The SIMPLE Way to Model ANYTHING in Blender!

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  • Опубліковано 2 січ 2024
  • Whether you’re new to Blender or a veteran, here you’ll learn essential techniques to elevate your 3D modeling skills to the next level!
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  • Наука та технологія

КОМЕНТАРІ • 53

  • @quixcover
    @quixcover 5 місяців тому +214

    Be careful when tracing photos. You almost never get orthographic photos, so the perspective will be warped by the field of view of the camera.

    • @Blender-Breakdown
      @Blender-Breakdown  5 місяців тому +30

      Good catch

    • @sadafrani1921
      @sadafrani1921 Місяць тому +2

      @@Blender-Breakdown brother please make series on modelling like let suppose the shoe you are making please step by step slow video so i can or any beginner can follow to amke shoe or any complicated thing with you for practice

    • @smokeduv
      @smokeduv 28 днів тому +2

      Possibly the only way is to photograph from very far with a lot of optical zoom, but if you use internet photos it will be hit or miss

    • @michaelantonio6643
      @michaelantonio6643 27 днів тому +1

      Better trace with elevation or sometimes sections plans, @quixcover orthographic is distortion not perspective. You won't find anything "orthographic" in the real world while perspective is a natural phenomenon.

    • @furrball
      @furrball 15 днів тому

      you don't need to be careful, this is SIMPLE. It's a Blender nervous breakdown.

  • @almac8840
    @almac8840 16 днів тому +7

    😄 I used to do the the same thing starting out on Blender. Build a model took days then just delete the whole thing and start a new one. It really is best way to practice so you don' get stuck on one model for days.

  • @herbertattema9890
    @herbertattema9890 5 днів тому

    This vid is next level, clear overvieuw of how and why you can approach any project. Thank you so much

  • @bobo_surreal8149
    @bobo_surreal8149 5 місяців тому +18

    Omg this is so good! This channel is a diamond in the rough 💎

  • @blenderboi3d390
    @blenderboi3d390 5 місяців тому +1

    Great Job

  • @Fizzy-Blend
    @Fizzy-Blend 5 місяців тому +12

    Editing reminds me of Smeaf, Great job!

    • @trinitrotoluene3D
      @trinitrotoluene3D Місяць тому

      Unfortunately there are no memes :(
      The style is good though

  • @pablitowe
    @pablitowe 5 місяців тому +1

    Whan an awesome tutorial, thx!

  • @cube_code
    @cube_code 4 місяці тому +1

    I like putting my mode board inside of blender

  • @xyz-bn4qz
    @xyz-bn4qz 3 місяці тому +1

    Such an underrated channel, keep uploading, i love your videos style!

  • @cc.creationz
    @cc.creationz 5 місяців тому +1

    Great video🙌🏻

  • @DrStein-jq8yo
    @DrStein-jq8yo 5 місяців тому +2

    thank you! very pedagogical.

  • @blenderpunk2077
    @blenderpunk2077 5 місяців тому +1

    I'll be most happy if I could get a physical copy of what I'm always eager to model in Blender.

  • @rashtopdog8049
    @rashtopdog8049 Місяць тому +3

    I'm a beginner 3d molder. I'm trying to wrap my head around the reference image thing. Do you like draw it on the image I'm confused

    • @alejmc
      @alejmc 26 днів тому +2

      The reference images are just that, “references”, in the end they are just quad planes with a texture on them used as guides.
      Pretty much like when tracing with pen and paper: putting the source image on the table and putting a transparent enough sheet of paper on top to see the image through.
      The 3d model you are doing is conveniently placed on top of the images so that they match. You can also put your 3D model with an ‘x-ray’ style view so you can always see the reference images through the 3d mesh being modeled.
      Also, in this example, the top/front/side images should be placed ‘to match’. Maybe try to look for a tutorial on exactly that, I’m confident it will become a lot clearer by seeing a more step by step example on this.

    • @Nebulous6
      @Nebulous6 22 дні тому +2

      Typically, you just keep chaining polygons onto one-another, gradually covering the image and conforming to the shapes that you see in the different views. Try to keep the polygons 4-sided whenever possible so that you can add a subdivision modifier later -- if needed. Move vertices around to help shape the polygons and try not to 'bend' the quad polygons in odd ways (avoid non-planar faces). The images are just there to help tell you how far to drag points and edges on the different axes. Some people will keep adding loop cuts to a cube and move vertices and edges around to conform to the shape that you want. Others will sculpt the shape and then later re-surface the sculpted object with polygons in order to reduce the number of total faces (retopo). See which method suits you the best.

    • @furrball
      @furrball 15 днів тому

      you're not allowed to feel confused, this is the SIMPLE way. Title said, so it must be true. :3

  • @turkwlf
    @turkwlf Місяць тому +2

    Remember sometimes Reference Images are not possible at all.

  • @SURREALMOOKIE
    @SURREALMOOKIE 5 місяців тому +2

    Salute

  • @parkersmith3727
    @parkersmith3727 День тому

    'from water bottles to shoes" are you kidding man?

  • @gord3588
    @gord3588 12 днів тому

    Novice blender user here, is it always worth it to model out the small threads in the shoe? Wouldn’t that add on to the poly count? I suppose if you aren’t putting the model in a game it’s not a problem

    • @squeakybunny2776
      @squeakybunny2776 7 днів тому

      If you intend to use it in a game you should definitely either skip it entirely if the shoe is never the focus of the game, or use normal maps.

    • @Blender-Breakdown
      @Blender-Breakdown  18 годин тому

      It depends on what you’re modeling. Like you said, for a game you want a lower face count, and you could use image textures to do the trick instead of actually modeling it

  • @potato_enjoyer4
    @potato_enjoyer4 9 днів тому

    0:54 I don't think I can legally own a tank, but there's got to be away

    • @Av-uv6xu
      @Av-uv6xu 6 днів тому

      yes, get a toy one or miniature model

  • @helloitsokyrago
    @helloitsokyrago 25 днів тому +2

    subdivision + eyeballing

  • @sanjaux
    @sanjaux Місяць тому

    Small keyboard flex

  • @furrball
    @furrball 15 днів тому

    LoL sorry, if this is the SIMPLE mode, can we get a video on the complex one, out of curiosity?

  • @Capsicumh2
    @Capsicumh2 20 днів тому +1

    Simple + blender never went together
    until now...

  • @ComplexTagret
    @ComplexTagret 5 місяців тому +2

    "Как нарисовать сову".

  • @Babalous
    @Babalous 5 місяців тому +4

    shoe

  • @xgigovii4001
    @xgigovii4001 Місяць тому +1

    z uytq

  • @xgigovii4001
    @xgigovii4001 Місяць тому

    юоьшгщоржж.тоьд л

  • @6TheBACH
    @6TheBACH Місяць тому +4

    Ehm... so...do 3 extra steps and than delete your shit topology mesh, gatcha.

  • @SwordToothTiger
    @SwordToothTiger Місяць тому +5

    try to speak more ironic - will more match to content.

  • @sights2397
    @sights2397 12 днів тому

    Worthless.. go a bit faster