I like the concept of your videos as it goes fast enough to grasp the concept and you can still go back and slow it down if you want to follow along. Those long winded long videos make it too hard to follow along for me but this is perfect.
@@binbunYT your tutorials are perfect. I am finally starting some projects after learning the basics instead of watching an hour long tutorial and falling asleep.
in PS1 days skeletal meshes didn't exist or were very rare. So all of the limbs were like if you put 2 cubes in blender together and moved individually. Also inverse kinematics also weren't ever used in gaming until some games in PS2.
Aside from having to rewatch tha first 23 seconds for 2 hours, tha only other problem I’m having, are tha thumb and hand seperate objects? Or is tha thumb an extrusion?😭😭
This is WAY less complicated than other tutorials I can find for this specific style of character thank you! But could you show us your modeling workflow in normal speed? Only ever used the skin modifier for making characters im skimming through the video frame by frame trying to copy your box model and im still missing stuff
This one was great too! You kinda lost me around the rigging bit but I'm going to set aside some time coming up to see if I can actually follow these tutorials.
Great video! Unfortunately when I delete all vertex groups it fixes the mesh distortion but stops it from moving with the mesh. Now I'm kinda lost haha
Oh no. You’re not supposed to delete all vertex groups but rather delete all unlocked vertex groups. Imagine each vertex group represents each bones effect on the mesh. So basically you’ll want to press the little lock next to the vertex group on each bone you want to affect the mesh. Then when you have locked every vertex group you want to affect the mesh, go and remove all unlocked vertex groups!
I meant all unlocked vertex groups lol. So to sum it up when I apply automatic weights the legs of my model distort. When I lock the legs and delete all unlocked vertex groups it fixes some minor distortion in the rest of the model and when I lock everything but the legs it fixes the distortion in the legs. However I've found that whenever I get rid of the distortion that part of the mesh stops being able to move with the rig. Any ideas? I'm really confused. Also thank for the help man I really appreciate it :)
@@mothcatcher893 i guess they meant that I should go more in depth on things. I made this tutorial for people who already know the basic things in blender, but I understand that there’s a lot of people who want more indepth tutorials
good way to show workflow and help with how to overall make a model like this. But you did not explain anything in depth and even skipped modeling the hands.
@@binbunYT I figured, would love an in depth tutorial. Found myself struggling on some of the parts you skipped but overall forced me to dive deeper into blender. So maybe skipping it helps in the long run lol. Keep up the great work!
So small issue on my end. When I lock the spin and delete the unlocked groups, my the arms and legs no longer move with the rig at all. Any idea what I am doing wrong? I double checked that portion of the video and I think I am doing that same thing.
Hi guys. Wondering if anyone would be interested in making some ps1 style art / snippets for a concept band I’m starting. I have the music already. I want to create a story connecting the music and the artwork. Build a little world where the characters live and form a band. Let me know if you want to hear the music
Why did you make the neck so thick? Also the reason for the model being like that is because concave meshes were hard to render on the Playstation. The ppu on board could only display a set number of polygons at a time, 10000 at once per frame max. That included the level, enemies, items, effects and the player. Only a few games like crash and spyro used solid concave models later on in the ps1 life.
I like the concept of your videos as it goes fast enough to grasp the concept and you can still go back and slow it down if you want to follow along. Those long winded long videos make it too hard to follow along for me but this is perfect.
PLEASE a more detailed vid about texturing it's my biggest struggle lmao
best ps1 character modeling video for those who already know the basics
suuper nice as a intermediate blender tutorial, just what i needed!
I don't know why anyone would ever think its a good idea to make a tutorial this fast lol
One thousand and four hundred people at the current moment😎
they dont think its a good idea, they're just trying to learn.@@binbunYT
@@binbunYTmorreeeee ps1 modelsssss please
@@themindofthedevil i will do I have some projects on the works.
@@binbunYT your tutorials are perfect. I am finally starting some projects after learning the basics instead of watching an hour long tutorial and falling asleep.
short and straight to the point, excellent video.
Thank you!
Best modeling video i have ever seen 👍❤
This is a really good tutorial, and the tip about deleting the vertex groups was a game changer
Excellent! Fast to the point, good work.. The best tutorial for PS1 like character.
in PS1 days skeletal meshes didn't exist or were very rare.
So all of the limbs were like if you put 2 cubes in blender together and moved individually.
Also inverse kinematics also weren't ever used in gaming until some games in PS2.
Great video, everything is simple and clear, though not for complete beginners. I'd love to see a detailed video on texturing.
great tutorial straight to the point
please make more PS1 tutorials
The hand modelling part is cut
man It would be nice If you slowed down a bit. I couldn`t follow
great video! and having a bit of experience I can follow just fine with a few pauses of course :P
Man, your channel is very cool, nice work!!
Please make the tutorial faster next time!
Aside from having to rewatch tha first 23 seconds for 2 hours, tha only other problem I’m having, are tha thumb and hand seperate objects? Or is tha thumb an extrusion?😭😭
This is WAY less complicated than other tutorials I can find for this specific style of character thank you! But could you show us your modeling workflow in normal speed? Only ever used the skin modifier for making characters im skimming through the video frame by frame trying to copy your box model and im still missing stuff
Is there a way where we can just get a template ?
Why did you skip the hands. I guess I can just wing it lol.
Hey do you think you could do a tutorial on applying your own made textures?
already one of the best channels ive stumbled upon, looking forward to ur next videos 😊
Thank you so much!
Great videos man, it would be great to see a video about drawing textures/ texturing
you make this look so easy. hope you will upload more tutorials like this in future.
This one was great too! You kinda lost me around the rigging bit but I'm going to set aside some time coming up to see if I can actually follow these tutorials.
Thank you so much! Is there something specific you want to see in the future?
@@binbunYT perhaps some standard animations for characters or environments? Like a tree blowing in the breeze or a standard sword/spear attac.
"I did a little modeling off camera" (jokes aside good tutorial)
THANK YOU SO MUCH!!!
I love this guy!
This is great educational material, would it be possible to get the blend file?
Great video! Unfortunately when I delete all vertex groups it fixes the mesh distortion but stops it from moving with the mesh. Now I'm kinda lost haha
Oh no. You’re not supposed to delete all vertex groups but rather delete all unlocked vertex groups.
Imagine each vertex group represents each bones effect on the mesh. So basically you’ll want to press the little lock next to the vertex group on each bone you want to affect the mesh. Then when you have locked every vertex group you want to affect the mesh, go and remove all unlocked vertex groups!
I meant all unlocked vertex groups lol. So to sum it up when I apply automatic weights the legs of my model distort. When I lock the legs and delete all unlocked vertex groups it fixes some minor distortion in the rest of the model and when I lock everything but the legs it fixes the distortion in the legs. However I've found that whenever I get rid of the distortion that part of the mesh stops being able to move with the rig. Any ideas? I'm really confused.
Also thank for the help man I really appreciate it :)
ayy nvm I fixed it. Apparently I needed to set the pose my model was in as the resting pose for some reason.
Can anybody tell me what happened to Pole Angle? It's now changed to Pole Target and it doesn't use numbers anymore, so I'm confused on what to do.
27 sec for 2 hours for me f*uck takes longer than expected
Great, I had to set the speed to x.25 to catch up, but great anyways lol
Even at 0.25 it looks fast xD
Quick and simple. Thanks!
your so underated!!!
Bro can you pls do a real tutorial
What do you mean?
@@binbunYT like a full tutorial man instead of this fast format
What exactly do you expect from this tutorial that isn't in it already?
@@mothcatcher893 i guess they meant that I should go more in depth on things. I made this tutorial for people who already know the basic things in blender, but I understand that there’s a lot of people who want more indepth tutorials
U can slow down the video on youtube bro.
thank you
Great content !
awesome tutorial, just what i was looking for! thank u!!
Great tutorial, How do I cut the cube in half?
ctrl+r or knife
@@thebiggestoofbob TYSM
good way to show workflow and help with how to overall make a model like this. But you did not explain anything in depth and even skipped modeling the hands.
Thanks for the comment! My intention was to make this video more about the workflow, but maybe I could make a video that goes deeper!
@@binbunYT I figured, would love an in depth tutorial. Found myself struggling on some of the parts you skipped but overall forced me to dive deeper into blender. So maybe skipping it helps in the long run lol. Keep up the great work!
🔥🔥🔥🔥🔥
Great tutorial
So small issue on my end. When I lock the spin and delete the unlocked groups, my the arms and legs no longer move with the rig at all. Any idea what I am doing wrong? I double checked that portion of the video and I think I am doing that same thing.
Sounds like you might be locking the wrong vertex groups
The vertex groups basically indicate which bones affect the mesh
Hi guys. Wondering if anyone would be interested in making some ps1 style art / snippets for a concept band I’m starting. I have the music already. I want to create a story connecting the music and the artwork. Build a little world where the characters live and form a band. Let me know if you want to hear the music
hey how did you turn off the subdivision modifier without losing the shape of the head
ok im back with another question: how to do the inverse kinematics, cuz blender deleted the bone constraint
Probably figured this out by now, but the bone constraint wasn't deleted, you just have to be in pose mode to see it.@@waldemarpolcyn6936
while in object mode hit the small arrow next to the name "subdivision" then click apply
Why did you make the neck so thick?
Also the reason for the model being like that is because concave meshes were hard to render on the Playstation. The ppu on board could only display a set number of polygons at a time, 10000 at once per frame max. That included the level, enemies, items, effects and the player. Only a few games like crash and spyro used solid concave models later on in the ps1 life.
Very good job!!
WAY too quick iliterally cannot understand whats happening.
bro what
Too bad you had a train to take, so it's not explained that much, but thank you for the effort.
Bro can't pause the video 😭
@@obamahostile4073 pausing the vid don't help
it's 0:56 and I'm already lost
idk what he's talking about
Can you do an in depth tutorial please for beginners on how to do this? As this is too fast? Thank you.
Just slow the video down. As a person who's watched hours of PS1 demakes this video perfectly explains the basics.
@@Raghgghhhaaahhhhhhas k
Watching at 0.25 speed and can't follow. No wonder view count is growing, you have to rewatch every part 10 times.
try pausing