In drawing class I tolled my teacher that I "knew" how to computer animate. I really only knew how to do BASIC motions and very basic modeling. My teacher asked me to bring my animation to school to show everyone what I do. I knew i had to learn some cool stuff in maya right away, and you really took the load off my back. Thanks!
This is a great tutorial, i was trying to learn how to do trees, grass etc for some time. I will be looking forward for your next tutorials. Great job, keep it up.
i just wanted to see how to do a tree and i ended up watching the whole thing. Really awesome tutorial, i learned a looooot of things and i'm not that new to maya jajaja, thank you very much!!!
You can create a leaf in XGen, export that using I forgot the format and apply it to particles , you have a tree full of leaves using Xgen. No tutorial from me, I'm trying to understand Expressions in Xgen; as you said your tutorial will help many. :)
That sounds cool. Xgen is great too :) you could use this technique to create a few different tree variations and use xgen with assembly definitions to create a forest!
Yes, you can also use MASH to create forest, although I think XGen is better method for nature. Then again, maybe you can use MASH with XGen, although I don't know if that is possible, just a theory.
Thank you! Excellent tut for a VERY complex program. A couple questions, please: 1) Judging by the high polygon overhead you discuss, I take it that *VUE* still has a place in realistic scene creation? 2) Does *Paint Effects* come with a way to integrate rocks and small areas of boulder-strewn land?
When I convert from paint effects to polygon the UV mapping on the tree-trunk busts. i see you have the same problem in your video. How can I stop that from happening?
When applying the flat tree meshes in the background (or the tall grass pieces) it isn't transparent for me. I'm using Maya 2018 Arnold Renderer. I've turned Opaque off in the render settings as well.
I have the same issue, the rotating planes (background bushes) only rotate when the perspective camera is moved, but not when any other camera is moved. How do I make them rotate to face another camera?
Maya 2017 in combination with Arnold does not render the transparent parts of the pngs but makes them black instead. Do you maybe know how I can solve that problem?
Hi! Thanks in advance for your tutorial. You've been of great help already! I'm wondering what your render settings are, because when you render, the tree comes out perfectly well. In my scene, it doesnt show at all. And I'm not sure what I did wrong. Hopefully you can help me out :)
Thats alot of geometry Archie and what Maya is trying to do is calculate the positions every frame. If you delete the history after converting to polygons you should get better feedback.
In drawing class I tolled my teacher that I "knew" how to computer animate. I really only knew how to do BASIC motions and very basic modeling. My teacher asked me to bring my animation to school to show everyone what I do. I knew i had to learn some cool stuff in maya right away, and you really took the load off my back. Thanks!
This is a great tutorial, i was trying to learn how to do trees, grass etc for some time. I will be looking forward for your next tutorials. Great job, keep it up.
i just wanted to see how to do a tree and i ended up watching the whole thing.
Really awesome tutorial, i learned a looooot of things and i'm not that new to maya jajaja, thank you very much!!!
thank you for the quad button. it made my paintbrush render in Arnold :)
Thanks, got me working in more detail than simply using the Visor defaults in Maya 2013.
THANK YOU THANK YOU... AT LAST A CLEAR, DECENT TUTORIAL SPECIFICALLY FOR MAYA 2016. GREAT TUTORIAL - EVEN IF YOU DO LOOK LIKE PITBULL.
You can create a leaf in XGen, export that using I forgot the format and apply it to particles , you have a tree full of leaves using Xgen. No tutorial from me, I'm trying to understand Expressions in Xgen; as you said your tutorial will help many. :)
That sounds cool. Xgen is great too :) you could use this technique to create a few different tree variations and use xgen with assembly definitions to create a forest!
Yes, you can also use MASH to create forest, although I think XGen is better method for nature. Then again, maybe you can use MASH with XGen, although I don't know if that is possible, just a theory.
Thank you Bhaumik Patel, It is A great helpful tips and tutorials.
When I use the brush, my trees have little planes instead of leaves... anyone have an idea?
What! I had no idea this was in here. Super exciting. Thanks!
Hey thank you so much pal I was struggling with it for long time
You have clear all my doubts so thanks again
This is some great stuff man!
when replacing the oak tree with the grass, is there something i need to do so there is not black box around it when i render?
Thanks for the auto paint random trick!! is awesome!!
looks awesome ...can we render trees with arnold with leaves alpha cut?
Suggest best laptop under 50,000 for animation ...suggest future and laptop
thanks
Thank you! Excellent tut for a VERY complex program. A couple questions, please:
1) Judging by the high polygon overhead you discuss, I take it that *VUE* still has a place in realistic scene creation?
2) Does *Paint Effects* come with a way to integrate rocks and small areas of boulder-strewn land?
i wonder why my tree cant show the leaves at my view port(it just all plane), it only show in render window, any solution? im using maya2016 sp6
When I convert from paint effects to polygon the UV mapping on the tree-trunk busts. i see you have the same problem in your video. How can I stop that from happening?
More polygons on the trunk perhaps?
When applying the flat tree meshes in the background (or the tall grass pieces) it isn't transparent for me. I'm using Maya 2018 Arnold Renderer. I've turned Opaque off in the render settings as well.
Nova Gypsy whenever I use content browser for trees or grass etc, I can’t see it in Arnold Renderer. Any Help?
you must affect aistandard surface material to your polyline geometry bebore rendering in Arnold
how can I change the color of the tree?
how do you set a target for painting? I was trying to put grass on a hill and it would always put it on the world xz plane
How do i get the forest to rotate with a camera and not perspective? Cant find how to do it anywhere
I have the same issue, the rotating planes (background bushes) only rotate when the perspective camera is moved, but not when any other camera is moved. How do I make them rotate to face another camera?
Maya 2017 in combination with Arnold does not render the transparent parts of the pngs but makes them black instead. Do you maybe know how I can solve that problem?
select the object you are applying the transparent material to and go to the attribute editor. Under the Arnold tab uncheck opaque. That may help
is this gonna work in arnold ?
the leaves of my tree don't appear in the render... (using Vray)
Can this be done in Maya 2018 too?
Can you help me to learn how to get you colour bcz in my student version no color and output background is also black can you please help me
Anyone know what to do when rendering with vray? It seems like the materials have to be vray materials.
Very good & helpful tutorial! Thank you Bhaumik :-)
Thank You Man
it's got such helping content
the animation still doesn't work even im using legacy viewport? why? anything else
Thank you for sharing with us.
great tutorial thanks so much!
Your amazing at this.
Thank you so much!🙂
Very helpful,thanks.
i am using maya 2017. and im not able to find that [display show panels] tab how do i get that?
beside workspace there is an upside down triangle icon for drop down list
thank you for this, really help me a lot.
:)
How I can render in maya Arnold
Convert it to polygons and apply Arnold shaders
Convert it to polygons and apply Arnold shaders
@@bhaumikpatel4959 what about uvs
Thank you !
Hi! Thanks in advance for your tutorial. You've been of great help already! I'm wondering what your render settings are, because when you render, the tree comes out perfectly well. In my scene, it doesnt show at all. And I'm not sure what I did wrong. Hopefully you can help me out :)
and he never helped you out.....
that is so helpful
Thank you ;)
What if you don't have turbulence?
Never mind, I found It. Thanks for the info!
Amazing! Thank u very much. :)
Thank you..:)
Thank you so much! ^^
What if I want to add turbulence to the grass? Maya crashes, any tips?
make it in bunding box
Op bro
thanks Patel!
clear tutorial
Why is it that my can barely tumble to viewport with 15-20 trees and some grass... with a 6700K and a gtx 1080
Thats alot of geometry Archie and what Maya is trying to do is calculate the positions every frame. If you delete the history after converting to polygons you should get better feedback.
Cool,
chido pinche pelon!!!!!
vray is ok whit it its gaiving me a hard time whit it
At 8:20 when you turn the viewport renderer to *Legacy* I ran into a problem cause maya 2019 doesn't have legacy, it only has 2.0 and Arnold
15:00
24:44 Sun and Sky system
are you Indian or American? accent?
YAYYYYYYY
Whenever I drag my mouse, instead of the tree getting bigger, it paints an entire row of trees. :(
are you holding "B" while dragging your mouse?
No, I'm not...
Then do that
wow,you use mac
cant find turbulence :(
it's in the brush attributes -> Tubes -> Behavior -> Turbulence
I'd like to see how to create them by yourself, this is using things created by other people its not special
I failed miserably
file:///Users/Golden/Desktop/Screen%20Shot%202016-10-18%20at%2012.58.27%20AM.png
i'm not surprised; you don't seem to understand basic computer stuff
Teach me senpai. I know nothing.