Honestly, it wouldn’t be a big issue if the screen switch was assigned to the ONE button that didn’t have a function! The problem is being able to quickly switch views. But since the button is out of reach (you gotta stretch your thumb or finger a far distance), it’s needlessly cumbersome and unreliable.
You're right, but I also think that Nintendo might not really know what to do with the franchise. I really hope that they see the feedback about Starlink and that for Star Fox to continue as a franchise, it needs to adapt to modern standards. I enjoyed Star Fox Zero, but I do really think that Star Fox needs to get with the times. There's a lot of potential for the franchise, I think it just needs it's Retro Studios to pick it up, have a strong vision for the game and a strong development team. Unfortunately, I don't know if it'll ever really get a chance again.
star fox indeed has a lot of potential,just look how they advance the story in star fox 2,they added new modes,mechanics and characters,and it felt good and natural,even star fox assault did great in that aspect imo. they could follow what star fox 2 did,adding new stages and character while refining the shooting system,and people would be ok with it,i feel the biggest problem with command (besides the fanfiction story) and zero is that they are tied to their console gimmicks and that held them back and made overall less enjoyable tl;dr for once just let people shoot new things,they dont have to reinvent the wheel within every entry
@@larswyness1901 i do believe starlink is a well-done replacement even if it isn’t nintendo developed, the format works very well for arwing flying and all, and an open world “Star Fox” game is just what the series need. whenever i suggest SF64 it’s either that or the new modern option of starlink. i agree nintendo needs to get with the new times……. there’s sadly a such thing as too much fan service
Assault actually tried telling a more involved story with darker tones (alien hivemind trying to absorb all other life?) and the on foot sections are at least a logical step after smash and adventures took fox outta the cockpit. It should have been made better not abandoned
Even though i personally am not the biggest fan of the on-foot sections in Assault, (Since it felt more like they were trying to recycle multiplayer content into the singleplayer and since they made up almost half of this short game.) they really did feel like the logical next step for a next gen SF64 sequel. And if utlilized right (with perhaps more linear levels, as opossed to Assault's open arenas) they would be a great way to expand upon the Star Fox series.
I still don't understand why Assault reviewed so badly. it's honestly a natural evolution of 64 in all of the right ways, and my only gripes with it involve the new voicecast (which can easily be explained by lack of access to the VAs) and the lack of branching paths, things that could easily be implemented into a new game that focuses on refinement rather than gimmicks. I hope Nintendo gives third parties a chance with Starfox again, as there are ideas from Starlink that would apply fantastically to Starfox, and I want to see it experimented with. imagine: Large Scale Space Battles in a 360-degree All-Range mode, snappy and intuitive controls, and the ability to recruit new pilots by liberating planets from Andross/Andrew and Fortifying them to prevent recapture. if the Armored Core series taught me anything, it's that people will keep buying the same game over and over again so long as there's fresh content to consume, but wildly altering the entire gameplay and how you interact with it is the fastest way to alienate your audience.
@@BlitzkriegOmega I cannot put it any better than this, love this idea!! Assault really was one of the best games in my opinion, and I'd love to see them expand upon it like this with their next game... Whenever that is.
I agree. I've never had the chance to play Assault (got into the series long after it was released) but it looks interesting. If the on-foot combat was refined, it could make a really solid new entry.
Hard disagree, I found it weird and off-putting. If it had been put together a little less lazily, I think it would've been more effective. Such is the consequence of an unnecessarily tight, weekly schedule. The production quality here compared to something like Internet Historian, who will often spend months working with a team on one or two videos, is night and day.
@@firstnamelastname816 it’s as good as it needed to be, the game it’s based off of also has an odd look to it’s closer to the games. Which honestly makes it better
To be clear, I only made this comment to bait the content creator into getting angry at me because he has a reputation for angrily responding to innocuous comments. Carry on.
Reading the reviews for Alien Resurrection that shit all over its dual-analog control is especially hilarious when you recall that, by 2002, critics were complaining that the otherwise excellent Metroid Prime only used one. That's how quickly dual-analog control went from being "terrible and confusing" to "industry standard and the expected norm." Less than two years.
I'm still not convinced that the people who trashed Alien Resurrection's control scheme weren't correct. Gyro aim is the only thing that makes first person shooters with right stick aim playable for me.
@@jothki Sure, gyro or mouse aiming is definitely the best option for FPS controls, but if the choice is limited to "one stick or two?" I don't think anyone would try to argue that a single stick is better.
It was literally Halo: Combat Evolved alone that turned around that perception, and I wonder just how much of it was Bungie hitting a solid homerun in the game's basic gameplay loop design (the Halo we know was literally cobbled together in less than 6 months after the team threw out the original real-time strategy build of the game, which explains why the second half of the game are the levels from the first half played in backtracking and reverse order) and not Microsoft breaking out the checkbook and writing massive amounts of money in marketing dollars to all the big review and game magazine publishers to get them to speak favorably of the game and its quirks.
@@GreyWolfLeaderTW a little of column A, and a little of column B, I think. Microsoft's bank account got the ball rolling, and then word of mouth from those playing it spread it further from there. great marketing can only get you so far with a new IP if the game sucks (most of the time...).
Seriously. At the time I was working at GameStop and managed to end up getting StarFox Zero for free, which had me completely over the moon. Then, upon release, I ended up with -another- game that was still apart of the StarFox IP, so I was beyond stoked. . . Then the after glow just began to fade until I was left with more shame than satisfaction.
No. Nintendo sold this for full price, so it's perfectly acceptable to expect a full quality product. Especially since Nintendo prides itself on their self-proclaimed quality process for their own IPs
Nintendo: Forget about that series that will not be named. You're a smash character now. Now go back to saying those memeable quotes everyone on the internet likes.
Tbh, most of Nintendo's top brass slapped their names on projects they barely put work into just to claim the majority of success. It's finally becoming clearer that miyamoto isn't really a gamer, just a dude who likes having ideas and making others work on them.
@@WELLbethere "It's finally becoming clearer that miyamoto isn't really a gamer" That was never a secret, especially in the early days, it was often told that he doesn't play many games, not even his own. I remember that this from articles from the early 90s. Not sure why people forgot that.
Games like this really makes me feel like Miyamoto NEEDS somebody to keep him in control. The guy has interesting ideas to innovate the way games are played, but sometimes new ideas haven't been done for a reason.
This sounds kinda a lot like Ken Levine like what happened behind the scenes on his next game which is in development hell which is finally coming out in 2024
He's sadly ain't going anywhere, Nintendo sees him as too valuable. He's not even allowed to ride a bike to work, he has to be driven as Nintendo doesn't want anything happening to him. He was their golden goose after all. They just don't see him as what he is now, older, more pig headed and in a lot of ways someone who is kinda stuck in his past era and doesn't always quite get what works in modern gaming as it feels like he still treats things how they went during his early days. Just look at the projects he's more hands on with vs ones he just takes a more hands off approach to. Case in point Mario vs Zelda. He has been less hands on with Zelda and we had some of the best and innovative Zelda's In years where as take Paper Mario for example and they have been getting worse and worse the more he helps "guide them". Hell look at Mario Galaxy vs Galaxy 2.
Miyamoto: a sequel must have a fresh new gameplay hook to justify it's development! Also Miyamoto: so the idea for this Mario game is, you collect a LOT of coins
man they really did this series dirty over the years. Star Fox 64 was one of the emotionally formative games of my childhood, and i love how they were to convey the epic story subtly yet effectively through the brief gameplay snippets. Peppy telling me "You're becoming more like your father" still gives me chills lol
Ill defend Star Fox Adventures but if you want a worse example of messing up the series? May I present Star Fox Assault, the only Star Fox game that couldnt even get standard Star Fox gameplay to properly work and thr whole game can be beaten in like 30 minutes, which I know the series is short but my god is Assault a short experience and no replay value.
I recently played 64 and it became one of my favorites of the console... but is "You're becoming more likr your father" such an out of place line sometimes, in fact all references by Peppy to Fox's father feel... weird. From what I've seen (coincidentially) Star Fox Zero handles that better
Yeah, but Peppy still talked about Fox's father way too much. As did most notable characters did. That hasn't been the same to me ever since watching TheRunAwayGuys playthrough, "You're becoming more like your father..... Dead."
The most damning indictment of Star Fox Zero was how decent Starlink turned out. Even though the SF cast were just guest characters, it arguably did more to push the series in an interesting direction than anything in the previous decade and a half did via actually letting players explore an open world, use ship upgrades, and just being an unapologetic space shooter with its concepts. And when you're being outdone by a toys to life Ubisoft game, that's when you need to reassess your strategy for this franchise.
@@traceyrinaldi4759 It does eventually get repetitive, but the game (and even the toys) sell remarkably cheap, so if you can pick up a copy of the Switch version, it's at least worth messing around with as Fox and company for a while.
@@traceyrinaldi4759 I have it on PC (Note, there's no Fox on PC or Xbox or PS4 since he's obviously a Nintendo exclusive character.). I'd say it's worth picking up on the switch if you're a fan of fox. Yeah it's an open world fare but i'd say i got my money's worth out of it. Space combat is very starfox all range mode, especially if you use the default Arwing. But on the ground when you have to fight extractors you're forced into a low flying hovertank mode.
This is honestly super depressing, Star Fox 64 is my favourite game of my childhood and i really really wanted the franchise to grow but Nintendo just... doesn't want it to. It's just sad, man.
Personally I'd always imagine that StarFox: Assault was like the 2nd best game in the entire franchise, so hearing that it has the WORST reviews comes off as shockingly disheartening. Sure the on-foot missions may not be for everyone(I for one absolutely adored them and often replay their missions for the highest score possible through optimal pathfinding) but at least it was a fresh idea, and having such glorious orchestra music to go along with them did a lot for an arcade experience.
Honestly, I always have considered Assault an underrated gem. The on-foot missions are a highlight of the game for me and the parts that I enjoyed the most. By contrast, I disliked most of the rail shooter missions, as they often played like rethreads of SF64 levels but with worse physics.
dont forget that it was also a gamecube game and everything the gamecube touched got bombed in reviews the GC is one of the few mainstream consoles with no perfect 100s on metacritic. some iconic gaming staples are in the 80s or even lower it's why Nintendo pulled out of the hardware race. they had it won by miles and had games to back it up, but people wanted the PS2 instead...
I totally agree assault is by far my favorite star fox game the on foot missions were fun and reminded me of call of duty wit fox and the game was short but sweet leaving wanting more than dragging the whole experience
@@like17badgers that’s a extremely good point if people have supported the cube better at least helping it sell 50 million units Nintendo would have made the Wii an HD console or release the Wii U in 2006 since they met the goal they wanted the GameCube to meet
As a Star Fox fan, it’s a damn shame and hurts seeing the series in this continuous slump. Don’t get me wrong I love Miyamoto and everything he has done but admittedly his creative control needs to be reigned in and a new direction definitely needs to be taken. When Starlink does Star Fox better, you know somethings wrong. The only good that has come after Zero was the release of Star Fox 2 which I hope Nintendo takes more inspiration from.
Nintendo as a whole has a problem with being stubborn. If it wasn't for their crazy fans they would have gone out of business long ago. Hasn't their stubbornness almost destroyed them before?
@@koriharpoon3357 ah yes because those 89 million sales on switch are all hArDCoRe nintendo fanboys from twitter defending the company. Yeah lets blame it on them for keeping nintendo afloat
@@koriharpoon3357 You might want to blame soccer moms, grandparents, and young children then because the sales of the Wii is what kept Nintendo afloat despite slow tech and software sales until the switch came around and started doing Wii numbers again.
Bro as a star fox fan we don't need something new. Literally just give me a game to shoot fun shit in space. It's supposed to take place in a galaxy right? Coming up with a story shouldn't be hard.
@@demiliomason1565 As an F-Zero fan... We don't need some revolutionary idea, the old idea was pretty damned good and still would be if you'd just dust it off a bit and give it some new polish.
Assault is ok.. Half of the game you're either on foot or in the landmaster running around looking for hatchers to destroy. I'd much rather the bulk of the game be on rails because it's a lot more engaging and fun. Also, I don't buy a Star Fox game to spend half of it playing a third person shooter.
Assault is the best sequel you could get after 64, but it just doesn’t live up to its predecessor due to its obvious problems. If the TPS controls were better and had a longer campaign, then I think it would’ve surpassed 64 in terms of quality.
The Big Sad is that if they really wanted to do a Star Fox with motion controls, they had the Wii and skipped it, and now they have the Switch but are scared from Zero. The WiiU was its own worst enemy, where every great game on it (Wonderful101) was held back by being on it in the first place.
Ironically I loved the games on game cube using the gameboy game link cable, but when wii u came around they abandoned the concepts that let that work so well
You know, I used to have a lot of respect for Miyamoto-san in terms of game development, but due to his very firm stance on story and it's supposed irrelevance, I'm sorry to say that this is no longer the case. SO many potentially great games have been marred into mediocrity due to their incessant need to stay in the past and keeping games 'simple'. Paper Mario from Sticker Star onwards. Star Fox Zero. Mario Galaxy 2. All these games and more could have been so much better if they had JUST taken off the restrictive harness keeping their creativity at bay. This comes from a place of love, Nintendo... But you've gotta know when to let your baby birds fly.
Ah yes, Paper Mario. I liked all of the games up until PMSS and onward. I supposed Intelligent Systems doesn't lend them a hand with Paper Mario games anymore as well? Sounds pretty dumb to get rid of OCs in favor of generic, everyday Mario enemies... And toads.
@@odindarkll3706 Intelligent Sytems is still the one that develops it, here how it goes. Sticker Star:Trash Color Splash:Trash but the dialogue is funny. Origami King:Better than Super Paper Mario.
If nintendo wants to "innovate" for an F-Zero title, they can innovate with a visual style. If No More Heroes 3 can find success in this current gaming market, a new F-Zero that's just GX with better graphics and art design, and rollback netcode, then you have a winner. It's not a hard concept to grasp. Just do it nintendo for crying out loudddd
god pls no. If nintendo's gonna fart up a new F Zero with a shitty lighting and BLOOM engine, that IP can remain sleeping for the next decade, please and thank you
@@johhnyboy.6655 I mentioned No More Heroes 3 specifically because that would be a visual style that I would want the series to evolve to, or something evocative of a slick, cel shaded comic book like the original two F-Zero games' art and manuals had
Everybody: We want a fun arcade-like Star Fox! Miyamoto: Sounds great, but lets add a control scheme that takes more time to master than you needed to play one full round in the old games!
Good controls just work, you don't even notice them. If a significant proportion of your customers and the press are talking about the controls, then something has already gone wrong. Zero failed add being a good fun easy to learn arcade like experience, while offering nothing of value in return. It failed for a good reason.
@@lhb82 Dumbest thing I've ever heard. Good controls don't just work. Good controls take a long time to get used to just like everything else but it's just that other games replicate them so you no longer have to learn to do it every time you play a new game. Alien Resurrection was literally mentioned in the video. Other examples could be the click to move control scheme seen in ARPGs or MOBAs or constant screen movement required in RTS games. It takes time to get used to it but no one calls those "bad" control schemes.
Its even weirder when you get the whole thing with...StarLink like if you got the folks who made that game to make a StarFox game, I'm sure it would do well. I mainly liked the idea of Starlink of just swapping out ship parts
I'm dedicated to SF64, but I liked Star Fox Armada. Star Fox Adventures can rot though. The furthest I got was meeting Tricky and decided I had enough of that game.
I still enjoyed this game a lot. But it is definitely not what the franchise needed and the controls are understandably divisive. The fact that half of this franchise tells the same story is a problem.
Since Star Fox Zero's release gyro controls' popularity have grown to a prodigious amount (Even some PS4 games have gyro), so if Zero gets a Switch port more people would be accepting.
@@Noname15514 I think it was more than the gyro controls. All range mode could be clunky as it was easy to lose track of a target and locking on gave you terrible aiming so you needed to divide your attention between two perspectives one way or another. Even the on rails sections didn't have the best precision, with the charge shot alleviating the problem but not a sufficient fix. But above all else, this game is a desperate attempt at being a Star Fox 64 with better graphics, adding a sort of cash grab feel on top of its flaws. Porting it to Switch will require a lot of dedication and work at the smaller details to get it in an accessible state. Also maybe a 20-30 dollar price tag instead but it's Nintendo so that's not gonna happen.
I forgive a lot of the games flaws, because for me the gameplay really clicked. KingK's video on the game nails what the new controls do for it. Ive played both this and 64 dozens of times each, and as far as gameplay I prefer Zero every day. Both are perfect pick-up-and-play arcade style games, but Zero has much more gameplay depth to master. The times it tests you on it, in Dogfights are so tight. The one disappoitment for me really is the lack of 2 endings, but all the levels are really cool and memorable and just booting up arcade mode any day is a blast :v Like, the all-range level where you have to sway a battle in your favor, sabotage the battleship and escape before general pepper blasts it with you there? sick af Flying through the clouds and trees on Fortuna? The max G-diffuser level?? This game is as underrated as it gets
@@garymcginnis8511 And yet it did worse than Command in regards of reception AND sales, which was the black sheep of the series until Zero came along and said "Hold my motion controls". If you enjoyed the game then more power to you and everyone else who did. But underrated is not the proper word to describe Zero and the fallout it caused among the fandom.
"The comment section is dangerous StarMatt, be careful!" Thing is with starfox is that it has scope for loads of stories and new ideas, so apart from people being a bit tired of a another remake from the first game is that the the game missed a chance to expand and progress on star fox's adventure and story onwards. (You have the entirety of a system to play ideas with.) There's been other issues aside from that but personally I feel the repeated retelling of the past (in several different formats) hindered it's succses. And yes Starlink did a much better job with the characters.
Agree, I'm bored of the same story, planets, enemies and bosses, over and over again, it's a shame because the graphics are beautiful but the forced motion controls make me wish I should be playing the N64 game, since the controls work great
Yeah Starlink did interesting things with them. It’s a shame that the grindy gameplay loop didn’t really appeal to me. I guess I’ll always have 64 and the flying missions from Assault.
yeah its almost insane and dumb especially for a guy who is obsessed with innovation. it reminds me of Darkstalkers with capcom literally only porting the same 3 games without changes and then blaming the fans for not buying them.....FOR THE 4TH TIME!!!!
Matt... whoever your editor(s) is/are, they are really stepping it up. Your productions continue to get better with each iteration, and the amount of work that you and everyone who works on these videos is putting in really shows. Thank you for all these great and informative videos!
I actually managed to find the special edition for 50 bucks in a random gamestore a couple months ago. Not to mention that it was in mint condition and far from the only one lying around in their store shelves.
@@amysel yeah, that's what makes me wonder how different the score and marketing would have been if the game was sold as a co-op game. Like no joke, by it's own the game kinda sucks because of how hard it can be getting used to the control scheme and other aspects but add a friend or in my case a lil bro and the game turns into something that is indeed fun. Sharing responsibility on who does what helps a lot and changes the experience from really stressful to pure fun.
@@gwagner1380 that would have actually been very smart on Nintendo's move, but it still wouldn't have sold well, because you need to have a pro controller to play the game, and they would have been to lazy to put an online feature in the game, at that time.
It's kinda a shame star fox(and F-zero but that is another day). Never got a chance to go big like other Nintendo IPs, basically every game past 64 was very troubled. Adventure:Original IP turned into star fox late into devolpment that disappointed fans Assault:Good game with controversial ground combat, but the sting of Adventure still stayed Command:A really confusing mess of a game with clunky controlls and bad plot. Battle for Atlas:Cameo in a different game. If given a proper chance it could be great. Imagine if pilots all had different charge shoots, you could customize ships fpr buffs and effect along with non-linear progression
F-Zero sadly just hasn't had any games released for it for a while, that's the biggest issue. More than likely because it's hard to 'gimmick' a more serious racing game compared to the likes of Mario Kart.
Its worth pointing out that Adventure, while not terrible in its own right is not Rares best work and was ultimately a zelda clone competing on the same console as Zelda, but hell it still sold better then zero. Assault really was not bad, true ground missions were kinda dull but flight missions were still great and multiplayer was surprisingly good. If refined and built apon it could have given the franchise a solid direction, they just needed to either rework or cut ground combat. Also, running around looking for enemy spawners is not thrilling game play. Zero? You took 64, and broke the controls, wich is like cutting off a painters hands, blinding a director or crippling an athlete. It was just ill concieved from start to finish. I know some people enjoyed the game and more power to them but the massive amount of players who did not enjoy the controls were not wrong to do so.
Man, I really wanted this game to be good. The fact that I found in on a used shelf three days after launch at my local GameStop was very telling though.
If we’re talking about miyamoto-sourced Nintendo missteps, I’d like to see an episode about paper Mario sticker star and color splash. Origami king was a return to form in a lot of ways but it’s weakest points stem from the same mandates that brought the previous two paper Mario games down.
I’d like to second this. There are many rumors that certain Nintendo executives didn’t like all the unique characters that were created for the Mario RPGs
No. Miyamoto had little, if anything to do with PM series taking a nosedive. That's mostly on Intelligent System's PM team,more specifically the leader of that team. And the mandates didn't come from Miyamoto,they more likely came from higher ups in Nintendo themselves. SuperMarioT has a video(Why Paper Mario Changed) covering this topic.
I like the animatronic/homemade look - I wish they went with that to the point of yarn yoshi and other entries in their unofficial “craft aesthetic series”
@@TheEDFLegacy oh cool! yeah, a full game in that mode would be fresh to me. Also as kids we always liked the idea of fox’s “amputated legs” and made up all kinds of stories about what they were - very intriguing aesthetics.
If only they really went for it. A Thunderbirds inspired StarFox game that had the love and care that Woolly World had for it's craft design would be beautiful. Zero just looks like an N64 game run through seven different upscalers.
They've done that since the very first game in the series, Miyamoto was a fan of those classic puppet dramas such as Thunderbirds, I guess during the conception of the Star Fox Miyamoto thought the puppets would fit very well for it.
@@lol-ih1tl I didn't. Sure it's a Zelda clone but it's a fun Zelda clone and I grew to like a lot of the characters and environments that were taken from the original Dinosaur Planet idea.
Simple, because They At Least Tried to Push forward with New Ideas and Story! How the Hell did Miyamoto work on ZERO for six years and Not come up with an Idea when Mario reuses the Same Gimmicks every damn time!
@@danielramsey6141 It seems like he's almost maniacally opposed to having his IPs evolve and change with the times. Adventures isn't perfect. Neither is Assault but I appreciate parts of both.
I find it funny that Miyamoto decided to flush Star Fox down the toilet for the sake of “innovation” (and also put F-Zero on ice because he couldn’t come up with any “new ideas” for the series), yet he had no problems with making 4 copy-paste New Super Mario Bros. games (5 if you count New Super Luigi U) that I couldn’t tell apart if you held a gun to my head.
Grabbed Zero day one out of interest. It came out right as I was getting into Platinum's games thanks to a certain let's play channel. Got about an hour and half in and never ended up going back. I should probably make the effort one day. Hearing that Platinum worked on the cutscenes, assets and boss fights make a lot of sense. Always got a Vanquish feel from the space colony level, and some of the art direction feels very Platinum. There's some really cool ideas/sequences towards the end of the game like the Star Wolf encounter before the final boss and the final boss itself (and the last optional thing you can do after it). Just a shame the game didn't work out. Still re-watch a particular LP of it every once in a while though. And Xenoblade Chronicles X totally stuck. Kinda. C'mon Switch port. Any day now... At least we've still got the godlike soundtrack.
Man, seeing those review scores for Star Fox Assault is disheartening. The on-foot missions aren't the best, but I loved the Arwing levels, the orchestral score, the story, and especially the mutiplayer. Assault's multiplayer is so good, whether you're playing it properly or just goofing around. It was awesome being able to hop on the wing of someone's ship and fly around the map. And on that note, that was the single-biggest disappointment I had in Zero. I didn't like the controls during the on-rails levels, but I had the easiest time using them during all-range mode. If the game had online multiplayer, I probably would've liked it wayyyyyy more. But as it is, I didn't enjoy the single player and the controls took way too long to click.
Assault definitely deserves more love. Zero doesn’t deserve the hate either. By the time you get the controls down, you feel like you’ve just graduated from the Cornerian Military but by then most of the game is over so you barely get to appreciate the skill leap. The lack of online multiplayer pretty much sealed the deal on Zero’s failure. It’s a shame because I really want Starfox to succeed.
@@JuriAmariUh, yes Zero does deserve the hate. They could have put the aiming reticle on the main screen where it belongs. They didn't. That's on them.
One of the biggest take aways I got from Starfox Assault was how much love and care Namco gave the project. A fully orchestrated soundtrack, a plot line that acknowledges past events like 64 and even Adventures, even a unlockable Xevious for the hell of it. Playing when it came out and seeing Commando on the horizon really made me feel Starfox was a main stay ip for Nintendo, so imagine my reaction when all that was being throw away in favor of retelling the same story and a game with even more convoluted gameplay styles just to be locked away when their experiments didn't paid off. I'll still remember Assault as a testament of how much potential this whole ip still has untouched.
Honestly love how everyone calls star fox garbage for "repeating the same story" and yet they love crap like Mario, pokemon and zelda that literally has the same problem. Marios story 97% of the time: Peach gets kidnapped and Mario saves her for the billionth time. Zelda: Zelda gets captured by Ganon, Link goes through dungeons and gets items and kills ganon for the 1342467422118th time. And the overrated Pokemon series's premise is the exact same thing. Capture a stupid pokemon, force it to battle other pokemon and... That's it...
@@foxmccloud306 I guess its due to how different things happened. Like different locations, different ways to do it. The problem with Star Fox's case is its literally the exact same events done differently(like its still the first war with Andross, just re-imagined again. Not like "Andross is back for revenge" or something, just literally the same event in the same period of the timeline done again and again)
But then the thing is when it IS different like adventures, or assault THEN PEOPLE HATE IT FOR BEING DIFFERENT. It's like cmon, freakin fanbase make up your minds! Do you want the same thing again or something different?!
I agree the potential of making star fox stories is really high Like add more team members Bring krystal back. Create a new story. (Assault did it) I'm pretty sure that nintendo would like is to forget about star fox
I knew someone on a forum who would shill this game just to be contrary to game journalists. His response to articles revealing the control scheme could hurt people if played too long: "lol don't play too long". He got banned from that forum eventually. Anyway, I understand why Miyamoto does what he does - look at what Sonic turned into - but there are times where he's too restrictive.
as someone who did get used to the controls, I had quite a lot of fun playing the game. That said, I tried to revisit the game months later and found I had to re adapt to the game- I just didn't bother. Sin & Punishment 2 on the Wii was what Star Fox Wii coulda been like
Despite understanding why Star Fox: Assault was given bad reviews, I would prefer if any new Star Fox game just follows that coninuity. Expand the number of missions and offer branching pathways like 64, but massively improve the ground missions so they are much more enjoyable and memorable via implementing c stick (or right stick I guess) camera control and better explained strafing. Assault offered good story improvements, so give us more team interaction outside the cockpit. And if I am to be selfish, some more Fox and Krystal dynamics because hey she's the new teammate and while assault didn't go in depth with that angle I think it should be explored. While this is herculean, make the ally ground combat AI helpful too.
This game hurts me inside. Star Fox for the snes had an awesome soundtrack, 64 had amazing graphics for the time and even Star Fox 2 could of been really good if Nintendo spent more time developing it.
The funny thing is... I actually remember getting used to the controls and having a good time with it. I mean, it's nothing special to constitute the difficulty curb to begin with, but the game was alright. Got all the medals and got the rewards I could have used an amiibo to unlock. There was a good game in there, but that's all it was, and most couldn't get to it due to the controls on a system people just weren't interested in.
Nintendo's big new ideas have a well-documented history of running either really hot or really cold. Never forget Gunpei Yokoi was the driving force behind both the Game Boy and the Virtual Boy.
People wonder why Nintendo abandons certain franchises. The answer always involves money to some degree. Star Fox, F zero and even Metroid to a lesser extent don’t sell many copies, so they don’t make new ones and take away development time from other more financially lucrative properties. Or, to put it another way, a Mario kart or animal crossing release might outsell the entirety of the f zero, star Fox or Metroid series without much difficulty.
Nintendo's obsession with coming up with some new gimmick for each entry in a series is honestly their biggest downfall. People don't want Star Fox with new gimmicks, they just want a solid rail shooter. Same for F-Zero, they just want more F-Zero.
The whole “Nintendo franchise revival with a large amount of hype and advertising but a control scheme people just couldn’t make work” reminds me of Kid Icarus Uprising. The difference there seems to be that Nintendo/Sora/Sakurai did their best to offer as many options for controls as possible to circumvent that. Also it was bursting at the seams with original ideas and charm. It still didn’t review well, but it’s personally one of my favourite offerings on the 3DS.
@@alos6378 Oh, is it? I remember seeing a lot of pretty low review scores back when it came out, even if they were lambasted by Nintendo fans in the usual way.
Star Fox Zero should have been about Fox's dad and Fox's early days of being a pilot. With it ending with Fox vowing to avenge his dad as the events of Star Fox 1 kicks off
Kid Icarus Uprising showed that Assault's direction of alternating between on-rails and third-person shooting was an excellent foundation to be improved upon. It just needs the right kind of energy. Star Fox was always known for being a technical showpiece for its native consoles, and in that regard, Zero's art direction felt underwhelming and lacking in energy. Kind of hard to make a graphical powerhouse when your hardware is no longer comparable to the competition.
I love Star Fox. Shame its time in the sun seems to have long passed. I also love F-Zero, but I'm sure Nintendo doesn't wanna admit that SEGA made a pretty damned good F-Zero game, if not the best one.
Star Fox has SO MUCH POTENTIAL. With Halo infinite, Destiny, No man's sky, Mas Effect, I honestly think they could make an amazing anamorphic space universe very similar to these titles. Create a solid story, focus the combat on it's 64 style of space combat. And if on foot missions are that important. Add a first person cover to cover approach with the the gameplay. Focusing the majority of the gameplay on space combat, and being Mercenaries, you know because that's what Star Fox is.
Weirdly, the motion controls were the easiest part of the game for me when it came to the controls. The problem I had was barrel rolling with the right stick. Just give me a freaking shoulder button. I liked the game overall. Sure, the plot was a rehash, and despite actually promising an interesting twist on the story, the plot twist was kinda slapped in at the last second and sure the right stick was...frustrating...but I enjoyed it overall. I liked some of the gameplay ideas (Including the motion controls.) and it was fun to play a new Star Fox game. (Look at my username and tell me you're surprised.)
I don't even think it's worth bringing SFZ to Switch. It would require some drastic changes gameplay wise, even the camera angles in boss battles were a result of the gamepad implementation. Being a re-re-remake doesn't help. How many time do we have to fight Andross? I feel like Miyamoto's stubborness clearly hinders Starfox. What is Starfox anyway? Aside of having a fox and an Arwing nearby, I'm not even sure Miyamoto has the answer or want to settle on one. One time it's an Arcade style shooter, then a more strategic oriented shooter, then an adventure game, then a tower defense game... I'm not against gameplay mechanics evolving from one game to another but there's a risk of dividing your fan base.
Solution, make it a 40-50 dollar series. Focus on great arcade and challenging action. The different vehicles should never be slow or exploration levels. NO ON FOOT LEVELS, only on foot sections should be when you can take a rest between missions where you explore the great fox for upgrading your vehicles, as well as world building or taking optional missions for the next mission. Stop rehashing the andross storyline. Add multiplayer online and add a mission or challenge mode with cool unlockables. There you have your starfox switch game
You wanna see irony? The Alien Resurrection game was developed by Argonaut games. As in the developers who helped Nintendo create the SuperFX chip to make StarFox even possible in the SNES. That sure caught the fox by its tail.
I'm actually shocked Assault has the lowest score in reviews. It's by far my favorite Star Fox game. I guess people just want their space shoot and that's it.
The reason I wear glasses is because I couldn't look at my paper, then at the markerboard in school without taking several long seconds to focus on near-- then far-- near-- then far. I physically COULDN'T play Starfox Zero. I was so mad/sad. :( Miyamoto REFUSING to let anyone tell a story with their IPs is seriously holding Nintendo back these days. :(
Yeah I don't see a Star Fox Zero switch port in the future, Shigeru "Play It Safe Not Play It Loud" Miyamoto was more focused on it being Wii u tech demo first and a Star Fox game second. Even if they do remove all the features that were tied to the Wii U, you are still left with a hollow shell of Star Fox 64 that I don't even think additional content ala Bowser Fury would justify a $60 re-release.
friend got the game, because we were both fans of the franchise. the only thing we liked about it was the coop mode. where one person flies the ship with a standard controller, and whoever has the gamepad uses the lasers. game was significantly more fun that way, as it felt like the dual pilot fighter jets you'd see in movies and cartoons (Swat Kats, anyone?). the major downside however, was coop was only available for stages you've already cleared, which meant you had to do the whole game single player in order to get all stages
I don't think Star Fox Zero will ever be ported to any other system since you can only interact in the game with the two screens and the controls Nintendo gave. That's why no controls options were given to the players. Only one system, one control scheme and one chapter gone in history.
I can see why you would think that but that's not really true. I got the game 4 years after it released and knew what I was going into and so I tried playing without the game pad and it is very easy. I never looked down at the game pad and instead aim with the lasers (not the aiming radical because it lies). When the forced Z targeting happens I just press minus to switch perspectives. That could easily be fixed with a more accurate radical and giving the player control over the z targeting. Also the option to not use motion controls. I've played without it and it's still worked, replayed multiple times to make sure.
I would LOVE to get this on Switch. This is an excellent chance for them to rework the game with standard controls, a single screen, and give it some polish.
If they remade it for Switch it would just be a completely different game. Every aspect of game design is built around the Wii U dual screens set up. And it's just another SF 64 so not worth the effort. We need an actual follow up to Assault.
I think maybe they should do a soft reboot of Star Fox that's a prequel and focus on one of Fox McCloud's ancestors in a very Dieselpunk Corneria in the past with WWII era ship designs.
I'm watching this on my tv and on my ipad at the same time. Switching between the two to get the full Star Fox Zero Experience
This is a really cute comment
Sounds needlessly complicated. Nintendo approved 👍
I feel like zero was a good game but ruined by the controls because man.... it was so unnecessary...
Honestly, it wouldn’t be a big issue if the screen switch was assigned to the ONE button that didn’t have a function! The problem is being able to quickly switch views. But since the button is out of reach (you gotta stretch your thumb or finger a far distance), it’s needlessly cumbersome and unreliable.
That is the definitive Way to play this video...................game
The use of Stark Fox audio clips is the cherry on top for this.
Shhhhh you trying to get him a copyright strike?
All his video did was make me want to plug up my 64 again and dive into STARFOX 64 once more.
"Just who I needed to see. Star Wolf."
Falco: "This is horrible!" (That part was perfect)
"what the HECK is THAT"
@@evrbody Stick to the pond froggy!
"If this 4th remake doesnt sell well on this dying console we are shelving it for good"
Star fox was done so dirty
They killed it
You're right, but I also think that Nintendo might not really know what to do with the franchise. I really hope that they see the feedback about Starlink and that for Star Fox to continue as a franchise, it needs to adapt to modern standards.
I enjoyed Star Fox Zero, but I do really think that Star Fox needs to get with the times.
There's a lot of potential for the franchise, I think it just needs it's Retro Studios to pick it up, have a strong vision for the game and a strong development team. Unfortunately, I don't know if it'll ever really get a chance again.
star fox indeed has a lot of potential,just look how they advance the story in star fox 2,they added new modes,mechanics and characters,and it felt good and natural,even star fox assault did great in that aspect imo.
they could follow what star fox 2 did,adding new stages and character while refining the shooting system,and people would be ok with it,i feel the biggest problem with command (besides the fanfiction story) and zero is that they are tied to their console gimmicks and that held them back and made overall less enjoyable
tl;dr for once just let people shoot new things,they dont have to reinvent the wheel within every entry
still thinking about it every day how they shafted the series
@@larswyness1901 i do believe starlink is a well-done replacement even if it isn’t nintendo developed, the format works very well for arwing flying and all, and an open world “Star Fox” game is just what the series need. whenever i suggest SF64 it’s either that or the new modern option of starlink. i agree nintendo needs to get with the new times……. there’s sadly a such thing as too much fan service
Assault actually tried telling a more involved story with darker tones (alien hivemind trying to absorb all other life?) and the on foot sections are at least a logical step after smash and adventures took fox outta the cockpit. It should have been made better not abandoned
Even though i personally am not the biggest fan of the on-foot sections in Assault, (Since it felt more like they were trying to recycle multiplayer content into the singleplayer and since they made up almost half of this short game.) they really did feel like the logical next step for a next gen SF64 sequel. And if utlilized right (with perhaps more linear levels, as opossed to Assault's open arenas) they would be a great way to expand upon the Star Fox series.
When wolf comes to help fox really made it epic for me
I still don't understand why Assault reviewed so badly. it's honestly a natural evolution of 64 in all of the right ways, and my only gripes with it involve the new voicecast (which can easily be explained by lack of access to the VAs) and the lack of branching paths, things that could easily be implemented into a new game that focuses on refinement rather than gimmicks.
I hope Nintendo gives third parties a chance with Starfox again, as there are ideas from Starlink that would apply fantastically to Starfox, and I want to see it experimented with. imagine: Large Scale Space Battles in a 360-degree All-Range mode, snappy and intuitive controls, and the ability to recruit new pilots by liberating planets from Andross/Andrew and Fortifying them to prevent recapture.
if the Armored Core series taught me anything, it's that people will keep buying the same game over and over again so long as there's fresh content to consume, but wildly altering the entire gameplay and how you interact with it is the fastest way to alienate your audience.
@@BlitzkriegOmega I cannot put it any better than this, love this idea!! Assault really was one of the best games in my opinion, and I'd love to see them expand upon it like this with their next game... Whenever that is.
I agree. I've never had the chance to play Assault (got into the series long after it was released) but it looks interesting. If the on-foot combat was refined, it could make a really solid new entry.
The way the editor changed Miyamoto’s face a lil in between the words he said was really funny and well done
Hard disagree, I found it weird and off-putting. If it had been put together a little less lazily, I think it would've been more effective. Such is the consequence of an unnecessarily tight, weekly schedule. The production quality here compared to something like Internet Historian, who will often spend months working with a team on one or two videos, is night and day.
@@firstnamelastname816 it’s as good as it needed to be, the game it’s based off of also has an odd look to it’s closer to the games. Which honestly makes it better
@@firstnamelastname816 disgusting.
@@firstnamelastname816 he ain't gonna read this, my guy.
To be clear, I only made this comment to bait the content creator into getting angry at me because he has a reputation for angrily responding to innocuous comments. Carry on.
Reading the reviews for Alien Resurrection that shit all over its dual-analog control is especially hilarious when you recall that, by 2002, critics were complaining that the otherwise excellent Metroid Prime only used one. That's how quickly dual-analog control went from being "terrible and confusing" to "industry standard and the expected norm." Less than two years.
I'm still not convinced that the people who trashed Alien Resurrection's control scheme weren't correct. Gyro aim is the only thing that makes first person shooters with right stick aim playable for me.
@@jothki Sure, gyro or mouse aiming is definitely the best option for FPS controls, but if the choice is limited to "one stick or two?" I don't think anyone would try to argue that a single stick is better.
It was literally Halo: Combat Evolved alone that turned around that perception, and I wonder just how much of it was Bungie hitting a solid homerun in the game's basic gameplay loop design (the Halo we know was literally cobbled together in less than 6 months after the team threw out the original real-time strategy build of the game, which explains why the second half of the game are the levels from the first half played in backtracking and reverse order) and not Microsoft breaking out the checkbook and writing massive amounts of money in marketing dollars to all the big review and game magazine publishers to get them to speak favorably of the game and its quirks.
@@GreyWolfLeaderTW a little of column A, and a little of column B, I think. Microsoft's bank account got the ball rolling, and then word of mouth from those playing it spread it further from there. great marketing can only get you so far with a new IP if the game sucks (most of the time...).
Or it just shows game jurnos have always been full of shit lol
Yeah, Star Fox Zero was pretty rough, but it's difficult to expect much from a bonus game they just happened to include for free with Star Fox Guard.
Seriously. At the time I was working at GameStop and managed to end up getting StarFox Zero for free, which had me completely over the moon. Then, upon release, I ended up with -another- game that was still apart of the StarFox IP, so I was beyond stoked. . . Then the after glow just began to fade until I was left with more shame than satisfaction.
Lol! Did anyone actually play Star Fox Guard?
@@joshuaweston4489 I still have the plastic wrap on mine
@@joshuaweston4489 I played it once out of sheer curiosity.
It was also in 2015.
No. Nintendo sold this for full price, so it's perfectly acceptable to expect a full quality product. Especially since Nintendo prides itself on their self-proclaimed quality process for their own IPs
I WILL GET OUT, NINTENDO.
GIVE ME WHAT I WAAANT.
the next f-zero is probably coming out in the year it's set.
What you really really want?
You're a man after my own heart.
Nintendo: Forget about that series that will not be named. You're a smash character now. Now go back to saying those memeable quotes everyone on the internet likes.
Nintendo: “F-Zero never existed. Captain Falcon was made for Super Smash Bros and anyone who says otherwise is a filthy liar.”
Miyamoto: Source of most of Nintendo's best IPs and worst ideas
Old Man Miyamoto yells at Cloud
[Miyamoto:I love the young people. Also Krystal is a skank!]
The latter mostly in the last 12 years or so (Still mad at sticker star). Thank god his influence stopped around 2016.
Stop blaming Miyamoto on everything.
Tbh, most of Nintendo's top brass slapped their names on projects they barely put work into just to claim the majority of success. It's finally becoming clearer that miyamoto isn't really a gamer, just a dude who likes having ideas and making others work on them.
@@WELLbethere "It's finally becoming clearer that miyamoto isn't really a gamer" That was never a secret, especially in the early days, it was often told that he doesn't play many games, not even his own. I remember that this from articles from the early 90s. Not sure why people forgot that.
Games like this really makes me feel like Miyamoto NEEDS somebody to keep him in control. The guy has interesting ideas to innovate the way games are played, but sometimes new ideas haven't been done for a reason.
Or he needs to retire
@@ForrestFox626 Get out!!
@@atre5763 Nah!
This sounds kinda a lot like Ken Levine like what happened behind the scenes on his next game which is in development hell which is finally coming out in 2024
He's sadly ain't going anywhere, Nintendo sees him as too valuable. He's not even allowed to ride a bike to work, he has to be driven as Nintendo doesn't want anything happening to him. He was their golden goose after all. They just don't see him as what he is now, older, more pig headed and in a lot of ways someone who is kinda stuck in his past era and doesn't always quite get what works in modern gaming as it feels like he still treats things how they went during his early days. Just look at the projects he's more hands on with vs ones he just takes a more hands off approach to. Case in point Mario vs Zelda. He has been less hands on with Zelda and we had some of the best and innovative Zelda's In years where as take Paper Mario for example and they have been getting worse and worse the more he helps "guide them". Hell look at Mario Galaxy vs Galaxy 2.
Miyamoto: a sequel must have a fresh new gameplay hook to justify it's development!
Also Miyamoto: so the idea for this Mario game is, you collect a LOT of coins
man they really did this series dirty over the years. Star Fox 64 was one of the emotionally formative games of my childhood, and i love how they were to convey the epic story subtly yet effectively through the brief gameplay snippets. Peppy telling me "You're becoming more like your father" still gives me chills lol
Ill defend Star Fox Adventures but if you want a worse example of messing up the series? May I present Star Fox Assault, the only Star Fox game that couldnt even get standard Star Fox gameplay to properly work and thr whole game can be beaten in like 30 minutes, which I know the series is short but my god is Assault a short experience and no replay value.
@@traceyrinaldi4759 Which is even more of slap in the face because they were able to nail a more cinematic story telling with this game.
I recently played 64 and it became one of my favorites of the console... but is "You're becoming more likr your father" such an out of place line sometimes, in fact all references by Peppy to Fox's father feel... weird. From what I've seen (coincidentially) Star Fox Zero handles that better
@@traceyrinaldi4759 15 minutes is like one and a half missions... I dunno how you beat the game so fast.
Yeah, but Peppy still talked about Fox's father way too much. As did most notable characters did. That hasn't been the same to me ever since watching TheRunAwayGuys playthrough, "You're becoming more like your father..... Dead."
I feel like YIIK would be a good game to cover, I'm don't think he's done any indie games on the show
He did Mighty Number 9, that counts as indie(I think).
But I would like him to cover Fez, and the crazy creator
@@helloill672 You mean Fez right? Rumor has it Phil Fish now works as a DJ.
@@MrTherandomguy42 thanks for the correction
WHAT’S GOING ON!! WHAT’S HAPPENING!!
YIIK is an indie game made by a narcissist.
Its sad that the Star Fox cast are better utilized as crossover guest stars than as characters in their own actual games after the Gamecube era.
yeah what was that game called again?
@@thisnamehaschangedthanksto8185
Starlink
@@Z-Man7 thx
even crazier to see their moveset created based on what they probably would do instead of what they would have done
The most damning indictment of Star Fox Zero was how decent Starlink turned out. Even though the SF cast were just guest characters, it arguably did more to push the series in an interesting direction than anything in the previous decade and a half did via actually letting players explore an open world, use ship upgrades, and just being an unapologetic space shooter with its concepts.
And when you're being outdone by a toys to life Ubisoft game, that's when you need to reassess your strategy for this franchise.
I actually thought it was a Star Fox spinoff, because I had never heard of Starlink until Fox and co. appeared there.
Is Starlink really that good? Ive mulled over picking it up but I had no idea if it was actually good or anything like Star Fox.
@@traceyrinaldi4759 It does eventually get repetitive, but the game (and even the toys) sell remarkably cheap, so if you can pick up a copy of the Switch version, it's at least worth messing around with as Fox and company for a while.
i bought starlink solely for the arwing model, not gonna lie. at least got it on a clearence sale lol.
@@traceyrinaldi4759 I have it on PC (Note, there's no Fox on PC or Xbox or PS4 since he's obviously a Nintendo exclusive character.).
I'd say it's worth picking up on the switch if you're a fan of fox.
Yeah it's an open world fare but i'd say i got my money's worth out of it.
Space combat is very starfox all range mode, especially if you use the default Arwing.
But on the ground when you have to fight extractors you're forced into a low flying hovertank mode.
This is honestly super depressing, Star Fox 64 is my favourite game of my childhood and i really really wanted the franchise to grow but Nintendo just... doesn't want it to. It's just sad, man.
Personally I'd always imagine that StarFox: Assault was like the 2nd best game in the entire franchise, so hearing that it has the WORST reviews comes off as shockingly disheartening.
Sure the on-foot missions may not be for everyone(I for one absolutely adored them and often replay their missions for the highest score possible through optimal pathfinding) but at least it was a fresh idea, and having such glorious orchestra music to go along with them did a lot for an arcade experience.
Honestly, I always have considered Assault an underrated gem. The on-foot missions are a highlight of the game for me and the parts that I enjoyed the most. By contrast, I disliked most of the rail shooter missions, as they often played like rethreads of SF64 levels but with worse physics.
Too bad they only go for the "they changed it, now it sucks" angle, give them credit, at least Assault tried to do something new.
dont forget that it was also a gamecube game
and everything the gamecube touched got bombed in reviews
the GC is one of the few mainstream consoles with no perfect 100s on metacritic. some iconic gaming staples are in the 80s or even lower
it's why Nintendo pulled out of the hardware race. they had it won by miles and had games to back it up, but people wanted the PS2 instead...
I totally agree assault is by far my favorite star fox game the on foot missions were fun and reminded me of call of duty wit fox and the game was short but sweet leaving wanting more than dragging the whole experience
@@like17badgers that’s a extremely good point if people have supported the cube better at least helping it sell 50 million units Nintendo would have made the Wii an HD console or release the Wii U in 2006 since they met the goal they wanted the GameCube to meet
As a Star Fox fan, it’s a damn shame and hurts seeing the series in this continuous slump. Don’t get me wrong I love Miyamoto and everything he has done but admittedly his creative control needs to be reigned in and a new direction definitely needs to be taken. When Starlink does Star Fox better, you know somethings wrong. The only good that has come after Zero was the release of Star Fox 2 which I hope Nintendo takes more inspiration from.
Nintendo as a whole has a problem with being stubborn. If it wasn't for their crazy fans they would have gone out of business long ago. Hasn't their stubbornness almost destroyed them before?
@@koriharpoon3357 ah yes because those 89 million sales on switch are all hArDCoRe nintendo fanboys from twitter defending the company. Yeah lets blame it on them for keeping nintendo afloat
@@koriharpoon3357 You might want to blame soccer moms, grandparents, and young children then because the sales of the Wii is what kept Nintendo afloat despite slow tech and software sales until the switch came around and started doing Wii numbers again.
Bro as a star fox fan we don't need something new. Literally just give me a game to shoot fun shit in space. It's supposed to take place in a galaxy right? Coming up with a story shouldn't be hard.
@@demiliomason1565 As an F-Zero fan... We don't need some revolutionary idea, the old idea was pretty damned good and still would be if you'd just dust it off a bit and give it some new polish.
I'm surprised Assault is reviewed so poorly, like.. did anyone play adventures or command? Assault is fantastic and my favorite in the series!
I assume it was the residual bitterness from Adventures. I'm sure the ground combat having Fox out of his arwing didn't help.
Command was awesome, dunno what you're talking about there.
Assault is ok.. Half of the game you're either on foot or in the landmaster running around looking for hatchers to destroy. I'd much rather the bulk of the game be on rails because it's a lot more engaging and fun. Also, I don't buy a Star Fox game to spend half of it playing a third person shooter.
Assault is the best sequel you could get after 64, but it just doesn’t live up to its predecessor due to its obvious problems. If the TPS controls were better and had a longer campaign, then I think it would’ve surpassed 64 in terms of quality.
The Big Sad is that if they really wanted to do a Star Fox with motion controls, they had the Wii and skipped it, and now they have the Switch but are scared from Zero. The WiiU was its own worst enemy, where every great game on it (Wonderful101) was held back by being on it in the first place.
Ironically I loved the games on game cube using the gameboy game link cable, but when wii u came around they abandoned the concepts that let that work so well
You know, I used to have a lot of respect for Miyamoto-san in terms of game development, but due to his very firm stance on story and it's supposed irrelevance, I'm sorry to say that this is no longer the case. SO many potentially great games have been marred into mediocrity due to their incessant need to stay in the past and keeping games 'simple'. Paper Mario from Sticker Star onwards. Star Fox Zero. Mario Galaxy 2. All these games and more could have been so much better if they had JUST taken off the restrictive harness keeping their creativity at bay. This comes from a place of love, Nintendo... But you've gotta know when to let your baby birds fly.
Imo Sticker Star is pretty good
Ah yes, Paper Mario. I liked all of the games up until PMSS and onward. I supposed Intelligent Systems doesn't lend them a hand with Paper Mario games anymore as well? Sounds pretty dumb to get rid of OCs in favor of generic, everyday Mario enemies... And toads.
@@odindarkll3706 Intelligent Sytems is still the one that develops it, here how it goes.
Sticker Star:Trash
Color Splash:Trash but the dialogue is funny.
Origami King:Better than Super Paper Mario.
I appreciate not having some idiot story crammed down my throat in every game. I hope Mario never bothers with more than the basic premise.
@@cangrejopendejo4909 I Hope this is sarcasm.
If nintendo wants to "innovate" for an F-Zero title, they can innovate with a visual style. If No More Heroes 3 can find success in this current gaming market, a new F-Zero that's just GX with better graphics and art design, and rollback netcode, then you have a winner. It's not a hard concept to grasp. Just do it nintendo for crying out loudddd
Add in different maps, some new drivers and you got a banger for sure.
The fact Aero GPX is done by a one man band...yeah I'll still lord that indie over Nintendo.
Fzero with 30 player online (that works) is my one Nintendo wish.
god pls no. If nintendo's gonna fart up a new F Zero with a shitty lighting and BLOOM engine, that IP can remain sleeping for the next decade, please and thank you
@@johhnyboy.6655 I mentioned No More Heroes 3 specifically because that would be a visual style that I would want the series to evolve to, or something evocative of a slick, cel shaded comic book like the original two F-Zero games' art and manuals had
Just about every time Miyamoto comes in and says "too much story" the game ends up suffering for it.
Everybody: We want a fun arcade-like Star Fox!
Miyamoto: Sounds great, but lets add a control scheme that takes more time to master than you needed to play one full round in the old games!
That is honestly completely true...Lol!
The control scheme really wasn't that difficult...
Good controls just work, you don't even notice them. If a significant proportion of your customers and the press are talking about the controls, then something has already gone wrong.
Zero failed add being a good fun easy to learn arcade like experience, while offering nothing of value in return. It failed for a good reason.
@@lhb82 Dumbest thing I've ever heard. Good controls don't just work. Good controls take a long time to get used to just like everything else but it's just that other games replicate them so you no longer have to learn to do it every time you play a new game. Alien Resurrection was literally mentioned in the video.
Other examples could be the click to move control scheme seen in ARPGs or MOBAs or constant screen movement required in RTS games. It takes time to get used to it but no one calls those "bad" control schemes.
Me: I enjoyed Starfox Assault and StarFox Adventures
Some Starfox Fans who are dedicated to StarFox 64: you are a blight
Its even weirder when you get the whole thing with...StarLink
like if you got the folks who made that game to make a StarFox game, I'm sure it would do well. I mainly liked the idea of Starlink of just swapping out ship parts
Nah, those two games were good in their own right!
I'm dedicated to SF64, but I liked Star Fox Armada.
Star Fox Adventures can rot though. The furthest I got was meeting Tricky and decided I had enough of that game.
I still enjoyed this game a lot. But it is definitely not what the franchise needed and the controls are understandably divisive. The fact that half of this franchise tells the same story is a problem.
Since Star Fox Zero's release gyro controls' popularity have grown to a prodigious amount (Even some PS4 games have gyro), so if Zero gets a Switch port more people would be accepting.
@@Noname15514 I think it was more than the gyro controls. All range mode could be clunky as it was easy to lose track of a target and locking on gave you terrible aiming so you needed to divide your attention between two perspectives one way or another. Even the on rails sections didn't have the best precision, with the charge shot alleviating the problem but not a sufficient fix. But above all else, this game is a desperate attempt at being a Star Fox 64 with better graphics, adding a sort of cash grab feel on top of its flaws. Porting it to Switch will require a lot of dedication and work at the smaller details to get it in an accessible state. Also maybe a 20-30 dollar price tag instead but it's Nintendo so that's not gonna happen.
I forgive a lot of the games flaws, because for me the gameplay really clicked. KingK's video on the game nails what the new controls do for it.
Ive played both this and 64 dozens of times each, and as far as gameplay I prefer Zero every day. Both are perfect pick-up-and-play arcade style games, but Zero has much more gameplay depth to master. The times it tests you on it, in Dogfights are so tight.
The one disappoitment for me really is the lack of 2 endings, but all the levels are really cool and memorable and just booting up arcade mode any day is a blast :v
Like, the all-range level where you have to sway a battle in your favor, sabotage the battleship and escape before general pepper blasts it with you there? sick af
Flying through the clouds and trees on Fortuna?
The max G-diffuser level??
This game is as underrated as it gets
@@garymcginnis8511 And yet it did worse than Command in regards of reception AND sales, which was the black sheep of the series until Zero came along and said "Hold my motion controls". If you enjoyed the game then more power to you and everyone else who did. But underrated is not the proper word to describe Zero and the fallout it caused among the fandom.
@@dillonrameraz7082 its absolutely underrated. Maybe not overhated, but very underrated
"The comment section is dangerous StarMatt, be careful!"
Thing is with starfox is that it has scope for loads of stories and new ideas, so apart from people being a bit tired of a another remake from the first game is that the the game missed a chance to expand and progress on star fox's adventure and story onwards. (You have the entirety of a system to play ideas with.)
There's been other issues aside from that but personally I feel the repeated retelling of the past (in several different formats) hindered it's succses.
And yes Starlink did a much better job with the characters.
Agree, I'm bored of the same story, planets, enemies and bosses, over and over again, it's a shame because the graphics are beautiful but the forced motion controls make me wish I should be playing the N64 game, since the controls work great
Yeah Starlink did interesting things with them. It’s a shame that the grindy gameplay loop didn’t really appeal to me. I guess I’ll always have 64 and the flying missions from Assault.
yeah its almost insane and dumb especially for a guy who is obsessed with innovation.
it reminds me of Darkstalkers with capcom literally only porting the same 3 games without changes and then blaming the fans for not buying them.....FOR THE 4TH TIME!!!!
starlink starfox’s design is cleaner than Mr. Cleans artesian water bottle
Matt... whoever your editor(s) is/are, they are really stepping it up. Your productions continue to get better with each iteration, and the amount of work that you and everyone who works on these videos is putting in really shows.
Thank you for all these great and informative videos!
4:05 Thank you, editor, for making Xenoblade X (sort of) stick.
Got the special edition of this game.
Still haven't passed level 3.
If you wanna beat the game, I highly suggest playing it in co-op
Makes the game way easier and actually... kiiinda good?
@@amysel too bad I don't have a pro controller
I actually managed to find the special edition for 50 bucks in a random gamestore a couple months ago. Not to mention that it was in mint condition and far from the only one lying around in their store shelves.
@@amysel yeah, that's what makes me wonder how different the score and marketing would have been if the game was sold as a co-op game.
Like no joke, by it's own the game kinda sucks because of how hard it can be getting used to the control scheme and other aspects but add a friend or in my case a lil bro and the game turns into something that is indeed fun. Sharing responsibility on who does what helps a lot and changes the experience from really stressful to pure fun.
@@gwagner1380 that would have actually been very smart on Nintendo's move, but it still wouldn't have sold well, because you need to have a pro controller to play the game, and they would have been to lazy to put an online feature in the game, at that time.
It's kinda a shame star fox(and F-zero but that is another day). Never got a chance to go big like other Nintendo IPs, basically every game past 64 was very troubled.
Adventure:Original IP turned into star fox late into devolpment that disappointed fans
Assault:Good game with controversial ground combat, but the sting of Adventure still stayed
Command:A really confusing mess of a game with clunky controlls and bad plot.
Battle for Atlas:Cameo in a different game.
If given a proper chance it could be great. Imagine if pilots all had different charge shoots, you could customize ships fpr buffs and effect along with non-linear progression
F-Zero sadly just hasn't had any games released for it for a while, that's the biggest issue. More than likely because it's hard to 'gimmick' a more serious racing game compared to the likes of Mario Kart.
Its worth pointing out that Adventure, while not terrible in its own right is not Rares best work and was ultimately a zelda clone competing on the same console as Zelda, but hell it still sold better then zero.
Assault really was not bad, true ground missions were kinda dull but flight missions were still great and multiplayer was surprisingly good. If refined and built apon it could have given the franchise a solid direction, they just needed to either rework or cut ground combat. Also, running around looking for enemy spawners is not thrilling game play.
Zero? You took 64, and broke the controls, wich is like cutting off a painters hands, blinding a director or crippling an athlete. It was just ill concieved from start to finish. I know some people enjoyed the game and more power to them but the massive amount of players who did not enjoy the controls were not wrong to do so.
Bought Switch Battle for Atlas strictly for the Star Fox stuff. I'd buy the entire collection of Star Fox if offered tomorrow
Nintendo stop Rebooting the Starfox Franchise Challenge: Impossible.
@@DrCorndog1 yea the thing with fzero is that it peaked at the snes ans2 just kept dropping in purchases
Man, I really wanted this game to be good. The fact that I found in on a used shelf three days after launch at my local GameStop was very telling though.
That is really depressing
If we’re talking about miyamoto-sourced Nintendo missteps, I’d like to see an episode about paper Mario sticker star and color splash. Origami king was a return to form in a lot of ways but it’s weakest points stem from the same mandates that brought the previous two paper Mario games down.
He isn't to blame on Paper Mario!!!
I’d like to second this. There are many rumors that certain Nintendo executives didn’t like all the unique characters that were created for the Mario RPGs
@@atre5763 Miyamoto and Tezuka were credited as Supervisors in Sticker Star’s and Color Splash’s credits, so they at least had some say in the matter
@Pocket Fluff Productions what about Arlo?
No. Miyamoto had little, if anything to do with PM series taking a nosedive. That's mostly on Intelligent System's PM team,more specifically the leader of that team. And the mandates didn't come from Miyamoto,they more likely came from higher ups in Nintendo themselves. SuperMarioT has a video(Why Paper Mario Changed) covering this topic.
I like the animatronic/homemade look - I wish they went with that to the point of yarn yoshi and other entries in their unofficial “craft aesthetic series”
Actually, the animatronic look was done before in the Super Nintendo version. Both the box art and the manual for it were like that.
@@TheEDFLegacy oh cool! yeah, a full game in that mode would be fresh to me. Also as kids we always liked the idea of fox’s “amputated legs” and made up all kinds of stories about what they were - very intriguing aesthetics.
If only they really went for it. A Thunderbirds inspired StarFox game that had the love and care that Woolly World had for it's craft design would be beautiful. Zero just looks like an N64 game run through seven different upscalers.
They've done that since the very first game in the series, Miyamoto was a fan of those classic puppet dramas such as Thunderbirds, I guess during the conception of the Star Fox Miyamoto thought the puppets would fit very well for it.
I miss the days of Star Fox Adventures and Assault now for some reason...
@@lol-ih1tl I didn't. Sure it's a Zelda clone but it's a fun Zelda clone and I grew to like a lot of the characters and environments that were taken from the original Dinosaur Planet idea.
Simple, because They At Least Tried to Push forward with New Ideas and Story!
How the Hell did Miyamoto work on ZERO for six years and Not come up with an Idea when Mario reuses the Same Gimmicks every damn time!
@@danielramsey6141 It seems like he's almost maniacally opposed to having his IPs evolve and change with the times.
Adventures isn't perfect. Neither is Assault but I appreciate parts of both.
@@lol-ih1tl I hope Metroid Dread for example gives us the Samus we know and love.
@@claytonrios1 sure, they're not perfect, but tried to do something new at least, unlike Zero
I find it funny that Miyamoto decided to flush Star Fox down the toilet for the sake of “innovation” (and also put F-Zero on ice because he couldn’t come up with any “new ideas” for the series), yet he had no problems with making 4 copy-paste New Super Mario Bros. games (5 if you count New Super Luigi U) that I couldn’t tell apart if you held a gun to my head.
9:55 There are many ways to describe Bayonetta but in my heart of hearts I believe this is the one Kamiya wishes is written in the history books.
Grabbed Zero day one out of interest. It came out right as I was getting into Platinum's games thanks to a certain let's play channel. Got about an hour and half in and never ended up going back. I should probably make the effort one day.
Hearing that Platinum worked on the cutscenes, assets and boss fights make a lot of sense. Always got a Vanquish feel from the space colony level, and some of the art direction feels very Platinum. There's some really cool ideas/sequences towards the end of the game like the Star Wolf encounter before the final boss and the final boss itself (and the last optional thing you can do after it). Just a shame the game didn't work out. Still re-watch a particular LP of it every once in a while though.
And Xenoblade Chronicles X totally stuck. Kinda. C'mon Switch port. Any day now... At least we've still got the godlike soundtrack.
Man, seeing those review scores for Star Fox Assault is disheartening. The on-foot missions aren't the best, but I loved the Arwing levels, the orchestral score, the story, and especially the mutiplayer. Assault's multiplayer is so good, whether you're playing it properly or just goofing around. It was awesome being able to hop on the wing of someone's ship and fly around the map.
And on that note, that was the single-biggest disappointment I had in Zero. I didn't like the controls during the on-rails levels, but I had the easiest time using them during all-range mode. If the game had online multiplayer, I probably would've liked it wayyyyyy more. But as it is, I didn't enjoy the single player and the controls took way too long to click.
Yeah, Assault deserves more love.
Assault definitely deserves more love. Zero doesn’t deserve the hate either. By the time you get the controls down, you feel like you’ve just graduated from the Cornerian Military but by then most of the game is over so you barely get to appreciate the skill leap. The lack of online multiplayer pretty much sealed the deal on Zero’s failure. It’s a shame because I really want Starfox to succeed.
@@JuriAmariUh, yes Zero does deserve the hate.
They could have put the aiming reticle on the main screen where it belongs. They didn't. That's on them.
Wait, people hated Assault?? Y’all buggin, that game was awesome!
Nostalgia is a hell of drug. And we see the issues when used and abused too much.... we get people hating on real good games.
One of the biggest take aways I got from Starfox Assault was how much love and care Namco gave the project. A fully orchestrated soundtrack, a plot line that acknowledges past events like 64 and even Adventures, even a unlockable Xevious for the hell of it. Playing when it came out and seeing Commando on the horizon really made me feel Starfox was a main stay ip for Nintendo, so imagine my reaction when all that was being throw away in favor of retelling the same story and a game with even more convoluted gameplay styles just to be locked away when their experiments didn't paid off. I'll still remember Assault as a testament of how much potential this whole ip still has untouched.
I really disliked Zero not just for the controls but for redoing SF64 for the third time. Surely the Lylat system is large enough for a new adventure.
Yeah! Why not focus on another group of pilots or years later after Fox and crew have retired?
Honestly love how everyone calls star fox garbage for "repeating the same story" and yet they love crap like Mario, pokemon and zelda that literally has the same problem. Marios story 97% of the time: Peach gets kidnapped and Mario saves her for the billionth time. Zelda: Zelda gets captured by Ganon, Link goes through dungeons and gets items and kills ganon for the 1342467422118th time. And the overrated Pokemon series's premise is the exact same thing. Capture a stupid pokemon, force it to battle other pokemon and... That's it...
@@foxmccloud306 I guess its due to how different things happened.
Like different locations, different ways to do it.
The problem with Star Fox's case is its literally the exact same events done differently(like its still the first war with Andross, just re-imagined again. Not like "Andross is back for revenge" or something, just literally the same event in the same period of the timeline done again and again)
But then the thing is when it IS different like adventures, or assault THEN PEOPLE HATE IT FOR BEING DIFFERENT. It's like cmon, freakin fanbase make up your minds! Do you want the same thing again or something different?!
I agree the potential of making star fox stories is really high
Like add more team members
Bring krystal back.
Create a new story. (Assault did it)
I'm pretty sure that nintendo would like is to forget about star fox
man those yakuza title cards never get old
Hello Neighbor definitely feels like a game with some stories behind the scenes.
Or, at the very least, would make for a good autopsy
Seconding Hello Neighbor.
I feel so bad for Starfox. Its been one of my favorite games of all time and it just can’t get a break due to Nintendo’s occasional stubbornness.
I'm not gonna lie
Thanks Lythero for this sudden and unexpected but greatly appreciated appearance, you've made my day
i aim to entertain
and also be very angry
I didn't notice him
@@DadaPoopoo I am also confused by this preface.
That guy driving the weird blue car looks familiar.
"They do take some taking, some getting time to get used to..." yea, from what he said I already knew there'd be problems
One animator is the only thing keeping StarFox alive.
Has Nintendo been trying to make consoles that only Zaphod Beeblebrox can play?
I understood that reference.
If only the Wii U controllers had 3 hand grips instead of 2 like the N64. It would be the prefect console for him
I knew someone on a forum who would shill this game just to be contrary to game journalists. His response to articles revealing the control scheme could hurt people if played too long: "lol don't play too long".
He got banned from that forum eventually.
Anyway, I understand why Miyamoto does what he does - look at what Sonic turned into - but there are times where he's too restrictive.
as someone who did get used to the controls, I had quite a lot of fun playing the game.
That said, I tried to revisit the game months later and found I had to re adapt to the game- I just didn't bother.
Sin & Punishment 2 on the Wii was what Star Fox Wii coulda been like
I grew up loving Star Fox when I first played 64, so hearing Miyamoto practically used this IP for his "creative" experiments pisses me off to no end.
Despite understanding why Star Fox: Assault was given bad reviews, I would prefer if any new Star Fox game just follows that coninuity. Expand the number of missions and offer branching pathways like 64, but massively improve the ground missions so they are much more enjoyable and memorable via implementing c stick (or right stick I guess) camera control and better explained strafing.
Assault offered good story improvements, so give us more team interaction outside the cockpit. And if I am to be selfish, some more Fox and Krystal dynamics because hey she's the new teammate and while assault didn't go in depth with that angle I think it should be explored.
While this is herculean, make the ally ground combat AI helpful too.
This game hurts me inside. Star Fox for the snes had an awesome soundtrack, 64 had amazing graphics for the time and even Star Fox 2 could of been really good if Nintendo spent more time developing it.
The funny thing is... I actually remember getting used to the controls and having a good time with it. I mean, it's nothing special to constitute the difficulty curb to begin with, but the game was alright. Got all the medals and got the rewards I could have used an amiibo to unlock. There was a good game in there, but that's all it was, and most couldn't get to it due to the controls on a system people just weren't interested in.
Miyamoto and fucking with the StarFox IP, name a more iconic duo.
5 min in the video and I got to say: the editing is top notch.
Miyamoto cared so little about story, they didn't even account for the fact that Zero's plot twist actually makes Command unviable.
Nintendo's big new ideas have a well-documented history of running either really hot or really cold. Never forget Gunpei Yokoi was the driving force behind both the Game Boy and the Virtual Boy.
7:25 I ACTUALLY had to pick up my controller and hold it for a few minutes to verify that I wasnt batshit insane. Well played!
People wonder why Nintendo abandons certain franchises. The answer always involves money to some degree. Star Fox, F zero and even Metroid to a lesser extent don’t sell many copies, so they don’t make new ones and take away development time from other more financially lucrative properties. Or, to put it another way, a Mario kart or animal crossing release might outsell the entirety of the f zero, star Fox or Metroid series without much difficulty.
Nintendo's obsession with coming up with some new gimmick for each entry in a series is honestly their biggest downfall. People don't want Star Fox with new gimmicks, they just want a solid rail shooter. Same for F-Zero, they just want more F-Zero.
Valve and Nintendo both have this problem.
Man, if only Kamiya was actually part of this project, it might've come out better.
No it wouldn't. Did you forget Scalebound Wha Happun? Stop thinking that dev leaders magically makes games good
Like Matt said, at least, it would have been interesting with Kamiya as director and Miyamoto as producer.
man, i played star fox 64 so much. still remember all the secret paths. so much replayability.
i played the hell out of star fox adventure too.
The whole “Nintendo franchise revival with a large amount of hype and advertising but a control scheme people just couldn’t make work” reminds me of Kid Icarus Uprising. The difference there seems to be that Nintendo/Sora/Sakurai did their best to offer as many options for controls as possible to circumvent that. Also it was bursting at the seams with original ideas and charm. It still didn’t review well, but it’s personally one of my favourite offerings on the 3DS.
...so now an 83 on Metacritic is "it still didn't review well"? Wtf?
@@alos6378 Oh, is it? I remember seeing a lot of pretty low review scores back when it came out, even if they were lambasted by Nintendo fans in the usual way.
Star Fox Zero should have been about Fox's dad and Fox's early days of being a pilot. With it ending with Fox vowing to avenge his dad as the events of Star Fox 1 kicks off
Kid Icarus Uprising showed that Assault's direction of alternating between on-rails and third-person shooting was an excellent foundation to be improved upon. It just needs the right kind of energy.
Star Fox was always known for being a technical showpiece for its native consoles, and in that regard, Zero's art direction felt underwhelming and lacking in energy. Kind of hard to make a graphical powerhouse when your hardware is no longer comparable to the competition.
It's called Starfox Zero because that's the amount of stars it got.
Nintendo: games must have something new to be released
~ Mario and Zelda: uuuhhhh
I love Star Fox. Shame its time in the sun seems to have long passed. I also love F-Zero, but I'm sure Nintendo doesn't wanna admit that SEGA made a pretty damned good F-Zero game, if not the best one.
Star Fox has SO MUCH POTENTIAL. With Halo infinite, Destiny, No man's sky, Mas Effect, I honestly think they could make an amazing anamorphic space universe very similar to these titles. Create a solid story, focus the combat on it's 64 style of space combat. And if on foot missions are that important. Add a first person cover to cover approach with the the gameplay. Focusing the majority of the gameplay on space combat, and being Mercenaries, you know because that's what Star Fox is.
Weirdly, the motion controls were the easiest part of the game for me when it came to the controls. The problem I had was barrel rolling with the right stick. Just give me a freaking shoulder button.
I liked the game overall. Sure, the plot was a rehash, and despite actually promising an interesting twist on the story, the plot twist was kinda slapped in at the last second and sure the right stick was...frustrating...but I enjoyed it overall. I liked some of the gameplay ideas (Including the motion controls.) and it was fun to play a new Star Fox game. (Look at my username and tell me you're surprised.)
Wait SF Assault was panned?
It's easily my favourite entry in the series what were they all smoking?!
Another dope episode!!!!
I still think seeing you do one about the movie Hancock would be 🔥🔥🔥🔥🔥🔥
I don't even think it's worth bringing SFZ to Switch. It would require some drastic changes gameplay wise, even the camera angles in boss battles were a result of the gamepad implementation. Being a re-re-remake doesn't help. How many time do we have to fight Andross? I feel like Miyamoto's stubborness clearly hinders Starfox.
What is Starfox anyway? Aside of having a fox and an Arwing nearby, I'm not even sure Miyamoto has the answer or want to settle on one. One time it's an Arcade style shooter, then a more strategic oriented shooter, then an adventure game, then a tower defense game... I'm not against gameplay mechanics evolving from one game to another but there's a risk of dividing your fan base.
Solution, make it a 40-50 dollar series. Focus on great arcade and challenging action. The different vehicles should never be slow or exploration levels. NO ON FOOT LEVELS, only on foot sections should be when you can take a rest between missions where you explore the great fox for upgrading your vehicles, as well as world building or taking optional missions for the next mission. Stop rehashing the andross storyline. Add multiplayer online and add a mission or challenge mode with cool unlockables. There you have your starfox switch game
You wanna see irony?
The Alien Resurrection game was developed by Argonaut games.
As in the developers who helped Nintendo create the SuperFX chip to make StarFox even possible in the SNES.
That sure caught the fox by its tail.
I'm actually shocked Assault has the lowest score in reviews. It's by far my favorite Star Fox game. I guess people just want their space shoot and that's it.
Nintendo used Starfox as a Guinea Pig for the 64th time, that’s what happun.
As a diehard Star Fox fan. SFZ makes me simultaneously sad and pissed af at Nintendo
The reason I wear glasses is because I couldn't look at my paper, then at the markerboard in school without taking several long seconds to focus on near-- then far-- near-- then far. I physically COULDN'T play Starfox Zero. I was so mad/sad. :(
Miyamoto REFUSING to let anyone tell a story with their IPs is seriously holding Nintendo back these days. :(
Yeah I don't see a Star Fox Zero switch port in the future, Shigeru "Play It Safe Not Play It Loud" Miyamoto was more focused on it being Wii u tech demo first and a Star Fox game second. Even if they do remove all the features that were tied to the Wii U, you are still left with a hollow shell of Star Fox 64 that I don't even think additional content ala Bowser Fury would justify a $60 re-release.
friend got the game, because we were both fans of the franchise. the only thing we liked about it was the coop mode. where one person flies the ship with a standard controller, and whoever has the gamepad uses the lasers. game was significantly more fun that way, as it felt like the dual pilot fighter jets you'd see in movies and cartoons (Swat Kats, anyone?). the major downside however, was coop was only available for stages you've already cleared, which meant you had to do the whole game single player in order to get all stages
I don't think Star Fox Zero will ever be ported to any other system since you can only interact in the game with the two screens and the controls Nintendo gave. That's why no controls options were given to the players. Only one system, one control scheme and one chapter gone in history.
I can see why you would think that but that's not really true. I got the game 4 years after it released and knew what I was going into and so I tried playing without the game pad and it is very easy. I never looked down at the game pad and instead aim with the lasers (not the aiming radical because it lies). When the forced Z targeting happens I just press minus to switch perspectives. That could easily be fixed with a more accurate radical and giving the player control over the z targeting. Also the option to not use motion controls. I've played without it and it's still worked, replayed multiple times to make sure.
You see, the "Zero" in the name meant "Zero chance there will be another Star Fox game after this."
I will forever maintain that people are too harsh on Star Fox assault. I love that game including the on foot missions. Yall are just jaded
Man, that Star Fox Zero short makes me really want a full series of Starfox on the same style. So much material they can come up with
Assault was awesome and i will die on that hill!!
F-Zero: "We don't want to make games without new innovative ideas"
Mario: *Color Splash and New Super Mario Bros 50*
The pain of being a Star Fox and F-Zero fan.
Great editing on this one, guys! Great job!
Nintendo learned NOTHING from Sony and Lair....
I've been waiting for you to cover this since last week. My prayers were answered.
I would LOVE to get this on Switch. This is an excellent chance for them to rework the game with standard controls, a single screen, and give it some polish.
If they remade it for Switch it would just be a completely different game. Every aspect of game design is built around the Wii U dual screens set up. And it's just another SF 64 so not worth the effort. We need an actual follow up to Assault.
I saw Lythero coming when you started to show F-Zero GX footage.
No way in hell anyone played SF0 for "hundreds of hours".
Jirard certainly did.
Actually to be fair, I played it for a long time. I dunno about hundreds of hours tho.
clocked 70+ here
Well except for the Longplays UA-camrs
I think maybe they should do a soft reboot of Star Fox that's a prequel and focus on one of Fox McCloud's ancestors in a very Dieselpunk Corneria in the past with WWII era ship designs.
i just want a continuation to the story.
plus the more krystal the better ^_^
Your editing is really impressive! I don't know how you put out such good content so quickly!