Doom II - MAP07: Dead Simple (Nightmare! 100% Secrets + Items)

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  • Опубліковано 2 січ 2025
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КОМЕНТАРІ • 252

  • @RevolverRez
    @RevolverRez Рік тому +333

    I love how nightmare turns Dead Simple into Whack a Mole.

    • @narmale
      @narmale Рік тому +4

      😆😆😆😆😆😆😆

    • @SaviourV
      @SaviourV Рік тому +10

      decino: DEAD!
      Arachnotron 1: NOPE!
      decino: DEAD!
      Arachnotron 3: NOPE!
      decino: DEAD!
      Arachnotron 6: NOPE!
      decino: *DEAD!* 😠
      Arachnotron 8: *NOPE!* 😝
      decino: *JUST {INVECTIVE DELETED} **_DIE,_** ALREADY!* 😠😠😠
      Arachnotron 5: *NOPE!* 😆😆😆

    • @skeletorthebest7204
      @skeletorthebest7204 Рік тому +7

      Whack-a-Tron, even!

    • @SaviourV
      @SaviourV Рік тому +2

      @@skeletorthebest7204
      *EXACTLY!* 😆😆😆

    • @Muladeseis
      @Muladeseis Рік тому +2

      I can imagine an entire megawad with that concept. Or a bigger map.

  • @AlexeiVoronin
    @AlexeiVoronin Рік тому +208

    Simple as it is, this map is quite iconic. It is also a great way to introduce not just one, but two new monster types. And it shows just how painful they can be.
    Semi-useful trivia: Somewhere along the map's outer perimeter is a hidden (but not flagged as secret) room with a BFG and an exit switch, but it's only accessible in deathmatch. Also, when starting this map directly The Crusher, the switch at the start would normally be triggered as soon as the level begins because you need to press space bar to continue from the text screen. Pretty sure this was done on purpose.

    • @dzareg
      @dzareg Рік тому +5

      i thought i was the only who knew that lol

    • @linusgustafsson2629
      @linusgustafsson2629 Рік тому +5

      I actually spent some time looking for how to access it in a solo game once, but gave up.

    • @stylesrj
      @stylesrj Рік тому +3

      My brother and I would play Deathmatch or Alt Deathmatch instead of the co-op campaign because we thought that'd be easier to complete the levels, etc.
      And sometimes in Dead Simple we'd end up in that BFG room. And yeah in solo games, etc. we'd try and find out how to get there. Only to learn it is just a Deathmatch thing.

    • @AlexeiVoronin
      @AlexeiVoronin Рік тому +1

      @@linusgustafsson2629 It's not supposed to be, so McGee and Petersen (yes, this simple map required two people to work on it, ha ha) made sure it can't be accessed, unless you noclip, of course.

    • @weepingscorpion8739
      @weepingscorpion8739 Рік тому +3

      Do you have to press Space though? I think I once managed to fool the game by pressing Ctrl instead. But I was playing keyboard only at the time and I think Doomers today play with mouse + keyboard in a source port.

  • @BigMacDavis
    @BigMacDavis Рік тому +105

    Shooting two rockets at each row of Arachnotrons is a god-tier strategy. I tried this on Nightmare + 100% Items, and it took me a few tries, but I didn't use your strat. This is why you're so awesome. Looking forward to Tricks and Traps.

    • @hikaru_hajime941
      @hikaru_hajime941 Рік тому +7

      BIG MACCCCCC

    • @Meatman8089
      @Meatman8089 Рік тому +5

      Oh God. The baron cyberdemon room with respawns is gonna be brutal. Especially with them monster only teleport

    • @DinnerForkTongue
      @DinnerForkTongue Рік тому +2

      @@Meatman8089
      That's definitely gonna be a factor in the order decino visits each room.

    • @alyssarichardson2544
      @alyssarichardson2544 Рік тому +3

      great to see you here BMD, respect for being so humble. I been waiting for this, no hitscan, pure reflex test, Pumpkinman's shmooovement shines through so hard here omg!
      I can't even make it to the Arachnotrons! I've beaten it on UV-fast but that was a slog and a half, respawns utterly break me lmao... maaaaaaaaybe if I use a health-bar mod i could keep them almost dead, it's sooooo hard to keep them barely alive? I'm confident I'd rack up at least a thousand deaths even with one...

  • @angrystalin
    @angrystalin Рік тому +46

    When I was a child, I had a very fond memory of my father playing MAP11, can't wait for you to get there.

  • @victoriouswinner7745
    @victoriouswinner7745 Рік тому +17

    I remember playing this the first time- it was awesome. It was really refreshing, felt like something new from the tedium

    • @db7213
      @db7213 Рік тому +1

      I also remember the first time I played this map. Even though it wasn't nightmare, the bug with the stairs rising twice got triggered (happens if you kill the last two at roughly the same time), so I got very confused on what I was supposed to do.

  • @chezzington918
    @chezzington918 Рік тому +14

    Pleasantly surprised you decided to not cheese rocket jump to the exit like you did in UV to better showcase how to perform the level in nightmare. Respect.

  • @txcrix9236
    @txcrix9236 Рік тому +14

    Wow, that actually seemed a lot easier than I thought it would be. Interesting fact about the exit steps, that's crazy.

  • @chiqi335
    @chiqi335 Рік тому +9

    Dead simple is basically a race against time, very interesting map.
    15 maps before pain

  • @TarosTheVoid
    @TarosTheVoid Рік тому +18

    One of the classic Doom 2 levels

  • @ChicDead26
    @ChicDead26 Рік тому +8

    I've always loved how this wrong things can go in this map. You said that some maps look like they didn't think about Nightmare at all, Dead Simple seems made for it.

  • @inverse_of_zero
    @inverse_of_zero Рік тому +7

    i love how nightmare difficulty didn't just make it harder with more/faster enemies, but requires legit strategy and makes it an entirely different map in a way!

  • @RetroGamingWithEdgarRivera
    @RetroGamingWithEdgarRivera Рік тому +14

    I agree with you Decino normally on Ultraviolence like the title says it's just that Dead simple. But on nightmare you have to kill all the Mancubus and knowing the spot to hide and Shot and then kill all the arachnotons and the tricky part is you have to kill all of them before they respawn which is completely different on Ultraviolence it adds a bit more challenge which in my opinion it makes more exciting and more interesting in the combat aspect. Neat

  • @Meatman8089
    @Meatman8089 Рік тому +1

    Well damn, the arachnatron respawn answered my last question.
    God I can't wait for Refueling Base. Probably my favorite level

  • @PaulsGarageProjects
    @PaulsGarageProjects Рік тому +10

    Loving this series, really looking forward to Plutonia 😁

  • @ViscusLupus
    @ViscusLupus Рік тому +2

    Iconic map with iconic drum intro from South of Heaven! \m/

  • @naji1131
    @naji1131 Рік тому +3

    I remember the first time playing this map I kept going around in circles in the outer area looking for the exit

  • @Olek54321
    @Olek54321 Рік тому +1

    Holy moly, Nightmare mode made this map spicy not even a little more, but just more! I would never think about it actually. What I'm thinking at the moment is that maybe creator of this map put those invisibility on purpose, to tell the player, that this item is not really useful when monster is firing a projectile. I wonder if I'm right :D

  • @lukebehrendsbro.
    @lukebehrendsbro. Рік тому +5

    Might be Simple in Nightmare Mode if you know how to take them out properly before the next cycle comes and then just kill all of them before they revived themselves so that way you can beat this pretty well. Still fun map to this day and still fun map in Nightmare so that's a good thing. Love the music as well for this one. Excellent work decino! 😄👍

  • @ryansrandomvids
    @ryansrandomvids Рік тому +14

    "Eetings everyone"

    • @decino
      @decino  Рік тому +9

      Stupid video renderer cut off the intro.

    • @ryansrandomvids
      @ryansrandomvids Рік тому +1

      ​@decino your greetings are in our hearts forever ♥️

    • @theshep
      @theshep Рік тому

      @@decino i thought youtube was glitchin'. Nope, stuck forever in the vid hah.

  • @kelleroid
    @kelleroid Рік тому +2

    It was very satisfying to see your ammo shoot up when you picked up the "mega backpack"

  • @FloatingDogs
    @FloatingDogs Рік тому +3

    So different mechanic. Loved it!

  • @JesterOfDestiny
    @JesterOfDestiny Рік тому +1

    I remember being so scared of this map when I first played it as a kid.

  • @GamerJayvee
    @GamerJayvee Рік тому +6

    It looks easy! Good luck for the next one. Big touble is coming. Yes, your gonna face Pain Elemental, Barons, & the big old boy Cyberdemon.

    • @decino
      @decino  Рік тому +16

      And two invulnerability spheres.

    • @IIFirenII
      @IIFirenII Рік тому

      map 8 is not a big deal, compared to map 9 and 10 (especially "The Pit")

  • @billabobyt
    @billabobyt Рік тому +2

    Maximising kills on this is loads of fun. Maya has a demo that gets 1142%, 227 kills lol. It takes 17 minutes

  • @pjousma
    @pjousma Рік тому +2

    Love the gameplay videos you make, ur videos are Very Good.

  • @Benji2914
    @Benji2914 Рік тому +1

    My respects for not just rocket jumping to the switch. Nightmare %100 really is it’s own game

  • @jfimon1
    @jfimon1 Рік тому +43

    Wish there was a way to get the secret BFG exit in singleplayer!

    • @davebathgate
      @davebathgate Рік тому +9

      Idclip

    • @sillygostly
      @sillygostly Рік тому +1

      This is the first I’m hearing about this! 😲
      The game still surprises me nearly three decades later.

  • @pehhii
    @pehhii Рік тому +6

    Now I wanna see the unreachable exit.

    • @decino
      @decino  Рік тому +7

      Play the map on deathmatch and you can spawn there.

  • @trashboi5525
    @trashboi5525 Рік тому +1

    YES HE POSTED, love you bro

  • @odstagent1070
    @odstagent1070 Рік тому +2

    Trivia: in the level "Clandestine complex" from Alien Vendetta wad, there's a secret teleporter behind a locked door (idk if there's a legit way to open it, I used No Clip to access) in the open area upstairs right after the start:
    It takes you away from the main map to some dark mountain then there's another teleporter at the end that takes you to a smaller and "turned off" version of Dead Simple

    • @odstagent1070
      @odstagent1070 Рік тому +1

      Also good job in this one decino! I was wondering how a pro like you would deal with this level, I didn't knew that you only had to kill the Arachnotrons

  • @broberts878
    @broberts878 Рік тому +3

    When you grabbed the rocket launcher I was gonna guess you were gonna position yourself to do the rocket jump to exit the level like some of the speed runners do

  • @sirkredrum3406
    @sirkredrum3406 Рік тому +1

    Now it's a game of Duck Hunt. Shoot the ducks quickly or the dog laughs at you.

  • @matheusrios4223
    @matheusrios4223 Рік тому +2

    So iconic that pretty much every wad with a map 7 has a dead simple clone of sorts. Let's go map 8 :D

    • @davidmcgill1000
      @davidmcgill1000 Рік тому +1

      All because those two enemies are treated as bosses on map 7 and trigger tag 666 and 667 when they are dead.

  • @brandonschwertley2723
    @brandonschwertley2723 Рік тому +3

    Worst case scenario, if you start running out of ammo you can do the pacifist rocket jump trick

  • @TheRuinsfate
    @TheRuinsfate Рік тому +3

    1:34 I don't think it was respawns, I think it was this one that wandered off into the corner that threw you off, see him on the left? It takes you a while to get back to him, which then brings the respawn timer for other enemies being a problem.

  • @seanmcbay
    @seanmcbay Рік тому +4

    More creators should make maps with these specifications for nightmare. Could make more some interesting challenges.

  • @fellow_doomer
    @fellow_doomer Рік тому +1

    man what a fun and simple map! its so unique and so chaotic!

  • @theYTfox
    @theYTfox Рік тому +1

    This is actually a very interesting concept that could be exploited to it's full potential in custom maps, didn't know NM worked like that in Dead Simple.

    • @TheGuyWhoIsSitting
      @TheGuyWhoIsSitting Рік тому +1

      He has a video on this channel showing how it can go wrong even without nightmare if you kill the final arachnotrons all at once.

    • @decino
      @decino  Рік тому +2

      Not Even Remotely Fair's MAP07 exploits the infinitely raising Arachno steps quite well.

  • @durdleburdle3521
    @durdleburdle3521 Рік тому

    Hehe, there's an audible smile in decino's voice at the end when he comments how interesting this map is on nightmare

  • @andresdeleon9697
    @andresdeleon9697 Рік тому +1

    There's a reason Dead Simple is one of the most replicated maps.
    Watching it on Nightmare sure is quite entertaining to watch.

  • @jrock718
    @jrock718 Рік тому +1

    Nice run pumpkin man

  • @MrEW1985
    @MrEW1985 Рік тому +8

    The most brilliant map ever. No irony. It is brutally honest. No thinking, just killing.

  • @PSXDRIVERPLAYERBSTH
    @PSXDRIVERPLAYERBSTH Рік тому

    I like how this one starts with "Ings, everyone", whatever that means.

  • @mrtophat965
    @mrtophat965 Рік тому +1

    Ahh, what a classic map.

  • @themetalcatacombs3790
    @themetalcatacombs3790 Рік тому +1

    Classic. But another classy level is next. Oh, I always hyped for MAP08

  • @planet23k
    @planet23k Рік тому

    The God have heard you in the end, man. It's... 'that simple' : P

  • @vespi57
    @vespi57 Рік тому +1

    Dead Simple is the farthest I've ever gotten on Nightmare! Mainly because I couldn't kill either the Mancubi or Arachnotrons quickly enough and I eventually died every time. Maybe now I know what to do.

  • @stylesrj
    @stylesrj Рік тому

    I start the video and I'm graced with the wonderful "Ings everyone and welcome..."
    Wait that doesn't sound right...

  • @carlphilippgaebler5704
    @carlphilippgaebler5704 Рік тому +5

    This is the most "nightmare" ish map yet

  • @maiyannah
    @maiyannah Рік тому +2

    Ings everyone!

  • @ioanc2
    @ioanc2 Рік тому +1

    I really like the Doom II Nightmare! difficulty balance so far. There have been a few maps you called easy so far, but they're still dangerous due to high hitscan usage. I never felt like you were coasting through them.

  • @silentone3852
    @silentone3852 Рік тому +2

    Dead Simple turned out to be Simple 😎
    Could of easily turned into you're Dead. Simple

  • @squirll4828
    @squirll4828 Рік тому +1

    Gosh I love this map on Nightmare!

  • @baxter22071990
    @baxter22071990 Рік тому +1

    Its also possible to exit without killing the last arachno to trigger the step
    You just have to straferun off the nearest mancubus plaform ( iirc its the one with the chaingun) and its just high enough to bridge the gap

    • @decino
      @decino  Рік тому +1

      Nope. You need a rocket jump for that.

  • @ericsbuds
    @ericsbuds Рік тому

    i always wondered if the respawning would mess up this map xD hilarious

  • @TreuloseTomate
    @TreuloseTomate Рік тому

    You've probably finished Doom 2 already. Well done!

  • @prodigy-1983
    @prodigy-1983 Рік тому

    The midi is so classic doom. man i love my childhood !

  • @Ben_of_Langley
    @Ben_of_Langley Рік тому

    Wow so if you were really unlucky with the respawn you could end trapped. I didn't know you could actually break the level in that way as well. Ohh tricks and traps next I personally don't like that level but anyway for now cheers for upload decino

  • @Chunes3
    @Chunes3 Рік тому +1

    If the arachnotrons keep spawning you can always say screw it and rocket jump to the exit.

  • @GameKnut
    @GameKnut Рік тому +2

    ...so could you, in a custom map07, use an archvile to resurrect a mancubus or arachnotron, so that the player could trigger those flags again? Could make for an interesting mechanic.🤔

  • @20jcontra
    @20jcontra Рік тому +1

    One of my favorites

  • @StillTheVoid
    @StillTheVoid Рік тому

    The intermission music in Doom II by Bobby Prince is so underrated.

  • @DrAce46
    @DrAce46 Рік тому

    I love this series, thanks mate. Quick question. How much practice do you put in before recording?

    • @decino
      @decino  Рік тому +1

      Depends on the map. This one only took 1 practice run.

    • @DrAce46
      @DrAce46 Рік тому

      @@decino Awesome mate, thanks for answering 😁

  • @LemonyPep
    @LemonyPep Рік тому +1

    YOU FORGOT THE GREET BEFORE "INGS EVERYONE".

  • @samuelmay5670
    @samuelmay5670 Рік тому +5

    Whichever plonker decided to little this map with partial invisibilities and no hitscanners needs to pipe down. Also did they not think this map's logic would be broken on nightmare?
    If your reading this comment, I hope you have an amazing day :)

    • @Moleoflands
      @Moleoflands Рік тому +3

      Nightmare was considered to be impossible by the devs earlier on in the sequence of levels - why would they test the level on nightmare?

    • @AlexeiVoronin
      @AlexeiVoronin Рік тому +1

      It's very likely that these maps were never playtested on Nightmare.

  • @timawaviking526
    @timawaviking526 Рік тому +2

    Imagine the name just changing when you play nightmare to "Not so dead simple"

  • @alyssarichardson2544
    @alyssarichardson2544 Рік тому

    WOW. This map DESTROYS me on nightmare, i can't even make it to the arachnotrons! you made this look soooooo easy omg (i know idclev doesn't work but using the bethesda client [whenever you launch through steam] you can select the map and difficulty.)

  • @potatoboih5378
    @potatoboih5378 Рік тому

    Dead Simple more like Hide & Seek with arachnotrons.

  • @rankoinazuma6788
    @rankoinazuma6788 Рік тому +1

    Guess youtube was hungry cuz it ate part of the greeting, hehehe
    Anyway, Dead Simple, deadly and simple, what makes it tricky now is not the difficult itself but because of the tagged sectors, requiring to kill all mancubi at the same time (same thing for arachnotrones).

  • @eldandraken4850
    @eldandraken4850 Рік тому

    Dead Simple in nightmare, the place where decino goes to train his dodging skills

  • @SamTheMasterDragon
    @SamTheMasterDragon Рік тому +2

    Wow, this is REALLY RNG dependent!

  • @plankera
    @plankera Рік тому +1

    It’s very Simple to make a mistake such as cutting out a little of the intro audio.

  • @eduardodiaz9942
    @eduardodiaz9942 Рік тому +1

    Basically you're in a time limit to kill all the spiders before ammo runs out and you're boned, I see

  • @reptongeek
    @reptongeek Рік тому

    I played this level on UV Respawn once. Killing that last Arachnotron was a bit tricky. Thanks to the Zero press, a standard NM100S run is indeed Dead Simple.
    The one thing that slightly triggers me about this level is it's not completely symmetrical. But what can you do!

  • @Nob1ej0n
    @Nob1ej0n Рік тому

    The switches lower the platform on the opposite corners. So there's no reason to run around looking at every switch. Just go to the switch farthest from the platform you want to lower.

  • @aanproduction1516
    @aanproduction1516 Рік тому

    Actually, if your platform got raised twice you still able to exit using one of the mancubi platforms to get to an exit switch. I have this happened multiple times when playing mobile version of Bethesda's rerelease of Doom, which is kinda weird

  • @BigPashPlays
    @BigPashPlays Рік тому

    Dead slightly less Simple on Nightmare. I wonder if the iD lads fully appreciated what Tags 666/667 would do to maps when you apply Nightmare parameters.

  • @TallDude73
    @TallDude73 Рік тому

    Wow, gives me anxiety just watching it.

  • @shadypielover
    @shadypielover Рік тому +1

    I killed all the guys and the middle didn’t open? Worked 2nd timd

    • @decino
      @decino  Рік тому

      What source port?

  • @ІванДзенісюк
    @ІванДзенісюк Рік тому +2

    I think you can shoot 3 rockets to each direction to make it easier.

    • @decino
      @decino  Рік тому +3

      Then you risk killing one too early before others are even damaged.

  • @СергейМисюк-ж1к
    @СергейМисюк-ж1к Рік тому +2

    Map decided to troll the players. Not so simple after all.

  • @WhoLover
    @WhoLover Рік тому +2

    Is it still dead simple in nightmare?

  • @georgeheilman885
    @georgeheilman885 Рік тому

    Not so simple on Nightmare, but it does keep you on your toes.

  • @kitkatgamer_
    @kitkatgamer_ Рік тому

    the greetings got cut off 😔

  • @Lackooo84
    @Lackooo84 Рік тому

    Finally!

  • @SiFi270
    @SiFi270 Рік тому

    "-ings everyone." - decino, 2023

  • @WhatDoesDStandFor
    @WhatDoesDStandFor Рік тому +2

    Im curious, how do the walls go down when all the mancubi are dead? If you had an archvile rez a mancubus, would it have to be killed again for the walls to go down?

    • @decino
      @decino  Рік тому +3

      The wall lowers once when all Mancubi are dead. Respawned or resurrected Mancubi will not affect the wall again unless the wall was raised through other means.

    • @WhatDoesDStandFor
      @WhatDoesDStandFor Рік тому

      @@decino So for both Mancubi and Arachnothrons, it's just a numerical limit? So you could, for instance, kill a single mancubi and wait for it to respawn several times over?

    • @decino
      @decino  Рік тому

      The game only triggers the action when ALL Mancubi/Arachnos are dead. If they respawn and you kill them until all of them are dead the trigger occurs again.

    • @WhatDoesDStandFor
      @WhatDoesDStandFor Рік тому +1

      @@decino Ahhhh I see.

  • @TheBrassDancer
    @TheBrassDancer Рік тому

    I'd love to see how a wad such as Not Even Remotely Fair would use the unique sectors from this map.

    • @decino
      @decino  Рік тому

      NERF already did for MAP07. It uses respawning Arachno that you keep killing to raise the floor.

  • @michaelandreipalon359
    @michaelandreipalon359 Рік тому

    Starting out with 'Tings, huh?
    Rigging the game sure is Dead Simple to the hellions.

  • @jasonmaguire7552
    @jasonmaguire7552 Рік тому

    Hey Decino, have you played Fractured Worlds?
    Would be awesome to see you tackle it. It chewed me up and spit me out.

  • @nathanbeets8229
    @nathanbeets8229 Рік тому +1

    Circlestrafe; the map.

  • @WorentFelix
    @WorentFelix Рік тому

    And I always saw a secret door with BFG and a secret exit even though it didn't take you to any secret level, but I never knew how it opened, I only remember that it opened once but I never knew its method or what made it open that place where the Arachnotrons come out?

    • @decino
      @decino  Рік тому +2

      It can only be opened when playing deathmatch.

    • @WorentFelix
      @WorentFelix Рік тому

      @@decino is it for deathmatch? but how strange I don't know if I had the Mandela effect, but I remember well that I don't know what I did to open that door without using a noclip cheat code, something that should be done I don't know... but something you don't have to do as a speedrunner, but rather how you finish that level, like the case of the platform that goes up that sometimes has a ramdom that even closes the exit button just because it went up even more.
      If something like that, I don't remember well.

    • @decino
      @decino  Рік тому +1

      No way to open that wall outside deathmatch.

  • @iguana9173
    @iguana9173 Рік тому +1

    I thought this level would be really difficult on nightmare.

  • @rayek4eq
    @rayek4eq Рік тому

    Hey hijacking a comment on a recent vid to say it would be cool to get a yellow video from pumpkin man about doom's music, filetypes, how to make doom music (or a basic idea) and how doom reproduces music. would be pretty rad. a friend recently got his Roland JV 2080 playing Eviternity music in gzdoom and i was jealous so yeah

  • @XzMondayNightzX
    @XzMondayNightzX Рік тому

    Everybody SImple mode until it throws in some auto switch and berserk pickups.

  • @hikaru_hajime941
    @hikaru_hajime941 Рік тому

    i remember using jump enabled to cheese this entire stage kekw

  • @spechar
    @spechar Рік тому

    tings to you too!

  • @MrZebub
    @MrZebub Рік тому

    Wonder if the arachno step raise tag will mess up on UV the same way it does on nightmare, if archies revived them, instead of the arachnos respawning.

    • @SyRose901
      @SyRose901 Рік тому +1

      It can actually happen on UV in vanilla Doom II, I think killing two Arachnotrons at the exact same time also works?
      Could also be that the one time I experienced the pseudo-softlock didn't have it truly vanilla, since I did use Crispy Doom with configs changed around to fit myself.

    • @decino
      @decino  Рік тому +2

      Yep.

    • @MrZebub
      @MrZebub Рік тому

      Well that settles it.

  • @sillygostly
    @sillygostly Рік тому

    I thought that all of the Arachnotrons had to be killed at least once each (and likewise of the Mancubus), not that they had to be dead simultaneously. Oof. Thankfully Nightmare’s double ammo keeps this level from being a complete nightmare (ironically enough)l

  • @Neolisk
    @Neolisk Рік тому

    Best deathmatch map also.