Mewtwo would be very difficult to truly convey. Mewtwo is one of the most versatile Pokémon in the game, second only to Arceus in terms of its sheer number of sets. I'd like Mewtwo to be a fast powerhouse with an offensive focus, but that wouldn't be faithful to Mewtwo, either.
I think the gameplay changes are, on the whole, a much more balanced rework. Aesthetically, however, Steve should barely be changed. His whole gimmick animation-wise is that he’s such a player character stand-in that his actions are limited to stuff that only players can do. The only aspect where I’ll agree that this can present problems is with hit detection, but I think the best solution here is to flash his model red, like all mobs do when they take damage, and/or use large and obvious “critical hit” particle effects, like what happens when players attack mobs when falling. Also, I like the idea of dropping the opponent into The End as a Final Smash, but controlling the Ender Dragon seems like a bit too much over-the-top, even for a super attack. I’d suggest that Steve should goad the Ender Dragon into using its Dragon’s Breath attack, such as by gliding around it on an Elytra, or by shooting at it with a bow. Afterward, he dodges the breath by way of an Ender Pearl, leaving the opponents to get caught in the attack on by themselves. This makes it more believable for a player character to catch an opponent by using another mob.
I agree with pretty much everything here. Steve's stiff animations are part of the charm. A Steve that is expressive and does all that doesn't feel like Steve. He would feel like a blocky cartoon character. It could work a bit if we're going off Mojang trailers but it wouldn't feel the same to play. We want the game version of Steve, not the trailer version. Also for things like d-air to have more startup maybe have Steve craft an anvil in the air and then fall.
@@t-eehee7057Yeah I guess that works but there they never bend their arms. They just pose them around. Also Steve's face never changes so it'd be closer to the in-game Steve than what Izaw suggested.
I think you may be underestimating how cluncky crafting will be in this moveset, honestly unless its more or less instant, considering that you need to either move to the table first or waste time (and materials) summoning the table, i dont think it will ever be worth crafting any of the special items. Even with just refreshing your weapon in the current version, steve is weighing the opportunity cost of crafting vs contining to advantage/juggle/edge guard opponent because the window of opportunities to craft is already low for steve (unless you just lost your stock but that would be impossible to craft in your version) in addition to needing to further select your crafting option it just leaves steve as a open for too long to be worth it imo
After watching this one through, here's my overall take of this. The majority of of this rework I either like, or can respect even if I'm not too big on a specific ideas. I am a little iffy on the new Neutral and Down Special, but I don't hate them for say. Part of me is feeling that the objects should be tied to the Down Special instead of Neutral Special. The one thing I openly disagree with is changing his appearance. Even if it's just subtle stuff, I prefer his more ridged animations. I wouldn't mind if maybe they pulled some animations from the console ports of the game, like the wave animation for example. But giving him depth and making his animations way more wavy and flabby just looks wrong to me personally.
I would agree on the animation stuff if Mojang wasn't doing it themselves. Every new trailer has really expressive animation and I think smash's Steve could benefit from moving like that at times.
Tbf, I think you could give him a slightly more indepth model and more complicated animations without making him flabby. The current Steve is just way too hard to read, especially since some animations (such as dodging and being hit) are the SAME, which seems like a huge oversight
@@adventurerisrad That is the thing to note - while the animations in Minecraft have basically no range of motion, the model could have whatever range of motion you want even without adding extra joints. Like attacks in Minecraft have his torso remain completely vertical… there’s no reason you can’t just have the torso lean back further. There’s no reason you can’t have his arm spin around like a propeller while charging a smash attack. They should be limited animations like Game & Watch, but if he wants to be like Game & Watch they should also be expressive animations that go beyond just copying the literal frames seen in the original game.
As a Steve main I honestly do not like a lot of these changes, but making minecart a hitgrab and having launched opponents break blocks at high percents is really good. I don't think it would be possible to only have blocks be connected to the ground because not all stages have perfectly rigid layouts. I honestly think Steve's moveset is borderline perfect, just needs nerfs.
I'm sorry Delzethin, but I have to chime in on something. [Mining] 17:30 - 18:30. This is a bad idea for ANY resource character. Steve's (supposed) flow is: Mine > Get item/equipment > Fight. This nerf to mining will throw that out of wack. Making it so that Steve can't constantly mine is punishing him for getting resources to achieve his gameplan. Steve's already breaking his material to mine so compounding this on top of that is brutal. Not only that but it also doesn't take into account of a player who has ran completely out of resources. If a player is totally dry and they won't be able to mine long they will be forced to fight without mats which puts them at a disadvantage. THEN if they do lose a stock for fighting with little to no mats they are then punished again with the loss of more mats upon KO. How are they suppose to get back in the game. Then the cherry on top. 20:50 ... This goes against your attempt to make Steve's gameplay be 'fight and find openings to mine a little' since if they craft one of the new items the player will be locked out of being able to gain resources. Sorry, but I don't agree with this aspect of rework and I honestly this restriction will work well for this resource character.
Really, at most I think Steve needs just a few tweaks. Making minecart a hit grab, letting launched opponents break through blocks at high enough percent, and maybe the burst mining from this video are about all I think it would take to balance Steve and make him continue to embody the creativity that he already does so well. Also no more canceling knock back, but that’s obvious.
regardless of the move set changes I still prefer Steve keep his iconic animations he has in game now. I feel as if the recent hate toward the animations comes form people saying Steve it to much like Minecraft and not like smash... and if that's how you feel that's fine but the animations of Steve have nothing to do with his strength in the meta.
@@shoelace24 Purely just trying to make conversation, not hate or anything, but are they really that hard to read? I mean I'm no pro player, but I don't have much problem reading what Steve is doing.
@@shoelace24I've seen that animation concept delzethin refers to are the beginning of the video before. I don't think it's bad quite the opposite. I just prefer what we got more.
@@Mr._Maniac I would say it can be pretty annoying when you are trying to differentiate different moves that use overwhelmingly similar movement (initial dash -> jab vs dash attack) (forward vs back air). I just think keeping the source material 100% accurate doesnt matter nearly as much as move differentiation and readibility
I think a lot of these changes kind of fly in the face of what makes Steve fun. I personally don't think he needs a rework so much as a few measured nerfs (side+b hit grab and end lag changes, fly through blocks at certain percentages, a few damage nerfs on diamond tools). I feel like Armor and Using Items and Items having synergy with blocks feels a little bloated. I'm also fine with mining being different on different stages, but I understand why people aren't. I think stage counterpicks SHOULD be meaningful, so having a few stage/character interactions encourages you to use your bans wisely while opening up new opportunities on certain stages.
Also a small little problem is that Steve symbol is just a cube shaped. I really feel like the creeper face would’ve made it better because it’s very ionic and it was also there at the Minercaft logo.
As a Steve main, I think I vibe with most of these changes. I'd personally keep building mapped to aireal b but keep the drawbacks. It feels more natural than down b.
This sounds like a great rework, I really like the changes Except the final smash. I like the tnt explosions cause it feels like something that steve can actually do in game, while taming the ender dragon isnt something you can really do.
@@XxEnderxX-lh5hf I still think the tnt is better as its something you can physically craft rather than just letting others do the work also before steve got into smash my concept for his final smash was a giant stack of tnt so i really like how i got it right
@@Rojo7500 what do you feel bout the idea of steve summoning the wither into the stage instead? its technically something he can normally do so i think it works
For what it’s worth, I do think Steve has a solid chance of returning considering Microsoft’s solid relationship with Nintendo. But as you mentioned, Steve really got the short end of the stick being worked on at the height of the pandemic. Also, I appreciate you using other fighting games a point of reference for how overbearing certain characters are compared to Steve. Hopefully the animation changes happen for the sake of clarity.
you say that like they rushed him out or something. They recoded EVERY stage so that his block gimmick would work. yeah there some bugs here and there but I feel that's more due to Steve being a more complex character that Mario or Pikachu.
@@geometricchump509 I never said he was rushed, but the situation regarding the peak of the pandemic made it difficult to do QA testing. Japanese developers mostly had a hard time during this transition based on various reports, the Smash in particular was lucky enough to be at the DLC phase. You’re right about the character as a whole being complex, but that just goes to show that Steve needed a lot of QA testing. And as I just said, the pandemic made that difficult.
Honestly out of all the episodes. This one is the only one is hate (I love all the others) . Every times he changes a normal that didn't needed a change. A reference to minecraft was gone. Now before I rage about a few voxels I just want to say I agree with the balance intentions. Not always with the actual changes but nobody is gonna agree 100% of the time. First the animations. No (OK maybe I didn't saw it was just a slight flex. Thought it almost was knees.) Just make better ones no need to change the rig. Biggest offender is tumble animation. They should just make him spin like any other character. Steve is not stranger to being sideways and diagonal in the air. I don't even get sakurai problem with it. The jab is a literal representation of how minecraft fight works. Just swing your sword at each other and walk forward. Now agree it should be nerfed a bit. But only 2 hit combo.? F smash is a reference to charged attacks. Not anymore. Taunts? Bro jumping and punching is waving in minecraft. I dont think a neat animation would pass over a reference. That would be like making mario fall realistic ly or with more flair, while his original taut reference his death animation. Taunts are amazing at putting anything you want without having an effect on the game. And you change that of all things? Crossbow? Not bow? OK I guess. "tap to fire quickly"..... Ok so why not a bow then? Now for the actual balance changes. No point in switching neutral B and down B except making it harder, but asides. Powered minecarf still need gold. It's mostly used and broken as a finisher. It's used really often but Steve players were paying a lot of attention to their gold and redstone for that reason. So the buff you gave home is insane. Same for the block. Now they have 0 use cases outside of blocking the opponent while mining. His combo structure is not the Problème here. The 2 biggest problems with blocs is stalling and stalling in the air. You only addressed on of the 2 and it's not the most important one. If you want to make that mining work you really gotta make it really fast at the start. So there is no use to walling yourself. Because what you just did is making it more necessary to wall yourself for longer. And the amount of stuff you can carry is ridiculously low. Like OK the other stuff I get. But iron? Only 2? And you also made the anvil cost 2? And mining is purely slower? What I'm getting from that is that people will mine for as long but will get less stuff. Wich is a straight nerf but does not adrezes stalling behind a wall. Especially because block don't have any other uses now. Now for the object. Flint and steal make it even better to camp behind walls. Bow will make it more stonks to camp. And the other 2 I guess. I really like the idea of craft able objects tho. Up B just no. I thought you wanted to nerf his recovery? Armors is OK, I guess. Take less damage? Ok. But why? You basicly nerfed all of his combos. The guy literaly just walk forward and get punished less when taking hits. I guess it more like the original game. But I don't think a guy camping behind blocks that sudently walk forward and is straight getting less damage, is a good design either.
12:36 "Powered rails don't use gold anymore" Huh? Why not? I'm not a fan of Steve crafting armour, all tools breaking simultaneously, nor being unable to mine while he has an item crafted. I'm iffy about the crafting wheel in general too, because although it does involve crafting a lot more in his game plan and provides a couple more tools to get creative with, it makes him a lot harder to play too. One of the things I like most about Steve is his ease of use amidst all the complexity. It also isn't super clear how it'd work with Kirby since both crafting and building would be part of his down B
I think that if Steve gets into the next fighting game and there are more alternate costumes, it would be nice (and frankly expected) for them to have the new default skins as alt costumes, as well as the mobs, two of the classic skins (probably the Scottish ones), and even though it's a stretch, a barebones version of the Steve and Alex skins similar to how they look in Minecraft update trailers :D
Wasn't expecting the most broken character in Special to be next, but I'm not complaining as Steve/Alex/Zombie/Enderman was by the most toxic fighter in the game, and desperately needed an overhaul. Fortunately, we got the man with the plan himself to come up with a newer take on the Minecraft hero/heroine to hopefully make Steve/Alex more fun, and rewarding to play as, and much less frustrating to play against since you yourself actually did make your own take on what Steve could be like in Smash if he ever did join 4 years ago (it was also coincidentally released on the same month of the year being May)! :D While I do agree that this updated version of Steve would definitely need to be checked multiple times to make absolutely sure it still doesn't make him as broken, or even worse than last time, I think overall, this retool does a much better job of making him feel like he walked right out of his home series while also not infuriating his opponents' players! I loved that you even included the Ender Dragon as his new Last Trump Card especially considering you did in fact originally have that to be Steve's big finisher almost a year-half ago! ^^ I'm really happy to hear that you also made a new poll on Patreon where people can now vote for upcoming Remake It! characters such as either Kirby, or Luigi alongside the existing Challenger Approaching! poll, and I look forward to seeing who the winner is (hopefully the latter since he really needs an overhaul more than the former due to how polarizing he's become over the years in Smash), and I also look forward to next CA! video being Masquernya from the messy, glitchy as hell, clearly not tested Pocket Monster Scarlet & Violet (which is probably next)!
How can Kirby utilize Steve's NSpecial? Maybe he just gets a randomly selected tool to use if Steve has none and the tool Steve currently has if he has one?
@@EmperorPenguin1217 I found a way to solve it Keep his current neutral special but make the crafting table the new crafting table on the video That way steve can use the new stuff with down special and it allows him to still mine while he has them Since they failed to mention one gigantic flaw with this moveset...where Will steve get materials ? If he mines slower most attacks cost more and the special tools block him out of mining we will get a steve who won't use the new tools and will camp to mine more to get enough materials
I’m really Digging the Remake moveset for Steve in this (Remake it) *See what I did there? :D* Also Steve’s Final Smash In this Compared to the one officially in Ultimate is Absolute Badas$ & I Love it!
I love Steve's current moveset in Super Smash Bros Ultimate. and I don't have a problem with his basic attacks, smash attacks, throws, or specials, but this is a really amazing moveset and I love the stuff that you came up with and that model of Steve looks awesome!!!❤❤❤❤❤❤❤❤
As a Steve main, I do find it out of place and unfair how Steve can place blocks in midair. I agree that it would be better to need a nearby platform or stage to place a block like in actual Minecraft. And I think the minecart being able to grab shielding opponents is also unfair. Your included change is a great idea! The inclusion of the anvil as quite odd, I think it would be cooler if Steve's down air was a critical sword slash instead! Like Minecraft how you look downwards adjusting your crosshair to land a critical hit as your falling down from a jump. This would help stop Steve mains from spamming d-air the second an opponent is underneath. The anvil as part of the down throw would be fine as it is. I think the elytra should be able to cover more vertical and horizontal distance, at the cost of removing the hit box on startup. I love your idea of being able to craft more than just upgrading your weapons, being able to choose whether to craft weapons or armor is a great idea! Maybe the armor could give Steve a little bit more weight too, for survivability but also being heavier could be use to better juggle Steve to balance it out. Something I wish would've been given to Steve was being able to see your weapons' durability, just using a move that makes Steve equip the weapon could quickly show a durability bar. Either above Steve himself or above the player damage percentage.
to be perfectly fair to steve, minecraft has some incredibly toxic players all the time, so i feel like steve being toxic is hilarious and true to his game
Yea, Steve could've been great but genuinely I think the main issue with smash is the further down the roster you go the more problematic they become, also the over accurate approach causes the most problematic game design, see sonic, sb4 bayo, meta Knight in brawl and how the opposite is true for characters who have less usable abilities
This remake is overall very good, but there is one thing that doesn’t sit right; mainly how Mining isn’t possible until you fully expend the object you’ve crafted. I mean, what if you don’t have enough other materials to make the best plays with them? What I’d propose is that the object crafted is mapped to the Shield Special and Mining would still be possible (albeit slower and with only dirt/wood/stone/iron to compensate). Additionally, all objects become locked out of Crafting until you’ve fully used it and there’s even a small cooldown for that specific object when you DO use it, preventing it from being Crafted again immediately. …That said, I could see how this can be a bad thing. Besides, the items could be used with what you’ve got when you use it & you can always…NOT Craft until you’ve got all you need. It’s not perfect, sure, but it doesn’t hurt to think of something else. I’d be okay with either, honestly. [8.5/10]
Good thing that you chose to do this next because i have experienced attacks not doing anything to and more toxic Steve players such as fishing rod and minecart cheese, great job
The nerfs to minecart are well-warranted, and I REALLY like the idea of having Steve get tired if he mines too much in one sitting, that diminishing returns thing is brilliant for de-emphasizing camping (along with mining being disabled when you have a crafted object in tow). The flint and steel setting blocks on fire is a neat idea too. I don't like cinematic final smashes, but credit where credit is due, Steve taming the dragon for it is a badass idea.
I do disagree with some of these balance ideas limiting Steve's fighting game style, especially with the blocks though I do prefer it breaking than dropping Steve, but I do agree with what you added and that this would probably be more interesting than previous Steve. Honestly, I don't know how to feel about this moveset because I enjoy the new complexities and the new options, but if we sacrifice the option to be a griefer for what most people want, then you essentially bottleneck people to play correctly. Then again, most people would be happy to see that. Here's an interesting idea though for the blocks, give Steve players the choice to convert the blocks from defensive blockers to traps that Steve would want to hit and be hit by the opponent as it'll spread flames, and drop weak arrows. Another thing too, convert Steve's up taunt to have him face the camera and let the player express themselves that way. That way, it'll leave room for the crouch taunt to be its own unique thing, just like the food eating.
"I do disagree with some of these balance ideas limiting Steve's fighting game style, especially with the blocks though I do prefer it breaking than dropping Steve" Why disagree, when Steve is one of the most OP characters in Ultimate?
The strange thing about this one is that I can't tell how much worse this makes him. His worst gimmicks have been removed, but his some of his top tier normals aren't really nerfed, there are just trade-offs now. In fact, moves like bair (already the 2nd strongest in the game with diamond) and arguably filt, might have been buffed, and his combo game (at mid level play especially, which is where most people have grievances about him) is possibly entirely trade-off. I do think the changes obviously go a long way in making a better character, and his playstyle moreso is "hit and run" than "run-away" which is a severe plus. I'm not going to be entirely negative, I'd love to see someone makes this. Edit: a qol feature I'd add is allowing more projectiles to damage blocks. Some like shuriken of light just disappear like hitting a wall.
Having your most wanted character become one the most hated characters in smash history is definitely a... strange feeling. But this redesign fixes most of his problems while still feeling fair. And also giving him even more depth than he already has. Also, thank you for updating his UI. That thing was beging for a redesign. I'm a bit mixed on the animation idea though. Its much better version than alot of the other ideas people had, but it kinda weakens the charm the official animations have. And the Final smash kinda feels like a fan animation. The main question is, how is Kirby going to use the Neutral special?
I honestly would change the final smash to be like Pit's. Summoning the Ender Dragon by placing the egg that immediately hatches and hopping aboard it. That and change some of the items he can craft: - Crossbow: Love it - Piston: Defeats the purpose of balancing blocks. Although you can't stack them Steve can still build a wall that traps foes in a toxic contraption. -Flint & Steel: Very improved -TnT: An alright change. I would either get rid of the piston or replace it with an ender pearl/Eye of Ender. The most rarest item you can craft, allowing Steve/Alex to teleport to where they throw it. They only have one to use, so it should be saved for desperate situations.
I wish they would change Steve like this in an next Smash Bros game, if he is included obviously Also, another DLC character that should be changed is Sora, give the boy his Disney references
@@fletchking-teamdream7598you would not play as Donald or Goofy so i don’t see how it would break the rule. Plus Disney characters are the most important part of the series
Ok here me out, what if instead of changing Steve we have Jesse from Minecraft story mode. MC Story mode is basically everything this new Steve is. He's more expressive and doesn't has the advantage of creative mode.
I thought this was too obvious of a guess, but I'm happy you chose it! Personally, I think a simple yet fairly impactful nerf would be not allowing to place blocks unless they're connected to the stage or other blocks--i.e. unable to place them floating, exactly like in Minecraft. Edit: And you thought the same--excellent job, sir!
I Like the rework in theory (by that I mean it does sound fine but for the specifics, I can't tell). PS: I hope Kirby gets the side special instead, having just acces to dig is worthless he could use the crafting table too, but that's straying apart from the topic.
The way I handled this is you decide the item on first pressing B, then you get to mine until you have exactly enough to craft the item. When the item breaks the cycle repeats.
As someone who did play Minecraft and regularly watches Minecraft video, Steve shouldn't be able to ride the dragon because that's not actually possible in game. Make him bait the dragon instead. That honestly makes more sense and achieved the same thing. But I like his current final smash because either references Minecraft trolling and PvP stuff.
as someone who’s advocated for steve to join smash for a long time, i hate your idea for the final smash. the one we got officially is perfect and represents minecraft amazingly.
I agree with Treydemark, though I personally would've preferred for Steve to have spawned the opponent and glitched them into multiple dimensions to be attacked by various mobs from several different worlds, each stacking up opponent's damage by a 30 damage per 3 creatures for the End and Nether, meaning 180% from those 6, and 5 for the Overworld, meaning 150%, together creating 330%. If you want, you can tweak the numbers and make it so that instead of 30 damage dealt, it is 15% or 10%, meaning that instead of 330% it is 165% or 110%. Or you can even make it RNG or give the opponents the ability to dodge the Final Smash if you want. Meanwhile, Steve is building a destructive infinite death trap to infinitely hurt the opponent and K.O. if their percent was over 300% when they first got into the Final Smash. If they're on their last stock, then a special victory animation will play where the opponent will forever spawn and die over and over again from the carefully built contraption. If, however, the opponent wasn't over 300% percent when they first entered the animation, then it'll instead just stun them in place with the lower damage range and just leave both Steve and the opponent caught in the final smash in a grab release animation, giving the opponent ample time to escape. Here's perfection.
I always wished Steve's Up Smash was the old Minecraft tradition of firing a Bow straight upward; acting like Snake's Up Smash, but launching farther and faster, non-explosive, and could damage himself if he's hit by it. Being more of a tool to more easily snipe airborne opponents with his stubby vertical mobility rather than just being a massive hitbox over him. Great ideas. Before he was in, I also imagined him upgrading weapons and armor sets being a decently big chunk of his playstyle.
So I suddenly got the idea of a _second_ Ganondorf rework thingy that makes him specifically resemble his Tears of the Kingdom incarnation (yes, I get that that's a very different Ganondorf than the one that exists in Smash already, but still). Ganondorf is a _beast_ in that game, his moveset has a lot of potential even when compared to _other_ Ganondorfs, and permanent Gloom damage on certain attacks could be a really fun gimmick that forces people to stay on their toes.
I'm pretty fine with your ideas but the problem is : how does it work for kirby? Steve need to use down b to use his neutral b , if kirby copies steve what Will he do and how?
ehh idk this just doesn't feel very warranted steve's design is already so good it just needs a couple tweaks here and there and any additions in this moveset don't really add anything just a different take like this 28 minute video could have been five minutes long and you'd miss nothing
Oh man I had that exact same Final Smash idea for a potential Steve Echo, which seperates the Zombie and Enderman (and 6 more mobs) into their own character slot. I thought of them riding on its back and everything. The gimmick to the echo would be simplying the whole deal, by removing crafting. Probably too ambitious for an Echo, as it would be hard to balance against normal Steve.
Yeah remember Sakurai said that this was supposed to be a fun party game. Fun comes first, competitive viability second. Who cares if a character is balanced if it's unfun to play
@@XxEnderxX-lh5hf Basically most of these guys whining about Byleth are usually the same people that want some other character most people don't care about like Rayman or Crash
@@PeruvianPotato I mean, no... Byleth's moveset does have problems, I mean the gerneal idea of Byleth is a decent concept the the execution is too basic, especially when you see all the shit Byleth can do, this moveset is a bit underwhelming, how I would fix, I'm not really sure
Nice ideas! Reining in his mining speed and the more exploitable aspects of his moveset would go a long way toward making Steve less frustrating. The new Final Smash idea sounds hilarious!
While I like Steve in Ultimate, I cannot deny he is currently competitive Smash's worst nightmare right now. I'm really curious to see how this type of moveset plays if they actually do this kind of rework in the next game if he were to return.
(this had to be split into two parts because of youtube comment limits) I was just gonna kinda cruise for this one but this is very interesting with a fair amount of things i'm not a fan of. if i don't mention a change you can assume that i just like it for the same reasons that you explain or I'm neutral towards it 2:18 Maybe it's because I don't have a visual aid of it in action, but this doesn't look like it'd help with the issue, just kind of take away from the charm of the Minecraft characters' faithfulness I mean, looking at the original video I like how updated Steve looks in general (I think both options are about equal given trade-offs of faithfulness vs appeal) but the animation overhaul could be done without, and I think that there are other cool ways of bringing attention to Steve's motions, like having the bar that charges the Sweeping Edge attack in Minecraft appearing above Steve does the attack, maxing out and disappearing when it is first able to be used. 5:11 Personally, I like Steve's Megaman syndrome and don't think it has to be changed. The launch angle being made more vulnerable to DI and the attack having extra stale that makes it do barely any damage when chained together (In reference to how if you keep spamming the attack button in Minecraft you'll only be getting the weakest of hits). Makes it do less damage to fastfallers in a chain while still keeping its damage up as a quick attack option, plus makes it more skillful since at higher %s all characters escape easier and at lower %s they might be able to get behind you, making it so that you have to control your speed i don't think the axe needs longer reach i think it just needs an attack speed nerf lol 6:43 Yeah, this just feels weird to me. Sweeping Edge is a cool Forward Smash and my earlier suggestion for an animation means it isn't as hard to read. Maybe give it a startup increase in general but outright replacing it feels incorrect Up Smash doesn't need much more of a power sell either, the Magma block is already coursing with intense looking magma that makes it look really dangerous. Most I could see happening is a release of steam when it breaks to sell the heat better. 7:29 I believe what you mean is an endlag decrease? Doesn't feel Minecraft-y at all for Steve to lose their balance, that's just not a thing at all. Especially from the weight of items which is a complete non-factor outside of weighted pressure plates 8:00 you want steve to NOT have the spike? the spike is one of the coolest things about them though. they send you downward, like how they mine downward. plus giving steve lucina forward air sounds like negative progress to me, and it gives them an easier way to approach which they don't need. 8:19 it's already bordering on too much endlag to be landed from a full hop jump without always hitting the ground, that's why the shorthop versions of forward and back air are so different. i don't know why you want to give steve cloud back air to IMPROVE them... 8:30 refer to up tilt 9:50 but those were cooool... 10:09 This just kind of makes it less interesting. Bleck. 10:33 The up taunt change is especially icky for me. Like, the whole point is that it looks faithful to things Steve can do which adds charm. Giving Steve more food is fine though (I personally wish the Enderman ate a Chorus Fruit and teleported in place). The nodding on the other taunt just feels unnecessary, I don't really associate it with teamly crouch spamming. 12:37 but why? 12:42 and again, why? i forget this is a thing honestly it's just a small tax. i get that you do a lot of nerfing to them in other areas but 1. this isn't a cool way to buff them in exchange for getting rid of some cool tech 2. steve should honestly be an underpowered character in exchange for their large variety of options. Oddballs like this need to be knowledge checks that are somewhat underpowered on paper, otherwise they're both good AND hard to read, that's Steve's main issue. 13:31 but that's... the whole point of gliding. maybe you can make it so that the elytra lasts less long if you're worried about people going super deep but otherwise it's not that big an issue, especially since it loses the hitbox after the initial burst (in fact given the redstone mechanic you explain later i think steve's recovery is still clearly buffed because the fast part of the move that has a hitbox on it is able to last longer) 13:47 i mean this feels right in a way but these were also some of steve's cooler comboes. i dunno it doesn't seem necessary given steve is a lot more balanced in other areas. like, the combo you show on screen? not a thing at all given your rules. i was initially neutral to block being moved to down special but actually that's bad because it changes kirby's copy ability which is unfun 15:01 Booo. This means Steve can't build a platform off-stage to smash attack someone with, why are you taking away a cool thing >^
The mining fatigue also feels a bit unnecessary given all the other balancing. Steve SHOULD be a campy character, Minecraft Survival has you build a house to live in and only come out to fight mobs when you're prepared with materials. Campy characters SHOULD exist, they just need to be bad up-close. Min Min's a great example. Limiting Steve's inventory space also feels weird, especially if you also have the mining fatigue thing. One diamond makes sense, though, mining up to have a Diamond Sword on every stock is rough even if Steve is less good overall. 19:36 Throw it? I'm sorry, what? It's supposed to be a powerful trapping special, not a dangerous projectile. TNT just doesn't work like that in the game, it's a trap. The quickest offensive way to use TNT is a TNT minecart (Which honestly should've been a thing anyway, use Minecart next to TNT to send out a TNT Minecart that can't be on a powered rail) I think that to keep block on neutral special while keeping the cool item gimmick it would basically have to be that you still craft the item with neutral special, but it blocks you out of crafting AND mining. But then all the items are also forced to be grounded. Maybe TNT specifically would work in the air since that's placing a block technically and is expended quickly? But yeah Dispenser, Crossbow, and Flint and Steel can be locked to the ground (outside of jumping while using crossbow of course) seem fine. 21:18 Um... no I'm fine with the old one thanks. The old one feels like a fun troll that actually happens in a PVP situation. Sending an opponent to the end seems... Fine I guess? Like, you could troll a player by sending them to the Ender Dragon, and while I find it hard to believe that an opponent couldn't fight off the Ender Dragon I can excuse that considering that every character in Smash Bros fails to move out of the way of certain attacks like Captain Falcon's car. But having Steve RIDE the Ender Dragon? Nuh-uh. You don't tame the Ender Dragon in-game so it just feels weird. It's like if Bowser wasn't a character in the game and Mario's final smash was a cutscene final smash where he piggybacks on Bowser commanding Bowser to flame the opponent. Except that has more grounds behind it because Mario and Bowser have had allyships before and it also resembles the Cap-tured Bowser moment in Odyssey somewhat. You never team up with an Ender Dragon in Minecraft, they are their own wild beast who simply attacks and cannot be ridden. Sending the opponent to the End to be attacked by the Ender Dragon would be enough, but honestly even that just loses the CHARM that Steve's current Final Smash has. Plus no Creepers, and Creepers are iconic and should be more than just Steve's winning animation, which they are thanks to their important role in House of Boom. House of Boom is a great and creative Final Smash that suits Minecraft's creative nature so well and replacing it is fully unnecessary, especially if it's with Steve somehow riding the Ender Dragon. Steve isn't some cool dragon-riding dude, they're just a clever builder, and that's their appeal. 22:17 It's not griefing if it's your own build. I don't HATE this video at all, I feel confident in leaving my like on it because I like your creativity and some of the changes, but it's far from perfect either... Also just a pre-emptive thing for Kirby as a Kirby main, there's definitely a cool way to have Kirby use their copy abilities more, but also having them be a simple fighter fits their games so well. Honestly I'm fine with Kirby as they are if they get a minor air speed buff before their double jumps (in reference to how they only really have slow air speed in their actual games when they're puffed up and flying). But if Kirby DOES get more copy abilities they'd have to be simple moves. They could have the Ninja Kick as a Down Air instead since that's also downwards (Though Kirby Down air is just fun and doesn't need to be replaced, that's just an example) but their up air shouldn't suddenly be the Mortar Strike from Mecha Kirby since that's a fairly complex projectile instead of their simple upward air attack. I feel like the best way to represent the copy ability part of Kirby would actually just be a new fighter. Maybe Bandana Waddle Dee commands various helpers, such as having a Forward Tilt where a Burning Leo lets out a quick burst of flame. Maybe the TAC Helper gets their own moveset where they transform into helpers. Maybe Gooey uses all of Kirby's copy abilities since that's something Gooey can actually do. I mean, hey, Gooey was Kirby's Luigi before Bandana Waddle Dee was. So I'm definitely very interested in your next remake it. That goes for Luigi too I'm just less dedicated to him
I agree with pretty much everything here. This video is probably Delzethin's worst one. I wonder how much Minecraft he's actually played. He feels like he's balancing for competitive rather than for Smash. Fun first.
I wanna see Mega Man get a Remake It! because Mega Man 11 introduced a whole new system that I feel could fit for him (the Double Gear, though I feel only the Power Gear could work, though Mega Legends could involve activating both gears) alongside weapons I feel could fit really well into the moveset (I.E. Pile Driver).
Hi, Kirby main here. How will Kirby's Neutral Special work when he swallows Steve? I think everything else about him is pretty good. I just don't get the Neutral Special, and how it effects Kirby. XD
Smash steve > this steve Im sorry, but if Smash steve was like this nobody would play as him because hed be way too difficult, weak, and boring. Smash steve is chaotic and fun!
keeping mine craft and place on neutral B could have stayed its more practical that way and Down B really then can be a move you can switch, just feels correct on a controller and how mechanics like that should be handled, but also if this is the case why not put minecart here it seems to be a neccessary set-up for a combo breaker option if we keep its current design but it should break upon being hit
i 100% believe steve needs tons of cosmetic touch ups, he ought to look like he does in the trailers and also be animated similarly (for clarity and just for looking cool, like your example) the alternate skins should also be the new default ones (keeping zombie and enderman of course)
Didn't really expect this to be good, since I kinda expected a lot of shoehorned changes like other "overhauls" by other people, but I think this works well. The only criticism is I prefer the current animation style cause of how silly it is, and I don't like the FS. Minecraft is a game all about creative freedom, so it seems wierd to make the ultimate move something he can't control. I always preferred the idea of using a Command Block. He places it down and flicks a lever, and opponents are teleported into a random cinematic. They always deal the same damage and knock back but visually utilize different aspects of Minecraft in fun ways.
It could be something like getting trapped in a Redstone contraption where they get bounce around by slime block pistons, getting tp'd in front of a skeleton firing squad, causing a TNT rain, even bring back the House of Boom.
Changing his gameplay to make him less toxic or more balanced is good, but i completely disagree with the notion about his visuals. He looks goofy in game, and I love that about he. He represents Minecraft so well, and i hope if he does come back, his visual style is kept in tact. Also, game and watch is in the game already and looks more out of place than steve does, we are just used to game and watchs visuals by now.
game and watch animations are distinct on its own which makes battling him less stressful than Steve. Meanwhile, we have to keep looking at Steve's weapon like a fucking eye doctor told us to just so we can identify what aerials he's doing.
Okay, but what would Kirby's copy ability be if he copies this version of Steve? Without the ability to craft and object, the special is not one to one transferable. I suppose they simply craft one at random while mining with enough materials? Or maybe they need to select the item first before doing any mining? I'd love your word on this. When a neutral special that requires another move to use is created, it would be fun to see how you would adapt it to Kirby. As of now, I'm left to speculate on how it would work all on my own.
@mariustan9275 It's to make him unable to craft and use multiple objects at once. He literally explains it in the video. I just thought a Kirby section should have been included.
@@CinnaSwirls I don't get what you mean by use multiple items at the same time? I must have missed something. Also this just makes it harder for no reason.
Okay, I refreshed myself. Neutral B is mine and use object, down special is build and craft. By only having 1 item at a time and being unable to mine until it is expended, it keeps the versatility from being too powerful. So there is a balance reason.
Personally I do think the move set idea is a bit bloated, especially with the crafting wheel on an already complex character. I do agree with the nerfs you did with the minecart, blocks, and anvil however. Mind you, I think Steve is can do with just stat related nerfs (less damage/knockback on minecart and diamond/iron tools in general, plus weaker blocks and more ways they can receive damage) as I do like his current move set.
Oh, never expected him to be next. Hopefully the next one is Mewtwo.
Mewtwo would be cool
Tail hitbox
Mewtwo would be very difficult to truly convey. Mewtwo is one of the most versatile Pokémon in the game, second only to Arceus in terms of its sheer number of sets.
I'd like Mewtwo to be a fast powerhouse with an offensive focus, but that wouldn't be faithful to Mewtwo, either.
I think the gameplay changes are, on the whole, a much more balanced rework. Aesthetically, however, Steve should barely be changed. His whole gimmick animation-wise is that he’s such a player character stand-in that his actions are limited to stuff that only players can do. The only aspect where I’ll agree that this can present problems is with hit detection, but I think the best solution here is to flash his model red, like all mobs do when they take damage, and/or use large and obvious “critical hit” particle effects, like what happens when players attack mobs when falling. Also, I like the idea of dropping the opponent into The End as a Final Smash, but controlling the Ender Dragon seems like a bit too much over-the-top, even for a super attack. I’d suggest that Steve should goad the Ender Dragon into using its Dragon’s Breath attack, such as by gliding around it on an Elytra, or by shooting at it with a bow. Afterward, he dodges the breath by way of an Ender Pearl, leaving the opponents to get caught in the attack on by themselves. This makes it more believable for a player character to catch an opponent by using another mob.
They could take the bedrock edition stuff like emotes then for the hopping wave, or even trailer specific animations.
@@stanzacosmiBut that's for trailers. This is in game.
I agree with pretty much everything here. Steve's stiff animations are part of the charm. A Steve that is expressive and does all that doesn't feel like Steve. He would feel like a blocky cartoon character. It could work a bit if we're going off Mojang trailers but it wouldn't feel the same to play. We want the game version of Steve, not the trailer version. Also for things like d-air to have more startup maybe have Steve craft an anvil in the air and then fall.
@@mariustan9275 Okay but what about the bedrock emotes?
@@t-eehee7057Yeah I guess that works but there they never bend their arms. They just pose them around. Also Steve's face never changes so it'd be closer to the in-game Steve than what Izaw suggested.
I think you may be underestimating how cluncky crafting will be in this moveset, honestly unless its more or less instant, considering that you need to either move to the table first or waste time (and materials) summoning the table, i dont think it will ever be worth crafting any of the special items.
Even with just refreshing your weapon in the current version, steve is weighing the opportunity cost of crafting vs contining to advantage/juggle/edge guard opponent because the window of opportunities to craft is already low for steve (unless you just lost your stock but that would be impossible to craft in your version) in addition to needing to further select your crafting option it just leaves steve as a open for too long to be worth it imo
After watching this one through, here's my overall take of this. The majority of of this rework I either like, or can respect even if I'm not too big on a specific ideas. I am a little iffy on the new Neutral and Down Special, but I don't hate them for say. Part of me is feeling that the objects should be tied to the Down Special instead of Neutral Special.
The one thing I openly disagree with is changing his appearance. Even if it's just subtle stuff, I prefer his more ridged animations. I wouldn't mind if maybe they pulled some animations from the console ports of the game, like the wave animation for example. But giving him depth and making his animations way more wavy and flabby just looks wrong to me personally.
I would agree on the animation stuff if Mojang wasn't doing it themselves. Every new trailer has really expressive animation and I think smash's Steve could benefit from moving like that at times.
Agree with all of this.
Yeah just brings to mind those cursed fan animations. The rigid movements and lack of expression are part of his charm, like Game & Watch.
Tbf, I think you could give him a slightly more indepth model and more complicated animations without making him flabby. The current Steve is just way too hard to read, especially since some animations (such as dodging and being hit) are the SAME, which seems like a huge oversight
@@adventurerisrad That is the thing to note - while the animations in Minecraft have basically no range of motion, the model could have whatever range of motion you want even without adding extra joints. Like attacks in Minecraft have his torso remain completely vertical… there’s no reason you can’t just have the torso lean back further. There’s no reason you can’t have his arm spin around like a propeller while charging a smash attack. They should be limited animations like Game & Watch, but if he wants to be like Game & Watch they should also be expressive animations that go beyond just copying the literal frames seen in the original game.
As a Steve main I honestly do not like a lot of these changes, but making minecart a hitgrab and having launched opponents break blocks at high percents is really good. I don't think it would be possible to only have blocks be connected to the ground because not all stages have perfectly rigid layouts.
I honestly think Steve's moveset is borderline perfect, just needs nerfs.
it got a animation buff though
well at least you admit he should be nerfed, better the most steve mains
@@nascour5991 Literally every Steve player/main I've talked to advocated for nerfs so I don't know what you're talking about
nah man there's still players like jake who try and pretend he isn't broken@@EmperorPenguin1217
@@nugg-py7sdNo these animations are worse. The Steve animations we have are perfect to represent Steve
I'm sorry Delzethin, but I have to chime in on something.
[Mining] 17:30 - 18:30.
This is a bad idea for ANY resource character. Steve's (supposed) flow is: Mine > Get item/equipment > Fight. This nerf to mining will throw that out of wack. Making it so that Steve can't constantly mine is punishing him for getting resources to achieve his gameplan. Steve's already breaking his material to mine so compounding this on top of that is brutal.
Not only that but it also doesn't take into account of a player who has ran completely out of resources. If a player is totally dry and they won't be able to mine long they will be forced to fight without mats which puts them at a disadvantage. THEN if they do lose a stock for fighting with little to no mats they are then punished again with the loss of more mats upon KO. How are they suppose to get back in the game.
Then the cherry on top. 20:50 ... This goes against your attempt to make Steve's gameplay be 'fight and find openings to mine a little' since if they craft one of the new items the player will be locked out of being able to gain resources.
Sorry, but I don't agree with this aspect of rework and I honestly this restriction will work well for this resource character.
Really, at most I think Steve needs just a few tweaks. Making minecart a hit grab, letting launched opponents break through blocks at high enough percent, and maybe the burst mining from this video are about all I think it would take to balance Steve and make him continue to embody the creativity that he already does so well. Also no more canceling knock back, but that’s obvious.
regardless of the move set changes I still prefer Steve keep his iconic animations he has in game now. I feel as if the recent hate toward the animations comes form people saying Steve it to much like Minecraft and not like smash... and if that's how you feel that's fine but the animations of Steve have nothing to do with his strength in the meta.
Readibility of moves is really important and Steve's current animations make it pretty hard
@@shoelace24 Purely just trying to make conversation, not hate or anything, but are they really that hard to read? I mean I'm no pro player, but I don't have much problem reading what Steve is doing.
@@shoelace24 Sure but I feel like you could make the moves more readable without bending his arms
@@shoelace24I've seen that animation concept delzethin refers to are the beginning of the video before. I don't think it's bad quite the opposite. I just prefer what we got more.
@@Mr._Maniac I would say it can be pretty annoying when you are trying to differentiate different moves that use overwhelmingly similar movement (initial dash -> jab vs dash attack) (forward vs back air). I just think keeping the source material 100% accurate doesnt matter nearly as much as move differentiation and readibility
I think a lot of these changes kind of fly in the face of what makes Steve fun. I personally don't think he needs a rework so much as a few measured nerfs (side+b hit grab and end lag changes, fly through blocks at certain percentages, a few damage nerfs on diamond tools). I feel like Armor and Using Items and Items having synergy with blocks feels a little bloated.
I'm also fine with mining being different on different stages, but I understand why people aren't. I think stage counterpicks SHOULD be meaningful, so having a few stage/character interactions encourages you to use your bans wisely while opening up new opportunities on certain stages.
Also a small little problem is that Steve symbol is just a cube shaped. I really feel like the creeper face would’ve made it better because it’s very ionic and it was also there at the Minercaft logo.
The thing about powered rails, there’s no iron in the recipe. That’s why it uses gold. Because there’s LITERALLY no iron in the recipe.
As a Steve main, I think I vibe with most of these changes. I'd personally keep building mapped to aireal b but keep the drawbacks. It feels more natural than down b.
This sounds like a great rework, I really like the changes
Except the final smash. I like the tnt explosions cause it feels like something that steve can actually do in game, while taming the ender dragon isnt something you can really do.
Another idea should be putting the opponents ass in the Nether and letting them get destroyed by everything in it
@@XxEnderxX-lh5hf I still think the tnt is better as its something you can physically craft rather than just letting others do the work
also before steve got into smash my concept for his final smash was a giant stack of tnt so i really like how i got it right
@@Rojo7500 what do you feel bout the idea of steve summoning the wither into the stage instead? its technically something he can normally do so i think it works
Bro the "house of boom" is the lamest final smash in the game
@@strawberrana agreed
For what it’s worth, I do think Steve has a solid chance of returning considering Microsoft’s solid relationship with Nintendo. But as you mentioned, Steve really got the short end of the stick being worked on at the height of the pandemic.
Also, I appreciate you using other fighting games a point of reference for how overbearing certain characters are compared to Steve. Hopefully the animation changes happen for the sake of clarity.
you say that like they rushed him out or something. They recoded EVERY stage so that his block gimmick would work. yeah there some bugs here and there but I feel that's more due to Steve being a more complex character that Mario or Pikachu.
@@geometricchump509 I never said he was rushed, but the situation regarding the peak of the pandemic made it difficult to do QA testing. Japanese developers mostly had a hard time during this transition based on various reports, the Smash in particular was lucky enough to be at the DLC phase.
You’re right about the character as a whole being complex, but that just goes to show that Steve needed a lot of QA testing. And as I just said, the pandemic made that difficult.
Honestly out of all the episodes. This one is the only one is hate (I love all the others) . Every times he changes a normal that didn't needed a change. A reference to minecraft was gone.
Now before I rage about a few voxels I just want to say I agree with the balance intentions. Not always with the actual changes but nobody is gonna agree 100% of the time.
First the animations. No (OK maybe I didn't saw it was just a slight flex. Thought it almost was knees.) Just make better ones no need to change the rig. Biggest offender is tumble animation. They should just make him spin like any other character. Steve is not stranger to being sideways and diagonal in the air. I don't even get sakurai problem with it.
The jab is a literal representation of how minecraft fight works. Just swing your sword at each other and walk forward. Now agree it should be nerfed a bit. But only 2 hit combo.?
F smash is a reference to charged attacks. Not anymore.
Taunts? Bro jumping and punching is waving in minecraft. I dont think a neat animation would pass over a reference. That would be like making mario fall realistic ly or with more flair, while his original taut reference his death animation. Taunts are amazing at putting anything you want without having an effect on the game. And you change that of all things?
Crossbow? Not bow? OK I guess. "tap to fire quickly"..... Ok so why not a bow then?
Now for the actual balance changes.
No point in switching neutral B and down B except making it harder, but asides.
Powered minecarf still need gold. It's mostly used and broken as a finisher. It's used really often but Steve players were paying a lot of attention to their gold and redstone for that reason. So the buff you gave home is insane.
Same for the block. Now they have 0 use cases outside of blocking the opponent while mining. His combo structure is not the Problème here. The 2 biggest problems with blocs is stalling and stalling in the air. You only addressed on of the 2 and it's not the most important one.
If you want to make that mining work you really gotta make it really fast at the start. So there is no use to walling yourself. Because what you just did is making it more necessary to wall yourself for longer. And the amount of stuff you can carry is ridiculously low. Like OK the other stuff I get. But iron? Only 2? And you also made the anvil cost 2? And mining is purely slower? What I'm getting from that is that people will mine for as long but will get less stuff. Wich is a straight nerf but does not adrezes stalling behind a wall. Especially because block don't have any other uses now.
Now for the object. Flint and steal make it even better to camp behind walls. Bow will make it more stonks to camp. And the other 2 I guess.
I really like the idea of craft able objects tho.
Up B just no. I thought you wanted to nerf his recovery?
Armors is OK, I guess. Take less damage? Ok. But why? You basicly nerfed all of his combos. The guy literaly just walk forward and get punished less when taking hits.
I guess it more like the original game. But I don't think a guy camping behind blocks that sudently walk forward and is straight getting less damage, is a good design either.
24:16 Creeper: My main goal is to blow up!
And then act like I dun know nobody!
I feel like making the crafting table work like the crafting table and not a smithing table is definitely needed
12:36 "Powered rails don't use gold anymore" Huh? Why not?
I'm not a fan of Steve crafting armour, all tools breaking simultaneously, nor being unable to mine while he has an item crafted.
I'm iffy about the crafting wheel in general too, because although it does involve crafting a lot more in his game plan and provides a couple more tools to get creative with, it makes him a lot harder to play too. One of the things I like most about Steve is his ease of use amidst all the complexity. It also isn't super clear how it'd work with Kirby since both crafting and building would be part of his down B
I think that if Steve gets into the next fighting game and there are more alternate costumes, it would be nice (and frankly expected) for them to have the new default skins as alt costumes, as well as the mobs, two of the classic skins (probably the Scottish ones), and even though it's a stretch, a barebones version of the Steve and Alex skins similar to how they look in Minecraft update trailers :D
Just include the ability to customize skins like in Java edition. I don’t understand how people don’t see such an obvious option.
@@algotkristoffersson15 it'd be unrealistic, but cool
@@sdg1 how is it unrealistic, the mii maker exists, therefore it being a console game is not a reason for anything
Wasn't expecting the most broken character in Special to be next, but I'm not complaining as Steve/Alex/Zombie/Enderman was by the most toxic fighter in the game, and desperately needed an overhaul. Fortunately, we got the man with the plan himself to come up with a newer take on the Minecraft hero/heroine to hopefully make Steve/Alex more fun, and rewarding to play as, and much less frustrating to play against since you yourself actually did make your own take on what Steve could be like in Smash if he ever did join 4 years ago (it was also coincidentally released on the same month of the year being May)! :D While I do agree that this updated version of Steve would definitely need to be checked multiple times to make absolutely sure it still doesn't make him as broken, or even worse than last time, I think overall, this retool does a much better job of making him feel like he walked right out of his home series while also not infuriating his opponents' players! I loved that you even included the Ender Dragon as his new Last Trump Card especially considering you did in fact originally have that to be Steve's big finisher almost a year-half ago! ^^ I'm really happy to hear that you also made a new poll on Patreon where people can now vote for upcoming Remake It! characters such as either Kirby, or Luigi alongside the existing Challenger Approaching! poll, and I look forward to seeing who the winner is (hopefully the latter since he really needs an overhaul more than the former due to how polarizing he's become over the years in Smash), and I also look forward to next CA! video being Masquernya from the messy, glitchy as hell, clearly not tested Pocket Monster Scarlet & Violet (which is probably next)!
I hope you will remake a Wario’s moveset in the future
I can't imagine anything being "too heavy" for Steve. Man can carry 64 1 meter cubes of gold in one slot of his pocket.
That is nothing compared to the fact that he can carry 2,304 blocks of Netherite in his inventory.
How would Kirby's copy ability work here?
How can Kirby utilize Steve's NSpecial? Maybe he just gets a randomly selected tool to use if Steve has none and the tool Steve currently has if he has one?
Honestly that's my problem with a lot of fanmade movesets, they rarely take Kirby into account
Maybe they’d just make Kirby copy the down special instead. I mean, they already did something similar with Olimar, anyways
@@seansilv25But why is down b swapped to neutral b in the first place
@@EmperorPenguin1217
I found a way to solve it
Keep his current neutral special but make the crafting table the new crafting table on the video
That way steve can use the new stuff with down special and it allows him to still mine while he has them
Since they failed to mention one gigantic flaw with this moveset...where Will steve get materials ?
If he mines slower most attacks cost more and the special tools block him out of mining we will get a steve who won't use the new tools and will camp to mine more to get enough materials
I’m really Digging the Remake moveset for Steve in this (Remake it) *See what I did there? :D* Also Steve’s Final Smash In this Compared to the one officially in Ultimate is Absolute Badas$ & I Love it!
Idea: The Final Smash changes based on costume. Steve and Alex get the current one, Enderman gets the Ender Dragon, Zombie is a hoard of zombies
I love Steve's current moveset in Super Smash Bros Ultimate. and I don't have a problem with his basic attacks, smash attacks, throws, or specials, but this is a really amazing moveset and I love the stuff that you came up with and that model of Steve looks awesome!!!❤❤❤❤❤❤❤❤
As a Steve main, I do find it out of place and unfair how Steve can place blocks in midair. I agree that it would be better to need a nearby platform or stage to place a block like in actual Minecraft.
And I think the minecart being able to grab shielding opponents is also unfair. Your included change is a great idea!
The inclusion of the anvil as quite odd, I think it would be cooler if Steve's down air was a critical sword slash instead! Like Minecraft how you look downwards adjusting your crosshair to land a critical hit as your falling down from a jump. This would help stop Steve mains from spamming d-air the second an opponent is underneath. The anvil as part of the down throw would be fine as it is.
I think the elytra should be able to cover more vertical and horizontal distance, at the cost of removing the hit box on startup.
I love your idea of being able to craft more than just upgrading your weapons, being able to choose whether to craft weapons or armor is a great idea! Maybe the armor could give Steve a little bit more weight too, for survivability but also being heavier could be use to better juggle Steve to balance it out.
Something I wish would've been given to Steve was being able to see your weapons' durability, just using a move that makes Steve equip the weapon could quickly show a durability bar. Either above Steve himself or above the player damage percentage.
Grabs beat shields. It’s always been that way
to be perfectly fair to steve, minecraft has some incredibly toxic players all the time, so i feel like steve being toxic is hilarious and true to his game
I feel like neutral B should also be building like it is in smash
Yea, Steve could've been great but genuinely I think the main issue with smash is the further down the roster you go the more problematic they become, also the over accurate approach causes the most problematic game design, see sonic, sb4 bayo, meta Knight in brawl and how the opposite is true for characters who have less usable abilities
I know I'm late to this but this could definitely work, it's been done before in the likes of Shovel Knight, albeit with a slight nuance
Please have the next Patreon poll nominee be Fecto Elfilis from Kirby and the Forgotten Land
This remake is overall very good, but there is one thing that doesn’t sit right; mainly how Mining isn’t possible until you fully expend the object you’ve crafted. I mean, what if you don’t have enough other materials to make the best plays with them? What I’d propose is that the object crafted is mapped to the Shield Special and Mining would still be possible (albeit slower and with only dirt/wood/stone/iron to compensate). Additionally, all objects become locked out of Crafting until you’ve fully used it and there’s even a small cooldown for that specific object when you DO use it, preventing it from being Crafted again immediately.
…That said, I could see how this can be a bad thing. Besides, the items could be used with what you’ve got when you use it & you can always…NOT Craft until you’ve got all you need. It’s not perfect, sure, but it doesn’t hurt to think of something else.
I’d be okay with either, honestly. [8.5/10]
genuine question mr delzethin how much minecraft have you played
just out of curiosity
Yeah I feel like Delzethin is balancing for comp rather than for Smash
Please think about putting The Lamb (Cult of the Lamb) in your patreon poll
Good thing that you chose to do this next because i have experienced attacks not doing anything to and more toxic Steve players such as fishing rod and minecart cheese, great job
Oh wow, super unexpected. Looking forward to this!
Hey it’s the victory theme guy
The nerfs to minecart are well-warranted, and I REALLY like the idea of having Steve get tired if he mines too much in one sitting, that diminishing returns thing is brilliant for de-emphasizing camping (along with mining being disabled when you have a crafted object in tow). The flint and steel setting blocks on fire is a neat idea too.
I don't like cinematic final smashes, but credit where credit is due, Steve taming the dragon for it is a badass idea.
How about Neon White (from Neon White game) someday in a future poll
I still hold out hope you'll one day make a moveset for the best Pokemon, Toxtricity.
I do disagree with some of these balance ideas limiting Steve's fighting game style, especially with the blocks though I do prefer it breaking than dropping Steve, but I do agree with what you added and that this would probably be more interesting than previous Steve. Honestly, I don't know how to feel about this moveset because I enjoy the new complexities and the new options, but if we sacrifice the option to be a griefer for what most people want, then you essentially bottleneck people to play correctly. Then again, most people would be happy to see that. Here's an interesting idea though for the blocks, give Steve players the choice to convert the blocks from defensive blockers to traps that Steve would want to hit and be hit by the opponent as it'll spread flames, and drop weak arrows.
Another thing too, convert Steve's up taunt to have him face the camera and let the player express themselves that way. That way, it'll leave room for the crouch taunt to be its own unique thing, just like the food eating.
"I do disagree with some of these balance ideas limiting Steve's fighting game style, especially with the blocks though I do prefer it breaking than dropping Steve"
Why disagree, when Steve is one of the most OP characters in Ultimate?
@@KnightEclipser Fair enough.
The strange thing about this one is that I can't tell how much worse this makes him. His worst gimmicks have been removed, but his some of his top tier normals aren't really nerfed, there are just trade-offs now. In fact, moves like bair (already the 2nd strongest in the game with diamond) and arguably filt, might have been buffed, and his combo game (at mid level play especially, which is where most people have grievances about him) is possibly entirely trade-off. I do think the changes obviously go a long way in making a better character, and his playstyle moreso is "hit and run" than "run-away" which is a severe plus. I'm not going to be entirely negative, I'd love to see someone makes this.
Edit: a qol feature I'd add is allowing more projectiles to damage blocks. Some like shuriken of light just disappear like hitting a wall.
Here me out, you remade dk's and sonic's movesets what if you did the same to mario and bowser
Having your most wanted character become one the most hated characters in smash history is definitely a... strange feeling.
But this redesign fixes most of his problems while still feeling fair. And also giving him even more depth than he already has.
Also, thank you for updating his UI. That thing was beging for a redesign.
I'm a bit mixed on the animation idea though. Its much better version than alot of the other ideas people had, but it kinda weakens the charm the official animations have. And the Final smash kinda feels like a fan animation.
The main question is, how is Kirby going to use the Neutral special?
I honestly would change the final smash to be like Pit's.
Summoning the Ender Dragon by placing the egg that immediately hatches and hopping aboard it.
That and change some of the items he can craft:
- Crossbow: Love it
- Piston: Defeats the purpose of balancing blocks. Although you can't stack them Steve can still build a wall that traps foes in a toxic contraption.
-Flint & Steel: Very improved
-TnT: An alright change.
I would either get rid of the piston or replace it with an ender pearl/Eye of Ender.
The most rarest item you can craft, allowing Steve/Alex to teleport to where they throw it. They only have one to use, so it should be saved for desperate situations.
So wait a second. What about Kirby's mining? What purpose does it serve now? Does he automatically craft the item before using it?
I wish they would change Steve like this in an next Smash Bros game, if he is included obviously
Also, another DLC character that should be changed is Sora, give the boy his Disney references
That would break the Video Game only characters rule. And to be honest, why not let Sora use his awesome abilities instead of Donald and Goofy?
@@fletchking-teamdream7598you would not play as Donald or Goofy so i don’t see how it would break the rule. Plus Disney characters are the most important part of the series
@@afanofjusticeThere's no way Disney is letting them have Donlad Goofy and Mickey in a property they don't own
I hope we get more of the tier list videos, the last one was interesting
You disliked the original Final Smash, so 0/10. /j
But seriously, this was a great video, and a nice re-interpretation of Steve's moveset.
Ok here me out, what if instead of changing Steve we have Jesse from Minecraft story mode. MC Story mode is basically everything this new Steve is. He's more expressive and doesn't has the advantage of creative mode.
Yes, I wanted him as a character in Smash, they could at least mention him/her in the direct.
@zooker7938it ain't that bad
I thought this was too obvious of a guess, but I'm happy you chose it!
Personally, I think a simple yet fairly impactful nerf would be not allowing to place blocks unless they're connected to the stage or other blocks--i.e. unable to place them floating, exactly like in Minecraft.
Edit: And you thought the same--excellent job, sir!
I think Daisy should be next.
I honestly still prefer the rigidness of Steve’s animations
Same here
I Like the rework in theory (by that I mean it does sound fine but for the specifics, I can't tell).
PS: I hope Kirby gets the side special instead, having just acces to dig is worthless he could use the crafting table too, but that's straying apart from the topic.
The way I handled this is you decide the item on first pressing B, then you get to mine until you have exactly enough to craft the item. When the item breaks the cycle repeats.
As someone who is not a Minecraft player, I love this new moveset (except for the Final Smash).
This is literally the perfect final smash for Steve
As someone who did play Minecraft and regularly watches Minecraft video, Steve shouldn't be able to ride the dragon because that's not actually possible in game. Make him bait the dragon instead. That honestly makes more sense and achieved the same thing. But I like his current final smash because either references Minecraft trolling and PvP stuff.
as someone who’s advocated for steve to join smash for a long time, i hate your idea for the final smash. the one we got officially is perfect and represents minecraft amazingly.
Counterpoint:
The dragon is cool and deserves more than just being a PNG possessing Ridley
No, it pretty boring lmao
I agree with Treydemark, though I personally would've preferred for Steve to have spawned the opponent and glitched them into multiple dimensions to be attacked by various mobs from several different worlds, each stacking up opponent's damage by a 30 damage per 3 creatures for the End and Nether, meaning 180% from those 6, and 5 for the Overworld, meaning 150%, together creating 330%. If you want, you can tweak the numbers and make it so that instead of 30 damage dealt, it is 15% or 10%, meaning that instead of 330% it is 165% or 110%. Or you can even make it RNG or give the opponents the ability to dodge the Final Smash if you want. Meanwhile, Steve is building a destructive infinite death trap to infinitely hurt the opponent and K.O. if their percent was over 300% when they first got into the Final Smash. If they're on their last stock, then a special victory animation will play where the opponent will forever spawn and die over and over again from the carefully built contraption. If, however, the opponent wasn't over 300% percent when they first entered the animation, then it'll instead just stun them in place with the lower damage range and just leave both Steve and the opponent caught in the final smash in a grab release animation, giving the opponent ample time to escape.
Here's perfection.
@@StoryTeller796 dude have you played smash bros no one is ever getting to 300%
every cutscene final smash automatically kills after 100%
@@trash-lol Oh okay then, what about sticking with the 10% marker and just put the instakill at 100%. Bada Bing, bada boom. You're satisfied now!
Should've had bread for the taunt
I always wished Steve's Up Smash was the old Minecraft tradition of firing a Bow straight upward; acting like Snake's Up Smash, but launching farther and faster, non-explosive, and could damage himself if he's hit by it. Being more of a tool to more easily snipe airborne opponents with his stubby vertical mobility rather than just being a massive hitbox over him.
Great ideas. Before he was in, I also imagined him upgrading weapons and armor sets being a decently big chunk of his playstyle.
with the minecart there is now higher pressure with steve running behind and reusing it again, maybe having an easier time breaking shield
So I suddenly got the idea of a _second_ Ganondorf rework thingy that makes him specifically resemble his Tears of the Kingdom incarnation (yes, I get that that's a very different Ganondorf than the one that exists in Smash already, but still). Ganondorf is a _beast_ in that game, his moveset has a lot of potential even when compared to _other_ Ganondorfs, and permanent Gloom damage on certain attacks could be a really fun gimmick that forces people to stay on their toes.
Would this change Kirby's copy ability or would it now be like Olimar's copy ability that combines different specials?
I'm pretty fine with your ideas but the problem is : how does it work for kirby? Steve need to use down b to use his neutral b , if kirby copies steve what Will he do and how?
Similar to olimar, kirby's version could simply just work how we are currently used to
I'd love to see you do Guardian from Breath of the Wild in the future
ehh idk this just doesn't feel very warranted steve's design is already so good it just needs a couple tweaks here and there and any additions in this moveset don't really add anything just a different take like this 28 minute video could have been five minutes long and you'd miss nothing
He was right.......we did not expect this
Oh man I had that exact same Final Smash idea for a potential Steve Echo, which seperates the Zombie and Enderman (and 6 more mobs) into their own character slot.
I thought of them riding on its back and everything.
The gimmick to the echo would be simplying the whole deal, by removing crafting. Probably too ambitious for an Echo, as it would be hard to balance against normal Steve.
Have you considered if this gameplay loop is fun? Or is it just competitive balance for the sake of competitive balance
Yeah remember Sakurai said that this was supposed to be a fun party game. Fun comes first, competitive viability second. Who cares if a character is balanced if it's unfun to play
I hope you consider doing Byleth sometime, I have some ideas for a better moveset for them that isn’t shamelessly promoting the game
Found another manchild still upset that his mediocre 2000s platformer character didn't make the cut
@@PeruvianPotato???
@@XxEnderxX-lh5hf Basically most of these guys whining about Byleth are usually the same people that want some other character most people don't care about like Rayman or Crash
@@PeruvianPotato It's not all like people who wanted Byleth completely agreed with the moveset decisions.
@@PeruvianPotato I mean, no... Byleth's moveset does have problems, I mean the gerneal idea of Byleth is a decent concept the the execution is too basic, especially when you see all the shit Byleth can do, this moveset is a bit underwhelming, how I would fix, I'm not really sure
Nice ideas! Reining in his mining speed and the more exploitable aspects of his moveset would go a long way toward making Steve less frustrating. The new Final Smash idea sounds hilarious!
While I like Steve in Ultimate, I cannot deny he is currently competitive Smash's worst nightmare right now. I'm really curious to see how this type of moveset plays if they actually do this kind of rework in the next game if he were to return.
stage hazards the character!
(this had to be split into two parts because of youtube comment limits)
I was just gonna kinda cruise for this one but this is very interesting with a fair amount of things i'm not a fan of. if i don't mention a change you can assume that i just like it for the same reasons that you explain or I'm neutral towards it
2:18 Maybe it's because I don't have a visual aid of it in action, but this doesn't look like it'd help with the issue, just kind of take away from the charm of the Minecraft characters' faithfulness
I mean, looking at the original video I like how updated Steve looks in general (I think both options are about equal given trade-offs of faithfulness vs appeal) but the animation overhaul could be done without, and I think that there are other cool ways of bringing attention to Steve's motions, like having the bar that charges the Sweeping Edge attack in Minecraft appearing above Steve does the attack, maxing out and disappearing when it is first able to be used.
5:11 Personally, I like Steve's Megaman syndrome and don't think it has to be changed. The launch angle being made more vulnerable to DI and the attack having extra stale that makes it do barely any damage when chained together (In reference to how if you keep spamming the attack button in Minecraft you'll only be getting the weakest of hits). Makes it do less damage to fastfallers in a chain while still keeping its damage up as a quick attack option, plus makes it more skillful since at higher %s all characters escape easier and at lower %s they might be able to get behind you, making it so that you have to control your speed
i don't think the axe needs longer reach i think it just needs an attack speed nerf lol
6:43 Yeah, this just feels weird to me. Sweeping Edge is a cool Forward Smash and my earlier suggestion for an animation means it isn't as hard to read. Maybe give it a startup increase in general but outright replacing it feels incorrect
Up Smash doesn't need much more of a power sell either, the Magma block is already coursing with intense looking magma that makes it look really dangerous. Most I could see happening is a release of steam when it breaks to sell the heat better.
7:29 I believe what you mean is an endlag decrease? Doesn't feel Minecraft-y at all for Steve to lose their balance, that's just not a thing at all. Especially from the weight of items which is a complete non-factor outside of weighted pressure plates
8:00 you want steve to NOT have the spike? the spike is one of the coolest things about them though. they send you downward, like how they mine downward. plus giving steve lucina forward air sounds like negative progress to me, and it gives them an easier way to approach which they don't need.
8:19 it's already bordering on too much endlag to be landed from a full hop jump without always hitting the ground, that's why the shorthop versions of forward and back air are so different. i don't know why you want to give steve cloud back air to IMPROVE them...
8:30 refer to up tilt
9:50 but those were cooool...
10:09 This just kind of makes it less interesting. Bleck.
10:33 The up taunt change is especially icky for me. Like, the whole point is that it looks faithful to things Steve can do which adds charm. Giving Steve more food is fine though (I personally wish the Enderman ate a Chorus Fruit and teleported in place). The nodding on the other taunt just feels unnecessary, I don't really associate it with teamly crouch spamming.
12:37 but why?
12:42 and again, why? i forget this is a thing honestly it's just a small tax. i get that you do a lot of nerfing to them in other areas but 1. this isn't a cool way to buff them in exchange for getting rid of some cool tech 2. steve should honestly be an underpowered character in exchange for their large variety of options. Oddballs like this need to be knowledge checks that are somewhat underpowered on paper, otherwise they're both good AND hard to read, that's Steve's main issue.
13:31 but that's... the whole point of gliding. maybe you can make it so that the elytra lasts less long if you're worried about people going super deep but otherwise it's not that big an issue, especially since it loses the hitbox after the initial burst (in fact given the redstone mechanic you explain later i think steve's recovery is still clearly buffed because the fast part of the move that has a hitbox on it is able to last longer)
13:47 i mean this feels right in a way but these were also some of steve's cooler comboes. i dunno it doesn't seem necessary given steve is a lot more balanced in other areas. like, the combo you show on screen? not a thing at all given your rules.
i was initially neutral to block being moved to down special but actually that's bad because it changes kirby's copy ability which is unfun
15:01 Booo. This means Steve can't build a platform off-stage to smash attack someone with, why are you taking away a cool thing >^
The mining fatigue also feels a bit unnecessary given all the other balancing. Steve SHOULD be a campy character, Minecraft Survival has you build a house to live in and only come out to fight mobs when you're prepared with materials. Campy characters SHOULD exist, they just need to be bad up-close. Min Min's a great example.
Limiting Steve's inventory space also feels weird, especially if you also have the mining fatigue thing. One diamond makes sense, though, mining up to have a Diamond Sword on every stock is rough even if Steve is less good overall.
19:36 Throw it? I'm sorry, what? It's supposed to be a powerful trapping special, not a dangerous projectile. TNT just doesn't work like that in the game, it's a trap. The quickest offensive way to use TNT is a TNT minecart (Which honestly should've been a thing anyway, use Minecart next to TNT to send out a TNT Minecart that can't be on a powered rail)
I think that to keep block on neutral special while keeping the cool item gimmick it would basically have to be that you still craft the item with neutral special, but it blocks you out of crafting AND mining. But then all the items are also forced to be grounded. Maybe TNT specifically would work in the air since that's placing a block technically and is expended quickly? But yeah Dispenser, Crossbow, and Flint and Steel can be locked to the ground (outside of jumping while using crossbow of course) seem fine.
21:18 Um... no I'm fine with the old one thanks. The old one feels like a fun troll that actually happens in a PVP situation. Sending an opponent to the end seems... Fine I guess? Like, you could troll a player by sending them to the Ender Dragon, and while I find it hard to believe that an opponent couldn't fight off the Ender Dragon I can excuse that considering that every character in Smash Bros fails to move out of the way of certain attacks like Captain Falcon's car. But having Steve RIDE the Ender Dragon? Nuh-uh. You don't tame the Ender Dragon in-game so it just feels weird. It's like if Bowser wasn't a character in the game and Mario's final smash was a cutscene final smash where he piggybacks on Bowser commanding Bowser to flame the opponent. Except that has more grounds behind it because Mario and Bowser have had allyships before and it also resembles the Cap-tured Bowser moment in Odyssey somewhat. You never team up with an Ender Dragon in Minecraft, they are their own wild beast who simply attacks and cannot be ridden. Sending the opponent to the End to be attacked by the Ender Dragon would be enough, but honestly even that just loses the CHARM that Steve's current Final Smash has. Plus no Creepers, and Creepers are iconic and should be more than just Steve's winning animation, which they are thanks to their important role in House of Boom. House of Boom is a great and creative Final Smash that suits Minecraft's creative nature so well and replacing it is fully unnecessary, especially if it's with Steve somehow riding the Ender Dragon. Steve isn't some cool dragon-riding dude, they're just a clever builder, and that's their appeal.
22:17 It's not griefing if it's your own build.
I don't HATE this video at all, I feel confident in leaving my like on it because I like your creativity and some of the changes, but it's far from perfect either...
Also just a pre-emptive thing for Kirby as a Kirby main, there's definitely a cool way to have Kirby use their copy abilities more, but also having them be a simple fighter fits their games so well. Honestly I'm fine with Kirby as they are if they get a minor air speed buff before their double jumps (in reference to how they only really have slow air speed in their actual games when they're puffed up and flying). But if Kirby DOES get more copy abilities they'd have to be simple moves. They could have the Ninja Kick as a Down Air instead since that's also downwards (Though Kirby Down air is just fun and doesn't need to be replaced, that's just an example) but their up air shouldn't suddenly be the Mortar Strike from Mecha Kirby since that's a fairly complex projectile instead of their simple upward air attack.
I feel like the best way to represent the copy ability part of Kirby would actually just be a new fighter. Maybe Bandana Waddle Dee commands various helpers, such as having a Forward Tilt where a Burning Leo lets out a quick burst of flame. Maybe the TAC Helper gets their own moveset where they transform into helpers. Maybe Gooey uses all of Kirby's copy abilities since that's something Gooey can actually do. I mean, hey, Gooey was Kirby's Luigi before Bandana Waddle Dee was.
So I'm definitely very interested in your next remake it. That goes for Luigi too I'm just less dedicated to him
I agree with pretty much everything here. This video is probably Delzethin's worst one. I wonder how much Minecraft he's actually played. He feels like he's balancing for competitive rather than for Smash. Fun first.
The funny thing is, steve does have a better range of motion in the newer version as Emotes have been introduced
I would love To see Ness with more of his own attacks
PLEASE!!!
Nah, it’s a lot better for him to use moves of his teammates, like you play as a whole party instead of one boy
Steve is very broken; thanks for making an alternative to the mess that is his moveset.
I wanna see Mega Man get a Remake It! because Mega Man 11 introduced a whole new system that I feel could fit for him (the Double Gear, though I feel only the Power Gear could work, though Mega Legends could involve activating both gears) alongside weapons I feel could fit really well into the moveset (I.E. Pile Driver).
Wouldn't this discourage crafting the new items and have more players run away cause they don't want to lose their materials?
Hi, Kirby main here. How will Kirby's Neutral Special work when he swallows Steve? I think everything else about him is pretty good. I just don't get the Neutral Special, and how it effects Kirby. XD
"You lose it!"
18:26 The way you said it was really funny!!🤣🤣
Smash steve > this steve
Im sorry, but if Smash steve was like this nobody would play as him because hed be way too difficult, weak, and boring. Smash steve is chaotic and fun!
Everyone also hates Smash Steve
@@junkyyard2273 incorrect. Only people in competive. They don't understand how to beat steve despite it being quite simple
@@MinMin4theWinWin
Sparg0 literally tweeted about it despite beating Acola multiple times. He has a problem with Steve as a competitive character.
@junkyyard2273 did you not understand? Only competitive users hate steve. Anyone else? Either neutral or actually love him
@@MinMin4theWinWin
Actually casual users also hate Steve. Have talked with some in my life and they find Steve annoying too
I had the idea of rails staying put indefinitely after Minecart has been used
Steve is the ONLY character to ever be BANNED in competetive Smash. Let that sink in.
I thought Kazuya was banned
how does kirby work
keeping mine craft and place on neutral B could have stayed its more practical that way and Down B really then can be a move you can switch, just feels correct on a controller and how mechanics like that should be handled, but also if this is the case why not put minecart here it seems to be a neccessary set-up for a combo breaker option if we keep its current design but it should break upon being hit
I don't even agree with most of your reworks, and this is still the best Steve moveset
I challenge you to revamp Dr. Mario.
i 100% believe steve needs tons of cosmetic touch ups, he ought to look like he does in the trailers and also be animated similarly (for clarity and just for looking cool, like your example)
the alternate skins should also be the new default ones (keeping zombie and enderman of course)
also CONSISTENT ITEM TEXTURES ffs
Didn't really expect this to be good, since I kinda expected a lot of shoehorned changes like other "overhauls" by other people, but I think this works well. The only criticism is I prefer the current animation style cause of how silly it is, and I don't like the FS. Minecraft is a game all about creative freedom, so it seems wierd to make the ultimate move something he can't control. I always preferred the idea of using a Command Block. He places it down and flicks a lever, and opponents are teleported into a random cinematic. They always deal the same damage and knock back but visually utilize different aspects of Minecraft in fun ways.
It could be something like getting trapped in a Redstone contraption where they get bounce around by slime block pistons, getting tp'd in front of a skeleton firing squad, causing a TNT rain, even bring back the House of Boom.
LUIGI, NEXT!
Getting rid of Steve’s inventory whenever he dies will only force him to camp more, making him more toxic
its almost like its inherent to the mechanic or something
I really like this. Seems like it could make Steve a lot more balanced!
Steve is what happens if you make characters too faithful to their games for Smash
Not really not currently steve
Here’s a really unique character who’s ENTIRE GAME is focused around being creative with your weapons
Challenger Approaching: V1 from Ultrakill
I'd personally like to see a remare sora, he doesn't need a rework, but i'm just interested in what one would look like
Changing his gameplay to make him less toxic or more balanced is good, but i completely disagree with the notion about his visuals. He looks goofy in game, and I love that about he. He represents Minecraft so well, and i hope if he does come back, his visual style is kept in tact. Also, game and watch is in the game already and looks more out of place than steve does, we are just used to game and watchs visuals by now.
game and watch animations are distinct on its own which makes battling him less stressful than Steve. Meanwhile, we have to keep looking at Steve's weapon like a fucking eye doctor told us to just so we can identify what aerials he's doing.
@@junkyyard2273So we just do the same thing with Minecraft
Steve’s normal move set is VERY CREATIVE, just very toxic
I wish to see Kirby’s move set will be remake in a future video
Okay, but what would Kirby's copy ability be if he copies this version of Steve? Without the ability to craft and object, the special is not one to one transferable. I suppose they simply craft one at random while mining with enough materials? Or maybe they need to select the item first before doing any mining? I'd love your word on this. When a neutral special that requires another move to use is created, it would be fun to see how you would adapt it to Kirby. As of now, I'm left to speculate on how it would work all on my own.
Yeah I' not sure why he swapped those special buttons
@mariustan9275 It's to make him unable to craft and use multiple objects at once. He literally explains it in the video. I just thought a Kirby section should have been included.
@@CinnaSwirls I don't get what you mean by use multiple items at the same time? I must have missed something. Also this just makes it harder for no reason.
Okay, I refreshed myself. Neutral B is mine and use object, down special is build and craft. By only having 1 item at a time and being unable to mine until it is expended, it keeps the versatility from being too powerful. So there is a balance reason.
Personally I do think the move set idea is a bit bloated, especially with the crafting wheel on an already complex character. I do agree with the nerfs you did with the minecart, blocks, and anvil however. Mind you, I think Steve is can do with just stat related nerfs (less damage/knockback on minecart and diamond/iron tools in general, plus weaker blocks and more ways they can receive damage) as I do like his current move set.