neat, I was thinking of starting ATM9 with my sister and finishing it like we did with E6 and ATM8. Great to see a way to automate easier. Especially on the larger size.
i just wanted to ask if its the atm9 modpack then i saw your comment god damn i never coded in my life but this looks easy but also cool im gonna try this at instant tonight
@@Sk3tchedLexi I thought of that but yea i feel like that could cause a severe crash because most mods by default have things that go as fast as 1tick per sec, never seen any amount lower
@@user-gp2eu5kn7t cc tweaked also has built in item i/o which lets you do most of what this mod offers by being able to move any numbers of items from one place to another! also with advanced peripherals there's ME Bridge which lets you access your Applied Energistics patterns and craft things on command, display your item production using graphs on a monitors and more! Big recommend :>
Oh man the last time i used this mod (the OG Steve Factory Management) is from 1.6.4 in crash landing when I tried to make a automatic resources generator. I kinda miss the good old drag and drop programming. But I will check this new version out. Look kinda fun to mess around
I remember it from that modpack too. I played on a server and used it to automate pneumaticraft plastics. I remember designing a way overcomplicated farm for the black plastic using it which required tons of shenanigans because the tickrate on the server prevented it from planting while it was bobbing up and down. No other mod had the logic necessary to make it function right. It also handled all my sifting, and compacting of resources.
Honestly. Thank you so much for this guide. I always wanted to know how to use this mod because i know it was supposed to be powerful. But when you literally have no information to work with it was hard to get started. So thank you for the guide. Now i must Steve’s factory manager my stuff for awesome stuffs.
Very very helpful bro, I honestly never knew of this mod and have never used it but the way you explain things make it seem simple and makes me want to learn more bro!
I knew something like this was possible with computercraft or xnet. But this one is really quite something. CTRL+click to highlight _hundreds_ of machines at once? Damn
It's nice that at least some of these computer/programmable block mods still exist. Opencomputers 2 seemed promising but doesn't seem to have much progress on it for a while
Thank you so very much for great content and such a succinct and complete explanation of the mod. I've used the old version with the GUI and didn't know this had been updated to 1.20.1. A dive like this that could help with Integrated Dynamics would be brilliant. Thanks again.
1:46 programming is just talking to a machine in a way it understands what you are saying, so most forms of text can be turned into programming (theres a programming language that reads like a recipe: Chef)
I'll definitely use this when I play a modpack with it :) I am hoping it supports redstone IO though, that would be very useful. If not I can mimic it with a chest and a comparator, plus some extra logic.
i remember using it to automate plastic seeds in crash landing i looked at someone else using it, then bashed my head against the wall attempting to copy what they did
I tried to use it in FTB infinity expert and gtnh. Looks like it got a big update because back then you could only program using visual diagrams which had a lot of limits. This looms like it could solve some of the problems I had with it.
Basically this mod is like an "X Net", but without cables and more "programming". If you know how to use it correctly, it is much better than X Net, but if you don't know that much, X Net is better.
1:00 in, already liked the video for the music. However, what I don't get about mods is why they never port to earlier Minecraft versions. Well, that will be changed soon hopefully.
@@mysticslm I'm still figuring my way around SFM, and ran across a weird problem with inventory cables and breaking/replacing machines, but so far I've managed a factory that automatically processes oilsands into polyethylene, and an automated macerator > ore washer > macerator > centrifuge ore processing plant. Next on my to-do list is a 25+ machine beast I plan to use to manufacture *every basic component* with. That I've tentatively dubbed the Universal Component Crafting Core. So, basically what I'm saying is, it's going pretty well.
@@Hexagonaldonut i believe ive had the same problem with the cables. i asked in the discord and the owner said theres a known bug with them breaking machines that hes trying to fix at the moment but this command should fix it temporarily: /sfm bust_cable_network_cache
@@mysticslm Yeah, I had a conversation with him about it the other day in the Discord. For the time being I've been just breaking and replacing individual cables whenever I change an adjacent machine.
small question since i havent watch everything, i will know or not about this information: how lag this mod could be? my pc not really good but im very interested in this one mods :D
Edit: Got it working "output retain 1 to each Phyto" is there a way to make it so it only allows 1 seed per machine? the "output 1 to each Phyto" keeps pushing seeds into the machines after they got one
dont know if this works but probably if function, to check if the input slot is empty, and if so put one, that way you are only inputing is slot is empty
Mainly made this since it's in ATM9 and deserves more recognition :)
neat, I was thinking of starting ATM9 with my sister and finishing it like we did with E6 and ATM8. Great to see a way to automate easier. Especially on the larger size.
i just wanted to ask if its the atm9 modpack then i saw your comment god damn i never coded in my life but this looks easy but also cool im gonna try this at instant tonight
Hey just curious. I feel as if ur bio means something 🤔 cuz I do sure see something familiar about your voice...
and now ATM9SKY links to your video lol
@@alyti Very nice :)
Can't wait to tinker with Source Film Maker inside minecraft 1.20.1
I have been beaten to the funny
The storage is dead
Was looking for this
Everyone : EPIC
Me: "mmmmmm, inf transfer speed"
Sets it to Every 1 tick
That could cause some lag tho...@@omegaalpha8380
@@omegaalpha8380I reckon you can do 0.1 tick and such, i would NOT reccomend it the lag would be IMMENSE but it is probably possible
@@Sk3tchedLexi I thought of that but yea i feel like that could cause a severe crash because most mods by default have things that go as fast as 1tick per sec, never seen any amount lower
@@Sk3tchedLexi its not. Its capped at 20 times a tick for items and 1 for fe
Woah, I didn't know Steve's Factory Manager was still kicking
When I saw it I thought it could program to be a chest itself.... I was disappointed
ahhhh, nostalgic of computercraft
Computercraft has new version, CC tweaked, if you wanna play on a new game versions
@@user-gp2eu5kn7t cc tweaked also has built in item i/o which lets you do most of what this mod offers by being able to move any numbers of items from one place to another! also with advanced peripherals there's ME Bridge which lets you access your Applied Energistics patterns and craft things on command, display your item production using graphs on a monitors and more! Big recommend :>
Maybe was hé speaking of opencomputer
@@user-gp2eu5kn7t good to know, but I haven't played the game very much for nearly a decade, so I'm out of the loop. I assumed the old mods were dead.
@@willehmwojcik532 or old school red power
Computercraft and user-friendly? Yes!
Oh man the last time i used this mod (the OG Steve Factory Management) is from 1.6.4 in crash landing when I tried to make a automatic resources generator.
I kinda miss the good old drag and drop programming. But I will check this new version out. Look kinda fun to mess around
I remember it from that modpack too. I played on a server and used it to automate pneumaticraft plastics. I remember designing a way overcomplicated farm for the black plastic using it which required tons of shenanigans because the tickrate on the server prevented it from planting while it was bobbing up and down. No other mod had the logic necessary to make it function right. It also handled all my sifting, and compacting of resources.
oh yes. The shoot dust at a sieve every tick trick, sieving a stack in seconds.
Pro tip, in crash landing you can use barrels to convert the plastic types to eachother.
@@fractalgem jup, the barrels force the seeds into a set metadata. I think you get the :12 one.
@@Willfon. best part was that plastic from the other mod worked too. And that was waaayyy easier to produce. So once uou had a plastic color. ..
When the "Object" in OOP actually exists
can't wait to automate GregTech with this 🔥🔥🔥
Good luck
Oh u poor soul 😭
That's actually smart!
This is beautiful. i can make an insane simulation chamber without worrying that pipes will lag the server
also the each 1 function. perfection
regarding the *, if you put just "*stone" you'll select anything that ends in "stone", or with "stone*" you select anything that starts with "stone"
wow, that's something new AND crazy to know. Absolute thanks for you man I appreaciate your efforts!
Honestly. Thank you so much for this guide. I always wanted to know how to use this mod because i know it was supposed to be powerful. But when you literally have no information to work with it was hard to get started. So thank you for the guide. Now i must Steve’s factory manager my stuff for awesome stuffs.
Very very helpful bro, I honestly never knew of this mod and have never used it but the way you explain things make it seem simple and makes me want to learn more bro!
this will do wonders in skyblock or any modpack for early game storage systems.
oh boy! time to gatekeep this behind some complex set of recipes again!
I knew something like this was possible with computercraft or xnet. But this one is really quite something.
CTRL+click to highlight _hundreds_ of machines at once? Damn
sfm dev's got lazy to make the actully functionality themselves so they made us code it💀. - "im joking"
Those tutorial are very cool and informative! Great work!
It's nice that at least some of these computer/programmable block mods still exist. Opencomputers 2 seemed promising but doesn't seem to have much progress on it for a while
CC: Tweaked is a reboot of CC for newer Minecraft versions, and it’s still getting (minor) updates which is cool
@@hagangray8006 yeah, but CC is still missing persistence and a few other things so it's not as good
Thank you so very much for great content and such a succinct and complete explanation of the mod. I've used the old version with the GUI and didn't know this had been updated to 1.20.1. A dive like this that could help with Integrated Dynamics would be brilliant. Thanks again.
i've never heard of this mod before. i tried it myself and LOVE it. thank you so much you uploaded this video
JOOOO, incredible video man. I've been seeing the mod be in most modern tech packs but never knew what it did. This mod is INCREDIBLE tho
Amazing video! Glad you enjoy the mod 🤩
How dare you not post this in the discord lol
i came across it when browsing JEI and was interested so ty for the somewhat of a tutorial.
thanks for taking your time to make this
Your video teached me code easier than teacher did ur a great teacher hope great videos like this in the future and subscribed
amazing video very well explained keep going bro
This is so fascinating, my brain wants to *_TINKER_*
Had to figure all of this out on my own when I was automating anything and everything in ATM9, amazing and thorough guide to this mod, nice!
Muy buen video.
Esperando el siguiente.
God damn, this is like what I do with integrated dynamics but with less jank! Incredible!
Thanks funny shark man! Very cool!
Oh days, something more or as equally powerful as AE2? You have me invested.
ty for the tip and tutorial it is my first time using this mod now on atm9 to the sky but hopefully will be good to others modpacks too
1:46 programming is just talking to a machine in a way it understands what you are saying, so most forms of text can be turned into programming (theres a programming language that reads like a recipe: Chef)
havent played a pack with this yet, looking forward to when I do now. Killer tutorial
damn, this looks fun to use
I'll definitely use this when I play a modpack with it :) I am hoping it supports redstone IO though, that would be very useful. If not I can mimic it with a chest and a comparator, plus some extra logic.
Very good tutorial, I'll definately check it out if I come across it.
Thank you so much I started ATM9 and found this mod thought it was cool but was way too confused
Hell yeah, this is gonna be my new goto transportation mod
nice video to listen to while doing some blender totally SFW art
So interesting this mod, lol
this is so cool!
oh wow atm9 had this all the time (T -- T) this would have saved me so much time
True. I can feel your pain
ya everyone only uses this mod for stripping enchants of an item using an anvil :(
I am being very productive by learning how to code in a minecraft mod instead of finishing my python lessons.
As a computer craft user, I love this. x)
this is awesome
"the best mod you've never used"
i have used it in atm9 for gregtech assembly line automation
you are the GOAT
The magical gray box that we have a religion for because we love it, yet another one
Dam, It's overpowerd if i will play it i will put some limitations and change some recipes
Didn't know Elite played Minecraft
i remember using it to automate plastic seeds in crash landing
i looked at someone else using it, then bashed my head against the wall attempting to copy what they did
this is so cool
We need this in all the mods 10
YES, ARE YOU ELITE TDS 🔥🔥🔥
I tried to use it in FTB infinity expert and gtnh. Looks like it got a big update because back then you could only program using visual diagrams which had a lot of limits. This looms like it could solve some of the problems I had with it.
WOW, it's basically modular routers on steroids, kinda
Basically this mod is like an "X Net", but without cables and more "programming".
If you know how to use it correctly, it is much better than X Net, but if you don't know that much, X Net is better.
... reminds me of Steve's factory manager talk about blast from the past
btw if u want to use input as a label do it in these: "" if u not use it it things u want to do a new input and break the code
"this mod, is source film maker"
I thought this would be steves factory manager. Which IS a pretty powerful mod in its own right if mot siper intuitive to use.
I wonder if Steve's Carts that went along with this is still around.
i loved the end
Oh, I've used Steve's Factory Manager!
i am pretty sure that this is the guy Elite what makes tds videos
i recognise the voice, it cannot be a coincidence
Woah they actually made a dsl for this impressive
Similar to Integrated Dynamics in a way, but easier programing and it's done (more or less) from single block.
I remember the days when it was this mod was Steve's
1:00 in, already liked the video for the music. However, what I don't get about mods is why they never port to earlier Minecraft versions. Well, that will be changed soon hopefully.
Super factory manager source film maker
Great
WE NEED MORE
Back when SFM was Steve's Factory Manager, I enjoyed it more
The GUI was so good, it was way better IMO
Big agree
Noice
Dude, you need to do an tutorial for the Integrated Dinamics... i cant automate a s*** with that, but for me is the easier storage mod...😢
Could u do "except slot" as well?
Best mod I've alr used 🗿
Wow
May or may not have just loaded this into a Gregtech skyblock modpack. We'll see what comes of it!
hows it going ?
@@mysticslm I'm still figuring my way around SFM, and ran across a weird problem with inventory cables and breaking/replacing machines, but so far I've managed a factory that automatically processes oilsands into polyethylene, and an automated macerator > ore washer > macerator > centrifuge ore processing plant.
Next on my to-do list is a 25+ machine beast I plan to use to manufacture *every basic component* with. That I've tentatively dubbed the Universal Component Crafting Core.
So, basically what I'm saying is, it's going pretty well.
@@Hexagonaldonut i believe ive had the same problem with the cables. i asked in the discord and the owner said theres a known bug with them breaking machines that hes trying to fix at the moment but this command should fix it temporarily: /sfm bust_cable_network_cache
@@mysticslm Yeah, I had a conversation with him about it the other day in the Discord. For the time being I've been just breaking and replacing individual cables whenever I change an adjacent machine.
is the programming language inspired by lua?
"do"?
"end"?
and maybe even the logic language from mindustry?
this is just python on minecraft but still ty I didnt even now this mod was in the pack
Sounds like lex fridman
Does this mod work with storage draws or functional storage ? By telling it to take/input into the controller
dont run away from your tds channel elite…….
you sound alot like tds youtuber “Elite”
small question since i havent watch everything, i will know or not about this information: how lag this mod could be? my pc not really good but im very interested in this one mods :D
would need nerfs thou or insane cost to be balanced in modpacks
brb ordering my 150 A100s to run it. Java is devastatingly slow
any tips on how to automate mekanism and powah?
I'll keep my infinite transfer speed from integrated dynamics instead
Woah so cool!!! Let's continue using RStorage anyways
I see myself using this
rf and fe both are used interchangably most of the time is there a way to do so in this mod too?
i got confused that the SFM in title was source film maker xd
Can you send items by tags like #forge:planks will send every plank in the game
Ah!
Edit: Got it working
"output retain 1 to each Phyto"
is there a way to make it so it only allows 1 seed per machine? the "output 1 to each Phyto" keeps pushing seeds into the machines after they got one
dont know if this works but probably if function, to check if the input slot is empty, and if so put one, that way you are only inputing is slot is empty