Hey guys! I hope you enjoyed the video! Quick announcement: When the Discord server gets to 100 members, I'm going to host a mini game jam! The server is so close to 100 already, so if you're interested in the game jam, join the server here: discord.gg/G9zSDfMcZg
I love watching this series. Getting to see first hand what developers face while creating what seems a simple game is quite entertaining and inspiring. Keep up the hard work! 😁
You can disable face culling, so it will draw back faces and you wont need double amount of vertices for water. (Dont forget enabling it after) Also cool video
doesnt disabling backface culling basically just tell the gpu to render the vertices a second time but with flipped normals? The end result is the same no? Both process double the vertecies
Bro whatever the hell you’re doing, you’re doing good work. Make sure to pace yourself, too many creators get burned out making quality creations as fast as this.
You should try to add a player movement system so you can actually walk and run around instead of just flying. It would be cool if you could start/stop flying by double-tapping space
It's so fun to watch you make this project, I'm so glad I found out about this! Do you have plans to add any sort of survival mechanics, and if so, when? Very excited to see where this goes!
Bro you are the best u literally making a new better bedrock edition, all of these in your first entry to c++ , if i had money i was going to donate 40 dollars ❤❤❤❤
You should add PBR materials (Sending arrays) of materials to the frag shader like adding every texture needed (diffuse, normal, ao...) for the regular block if not implemented yet
Would love to see a simple vertex color based AO, should be simple enough to implement. Also having the textures all in one atlas is a bit tedious to work with, what if you instead separate all the textures and generate an atlas on boot?
The random crashes with the refactored chunk rendering mighttt be an issue with chunk meshes getting copy-constructed and freeing their GPU memory prematurely. I've made that mistake a lot, and I'd recommend always putting logs into custom destructors when you're first testing them.
Just curious, how much experience do you have? I'm in my first year of computer science and i would love to do things like this but its way out of my realm right now.
Hey! why not make those realistic shaders and texture. Might be fun! Who knows. Another recommendation is to add a character! A bean / character would work
Hey guys! I hope you enjoyed the video! Quick announcement: When the Discord server gets to 100 members, I'm going to host a mini game jam! The server is so close to 100 already, so if you're interested in the game jam, join the server here: discord.gg/G9zSDfMcZg
would like to see villages to add more life
Add sky to your game
The video was pretty good tbh
Hey may I get your discord I have a few questions I’d really like to ask
Minecraft Bedrock at home:
Awesome video demonstrating the power of C++ :]
3:36 Ain't the far lands, that's the fart lands 😭
underrated
"It works, but why?" - WSAL, 2024
it's 2024
pretty much every programmer ever, and if i learn java this well be me to lol
I love watching this series. Getting to see first hand what developers face while creating what seems a simple game is quite entertaining and inspiring. Keep up the hard work! 😁
You can disable face culling, so it will draw back faces and you wont need double amount of vertices for water. (Dont forget enabling it after)
Also cool video
doesnt disabling backface culling basically just tell the gpu to render the vertices a second time but with flipped normals?
The end result is the same no? Both process double the vertecies
@@redotix9952 no, it disables check if face is facing camera.
NIce stuff. Excited to see what comes next
Thanks!
first person who's not evan
Do you mean even
No, I think they meant evan
@@nicole8275
@@nicole8275 No, the UA-camr is named Evan
@@EvroTheDevro thanks
Honestly I wish we could get videos like this from Mojang for normal Minecraft development
Bro I'm so hooked up to this series that i can't resist not subscribing. Well done! Btw i like your new logo
loving the VODs on YT, and this project so far is looking extremely promising
I love these videos and the progression so far! Please dont give up, a finished version would be sick! Can't wait for other dimensions
Execellent series. You are a great developer and great editor. Keep going bro (btw i aint a bot).
I love your Minecraft
I'm starting to get pretty invested in this series 😂
Bro whatever the hell you’re doing, you’re doing good work. Make sure to pace yourself, too many creators get burned out making quality creations as fast as this.
I was watching all your Minecraft videos today and suddenly you gift us with another one, thank you
"That's all I have for this episode" I swear this ginormous work
interesting and fun, love this video
How about working on world weather? Higher up you go, colder it gets. And time of day would be neat. Loving the series so far!
nice water, gotta love a sine-wiggle
around half a year ago I went through the same journey and seeing you essentially take the same steps is kinda nostalgic already lmao
"I got this wrong, I have no idea how it worked"
Story of my life coding lmao
It's sort of a habit to watch Minecraft being continually recreated, but it's still interesting every time
Dude this is really coming together. This is so cool bro keep it up bro
gotta love a good sine function
You should try to add a player movement system so you can actually walk and run around instead of just flying. It would be cool if you could start/stop flying by double-tapping space
Amazing Video as always :D
This is great!
8:54 movies when desert
Wow, really impressed by your videos. I'd love to see some ambient occlusion in the future :D
Survival mode would be amazing
I'm working on it... slowly but surely
i cant wait for him to realase this game it looks so good
It's so fun to watch you make this project, I'm so glad I found out about this! Do you have plans to add any sort of survival mechanics, and if so, when? Very excited to see where this goes!
Super underrated channel - really entertaining video! Keep it up! 💪🙌
cool project !
Bro you are the best u literally making a new better bedrock edition, all of these in your first entry to c++ , if i had money i was going to donate 40 dollars ❤❤❤❤
You can add soft lighting and make the grass texture more like the newer versions of Minecraft. 👍
The lighting is so cursed lmao
Bro created the stripe lands! 9:48
I Luke this bro continue please
3:14 that's my opengl experience right there
When you feel satisfied with the engine, please try to create more games on it. 😭🙏
Cool
Kudos to making it in C plea plea. I could never.
love ur videos! cant wait when will be new video :D
There you go
Awesome now make the water flow
This is the kind of video you watch while eating 💯👍
Evan you ddi a good job!!!
I support you bro.
Evan, baby...
If you keep developing this it might actually turn out better and faster than the original minecraft (I think)
1:40 I catch myself too often doing "for (var i=0; …" instead of "for (int i=0; …" XD
I think day and night cycle would be a cool feature
Another banger
Maybe add Day and night Cycle next, keep up great work!
ambiace occlution would go a long way
Love the videos!! Keep up the work bro🔥 One question tho, can you stream on YT pls?
you should add lava
You should probably add underwater plants.
True
water phisics
yo before adding more stuff i think adding sky to your game would be so cool including some clouds too
The random way in which water faces failed to appear seemed very much like memory corruption; junk data was being used somewhere.
"Guys I made Microsoft paint" got me dying
Great video
Maybe you could add more blocks like sand and gravel for under the water? (It also makes you think about the pain of adding biomes)
You should add PBR materials (Sending arrays) of materials to the frag shader like adding every texture needed (diffuse, normal, ao...) for the regular block if not implemented yet
idea: adjust some terrain generations numbers and make height limit 128 to make minecraft alpha terrain
This is already 1000 times better than bedrock edition
The fact that this is the first video to pop up
5:50 It's a huge MESH
No idea what any of this means but this video entertaining as fuck
You should make the water textures animate faster and it will look like light reflecting off the waves
The strangest thing in the world is, when code works the first time.
wake up funny coder man is back
You should make a biome color for the grass cus it looks a bit too bright. Also would be cool if there was clouds! :)
Its funny that his game isnt playable yet he decided to give the water a shader
13:20 FOXMOSS SPOTTED...
you should add mountains and watterfalls
(and maybe fire pools or however its called idk i dont play mc that much)
if u add shadows it would instantly look way better
You're right
Would love to see a simple vertex color based AO, should be simple enough to implement.
Also having the textures all in one atlas is a bit tedious to work with, what if you instead separate all the textures and generate an atlas on boot?
Before you get too far you should try making a greedy mesher will vastly improve performance but might be smart not to so you avoid scope creep
The random crashes with the refactored chunk rendering mighttt be an issue with chunk meshes getting copy-constructed and freeing their GPU memory prematurely. I've made that mistake a lot, and I'd recommend always putting logs into custom destructors when you're first testing them.
a small weather system only including rain and clear weather
add a fov fog and now that you have different billboard blocks, try adding in as many types of blocks as you can even try experimenting w/ glass
5:42 Do you still need debugging Mesh.cpp and it crashing? I don't see it in the Git repo. (or under a branch.)
Already better than bedrock edition that's also build on c
Cool water
I mean glub
When is the player?
"I... Am Steve!"
-Some fat guy in a blue shirt and pant with a really big beard.
cool
Just curious, how much experience do you have? I'm in my first year of computer science and i would love to do things like this but its way out of my realm right now.
Are you gonna add post processing? e.g. Ambient occlusion
Hey! why not make those realistic shaders and texture. Might be fun! Who knows. Another recommendation is to add a character! A bean / character would work
add smooth lighting!!!!!!!!!!!!!!!!!!!!!!!!! i love your videos btw :)
8:54 being drunk in GTA V:
some of yall don't understand this
microsoft already made minecraft in C++
Yep, people dont know bedrock edition is written in C++, no wonder why his is just as buggy...
@@shikanokonokokoshitantan go find out what the unedited one said
This one is a minecraft clone
@@d3stinyroblox same with bedrock
please make water a finite resource. and add simple physics
Is this all in one C++ file?