How to Make PS1 Style Objects - Blender Tutorial

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  • Опубліковано 2 жов 2024

КОМЕНТАРІ • 389

  • @Lucas72928
    @Lucas72928 4 місяці тому +219

    20:07 no need to hand tweak the value nodes, just set the second scale node to one divided by the scale of the first one. You can do that with a math node, so you just have one input that perfectly sets both scales

    • @RetroPlus
      @RetroPlus  4 місяці тому +51

      Thank you, i was trying to figure out how to do this prior to making this video and gave up so this is very helpful 👍

    • @Lucas72928
      @Lucas72928 4 місяці тому +8

      @@RetroPlus Happy to help! I think the new versions just have the scale on the pixelate node itself, so in the future you won't need to use more than one node for that effect

    • @notreally-sf3df
      @notreally-sf3df 4 місяці тому +1

      @@Lucas72928 so are you going to thank him for actually making the video or are you just going to be an "uhm akshually"?
      They make a helpful 20m video that blows up, you correct a _tiny_ thing, yet you're saying "happy to help".

    • @elcerosunos
      @elcerosunos 4 місяці тому +15

      @@notreally-sf3df maybe because the rest of us can prevent a tiny mistake as amateurs? i think that's pretty useful for me and anyone else starting with blender. We don't need gatekeepers but people "happy to help" and people ready to accept constructive feedback.

    • @Goblinlikebeing
      @Goblinlikebeing 4 місяці тому +12

      @@notreally-sf3df Stay ignorant my man

  • @Xyoni_htklv
    @Xyoni_htklv 4 місяці тому +681

    The technology is so advanced now that we need guides to learn how to make graphics that look like old like this.

    • @twotamatos
      @twotamatos 4 місяці тому +31

      Kinda cool that n64 texturing and stuff is a aesthetic now, I’m opting to go this route and make my stuff look vintage over the unreal engine polish honestly I feel like the clean style is gonna become super forgettable and even where we are now with how realistic graphics can look 9/10 they’ll look dated in 5-10 years so making things with this style although it might be a bit more to build up a skill to make this stuff it’s not too hard once u get the basic building blocks n principals of 3D animation I feel things textured n what not to get a unique style like this it’ll age like a wine while the more clean unreal look will age like milk in some regards I don’t wanna see this style be lost to time.

  • @elektra81516
    @elektra81516 4 місяці тому +215

    I have been making PS1 style models for ages and I clicked on this out of curiosity and discovered Shoebox! That has made texturing so much easier thank you!

    • @RetroPlus
      @RetroPlus  4 місяці тому +12

      You're welcome. It's such a good tool, everyone should know about it

    • @elpis2
      @elpis2 29 днів тому

      Can we contact you? I have a game idea. It's relatively simple and I think it will work. It will be my first try in this industry. You can think of it as a chill project.

    • @Codedgar
      @Codedgar 13 днів тому

      @@elpis2 you gotta work yourself on that man, even more if it's your first game. That way you'll learn more about game design, because your ideas and flaws impact only you, and not a team

  • @Bosquirri
    @Bosquirri 4 місяці тому +297

    The mouse texturing was pure genius

    • @zoned8673
      @zoned8673 4 місяці тому +45

      sad to think developers actually had to be smart, using one texture for multiple objects in creative ways. Now they just ship 150gb games with 8k textures for a pencil on the ground.

    • @emiliano6183
      @emiliano6183 4 місяці тому

      @@zoned8673 yea, they don't care about optimization anymore or at least not enough, everyone should take those techniques in account for game dev

    • @Meteotrance
      @Meteotrance 4 місяці тому +6

      Using symetrie and tile Map you can make so much more thing, back then Ram and CPU usage where so limited only few megabyte or kilobyte where avaible, the CG artist must use those kind of malicious CGI trick, with this approach and New tech you can make bigger environnement using procedural and PBR tilable textures.

    • @DavidHilton80
      @DavidHilton80 4 місяці тому

      Was thinking the same thing

  • @errormine
    @errormine 4 місяці тому +85

    That texture ripper tool is wonderful, thanks for sharing

    • @zelky1394
      @zelky1394 4 місяці тому +3

      it looks great, that link in description seemed a bit sus and idk what Adobe Air Runtime is, but when I tired to make the textures myself in Krita i noticed how much time it would save if I just downloaded that... lol

    • @DonTeriyaki
      @DonTeriyaki 4 місяці тому +5

      im having trouble installing shoe box any tips?

    • @Fartofdarkness
      @Fartofdarkness 3 місяці тому

      @@DonTeriyaki Figured it out! The link below the shoebox link in the video description works to download air. Seems to be scrubbed from the rest of the internet other than that specific link.

    • @кнем
      @кнем 2 місяці тому +1

      @@DonTeriyaki same here the install file isnt showing.

  • @alancastillo5775
    @alancastillo5775 4 місяці тому +42

    Wow, that's really cool, man! I definitely want to give it a shot. Honestly, chasing after photorealism can be such a hassle, always feeling stressed about not quite hitting the mark and dealing with a slow viewport.
    So, being able to do something like this is a real breath of fresh air. It's almost therapeutic, you know? Thanks a lot for the tutorial, i learned some new things I hadn't even thought about before😅

    • @RetroPlus
      @RetroPlus  4 місяці тому +6

      Yeah that's one of the things that got me into learning the ps1 style, it's nice just to be able to model stuff lazily and it still turning out how I want due to how un-fussy the ps1 style is to create for. Glad the video helped you 👍

    • @shot1999
      @shot1999 2 місяці тому +1

      @@RetroPlus remember when you are making ps1 aesthetic there is not such thing as laziness, its just the simulation of "low technological resources" 🤣

  • @cirulishomevideo
    @cirulishomevideo 4 місяці тому +12

    Somehow, this is the only tutorial on this topic which is actually making this look doable. (To me at least).

  • @conkerconk3
    @conkerconk3 4 місяці тому +56

    The music really hits that late 90s spot

    • @RetroPlus
      @RetroPlus  4 місяці тому +11

      It's authentic late 90s tracker music, some of the best ever

  • @dreytor9871
    @dreytor9871 3 місяці тому +1

    This is the second time I've modeled in Blender and the first time I've used texture. I am amazed by the comparison of the cube I've made with your well-detailed monitor. The world of 3D modeling seems incredible to me, and I will keep practicing until I reach your level

    • @RetroPlus
      @RetroPlus  3 місяці тому +1

      You'll get there soon enough, this low poly type of modelling is very beginner friendly 👍

  • @nathanmitchell7961
    @nathanmitchell7961 4 місяці тому +6

    Its kinda crazy how textures are nowadays with PBR and stuff, love that these objects tell enough detail and allow you to work on other things too

  • @Tanneralbert
    @Tanneralbert 4 місяці тому +23

    This is one of absolute favorite videos I’ve seen in a long time. The music, the cleverness of how you did several things, the nostalgia… it scratched a lot of things in just the right way. Even the little mouse spins you’d do when a step was done was just fun. Can’t wait to watch more of your stuff

    • @RetroPlus
      @RetroPlus  4 місяці тому +2

      Thank you for that, this is the nicest comment I've ever received. I will definitely be making more blender tutorials in the future 👍

  • @gameboyjacks
    @gameboyjacks 4 місяці тому +2

    this video is literally perfect. im at work right now and i feel like i am gonna retain this info for when i get home. (i will not be able to and i will be back here to reference it again)

  • @EmvyBeats
    @EmvyBeats 11 днів тому

    I have been texturing for a while but this video just opened my tiny mind.. I can just take pictures of stuff, cut the object out, and use that as a texture.. lol

  • @blackhole5172
    @blackhole5172 4 місяці тому +37

    I was seeing a lot of these PS1 type of models on social media I was wondering HOW THEY MADE IT, i thought it was an especific 3D Software never thought of Blender
    You gained 1 New Subscriber

  • @WineStrikesBack
    @WineStrikesBack 4 місяці тому +4

    That texture work was godlike! Thanks for the guide.

  • @amongthesef
    @amongthesef 3 місяці тому +1

    This tutorial is sick!! You're super underrated man

  • @MajorTomFisher
    @MajorTomFisher 3 місяці тому +3

    I know this wasn't the point of the video but thank you for introducing me to a new tracker artist, I've been listening to Elwood and Skaven all day at work between calls. Gonna have to add Nighthawk to my regular listening

    • @RetroPlus
      @RetroPlus  3 місяці тому

      Absolutely, he's one of the best ever!
      I have a link to his modules here for you modarchive.org/index.php?request=view_artist_modules&query=69687

  • @LBP2monster
    @LBP2monster 4 місяці тому +12

    Wow this inspired me. It never really occurred to me I can kinda grab textures and stuff from images.

  • @Dilithium1
    @Dilithium1 4 місяці тому +13

    i love the idea of moving the grid to make the vertexes wobble; but the ps1 vertexes only wobbled when there was camera movement or when the object was actually moving.

    • @RetroPlus
      @RetroPlus  4 місяці тому +6

      That's true, to achieve this effect you could tie the movement of the camera to the box using constraints

  • @Etienne_H
    @Etienne_H 4 місяці тому +3

    That tray you created doesn't make sense, what you put there is actually a face plate. There is no floppy disk drive. Also there is no disk drives that open that way except CD-ROM and for that it looks a bit bulky.

  • @SelfHostedToast
    @SelfHostedToast 4 місяці тому

    Great video, I really like the style of graphics the PS1 provided us, almost like a time capsule watching you create these textures 😮

  • @Cyoteins34
    @Cyoteins34 3 місяці тому

    came for the tutorial,stay for the banger music and the tutorial🤠

  • @tombuster
    @tombuster 4 місяці тому +6

    I've seen plenty ps1 graphics tutorials, and this one is one of my favourites! I didn't know about shoebox and I can't wait to incorporate it into my 3D workflow! Loved the soundtrack too, really brings me back to earlier internet times!
    Also, the way you recycled the texture so many times was really insightful, like using that indent line in the computer's side panel to make it look kile there's a shadow on the base of the monitor - I love seeing this sort of thing in tutorials, I would have never thought to try and use a texture this way. Overall the way you put so few textures to work in such an efficient manner is really impressive!
    Keep the great work up!

  • @DEVDLXRD
    @DEVDLXRD 4 місяці тому

    puppet combo needs this guy ❤

  • @commanderpanda9356
    @commanderpanda9356 4 місяці тому

    Holy shit texture ripper looks like great software. I've been doing similar stuff, but using photoshop to make texture maps. Gonna give texture ripper a go looks good.

  • @pummeluff230
    @pummeluff230 4 місяці тому

    The music is sooo good! Thanks!

  • @yohhh6715
    @yohhh6715 4 місяці тому

    Aesthetically pleasing video and music as well

  • @loquendero-vi5sp
    @loquendero-vi5sp 4 місяці тому

    Thank you for such a good tutorial, it is easy to understand and very entertaining, any video you can recommend on how to make accurate PS1 characters with model box?
    PS: I love Björk!

  • @_curcan1109
    @_curcan1109 4 місяці тому +1

    i feel so dumb remembering not to long ago triying ot get some PC98 esque dithering exporting ilustrations as the lowest posible quality possible Gif in premire, when PDN just has the right tool and i didn't even bother to check it

  • @psychocoffeee
    @psychocoffeee 4 місяці тому +6

    Oh thank you so much for telling me about Shoebox! I used to manually warp the images to make them perfect for textures, but this just saved me a ton of work! And the tutorial itself is amazing. Don't stop, you've earned yourself a sub!

  • @ShuyaTheDark
    @ShuyaTheDark 4 місяці тому

    Came for the tutorial. Stayed for the killer music.

  • @rikkasummer2784
    @rikkasummer2784 4 місяці тому

    gonna use that shoebox, thanks for reminding
    heard that software once...

  • @melficexd
    @melficexd 4 місяці тому +2

    PS1 textures used 16 colors at most, and 256x256 pixels mapped entire levels 😅

  • @LucioBlackwine
    @LucioBlackwine 4 місяці тому +1

    Thx man, that was very useful

  • @BREA_______
    @BREA_______ 4 місяці тому +3

    I watchedthe whole tinh lke i was a movie and I loved it! Right at the beginning, you mentioned the shoebox with the texture ripper, and that alone solved a big problem for me. Thank you so much for showing me that. The rest of the tutorial was incredible and really helpful for my project. Thanks again!

  • @highwaywarrior0
    @highwaywarrior0 4 місяці тому +3

    nice tut you could have just baked the ambient occlussion into vertex colors

  • @GatoRudeman
    @GatoRudeman 4 місяці тому

    Awesome guide. Thanks!

  • @elwiken00
    @elwiken00 4 місяці тому +1

    Back then with PS1 graphics: "How can we make our graphics more realistic?"
    Today with close-to-realism graphics: "How to make PS1 Style Objects"

  • @DaikonDev_
    @DaikonDev_ 3 місяці тому +11

    You will never know how many projects you've jumpstarted, thank you

  • @dowrito4
    @dowrito4 4 місяці тому

    what a nice job, thank you !

  • @healzart4279
    @healzart4279 4 місяці тому

    So cool!

  • @hypercynic
    @hypercynic 4 місяці тому +2

    Amazing video and what an incredible playlist. Sounds like music straight out of a Sega Genesis game like Ristar or Sonic. Wonderful combo! Thanks a lot for making such a simple, straight-forward video to teach the concepts.

  • @not_halls
    @not_halls 4 місяці тому

    i love this
    got to learn a lot
    thx

  • @Ali_Alhakeem
    @Ali_Alhakeem 4 місяці тому

    watch the video on 144p for best experiance

  • @mch43856
    @mch43856 4 місяці тому

    This is amazing ty!

  • @naii_
    @naii_ 4 місяці тому

    reusing UVs is bad practice if you want to bake lighting in game engines (which you should want to do for PS1 assets)
    I'd recommend adding a second UV Map and baking the textures if you want to go down that route. It's a little annoying but broken lighting is worse.
    Also... that keyboard is way too high poly. lol.

  • @dnm.design
    @dnm.design 4 місяці тому +2

    Ok this is an absolutely a gem! thanks for sharing and explain very well everything!

  • @bahbka7258
    @bahbka7258 4 місяці тому +2

    Too many polys. Not PS1.

  • @HaikuTutorials
    @HaikuTutorials 4 місяці тому

    Crazy good!

    • @RetroPlus
      @RetroPlus  4 місяці тому +1

      Thank you, just had a quick look through your channel and you have some very nice tutorials & timelapse videos too, I subscribed 👍

    • @HaikuTutorials
      @HaikuTutorials 4 місяці тому +1

      @@RetroPlus Thank you so much mate, it's a pleasure to hear that from you :))

  • @Storyx1
    @Storyx1 4 місяці тому

    Thats so cool 🙏🔥🔥

  • @suleiman3417
    @suleiman3417 4 місяці тому +2

    This was exactly what i was hoping to find. i love retro styles. Thank u forever.

  • @paint.things-paintscreen
    @paint.things-paintscreen 4 місяці тому +1

    Funny, it seems that this graph is more enjoyable than those extremely realistic graphs.

  • @lastestsupper
    @lastestsupper 3 дні тому

    this is awsome, where do you source your images from? I'm having a hard time finding suitable images, preferably CC0

  • @Vondora
    @Vondora 7 днів тому

    Vertex painting is really strong if you wish to save on texture space. You could for example use the red channel for the lighting, the blue for roughness, the red for metallic and the alpha for well, alpha.
    In game engines you get one vertex layer per mesh, but in blender you can have multiple and mix them up in your material.

  • @LAZ-org
    @LAZ-org 4 місяці тому +6

    Artist > adds polygons for keyboard keys. Art director > There goes the polygon budget

  • @Samarium97
    @Samarium97 4 місяці тому +1

    "Patience" FUCK

  • @nFyrin
    @nFyrin 4 місяці тому +1

    Thanks for the shoebox texture ripper it looks really useful.
    Constructive criticism: A real PS1 has screenspace vertex snapping where vertexes would snap to pixels on the output signal due to lack of subpixel processing. There could be a way to replicate this effect with geometry nodes. Also the keys on the keyboard would never be modelled in a game, unless it is extreme close up.

  • @K3icer
    @K3icer 4 місяці тому

    What do you think the protagonist of the game “TOTAL OVERDOSE” would look like in high definition?

  • @duliak16_
    @duliak16_ 2 місяці тому

    Can it be exported in FBX format and fully retain the effect of Post Processing? I'm having problems doing it.

  • @slimysomething
    @slimysomething 3 місяці тому

    I like how many textures you "faked" by just grabbing some other part of the image.
    This whole technique looks so easy I wonder how complex a game could be if low-res (not necessarily PS1 style) were adopted by a studio with a real budget.

  • @proxy3386
    @proxy3386 4 місяці тому

    I was skjjfnwjjwejfd at the mouse part because topology
    everything else was awesome though

  • @YakOfArt
    @YakOfArt 4 місяці тому

    The vertex paint portion is mimicing the look of low res shadow maps from those games. That's funny!

  • @Meteotrance
    @Meteotrance 4 місяці тому

    People forget how reusable title texture are, especialy if you work with low poly or non realistic asset, methodology like that can also work on procedural en PBR texture, less memory en CPU usage make bigger environnement ! With today technologie you can unlock so many thing if your using the ( less IS more ) approach...

  • @soonnn4038
    @soonnn4038 2 місяці тому

    Super helpful... you really save my life😂🎉 haha Thank you Sooo much... hope you don't delete this video ever!!

  • @soraaoixxthebluesky
    @soraaoixxthebluesky 3 місяці тому

    PS1 also utilizes 15-bit color (5 bit for each channels) so most games use dithering to simulate more colors. Anyway nice work

  • @paolaanimator
    @paolaanimator 4 місяці тому +1

    I’ve been inspired by retro games and indie inspired retro games recently. I found your video and I’ve never heard of shoebox. Thanks for making this video!

  • @MaiWaifu
    @MaiWaifu 3 місяці тому

    3:44 I hear the cat piano so I can't concentrate on video:D

  • @genshinF2Play
    @genshinF2Play 4 місяці тому

    please make moreee!!

    • @RetroPlus
      @RetroPlus  4 місяці тому

      What would you like to see next?

    • @syntexe
      @syntexe 4 місяці тому

      @@RetroPlus ps1 style character from a photo!!

    • @RetroPlus
      @RetroPlus  4 місяці тому

      @@syntexe Good idea, i can do that

  • @NaraSherko
    @NaraSherko 4 місяці тому

    I did this with a roblox bacon model and the vertex wobble crashed my blender

  • @JustCallMeElGamer
    @JustCallMeElGamer Місяць тому

    Seeing a software where you can a 3d view of a object to a really good 2d texture blew my mind

  • @noahsuhak198
    @noahsuhak198 4 місяці тому

    Does somebody know how to install the ShoeBox after installing the AirSDK files ?

  • @Aaronhilz
    @Aaronhilz 3 місяці тому

    I love the intro, I'd love it more if you made a GIF outta that, since I got old crts and VHS so I'm trying to get, like, reteo astetic gif/videos on em. So i'd be happy if ya did that man

  • @g43s
    @g43s 4 місяці тому

    I wonder how the psx wobble thingy works, making the models isn’t that hard, but that wobble omg.

  • @Moncayo_02
    @Moncayo_02 4 місяці тому +1

    me suscribo

  • @Drake9X
    @Drake9X 4 місяці тому

    I like how people think low poly with low res output is automatically ps1 style, this vid is good, but ps1 didn't look this good lol

  • @LilFishowo
    @LilFishowo 3 місяці тому +1

    Im having trouble getting shoe box to work could you help?

  • @BlenderRenderChickenTender
    @BlenderRenderChickenTender 2 місяці тому

    You should make tutorials with your voice!

  • @BriceKoua-11-11
    @BriceKoua-11-11 3 місяці тому +1

    How cool!

  • @MicahBuzanANIMATION
    @MicahBuzanANIMATION 4 місяці тому

    This is genius

  • @administrator558
    @administrator558 3 місяці тому

    Pal Pitched himt as Blender worker slendersonic02 0:00 5:10

  • @Coose
    @Coose 4 місяці тому

    thanks

  • @BriceKoua-11-11
    @BriceKoua-11-11 3 місяці тому

    No patience in the description!??😠😠😠 i can't the video without patience in the description! i'm out of here

  • @MainHook
    @MainHook 3 місяці тому

    I should be paying more attention to the video but the songs are so good that I keep catJAM

  • @fidelitascastro3443
    @fidelitascastro3443 4 місяці тому +1

    Great! Now make a tutorial for ps2 graphics! :DDDD

  • @GifuPilled
    @GifuPilled 2 місяці тому

    the texture ripper would be useful but its fucking shit half of the time, doesnt save the files

  • @VsevolodPankratov
    @VsevolodPankratov 4 місяці тому

    Nice tutorial! Thx! Please, PS1-character!)

  • @SaltSpirits
    @SaltSpirits 3 місяці тому

    Please help, I could not find Patience in the description. This is urgent

  • @devisals
    @devisals 4 місяці тому

    This looks more like OG source graphics than PS1

  • @Constable_Chud
    @Constable_Chud 4 місяці тому

    Gwimbly: "Ooo-OOo-OOO!!"

  • @ijfisjjf1916
    @ijfisjjf1916 2 місяці тому

    My object grays out when im in any mode other than texture mode. I dont understand how to fix this

  • @bilskirnir_
    @bilskirnir_ 4 місяці тому +1

    That tech ripper is pretty nice tech. Thanks for sharing info about it.

  • @HarrisBoom
    @HarrisBoom 4 місяці тому

    Great tutorial! Question, how did you make the trippy background + light effect in the intro? Thanks!

    • @RetroPlus
      @RetroPlus  4 місяці тому

      It's a noise texture with some animation on the distortion, and the lighting was done by making the world shader a magic texture with the scale being animated

  • @pixelsymbols
    @pixelsymbols 4 місяці тому +2

    Wow, so beautiful, fast and effortless ❤

  • @JetsFittedUp
    @JetsFittedUp 3 місяці тому

    How did you get the mesh into blender that transition in the texture prep is mad confusing

  • @RandomGuyOnDaFreakingNet
    @RandomGuyOnDaFreakingNet 2 місяці тому

    Nice chad background music for the chad tutuorial

  • @supersaltlee7657
    @supersaltlee7657 3 місяці тому

    Silly, why would I make a computer with my computer? 😅

  • @МихаилФилькин-е4о
    @МихаилФилькин-е4о 4 місяці тому

    Somebody, please make a tutorial for installing adobe air

  • @Bit-fz9md
    @Bit-fz9md 4 місяці тому

    i dont know if this is normal but whenever i pixelate it it gets really blurry

  • @abbeybrickner6603
    @abbeybrickner6603 4 місяці тому

    At 10:53 I also do the spinning the mouse around when finishing a model 😂

  • @magno1144
    @magno1144 4 місяці тому

    Por mais que os gráficos hoje estejam realistas, eu amo o gráfico do PS1 é algo pessoal.