I also recommend anyone who is just starting out to not focus on one feature at a time, but rather do the whole face in increments of detail. Otherwise, you might get too picky about one area and spend too much time on it when the real problem to start with was facial harmony. It also helps to squint during the first stages to see if the foundation is there to then progress to the next feature.
you have to apply "scale" by pressing ctrl + A after remesh the model otherwise you can't sculpt it properly, you can see it here : 4:39 the brush is wide. hope it helped for beginners
3:25 bruh that is complicated af. You ain't gotta do all that... The method I was taught was just to start with a normal cube, duplicate, put together, add clipping so it merges, some mirroring then delete the middle face where the outsides of the cubes are touching. This way, we can go from there into any shape we want and just extrude and scale ablocky character. Gradually add more knife cuts and shape them however we please. Doing all of this means that if someone wants to go off-coruse and make the ears or something different, it will be harder cos they're already building many different pieces of a head and are fixing them in place, like they're only making a human skull. Starting with blocks and making an extremely rough shape got me round so many problems I was having. I was taught to just snake hook the limbs into shape but then I never knew when to remesh, cos it was hard to tell when the model had been stretched too thin. Trust me. Blender is already hard so we shouldn;t start the very first things we learn by doing specific/tricky methods.It's better to work out simply, so then we can apply the same rough principles to anything else we wanna build.
Actually some parts i had to move to .25 so i could follow along. And sometimes you would be doing something before you verbally explain it, which makes it difficult to follow along sometimes. Overall tho extremely helpful video thank you so much
I suggest at least adding a short pause after each step so viewers can pause after u explain the step, see what it should look like, and do it on their own (sometimes the visual would be blocked by a menu as u move on to the next step immediately and u have to rewind a bit and pause to see it as u model urself)
I like this I really do, but I need help because everytime I have tried this when I remesh the face it completely ruins everything, I looked at some people with similar problems and they said that filling the holse helped but I cnt find any holes and I've turned on clipping for mirror mode and ll that I really don't Know what to do😩
Can u make realistic skin from scratch or without the texture xyz maps? I really like doing textures from scratch also i don't have money to buy for texture xyz
Hey, don't know if you have this issue still after so long but Lazer Labs has a great video called "procedural skin shader tutorial" that works wonders
most of all .almost everywhere only talk about sculp .so i want to do some animetion not 3D photo or stand still post. did we use that sculp model in deep detail to animation ?
If you've done the tutorial and want to animate it, I'd suggest a few things. The first is to bake the normals. It's kind of hard to explain, but it'll significantly reduce the poly count, making it easier to animate. Then you need to rig it. I would suggest Royal Skies's youtube channel, he has a great series on rigging and animation. Good luck!
@@theodore6432 wt.. that is alots of stuff i still dont know yet . then when will i has my own hand made maybe 2or3min cinematic short . whenever , thank your for information>.. is that all?
You're probably also going to want to do texturing or procedural shaders. The workflow will be something along the lines of Sculpt Retopologize (it's in the video) UV Map (part of texturing and baking, so you'd need to do that before either of those steps) Bake normals Texture Rig Animate animation is hard ;-;
Dear author, I'm afraid you still need to learn anatomy at the most basic level. Having made a mistake in building the basic proportions of the skull, you have done all the rest of the work in vain.
I also recommend anyone who is just starting out to not focus on one feature at a time, but rather do the whole face in increments of detail. Otherwise, you might get too picky about one area and spend too much time on it when the real problem to start with was facial harmony. It also helps to squint during the first stages to see if the foundation is there to then progress to the next feature.
Great setup. I'd never thought to do it this way. Thanks for sharing the idea, no matter where it came from 🙌
THANK you man .. love your videos .. very helpful
you have to apply "scale" by pressing ctrl + A after remesh the model otherwise you can't sculpt it properly, you can see it here : 4:39 the brush is wide. hope it helped for beginners
3:25 bruh that is complicated af. You ain't gotta do all that...
The method I was taught was just to start with a normal cube, duplicate, put together, add clipping so it merges, some mirroring then delete the middle face where the outsides of the cubes are touching.
This way, we can go from there into any shape we want and just extrude and scale ablocky character. Gradually add more knife cuts and shape them however we please. Doing all of this means that if someone wants to go off-coruse and make the ears or something different, it will be harder cos they're already building many different pieces of a head and are fixing them in place, like they're only making a human skull.
Starting with blocks and making an extremely rough shape got me round so many problems I was having. I was taught to just snake hook the limbs into shape but then I never knew when to remesh, cos it was hard to tell when the model had been stretched too thin.
Trust me. Blender is already hard so we shouldn;t start the very first things we learn by doing specific/tricky methods.It's better to work out simply, so then we can apply the same rough principles to anything else we wanna build.
Great tutorial as usual 🔥
Solid tutorial, thanks!
Thanks
Truly great
thank you so much
golden
Very nice!
Fantastic tutorial, very clear instructions and demonstrations. I did have to follow along in .5x speed but thats why that feature exists i suppose
Actually some parts i had to move to .25 so i could follow along. And sometimes you would be doing something before you verbally explain it, which makes it difficult to follow along sometimes. Overall tho extremely helpful video thank you so much
I suggest at least adding a short pause after each step so viewers can pause after u explain the step, see what it should look like, and do it on their own (sometimes the visual would be blocked by a menu as u move on to the next step immediately and u have to rewind a bit and pause to see it as u model urself)
I like this I really do, but I need help because everytime I have tried this when I remesh the face it completely ruins everything, I looked at some people with similar problems and they said that filling the holse helped but I cnt find any holes and I've turned on clipping for mirror mode and ll that I really don't Know what to do😩
AAAAAAAAA i love u
how do you get the face content menu
You know you modelled Кукушкин, don’t you? Thank you for modelling one of the best Russian actor)
Can u make realistic skin from scratch or without the texture xyz maps? I really like doing textures from scratch also i don't have money to buy for texture xyz
Hey, don't know if you have this issue still after so long but Lazer Labs has a great video called "procedural skin shader tutorial" that works wonders
Bro was trying to speedrun blender
How to make hand please tell
I can block head with 3 subdivided cubes only thats too complicated for me 😅 but nothing is realistic i will try your method once I'm free
Is this from Ryan kingsliens latest Digital Sculpting Bootcamp?
This has to be the weirdest, most contrived way to sculpt a head in blender, lol.
CTRL + R doesn't work for me
keep that in mind
Ctrl + R in Sculpt mode = Remesh
in edit mode = Add loop cuts
Why? there are many stl's for free you can model from.
most of all .almost everywhere only talk about sculp .so i want to do some animetion not 3D photo or stand still post. did we use that sculp model in deep detail to animation ?
If you've done the tutorial and want to animate it, I'd suggest a few things.
The first is to bake the normals. It's kind of hard to explain, but it'll significantly reduce the poly count, making it easier to animate.
Then you need to rig it. I would suggest Royal Skies's youtube channel, he has a great series on rigging and animation. Good luck!
@@theodore6432 wt.. that is alots of stuff i still dont know yet . then when will i has my own hand made maybe 2or3min cinematic short . whenever , thank your for information>.. is that all?
You're probably also going to want to do texturing or procedural shaders. The workflow will be something along the lines of
Sculpt
Retopologize (it's in the video)
UV Map (part of texturing and baking, so you'd need to do that before either of those steps)
Bake normals
Texture
Rig
Animate
animation is hard ;-;
You could skip the baking normals step depending on mesh density and the art style you're going for, but it's still a good skill to have.
@@theodore6432 . it still more?? art style and mesh . it show about 41k(full body with medium detail)male. no suit yet/ oh . rig,animate . im death
bro this is so good, why does this only have 3.4k views?
Second I guess
it looks like elon musk
Head sculpting made complicated.... 🤭🤦
dude...
Beginner friendly? Has anyone tried please let me know
Dear author, I'm afraid you still need to learn anatomy at the most basic level. Having made a mistake in building the basic proportions of the skull, you have done all the rest of the work in vain.
What was his mistake can you specify
wdym, bro has enormous fucking head
yo conosco mejor metodo