@@crezzytyeah. It also shows that developer of the Lethal Company sucks at optimizing games, which made him to drastically decrease the graphics quality (prob becuz he's a furry), which made him use low-res textures in pair with locking resolution at 560. At my pretty good PC with 1440p set and doubled LOD distance in HDLethalCompany it barely hits my Monitor's highest refresh rate (165 Hz) Which is really fucking surprising with the fact in mind that my PC can play most of the AAA games in max graphics quality normally
I gotta be real. I been using blender for 3D modeling for YEARS. . . and yet this video has taught me SOOOOO much on techniques I never even dreamed of. Like, I never took shrinkwrap seriously, rather just a way to make a ball take the shape of a cube. . . but using it as a means to retopologize. . . that's INSPIRED!!!!! So many awesome little tricks that can make my own works feel more professional. I do have one request tho, for future videos, can you link all the software you talk about in the video within the description? I find your work inspiring, so nudging people like me by making it even more convenient might be the extra kick to inspire us to go out and try the other software.
im mad that not only is the sculpt fantastic but also that you managed to pump out such a classy edit to explain all these concepts all in such a short amount of time since the last one
Amazing model but honestly the editing is the most impressive part here, it's so neatly done and you explain the process neatly for everyone to understand, good job!
Imagine a whole recreation of Lethal Company but with your models. I just ought to say I love your work and I’m quite jealous at how amazing and professional your editing is. Edit: note I’m not saying it would make the game better I’m just saying imagine lethal company with basically completely opposite graphics.
@@MrMinecrafter78 yeah now that I think of it that’s a possibility, and I’m no programmer so I don’t know if theres anything that could make everything fit together and make it look nice.
Adding the blinking lights for speaking with the crewmate model was a nice touch, btw. The helmets feel like one of the few pieces of tech the Company put a sliver of actual investment into
As someone who does both hard-surface and Freeform modeling for games, but is trying to learn characters this video is very well put together. The concept explanations for the leu person are spot on, but there’s also plenty of more intricate tips while still taking it on as an overarching summary. The biggest difference between this video and other character creation videos is that you’re able to maintain entertainment. The lethal company topic is great for this and so is the little animation at the end. I love it! Well done.
Holy, at abt 13:00 when you were showing the maps the face is sooo creepy it’s just smiling and staring into my soul, really creeped me out while watching
I hope this channel blows up man, this is some gourmet shit. I tried Animation in my sophomore year in High School, I was horrible at putting my ideas on paper so to speak. Needless to say this is incredible stuff you're doing man, keep it up!
the first one got me hooked. It's educational, interesting, and entertaining so it's not a surprise that this one is also the same. I now wanna learn how to make and model a game
Since you asked for it previously, a very good contender for another one of these videos would probably be V-1/2 from ULTRAKILL. Similar low-poly starting point with more than enough detail to go off with and create something fun. (And a similar boom in popularity since it got updated recently ;)) Would be extremely fun to see.
Canon note: Sentries are the only ones seeing everything in high-def; the art-style from V1's (and other robots') lens is actually for faster enemy processing. So any realistic models of ULTRAKILL characters would be what Sentries might be seeing as they snipe V1 from across the room.
Wow, I've seen a few realistic recreations of the Bracken, but yours is easily the most faithful to the original, ESPECIALLY with the face/expression/eyes. Incredible work, and even though I don't sculpt or model, I found the lesson in the field quite entertaining thanks to your editing style and brief explanations!
Dude your editing is so CRISP and the humor is right on point 😂😂😂 your work is actual work of gold 👌 i hope you continue to make videos and content on this channel i loved the sound,the voice over, the niche yet captivating information about 3d modeling. Even though it was basic information, it was entertaining to watch it in such a visual heavy way! New subscriber bro!
@@twotruckslyrics that is ABSOLUTELY NOT what that enemy is called, in game it's literally called the jester, when you scan it & look at it's entry in the computer
i watched your lethal company MC video and now this one. i've been working in blender since about 2017 trying to get as much knowledge as i can about character workflow and let me be real when i say this format does an EXCELLENT job at breaking down the program to program flow and gives me a solid basis. This is genuine edutainment, and i really appreciate your work!!
Imagine if this guy an Doodly teamed up! UNLIMITED MODELING POTENTIAL. They both explain things in such a nice way an it makes me feel happy. Quickly loving this channel. Great stuff!
The sound design && editing style in these videos are amazing! Also it's super informative, i feel like I've learned more from this and your previous video than any blender tutorial I've seen
First, what an absolutely admirable ethic turning out a well-done top-requested model and editing a clean and thorough video in record time. Second, I really like that you appreciate the purpose of the original style when doing "high quality" remakes. I look forward to more, but don't burn yourself out! 👍
Personally loved the video, but a bit of a tone down on sound effects would make it perfect. I dont really need a notification sound whenever something on the screen changes, but that may very well be subjective.
The play-by-play explanation of everything is so, so appreciated. It's amazing to see how things like this are made! The amount of work the normal maps and such do to add detail to the model is simply unbelievable.
While I could easily echo the praise in so many other comments here - both the finished product and your explanation of the process are marvelous - I actually want to touch on what may be a misinterpretation of the Bracken's physiology. While it does indeed have unguligrade legs, I don't believe it's meant to actually have hooves at all. I think the ends of its legs are more implied to be a sort of fleshy pad, keeping in line with its plant-like biology and explaining how it moves in complete silence in-game. And while it could be argued as simply being for the sake of better blending in with darkness, this would also explain why the texture is completely uniform on the legs in the official model. Defined nails and the like are generally portrayed separately on other creatures. Just another facet of what makes the Bracken such a bizarre and enigmatic lifeform.
I was not expecting such a good modeling workflow lesson from this video. I learned several new things, like the practical use of metaballs, a better retopology technique, and the term for hair cards. Awesome!
your editing style and sculpting skills are absolutely exceptional and i love your educational commentary keep it up man I will definitely be following you later works! :)
Once again, absolutely blown away by the amount of detail you're able to put into something while keeping it pretty much true to form from something that's purposefully designed to look like 4th grade art class clay crafts. I especially liked the little side-walk there at the end to slip off scree. Gave me a good chuckle. Almost had the same vibe as a "Blatantly trying to sneak" scene from an older cartoon, like Tom & Jerry, or Scooby-Doo. Fantastic stuff. There's really no pressure to do it, but if you did end up making an HQ version of each of the models in the game, I'm sure somebody would be more than happy to do the maps in HQ as well, and with the blessings of LC's original dev we might see- if not a full-blown Unity HD recreation- at the very least a g-mod version of LC in the future, which would be pretty neat.
Your editing is so fun to watch and really, really educational - I have NEVER done anything like 3D modelling or graphic design, but this is so inspiring and interesting to see you break it all down. I’ve never subbed so quick! I really hope you continue with this series so we can see you render the other creatures in Lethal Company!
Really like how it turned out! Wish I could get Substsnce Painter or Zbrush, as then the models I've been trying to make could look so much better! If you do decide to do another episode, I'd love to see one on either the Thumper or the Jester, since not only would there be chances to showcase other things of modelling(the gore of the Thumpers having to chew off their own legs when hatching from a leg, or the gorey tendrils that connect the Jester's skull head to the rest of it.) Or alternatively, the Coilheads, for a more in-depth explanation on modelling the humanoid forms. Or if you decide to do the Nutcracker, you could go even more in-depth on the texturing. For the Masked, you could detail how to do complex face shapes to mimic emotions whilst simultaneously having none For the Ghost Girl, you could go indepth on how to make clothing You could make an entire 3D modelling course out of just making Lethal Company monsters, lol
what's stopping you from getting Substance Painter or Zbrush? their price - or not having enough free time available to dedicate to integrating them in your modeling workflow atm? genuine question btw, bc I'd love to help out - but I can only help with one of the two potential reasons mentioned above.
@@von... I know you sent the comment 3 months ago, but I'm only seeing it now; it's mostly just that I can't afford them. Pretty much all my money goes towards food and housing right now, and whatever doesn't go towards that usually goes towards other things that are usually more important, like upkeep and stuff like that.
Just the sheer respect of you admitting incorrect information, makes you a fantastic person, and shows why this is being received so well. I was going to board the "Make this a mod train" but after seeing the video explode, I knew someone else was going to do so. I really love the information here, and I'm definitely going to start learning about this kind of stuff, because I love modelling and coding.
I love videos like this, where someone can take a low poly model and make it rather realistic. Subscribed and look forward to seeing more modeling stuffs :O
One that is really underrated monster in lethal company is the loot bug or hoarder bug, it just feels plain and undetailed... i woukd love to see a hoarder bug detailed model, something more bug like!
I was under the impression that the Brackens leaves were to be taken more figuratively, like the Bracken would somewhat resemble a fern leaf rather than literally having them come out from the back. Take that as you will from a guy who doesn’t have that many hours in the game, end result is still fantastic.
This video was so well put together I thought bini had at least a million subs and hundreds of videos. . . From another 3d artist, this is really cool man. I hope you keep it up and go places!
amazing work, you are inspiring me to do many things I hope will turn out great! also side note, but i love the usage of both lethal company's the Upturned's AND even inscriptions ost as background music, shit SLAPS!
I love how someone completely ignorant of any sort of modeling like myself can actually learn a thing from this, mad props. if more lethal company is in the future it would be awesome to see the jester or maybe even the ghost girl
Bini, im sure you dont go back to old videos to check out old comments and what not however i want to be the first to say prepare. You will witness a meteoric rise my friend for the sea of eyes on the internet flock to things that are smart, well made, and filled with passion. Kiss the ground goodbye for the heavens await you.
For such a small channel, your editing style is absolutely amazing and it's enjoyable to look at. oh also, can you maybe try doing a coilhead or thumper next?
i just like how those fancy edits makes you blow up quicker in UA-cam, the fancyer it looks the quicker you going to get views and likes, he even takes the time to explain us modeling stuff, hes so goated 🐐🐐🔥🔥. keep the good work man, i hope you be a success in UA-cam because your content is really entertaining (i even managed to understand most of the things you said in the video even when i actually speak spanish, not english). 💯💯💯
Holy guacamole it's Billy Cobb. Yeah I honestly thought they were tentacles at first before I read into the lore, they don't really read visually as leaves during gameplay.
Dude honestly awesome. I hope you continue making more realistic models like this from lethal company. This was a blast to watch and the smooth animation with the bracken snapping your neck was perfectly done.
this video is very well done and i love the way he goes into the terminology and definitions of what hes doing and how it works. very professional and optimal
i loved your first lethal company video and i love this one as well!! the editing is immaculate, and the animation at the end with the bracken going through the crunchy desktop png was an incredible touch ahahah also the model came out so cool?? i loved every second
I must applaud you for simply admitting "I don't know how to mod lethal company" it's so hard for many to admit they don't know something, and even harder online, absolutely based behavior.
This channel is s secret goldmine. you have no idea how valuable this content is for learning about the 3d modeling pipeline and modeling in general!! keep doing what you do
I'd really love to see how this creator grows and develops, gotta say, I've ALWAYS had a soft spot for informational videos, while also having an enjoyable end result to show for at the end, I'm sure this takes quite a long time to make, so I am more than happy to wait, keep up the good work!
I would LOVE to see a collection of resources you use / recommend to aspiring 3D modelers. Stuff like tutorials, guides, and general workflow. Hell, your own little guide on getting started / doing better would be amazing. Love your work, and can’t wait to see more of it.
As someone who has been using blender on and off for over a year now. I can say this is very impressive the amount of detail on the model is crazy and your explanations on how everything works is very easy to understand.
I watched the last vid and loved it completely the way ur videos are edited along with ur explanations feel engaging and make me want to put in the effort to learn all these things and the humor is just impeccable
Man if this is what he can make with something as simply-designed as the bracken, I would love to see what he could make with the jester. I love this guy’s work!
Watching through the entire video makes me feel like I'm learning so much even though I won't ever use or remember any of it after I'm done. I also love how seamlessly the inscryption OST slides in
i want to express how amazing this is. apart from it being so nice to see you enjoy creating the model & explaining your process, it’s just so neat seeing the motifs you ran with while staying true to the game’s style and lore. i enjoyed this video and your other one of the main player model very much!
I love seeing how anything in a game is made to be frank. It makes me more appreciative of the whole process of making a game and it makes ME want to make a game even more. Be it programming, modeling, rigging or animation. It truly inspires me! And the editing is truly top-notch, gotta also add that I like the touch of mostly using music from Zeekerss other games too :P
how the hell does this guy only have 32k subs? his editing is fanominal, he makes nerdy stuff interesting, and acording to some people he doesnt take a ton of time to upload first video of his im watching and i can already tell he deserves more
If we keep gaslighting Bini to keep doing lethal company videos we will eventually have a high def lethal company mod.
Yes
I know thats not quite what you want, but the „HDLethalCompany“ mod is great
true
@@crezzytyeah. It also shows that developer of the Lethal Company sucks at optimizing games, which made him to drastically decrease the graphics quality (prob becuz he's a furry), which made him use low-res textures in pair with locking resolution at 560.
At my pretty good PC with 1440p set and doubled LOD distance in HDLethalCompany it barely hits my Monitor's highest refresh rate (165 Hz)
Which is really fucking surprising with the fact in mind that my PC can play most of the AAA games in max graphics quality normally
@@costa-w3k Wow, a game developed by ONE GUY is poorly optimized, who would have guessed?
I gotta be real. I been using blender for 3D modeling for YEARS. . . and yet this video has taught me SOOOOO much on techniques I never even dreamed of. Like, I never took shrinkwrap seriously, rather just a way to make a ball take the shape of a cube. . . but using it as a means to retopologize. . . that's INSPIRED!!!!!
So many awesome little tricks that can make my own works feel more professional.
I do have one request tho, for future videos, can you link all the software you talk about in the video within the description? I find your work inspiring, so nudging people like me by making it even more convenient might be the extra kick to inspire us to go out and try the other software.
shrinkwrap for retopo is pretty standard ngl xd
im mad that not only is the sculpt fantastic
but also that you managed to pump out such a classy edit to explain all these concepts
all in such a short amount of time since the last one
WAIT IT'S ONLY BEEN 11 DAYS ?!!!
Amazing model but honestly the editing is the most impressive part here, it's so neatly done and you explain the process neatly for everyone to understand, good job!
INIT I was thinking the same thing. So clean, subtle and unobtrusive. Calming and informative to watch.
I agree, I don't know a lot about 3d but I've always been interested in it but it's real tough, it helped me understand more
Imagine a whole recreation of Lethal Company but with your models. I just ought to say I love your work and I’m quite jealous at how amazing and professional your editing is.
Edit: note I’m not saying it would make the game better I’m just saying imagine lethal company with basically completely opposite graphics.
I was gonna say, can we pay this guy to make more of these as actual mods
it would look like an asset flipped unreal engine game and it'd be terrible
@@JeiPegOfARaptor ah yes…but how much do you reckon we’d have to pay him for that?
@@MrMinecrafter78 yeah now that I think of it that’s a possibility, and I’m no programmer so I don’t know if theres anything that could make everything fit together and make it look nice.
I would think itd be kinda funny to have these hyper real models in a super simple aesthetic area lol
It's surprising that you maintain so high quality in your videos, yet doesn't take months to publish them.
talent 💯
You should try the Jester or Thumper next! Or the cutie eyeless dogs!
Bunker Spider?
@@ChaosAndLawsStupidJourney2 Oh no
@sierra6993land shark fr
Coil head?
the hoarder bugs are cuter
Adding the blinking lights for speaking with the crewmate model was a nice touch, btw. The helmets feel like one of the few pieces of tech the Company put a sliver of actual investment into
You have to do something like the Jester or Giant next. Those would look horrifying and amazing!
Agreed. We need this comment to blow up!
In all honesty though the jester is a literal box and the giant would take ages to render in my opinion a loot bug would be cool
these two would be really cool to see imo!
@@exploratory-fordora9672they meant the popped jester, who is a far more interesting design
@@esmin2400 wait your right.
I take that statement back that would be hella cool to see
bro made me start blender and watch 14 part of making a donut
Nice, but if you want, there is another tutorial called cgfasttrack and you make a sword in a stone instead
17:04 i honestly got jump scared because of it’s creepy movement and how fluid it was. good stuff
As someone who does both hard-surface and Freeform modeling for games, but is trying to learn characters this video is very well put together. The concept explanations for the leu person are spot on, but there’s also plenty of more intricate tips while still taking it on as an overarching summary. The biggest difference between this video and other character creation videos is that you’re able to maintain entertainment. The lethal company topic is great for this and so is the little animation at the end. I love it! Well done.
That’s just an amazing model and video, didn’t expect it to be made in 10 days.
im going into gamer design so i might end up doing stuff like this, hopefully i dont flunk out of my classes when I get here
get ready for hours upon hours of youtube tutorials brother@@neomythic3068
Holy, at abt 13:00 when you were showing the maps the face is sooo creepy it’s just smiling and staring into my soul, really creeped me out while watching
I hope this channel blows up man, this is some gourmet shit. I tried Animation in my sophomore year in High School, I was horrible at putting my ideas on paper so to speak. Needless to say this is incredible stuff you're doing man, keep it up!
sorry, GYATT!!
Artist problems fr. I used to be serious as an illustrator, now it’s just a hobby, but being able to coherently put your ideas out there is TOUGH.
the first one got me hooked. It's educational, interesting, and entertaining so it's not a surprise that this one is also the same. I now wanna learn how to make and model a game
Since you asked for it previously, a very good contender for another one of these videos would probably be V-1/2 from ULTRAKILL.
Similar low-poly starting point with more than enough detail to go off with and create something fun.
(And a similar boom in popularity since it got updated recently ;))
Would be extremely fun to see.
Yeeeah, any ULTRAKILL character would be great
Canon note: Sentries are the only ones seeing everything in high-def; the art-style from V1's (and other robots') lens is actually for faster enemy processing. So any realistic models of ULTRAKILL characters would be what Sentries might be seeing as they snipe V1 from across the room.
help i can't escape ultrakill no matter where i go there will alway be an ultrakill reference.
@Dunno_what_to_do Yo what's up
@@V1_Ultrakiller AHHHHHHHH
Woah. Super underrated channel, I demand more videos
Wow, I've seen a few realistic recreations of the Bracken, but yours is easily the most faithful to the original, ESPECIALLY with the face/expression/eyes. Incredible work, and even though I don't sculpt or model, I found the lesson in the field quite entertaining thanks to your editing style and brief explanations!
Dude your editing is so CRISP and the humor is right on point 😂😂😂 your work is actual work of gold 👌 i hope you continue to make videos and content on this channel i loved the sound,the voice over, the niche yet captivating information about 3d modeling. Even though it was basic information, it was entertaining to watch it in such a visual heavy way! New subscriber bro!
Glad to be here early, the model is looking absolutely amazing! You have a lot of talent and deserve more attention.
Do the jack in the box enemy thingie next, it is one of the more detailed models of the games, but I'm sure you could find it fun to recreate.
*Jester**
@@Foxtrot-51Jukebox*
@@twotruckslyrics that is ABSOLUTELY NOT what that enemy is called, in game it's literally called the jester, when you scan it & look at it's entry in the computer
@@Foxtrot-51 jester 🙂
@@twotruckslyrics ok..
Hey, I actually did my own realistic version of the bracken a hot minute ago. Really like how you documented the process!
Yoooo I just saw it That's really good! I actually like the colors on your version a lot better but this ones design I prefer more.
if i saw that thing chasing me in game i think i would pass out
i watched your lethal company MC video and now this one. i've been working in blender since about 2017 trying to get as much knowledge as i can about character workflow and let me be real when i say this format does an EXCELLENT job at breaking down the program to program flow and gives me a solid basis. This is genuine edutainment, and i really appreciate your work!!
i can see this becoming a series, just doing a "higher detail" models of lethal companies monster, it's truly satisfying to see this being made.
Imagine if this guy an Doodly teamed up! UNLIMITED MODELING POTENTIAL. They both explain things in such a nice way an it makes me feel happy.
Quickly loving this channel. Great stuff!
The sound design && editing style in these videos are amazing! Also it's super informative, i feel like I've learned more from this and your previous video than any blender tutorial I've seen
Imagine how horrifying coilhead would be in this guy’s style
You have given me the motivation to learn blender- your video's mean a lot to me! 😊
Good luck man
It's worth it, 3d modeling and animation is such an awesome art form.
The Inscryption musics complements this video perfectly
I feel like you one of the few who can explain this topic without lossing me. Thank you
First, what an absolutely admirable ethic turning out a well-done top-requested model and editing a clean and thorough video in record time. Second, I really like that you appreciate the purpose of the original style when doing "high quality" remakes. I look forward to more, but don't burn yourself out! 👍
This channel is crazy underrated.. the editing, the voiceover, the soundeffects and your skill in modelling is insane
Personally loved the video, but a bit of a tone down on sound effects would make it perfect.
I dont really need a notification sound whenever something on the screen changes, but that may very well be subjective.
Ive learnt more about sculpting in these videos than i ever cared to before, and im honestly so glad for that
The play-by-play explanation of everything is so, so appreciated. It's amazing to see how things like this are made! The amount of work the normal maps and such do to add detail to the model is simply unbelievable.
While I could easily echo the praise in so many other comments here - both the finished product and your explanation of the process are marvelous - I actually want to touch on what may be a misinterpretation of the Bracken's physiology. While it does indeed have unguligrade legs, I don't believe it's meant to actually have hooves at all. I think the ends of its legs are more implied to be a sort of fleshy pad, keeping in line with its plant-like biology and explaining how it moves in complete silence in-game. And while it could be argued as simply being for the sake of better blending in with darkness, this would also explain why the texture is completely uniform on the legs in the official model. Defined nails and the like are generally portrayed separately on other creatures. Just another facet of what makes the Bracken such a bizarre and enigmatic lifeform.
Love the ending, that bracken reaching through the screen was great.
I was not expecting such a good modeling workflow lesson from this video. I learned several new things, like the practical use of metaballs, a better retopology technique, and the term for hair cards. Awesome!
your editing style and sculpting skills are absolutely exceptional and i love your educational commentary keep it up man I will definitely be following you later works! :)
Omg Haute drop wattson pfp :0
(I main that skin)
I used to play a tone but I don't play anymore, heck yes best watty skin@@Rokume
@@smalbrainsix5343 I haven't played it myself in like a year, Kinda miss it. But I'm still a Wattson main at heart :]
I'm so mesmerized by how you make 3d modeling look effortless, please make more videos
please make more of these tutorial style videos, they're immensely helpful for people learning 3d modelling.
Oh man, i loved being able to see it move around with some animations! Would love to see a longer animation with the character models you created!
Once again, absolutely blown away by the amount of detail you're able to put into something while keeping it pretty much true to form from something that's purposefully designed to look like 4th grade art class clay crafts. I especially liked the little side-walk there at the end to slip off scree. Gave me a good chuckle. Almost had the same vibe as a "Blatantly trying to sneak" scene from an older cartoon, like Tom & Jerry, or Scooby-Doo. Fantastic stuff.
There's really no pressure to do it, but if you did end up making an HQ version of each of the models in the game, I'm sure somebody would be more than happy to do the maps in HQ as well, and with the blessings of LC's original dev we might see- if not a full-blown Unity HD recreation- at the very least a g-mod version of LC in the future, which would be pretty neat.
Your editing is so fun to watch and really, really educational - I have NEVER done anything like 3D modelling or graphic design, but this is so inspiring and interesting to see you break it all down. I’ve never subbed so quick!
I really hope you continue with this series so we can see you render the other creatures in Lethal Company!
didn't expect more so soon, cool stuff dude
You can make another whole game with them
Angry Beets
that snap your neck
Really like how it turned out! Wish I could get Substsnce Painter or Zbrush, as then the models I've been trying to make could look so much better!
If you do decide to do another episode, I'd love to see one on either the Thumper or the Jester, since not only would there be chances to showcase other things of modelling(the gore of the Thumpers having to chew off their own legs when hatching from a leg, or the gorey tendrils that connect the Jester's skull head to the rest of it.)
Or alternatively, the Coilheads, for a more in-depth explanation on modelling the humanoid forms.
Or if you decide to do the Nutcracker, you could go even more in-depth on the texturing.
For the Masked, you could detail how to do complex face shapes to mimic emotions whilst simultaneously having none
For the Ghost Girl, you could go indepth on how to make clothing
You could make an entire 3D modelling course out of just making Lethal Company monsters, lol
what's stopping you from getting Substance Painter or Zbrush? their price - or not having enough free time available to dedicate to integrating them in your modeling workflow atm?
genuine question btw, bc I'd love to help out - but I can only help with one of the two potential reasons mentioned above.
@@von... I know you sent the comment 3 months ago, but I'm only seeing it now; it's mostly just that I can't afford them. Pretty much all my money goes towards food and housing right now, and whatever doesn't go towards that usually goes towards other things that are usually more important, like upkeep and stuff like that.
Im just saying lethal company vr for something like the meta quest would be terrifying
Just the sheer respect of you admitting incorrect information, makes you a fantastic person, and shows why this is being received so well.
I was going to board the "Make this a mod train" but after seeing the video explode, I knew someone else was going to do so.
I really love the information here, and I'm definitely going to start learning about this kind of stuff, because I love modelling and coding.
Everytime i see this monster i can only think of one line
"Give me him back"
so glad that he's doing more lethal company! would love to see a series out of this, the jester or the coil head would be awesome!
A coilhead would genuinely be awesome
The Inscryption sounds work so well here, kudos to whoever edited this!
I love videos like this, where someone can take a low poly model and make it rather realistic. Subscribed and look forward to seeing more modeling stuffs :O
This editing style is by far my favourite. Absolutely amazing
One that is really underrated monster in lethal company is the loot bug or hoarder bug, it just feels plain and undetailed... i woukd love to see a hoarder bug detailed model, something more bug like!
I was under the impression that the Brackens leaves were to be taken more figuratively, like the Bracken would somewhat resemble a fern leaf rather than literally having them come out from the back.
Take that as you will from a guy who doesn’t have that many hours in the game, end result is still fantastic.
i had expected the to work as large jagged bone-esque appendages, that close in on you and hold you firmly in place.
Yeah, the leaves thing is clearly more about the basic resemblance in shape, rather than being actual leaves. Kinda disappointed, ngl.
This video was so well put together I thought bini had at least a million subs and hundreds of videos. . . From another 3d artist, this is really cool man. I hope you keep it up and go places!
Your back!!!
I wasn’t expecting you to make another one, and I’m happy you did :)
Dude I’m not even joking, this is the most helpful blender video I have ever seen in my 3 years of trying to learn blender
amazing work, you are inspiring me to do many things I hope will turn out great! also side note, but i love the usage of both lethal company's the Upturned's AND even inscriptions ost as background music, shit SLAPS!
I love how someone completely ignorant of any sort of modeling like myself can actually learn a thing from this, mad props. if more lethal company is in the future it would be awesome to see the jester or maybe even the ghost girl
Nice! Great work, love the video structure. Makes me feel like I’m watching a documentary on a creature but in a gaming format.
Bini, im sure you dont go back to old videos to check out old comments and what not however i want to be the first to say prepare. You will witness a meteoric rise my friend for the sea of eyes on the internet flock to things that are smart, well made, and filled with passion. Kiss the ground goodbye for the heavens await you.
For such a small channel, your editing style is absolutely amazing and it's enjoyable to look at.
oh also, can you maybe try doing a coilhead or thumper next?
i just like how those fancy edits makes you blow up quicker in UA-cam, the fancyer it looks the quicker you going to get views and likes, he even takes the time to explain us modeling stuff, hes so goated 🐐🐐🔥🔥. keep the good work man, i hope you be a success in UA-cam because your content is really entertaining (i even managed to understand most of the things you said in the video even when i actually speak spanish, not english). 💯💯💯
The modeling, the explanations, the motion graphics. Tbh man, you are killing it rn.
The process is the best part.
I always saw his back appendages as feathers
Holy guacamole it's Billy Cobb.
Yeah I honestly thought they were tentacles at first before I read into the lore, they don't really read visually as leaves during gameplay.
it's crazy that a video explaining the remodelling of a video game creature taught me more how to do 3d modelling than i would ever have myself.
Dude honestly awesome. I hope you continue making more realistic models like this from lethal company. This was a blast to watch and the smooth animation with the bracken snapping your neck was perfectly done.
This was really interesting and cool to watch. I honestly can't comprehend how you do it. Hoping to see more!
Dude, you gotta do more of these, they look amazing
Keep it up, you have really good editing skills and thanks for explaining everything!
Your version of the model is a really fun design! Appreciate all of the detailed terminology explanations during your process!
this video is very well done and i love the way he goes into the terminology and definitions of what hes doing and how it works. very professional and optimal
man what an experience to watch, hope you choose to do more of these.
Very useful for someone starting work on indie projects
I really love the sound design in this!
All the little blips and blops make it a lot more enjoyable than just a voiceover with some graphics
Amazing work again! The speed at which you got this out without losing any quality from the last video is very impressive.
i loved your first lethal company video and i love this one as well!! the editing is immaculate, and the animation at the end with the bracken going through the crunchy desktop png was an incredible touch ahahah also the model came out so cool?? i loved every second
I must applaud you for simply admitting "I don't know how to mod lethal company" it's so hard for many to admit they don't know something, and even harder online, absolutely based behavior.
This channel is s secret goldmine. you have no idea how valuable this content is for learning about the 3d modeling pipeline and modeling in general!! keep doing what you do
Super high quality, make it a series
I'd really love to see how this creator grows and develops, gotta say, I've ALWAYS had a soft spot for informational videos, while also having an enjoyable end result to show for at the end, I'm sure this takes quite a long time to make, so I am more than happy to wait, keep up the good work!
I love all of the little sound effects that you have spread out they are amazing
I would LOVE to see a collection of resources you use / recommend to aspiring 3D modelers. Stuff like tutorials, guides, and general workflow. Hell, your own little guide on getting started / doing better would be amazing. Love your work, and can’t wait to see more of it.
As someone who has been using blender on and off for over a year now. I can say this is very impressive the amount of detail on the model is crazy and your explanations on how everything works is very easy to understand.
Thanks for the videos, Bini! It's cool to see how the process works, and the ending animation was really fun :3
Love your videos, how they're laid out, the information you provide in them, the effects. Its just really enjoyable to watch
I’m surprised at how small this channel is. Your talents in crafting models, animating, and editing skills completely blow me away!
I watched the last vid and loved it completely the way ur videos are edited along with ur explanations feel engaging and make me want to put in the effort to learn all these things and the humor is just impeccable
Man if this is what he can make with something as simply-designed as the bracken, I would love to see what he could make with the jester. I love this guy’s work!
This is stright up TALENT over here!!! I mean my mind litteraly BLOWED UP! It was perfect! Welldone,man
Watching through the entire video makes me feel like I'm learning so much even though I won't ever use or remember any of it after I'm done. I also love how seamlessly the inscryption OST slides in
Absolute legend you are, especially for giving out these models when done, They look amazing and you have a very well put together video format!
I swear this series (and it should absolutely be a series) will inspire people to learn 3D modelling.
i want to express how amazing this is. apart from it being so nice to see you enjoy creating the model & explaining your process, it’s just so neat seeing the motifs you ran with while staying true to the game’s style and lore. i enjoyed this video and your other one of the main player model very much!
With the amount of money lethal company had made i would love if the dev had a team with people like him to build up the game and models.
I love seeing how anything in a game is made to be frank.
It makes me more appreciative of the whole process of making a game and it makes ME want to make a game even more. Be it programming, modeling, rigging or animation. It truly inspires me!
And the editing is truly top-notch, gotta also add that I like the touch of mostly using music from Zeekerss other games too :P
how the hell does this guy only have 32k subs?
his editing is fanominal, he makes nerdy stuff interesting, and acording to some people he doesnt take a ton of time to upload
first video of his im watching and i can already tell he deserves more