fear's flanking/cooperation AI actually works on a really simple trick: if an enemy moves through a certain hallway or door to reach the player, they shit imaginary obstacles onto the floor that trick the other AI into thinking the cost of taking that same path has increased by like 10,000 meters, so they end up smashing through skylights and flanking for days, not because the AI is smart, but because the script said "go to player" and every AI after the first believed those routes were the shortest.
The AI being programmed to seem smarter than it is was brilliant. It also had to do largely with what specific room they were in at that moment. They'll say "he's behind the desk!" because there's a desk in the room. The AI can't really "see" the room, they're each just programmed to know what's in it.
Those simple tricks are often ignored by triple A developers. You don't need an advanced AI system to get the enemy combat to be more dynamic and fun. For example, Starfield has VERY basic enemy AI, but a few mods simply tweaked how far enemies can see you from, how long they will pursue the player, reaction times, and accuracy, and made them trigger from longer distance, turning the same fights from mediocre to fun. Its amazing how some very basic tweaks and scripts changes the gunplay for the better.
The other important part of Scottyfactoring is that it accounts for the unknown. Sure, you might _BELIEVE_ you can get it done in an hour, but when your boss inexplicably decided to yeet all your tools off the side of the catwalk and then complain at you for it, because he has the object-permanence of a man whose entire job is defined by his ability to not think past the next quarterly earnings report, you'll be thankful that you estimated a four-hour job.
I always love the Voyager counterpoint to Scottyfactoring: B'elanna Time. Chief Engineer B'elanna Torres tells Captain Janeway that X repair will take Y time. Janeway tries to pull the classic Captain ass pull of "You've got half those hours!" and B'elanna immediately comes back "No, it will take *this* amount of hours because that's how long it takes to get the job done. You can't just cut time off of what it physically takes because that's not how this works."
Or you work for the govt. and you have to factor in red tape and having to depend on incompetent people that basically can't be fired. The Scotty Factoring diatribe hurt my soul.
I just had scotty factoring backfire at work today. It's been established after working here several years that my sociopathic boss cannot backtalk to me and get exactly what he wants with no pushback from me so when I factored in a time that made him upset for some reason, he went and reamed out someone else who would then ream out me. Shit ain't foolproof.
I appreciate the focus on "fun" AI rather than "smart" AI; in so many games proximity mines are completely useless cause enemies will never chase you but this is a game where they actually fit.
7:50 I finally get it! 'Sayonara, Sucker' is a reference to "Interval 06 - Interception - Sayonara, Sucker!", a level in F.E.A.R where the Pointman chases after Norton Mapes. The cactus is there because when he betrays you and tries to flee the facility, he's holding one.
Oh shit, you're right! Shame it had to be a reference to one of the most boring levels in F.E.A.R. though, those turrets were neither fun to fight or avoid.
Of course Programming Prodigy and the demigod child of an ocean nymph and a Hyper intelligent four dimensional machine colony from the Andromeda galaxy John Carmack would be proud. It's his first engine pushed to levels he could barely dream of when he was still young and unproven.
5:39 See, but the train is impressive for a completely different reason - GZDoom does not, by default, have any kind of loading screens. The train ride masks the level loading, which isn't possible in vanilla GZDoom (that's why when you load some of the biggest Doom maps you get a stutter as game freezes for a while, because GZDoom is designed in minds with regular Doom maps which load pretty much instantly). This is some high level wizardry.
@@gejamugamlatsoomanam7716 If it was on Unreal 5, that wouldn't really be very impressive, would it be? (Also it would be extremely slow - Unreal looks cool but is a huge resource hog. GZDoom runs on a fricking potato).
@@gejamugamlatsoomanam7716 unreal may have been easier, but it wouldn't have been more effective. GZ Doom is far more optimized, code wise, than unreal 5. That's simply due to the fact that it's based off the doom engine, and both it and the original engine were designed for hardware that couldn't just be asked to throw more resources until the problem stopped. Programmers had to make effecient code back in the day when resources were limited in systems. Now-a-days devs slack off cause they don't need to worry about the average machine not being able to handle the engine and make poorly optimized stuff like Unreal. Unreal can do a lot. That isn't up for debate. But any tool that does one thing specifically, will almost always do that thing better than a tool that's meant to do several.
Hedon. Divine frequency. Now Selaco. People, now such games need to come up with a subcategory: "A mod for Doom that got out of control and became a game."
@@baker90338 And him too. However, unlike the games I listed, it is not for sale. And even in vain. I would buy it. No joke. And yes, yes: Divine Frequency will also be sold on Steam as a separate game. The author still found the necessary sprites so as not to get his ass kicked by copyright.
I knew this game was special when I saw one of the MRIs and shoved a nearby fire extinguisher in it just to see what would happen when I started the machine up, it violently exploded and blew open the wall behind it, revealing a secret room I didnt even know that there was a secret nearby this game is great
Guess you didnt notice the sticker on the wall that said something like dont put metal objects in or around the MRI.. I stopped and threw a office chair in! Boom!
@@thevgmlover No, I mean you might unleash the souls of the pissed, spirits of hatred and a few lawyers who'll not wait for the court to decide your fate. Maybe.
Selaco got me good when I saw that it allows you to throw cups of water at mines to cause a short circuit. I didn't expect this at all. I'm glad I didn't even check out the trailer before playing the game. I haven't had this much fun playing blind for a long time.
Hearing the sheer joy in Civvie's voice from playing something good after all the jank and goop he's usually subjected to is blessed. And Selaco certianly deserves it, making a game like this on fucking GZDoom is mind-blowing. That John Carmack fella knew how to code.
WAIT, Selaco has a functional Cookie Clicker parody IN-GAME?! I'm gonna have to be real careful going into this. I'm several months clean from Cookie Clicker already, and I want that new Clickerholics Anonymous pin. Wait, the mines are actually worth using in this game? That's another point towards Selaco.
The mines are amazing and in pre nerf selaco was the only way I survived many engagements. Enemies don't notice them, also get the 2 explosion upgrade when you can.
The in game idle game is really basic. Only really worth it for the achievement. I guarantee it wont take long for you to grow bored of it, so you really don't have to worry about accidentally getting addicted to it for months.
The fact there's a joke weapon on the same tier as the foam finger in Dead Space and the unicorn gun in Red Faction definitely has me considering getting the game
While playing Selaco's early access, looking for secrets and trying not to get gibbed in every fight because I stupidly chose the hardest option, I silently thank Civvie for making me aware of the game in the first place
I did the same 100% it (I assume you don't mean the must die difficulty but the normal hardest difficulty) the super secret rifle upgrade helps but it also killed me. The only fight I had major issues with was the end of the outdoor area, I had impact grenades and grenade mines (didn't have the secret rifle upgrade yet either) and the way I dealt with that fight was going up to a secret area that had a cryogrenade and quickly picking them off.so by the third wave I could jump to another balcony with health and then down the side to take off the elites and then deal with the Titan by wall strafing shotgun. Oh the extra purple sector in blue or green was brutal too.
@@_..-- I've been going through selaco must fall difficulty. There's so many occasions where through a big smile I'm saying "well that's just not fair." Like a turret at a vent exit.
loved seeing the Ashes Afterglow graffiti in Selaco, and the Ashes team just released Ashes: Hard Reset, and there's a Dawn plushie Easter egg in a abandoned RV.
I've noticed sometimes that the enemy will fire in the last position they saw you in if you duck into cover, allowing you time to flank and get a drop on them. Dunno how they managed to do it but you can replay encounters and no two gun battles feel the same. Truly hats off to the devs for a wonderful game.
I think I lnow when a game has really spoken to me, when I'm just wasting time exploring around the map, not even looking for secrets half the time, and just admiring the sheer amount of world building and detail Selaco has to offer. And this is a modified GZDoom, absolutely mind-blowing!!!
Y'know.......Just 2 months ago, after seeing Phantom Fury practically break Civvie and make him drop character on his show, it's quite heartening to see him essentially get mended again by a spiritually similar game in Selaco.
Scotty passed this wisdom down to Geordi in the episode he appeared in during The Next Generation, as well as another very important bit of real world advice; always build your equipment to where it's maximum tolerances are 10-20% higher than what you tell the user. That way, during an emergency, or when they inevitably push it beyond it's apparent limits, it still functions fine. This also explains why Starfleet engineers always seem to get their ships past 100%; it's literally an in-universe design staple, and not merely for story purposes.
Speaking from experience, it will serve you well. As long as your boss doesn't catch wind of it, because then they'll cut the estimate back further down than 1/4
22:50 "Chapter 1 ends without a proper boss fight" I played on the Captain difficulty and that last fight was a BEAST. Swarms of flying enemies, the exploding crawling things, plasma gunners spawn from several places, then a wave of shotgunners, and finally you have to fight 3-4 juggernauts all at the same time. It's an insanely intense fight that I barely made it through. I'm not sure if the enemy spawns are different on commander or if you just take less damage and the enemies are squishier, but from my perspective that fight was easily worthy of the climax of the game in its current state. The game really pushed my tactics and patience to its limit on that difficulty, it was insanely enjoyable.
I played it on normal and I didn’t have the crawly guys in the final boss fight. Nor did I have the flying enemies. I agree that the game made you think how to approach a situation. I’d die and then try another approach. What I usually settled on was peppering the area with proximity grenades lol
Already noticed a nod towards Unreal Tournament. On 12:10 mark you can see a logo for Liancria, which is very similar to logo of Liandri Corp from UT. Nice reference, SELACO team.
It worked wonders for Roboquest, where half the weapons are shoutouts to their UT counterparts...which is what prompted me to sink over 200 hours into that game...so yeah, I'm now playing Selaco for similar reasons. Smart move by the devs, really.
It’s always nice to see Civvie unabashedly love something, and that the something in question is so incredibly well made. As an aside, it’s nice to see Beyond Sunset mentioned. Probably the closest we’ll ever get to a playable Gibson book
The enemies upgrading themselves and adapting to your tactics as you progress is legitimately one of the most impressive game mechanics I've ever seen.
The variety that upgrades give combat is superb. On my playthrough I pretty much turned every combat arena into a Jigsaw trap with all the proxy bomb variants the game gives you.
The graphics are trippy. There's so much going on here. I really enjoy how the gun animatons look like stop-motion rather than jpegs blinking around fast enough. I mean it's the same effect but somehow... it looks like it came out of fuckin Wallace and Gromit or something.
I saw a comment in the code for the guns where one dev is complaining about the perfectionists having him make the empty gun finger trigger animation. Those guys are amazing.
Dude, that fast food parking lot section was INCREDIBLE. I had to record it all for myself, you are so right that it is a section of the game where everything comes together so gloriously. The music is amazing too.
so the setup for the main character is that she didn't limber up enough this is why you do a full set if warm-up exercises before any strenuous activity, people. Don't let yourself be laid up in bed when the invasion starts.
Civvie's beat-by-beat explanation of the combat section in the parking garage reminds me of when a character in a show is recalling a cool action thing they "did" and you can immediately tell they're embellishing it? Like Lumpy Space Princess claiming in a retelling that she was the one who slayed some mighty beast, when it was actually Finn, who was rescuing her from it? It's like that, except it's what's actually happening, and it seems like it's just that all the time, a series of unbelievably cool action setpieces that would sound exaggerated to someone who hadn't played it.
If anyone is really a completionist regarding secrets, you can find little red multitools around that beep around secrets, and you can carry them with you as you progress. You get slowed down a bit as you can't slide while carrying things, but it's a good way to get secrets you missed earlier.
You're an absolute king. Saved me from several secrets driving me mad in this majestic game. The Scarab secret alone is a crazy find which, I can attest, is perfectly doable with barrel stacking I've found. (I couldn't nail the jump grab glitch)
12 hours for a completionist? Civvie, baby, my first playthrough was on Captain difficulty, 100% secrets, just over 20 hours! I was loving the game so much I would replay fights for up to 15 minutes just to get through with slightly more health and ammo. truly a GOAT game
I really appreciate the moment by moment narration describing what’s taking place in a hectic gunfight, like in the Mullet Madjack review. Absolutely necessary for the nice wild shit
I just came to the realization that every UA-cam video I watch is a sad attempt to reach the high I get from watching a Civvie video. And now I have to buy this game. Dammit.
Always happy to see a dev put Civvie in their game and well deserved. My friend and I have bought a few of these games because of seeing it on your show and this one looks like a solid purchase as well!
i didnt know about this game, ive spent 30 mins ingame and i love it, im cooling off now to give my brain time to adjust to all the differances, but this game is amazing, thanks for the recommendation Civvie :D
What I love about Selaco is that it isn't trying to be a retro throwback just cause it has 2.5 graphics. It wears it's influences on it's sleeve but also just has a goal of being a great shooter. It doesn't try to have a groundbreaking idea or gimmick nor is it trying to stay in the best and retread what we've seen a billion times, it just wants to be a good fps and it suceeds greatly at that. Good is obv understating it since Selaco is amazing. Sometimes the most innovative thing you can do is just make a game you want to and in whatever way you want cause logic doesn't lead to people making stuff this good in GZdoom of all things.
This is my feeling on modern games, both indie and AAA. There's too much focus on trying to find that innovative new mechanic or hook, the next Dark Souls recover your loot or Fortnite build shit. A great game doesn't need to be revolutionary in mechanics, it just needs to be made really well. Far too many studios and developers trying to differentiate themselves from the market in some way instead of just building a fucking good game.
You sold me on this game in 15 minutes just with the map design, combat, and overall atmosphere. The secret weapon? I'm buying this for all 3 of my friends now.
Absolutely love the fact your using Castlevania ost music in the background that your using for some of your bits. Keep up the phenomenal work civvie 👌
As the person who was apparently the first to find the Civvie secret upgrade in this game, this is easily my game of the year holy shit, like it’s got unfinished parts but it’s still so perfect and high quality that it… my god it’s beautiful It feels like a game that was specifically designed and made for me and only me
Also like the loading screen tip that told me how enemies are less accurate while you’re crouching changed my life, let me play much more aggressive and tapped into my blood instincts
Just found your channel! I’ve beaten the game twice now and the second time I went for all the secrets. Had no idea the bears did that I totally forgot I picked that upgrade up, cause I was so concentrated on finding secrets. Crazy it’s your voice too!
towards the end of the levels that the demo also had, I found a world item called an "electromagnetic" something or another and picking it up like you do wth other items only gave me the options wo drop or throw, but it started beeping slowly, then faster as I walked around the level. Turns out its a secret area finder. I think they might be found at the end of levels so that you can backtrack and find any secrets you might have missed, because you cant keep it or fire your gun while holding it. It's a nice touch for those who are obsessive about finding that last secret but would rather not use YT tutorials or wikis to find those they missed. There are just so many things that make this game great no matter the person playing. The little touches that show how much they thought of all the kinds of people playing their game. They truly want everyone to enjoy it, but have still made sure the game isn't watered down or too easy as a result. So much respect for these devs.
If I could travel in time I would bring a copy of this on a Bland CD with "windows 95" written on it in sharpie and leave it in a random thrift store on November 18'th 1998.
@@universalperson Not if it has to run on GZDoom, no. I couldn't find the minimum specs for it, but they seem to recommend a 2.4 GHz CPU, and that's to say nothing of the slew of API incompatibilities you'd run into on a Windows machine from that era. Even if you could compile something compatible with the environment, the AI scripts and physics calculations alone would probably saturate the 400 MHz Pentium IIs that were cutting-edge at the time.
The H-Doom coomroom secret KILLED me, I just stood there shocked for some minutes xD This game is amazing and yeah that blueball still hurts but after a 17hour run of finding 125 of 150 secrets I'm pretty much happy. Now the devs added a big update and recommends playing it again so I just might. I tried, I really tried to find Civvie's secret and I completely lost the track of that Vault, god damn it
The H.U.D giving you info about enemy conditions (wounded or dead) is absolutely brilliant. I've never seen any game do that, and now I want every game to do that.
9:54 That UC-36 rifle sounds like music to my ears... No Seriously! The opening salvo sounds like the drum intro to Eddie Money's - I wanna go back. *Chefs Kiss*
"Story isn't really important in a game" while casually showing Carmack for a couple of seconds. Great review Civvie. It's indeed an amazing game, and it's amazing that this was put together by a small team 👌
Civvie I cant tell you how happy I am to see each new video you make, before i even watch it I already get excited because I know its going to be you talking about stuff and supplementing with research and real work. You really work hard it shows it will keep paying off my man keep up the good work
It's games like this that reignite a spark that exists thanks to growing up in the 90's. It really felt the future of gaming was going to be awesome. It wasn't just about graphics. It was physics effects, art styles, a range of gameplay modes, gameplay mechanics, damage effects, environmental interaction, engaging AI to play against in single player mode, CPU bots in offline modes, just good AI in games campaigns. Current video games focus on graphical nitpicking. It seems they forgot how much players enjoyed physics effects & other aspects that make games fun. Quirky graphics can work, if a creative art style is used. Add engaging CPU AI, gameplay modes, the list goes on.. idk what happened? Also: {We have seen that even if companies delay games, it isn't improving the quality of games being released. Which is a sign there is a MUCH DEEPER issue going on with modern games. No excuses, devs used to make great games with much less and they would have given anything to have certain capabilities to utilize that are available today. It just takes actual passion, focus & talent to make great games. Sidenote: It's so crazy how many people are still supporting super mega rich companies putting out unacceptable products.. i don't understand certain people. I don't understand how certain companies can be messing up so badly. It's frustrating that other passionate people are not allowed to make a version of a type of game that we used to have but no longer get anymore.. Yet these huge companies get full control over if an unused game IP gets made & they do everything they can so no other versions of a game idea will ever come out. Even if there's a huge fan base around certain ideas and there's a ton of passionate devs out there dying to make a version of a certain video game idea.. that frustrates me beyond belief}
{probably because of the very simple fact that every idea is a potential plan B money injection if one of their greedy tactics for something else doesn't work out as well as they imagined (read: didn't provide infinite profits) so they end up fighting tooth and nail for ideas that, in the end, they'll never touch till they're desperate}
Re: your point about current games focusing on graphical nitpicking, I'm of the opinion that a) it's *specifically* AAA companies that promote that as one of the only criteria games should be judged on b) alongside hours of "content", no matter how unfun or repetitive they might be c) and their claims on these fronts has convinced many gamers to only focus on those aspects d) because those are the two ways AAA games can stand out above other games e) since those are the two factors that *do* show significant difference when you throw more developers at the problem. And that's the one thing AAA studios have over indie devs: the ability to throw more developers at the problem. Things that actually matter, like *fun*, engaging mechanics, visual clarity, etc, are left by the wayside as priorities, because those can be found in games with solo devs too (and small teams), and AAA companies don't want competition. And as a side note/clarification, when I say "AAA companies", I'm talking about the executives who make the decisions, not the developers working there. The people who make a quick buck from preorders and early sales, by promising upgrades of *only* the things they've convinced gamers are the only things that matter (graphics and "content" hours), because all a game is to them is a product. And developers are locked into this system by a) having to choose between a stable paycheck and making something that's actually fun, because it's near-impossible to get both at the same time, barring the very rare indie game that makes waves b) the ~prestige~ of working at certain companies that built up a reputation via putting out *fun* games at first, often the games people remember loving as children/teenagers and that maybe inspired a love of games and/or game development, before the company got taken over by people looking to make a quick buck resulting in corners being cut that compromise both the game itself and developers' work/life balance.
The other really important thing that AAA companies have over indie devs are massive marketing budgets. Which is why channel's like Civvie's and other's who review non-AAA developed games are so important. Helps get the word out about what's cooking that isn't from one of the frankensteined big publishers.
I knew i was going to be getting this game once you started comparing it to F.E.A.R amd HL2. Then you listed even more things I love to see in games, from gameplay to details in worldbuilding and so much more. I thought it couldn't be any better until the reveal at the end. A phenomenal mix of a throwback to amazing mid 2000s game that elevates the best parts of them and was made in a modified engine from before they even existed. It has a love of attention to detail in all aspects. The cherry on top of this dopamine sundae is an amazing cameo from someone who loves everything everything this game stands for and shares their love with their fans...... This literally brought a tear to my eye. This is literally the definition of a "labor of love" by people with the skill to take that phrase and give it new meaning. This isnt a game, this is art. Not in a pretentious way, but in the fact that it is a creative work. One that took passion to make and that illicits genuine emotion in those that experience it. And all that for just $25. Easily the quickest ill ever spend $25 on a game I iust learned exists.
Tried this only because Civvie did this video. I have never been happier with a game I had no clue existed until now. Just...came out of nowhere, and I love it.
I had a pretty easy time with the plant levels but only because I used proximity grenades with the launcher and nail turrets. The particular one where I bunch basically drop from the ceiling I moved the barrels around to choke points, planted a grenade by each to stack the damage, etc. Had no problems. Nail turrets are like sentries that warn you and can score a kill for less ammo than it takes to use the gun conventionally. That and you and pick them up and move them around or just hold one in front of you while it fires (and then drop or throw it).
References aside, getting a teddy bear explosive that says "cut that shit out" and chases your enemies is an excellent reward.
I fucking lost it at the "teddy11 is getting real fed up with your shit"
@@DisorientedWandererthe way he gets cut off by the explosion
Teddy launcher never fails to make me laugh. "How's this for a bear hug asshole?" as it rounds a corner is always funny
Holy moly funniest easter egg I've ever seen. I was not prepared for the laughs.
Who voiced teddy11?
fear's flanking/cooperation AI actually works on a really simple trick: if an enemy moves through a certain hallway or door to reach the player, they shit imaginary obstacles onto the floor that trick the other AI into thinking the cost of taking that same path has increased by like 10,000 meters, so they end up smashing through skylights and flanking for days, not because the AI is smart, but because the script said "go to player" and every AI after the first believed those routes were the shortest.
So, "go to player" but also "never take the same path as someone else".
That's fucking brilliant diagonal logic in the AI programming.
Yeah, dynamically increasing the cost of an edge to force a different path through the graph is pretty smart
The AI being programmed to seem smarter than it is was brilliant. It also had to do largely with what specific room they were in at that moment. They'll say "he's behind the desk!" because there's a desk in the room. The AI can't really "see" the room, they're each just programmed to know what's in it.
Those simple tricks are often ignored by triple A developers. You don't need an advanced AI system to get the enemy combat to be more dynamic and fun. For example, Starfield has VERY basic enemy AI, but a few mods simply tweaked how far enemies can see you from, how long they will pursue the player, reaction times, and accuracy, and made them trigger from longer distance, turning the same fights from mediocre to fun. Its amazing how some very basic tweaks and scripts changes the gunplay for the better.
The other important part of Scottyfactoring is that it accounts for the unknown. Sure, you might _BELIEVE_ you can get it done in an hour, but when your boss inexplicably decided to yeet all your tools off the side of the catwalk and then complain at you for it, because he has the object-permanence of a man whose entire job is defined by his ability to not think past the next quarterly earnings report, you'll be thankful that you estimated a four-hour job.
I always love the Voyager counterpoint to Scottyfactoring: B'elanna Time. Chief Engineer B'elanna Torres tells Captain Janeway that X repair will take Y time. Janeway tries to pull the classic Captain ass pull of "You've got half those hours!" and B'elanna immediately comes back "No, it will take *this* amount of hours because that's how long it takes to get the job done. You can't just cut time off of what it physically takes because that's not how this works."
Or you work for the govt. and you have to factor in red tape and having to depend on incompetent people that basically can't be fired. The Scotty Factoring diatribe hurt my soul.
I read that in Civvie's voice.
I just had scotty factoring backfire at work today. It's been established after working here several years that my sociopathic boss cannot backtalk to me and get exactly what he wants with no pushback from me so when I factored in a time that made him upset for some reason, he went and reamed out someone else who would then ream out me. Shit ain't foolproof.
i too can only think in pop culture references
I appreciate the focus on "fun" AI rather than "smart" AI; in so many games proximity mines are completely useless cause enemies will never chase you but this is a game where they actually fit.
The fact they have an upgrade that let's them blow up twice makes them practically essential. I got more kills with them then any other explosive lol
7:50 I finally get it! 'Sayonara, Sucker' is a reference to "Interval 06 - Interception - Sayonara, Sucker!", a level in F.E.A.R where the Pointman chases after Norton Mapes. The cactus is there because when he betrays you and tries to flee the facility, he's holding one.
You mean when you chase after Civvie
@@billybob2183 The algorithm requires engagement.
That is utterly fascinating, I did not remember that piece from FEAR. GG
Oh shit, you're right! Shame it had to be a reference to one of the most boring levels in F.E.A.R. though, those turrets were neither fun to fight or avoid.
@@BigDrawManTheGoloid Gotta have those turret sections in our mid-2000 games though!
Oh, no.
They turned Civvie into a marketable plushie.
Mascot Horror Civvie...
He has joined the likes of the great and might Kevin!
. . . Also You’re breaking the masquerade
Almost. He's too explosive to be marketable.
I need a jar real quick…
@@GriefingSatori So uh, did you survive the explosion?
This game is everything Phantom Fury SHOULD have been. The time-traveling AI construct known as John Carmack must be proud of the devs.
I feel like Slipgate Ironworks would have become very different people if RWS wasn’t there neighbor
Of course Programming Prodigy and the demigod child of an ocean nymph and a Hyper intelligent four dimensional machine colony from the Andromeda galaxy John Carmack would be proud. It's his first engine pushed to levels he could barely dream of when he was still young and unproven.
Its a crime that PFury is on console and this won't be
Phantom fury is still better, better level design more creative guns. Selaco is typical pistol, automatic rifle, shotgun etc.
@@gejamugamlatsoomanam7716 Here's the reply you want.
It's shocking how much Selaco outclasses even more recent modern shooters.
Also I toally didnt recycle multiple Teddy11 bears for cash. Nope. Not me.
Love you Icarus, keep being cool daddyo
I wonder how 3d realms will react to selaco and learn how it's done instead of getting salty at negative reviews about phantom fury
I don't have hope for them, they don't even try to learn the shit from VoidPoint's Ion Fury and IF:A when Slipgate Ironworks deving the PF. *sigh*
Gotta get that confidence boost somehow. Shit's expensive.
To be fair, those were probably Teddy13s. AFAIK, Teddy11 only appears in the bank vault secret and as a result of the weapon upgrade from said vault.
5:39 See, but the train is impressive for a completely different reason - GZDoom does not, by default, have any kind of loading screens. The train ride masks the level loading, which isn't possible in vanilla GZDoom (that's why when you load some of the biggest Doom maps you get a stutter as game freezes for a while, because GZDoom is designed in minds with regular Doom maps which load pretty much instantly). This is some high level wizardry.
They should have used unreal 5 instead of this engine
@@gejamugamlatsoomanam7716 If it was on Unreal 5, that wouldn't really be very impressive, would it be? (Also it would be extremely slow - Unreal looks cool but is a huge resource hog. GZDoom runs on a fricking potato).
@@gejamugamlatsoomanam7716 Where's the fun in that?
@@gejamugamlatsoomanam7716why? It would be far more resource intensive, the latest ain't always the greatest.
@@gejamugamlatsoomanam7716 unreal may have been easier, but it wouldn't have been more effective. GZ Doom is far more optimized, code wise, than unreal 5. That's simply due to the fact that it's based off the doom engine, and both it and the original engine were designed for hardware that couldn't just be asked to throw more resources until the problem stopped. Programmers had to make effecient code back in the day when resources were limited in systems. Now-a-days devs slack off cause they don't need to worry about the average machine not being able to handle the engine and make poorly optimized stuff like Unreal. Unreal can do a lot. That isn't up for debate. But any tool that does one thing specifically, will almost always do that thing better than a tool that's meant to do several.
Hedon. Divine frequency. Now Selaco. People, now such games need to come up with a subcategory: "A mod for Doom that got out of control and became a game."
Don’t forget Ashes 2063!
@@baker90338 And him too. However, unlike the games I listed, it is not for sale. And even in vain. I would buy it. No joke. And yes, yes: Divine Frequency will also be sold on Steam as a separate game. The author still found the necessary sprites so as not to get his ass kicked by copyright.
I am genuinely bummed we never got to see Ashes blow Civvie's mind before the likes of Selaco
Don’t forget Adventures of Square!
boomer shooter
I knew this game was special when I saw one of the MRIs and shoved a nearby fire extinguisher in it just to see what would happen
when I started the machine up, it violently exploded and blew open the wall behind it, revealing a secret room
I didnt even know that there was a secret nearby
this game is great
Guess you didnt notice the sticker on the wall that said something like dont put metal objects in or around the MRI.. I stopped and threw a office chair in! Boom!
Don't try this at real hospitals.
@@Quickdrawingartist I'd LIKE to think that goes without saying! XD
@@thevgmlover No, I mean you might unleash the souls of the pissed, spirits of hatred and a few lawyers who'll not wait for the court to decide your fate.
Maybe.
The computer reads out "I CANT BELIEVE YOUVE DONE THIS" after too, absolute kino
Selaco got me good when I saw that it allows you to throw cups of water at mines to cause a short circuit. I didn't expect this at all. I'm glad I didn't even check out the trailer before playing the game. I haven't had this much fun playing blind for a long time.
Hearing the sheer joy in Civvie's voice from playing something good after all the jank and goop he's usually subjected to is blessed. And Selaco certianly deserves it, making a game like this on fucking GZDoom is mind-blowing. That John Carmack fella knew how to code.
GZdoom already impressed the shit out of me with the Ashes games but this is whole other ballpark
Selaco is just fine.
@@prossnip42 No, not really; there are better engines than that.
Carmack didn't really make GZDoom, though it builds off his work.
To be clear: GZDoom contains a metric ton of additional code by folks other than JC.
WAIT, Selaco has a functional Cookie Clicker parody IN-GAME?! I'm gonna have to be real careful going into this. I'm several months clean from Cookie Clicker already, and I want that new Clickerholics Anonymous pin.
Wait, the mines are actually worth using in this game? That's another point towards Selaco.
Mines are great! You can turn them into pseudo cluster-grenades if that's more your style
In a nod to Fear. In Fear the proximity mine was an almighty implement of destruction, which spared not a single enemy from their doom.
The mines are amazing and in pre nerf selaco was the only way I survived many engagements. Enemies don't notice them, also get the 2 explosion upgrade when you can.
The in game idle game is really basic. Only really worth it for the achievement. I guarantee it wont take long for you to grow bored of it, so you really don't have to worry about accidentally getting addicted to it for months.
This video is why I have a new cookie clicker run.
The fact there's a joke weapon on the same tier as the foam finger in Dead Space and the unicorn gun in Red Faction definitely has me considering getting the game
Its blast no pun
Funnily enough, in one of the datapads you find they mention that the ones barely 'fixing' the station and keeping it running are known as ISAAC's.
Not sure if it counts as a joke weapon because Armed and Dangerous has a comedy story, but I do love the Land Shark Gun.
Stop considering it and buy it. It's every bit as good as he says it is.
Don't let this banger of a game distract you from the fact that Civvie audibly DID NOT wash his hands after using the bathroom
You think he has a sink? All he has is a piss bucket in his cell.
Is in a prison.
Based
The signs only ever specify employees
While playing Selaco's early access, looking for secrets and trying not to get gibbed in every fight because I stupidly chose the hardest option, I silently thank Civvie for making me aware of the game in the first place
I did the same 100% it (I assume you don't mean the must die difficulty but the normal hardest difficulty) the super secret rifle upgrade helps but it also killed me. The only fight I had major issues with was the end of the outdoor area, I had impact grenades and grenade mines (didn't have the secret rifle upgrade yet either) and the way I dealt with that fight was going up to a secret area that had a cryogrenade and quickly picking them off.so by the third wave I could jump to another balcony with health and then down the side to take off the elites and then deal with the Titan by wall strafing shotgun. Oh the extra purple sector in blue or green was brutal too.
@@_..-- I've been going through selaco must fall difficulty. There's so many occasions where through a big smile I'm saying "well that's just not fair." Like a turret at a vent exit.
@@DisorientedWanderer selaco must fall is brutal. I love it.
loved seeing the Ashes Afterglow graffiti in Selaco, and the Ashes team just released Ashes: Hard Reset, and there's a Dawn plushie Easter egg in a abandoned RV.
I can't believe it! Canned Bread!!
I used to live right near the B&M factory in Portland Maine, it smelled amazing.
Amazing! I need this! Thank you civvie
OH MY GOD THEY HAVE IT
A CLARINET TRIO!?
I actually couldn't believe it was real and had to check once the too realistic graphics of the can came up on screen. What the fuck, it is real.
That secret... what an honor! I'd be absolutely over the moon with that kind of surprise
And magic is friendship, or pink splattered blood all over, one of the two
I did not make the pony connection until just now and I guess the word magic is ruined, thanks Randy
You Twilight Sparkled in the wrong corrections facility
"I'm going to defeat you with the power of friendship!... and this neat gun I found!" *pumps 12-gauge with lethal intent*
@@Civvie11pro teddy11 merchandise when civi 😂
Truly, Danganronpa's spiritual successor.
I've noticed sometimes that the enemy will fire in the last position they saw you in if you duck into cover, allowing you time to flank and get a drop on them. Dunno how they managed to do it but you can replay encounters and no two gun battles feel the same. Truly hats off to the devs for a wonderful game.
I think I lnow when a game has really spoken to me, when I'm just wasting time exploring around the map, not even looking for secrets half the time, and just admiring the sheer amount of world building and detail Selaco has to offer.
And this is a modified GZDoom, absolutely mind-blowing!!!
Last game to have that effect on me was Hedon, so this is very promising
Man. I was really enjoying it. Until I can’t get this red card and it’s pissing me off
GZDoom is an engine, and I don't think they modified GZDoom. They made Selaco on it
@@maudjito The engine was modified. The game would not run nearly this well without the modifications.
@@GOODEUSMAXIMUSI like that part the most the lack of hand holding the need to go figure it out for yourself games need to do that more often
Y'know.......Just 2 months ago, after seeing Phantom Fury practically break Civvie and make him drop character on his show, it's quite heartening to see him essentially get mended again by a spiritually similar game in Selaco.
Phantom Fury is more fun for the Average Player than this game. Ofcourse Civvie is not the average player.
As someone who's going into IT and cybersecurity, thank you for teaching me about Scotty Factoring.
Scotty passed this wisdom down to Geordi in the episode he appeared in during The Next Generation, as well as another very important bit of real world advice; always build your equipment to where it's maximum tolerances are 10-20% higher than what you tell the user. That way, during an emergency, or when they inevitably push it beyond it's apparent limits, it still functions fine. This also explains why Starfleet engineers always seem to get their ships past 100%; it's literally an in-universe design staple, and not merely for story purposes.
It's not just useful for those but every situation where you end up with some annoying bastard as your boss.
Speaking from experience, it will serve you well. As long as your boss doesn't catch wind of it, because then they'll cut the estimate back further down than 1/4
@@LittlepipMLP Have you seen how many NASA missions have lasted years after their official designed end of life? Engies go hard IRL too.
Stuff like this impresses me on a technical level way more than any AAA ray traced visuals.
I feel like Civvie has a tv show/movie clip for pretty much any situation ever
Civvie's a big fan of two things outside of the boomshoots that I've seen: Movie and TV show history, and shitposting with greenscreens/video editing.
22:50 "Chapter 1 ends without a proper boss fight"
I played on the Captain difficulty and that last fight was a BEAST. Swarms of flying enemies, the exploding crawling things, plasma gunners spawn from several places, then a wave of shotgunners, and finally you have to fight 3-4 juggernauts all at the same time. It's an insanely intense fight that I barely made it through. I'm not sure if the enemy spawns are different on commander or if you just take less damage and the enemies are squishier, but from my perspective that fight was easily worthy of the climax of the game in its current state. The game really pushed my tactics and patience to its limit on that difficulty, it was insanely enjoyable.
Same here, only detractor was some serious chugging performance for me. I guess Civvie meant a unique boss, he really wanted to fight that mech :P
I played it on normal and I didn’t have the crawly guys in the final boss fight. Nor did I have the flying enemies.
I agree that the game made you think how to approach a situation. I’d die and then try another approach.
What I usually settled on was peppering the area with proximity grenades lol
SELACO and TREPANG² doing justice to F.E.A.R. Makes me beyond happy (and miss old Monolith)
Trepang2 is amazing
A game by plebbit and an early access scam? It is your civic duty to torrent these games.
@@TBRP99 trepang is garbage
@@cartoonvideos5 cope chud everyone should buy selaco and never play trepanation garbage
@@bahshaswhy?
That’s hilarious, as soon as I unlocked the slide I also tried going under that one door over and over
That shit was intentional
I love how shooting in the game feels like "gun-fetti", everything just explodes into effects.
Teddy-11 does my heart good
Teddy11 plushie when, Civvie?
Already noticed a nod towards Unreal Tournament. On 12:10 mark you can see a logo for Liancria, which is very similar to logo of Liandri Corp from UT. Nice reference, SELACO team.
I feel old
I remember being pumped by the intro alone - Alexander Brandon and others did splendid job
Clever bastards
It worked wonders for Roboquest, where half the weapons are shoutouts to their UT counterparts...which is what prompted me to sink over 200 hours into that game...so yeah, I'm now playing Selaco for similar reasons. Smart move by the devs, really.
I'm kinda wondering if Selaco is a nod to Sulaco, one of the ships from Aliens.
Here's to hoping the delisted games get a glorious resurrection.
Damn, Civvie. You sold me on the game by 3:46. It’s in my Steam cart now.
It’s always nice to see Civvie unabashedly love something, and that the something in question is so incredibly well made.
As an aside, it’s nice to see Beyond Sunset mentioned. Probably the closest we’ll ever get to a playable Gibson book
The enemies upgrading themselves and adapting to your tactics as you progress is legitimately one of the most impressive game mechanics I've ever seen.
"This can't be good for me, but I feel great!"
Multiplayer Selaco is a pipe dream, but one can hope. Civvie’s dungeon is a good start for a Goldeneye-style map.
The variety that upgrades give combat is superb. On my playthrough I pretty much turned every combat arena into a Jigsaw trap with all the proxy bomb variants the game gives you.
A friend gave me Selaco as a gift yesterday and I've been having a blast with it, having waited on it to release for ages. Love to see this.
The graphics are trippy. There's so much going on here. I really enjoy how the gun animatons look like stop-motion rather than jpegs blinking around fast enough. I mean it's the same effect but somehow... it looks like it came out of fuckin Wallace and Gromit or something.
i like how the art style is basically MGS2 mixed with Zone of the Enders, but on a pixel art style like Doom or Duke3D
I saw a comment in the code for the guns where one dev is complaining about the perfectionists having him make the empty gun finger trigger animation. Those guys are amazing.
@@joe--cool i made those in my game as well, it really ties everything together
Small detail I love: jumping through windows, Dawn puts her arm up to break glass and protect face. Badass!
Dude, that fast food parking lot section was INCREDIBLE.
I had to record it all for myself, you are so right that it is a section of the game where everything comes together so gloriously. The music is amazing too.
The opposite of a spoiler skip is probably one of your best jokes yet and I haven't seen anyone acknowledge it
so the setup for the main character is that she didn't limber up enough
this is why you do a full set if warm-up exercises before any strenuous activity, people. Don't let yourself be laid up in bed when the invasion starts.
Civvie's beat-by-beat explanation of the combat section in the parking garage reminds me of when a character in a show is recalling a cool action thing they "did" and you can immediately tell they're embellishing it? Like Lumpy Space Princess claiming in a retelling that she was the one who slayed some mighty beast, when it was actually Finn, who was rescuing her from it? It's like that, except it's what's actually happening, and it seems like it's just that all the time, a series of unbelievably cool action setpieces that would sound exaggerated to someone who hadn't played it.
Neither of the two sentences you’ve ended a question mark with here are questions and so therefore did not require them.
@@citizen3000
Jesus christ what a useless opinion
@@corwinchapman4565 Why are you writing like that, though? Do you understand what the function of a question mark is, in written English?
@@citizen3000
Do you not understand inflection? Get a life and stop trying to simulate worth by tearing other people down for no reason.
@@corwinchapman4565 Are you American? Are you putting high-rising terminals into your writing?
Why do so many people write like that now?
9:21 "The attention to detail breaks my brain"
Shows a clip of him getting a headshot on a guy
and its probably the most subtle part of the video which you can miss because you're too busy with...
If anyone is really a completionist regarding secrets, you can find little red multitools around that beep around secrets, and you can carry them with you as you progress. You get slowed down a bit as you can't slide while carrying things, but it's a good way to get secrets you missed earlier.
Total Chaos has been acknowledged by Civvie.
Total Chaos when Civvie?
That's what I've been asking ever since I seen this guy named pyrocynical review the game.
it's all in LE HEAD
@@g.waughan ITS ALL IN *LE HEAD*
Right along with the borderlands video
@@jonathanbosak8581 he tries to stay away from anything randy has touched with his greasy hands as much as possible.
His words, not mine
This game is a master piece, and I cannot thank Civvie enough for giving visibility to games like this.
You only need the Koala teddy bear for the nailbomb 🤓
Decinogang in chat
You're an absolute king. Saved me from several secrets driving me mad in this majestic game. The Scarab secret alone is a crazy find which, I can attest, is perfectly doable with barrel stacking I've found. (I couldn't nail the jump grab glitch)
The man, the myth, the legend.
Oh hey it's Bagb
Oh wait, pubg
bogb
pabg
whatever
I'm your fan
12 hours for a completionist? Civvie, baby, my first playthrough was on Captain difficulty, 100% secrets, just over 20 hours! I was loving the game so much I would replay fights for up to 15 minutes just to get through with slightly more health and ammo. truly a GOAT game
I don't Scotty factor my manager. But we both do it to his manager.
Congrats Civvie 11, you have become a marketable plushie that chases people down and explodes.
Sniff. I'm so proud.
I really appreciate the moment by moment narration describing what’s taking place in a hectic gunfight, like in the Mullet Madjack review. Absolutely necessary for the nice wild shit
I just came to the realization that every UA-cam video I watch is a sad attempt to reach the high I get from watching a Civvie video. And now I have to buy this game. Dammit.
I know Katie isn't real, but she's real in my heart.
Always happy to see a dev put Civvie in their game and well deserved. My friend and I have bought a few of these games because of seeing it on your show and this one looks like a solid purchase as well!
Honestly I'm just enjoying Civvie's love for old Star Trek. Tek War be damned.
i didnt know about this game, ive spent 30 mins ingame and i love it, im cooling off now to give my brain time to adjust to all the differances, but this game is amazing, thanks for the recommendation Civvie :D
What I love about Selaco is that it isn't trying to be a retro throwback just cause it has 2.5 graphics. It wears it's influences on it's sleeve but also just has a goal of being a great shooter. It doesn't try to have a groundbreaking idea or gimmick nor is it trying to stay in the best and retread what we've seen a billion times, it just wants to be a good fps and it suceeds greatly at that. Good is obv understating it since Selaco is amazing. Sometimes the most innovative thing you can do is just make a game you want to and in whatever way you want cause logic doesn't lead to people making stuff this good in GZdoom of all things.
This is my feeling on modern games, both indie and AAA. There's too much focus on trying to find that innovative new mechanic or hook, the next Dark Souls recover your loot or Fortnite build shit.
A great game doesn't need to be revolutionary in mechanics, it just needs to be made really well. Far too many studios and developers trying to differentiate themselves from the market in some way instead of just building a fucking good game.
Nothing like getting some ramen, coming home, and seeing Civvie do a Selaco video. Perfect start to the weekend
You sold me on this game in 15 minutes just with the map design, combat, and overall atmosphere. The secret weapon? I'm buying this for all 3 of my friends now.
ngl I really enjoyed the part with Civvie breaking down a battle and his thoughts during it. I don't know why, but I love hearing that kind of stuff.
4:50 pro ultrakill when civvie
I don't need this...not until you mentioned it
That might require twitch aiming which civvie hates...and can't do.
nah I still suck at Ultrakill
civvie decaying boomer brain can't get past the prelude on brutal
@@Civvie11 Being humble!?? That's rookie narcissism Civvie - you're a teddy bear in a game now, you need to pump that narcissism UP!
holy shit that placement of a turrent on the roomba at 24:15 killed me, thats hilarious its like the meme of placing claymores on a roomba
Got it last night. Absolute blast, and already looked up videos for those secrets hidden on the ceiling. Great fun game
Absolutely love the fact your using Castlevania ost music in the background that your using for some of your bits. Keep up the phenomenal work civvie 👌
As the person who was apparently the first to find the Civvie secret upgrade in this game, this is easily my game of the year holy shit, like it’s got unfinished parts but it’s still so perfect and high quality that it… my god it’s beautiful
It feels like a game that was specifically designed and made for me and only me
Also like the loading screen tip that told me how enemies are less accurate while you’re crouching changed my life, let me play much more aggressive and tapped into my blood instincts
Agreed, I call this a "Dog Whistle" game for me.
Just found your channel!
I’ve beaten the game twice now and the second time I went for all the secrets. Had no idea the bears did that I totally forgot I picked that upgrade up, cause I was so concentrated on finding secrets.
Crazy it’s your voice too!
23:02 I love the ongoing comparison of indie game prices to their exchange rate in Perilous Warps.
towards the end of the levels that the demo also had, I found a world item called an "electromagnetic" something or another and picking it up like you do wth other items only gave me the options wo drop or throw, but it started beeping slowly, then faster as I walked around the level. Turns out its a secret area finder. I think they might be found at the end of levels so that you can backtrack and find any secrets you might have missed, because you cant keep it or fire your gun while holding it. It's a nice touch for those who are obsessive about finding that last secret but would rather not use YT tutorials or wikis to find those they missed. There are just so many things that make this game great no matter the person playing. The little touches that show how much they thought of all the kinds of people playing their game. They truly want everyone to enjoy it, but have still made sure the game isn't watered down or too easy as a result. So much respect for these devs.
If I could travel in time I would bring a copy of this on a Bland CD with "windows 95" written on it in sharpie and leave it in a random thrift store on November 18'th 1998.
Would it even run on those PCs?
@@universalperson Not if it has to run on GZDoom, no. I couldn't find the minimum specs for it, but they seem to recommend a 2.4 GHz CPU, and that's to say nothing of the slew of API incompatibilities you'd run into on a Windows machine from that era.
Even if you could compile something compatible with the environment, the AI scripts and physics calculations alone would probably saturate the 400 MHz Pentium IIs that were cutting-edge at the time.
@@Scarhwk Would Ashes 2063 run on then PC's tought?
@@czechpatriot2230 No. Ashes is engine-wise exactly like Selaco.
Just finished Selaco and I had a ton of fun. Can’t wait for the second episode.
The Cancer King demands a sacrifice
That ending is fantastic! Best thing ive seen in a while. I cant wait to play this game and get to experience that!
Any game: (allows dual weilding)
Civvie: "Yeeeeeeh, baaaaby."
The H-Doom coomroom secret KILLED me, I just stood there shocked for some minutes xD
This game is amazing and yeah that blueball still hurts but after a 17hour run of finding 125 of 150 secrets I'm pretty much happy. Now the devs added a big update and recommends playing it again so I just might.
I tried, I really tried to find Civvie's secret and I completely lost the track of that Vault, god damn it
1:38 …. This hits a little too close to home, Civvie lol.
The H.U.D giving you info about enemy conditions (wounded or dead) is absolutely brilliant.
I've never seen any game do that, and now I want every game to do that.
A selaco video? AND CANNED BREAD? This is gonna be good
9:54 That UC-36 rifle sounds like music to my ears... No Seriously! The opening salvo sounds like the drum intro to Eddie Money's - I wanna go back. *Chefs Kiss*
The part at @19:00 "When everything comes together" should be used to advertise this game.
Always like the interactive environments of an fps.
Lets you mess with the pool table
Etc.
Completing them will give you
Achievements as well.
"Story isn't really important in a game" while casually showing Carmack for a couple of seconds.
Great review Civvie. It's indeed an amazing game, and it's amazing that this was put together by a small team 👌
Hell yeah! This game will be my birthday gift to myself (grabbing it in 4 days). The demo was excellent.
Just finished my gcses and i get to watch this? Thank you so much civvie
Hope ur GCSEs went well mate 👍
@scann5183 aww cheers
Civvie I cant tell you how happy I am to see each new video you make, before i even watch it I already get excited because I know its going to be you talking about stuff and supplementing with research and real work. You really work hard it shows it will keep paying off my man keep up the good work
Oh boy a Civvie vid on Friday just after work?!
congrats on teddy11 civie i'm real proud of you, i just started selaco like yesterday, i'm not even out of the offices yet looking for everything!
It's games like this that reignite a spark that exists thanks to growing up in the 90's. It really felt the future of gaming was going to be awesome. It wasn't just about graphics. It was physics effects, art styles, a range of gameplay modes, gameplay mechanics, damage effects, environmental interaction, engaging AI to play against in single player mode, CPU bots in offline modes, just good AI in games campaigns. Current video games focus on graphical nitpicking. It seems they forgot how much players enjoyed physics effects & other aspects that make games fun. Quirky graphics can work, if a creative art style is used. Add engaging CPU AI, gameplay modes, the list goes on.. idk what happened?
Also:
{We have seen that even if companies delay games, it isn't improving the quality of games being released. Which is a sign there is a MUCH DEEPER issue going on with modern games. No excuses, devs used to make great games with much less and they would have given anything to have certain capabilities to utilize that are available today. It just takes actual passion, focus & talent to make great games. Sidenote: It's so crazy how many people are still supporting super mega rich companies putting out unacceptable products.. i don't understand certain people. I don't understand how certain companies can be messing up so badly. It's frustrating that other passionate people are not allowed to make a version of a type of game that we used to have but no longer get anymore.. Yet these huge companies get full control over if an unused game IP gets made & they do everything they can so no other versions of a game idea will ever come out. Even if there's a huge fan base around certain ideas and there's a ton of passionate devs out there dying to make a version of a certain video game idea.. that frustrates me beyond belief}
Humans are visual creatures, which makes us very susceptible to jingling keys type of stuff.
{probably because of the very simple fact that every idea is a potential plan B money injection if one of their greedy tactics for something else doesn't work out as well as they imagined (read: didn't provide infinite profits) so they end up fighting tooth and nail for ideas that, in the end, they'll never touch till they're desperate}
wow true gamer alert
🎩🧐🎩
Re: your point about current games focusing on graphical nitpicking, I'm of the opinion that a) it's *specifically* AAA companies that promote that as one of the only criteria games should be judged on b) alongside hours of "content", no matter how unfun or repetitive they might be c) and their claims on these fronts has convinced many gamers to only focus on those aspects d) because those are the two ways AAA games can stand out above other games e) since those are the two factors that *do* show significant difference when you throw more developers at the problem.
And that's the one thing AAA studios have over indie devs: the ability to throw more developers at the problem.
Things that actually matter, like *fun*, engaging mechanics, visual clarity, etc, are left by the wayside as priorities, because those can be found in games with solo devs too (and small teams), and AAA companies don't want competition.
And as a side note/clarification, when I say "AAA companies", I'm talking about the executives who make the decisions, not the developers working there. The people who make a quick buck from preorders and early sales, by promising upgrades of *only* the things they've convinced gamers are the only things that matter (graphics and "content" hours), because all a game is to them is a product.
And developers are locked into this system by a) having to choose between a stable paycheck and making something that's actually fun, because it's near-impossible to get both at the same time, barring the very rare indie game that makes waves b) the ~prestige~ of working at certain companies that built up a reputation via putting out *fun* games at first, often the games people remember loving as children/teenagers and that maybe inspired a love of games and/or game development, before the company got taken over by people looking to make a quick buck resulting in corners being cut that compromise both the game itself and developers' work/life balance.
The other really important thing that AAA companies have over indie devs are massive marketing budgets. Which is why channel's like Civvie's and other's who review non-AAA developed games are so important. Helps get the word out about what's cooking that isn't from one of the frankensteined big publishers.
I knew i was going to be getting this game once you started comparing it to F.E.A.R amd HL2. Then you listed even more things I love to see in games, from gameplay to details in worldbuilding and so much more. I thought it couldn't be any better until the reveal at the end. A phenomenal mix of a throwback to amazing mid 2000s game that elevates the best parts of them and was made in a modified engine from before they even existed. It has a love of attention to detail in all aspects. The cherry on top of this dopamine sundae is an amazing cameo from someone who loves everything everything this game stands for and shares their love with their fans...... This literally brought a tear to my eye. This is literally the definition of a "labor of love" by people with the skill to take that phrase and give it new meaning. This isnt a game, this is art. Not in a pretentious way, but in the fact that it is a creative work. One that took passion to make and that illicits genuine emotion in those that experience it. And all that for just $25. Easily the quickest ill ever spend $25 on a game I iust learned exists.
6:06 I didnt hear you wash your hands
this is the first time in years of watching your videos that im considering actually getting the game, im feeling the art style and gameplay.
Dude, the new kid just walked up and took Bombshell's lunch money
Tried this only because Civvie did this video.
I have never been happier with a game I had no clue existed until now. Just...came out of nowhere, and I love it.
Selaco is what Phantom Fury wish it could become when it grows up
I had a pretty easy time with the plant levels but only because I used proximity grenades with the launcher and nail turrets. The particular one where I bunch basically drop from the ceiling I moved the barrels around to choke points, planted a grenade by each to stack the damage, etc. Had no problems.
Nail turrets are like sentries that warn you and can score a kill for less ammo than it takes to use the gun conventionally. That and you and pick them up and move them around or just hold one in front of you while it fires (and then drop or throw it).
I got to go to work like a lame ass adult but I’d rather call in just to watch a half hour Civie video.
Without heroes like you, I never would have even learned of this game's existence! Keep up the great work~