and you basically have inf peril block capability
Nice mechanic's. TY
04:06 eyyo what that rager doin???
Looking for some fun ;)
How many Ogryn players are named "Kronk"? I've played like 3-4 games with Kronk since I've started this game lol
"Oh yeah.. It's all coming together."
Missing old BB and warp charges on psyker. I dont want to lose all 6 charges when usin ult.
Yea... I wish there was a choice to retain Warp Charges
This, tbh. Losing all that bonus damage and peril cost reduction is rarely worth the ult cooldown imo, especially if you're using a low CD ult like push :/
Deflector belssing currently doesnt work for block cost reduction btw.
Do you know if that skull crusher grenade trick works with the zealots grenades?
Yup! Works as long as enemies can be staggered!
@@rykenxiv bro you have changed the game for me...thanks...subbed
13:45 laughs in +9 stamina
is he running a mod thats showing him the ammo and health or is it a setting im being bling to?
I love applying Bleed stacks with my Ogryn, heavy hit it once walk away it keels over :P
13:47 Running *into* gunfire? If your plan is to run headlong into gunfire then you deserve to be gunned down. No, this is more useful for you to reposition yourself while under fire. How is that useful? Your teammates aren't always there to get you out of the fire (looking at you zealots) and retaining mobility and being conditionally bulletproof by negating the gunners and reapers ability to slow you down is always beneficial especially when there's a platoon of them aiming at you.
You could also just run right into them and use shout to knock them on their asses, using your vet like an ogryn charge
Nice
So im not a bull rush prodigy that always places it perfectly to stop when i want
And why is here the only place to day brittleness is a debuff and rending is a buff
assail is still OP for the sole fact it has 10 charges in one go AND it can stagger ragers. they nerfed the wrong thing, just move dmg back to 1.0, reduce number of charges to 6, have m2 use 2 charges and only hit a single target but hit guaranteed headshot, and reduce stagger amount so it cannot stagger ragers and maulers. they just kept nerfing its dmg but its never the issue, the issue is that it does what smite does but BETTER. smite needs to be channeled for a while before it takes effect, i can just throw a shard out and stagger 90% of enemies in the game instantly, and spam it, and get headshot stacks, and get back insane toughness. the assail is too many, the burst lasts too long for how useful it is, the whole purpose of tying assail to a number instead of peril is that it cant be used all the time, but they gave it 10 charges ffs it negates the whole downside!
the 200% dmg bonus on smite is also irrelevant. smite doesnt need dmg it needs faster activation, it needs faster mass stagger, it needs an instant m2 charge, and it needs even more enemies targeted because on damnation some groups still outnumber the amount you can lock down
that dog at the intro
I was actually aiming for the Mutant haha
that was some mr president get down shenanigans right there@@rykenxiv
Nah assail and the entire right side psyker tree need a rework honestly. Expected a little more than brain-dead homing damage that has active anti-synergy with its own skill tree
Ayy
Attention seeker absolutely pulls snipers out of ranged combat
What now? Ok explain it a little better please