Just watched this while having no knowledge of the game whatsoever and almost cried at the logic grid puzzles cuz ik if I played that game I’d rage quit like every minute
Surely the game must be excelling in its premise to make you feel so insightful! Loved the passion, editing and delivery of this video, very capitvating stuff,
As for what I think those “move a box around a grid” puzzles remind you of, it’s *kinda* like Blokzors? Really old classic Flash game? But you’re stuck getting one shape of block into a hole at the end of the level, so not too much overlap mechanically, but certainly visually
@@csidesummitI was absolutely going to say between this comment and the “unspoken laws of a puzzle game” bit to please check out Void Stranger, buuut you almost immediately showed footage of the game. Mercifully spoilerless footage at that. Mostly because I did, after a certain point, drink deep of the well of forbidden knowledge, to do what you (presumably, from less than three seconds of footage) could without it. I don’t even see the [REDACTED]. And if you haven’t finished it, all of it, credits roll and all, I highly encourage it. It’s probably more fitting as a “game within a game” than most.
@@lancesmith8298 I was hugely into this game when it first launched, and was going to do a video on it. But then I realized it would take way longer to finish it than I had for the video and it's been backburnered ever since. But Void Stranger remains on my list. Absolutely. In fact I mention it in my Chants of Sennar video.
If you’re willing, I highly recommend Cracking the Cryptic’s videos where they go over Sudoku variants. It’s like the logic grid puzzles here where you have additional rules that add a lot of depth to these puzzles. They’re currently the hottest thing in sudoku right now and I honestly think you’d enjoy them!
@@csidesummit Oh, the rule sets are crazy! There are so many cool rules, like deconstruction, Fog of War, etc. Some sudokus (called "Miracle Sudokus") can solve with absolutely nothing on the grid and only using the rule sets. Thankfully, Cracking the Cryptic uploads all the puzzles they manage to solve and explain their logic well!
You expressed perfectly my feelings for this game: Lunarch really promised a different game despite having made a really good one already. Unfortunately it seems that it will bite them back, and we're just left to hope the servers won't shut down. The best thing would be to have the game actually become cooperative in the future, but for now I'll be happy if I can just keep on playing.
I do have to wonder what the roadmap is, or if one exists. As there's no real monetization (not saying that's a bad thing) so the plan must have been to keep running things on purchase price alone. Unless, of course, something else is in the works.
it's weird that I can react to this video both thinking "oh hey I worked on ~900 puzzles in it and wrote the first copy of the encyclopedia entries ..." and also, "oh yeah, I also had no idea this game was not going to be multiplayer that much either despite working on it"... lol i mentioned this also at the end of my own video on this game, that it was pitched initially as a battle royale-esque game, so maybe it makes more sense to you why they are there, because 'lesser' puzzles then also have a time-optimization and solve-them-before-other-players element. it is sad to me that the director never really got to see that MMO/battle royale vision through. (another source of subjectively odd decisions about this game was the devs' history with the popularity of their previous 2 games being highly enjoyed by a niche but not finding enough of a larger audience to continue more development, which may explain some AAA-ish qualities despite being made by a much smaller team than an AAA) I would say logic grids were maybe more bottlenecked by code/implementation of new symbols - there were some cool 'prototype' ideas and symbols in development but they would probably would have needed more code to get into the game. like minesweeper numbers for example. logic grids come from a pen-and-paper puzzle type (but it's not like direct copies - the system of logic grids is way more modular in IOI instead of genre-specific) and it's kind of ironic that there is kind of a restriction there when normal pen-and-paper puzzles can make the rules anything they want, while putting that system in a game requires code to check solutions/list the rules/highlight symbols as green and red for instance. I do wish there was a second puzzle type that had just as much depth as the logic grids as much as any player did though. I think the director knew logic grids could span the depth of a whole game, and was even looking for other puzzle types with immense depth that were not that well known otherwise (puzzlescript games were one) oh also I enjoyed you painting on music grids the "1" "2" and "3" to represent chapter numbers in a way lol
Thank you! I can be creative sometimes! I'm with you, there. I would love to see a puzzle battle royale game. Might be the only way to get me into that cursed genre.
I don't own this game (because my potato laptop could never), but if I did, I would probably hunt down the pattern grids, armillary rings, skydrops, hidden objects, matchboxes and lotus symmetry logic grids. Those I have the most fun with when watching other people play.
Witness is kind of on my list? I bounced off it when I first tried, but I wasn't as interested in puzzle games back then. Baba is You feels kind of tragic to me. The early levels are very interesting and fun, but as you press forward the solutions start to drift away from being clever and towards being complicated. At least that was my experience with it. Of course one issue is that I'm not that big on Sokobans. The meticulous planning that goes into it often feels a bit like one-player chess. I've just never been able to develop a knack for them beyond trial and error, which wears thin for me quickly.
@@csidesummit After watching your Pedestrian video, I'm absolutely 100% sure you need to give The Witness another try. Anything I could tell you about why I think so is a spoiler. You've just gotta go in as blind as possible and trust that you're in good hands.
@@csidesummit yes. But it also seems that the devs had designed the logic grids first and added things later- to probably experiment and do something special. I applaud experimentation at least
Yeah, it's astoundingly high-end for a puzzle game. I didn't even realize they were doing that. I am really happy to learn it will get an offline mode, though. That way I won't lose access if the servers ever shut down.
you did miss the monolith puzzle, but it's more "hidden object" puzzles. and a more annoying on given that if you didnt memorize the hints of here it locates all the new ones you'll have a harder and harder time finding them all. something you need to focuse your whole time on or you;ll have a hard time looking for them all. but the mystries are really good. can think of a few i like to point out but that's spoilers. outside from that, the pyramid puzzles are intence but enjoyable.
@@csidesummit fair enough. the prosses of finding all the fragments arent the greatest. specially near the end. I do want to say that there is a mystry connected with them all once they all are completed. but theres more than enough mysteries to not need to do this one
No you don't understand their genius, they knew exactly what puzzle lovers want: To play alone. They knew that you THINK you'd like to play multiplayer puzzles and used that to simply drew you in. They are simply beyond our filthy heathens' understanding.
Just watched this while having no knowledge of the game whatsoever and almost cried at the logic grid puzzles cuz ik if I played that game I’d rage quit like every minute
Tears of joy, I presume?
@@csidesummit no I did not feel very joyful at that moment
@@lyncj :(
Surely the game must be excelling in its premise to make you feel so insightful! Loved the passion, editing and delivery of this video, very capitvating stuff,
Thank you! I had a lot of fun with this one. Almost didn't make it out on time given how long I played it for.
Been binging your videos while not feeling well and they're great! Love learning about interesting games
That is so cool! Glad they make good binging videos :)
As for what I think those “move a box around a grid” puzzles remind you of, it’s *kinda* like Blokzors? Really old classic Flash game? But you’re stuck getting one shape of block into a hole at the end of the level, so not too much overlap mechanically, but certainly visually
Maybe? The name doesn't really ring a bell.
could be called "klotski" or "15 puzzle" and also it's a puzzle type in some of the layton games
If you liked the grid puzzles, then you will really like taiji.
That game is those puzzles on crack.
I actually have that in my library! I tried it for about an hour, but then got distracted by something else that came out. I'll put it on my list.
@@csidesummitI was absolutely going to say between this comment and the “unspoken laws of a puzzle game” bit to please check out Void Stranger, buuut you almost immediately showed footage of the game. Mercifully spoilerless footage at that. Mostly because I did, after a certain point, drink deep of the well of forbidden knowledge, to do what you (presumably, from less than three seconds of footage) could without it. I don’t even see the [REDACTED].
And if you haven’t finished it, all of it, credits roll and all, I highly encourage it. It’s probably more fitting as a “game within a game” than most.
@@lancesmith8298 I was hugely into this game when it first launched, and was going to do a video on it. But then I realized it would take way longer to finish it than I had for the video and it's been backburnered ever since. But Void Stranger remains on my list. Absolutely. In fact I mention it in my Chants of Sennar video.
❤❤❤❤
Thanks as always!
If you’re willing, I highly recommend Cracking the Cryptic’s videos where they go over Sudoku variants. It’s like the logic grid puzzles here where you have additional rules that add a lot of depth to these puzzles. They’re currently the hottest thing in sudoku right now and I honestly think you’d enjoy them!
Interesting! I'll check them out. Never knew there was a hot thing in Sudoku let alone the hottest. :)
@@csidesummit Oh, the rule sets are crazy! There are so many cool rules, like deconstruction, Fog of War, etc. Some sudokus (called "Miracle Sudokus") can solve with absolutely nothing on the grid and only using the rule sets. Thankfully, Cracking the Cryptic uploads all the puzzles they manage to solve and explain their logic well!
Was just thinking of recommending the same thing. I’m addicted to the fog and new rodent series on cracking the cryptic
You expressed perfectly my feelings for this game: Lunarch really promised a different game despite having made a really good one already. Unfortunately it seems that it will bite them back, and we're just left to hope the servers won't shut down.
The best thing would be to have the game actually become cooperative in the future, but for now I'll be happy if I can just keep on playing.
I do have to wonder what the roadmap is, or if one exists. As there's no real monetization (not saying that's a bad thing) so the plan must have been to keep running things on purchase price alone. Unless, of course, something else is in the works.
I felt that "Morphic can go straight to hell"
Those were the worst combination of boring and frustrating.
it's weird that I can react to this video both thinking
"oh hey I worked on ~900 puzzles in it and wrote the first copy of the encyclopedia entries ..."
and also,
"oh yeah, I also had no idea this game was not going to be multiplayer that much either despite working on it"... lol
i mentioned this also at the end of my own video on this game, that it was pitched initially as a battle royale-esque game, so maybe it makes more sense to you why they are there, because 'lesser' puzzles then also have a time-optimization and solve-them-before-other-players element. it is sad to me that the director never really got to see that MMO/battle royale vision through.
(another source of subjectively odd decisions about this game was the devs' history with the popularity of their previous 2 games being highly enjoyed by a niche but not finding enough of a larger audience to continue more development, which may explain some AAA-ish qualities despite being made by a much smaller team than an AAA)
I would say logic grids were maybe more bottlenecked by code/implementation of new symbols - there were some cool 'prototype' ideas and symbols in development but they would probably would have needed more code to get into the game. like minesweeper numbers for example. logic grids come from a pen-and-paper puzzle type (but it's not like direct copies - the system of logic grids is way more modular in IOI instead of genre-specific) and it's kind of ironic that there is kind of a restriction there when normal pen-and-paper puzzles can make the rules anything they want, while putting that system in a game requires code to check solutions/list the rules/highlight symbols as green and red for instance.
I do wish there was a second puzzle type that had just as much depth as the logic grids as much as any player did though. I think the director knew logic grids could span the depth of a whole game, and was even looking for other puzzle types with immense depth that were not that well known otherwise (puzzlescript games were one)
oh also I enjoyed you painting on music grids the "1" "2" and "3" to represent chapter numbers in a way lol
Thank you! I can be creative sometimes!
I'm with you, there. I would love to see a puzzle battle royale game. Might be the only way to get me into that cursed genre.
I don't own this game (because my potato laptop could never), but if I did, I would probably hunt down the pattern grids, armillary rings, skydrops, hidden objects, matchboxes and lotus symmetry logic grids. Those I have the most fun with when watching other people play.
They have very much hooked me. Maybe give Hexalogic a try? That's a much less resource intense game focused on logic puzzles.
Honestly for logic puzzles I just have to suggest The Witness and Baba is You as two that just are a lot deeper then they first appear.
Witness is kind of on my list? I bounced off it when I first tried, but I wasn't as interested in puzzle games back then. Baba is You feels kind of tragic to me. The early levels are very interesting and fun, but as you press forward the solutions start to drift away from being clever and towards being complicated. At least that was my experience with it.
Of course one issue is that I'm not that big on Sokobans. The meticulous planning that goes into it often feels a bit like one-player chess. I've just never been able to develop a knack for them beyond trial and error, which wears thin for me quickly.
@@csidesummit After watching your Pedestrian video, I'm absolutely 100% sure you need to give The Witness another try. Anything I could tell you about why I think so is a spoiler. You've just gotta go in as blind as possible and trust that you're in good hands.
5:55 tier 3 reminds me of the Artefix Munidi games i used to play 😊
Now that's not a name I'm familiar with. Their site says they're all about F2P games. Was it one of those?
A bunch of these "Tier 2" puzzles you described sound like stuff from Senua's Sacrifice
I'm sure the idea is similar. While IoI's puzzles are cool and well designed, I wouldn't call them original.
@@csidesummit yes. But it also seems that the devs had designed the logic grids first and added things later- to probably experiment and do something special. I applaud experimentation at least
@@masterzoroark6664 Oh always. It just feels imbalanced when one puzzle is so favored in presence and design.
and it was free for 24 hours :)! except it requires an uber gaming computer and doesn't have steam deck support :(
Yeah, it's astoundingly high-end for a puzzle game. I didn't even realize they were doing that. I am really happy to learn it will get an offline mode, though. That way I won't lose access if the servers ever shut down.
The impossible game
I wouldn't call it impossible, but there are definitely some difficult ones in there.
you did miss the monolith puzzle, but it's more "hidden object" puzzles. and a more annoying on given that if you didnt memorize the hints of here it locates all the new ones you'll have a harder and harder time finding them all. something you need to focuse your whole time on or you;ll have a hard time looking for them all.
but the mystries are really good. can think of a few i like to point out but that's spoilers. outside from that, the pyramid puzzles are intence but enjoyable.
I probably could have added them in, but in they're also one of the only 'finite' puzzles. More don't spawn. Also I didn't really like them.
@@csidesummit fair enough. the prosses of finding all the fragments arent the greatest. specially near the end. I do want to say that there is a mystry connected with them all once they all are completed. but theres more than enough mysteries to not need to do this one
No you don't understand their genius, they knew exactly what puzzle lovers want: To play alone. They knew that you THINK you'd like to play multiplayer puzzles and used that to simply drew you in. They are simply beyond our filthy heathens' understanding.
So it's a 'You think you want that, but you don't' kind of deal.