was expecting to hear something about problems like the fact that the game is confusing with so much stuff going on in the beginning with very little explanation or the fact that because of horizontal progression, rewards take a lot longer to be achieved, and yeah sure it'll retain it's value forever, but alot of people don't really care for that, because they don't really join the game already expecting to be playing it for 3+ years, so it can get demotivating for some to the point of them just giving up on the game. Another big thing is that in order to enjoy the story in full (which yeah, a lot of people care about lore) you not only have to buy the expansions but also the living world seasons with gems (which are not regionally priced on steam unlike the expansion, so just one season alone will cost 100 BRL while an expansion is 150), so upon seeing this, it is very easy for a player to jump into the conclusion that "it's predatory". Maybe the lack of marketing too, or the fact that content outside of the game for non players are basically just videos like this one or some variation of "Why Guild Wars 2 is AMAZING in 2023" or "Should you play Guild Wars 2 in 2023" maybe even "I TRIED Guild Wars 2 IN 2023 AND MY MIND WAS BLOWN", and these videos are just copy paste of each other just the same old "horizontal progression = no treadmill = anet respecc your time" "very gud combat" "nice open world" "no sub = not predatory", like yeah, these are true, but when repeated in every video like that, it just sound either fake, sponsored, or desperate. And still on the topic of content outside of the game, WOW, Runescape and FFXIV all have videos like memes (both about the game and the community itself), lore content, fan art and so on, just look at the subreddit for these games, wow has lot of memes and screenshots, runescape eve more memes (especially with inside jokes), ffxiv lots of fanart, more memes, news and so on, gw2 on the other hand has...builds, meta, complaints about balance, question from new player who are confused, and just text overall, yeah sure, gw2 talks about relevant stuff for players, but casuals and beginners have no clue of whats being talked about and may feel out of place. But nah, it's the final fantasy/wow players fault, they come here expecting the predatory practices they have been brainwashed to love. Note: I'm not a gw2 hater, i actually have been playing it daily for 2 years now (still shit in pvp), and i'd say that objectively speaking gw2 is the best mmo on the market right now, period, but it's not friendly to casuals or people who just want to pop in and play without opening the wiki or watching a mukluk tutorial just to understand the inventory, thats why i think it struggles to retain new players more than any of the other big ones.
Not really, you can just always /wiki anything you don't know plus it goes in order from the beginning of the game to the most recent expac, u can search and pin things
@@Nkodtb No no it does...they give you all the tools and its self explanatory, everything is structured literally in order and in groups..wanna look at raid achievements? click on raids, wanna find out how to level your new character faster? literally the first thing is the adventure achievements, it couldnt get no easier than that
@@Nkodtbeverything is categized, and in order of xpack. it's very straight forward. it's no different to going to a grocery store, looking at the signs for each aisle and finding what food you want to get. Want pasta? go to the aisle that says pasta, same if you want to say look at world vs world achievements.
As a new player I get bored of being solo no friends no allies no team. I get 80 get my exotic items but it gets boring without someone to talk or play with.
Biggest reason why are players quiting the game is because game dont tell you, what you should do. You must to choose your goal in the game, most of goals will take more time than in other games but huge plus is once you finish your goal(s), they are not neglected/denied /canceled with another patch or expansions, instead of that, they are improved via mastery and account shared. It means, once you done with your goal, you are profiting from that for unlimited of time, instead of only few months or year like in another games.
It also doesn't teach you anything about actually playing the game. The 1-80 levelling experience is like a whole different game to level 80 content. You're thrown into the deep end with needing good builds, the right stats on your gear, instanced content, defiance bars, boons, etc. None of that is taught to you while you are levelling. That's probably a major reason why people don't stick around.
"if you want to like guild wars 2, simply put all the other mmo's you enjoy more out of your mind while youre playing it and youre sure to start enjoying it!" bruh 🤣
The main issue IMO is that the game does a poor job of explaining what the player should do after the leveling fase (which is basically the tutorial). Back in the day I quit GW2 when I got to lvl 80 because I didnt really know what to do. Six years later I gave it another try because I stumbled uppon a couple if videos on youtube and this time I went in with a little more info on the things that the endgame offers, and OH BOY it has been a blast. The only thing I regret is not playing this masterpiece for the last six years
I have no clue what the next bog mmo will be but I hope it steals from GW2 shamelessly :). I love the multiple ways to get hearts done (read quests) and the world events in each zone, and the best part all gear is craftable and the game is not gear based or making older areas irrelevant. Quality discussion and showcase here. Kudos Sir
Hard disagree on the powercreep. Bladesworn exists. It's a DLC locked specialization for the Warrior class, and it deals so much damage by itself, that it can straight up cause bugs when trying some events out. The game was never designed for that amount of instant damage, and it shows the longer you play it. As far as I know, no other class in the game ever had this problem. The thing holding this game back is bugs. I'll use Bladesworn again. If you pay for the DLC required to unlock this Warrior specialization, you'll be treated to a plethora of them. High damage skills phase into nothingness, movement skills don't move you at all, animations just don't feel right at all, and some moves don't even have an animation, sound, or effect. Now to the customization of a build. Again, I will use Bladesworn. With any class, you have a choice of weapon(s), trait combinations, and your healing skill, 3 utility skills, and your Elite skill. You cannot play Bladesworn without the elite skill Tactical Reload. If you do, you are playing an infinitely worse version of your class. This is the 1 case where you can actually play your class wrong, nevermind your build. This limits players; a fundamental aspect of GW2 is build freedom. Note that I'm just touching on 1 sub-class. If you played Bladesworn as a new player, you would quit this game. Otherwise, this game has a severe lack of advertisement. I have 3 friends who play FF14, 2 of which play WoW classic, and none of them enjoyed GW2, despite watching me play it many times prior with 0 story spoilers. The conclusion as to why?: - They don't care about the story, probably for the best. - They don't care about the open-world aspects, and only partook in it if they absolutely needed to, like for Hero Points. - They really loved instanced content, which naturally made the block towards Dungeons and Fractals. They hated Raids despite loving them in FF14 and WoW classic. - When they joined their first dungeon, level 30, Ascalonian Catacombs, they got confused. Many icons on the map are telling them to pull chains, which will disable traps that deal high damage and can't be dodged. I had to tell them it's been bugged for years. That Was Not a good start to their preferred content. And it only got worse as time went on. - Same dungeon, in Part 1, Hodgins got stuck on something and refused to open a path in the dungeon. This led to us being forced to restart it. Worst case scenario, right? - WRONG! We then did Detha P2, she ALSO bugged out, forcing a restart. - Then on to P3, where Grast, our NPC protector, got stuck in place after revealing the path to the final boss, multiple times, and put up his shield in the wrong area, leading to repeated party-wipes until we lured the boss to where Grast was stuck. Keep in mind, this is a literal worst case scenario, but it's the first dungeon in the game. This is the content they prefer doing, and even if it wasn't, it wouldn't change the fact that they never wanted to do Ascalonian Catacombs again. That's +1 on the list of things they want to do, but can't stomach. This game has too many bugs to list. It's massive after all. Tiny problems can become big problems when looking at content replayability; a core part of any MMO. TL;DR, this game has year 1 problems that still haven't been fixed, because the developers just don't want to. That does not inspire confidence when I need to explain to my friends that the game has far more possibly broken content to offer. Bugs can singlehandedly kill games, which is even truer for MMOs, since you'll either encounter bugs every time you do X content, or you will just never do X content again.
I'm new to GW2 after playing WoW and this explains alot. I have really enjoyed exploring the world and how active the events are compared to WoW. And there are still a ton of game features and grinds that I am still learning about.
I quit because the leveling was way too easy, I got loot handed to me without earning it, I got too many abilities too early, and it didn't feel like it mattered which order I pressed said abilities. It just doesn't feel like a good progression I expect in an RPG. Also, there's no reason to group up and socialize when everything is so easy. It just felt off to me.
I actually started this year and am overwhelmed with how big it is. So I stopped playing every other game, WOW included so I can get into it. Now it is the only game I ever want to play. Still didn't try everything there is to it tho. Guild wars 2 is awesome
im very thankful my friend got me into GW2, and took the time to show me the ropes and what all there is to the game. i know if i would have started it alone, i would've felt overwhelmed and quit. now two years later it is my favorite game! :D
While what the video is saying is mostly true, its all very surface level. Its totally ignoring anything that might drive away players other than the point of "this isn't what I was expecting." I was hoping to get a better perspective on the potential issues GW2 has. As someone who has recently returned to the game here are a few off the top of my head. 1. The amount of content available is confusing. The daily/weekly checklist of things to do does an alright job pointing the way but there is so much that is excluded there. Without prior knowledge of the game is easy to see why players might feel confused and directionless when they get to max level. 2. There is not near enough in-game resources and information to properly guide new players. This is by no means something unique to GW2 but it does suffer from it. People are expected to use outside recourses (wiki, videos, etc.) in order to accomplish higher end actives. As an example, without using the internet I highly doubt any player would really know how to use the mystic forge. I find myself constantly tabbing out of the game just to understand how to accomplish the goals I want. 3. The questing/event dynamic events really aren't that different from questing in other games. Other games, even WoW, often include more unique tasks to be done for quests. And just the same there are kill/collect events in GW2. I think GW2 does it better than other games but its still generally doing the same activities as other mmos. 4. Making gold is really not that straight forward. Outside of skirmishes/raids I haven't noticed many ways of making gold outside of selling things on the BLTP. This ends up being confusing as well because many many things just don't sell for much. So once again you need to look to the internet for things that actually sell ok and where to get them. I can come up with more but my point is there are potential issues GW2 has which might shy away players. But none of them are discussed here. GW2 is a fantastic game but I feel it needs to be more welcoming and understandable to your average player. As a side note, I gave this a thumbs down because of the lack of substance in the video but also the audio editing is pretty bad (starting a sentence and having it cut off or getting random audio peaks).
I quit because of their shitty approach to monetization, first with the way they released the first DLC and now there's a massive paywall of like $125 on top of a cash shop that just prevents me from even wanting to try the game again.
play it with a goal in mind so people wont get bored...focus on 1 thing before login in like doing an achievement relating to a legendary weapon or armor...even if people do it slowly they will eventually get there...always think of something to do in the game and there are tons of it...
Good video i started playing 1 month ago already got a few leggy, love the game and the events as well, Think the meta is prob most fun with the jps. But i would say 2023 is prob one of the better years for gw2 since 2013. Everywhere i go so many new players is it crazy! also around aug 2023 there was 354,690 players logged in to guild wars 2 each day!
I played wow, tried Aion (horrible experience), ESO, even Vindictus, or other genres like WoT, WT, or moba like LoL, and I started with WoW, but the only one which could drag me in and hold me in is GW2. Newbies, or MMO veterans, give it a try, it is really good. Not pay to win, and huge!
Think we all know why new players quit. Most MMO players are addicted to the gear grind, which is the reason to play most MMOs, the constant pursuit of more power. Guild Wars 2 doesn't force this on you and caps gear rather quickly, so players have to find and chose their own endgame objectives. Most people prefer being told what to do than to think for themselves. The lack of FOMO and a subscription fee gives freedom, when most MMO players are used to being forced into daily grinds and fees to encourage constant playing. It doesn't help that it's simply not the most popular game and few big streamers play it, people love to follow popularity regardless of quality.
I'm tired of this "it's your fault" BS... How is it my mistake the game doesn't explain itself properly and doesn't tell me how it is different and that it should be approached differently? I'm not even an mmo player, I barely played ffxiv so I don't even have any of these pre-established ideas of how to play the game. Gw2 just leaves me wandering "is this all there is?" as I'm going through the leveling process and it doesn't lead me through any of it's offerings, doesn't tell me what to focus on or what there even is to do...
I quit, because they have absolutely 0 consideration for their veteran player bases at all. On top of that they have completly lost it from a lore perspective. It's just not entertaining anymore to watch a once cool franchise decay by this close to burnout/depressed looking middle aged crew of game dads and moms that currently write for it. 90% of the game outside of starter zones lies dead in the water, only starter zones and the current content is active which is still the same old GRIND, that floods your inventory with the same worthless shit. PvP WvW are plagued from terrible PvE balance decisions, they lost touch with their pvp players. All this game offers is an endless buttonmashing grind, a great OST & Art direction while doing so, and playing dress up doll with your characters in a world that doesn't matter anymore but as a cool background for fancy dress-up doll gemshop additions.
GW2 is, for a lot of people, also best when not played as the main game. It's very easy to drop in and out, do a little here and there, pop on a stream or movie and go braindead for a while in some easy events/world bosses or map completion. Or hell, simply playing it on and off when the mood strikes. I know plenty of people that prefer standard mmo questing to heart quests and they still enjoy jumping in during holiday events or new patches to do some stuff for a while. I think GW2's main problem is that it's being recommended a lot by people who either has it as their main game and lack experience in other mmos or thinks that certain aspects that GW2 does different is inherently done better. When you tell someone to come try GW2 cause they do this and that better and you either don't have a good grasp of why how exactly how the non-gw2 mmo does things, or simply believe actually believe it's better without realizing it's subjective, leads to often one of two things happening. Either people get defensive about it cause you're telling them that their mmo and what they actually like isn't good, which it might be to them, or they come into it overhyped and expects better but not different, leading to disappointment. Instead people should maybe be informed of it's differences, events, world bosses and so on. Especially how easy it is to drop in and out of and how it's not binding you to it, even allowing you to come back years later with little to no progress lost. It's nearly the perfect bounceback game for mmo players. GW2 doesn't thrive on the flourishing rain season of a new patch or expansion only to dry up after a few months. Instead GW2 is a more temperate clime, luring people in during the dry patches of other games. People stopping playing isn't a problem, the problem is when they're not made aware that they can easily return and just continue where they left off.
my loss was losing my bud i played with alot, and soon just finding my build useless or not capable of doing what others can, thus i fell out time and time again. i come back and try to enjoy it every time though, right now ive finally touched the living story with season one and im hooked in all over again, trying for achievements and draining all the materials and gold ive saved :, )
The only reason is to take a break, because you are allowed to. Other MMOs force you to keep playing to stay up to date. Gw2 allows breaks so people do, then they come back 6 months later for a new patch and new things to do.
the reason i dont play guild wars 2 as much as i used to , to the point of abandoning for 3 years is that i have done pretty much everything i wanted to do in the game, and thats a good thing , a game doesnt have to go on forever. recently i returned to finish my fractal god journey which is due for dec 27-31, and getting an IBS title for my forst legion charr.
I quit because I didnt like the latest expansion, I didnt like the end of dragons also, My favorite is heart of thorns and path of fire. The reasons why I dont like GW2 anymore is because im tired of the grind for legendary armor, I have 3 legendary weapons and the dragon mount, the dragon mount was specially a nightmare, I hate it with passion. I do not like the jumping puzzles because they are very hard and not rewarding. The game is all about making skins for the cash shop. I dont like that I cant fly freely, It runs out.
GW2 is held back by its version of grind. Doing the same thing 15 times because the achievement arbitrarily demands 15 repetitions doesn't make something fun. Dragon and griffon quests were the epitome of this, along with every holiday event. It's weird because the whole achievement is a scavenger hunt... which should be fun! It was just SO bloated, at every step of the way. Look at the maps for just one step, finding skick skyscales, the eggs, and the scales. TWENTY eggs?? On top of TWENTY scales and fourteen sick skyscales. I know this was supposed to be long epic quest which was supposed to make getting the dragon feel epic, but it just felt bogged down and so irritating. The only stage I had actual fun with were the interactions that made the dragon grow, using 'rental' skyscales in the world to close rifts, and chasing down the grown skyscale in different locations. These were much quicker pieces and they felt way more fun than "go to x location for the 40th time".
well if its anything like my experience im guessing most play until level 70-80 and get frustrated by the new areas with enemies that stun lock you into oblivion. Or the vast amount of little enemies who can knock you on your ass with 1 hit. spiders that grab you from out of range with no visible cue. If you are some one who enjoys the freedom and exploration of the game it becomes a nightmare at level 80.
I played at the beginning and then got burned out when HoT was released. So I just came back a few weeks ago and man they do an absolutely terrible job of onboarding old players if they come back.
The biggest problem with GW2 is that, whenever you start playing it and immersing into it more and more, you also start seeing all the stuff, that simple changes would make it better, but it is not touched for years and will be like that. IMO thats the biggest problem And frightenly weak UI
I Play the Game since they Start it on steam, and i still love this for all that you said. I like the Way of Arena net. The best Parts for me is the fantastic Community, the nice different Word experience and the Respekt dont have to stress With gearing up all the Time. Thais Great wenn i have lesser time; i came back and dont have to Hunt for gear, i can Join in again and Play all the Content.
You progress through the PvE part of the game by doing Hearts yes, but also and MORE IMPORTANT you play through your personal story chapters, this is where the story of the game players out, lore is revealed. This is instanced content you can elect to bring other players into. character building happens. It's the primary story delivery vehicle in GW2, not Hearts. If you somehow missed this or decided to avoid story, you're missing the CORE of the games narrative. Hearts and Story Chapters and Dynamic events combine to deliver diverse PvE content in the game, and all three tell the sotry, but your Story Journal chapters are what award the most XP per play time and progress you through a path.
The new players can't be wrong about how the feel about your game but you can design a game in a wrong way . That's what GW2 is , just a badly designed game .
I’m enjoying GW2 much more rn than when I first tried it out. The first time I had crazy high expectations, because of everyone’s high praise, so I was incredibly disappointed by the beginning of the game. Having returned and played a bit further on a new character has been enjoyable.
I'm a newcomer to mmos in general and I still found Guild Wars 2 to be disorienting because of my expectations lol. Hell of a ride if you stick it out though. So much content.
Dude I just started playing this game yesterday and I'm HOOKED (I played WoW trial YEARS ago but don't want to pay a monthly subscription) I had to get off once I hit level 10 otherwise I would have kept playing it all evening LOL. If you haven't played this game yet, and you are looking for an MMO RPG.. This game is GOOD!
I was lucky that I came from an MMO without levelcap but with a highest set of equipment which however was pretty hard if not impossible to get. It took me a bit to get used to the way GW2 works however I immediately fell for the brilliant combat and pretty much everything else GW2 has to offer. Well.. Here I am almost 5.5 years later and I never regret giving gw2 a shot!
New player for a few weeks now, I completely agree with your vision of the game, I discovered and really appreciate GW2 and I find that on the contrary for an "old" game of +10 years it is not insurmountable to progress without saying that we will never succeed like on certain other mmo's... So like you I hope that many new players will come and have fun on GW2 🎉
I have played WOW, FF14, Runescape and GW2. I find all of these games excel in certain aspects of content or game play. Overall GW2 balances the overall gameplay the best. It excels in so many ways that to me i still find it some what surprising and a little disappointing that it has not ranked higher. To me it is the best over all MMORPG out there.
Everyone should ask themselves the Question!! Why Blizzard has been copying Guild Wars 2 for years?? The current success only comes from the Fact that Blizzard has been copying GW2 for many years!
Try looking at it like this. The "chase or grind" is your account, not your character. My accounts been active for 8 years, I leave and come back right where I left off. Ive NEVER gold grinded but my account is worth 10k gold. Thats 5 legendary weapons worth. It takes about 3 months to make a legendary if you hyper focus it. The barrier between tryhard and casual is very thin. There is high end challenging content that demands your best if you so choose, but not doing so will not harm progression.
I also came from wow, the only issue I had with the game was the lacking of free space for all the mats that dont get deposited, I had to buy hero slots to stash those on my alts. I still dont have the maximum depository space, Im stuck at 1250 because im spending gold on Sunrise part II.
No one truly quits GW2, most people, me included take breaks, most of the player base are 30 yr old dads/moms and dont have the time to dedicate like other MMOs that force you to keep up
after playing GW2 non-stop for over 8 years, I got burned out. now I prefer to take things offline casually, playing Cyberpunk 2077 non-stop since 2020
Ur so wrong i ahve over 40k hours in gw2 cleared every raud boss at least a 100 times. the PROBLEM is there is no evolving endgame, you only get meta event maps that play all very simular. Sure we have the challenge modes but lets be honest first 2 weeks tehy are fun and challenging and after that they go on farm mode. We need a third difficulty or a story modes so cms can actually be challenging. Harvest temple cm was a good example that normal mode and cm is way to far apart in term of difficult. But anet doesnt listen to the endgame community tehy only care about the gemstore and selling mount skins. Ive sold my main account and started a new one itw as the only way to get suicide thoughts when starting the game. Yes you have a lot of things to do: fractals, pvp, open world, strikes, raids , all the diffrent maps and meta events, the story, the seasonal events there is A LOT. But trust me u not gonna enjoy everything the same and if ur favorit mode gets fucked by anet and u have already played a lot you will think about play other games cuz gw2 doesnt amke sense and fullfill u anymore. Combat is great, Builds and tactics are completly INSANE like i palyed nearly every other mmo and gw2 is absolut peak when it comes to build crafting, the classes are good designed, story is up to if u enjoy it i did. This is the best gw2 review u will get if you aim for endgame. Im not really a pvp player only some wvw, if you are a pure pvp player i would recommend black desert online but that game has other problems
Totally agree on your points, have been enjoying the game at my own pace immensely. Only let down is the apparent lack of armor pieces for fashion. Seems like all of em are locked behind achievements, diff expansions and dungeons.
The game overwhelms you, after 40 levels i got a 1 year break given that i had other long time games, now having 3 expansions there is so much to do, still having problems with the like 50 systems in the game XD
Im a big gw2 enjoyer. and gw2 is so different to the most of the other mmos. that I call those other mmos just wow-clones. And yes. if you know just wow-clones, that you have a expectation about that mmo called gw2. but gw2 is different.
I quit because their story was less than an hr long updates and way too much fomo. It felt like a glorified cash shop and my final straw was doing next to nothing after the base End of Dragons and suddenly they're like "hey look a new expansion!" it felt like a middle finger. I played for 10 years, have multiple legendaries and almost 20k achivement points...It all just felt...pointless. And you can't take a break because if you do, the meta map is dead. So kiss those achivements goodbye unless you're planning to coordinate the run yourself and then get blamed when nobody does any of the effort to clear it and just blame you for it. (alot of commanders in end of dragons felt this.)
As someone who quit. The new content is just weak/boring and completely lacking. There's a lot left for me to do, even with my 5~k hours, but that stuff isn't really something I grind actively, rather in-between playing the actual content. Which isn't there anymore. The developers gave up, why should I stick around?
it's not a game for everyone tbh. especially if you come from any vertical progression MMO. the content feels empty and pointless without that usual grind for new gear, new items, new stuff, the usual gear treadmill. it's not bad, just very different and many people don't manage to adapt. after decades walking the treadmill, i'm pretty at home in gw2.
Clumping up for boons while trying to learn mechanics in fractals and raids is terrible so people just dont bother with that part of the game,😅me for instance.but enjoy running around gathering resources, leveling professions,maybe do some fishing 🎣. But no raiding i like holy trinity when it comes to that aspect of an mmo
Cos the game had potential but the Devs ignored even lied to the playerbase! WvW hasnt had any proper updates at all! We were supposed to have new Borderland maps every 6 months We got one PvE map in 12 years, and QoL updates only!
Im new to the game and really like it but i feel this video, while making some good points, is just blaming the players that leave for not trying hard enough to like it. Much as i like the game and can ignore the terrible ui and dated character models, ive still nearly quit a few time due to things like bugs wasting so much of my time, too much qol needing to pe payed for (and i consider time spent grinding in the same boat), and the game not explaining things all yhzt well in the game itself. Tldr: great game that does the things it does well amazingly, but a bit dated anf showing its age with a lot of things that may not suit players these days
When u get used to it - u cant ever play another MMO. Questing in other MMOs is tedious and just boring. In GW2 it just flows naturally, without any boring "kill 10boars and come back" quests.
Having said this... i have my own facepalm moments sometimes... Just yesterday i got stuck on those two PoF storyline Iberu achievements because i didn't kill the linked mob... i tried to CC Iberu ... and i tried HARD😂
pvp - basically abandonned at this point wvw - one additional map across the whole game's life span lol pve - it's either grinding boring metas or repeating the same instanced content, some of which has been bugged for years. gw2 is amazing if you love achievement hunting but i have no love for that so i generally just feel bored in gw2.
I quit for almost a year after Season 5. Not really a reason why new players quit, but it is worth noting that vets quit too. 5:16 "...the NPC you sought after for a quest ... is dead" I guess this is the downside of the dynamic event system. I never need to talk to an NPC for a quest ('cause there aren't any), and if I need an item I rarely go to some frontline village. If there were quest-givers or other important NPCs it would be different, but as it is I don't care who controls Nebo Terrace or Ascalon Settlement or other flyover regions. Does defending or recapturing the same locations over and over for nothing but karma and xps feel that different from killing 100 boars for their hides to you?
I came to GW2 as a total new MMO player ,I played wow in a friend computer wen a was a kid,GW2 has the best leveling expiriece ,easy you can do what you want and the map completion Sistem I liked a lot for the first time ,it was magical to mi ,but that all change wen I hit max level there was a lot of content to hit but always you end up asking your self WY I'm doing this bicose most of the content are not fun ,the progress is insane hard and the rewards are terrible ,the fact that GW2 makes you grind several gear from the different game modes,you will need a full set for pve focus and a full set for wvw,also a total change to your build and skills, with the come of expansions and living world stories GW2 has lost his esence forcing players to join the story to get access to new maps and forcing the player to sometimes repeat the story again for those mastery points, forcing them to farm XP for that mastery you need to get to continue,if I can discribe in to words wi I lost mi love for GW2 it will be these to words: farming and burn aut. Whatever you want in GW2 you need gold or faming a kind of reward from that content it can be fractal relics,wvw coin they gonna make you farm these in all gamemodes ,wvw,maps,fractals,dungeons,raids,strikes,PVP, Etc ,you will need to farm endless hours with zero progresion and if you love to play different content your progress is gonna be lower End game in GW2 is the reason people are quiting the game there's a lot of content to do but not a good reason to du it,dungeons are dead and bad desingn skins are terrible,fractals are dead too just beguiners are doing it ,most people do dailies fractals and they done ,the agoni progretion ,gear vendors and rewards are a joke the time you have to invest in this gamemode is aut of control,raids are dead too I try to join but every time is empty of people just the comander waiting alone asking people to have full legendary gear ,wvw it depend on the number of people in your guil but as a roammer or a group you end up daying and working back to die again ,the only gamemode I like to play and we're is kind of fun and rewards are good is pvp but every patch there comes the new class that is inmortal ,this is the reason people is quiting GW2 All that matters now is expansions,MMOs are not MMOs enimore all what maters is the story
Gw2 its not like WoW, nothing in this video show a real reason why players quit, let me tell you first alot of players take breaks from the game and go do other stuff to comeback a be excited again, players in gw2 are not same has wow that they play it like a job, its a very casual game, you wont be behind other just like in Wow, wow in a gear focused mmo, cause if you dont upgrade your gear you wont be able to progress while in Gw2 they want you to be able to always do every content and getting an exotic gear its easy, the only thing sometimes that you need to progress its just masterys that you can easily grind, so nothing is this shows a reason.
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that jab at lazy peon in the beginning had me dying 😂
Same! That was a well earned burn indeed.
Just commenting because I want this game to grow and lazy peon really dropped the ball
Immediate up vote
was expecting to hear something about problems like the fact that the game is confusing with so much stuff going on in the beginning with very little explanation or the fact that because of horizontal progression, rewards take a lot longer to be achieved, and yeah sure it'll retain it's value forever, but alot of people don't really care for that, because they don't really join the game already expecting to be playing it for 3+ years, so it can get demotivating for some to the point of them just giving up on the game. Another big thing is that in order to enjoy the story in full (which yeah, a lot of people care about lore) you not only have to buy the expansions but also the living world seasons with gems (which are not regionally priced on steam unlike the expansion, so just one season alone will cost 100 BRL while an expansion is 150), so upon seeing this, it is very easy for a player to jump into the conclusion that "it's predatory". Maybe the lack of marketing too, or the fact that content outside of the game for non players are basically just videos like this one or some variation of "Why Guild Wars 2 is AMAZING in 2023" or "Should you play Guild Wars 2 in 2023" maybe even "I TRIED Guild Wars 2 IN 2023 AND MY MIND WAS BLOWN", and these videos are just copy paste of each other just the same old "horizontal progression = no treadmill = anet respecc your time" "very gud combat" "nice open world" "no sub = not predatory", like yeah, these are true, but when repeated in every video like that, it just sound either fake, sponsored, or desperate. And still on the topic of content outside of the game, WOW, Runescape and FFXIV all have videos like memes (both about the game and the community itself), lore content, fan art and so on, just look at the subreddit for these games, wow has lot of memes and screenshots, runescape eve more memes (especially with inside jokes), ffxiv lots of fanart, more memes, news and so on, gw2 on the other hand has...builds, meta, complaints about balance, question from new player who are confused, and just text overall, yeah sure, gw2 talks about relevant stuff for players, but casuals and beginners have no clue of whats being talked about and may feel out of place.
But nah, it's the final fantasy/wow players fault, they come here expecting the predatory practices they have been brainwashed to love.
Note: I'm not a gw2 hater, i actually have been playing it daily for 2 years now (still shit in pvp), and i'd say that objectively speaking gw2 is the best mmo on the market right now, period, but it's not friendly to casuals or people who just want to pop in and play without opening the wiki or watching a mukluk tutorial just to understand the inventory, thats why i think it struggles to retain new players more than any of the other big ones.
The hardest thing about gw2 is navigating the achievements tab and understanding the plethora of things to accomplish.
This
Not really, you can just always /wiki anything you don't know plus it goes in order from the beginning of the game to the most recent expac, u can search and pin things
@@JDerpyDoesStuffthats true. But doesnt disprove the point the OP made.
@@Nkodtb No no it does...they give you all the tools and its self explanatory, everything is structured literally in order and in groups..wanna look at raid achievements? click on raids, wanna find out how to level your new character faster? literally the first thing is the adventure achievements, it couldnt get no easier than that
@@Nkodtbeverything is categized, and in order of xpack. it's very straight forward. it's no different to going to a grocery store, looking at the signs for each aisle and finding what food you want to get. Want pasta? go to the aisle that says pasta, same if you want to say look at world vs world achievements.
As a new player I get bored of being solo no friends no allies no team.
I get 80 get my exotic items but it gets boring without someone to talk or play with.
Biggest reason why are players quiting the game is because game dont tell you, what you should do.
You must to choose your goal in the game, most of goals will take more time than in other games but huge plus is once you finish your goal(s), they are not neglected/denied /canceled with another patch or expansions, instead of that, they are improved via mastery and account shared.
It means, once you done with your goal, you are profiting from that for unlimited of time, instead of only few months or year like in another games.
It also doesn't teach you anything about actually playing the game. The 1-80 levelling experience is like a whole different game to level 80 content. You're thrown into the deep end with needing good builds, the right stats on your gear, instanced content, defiance bars, boons, etc. None of that is taught to you while you are levelling. That's probably a major reason why people don't stick around.
Love the explanation. GW2 has been the one game I keep playing and a bit obsessed with. I enjoyed the small jab to peon in the beginning.
"if you want to like guild wars 2, simply put all the other mmo's you enjoy more out of your mind while youre playing it and youre sure to start enjoying it!"
bruh 🤣
The main issue IMO is that the game does a poor job of explaining what the player should do after the leveling fase (which is basically the tutorial). Back in the day I quit GW2 when I got to lvl 80 because I didnt really know what to do. Six years later I gave it another try because I stumbled uppon a couple if videos on youtube and this time I went in with a little more info on the things that the endgame offers, and OH BOY it has been a blast. The only thing I regret is not playing this masterpiece for the last six years
I have no clue what the next bog mmo will be but I hope it steals from GW2 shamelessly :). I love the multiple ways to get hearts done (read quests) and the world events in each zone, and the best part all gear is craftable and the game is not gear based or making older areas irrelevant. Quality discussion and showcase here. Kudos Sir
Hard disagree on the powercreep. Bladesworn exists. It's a DLC locked specialization for the Warrior class, and it deals so much damage by itself, that it can straight up cause bugs when trying some events out. The game was never designed for that amount of instant damage, and it shows the longer you play it. As far as I know, no other class in the game ever had this problem.
The thing holding this game back is bugs. I'll use Bladesworn again. If you pay for the DLC required to unlock this Warrior specialization, you'll be treated to a plethora of them. High damage skills phase into nothingness, movement skills don't move you at all, animations just don't feel right at all, and some moves don't even have an animation, sound, or effect.
Now to the customization of a build. Again, I will use Bladesworn. With any class, you have a choice of weapon(s), trait combinations, and your healing skill, 3 utility skills, and your Elite skill. You cannot play Bladesworn without the elite skill Tactical Reload. If you do, you are playing an infinitely worse version of your class. This is the 1 case where you can actually play your class wrong, nevermind your build. This limits players; a fundamental aspect of GW2 is build freedom.
Note that I'm just touching on 1 sub-class. If you played Bladesworn as a new player, you would quit this game.
Otherwise, this game has a severe lack of advertisement. I have 3 friends who play FF14, 2 of which play WoW classic, and none of them enjoyed GW2, despite watching me play it many times prior with 0 story spoilers. The conclusion as to why?:
- They don't care about the story, probably for the best.
- They don't care about the open-world aspects, and only partook in it if they absolutely needed to, like for Hero Points.
- They really loved instanced content, which naturally made the block towards Dungeons and Fractals. They hated Raids despite loving them in FF14 and WoW classic.
- When they joined their first dungeon, level 30, Ascalonian Catacombs, they got confused. Many icons on the map are telling them to pull chains, which will disable traps that deal high damage and can't be dodged. I had to tell them it's been bugged for years. That Was Not a good start to their preferred content. And it only got worse as time went on.
- Same dungeon, in Part 1, Hodgins got stuck on something and refused to open a path in the dungeon. This led to us being forced to restart it. Worst case scenario, right?
- WRONG! We then did Detha P2, she ALSO bugged out, forcing a restart.
- Then on to P3, where Grast, our NPC protector, got stuck in place after revealing the path to the final boss, multiple times, and put up his shield in the wrong area, leading to repeated party-wipes until we lured the boss to where Grast was stuck.
Keep in mind, this is a literal worst case scenario, but it's the first dungeon in the game. This is the content they prefer doing, and even if it wasn't, it wouldn't change the fact that they never wanted to do Ascalonian Catacombs again. That's +1 on the list of things they want to do, but can't stomach.
This game has too many bugs to list. It's massive after all. Tiny problems can become big problems when looking at content replayability; a core part of any MMO.
TL;DR, this game has year 1 problems that still haven't been fixed, because the developers just don't want to. That does not inspire confidence when I need to explain to my friends that the game has far more possibly broken content to offer. Bugs can singlehandedly kill games, which is even truer for MMOs, since you'll either encounter bugs every time you do X content, or you will just never do X content again.
Because it doesn't pull me in, i get bored then quit.
I'm new to GW2 after playing WoW and this explains alot. I have really enjoyed exploring the world and how active the events are compared to WoW. And there are still a ton of game features and grinds that I am still learning about.
will be like this for a long time - im still beginner with 1200 hours in ^^
I quit because the leveling was way too easy, I got loot handed to me without earning it, I got too many abilities too early, and it didn't feel like it mattered which order I pressed said abilities. It just doesn't feel like a good progression I expect in an RPG. Also, there's no reason to group up and socialize when everything is so easy. It just felt off to me.
I actually started this year and am overwhelmed with how big it is. So I stopped playing every other game, WOW included so I can get into it. Now it is the only game I ever want to play. Still didn't try everything there is to it tho. Guild wars 2 is awesome
im very thankful my friend got me into GW2, and took the time to show me the ropes and what all there is to the game. i know if i would have started it alone, i would've felt overwhelmed and quit. now two years later it is my favorite game! :D
While what the video is saying is mostly true, its all very surface level. Its totally ignoring anything that might drive away players other than the point of "this isn't what I was expecting." I was hoping to get a better perspective on the potential issues GW2 has. As someone who has recently returned to the game here are a few off the top of my head.
1. The amount of content available is confusing. The daily/weekly checklist of things to do does an alright job pointing the way but there is so much that is excluded there. Without prior knowledge of the game is easy to see why players might feel confused and directionless when they get to max level.
2. There is not near enough in-game resources and information to properly guide new players. This is by no means something unique to GW2 but it does suffer from it. People are expected to use outside recourses (wiki, videos, etc.) in order to accomplish higher end actives. As an example, without using the internet I highly doubt any player would really know how to use the mystic forge. I find myself constantly tabbing out of the game just to understand how to accomplish the goals I want.
3. The questing/event dynamic events really aren't that different from questing in other games. Other games, even WoW, often include more unique tasks to be done for quests. And just the same there are kill/collect events in GW2. I think GW2 does it better than other games but its still generally doing the same activities as other mmos.
4. Making gold is really not that straight forward. Outside of skirmishes/raids I haven't noticed many ways of making gold outside of selling things on the BLTP. This ends up being confusing as well because many many things just don't sell for much. So once again you need to look to the internet for things that actually sell ok and where to get them.
I can come up with more but my point is there are potential issues GW2 has which might shy away players. But none of them are discussed here. GW2 is a fantastic game but I feel it needs to be more welcoming and understandable to your average player. As a side note, I gave this a thumbs down because of the lack of substance in the video but also the audio editing is pretty bad (starting a sentence and having it cut off or getting random audio peaks).
I quit because of their shitty approach to monetization, first with the way they released the first DLC and now there's a massive paywall of like $125 on top of a cash shop that just prevents me from even wanting to try the game again.
reason people quit right away - GW2 isn't fun if its just free to play
play it with a goal in mind so people wont get bored...focus on 1 thing before login in like doing an achievement relating to a legendary weapon or armor...even if people do it slowly they will eventually get there...always think of something to do in the game and there are tons of it...
Good video i started playing 1 month ago already got a few leggy, love the game and the events as well, Think the meta is prob most fun with the jps. But i would say 2023 is prob one of the better years for gw2 since 2013. Everywhere i go so many new players is it crazy! also around aug 2023 there was 354,690 players logged in to guild wars 2 each day!
I played wow, tried Aion (horrible experience), ESO, even Vindictus, or other genres like WoT, WT, or moba like LoL, and I started with WoW, but the only one which could drag me in and hold me in is GW2. Newbies, or MMO veterans, give it a try, it is really good. Not pay to win, and huge!
Think we all know why new players quit. Most MMO players are addicted to the gear grind, which is the reason to play most MMOs, the constant pursuit of more power. Guild Wars 2 doesn't force this on you and caps gear rather quickly, so players have to find and chose their own endgame objectives. Most people prefer being told what to do than to think for themselves. The lack of FOMO and a subscription fee gives freedom, when most MMO players are used to being forced into daily grinds and fees to encourage constant playing. It doesn't help that it's simply not the most popular game and few big streamers play it, people love to follow popularity regardless of quality.
I'm tired of this "it's your fault" BS...
How is it my mistake the game doesn't explain itself properly and doesn't tell me how it is different and that it should be approached differently?
I'm not even an mmo player, I barely played ffxiv so I don't even have any of these pre-established ideas of how to play the game. Gw2 just leaves me wandering "is this all there is?" as I'm going through the leveling process and it doesn't lead me through any of it's offerings, doesn't tell me what to focus on or what there even is to do...
I quit, because they have absolutely 0 consideration for their veteran player bases at all. On top of that they have completly lost it from a lore perspective. It's just not entertaining anymore to watch a once cool franchise decay by this close to burnout/depressed looking middle aged crew of game dads and moms that currently write for it.
90% of the game outside of starter zones lies dead in the water, only starter zones and the current content is active which is still the same old GRIND, that floods your inventory with the same worthless shit.
PvP WvW are plagued from terrible PvE balance decisions, they lost touch with their pvp players.
All this game offers is an endless buttonmashing grind, a great OST & Art direction while doing so, and playing dress up doll with your characters in a world that doesn't matter anymore but as a cool background for fancy dress-up doll gemshop additions.
GW2 is, for a lot of people, also best when not played as the main game. It's very easy to drop in and out, do a little here and there, pop on a stream or movie and go braindead for a while in some easy events/world bosses or map completion. Or hell, simply playing it on and off when the mood strikes.
I know plenty of people that prefer standard mmo questing to heart quests and they still enjoy jumping in during holiday events or new patches to do some stuff for a while.
I think GW2's main problem is that it's being recommended a lot by people who either has it as their main game and lack experience in other mmos or thinks that certain aspects that GW2 does different is inherently done better. When you tell someone to come try GW2 cause they do this and that better and you either don't have a good grasp of why how exactly how the non-gw2 mmo does things, or simply believe actually believe it's better without realizing it's subjective, leads to often one of two things happening. Either people get defensive about it cause you're telling them that their mmo and what they actually like isn't good, which it might be to them, or they come into it overhyped and expects better but not different, leading to disappointment.
Instead people should maybe be informed of it's differences, events, world bosses and so on. Especially how easy it is to drop in and out of and how it's not binding you to it, even allowing you to come back years later with little to no progress lost. It's nearly the perfect bounceback game for mmo players.
GW2 doesn't thrive on the flourishing rain season of a new patch or expansion only to dry up after a few months. Instead GW2 is a more temperate clime, luring people in during the dry patches of other games. People stopping playing isn't a problem, the problem is when they're not made aware that they can easily return and just continue where they left off.
This game is that perfect balance between them park and sandbox.
my loss was losing my bud i played with alot, and soon just finding my build useless or not capable of doing what others can, thus i fell out time and time again. i come back and try to enjoy it every time though, right now ive finally touched the living story with season one and im hooked in all over again, trying for achievements and draining all the materials and gold ive saved :, )
The only reason is to take a break, because you are allowed to. Other MMOs force you to keep playing to stay up to date. Gw2 allows breaks so people do, then they come back 6 months later for a new patch and new things to do.
the reason i dont play guild wars 2 as much as i used to , to the point of abandoning for 3 years is that i have done pretty much everything i wanted to do in the game, and thats a good thing , a game doesnt have to go on forever.
recently i returned to finish my fractal god journey which is due for dec 27-31, and getting an IBS title for my forst legion charr.
I quit because I didnt like the latest expansion, I didnt like the end of dragons also, My favorite is heart of thorns and path of fire. The reasons why I dont like GW2 anymore is because im tired of the grind for legendary armor, I have 3 legendary weapons and the dragon mount, the dragon mount was specially a nightmare, I hate it with passion. I do not like the jumping puzzles because they are very hard and not rewarding. The game is all about making skins for the cash shop. I dont like that I cant fly freely, It runs out.
GW2 is held back by its version of grind. Doing the same thing 15 times because the achievement arbitrarily demands 15 repetitions doesn't make something fun. Dragon and griffon quests were the epitome of this, along with every holiday event.
It's weird because the whole achievement is a scavenger hunt... which should be fun! It was just SO bloated, at every step of the way. Look at the maps for just one step, finding skick skyscales, the eggs, and the scales. TWENTY eggs?? On top of TWENTY scales and fourteen sick skyscales. I know this was supposed to be long epic quest which was supposed to make getting the dragon feel epic, but it just felt bogged down and so irritating. The only stage I had actual fun with were the interactions that made the dragon grow, using 'rental' skyscales in the world to close rifts, and chasing down the grown skyscale in different locations. These were much quicker pieces and they felt way more fun than "go to x location for the 40th time".
well if its anything like my experience im guessing most play until level 70-80 and get frustrated by the new areas with enemies that stun lock you into oblivion. Or the vast amount of little enemies who can knock you on your ass with 1 hit. spiders that grab you from out of range with no visible cue. If you are some one who enjoys the freedom and exploration of the game it becomes a nightmare at level 80.
I played at the beginning and then got burned out when HoT was released. So I just came back a few weeks ago and man they do an absolutely terrible job of onboarding old players if they come back.
The biggest problem with GW2 is that, whenever you start playing it and immersing into it more and more, you also start seeing all the stuff, that simple changes would make it better, but it is not touched for years and will be like that. IMO thats the biggest problem
And frightenly weak UI
I Play the Game since they Start it on steam, and i still love this for all that you said. I like the Way of
Arena net. The best Parts for me is the fantastic Community, the nice different Word experience and the Respekt dont have to stress With gearing up all the Time. Thais Great wenn i have lesser time; i came back and dont have to Hunt for gear, i can Join in again and Play all the Content.
You progress through the PvE part of the game by doing Hearts yes, but also and MORE IMPORTANT you play through your personal story chapters, this is where the story of the game players out, lore is revealed. This is instanced content you can elect to bring other players into. character building happens. It's the primary story delivery vehicle in GW2, not Hearts. If you somehow missed this or decided to avoid story, you're missing the CORE of the games narrative. Hearts and Story Chapters and Dynamic events combine to deliver diverse PvE content in the game, and all three tell the sotry, but your Story Journal chapters are what award the most XP per play time and progress you through a path.
The new players can't be wrong about how the feel about your game but you can design a game in a wrong way . That's what GW2 is , just a badly designed game .
Thank you for the gold. I saw it today when i logged it. I was very happy!!
I am just bringing 2 of my friends into the game. Love the game as it is
Ah lucky to have friends play with you. Mine quit after 5 days x)
its the only mmo that has no pressure. i really like this game and the community is not so toxic. best for casual players like me
I’m enjoying GW2 much more rn than when I first tried it out. The first time I had crazy high expectations, because of everyone’s high praise, so I was incredibly disappointed by the beginning of the game. Having returned and played a bit further on a new character has been enjoyable.
I'm a newcomer to mmos in general and I still found Guild Wars 2 to be disorienting because of my expectations lol. Hell of a ride if you stick it out though. So much content.
Dude I just started playing this game yesterday and I'm HOOKED (I played WoW trial YEARS ago but don't want to pay a monthly subscription)
I had to get off once I hit level 10 otherwise I would have kept playing it all evening LOL. If you haven't played this game yet, and you are looking for an MMO RPG.. This game is GOOD!
Honestly I want to try leveling a character only underwater
I was lucky that I came from an MMO without levelcap but with a highest set of equipment which however was pretty hard if not impossible to get. It took me a bit to get used to the way GW2 works however I immediately fell for the brilliant combat and pretty much everything else GW2 has to offer. Well.. Here I am almost 5.5 years later and I never regret giving gw2 a shot!
Was that BDO?
New player for a few weeks now, I completely agree with your vision of the game, I discovered and really appreciate GW2 and I find that on the contrary for an "old" game of +10 years it is not insurmountable to progress without saying that we will never succeed like on certain other mmo's... So like you I hope that many new players will come and have fun on GW2 🎉
I swear i tried reaaallly hard to get into GW2, but the game is not just for me. I guess this game is not everyone cup of tea, including me.
I have played WOW, FF14, Runescape and GW2. I find all of these games excel in certain aspects of content or game play. Overall GW2 balances the overall gameplay the best. It excels in so many ways that to me i still find it some what surprising and a little disappointing that it has not ranked higher. To me it is the best over all MMORPG out there.
I never quit the game, I just take breaks from it.
Everyone should ask themselves the Question!! Why Blizzard has been copying Guild Wars 2 for years?? The current success only comes from the Fact that Blizzard has been copying GW2 for many years!
Try looking at it like this. The "chase or grind" is your account, not your character. My accounts been active for 8 years, I leave and come back right where I left off. Ive NEVER gold grinded but my account is worth 10k gold. Thats 5 legendary weapons worth. It takes about 3 months to make a legendary if you hyper focus it. The barrier between tryhard and casual is very thin. There is high end challenging content that demands your best if you so choose, but not doing so will not harm progression.
I also came from wow, the only issue I had with the game was the lacking of free space for all the mats that dont get deposited, I had to buy hero slots to stash those on my alts. I still dont have the maximum depository space, Im stuck at 1250 because im spending gold on Sunrise part II.
1250 material storage is insane, unless you're hoarding bloodstone dust that's absolutely unnecessary
I have observed some WOW content creators who tried out GW2, after their viewership dropped significantly, they returned to the WOW stream.
No one truly quits GW2, most people, me included take breaks, most of the player base are 30 yr old dads/moms and dont have the time to dedicate like other MMOs that force you to keep up
after playing GW2 non-stop for over 8 years, I got burned out. now I prefer to take things offline casually, playing Cyberpunk 2077 non-stop since 2020
Ur so wrong i ahve over 40k hours in gw2 cleared every raud boss at least a 100 times. the PROBLEM is there is no evolving endgame, you only get meta event maps that play all very simular. Sure we have the challenge modes but lets be honest first 2 weeks tehy are fun and challenging and after that they go on farm mode. We need a third difficulty or a story modes so cms can actually be challenging. Harvest temple cm was a good example that normal mode and cm is way to far apart in term of difficult. But anet doesnt listen to the endgame community tehy only care about the gemstore and selling mount skins. Ive sold my main account and started a new one itw as the only way to get suicide thoughts when starting the game. Yes you have a lot of things to do: fractals, pvp, open world, strikes, raids , all the diffrent maps and meta events, the story, the seasonal events there is A LOT. But trust me u not gonna enjoy everything the same and if ur favorit mode gets fucked by anet and u have already played a lot you will think about play other games cuz gw2 doesnt amke sense and fullfill u anymore. Combat is great, Builds and tactics are completly INSANE like i palyed nearly every other mmo and gw2 is absolut peak when it comes to build crafting, the classes are good designed, story is up to if u enjoy it i did. This is the best gw2 review u will get if you aim for endgame. Im not really a pvp player only some wvw, if you are a pure pvp player i would recommend black desert online but that game has other problems
With the announcement of GW3, its dead now.
"Kill boar and collect their asses" had me dying lol
Totally agree on your points, have been enjoying the game at my own pace immensely. Only let down is the apparent lack of armor pieces for fashion. Seems like all of em are locked behind achievements, diff expansions and dungeons.
The game overwhelms you, after 40 levels i got a 1 year break given that i had other long time games, now having 3 expansions there is so much to do, still having problems with the like 50 systems in the game XD
Im a big gw2 enjoyer. and gw2 is so different to the most of the other mmos. that I call those other mmos just wow-clones.
And yes. if you know just wow-clones, that you have a expectation about that mmo called gw2. but gw2 is different.
I quit because their story was less than an hr long updates and way too much fomo. It felt like a glorified cash shop and my final straw was doing next to nothing after the base End of Dragons and suddenly they're like "hey look a new expansion!" it felt like a middle finger. I played for 10 years, have multiple legendaries and almost 20k achivement points...It all just felt...pointless. And you can't take a break because if you do, the meta map is dead. So kiss those achivements goodbye unless you're planning to coordinate the run yourself and then get blamed when nobody does any of the effort to clear it and just blame you for it. (alot of commanders in end of dragons felt this.)
Great video, keep up with the good content! :)
Progression is the bane of all video games.
As someone who quit. The new content is just weak/boring and completely lacking.
There's a lot left for me to do, even with my 5~k hours, but that stuff isn't really something I grind actively, rather in-between playing the actual content. Which isn't there anymore.
The developers gave up, why should I stick around?
imma binge all your vids just subscribe too
hahaha lazypeon diss at the beginning was great
I started 2-3 days ago. I find it very enjoyable.
it's not a game for everyone tbh. especially if you come from any vertical progression MMO. the content feels empty and pointless without that usual grind for new gear, new items, new stuff, the usual gear treadmill. it's not bad, just very different and many people don't manage to adapt. after decades walking the treadmill, i'm pretty at home in gw2.
i just left temporarily because of my time and setup :(, gw2 is just the best mmorpg around
"Guild Wars 2 is good" ... Subscribed
Having 2 boss/year as endgame content also very offputting...
To take a break. That’s the only reason truthfully
Clumping up for boons while trying to learn mechanics in fractals and raids is terrible so people just dont bother with that part of the game,😅me for instance.but enjoy running around gathering resources, leveling professions,maybe do some fishing 🎣. But no raiding i like holy trinity when it comes to that aspect of an mmo
We are not quitting
Cos the game had potential but the Devs ignored even lied to the playerbase!
WvW hasnt had any proper updates at all!
We were supposed to have new Borderland maps every 6 months
We got one PvE map in 12 years, and QoL updates only!
whatever the game is, its always the community that will make others quit
very good... very true.
Very good video,good job!!!
Subpar game can only hold on for so long with just a few hype gimmicks
No no, it was the game. It's just that people seem to have these pesky things called personal preference.
Im new to the game and really like it but i feel this video, while making some good points, is just blaming the players that leave for not trying hard enough to like it. Much as i like the game and can ignore the terrible ui and dated character models, ive still nearly quit a few time due to things like bugs wasting so much of my time, too much qol needing to pe payed for (and i consider time spent grinding in the same boat), and the game not explaining things all yhzt well in the game itself.
Tldr: great game that does the things it does well amazingly, but a bit dated anf showing its age with a lot of things that may not suit players these days
That "Themepark MMO" should not be taken literally, right?
Sometimes I am on at 5 AM. The population seems just fine.
When u get used to it - u cant ever play another MMO. Questing in other MMOs is tedious and just boring. In GW2 it just flows naturally, without any boring "kill 10boars and come back" quests.
I play three other MMOs pretty regularly
Omg... that Tequatl tail dodge achievement ... am i a bad person to find it funny how hard ppl have to try getting it?
Having said this... i have my own facepalm moments sometimes...
Just yesterday i got stuck on those two PoF storyline Iberu achievements because i didn't kill the linked mob... i tried to CC Iberu ... and i tried HARD😂
pvp - basically abandonned at this point
wvw - one additional map across the whole game's life span lol
pve - it's either grinding boring metas or repeating the same instanced content, some of which has been bugged for years.
gw2 is amazing if you love achievement hunting but i have no love for that so i generally just feel bored in gw2.
no content in versus game mode since release. maybe uts my fault.
I quit for almost a year after Season 5. Not really a reason why new players quit, but it is worth noting that vets quit too.
5:16 "...the NPC you sought after for a quest ... is dead" I guess this is the downside of the dynamic event system. I never need to talk to an NPC for a quest ('cause there aren't any), and if I need an item I rarely go to some frontline village. If there were quest-givers or other important NPCs it would be different, but as it is I don't care who controls Nebo Terrace or Ascalon Settlement or other flyover regions. Does defending or recapturing the same locations over and over for nothing but karma and xps feel that different from killing 100 boars for their hides to you?
What do ya mean quitting 😂 I just picked it back up😂 and I can’t stop
I came to GW2 as a total new MMO player ,I played wow in a friend computer wen a was a kid,GW2 has the best leveling expiriece ,easy you can do what you want and the map completion Sistem I liked a lot for the first time ,it was magical to mi ,but that all change wen I hit max level there was a lot of content to hit but always you end up asking your self WY I'm doing this bicose most of the content are not fun ,the progress is insane hard and the rewards are terrible ,the fact that GW2 makes you grind several gear from the different game modes,you will need a full set for pve focus and a full set for wvw,also a total change to your build and skills, with the come of expansions and living world stories GW2 has lost his esence forcing players to join the story to get access to new maps and forcing the player to sometimes repeat the story again for those mastery points, forcing them to farm XP for that mastery you need to get to continue,if I can discribe in to words wi I lost mi love for GW2 it will be these to words: farming and burn aut.
Whatever you want in GW2 you need gold or faming a kind of reward from that content it can be fractal relics,wvw coin they gonna make you farm these in all gamemodes ,wvw,maps,fractals,dungeons,raids,strikes,PVP,
Etc ,you will need to farm endless hours with zero progresion and if you love to play different content your progress is gonna be lower
End game in GW2 is the reason people are quiting the game there's a lot of content to do but not a good reason to du it,dungeons are dead and bad desingn skins are terrible,fractals are dead too just beguiners are doing it ,most people do dailies fractals and they done ,the agoni progretion ,gear vendors and rewards are a joke the time you have to invest in this gamemode is aut of control,raids are dead too I try to join but every time is empty of people just the comander waiting alone asking people to have full legendary gear ,wvw it depend on the number of people in your guil but as a roammer or a group you end up daying and working back to die again ,the only gamemode I like to play and we're is kind of fun and rewards are good is pvp but every patch there comes the new class that is inmortal ,this is the reason people is quiting GW2
All that matters now is expansions,MMOs are not MMOs enimore all what maters is the story
One dude make a not that negative video and all the community over react, them the community percieve as friendly....
Great video
Gift me your best equipment. I'm new to game
Only dead people quit Guild Wars 2 ! ! !
Gw2 its not like WoW, nothing in this video show a real reason why players quit, let me tell you first alot of players take breaks from the game and go do other stuff to comeback a be excited again, players in gw2 are not same has wow that they play it like a job, its a very casual game, you wont be behind other just like in Wow, wow in a gear focused mmo, cause if you dont upgrade your gear you wont be able to progress while in Gw2 they want you to be able to always do every content and getting an exotic gear its easy, the only thing sometimes that you need to progress its just masterys that you can easily grind, so nothing is this shows a reason.
Literally my 1 mmo love the game, stopped watching at 2:52 lol
Burnout
GW2 is lame. GW1 is legendary.
the first reason to leave GW2 are the stupid elittism