Teaching 95% of AE2 in under 15 minutes.. oh boy | MC 1.20.1
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- Опубліковано 19 лип 2024
- Please read! Applied energistics 2 is rather complex and I cannot cover absolutely everything or else it will be unbearably long but this is 95% of what players will use anyways so hope it helps :)
Remember to join their discord for support
0:00 - Intro/Storing stuff
3:26 - Channels
4:42 - Auto crafting
7:50 - Automate any machine!
11:03 - Import/export
12:05 - Subnets
0:00 - Intro/Storing stuff
3:26 - Channels
4:42 - Auto crafting
7:50 - Automate any machine!
11:03 - Import/export
12:05 - Subnets
What's the intro music ?
Why do you sound like elite
Bro even you description on youtube is sus
Honestly AE2 just LOOKS very daunting
Using it it's actually very very simple and comprehensible
It is not helped by questing modpacks making the quest progression for it look like a crazy puzzle
A few corrections / extensions that imo should be included even in a simplified tutorial:
(note I haven't played with the 1.20 version myself yet, basing this mostly off the wiki & previous versions)
1) You can have an ME network without a controller! This is what energy acceptors are mainly used for since the controller will accept any type of power. These networks will only have 8 channels for the whole network but can be useful if a pack changes the controller recipe or for subnets
2) Each side of the controller can provide 32 channels! This is how to get more than 32 devices on a network. you can also place controllers next to each other to get more faces
3) Crafting cpus don't need to have copossessors be on top? Crafting cpus just need to be a rectangular prism, and you can have as many crafting storage or co-processor units as you want.
4) crafting co-processors let the me system run multiple recipes in parallel, so if you order 12 sticks and have have 3 molecular assemblers, a cpu with no coprocessors will just do 3 stick crafts but using only one of the assemblers, whereas with 3 coprocessors it use all 3 assemblers.
5) crafting storages will determine how 'complex' of a craft you can do at once. If you're trying to craft something that requires the network to craft 100 other items first, a simple 1k storage will not be enough, you'll need to add more storages to your cpus.
6) Each crafting cpu can only run one crafting order at a time, if your 1000 sticks are taking a while and you need to craft some iron blocks, you'll need to have a second cpu to take the crafting job
7) p2p tunnels in their entirety, I understand these being left out for sake of simplicity, but imo they're still important
p2p tunnels allow you to move things from one place to another for Free™. By setting 2 p2p tunnels to the same frequency, anything sent through one will come out the other side. This includes items, fluids, channels, power, light, and redstone signals. These do not work as storage busses so anything connected to them is not visible to the network.
8) Only the normal and crafting terminal have wireless versions in base ae2, the others are only from a addon mod.
Theres also like, spacial storage and stuff like that but thats a bit too weird and not too many people use that.
Aren't co-processing units for multiple unique recipes? If you are crafting a lot of one thing I think it will still only use one molecular assembler. But if you want to craft an iron pickaxe you can have it craft sticks while it's processing iron in the furnace. Unless they changed some stuff in new versions.
spatial storage is really nice for moving immovable things around, eg. flawless budding quartz, spawners, or even end portals
@@urbimisko8078 It will use as many molecular assemblers as there are connected to pattern providers that provide that recipe. So for instance you could have 2 pattern providers which both have the recipe for a stick, both with 6 molecular assemblers attached, and it will be able to use 12 molecular assemblers at a time to craft sticks. However, in order to fully make use of that setup, you need to have at least 12 co-processing units so you can push to each of the assemblers in parallel
I think you forgot the p2p tunnels
yeah p2p are more important than subnet network(last part he did)
the best part
p2p tunnels would take 15 extra minutes to cover lol
Those bad boys deserve a whole video SERIES to themselves.
@@abdulellahaAlssubnets are a very important part of ae2 what are you not automating 💀
Thank you for this tutorial. I’ve reached into a time where I need to set this stuff up for the first time ever, so you basically made it just in time for me to learn it. It’s more so that I don’t have much time in my hands to sit through a few hours of tutorials than anything else though. So, thank you!
This tutorial is awesome, explained everything really concisely. I hope you make more tutorials like this for other mods
This is perfectly timed man I was trying to search the past week for a tut that wasn't just droning and droning lolol
Subnets are a lot more useful than described here, and don't forget that controllers are multi-blocks. A network controller can only support so many channels, but with some cheeky subnetting using P2P tunnels and interface/bus pairs, you can expand your network to allow for a practically infinite number of channels. "The MindCrafters" did an amazing job explaining this in the 4th part of their AE2 tutorial series. Be warned though, that video was from way back on a MCv1.12 DireWolf20 modpack and some designs or info may or may not be compatible with modern versions of AE2.
Exactly what the title says. Great explanation, didn’t drone on or skip important info.
Looking forward to your next vid!
The short guide I've been waiting for
Perfect short tutorial
Likely the best tutorial for this mod ive seen
Explained very well and is not wasting any of my time
Did you know there is a manual on newer versions?
This was very handy to figure out how to use the auto crafting properly but also reinforced my hate for the channels feature (played with them once and then turned it off ever since)
i remember being forced to learn AE2 in some different situations. the most memorable was automating i believe it was the Ultimate Singularity in Project Ozone 3, which takes like 50 different singularities in the recipe and there was no Avaritia or extended pattern addon in the pack at the time (idk if it has been added, this was very soon after PO3 came out), so i had to compound recipes and essentially teach the system that an ultimate singularity was made with some random renamed blocks (cobblestone, dirt, sand), and those renamed blocks were "made" with the correct singularities going into the Avaritia table. to make it all worse, the renamed blocks had to be reinserted insto the system for the crafting to clear, so i had to include themselves in their own recipes and i could never request more Singularities than the amount of each renamed block available in the system otherwise it could "run out of itself" trying to complete the craft.
quite confusing and i could've definetely worded it better, but if you understand recipe compounding it should be easy to understand this as well.
channels and P2P arepretty easy tbh, idk how people get confused by them. I picked up on how they worked by watching YT series on expert packs, where good channel management is crucial
i would say i truly became "proficient" at AE2 last year when playing through DJ2, as i had to do lots of experimenting and come up with some very creative solutions to automate some of the processes required in that pack
a Roblox Tower Defense UA-camr starts doing minecraft Tutorial very cool
Really good Tutorial :)
and i thought setting up the storage thing was difficult
the only awful part is crafting the starting stuff
By far the best tutorial of ae2 I've seen so far
You actually dont know how much you helped I owe one to you thanks subbing to
incredible first video
so useful thank you so much!
Another tip: if you’re on ATM9 or have AE Additions and are lazy: craft the „ ME DISK drive“ - it’s not limited to item types and only limited by size. The only difference is the crafting recipe for the case of the drive. Currently our mid-game runs off of a 65536K cell
your world won't make it far
@@reihanboo :(
Well explained i will use this for people who ask me how to do ae2
As someone who knows the mod and has struggled to explain it to friends, this is hilarious and interesting to watch. I'd love to see you try this with mekanism and mekanism generators. Maybe even create 💀
thank you a lot for this!
liking for the algorithm!
pretty sure you can get 32 channels from each face of the controller blob
yeah each face have 32
in ur discription u should add what modpack ur using and the update its on so ppl can coppy u to better remeber what u tough them. i know as for my self beinable to follow along is the best part of tutorials
VERY helpful most helpful thing every IMHO seeing as you've given a quicker or 'fast lane' option of learning though it would be helpful to know the differences between using cards and chests, while yes you showed that you can hold more in a card, does a card hold the same amount of different items as a chest or double chest?
A cell can hold one more “row” of item types than a double chest, and thousands to millions of times more items.
I'm currently making the modded minecrafter switch rn thank you for the tutorial
Is there a way to automatically spread patterns between the different providers? I have around 500ish patterns and don’t want to move them all by myself
Im just going to use this for storage because man just watching everything as soon as autocrafting started made my brain melt.
Refined storage is way easier for learning autocrafting. It just has single-block crafters and crafting multiblocks. Then once you "get" the networking side of that, you can switch to ae2 for a slightly harder but more efficient at-scale digital storage system.
It's also way easier to make the importers, exporters, and external storage buses in refined storage. No inscribing.
How do you get the 2048 channels?
I have never gotten the achievement for it, and have only gotten up to about a thousand channels
please do this for every mod
Elite, is thiis you???
Bro sounds like elite
I appreciate this mod a lot for being one of the first to make a cool storage system and especially ingenious with the idea of computers and data drives. However I just think mods like Refined Storage are just better because they take this idea and simplify the setup by a ton, AE2 is so insanely convoluted and time consuming that I just now prefer to play modpacks with refined storage instead
Refined storage is definitely still easier to set up, but that gap shortened a LOT with the significant early game overhaul that happened to AE2 when it was updated to the most recent versions. I was super surprised how much quicker it was when I first went through it in the new version, and I was going in blind, now that I know about it and can plan it'll be even quicker.
Beyond that, AE2 definitely still clears refined storage in the late game for complicated packs because of the incredible autocrafting system and all the different utilities it adds that are incredibly useful for late game modded automation builds.
I feel like the mods are designed for different purposes, really. Refined storage is for people who just want the storage system from AE2 and don't need much else, refined (hehe) down to be smoother and quicker to setup. AE2 is for those who know they'll need a lot more utility and power to manage their late game setups that likely involve a lot of other tech mods. They serve different primary purposes, and are both very good at what they do.
Actually a pretty good and compact guide!
1: is there a way to increase amount of channels or otherwise have a subnet dedicated only to storage and another one which can read that storage somehow without using up all the channels?
2: what exactly does the 1k crafting storage do? do we need multiple of them (1 per assembler as an example)
with these two questions answered this video would be perfect
1k crafting storage just increasess the bytes that can be used by the autocrafting, when autocrafting you can see bytes and if it exceeds 1024 bytes it wont let you autocraft
Seems like they changed how the machines look since I last used them.
hold this voice is way to familiar is it Elite from tds
if you want to craft more items even if they already exist in your system press the scroll wheel
What is the mod you are using to show the names of the blocks you're looking at?
Hywla or the one probe or it could be wawla
how much of this works for 1.12?
Mozart
are you the tds guy
1.12.2 version?
I don't understand anything that's just too fast
You sound like a roblox tds youtuber i watch....
One person caught on
Why do you sound like elite
omg these camera movements -_-
You sound like propellars
what modpack is this??
All the mods 9
P2P? Interfaces? Spatial? Type limits? Interfaces again? Seriously someone please explain wtf interfaces do
Compared to gt thats simple
dont think this is a bad guide by any means, but it skips over a lot of pretty important details.
my biggest problem by far is the click baity title, this is not 95% of the mod. a lot of blocks where not ever even mentioned and the ones that was covered only the basic funtion where covered, never the settings, upgrades, or different use cases.
I usually skip any modpack I come across that uses only AE2 and not give me option to use RS mod . I either add RS or just avoid the modpack as a whole . Now I am not scared of that thanks to your tutorial . Thank you very much for this quick and dirty crash course .
WHAT THE FRICK IS ELITE DOING HERE ON MINECRAFT AE2 ( roblox tds yter )
Cool video with some mistakes, but that was not 95% of AE2. You dont say anything about p2p, spatial storage, and the mos scary thing of AE2, connect storage bus of one system to interface of another system
Great tutorial but the mod is so easy you can learn it from achivments
New version of Minecraft sucks alot and mods too 😂
The way Americans pronounce iron 😂
It's not American, I think it's just specific to him. I was wondering the same thing.