neat, I was thinking of starting ATM9 with my sister and finishing it like we did with E6 and ATM8. Great to see a way to automate easier. Especially on the larger size.
i just wanted to ask if its the atm9 modpack then i saw your comment god damn i never coded in my life but this looks easy but also cool im gonna try this at instant tonight
@@Sk3tchedLexi I thought of that but yea i feel like that could cause a severe crash because most mods by default have things that go as fast as 1tick per sec, never seen any amount lower
Oh man the last time i used this mod (the OG Steve Factory Management) is from 1.6.4 in crash landing when I tried to make a automatic resources generator. I kinda miss the good old drag and drop programming. But I will check this new version out. Look kinda fun to mess around
I remember it from that modpack too. I played on a server and used it to automate pneumaticraft plastics. I remember designing a way overcomplicated farm for the black plastic using it which required tons of shenanigans because the tickrate on the server prevented it from planting while it was bobbing up and down. No other mod had the logic necessary to make it function right. It also handled all my sifting, and compacting of resources.
@@олегбогачук-п3ф cc tweaked also has built in item i/o which lets you do most of what this mod offers by being able to move any numbers of items from one place to another! also with advanced peripherals there's ME Bridge which lets you access your Applied Energistics patterns and craft things on command, display your item production using graphs on a monitors and more! Big recommend :>
Honestly. Thank you so much for this guide. I always wanted to know how to use this mod because i know it was supposed to be powerful. But when you literally have no information to work with it was hard to get started. So thank you for the guide. Now i must Steve’s factory manager my stuff for awesome stuffs.
Something that should be mentioned is that when it says every redstone pulse it means every restone pulse So if you take something like the timer from rftools and set it to 2 ticks , and have your trigger be every redstone pulse, you will transfer things very fast and efficient and with surprisingly no lag Was very useful for my massive fission reactor + turbine + the other reactor setup logistics. Had a problem with input speeds with mekanism and pipez taking too long to activate the transfer and sfm the goat came in clutch Also side note automating blood magic with it, is a breeze and makes the mod 10x less annoying to deal with
Very very helpful bro, I honestly never knew of this mod and have never used it but the way you explain things make it seem simple and makes me want to learn more bro!
I think this mod is an amazing intro to programming in general. Some people see code, or even terminals, and immediately get scared or overwhelmed. Minecraft and SFM could be the perfect bridge to real world programming. But you did an amazing job explaining how the mod works, and reminds me a lot of proper programming (specifically, starting small and ending bigger). Programming to me is all about take blocks and piecing them together, then problem solving. Anyways, thanks for introducing this mod to me! Im looking forward to using this in the future.
Like with the (mining) turtle mod, it's the same progression. That one is just a bit more challenging and with a higher skill ceiling of what is possible than a mod that only handles inventories
@ I always loved working with computer craft. Im not an expert at managing them, but it was fun working with friends and messing with the turtles. But what I like about SFM, is scaling. Scaling with CC is, at least in my experience, a bit harder. But Im sure these mods could go hand in hand.
@ae453.2 hmm, that's actually an interesting point, I wonder how well they could work together. Because I assume that SFM doesn't mark the device (label) but only the coordinates of the block and give that one a name. If it didn't then one would be able to access the turtle at anytime wherever it is. Also if that is true then SFM probably doesn't handle moving blocks either (like chest minecarts) since it was all "every x ticks" so it would try to interact with a turtle at a certain position even if there is none there atm (if it just skips and tries again the next time then that's fine) Otherwise it would need to have a function to check if the turtle is even at the block/ the block is interactable. Or the turtle just interacts with a chest and that's what SFM interacts with as well... but that's too easy and boring! I don't plan to use the mod any time soon or else I would have gone and looked at the documentation. But it's just fun to think about the possibilities! Sorry for rambling lmao
This is incredibly helpful. I didn't know this mod existed, even though I have 'completed' ATM9 (yes, including automating the GregStar). I've always been concerned that 'programming type' mods were unaccessible to people without experience, but this reminds me of using Sinclair Basic as a kid. 😅
1:46 programming is just talking to a machine in a way it understands what you are saying, so most forms of text can be turned into programming (theres a programming language that reads like a recipe: Chef)
Thank you so very much for great content and such a succinct and complete explanation of the mod. I've used the old version with the GUI and didn't know this had been updated to 1.20.1. A dive like this that could help with Integrated Dynamics would be brilliant. Thanks again.
I knew something like this was possible with computercraft or xnet. But this one is really quite something. CTRL+click to highlight _hundreds_ of machines at once? Damn
name "monolith" every 1 ticks do input fe:: from cube top side output fe:: to phyto end every 20 ticks do input fluid:: from sink input *phyto* from fertilizerchest input *seeds* from mainChest output fluid:: to phyto output 1 to each phyto forget input from phyto slots 2-5 output to mainChest end
Hi, nice videos. You should really keep going with these small information videos of certain aspects of mods. You're doing a great job and there is so much to cover. You have a good thing going, hope you can continue! :)
It's nice that at least some of these computer/programmable block mods still exist. Opencomputers 2 seemed promising but doesn't seem to have much progress on it for a while
This and the AE2 tutorial are super helpful and now I have ideas of what I can do with each!! Keep these up and I hope to see more videos like the two you have so far!! First I’m going to make a SFM setup which handles all 7 main inscriber recipes for AE2, and then I can have 1 pattern provider push into a chest connected to that SFM setup!
I've created a massive powah energising orb automation with this mod now, thanks for the help. It was surprisingly easy once I got the hang of how the if statements work in this pack, although my code is a mess with all the recipes
I haven't used SFM for a very long time (since before it got forked and redone to use scripting instead of flowcharts). Thanks for the guide and I'll probably give it a shot the next time I play a modpack that has it.
I'll definitely use this when I play a modpack with it :) I am hoping it supports redstone IO though, that would be very useful. If not I can mimic it with a chest and a comparator, plus some extra logic.
⚠IF THE SEEDS KEEP STACKING INTO THE PHYTOS⚠ i figured it out, at least this worked for me (also remember to put asterisks): name "ultimate phyto" every 1 ticks do input fe:: from cube top side output fe:: to phyto end every 20 ticks do input fluid:: from sink input *phyto* from fertilizerchest output fluid:: to phyto output 1 to each phyto forget input *seeds* from outputchest output retain 1 *seeds* to each phyto forget input from phyto slots 2-5 output to outputchest end
I tried to use it in FTB infinity expert and gtnh. Looks like it got a big update because back then you could only program using visual diagrams which had a lot of limits. This looms like it could solve some of the problems I had with it.
Basically this mod is like an "X Net", but without cables and more "programming". If you know how to use it correctly, it is much better than X Net, but if you don't know that much, X Net is better.
Could you make another video on this going over If statements and search types? And by search types, i mean comparing "coal", * coal *, and coal. Also, can you input *types* of items? like food, ore, etc
I am trying to use that exact same phyto farm idea as you, but I can't seem to get it working. The factory spreads all the seeds out over all the machines, but then as the seeds are outputted, it just sorta forgets that and puts it all into one machine.
1:00 in, already liked the video for the music. However, what I don't get about mods is why they never port to earlier Minecraft versions. Well, that will be changed soon hopefully.
@@mysticslm I'm still figuring my way around SFM, and ran across a weird problem with inventory cables and breaking/replacing machines, but so far I've managed a factory that automatically processes oilsands into polyethylene, and an automated macerator > ore washer > macerator > centrifuge ore processing plant. Next on my to-do list is a 25+ machine beast I plan to use to manufacture *every basic component* with. That I've tentatively dubbed the Universal Component Crafting Core. So, basically what I'm saying is, it's going pretty well.
@@Hexagonaldonut i believe ive had the same problem with the cables. i asked in the discord and the owner said theres a known bug with them breaking machines that hes trying to fix at the moment but this command should fix it temporarily: /sfm bust_cable_network_cache
@@mysticslm Yeah, I had a conversation with him about it the other day in the Discord. For the time being I've been just breaking and replacing individual cables whenever I change an adjacent machine.
Mainly made this since it's in ATM9 and deserves more recognition :)
neat, I was thinking of starting ATM9 with my sister and finishing it like we did with E6 and ATM8. Great to see a way to automate easier. Especially on the larger size.
i just wanted to ask if its the atm9 modpack then i saw your comment god damn i never coded in my life but this looks easy but also cool im gonna try this at instant tonight
Hey just curious. I feel as if ur bio means something 🤔 cuz I do sure see something familiar about your voice...
and now ATM9SKY links to your video lol
@@alyti Very nice :)
Can't wait to tinker with Source Film Maker inside minecraft 1.20.1
I have been beaten to the funny
The storage is dead
Was looking for this
That's what i first thought it was...
Everyone : EPIC
Me: "mmmmmm, inf transfer speed"
Sets it to Every 1 tick
That could cause some lag tho...@@omegaalpha8380
@@omegaalpha8380I reckon you can do 0.1 tick and such, i would NOT reccomend it the lag would be IMMENSE but it is probably possible
@@Sk3tchedLexi I thought of that but yea i feel like that could cause a severe crash because most mods by default have things that go as fast as 1tick per sec, never seen any amount lower
@@Sk3tchedLexi its not. Its capped at 20 times a tick for items and 1 for fe
Woah, I didn't know Steve's Factory Manager was still kicking
When I saw it I thought it could program to be a chest itself.... I was disappointed
Thought the same exact thing when I saw sfm... sadge
Oh man the last time i used this mod (the OG Steve Factory Management) is from 1.6.4 in crash landing when I tried to make a automatic resources generator.
I kinda miss the good old drag and drop programming. But I will check this new version out. Look kinda fun to mess around
I remember it from that modpack too. I played on a server and used it to automate pneumaticraft plastics. I remember designing a way overcomplicated farm for the black plastic using it which required tons of shenanigans because the tickrate on the server prevented it from planting while it was bobbing up and down. No other mod had the logic necessary to make it function right. It also handled all my sifting, and compacting of resources.
oh yes. The shoot dust at a sieve every tick trick, sieving a stack in seconds.
Pro tip, in crash landing you can use barrels to convert the plastic types to eachother.
@@fractalgem jup, the barrels force the seeds into a set metadata. I think you get the :12 one.
@@Willfon. best part was that plastic from the other mod worked too. And that was waaayyy easier to produce. So once uou had a plastic color. ..
When the "Object" in OOP actually exists
It's not OOP
@@Bard_Gaming that's the point (:
Computercraft and user-friendly? Yes!
ahhhh, nostalgic of computercraft
Computercraft has new version, CC tweaked, if you wanna play on a new game versions
@@олегбогачук-п3ф cc tweaked also has built in item i/o which lets you do most of what this mod offers by being able to move any numbers of items from one place to another! also with advanced peripherals there's ME Bridge which lets you access your Applied Energistics patterns and craft things on command, display your item production using graphs on a monitors and more! Big recommend :>
Maybe was hé speaking of opencomputer
@@олегбогачук-п3ф good to know, but I haven't played the game very much for nearly a decade, so I'm out of the loop. I assumed the old mods were dead.
@@willehmwojcik532 or old school red power
can't wait to automate GregTech with this 🔥🔥🔥
Good luck
Oh u poor soul 😭
That's actually smart!
Honestly. Thank you so much for this guide. I always wanted to know how to use this mod because i know it was supposed to be powerful. But when you literally have no information to work with it was hard to get started. So thank you for the guide. Now i must Steve’s factory manager my stuff for awesome stuffs.
This is beautiful. i can make an insane simulation chamber without worrying that pipes will lag the server
also the each 1 function. perfection
Something that should be mentioned is that when it says every redstone pulse it means every restone pulse
So if you take something like the timer from rftools and set it to 2 ticks , and have your trigger be every redstone pulse, you will transfer things very fast and efficient and with surprisingly no lag
Was very useful for my massive fission reactor + turbine + the other reactor setup logistics. Had a problem with input speeds with mekanism and pipez taking too long to activate the transfer and sfm the goat came in clutch
Also side note automating blood magic with it, is a breeze and makes the mod 10x less annoying to deal with
Very very helpful bro, I honestly never knew of this mod and have never used it but the way you explain things make it seem simple and makes me want to learn more bro!
wow, that's something new AND crazy to know. Absolute thanks for you man I appreaciate your efforts!
this will do wonders in skyblock or any modpack for early game storage systems.
oh boy! time to gatekeep this behind some complex set of recipes again!
I think this mod is an amazing intro to programming in general. Some people see code, or even terminals, and immediately get scared or overwhelmed. Minecraft and SFM could be the perfect bridge to real world programming.
But you did an amazing job explaining how the mod works, and reminds me a lot of proper programming (specifically, starting small and ending bigger). Programming to me is all about take blocks and piecing them together, then problem solving.
Anyways, thanks for introducing this mod to me! Im looking forward to using this in the future.
Like with the (mining) turtle mod, it's the same progression. That one is just a bit more challenging and with a higher skill ceiling of what is possible than a mod that only handles inventories
@ I always loved working with computer craft. Im not an expert at managing them, but it was fun working with friends and messing with the turtles.
But what I like about SFM, is scaling. Scaling with CC is, at least in my experience, a bit harder. But Im sure these mods could go hand in hand.
@ae453.2 hmm, that's actually an interesting point, I wonder how well they could work together.
Because I assume that SFM doesn't mark the device (label) but only the coordinates of the block and give that one a name. If it didn't then one would be able to access the turtle at anytime wherever it is.
Also if that is true then SFM probably doesn't handle moving blocks either (like chest minecarts) since it was all "every x ticks" so it would try to interact with a turtle at a certain position even if there is none there atm (if it just skips and tries again the next time then that's fine)
Otherwise it would need to have a function to check if the turtle is even at the block/ the block is interactable. Or the turtle just interacts with a chest and that's what SFM interacts with as well... but that's too easy and boring!
I don't plan to use the mod any time soon or else I would have gone and looked at the documentation. But it's just fun to think about the possibilities! Sorry for rambling lmao
Thank you for showing this off, had no idea this existed now i can't wait to use it everywhere in my base
i wanna say you have a really great and understandable explanation, i'm amazed at how underrated you are
He’s already a famous UA-camr ofc his editing is gonna be good
This is incredibly helpful. I didn't know this mod existed, even though I have 'completed' ATM9 (yes, including automating the GregStar). I've always been concerned that 'programming type' mods were unaccessible to people without experience, but this reminds me of using Sinclair Basic as a kid. 😅
1:46 programming is just talking to a machine in a way it understands what you are saying, so most forms of text can be turned into programming (theres a programming language that reads like a recipe: Chef)
Thank you so very much for great content and such a succinct and complete explanation of the mod. I've used the old version with the GUI and didn't know this had been updated to 1.20.1. A dive like this that could help with Integrated Dynamics would be brilliant. Thanks again.
Those tutorial are very cool and informative! Great work!
i've never heard of this mod before. i tried it myself and LOVE it. thank you so much you uploaded this video
God damn, this is like what I do with integrated dynamics but with less jank! Incredible!
I knew something like this was possible with computercraft or xnet. But this one is really quite something.
CTRL+click to highlight _hundreds_ of machines at once? Damn
name "monolith"
every 1 ticks do
input fe:: from cube top side
output fe:: to phyto
end
every 20 ticks do
input fluid:: from sink
input *phyto* from fertilizerchest
input *seeds* from mainChest
output fluid:: to phyto
output 1 to each phyto
forget
input from phyto slots 2-5
output to mainChest
end
Amazing video! Glad you enjoy the mod 🤩
How dare you not post this in the discord lol
Wow! Your how-to videos are so good. They are clear and to the point. Excellent work.
Oh days, something more or as equally powerful as AE2? You have me invested.
JOOOO, incredible video man. I've been seeing the mod be in most modern tech packs but never knew what it did. This mod is INCREDIBLE tho
okay just what the Hell, this is a Must view for anyone playing modpacks. Thank you very much for the Video.
Hi, nice videos. You should really keep going with these small information videos of certain aspects of mods. You're doing a great job and there is so much to cover. You have a good thing going, hope you can continue! :)
i came across it when browsing JEI and was interested so ty for the somewhat of a tutorial.
It's nice that at least some of these computer/programmable block mods still exist. Opencomputers 2 seemed promising but doesn't seem to have much progress on it for a while
CC: Tweaked is a reboot of CC for newer Minecraft versions, and it’s still getting (minor) updates which is cool
@@hagangray8006 yeah, but CC is still missing persistence and a few other things so it's not as good
This and the AE2 tutorial are super helpful and now I have ideas of what I can do with each!! Keep these up and I hope to see more videos like the two you have so far!!
First I’m going to make a SFM setup which handles all 7 main inscriber recipes for AE2, and then I can have 1 pattern provider push into a chest connected to that SFM setup!
The magical gray box that we have a religion for because we love it, yet another one
I've created a massive powah energising orb automation with this mod now, thanks for the help. It was surprisingly easy once I got the hang of how the if statements work in this pack, although my code is a mess with all the recipes
Had to figure all of this out on my own when I was automating anything and everything in ATM9, amazing and thorough guide to this mod, nice!
If you could drop some tips and helps for it on ATM9 I’d appreciate 😭 (hostile neural networks)
I haven't used SFM for a very long time (since before it got forked and redone to use scripting instead of flowcharts). Thanks for the guide and I'll probably give it a shot the next time I play a modpack that has it.
sfm dev's got lazy to make the actully functionality themselves so they made us code it💀. - "im joking"
Similar to Integrated Dynamics in a way, but easier programing and it's done (more or less) from single block.
I'll definitely use this when I play a modpack with it :) I am hoping it supports redstone IO though, that would be very useful. If not I can mimic it with a chest and a comparator, plus some extra logic.
based off an older, now defunct, mod .. steve's factory manager. glad they brought something similar back, AND NOW EVEN MORE POWERFUL!
Your video teached me code easier than teacher did ur a great teacher hope great videos like this in the future and subscribed
oh wow atm9 had this all the time (T -- T) this would have saved me so much time
True. I can feel your pain
ya everyone only uses this mod for stripping enchants of an item using an anvil :(
regarding the *, if you put just "*stone" you'll select anything that ends in "stone", or with "stone*" you select anything that starts with "stone"
oo thats is smart thanks
@@DraconBerry2740 it's actually pretty standard pattern-matching syntax, and in queries like this, it means "any string can go here"
Thanks dude, this is actually super helpful
Thank you so much I started ATM9 and found this mod thought it was cool but was way too confused
a rare mod that can send items, fluids and energy with just two block types also with really no limits
thanks for taking your time to make this
ty for the tip and tutorial it is my first time using this mod now on atm9 to the sky but hopefully will be good to others modpacks too
This is so fascinating, my brain wants to *_TINKER_*
CRTL + I .... i did not know this, this makes this so much easier lol
havent played a pack with this yet, looking forward to when I do now. Killer tutorial
fantastic guide , thanks!
Dam, It's overpowerd if i will play it i will put some limitations and change some recipes
Muy buen video.
Esperando el siguiente.
Thanks funny shark man! Very cool!
Very good tutorial, I'll definately check it out if I come across it.
amazing video very well explained keep going bro
"the best mod you've never used"
i have used it in atm9 for gregtech assembly line automation
Hell yeah, this is gonna be my new goto transportation mod
So interesting this mod, lol
As a computer craft user, I love this. x)
⚠IF THE SEEDS KEEP STACKING INTO THE PHYTOS⚠
i figured it out, at least this worked for me (also remember to put asterisks):
name "ultimate phyto"
every 1 ticks do
input fe:: from cube top side
output fe:: to phyto
end
every 20 ticks do
input fluid:: from sink
input *phyto* from fertilizerchest
output fluid:: to phyto
output 1 to each phyto
forget
input *seeds* from outputchest
output retain 1 *seeds* to each phyto
forget
input from phyto slots 2-5
output to outputchest
end
ur the goat thank u
Interesting mod, I kinda want to start a new minecraft world just to use it now
nice video to listen to while doing some blender totally SFW art
People told me about this in the atm discord and I loved it.
call me a nerd but I find coding very fun so I picked this up somewhat fast
I am being very productive by learning how to code in a minecraft mod instead of finishing my python lessons.
Underrated channel
This helped alot, tnx 👍
This is very interesting
damn, this looks fun to use
YO HIGH TRANSFER SPEED WITH CHEAP COST? HELL YEA BABY
It was called "steve's factory manager" like 10 years ago but you used to code it like scratch
RS EnderIO AE2 pipez mekanism ... i think i am no longer gonna stick with those legends....
Didn't know Elite played Minecraft
when i saw the word sfm the FIRST thing popped up in my head is Source Filmmaker (i've never used it once)
I tried to use it in FTB infinity expert and gtnh. Looks like it got a big update because back then you could only program using visual diagrams which had a lot of limits. This looms like it could solve some of the problems I had with it.
I thought this would be steves factory manager. Which IS a pretty powerful mod in its own right if mot siper intuitive to use.
Doesnt this guy sound like Elite? (Yes i read the Channel info)
... reminds me of Steve's factory manager talk about blast from the past
Basically this mod is like an "X Net", but without cables and more "programming".
If you know how to use it correctly, it is much better than X Net, but if you don't know that much, X Net is better.
Elite went from roblox goofy tds videos to frickin minecraft ahh mods thing
WOW, it's basically modular routers on steroids, kinda
"this mod, is source film maker"
Woah they actually made a dsl for this impressive
I wonder if Steve's Carts that went along with this is still around.
you are the GOAT
I came here to see what the network tool does, left with a burning desire to code my whole base 💀
Could you make another video on this going over If statements and search types? And by search types, i mean comparing "coal", * coal *, and coal.
Also, can you input *types* of items? like food, ore, etc
I am trying to use that exact same phyto farm idea as you, but I can't seem to get it working. The factory spreads all the seeds out over all the machines, but then as the seeds are outputted, it just sorta forgets that and puts it all into one machine.
1:00 in, already liked the video for the music. However, what I don't get about mods is why they never port to earlier Minecraft versions. Well, that will be changed soon hopefully.
We need this in all the mods 10
YES, ARE YOU ELITE TDS 🔥🔥🔥
Oh, I've used Steve's Factory Manager!
btw if u want to use input as a label do it in these: "" if u not use it it things u want to do a new input and break the code
Woah so cool!!! Let's continue using RStorage anyways
Back when SFM was Steve's Factory Manager, I enjoyed it more
The GUI was so good, it was way better IMO
Big agree
May or may not have just loaded this into a Gregtech skyblock modpack. We'll see what comes of it!
hows it going ?
@@mysticslm I'm still figuring my way around SFM, and ran across a weird problem with inventory cables and breaking/replacing machines, but so far I've managed a factory that automatically processes oilsands into polyethylene, and an automated macerator > ore washer > macerator > centrifuge ore processing plant.
Next on my to-do list is a 25+ machine beast I plan to use to manufacture *every basic component* with. That I've tentatively dubbed the Universal Component Crafting Core.
So, basically what I'm saying is, it's going pretty well.
@@Hexagonaldonut i believe ive had the same problem with the cables. i asked in the discord and the owner said theres a known bug with them breaking machines that hes trying to fix at the moment but this command should fix it temporarily: /sfm bust_cable_network_cache
@@mysticslm Yeah, I had a conversation with him about it the other day in the Discord. For the time being I've been just breaking and replacing individual cables whenever I change an adjacent machine.