Hello. I used to render paint effects with the software renderer just fine, but now (maya 2020) should I convert to polygon to render in software everytime? What changed?
I haven't used the software renderer for a long time so I can't comment on that. As far as I know Arnold can only render paint fx if they are converted to polygons.
if I use Phong material and I can do Arnold opaque then may render result is completely black plz help me because i,m working on big nature scene so i have lots of trees
I tried this several times with no luck until I realized I needed to highlight and assign the node to the selection (leaves) by right clicking the AIstandard surface node.
Any *Office* fans here? I swear this is Toby Flenderson teaching us.
lol realy it is
My cover is blown. I'm not the Scranton Strangler, though.
I hate to admit how much I think about this comment every time I go to record a new video... I will try to be more like Michael.
@@3dsplanchnic737 nooo thats better 😆
@@3dsplanchnic737 I feel bad now
Thank you so much, you made this easy and simple.
your channel is a goldmine thank you :^)
now that was really a good help man !!! really thanks for the video.
Glad it helped. Haven't been able to make anything for a while so it's good that these old ones are still useful!
18.16 how to put (multiplyDivide2) to Specular color? What do I need to press?
Just what I was looking for. Thanks!
This really help me. Thanks a lot!!!
Very well done and easy to understand! thank you!
Thank you so much. This was a huge help!!
You are welcome!
Thank you so much for this!!!
you just saved my life, thank you!
Ha ha - phew. Close one!
Hello. I used to render paint effects with the software renderer just fine, but now (maya 2020) should I convert to polygon to render in software everytime? What changed?
I haven't used the software renderer for a long time so I can't comment on that. As far as I know Arnold can only render paint fx if they are converted to polygons.
Very helpful, thank you!
if I use Phong material and I can do Arnold opaque then may render result is completely black plz help me because i,m working on big nature scene so i have lots of trees
thank you very much my scene looks amazing thank you thank you
How I can add displacement in trunk
I tried this several times with no luck until I realized I needed to highlight and assign the node to the selection (leaves) by right clicking the AIstandard surface node.
thank you very very much!
Thank you very today I learned perfect tree u deserve like and comment ❤️
Thanks!
you freaking saved my life
love you brother thank you thank you very much
How do you pan in hyper shade? Using Mac
Same controls for panning the camera - Option - MMB (I think - I'm not on a mac right now)
Well, your tutorial i sreally nice thankyou. But for some reason my leafs are transparent .
you may have to reverse your transparency map (put a reverse node between the transparency map and the opacity attribute in the shader)
@@3dsplanchnic737 Well, I fixed it by changing the leaf map to raw.
@@3dbrasiltutorials495 thanks for the tip. Arnold likes raw!
thank you so much
Thanks
You're welcome
whats your system config
Hi - not sure what it was when I did this tutorial but now I have desktop with an older gen threadripper (AMD) cpu, GTX 1080, and I think 64 GB ram.
10:00 when he actually uses arnold
8:30 10:10
I’m trying to build a forest with stand in instances. Is there anyway to achieve this while keeping the turbulence attributes?
Thank you so much