Rendering Paint Effects with Arnold in Maya 2018

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  • Опубліковано 27 лис 2024

КОМЕНТАРІ • 51

  • @loeylecana1972
    @loeylecana1972 5 років тому +21

    Any *Office* fans here? I swear this is Toby Flenderson teaching us.

    • @Andac-
      @Andac- 4 роки тому

      lol realy it is

    • @3dsplanchnic737
      @3dsplanchnic737  4 роки тому +1

      My cover is blown. I'm not the Scranton Strangler, though.

    • @3dsplanchnic737
      @3dsplanchnic737  4 роки тому +3

      I hate to admit how much I think about this comment every time I go to record a new video... I will try to be more like Michael.

    • @Andac-
      @Andac- 4 роки тому

      @@3dsplanchnic737 nooo thats better 😆

    • @loeylecana1972
      @loeylecana1972 4 роки тому

      @@3dsplanchnic737 I feel bad now

  • @onpatrol4567
    @onpatrol4567 5 років тому +5

    Thank you so much, you made this easy and simple.

  • @chonkychungus
    @chonkychungus 2 роки тому

    your channel is a goldmine thank you :^)

  • @pragygehlot7389
    @pragygehlot7389 3 роки тому

    now that was really a good help man !!! really thanks for the video.

    • @3dsplanchnic737
      @3dsplanchnic737  3 роки тому +1

      Glad it helped. Haven't been able to make anything for a while so it's good that these old ones are still useful!

  • @zoarpimchanok6307
    @zoarpimchanok6307 2 місяці тому

    18.16 how to put (multiplyDivide2) to Specular color? What do I need to press?

  • @blairzettl3933
    @blairzettl3933 4 роки тому

    Just what I was looking for. Thanks!

  • @skywalkerstudio3928
    @skywalkerstudio3928 2 роки тому

    This really help me. Thanks a lot!!!

  • @TheFSUB
    @TheFSUB 4 роки тому

    Very well done and easy to understand! thank you!

  • @rhiana2689
    @rhiana2689 3 роки тому

    Thank you so much. This was a huge help!!

  • @AnnieAnnieAnnie
    @AnnieAnnieAnnie 5 років тому +2

    Thank you so much for this!!!

  • @AyahAnimaya
    @AyahAnimaya 5 років тому +1

    you just saved my life, thank you!

  • @Fazendojogo
    @Fazendojogo 3 роки тому

    Hello. I used to render paint effects with the software renderer just fine, but now (maya 2020) should I convert to polygon to render in software everytime? What changed?

    • @3dsplanchnic737
      @3dsplanchnic737  3 роки тому

      I haven't used the software renderer for a long time so I can't comment on that. As far as I know Arnold can only render paint fx if they are converted to polygons.

  • @ララコ-d7q
    @ララコ-d7q 2 роки тому

    Very helpful, thank you!

  • @sonidipesh8909
    @sonidipesh8909 4 роки тому

    if I use Phong material and I can do Arnold opaque then may render result is completely black plz help me because i,m working on big nature scene so i have lots of trees

  • @raulramirez3724
    @raulramirez3724 3 роки тому

    thank you very much my scene looks amazing thank you thank you

  • @nitishmishra191
    @nitishmishra191 3 роки тому

    How I can add displacement in trunk

  • @jacksonlamme
    @jacksonlamme 4 роки тому

    I tried this several times with no luck until I realized I needed to highlight and assign the node to the selection (leaves) by right clicking the AIstandard surface node.

  • @tahaalptekinmulkoglu9601
    @tahaalptekinmulkoglu9601 3 роки тому

    thank you very very much!

  • @fz5288
    @fz5288 3 роки тому

    Thank you very today I learned perfect tree u deserve like and comment ❤️

  • @moovingonvids4887
    @moovingonvids4887 4 роки тому

    you freaking saved my life

  • @PeacockFx
    @PeacockFx 3 роки тому

    love you brother thank you thank you very much

  • @steliosfanourakis7366
    @steliosfanourakis7366 4 роки тому

    How do you pan in hyper shade? Using Mac

    • @3dsplanchnic737
      @3dsplanchnic737  4 роки тому

      Same controls for panning the camera - Option - MMB (I think - I'm not on a mac right now)

  • @3dbrasiltutorials495
    @3dbrasiltutorials495 3 роки тому

    Well, your tutorial i sreally nice thankyou. But for some reason my leafs are transparent .

    • @3dsplanchnic737
      @3dsplanchnic737  3 роки тому

      you may have to reverse your transparency map (put a reverse node between the transparency map and the opacity attribute in the shader)

    • @3dbrasiltutorials495
      @3dbrasiltutorials495 3 роки тому

      @@3dsplanchnic737 Well, I fixed it by changing the leaf map to raw.

    • @3dsplanchnic737
      @3dsplanchnic737  3 роки тому

      @@3dbrasiltutorials495 thanks for the tip. Arnold likes raw!

  • @doristhai979
    @doristhai979 4 роки тому

    thank you so much

  • @anoop3d
    @anoop3d 3 роки тому

    Thanks

  • @ajithmohan9046
    @ajithmohan9046 3 роки тому

    whats your system config

    • @3dsplanchnic737
      @3dsplanchnic737  3 роки тому

      Hi - not sure what it was when I did this tutorial but now I have desktop with an older gen threadripper (AMD) cpu, GTX 1080, and I think 64 GB ram.

  • @theskeletonful
    @theskeletonful 2 роки тому

    10:00 when he actually uses arnold

  • @ゆき-c8d8w
    @ゆき-c8d8w 10 місяців тому

    8:30 10:10

  • @100BOR
    @100BOR 5 років тому

  • @DeathDong
    @DeathDong 4 роки тому

    I’m trying to build a forest with stand in instances. Is there anyway to achieve this while keeping the turbulence attributes?

  • @elmillo10
    @elmillo10 4 роки тому

    Thank you so much