0:45 Curves (best way for hair modeling i think + hair cards) 4:30 Particle (i using this way for 3D reference) 12:18 Hair cards (strange way. usually i creating hair texture then play with plane's UV on it. not with coordinates in material. What if you have 10 images on 1 texture? what you gonna do next? bake it?) 21:05 Modeling hair (pain) 22:20 Sculpting (long way for modeling, but easer)
0:45 I say ( One of the best way for creating STYLIZED hair ) 12:18 having hair on the curve makes it easy to manipulate and it's still works doesn't matter how many images you have on texture. How you move your UV plane on the head and have 100+ of them and still manipulate them easily?
@@justtisarts4635 Stylized? Curves + hair cards? I mean your way locate image in plane is strange. For me much easer change UV + you can use many assets of hair. Don't understood last question because it does't matter how many objects you have. This web very interesting ua-cam.com/video/Z58OQ9x0E68/v-deo.html
@@Roiser101 It's still a curve, not a mesh, don't think you can unwrap a curve 🤔 I'm wondering if rigging a plane would be easier? Same thing, essentially, no?
Oh man, this was fantastic. You're good at this making tutorials thing. Thank you for taking the time to create this and share. Learned a lot of great tips from this one. Please keep it up!
Tip, convert the particle hair into curves, then bevel and smooth it. It wont look as realistic but cuts the render times by 50%. Also, it takes up more gpu memory
For FIVE YEARS I've been wanting to learn how to make hair. I could never find a tutorial--seemed like hair-making was some big secret no one wanted to share. Thank you so much for this tutorial!!!
@@justtisarts4635 I've not been able to find paid tutorials, either. Though, I think ones that walk you through creating an entire character probably includes hair, but it seems most of those do not teach how to make hair cards--more like sculpting hair or making what those in the Sims 4 community call "clay" hair. I might be wrong about the paid tutorials, though. Thank you so much for this tutorial. I am definitely a subscriber, now.
This is very helpful for me to finally get hair on my bald headed sculpts. It would be nice to see the rendered result of the hair you created, similar to what you have in the thumbnail, but in the video.
Omg tysm! I've been trying to find a video to fully explain the different systems and how they work, how to change or add different options that others didn't use or explain in custom hair videos. This video is awesome 😸
First, I have to say great video. I'm gonna retweet this one as it's a nice primer and refresher. However... I beg to differ on the statement "particle hair is not fit for games". Admittedly it's extra performance cost over cards etc, but we can also LOD the hair using a mix of all types, particle, card, lowpoly mesh, etc. I'm currently using physics enabled particle hair in UE4 and it's running real nice as long as I don't have 50x LOD0 all in view.
21:48 , i slowed the video down to .25 and still couldn't figure out how you intiated the magnet tool. Really cool Video though, keep up the great work, maybe add what keys you're pressing in the corner
Look in to retopology. Basically did it manually by modeling with snap tool. You can do it a bit different ways but manual is what I use most of time :)
This is a great tutorial but when i duplicate the circle curve i want them to independent from each other when i scale or transform my second curve the base curve changing too
If you scaled it to 0 then you can use that any more, but you can select that 0 dot and some dot close to it which is connected and subdivide and use new created dot
TOTAL beginner here and am trying sooo hard to learn to model hair for my character. At 21:45 I can't understand (yet) what you mean. You create an object, go into edit mode and then delete it? Then somehow you are able to create vertices to extrude from? I'm pulling out what little hair I have left on MY head. Thank you SOOO much for this tutorial. Without this...and so many valuable others, I wouldn't be able to figure this out. I appreciate your work and your willingness to share it with others. It truly makes a difference. Can anyone explain just this part to a really old lady who is building a character to put in a Children's Book for my grandbabies? I've already sculpted the characters, now I just need to figure out the modeled hair. :)
Yes, first create object, edit mode, delete it to have nothing or you can merge it in one vertice by select whole object and pressing M to merge it in one dot. If you choose to delete it then you have to hold ctrl+rightmouseclick to get a new one in hovered with mouse area. The magnet tool is at the middle of 3d view, top of 3d view screen, it looks like horse shoe shape or U magnet shape, it's called snaping tool. Then close to it there is a drop menu where I change the snap option to faces from default one increments. Then your vertices should follow the mesh ! Good luck !
@@lynnetteadair9635 I've wondered for a while how to place just one vertex into your scene. Place a plane, merge all four vertices into one vertex. That's how you get one vertex, lol.
On 19:58 when you are trying to make it so alpha is transparent for the hair card. I have the issue that it still shows me a black background. I changed the render view from cycling to eevee but still no idea what is going on. Also tried it by creating a new node, one of transparent bsdf and add both to an add shader node, still nothing. I also tried by playing with clip treshold but it only makes everything transparent at 1.0. So I am stuck here. Anyway, good tutorial.
If you look at the right side bottom you see that I have material tab open and on it's settings the blend mode and shadow mode is set to Alpha clip, most of other options works to so just play with the one you like. And the note has to be plugged in alpha section. I would recommended searching for transparent blender stuff with eevee.
@@justtisarts4635 Yeah I have both blend mode and shadow mode set to Alpha clip. Node is also correctly plugged. I guess I will have to check on some forum, because its pretty much the same, my best bets are: png rendered wrong (which would be weird), the color selection of hair interfers with the alpha (also weird) or an addon may be required. Anyway, thanks.
@@justtisarts4635 Okay, I solved. if someone else is having this problem do the following. On shading tab. You need to duplicate the nodes of Texture Coordinate, Mapping and Image Texture (the 3 that should be linked already, make a duplicate of same link). Now create a Mix Shader and Transparent BSDF. One Image Texture node must link to Base Color on Principled BSDF, meanwhile the other goes to the first Shader option on the Mix Shader. The second shader option goes the Principled BSDF. And finally, link the Transparent BSDF to Fac in Mix Shader. After that anything else is the same as in the video. Hope it helps someone.
how to shrink my particle length? for some reason the blue line is SOOOO long, but the actual hairs are quite short. i am also working on a very much smaller scale than you.
You usually set up the length at the beginning of particle options. If you adding them manually it usually has a setting of length where you can input before adding hairs
Particles are very heavy. 1 Hai strand can have 100 vertices and if you have 10 000 hair that's a million vertices ! People usually do hair cards which looks like particles but is way less vertices !
1:24 I can't seem to move the hair or deform it, I even made sure i'm in edit mode, i tried the cursor but the only think that works is the move tool, is there some sort of shortcut or set up that allows me to move the circle around without using the arrows in the move tool?
why is it that particle hair isn't usable for games? i saw a tutorial where someone used particle hair and transported to unreal engine. am i mistaken?
They might be rendering hair in Unreal but it's not practical for current games. One good particle hairs can become more heavy then a whole character and simulating them moving is another huge performance issue it's just not practical but it can be done :)
Wonderful tut, thanks!. I would like to ask, however, what is the most efficient way (in terms of memory usage) to make hair in blender?. I tried particle system, and while hair looks great, well, my potato computer was having very bad times..card system is better in terms of memory usage?.
I would like to ask why the mirrored x-axis fails to take effect when I add hair again. I tried to apply the position and set the center point and also set the 3d cursor. Anything I haven’t noticed? Thank you very much.
Im new to blender and use the particle hair technique. I import it into Daz Studio and always end up with thin see through hair. I edited the depth in the bevel modifier and it helps but I always have a high poly count and need to decimate. Can you give me any tips for layering the particle strands? Is one layer enough with the right settings? I always need to do like 2 layers and its makes Daz laggy.
Particle hair is heavy in every way. Now what I sometimes do is make lower count on particles and for curves. And in the end when I convert particles to mesh I go in to edit mode, select everything and extrude and move it a bit.
I really love the look of particle effects and hair cards, but you said particle effects won't be usable for games. Is that the same thing for hair cards, for example, importing into unity later?
If you are asking about particle hair I would say to stay away from it for games. Best quality games like witcher Cyberpunk they are making there hair with hair cards :)
Lol everything in blender just feels so complicated, I’m slowly learning though, it’s getting easier…there’s no short cuts, just gotta put the time in and learn
Hi, i have used curve as u mentioned which gives a cartoonic or anime like hair but i was wondering would i face problem when i import it to unreal engine 4 and if i won't what will happen to the circle curves will it be displayed too? Sorry for makking long question
@@justtisarts4635 thank you very much sorry for late reply i honestly wrote and forgot to send lol also i instead did my own curve with minimum vertices since curve would cost way more even with low resolution (for low poly)
Probably it was sculpted, just because the big part of the hair is close to the head and they didn't created so many strands they just made sharp lines but the two tails could be curves !
@@justtisarts4635 thanks for replying! I try to sculpt those kind of sharp lines, but the result is not very good😅 And what about other characters of the movie? They have some curls that I see difficult to sculpt
The part where the roots connect with the head really looks like my attempt at curve hair. The pointy ends that u just stuff into the mesh 😂You can also subdivide the circle used to shape them and move the vertices around so u can have deeper and bigger or thin creases to make it look different. Looks like they used a lot of small curves though. But I'm not that knowledgeable don't take my word for it 100% 😅
I have an issue I cannot figure out, I'm trying the particle hair method and whenever I select simple, it goes crazy. The hair seems to no longer emit from the mesh I have. It emits from all over the place no matter what I do!
If your curve doesn't have any thickness it won't have anything to scale, make sure it has bevel or geometry on it. Make sure it's edit mode and it's a curve :)
When adding a particle my children go into random spots does anyone know a solution for this? I'm pretty clueless and just trying to play with this app I'm sure my settings are way off.
You are probably using interpolate children it tries to fill in the gaps on all mesh with that option. If you want children to follow the main strand you have to use other option :)
Which one will be most fitting for a realistic look and animation (physics and all)? I know particles are best looking (provided u know the right settings), but simulating them is a pain and takes forever... Also crashes Blender a lot 😣
Probably particles, there are many ways to simulate them and different ways of using them. It's possible to do similar things with hair cards but they can't really move that well because they don't have that many polys.
0:45 Curves (best way for hair modeling i think + hair cards)
4:30 Particle (i using this way for 3D reference)
12:18 Hair cards (strange way. usually i creating hair texture then play with plane's UV on it. not with coordinates in material. What if you have 10 images on 1 texture? what you gonna do next? bake it?)
21:05 Modeling hair (pain)
22:20 Sculpting (long way for modeling, but easer)
0:45 I say ( One of the best way for creating STYLIZED hair ) 12:18 having hair on the curve makes it easy to manipulate and it's still works doesn't matter how many images you have on texture. How you move your UV plane on the head and have 100+ of them and still manipulate them easily?
@@justtisarts4635 Stylized? Curves + hair cards?
I mean your way locate image in plane is strange. For me much easer change UV + you can use many assets of hair. Don't understood last question because it does't matter how many objects you have. This web very interesting ua-cam.com/video/Z58OQ9x0E68/v-deo.html
@@Roiser101 It's still a curve, not a mesh, don't think you can unwrap a curve 🤔 I'm wondering if rigging a plane would be easier? Same thing, essentially, no?
This was the comment I was looking for 😉
Oh man, this was fantastic. You're good at this making tutorials thing. Thank you for taking the time to create this and share. Learned a lot of great tips from this one. Please keep it up!
Glad it was helpful!
Tip, convert the particle hair into curves, then bevel and smooth it. It wont look as realistic but cuts the render times by 50%. Also, it takes up more gpu memory
I saved your comment to try this method later, thank you for the great tip!
Yeah I generated a 3,4 Gb file when converting 1000 splines to geometry xD
I have some adjustments to make to the method ^^
THANK YOU SO MUCH !!!!
No problem :)
AMAZING tutorial, thank you for your knowledge
Have fun making hair ! :)
For FIVE YEARS I've been wanting to learn how to make hair. I could never find a tutorial--seemed like hair-making was some big secret no one wanted to share. Thank you so much for this tutorial!!!
Hair is hard to make :) most of tutorials take long time to create on hard topics so many tutorials become paid !
@@justtisarts4635 I've not been able to find paid tutorials, either. Though, I think ones that walk you through creating an entire character probably includes hair, but it seems most of those do not teach how to make hair cards--more like sculpting hair or making what those in the Sims 4 community call "clay" hair. I might be wrong about the paid tutorials, though. Thank you so much for this tutorial. I am definitely a subscriber, now.
Logical, easy to follow and systematic video. Thank you so much!
This is very helpful for me to finally get hair on my bald headed sculpts. It would be nice to see the rendered result of the hair you created, similar to what you have in the thumbnail, but in the video.
Now I can't put it in but I didn't finish whole head because making full hair with all the methods would take way to long :)
Tysm! This has helped me so much, you definately have my sub
Omg tysm! I've been trying to find a video to fully explain the different systems and how they work, how to change or add different options that others didn't use or explain in custom hair videos. This video is awesome 😸
thanks for making this for us! simple, clear and very useful.
Extremely helpful THANK YOU
Glad to hear it!
this is the best video on hair in blender .. thank you so much.. I am more clear as to my options and what I want
That was the video goal, glad it helped :)
thank you!! I've been searching for a tutorial just like this
Brilliant tutorials man, thank you so much for your work, keep it up!
Glad you like them!
Just what I was looking for. Thanks for sharing all these methods.
I don't like videos on youtube easily , this one you got me
First, I have to say great video. I'm gonna retweet this one as it's a nice primer and refresher.
However...
I beg to differ on the statement "particle hair is not fit for games".
Admittedly it's extra performance cost over cards etc, but we can also LOD the hair using a mix of all types, particle, card, lowpoly mesh, etc. I'm currently using physics enabled particle hair in UE4 and it's running real nice as long as I don't have 50x LOD0 all in view.
This is the best hair tutorial I've ever seen
I will gladly take that, thank you :D
So good!! VERY clear. Big thanks
Good to hear !
Это лучший урок по созданию волос, который я видел. Больше спасибо.
thank you omg!! this helped so much
Great video
21:48 , i slowed the video down to .25 and still couldn't figure out how you intiated the magnet tool. Really cool Video though, keep up the great work, maybe add what keys you're pressing in the corner
because I turn it on at 21:42 it's called snap tool :)
@@justtisarts4635 what part of the snap tool do you select? im asking because it is a drop down box that gives different snap options?
@@ZiloulanTea late reply but you probably need to hit the drop down menu next to the magnet and click the "face" option
FOR ANYONE WONDERING 1:00 IS HOW SHONZO DOES IT. I hope this helps anyone who was desperate to know how he made his anime hair SOBBING
thanks again for this tutorial
Always welcome
Your videos are gold 😊👌
Really Great tut!!
Thank you !
This is fantastic! Thank you so much!
Thank you :)!
thank you Very Helpful
Glad it helped ;d
Love all your content
Wow nice tutorial
Thank you :)
Love it!!!!
@5:07, how do you do the scalp so nicely?
Look in to retopology. Basically did it manually by modeling with snap tool. You can do it a bit different ways but manual is what I use most of time :)
12:15 This is great
it was good thank you
ty
really nice
Thanks a lot
God bless you!
For extruding you can hold ctrl and press right click
great tutorial!:)
Thank you :) !
This is a great tutorial but when i duplicate the circle curve i want them to independent from each other when i scale or transform my second curve the base curve changing too
Thanks for the tut! I cant seem to figure out how to get the handles back on a bezier curve once you've set them to scale 0. Do you know how???
If you scaled it to 0 then you can use that any more, but you can select that 0 dot and some dot close to it which is connected and subdivide and use new created dot
22:22 scupting
27:33 Bonus
TOTAL beginner here and am trying sooo hard to learn to model hair for my character. At 21:45 I can't understand (yet) what you mean. You create an object, go into edit mode and then delete it? Then somehow you are able to create vertices to extrude from? I'm pulling out what little hair I have left on MY head.
Thank you SOOO much for this tutorial. Without this...and so many valuable others, I wouldn't be able to figure this out. I appreciate your work and your willingness to share it with others. It truly makes a difference.
Can anyone explain just this part to a really old lady who is building a character to put in a Children's Book for my grandbabies? I've already sculpted the characters, now I just need to figure out the modeled hair. :)
Yes, first create object, edit mode, delete it to have nothing or you can merge it in one vertice by select whole object and pressing M to merge it in one dot. If you choose to delete it then you have to hold ctrl+rightmouseclick to get a new one in hovered with mouse area. The magnet tool is at the middle of 3d view, top of 3d view screen, it looks like horse shoe shape or U magnet shape, it's called snaping tool. Then close to it there is a drop menu where I change the snap option to faces from default one increments. Then your vertices should follow the mesh ! Good luck !
@@justtisarts4635 Thank you!!! Over and above - you have a new follower. :)
@@lynnetteadair9635 I've wondered for a while how to place just one vertex into your scene. Place a plane, merge all four vertices into one vertex. That's how you get one vertex, lol.
Yo thank just started blender
Thanks for the interesting video! 😀 Is there a way to export particle-based hair from Blender into Daz Studio?
I believe it is possible, but I'm not using Daz so I can't help with that :(
Thank you very much for the answer! 😀 I'll keep trying to find out.
thanks
gracias
the first time I click the LIKE button before watching the video ...
How to make hair material so that it shines like the purple hair in the preview?
Thumbs for you. Very usefull video! :)
Might I suggest you taking the 0:08 as a thumbnail and check how statistics improve on this video just from doing that?
Video is doing one of the best already :O of course I could try :)
How to make the same hair material as in the preview? And that shine?
Can anyone explain the modeling path? 21:05 cant understand it
The hair card size problem could have easily been solved with UVs. Also, ctrl alt 0 snaps the camera to whatever view you are in.
It is worth mentioning that UV mapping curves can be a bit... Weird.
hi! I am on my way trying the curve method, but i'm wondering, do i need to retopo the hair after its done to animate it?or i can directly animate it?
I'm gonna check out the rest of this video, but do you have a tutorial dedicated to creating hair in particles?
No sorry, only particle hair I ever do in the video is this video !
i wish u had shown the retopology of the scalp because i'm gonna have nightmare tonight trying to figure out why some faces just don't wanna appear XD
thanks a lottt
Hi, thanks a lot for the tutorial. Great explained! ... May you have an idea why, when I activated simple, my hair gets messed up. Thanks in advanced!
Can't really say just from description sorry :(
@@justtisarts4635 thanks for thinking about it. I did it again and with my second try it worked. I guess it will be a mystery forever :-)
thank you!!!
You're welcome!
THANK YOUUUUUU
No problem :)
On 19:58 when you are trying to make it so alpha is transparent for the hair card. I have the issue that it still shows me a black background. I changed the render view from cycling to eevee but still no idea what is going on. Also tried it by creating a new node, one of transparent bsdf and add both to an add shader node, still nothing. I also tried by playing with clip treshold but it only makes everything transparent at 1.0.
So I am stuck here. Anyway, good tutorial.
If you look at the right side bottom you see that I have material tab open and on it's settings the blend mode and shadow mode is set to Alpha clip, most of other options works to so just play with the one you like. And the note has to be plugged in alpha section. I would recommended searching for transparent blender stuff with eevee.
@@justtisarts4635 Yeah I have both blend mode and shadow mode set to Alpha clip. Node is also correctly plugged. I guess I will have to check on some forum, because its pretty much the same, my best bets are: png rendered wrong (which would be weird), the color selection of hair interfers with the alpha (also weird) or an addon may be required. Anyway, thanks.
@@justtisarts4635 Okay, I solved. if someone else is having this problem do the following.
On shading tab. You need to duplicate the nodes of Texture Coordinate, Mapping and Image Texture (the 3 that should be linked already, make a duplicate of same link).
Now create a Mix Shader and Transparent BSDF. One Image Texture node must link to Base Color on Principled BSDF, meanwhile the other goes to the first Shader option on the Mix Shader. The second shader option goes the Principled BSDF.
And finally, link the Transparent BSDF to Fac in Mix Shader.
After that anything else is the same as in the video. Hope it helps someone.
Update. its not needed to duplicate texture coordinate and mapping, just link the mapping to two different Image Textures.
how to shrink my particle length? for some reason the blue line is SOOOO long, but the actual hairs are quite short. i am also working on a very much smaller scale than you.
You usually set up the length at the beginning of particle options. If you adding them manually it usually has a setting of length where you can input before adding hairs
@@justtisarts4635 you’re amazing, thank you.
22:47 можете подробней рассказать про этот способ ?
@DevilPeace Can you tell me why particles are not usable in games? From what I've heard you can transfer them into UE4.
Particles are very heavy. 1 Hai strand can have 100 vertices and if you have 10 000 hair that's a million vertices ! People usually do hair cards which looks like particles but is way less vertices !
@@justtisarts4635 Check out grooming in UE4
On curves, after you transform, can you reset it back to plane if you want?
Interesting! tysm :D
Welcome!
Thankkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk big
3:34 I just learned how to model noodles!
(Insert angel hair spaghetti joke here)
A video for you :d ua-cam.com/video/59cT7o7ECFk/v-deo.html&ab_channel=MemesOfInstagram
@@justtisarts4635 SPAGHET--
1:24 I can't seem to move the hair or deform it, I even made sure i'm in edit mode, i tried the cursor but the only think that works is the move tool, is there some sort of shortcut or set up that allows me to move the circle around without using the arrows in the move tool?
You might be talking about the shortcut G !
MERCIIIIII
why is it that particle hair isn't usable for games? i saw a tutorial where someone used particle hair and transported to unreal engine. am i mistaken?
They might be rendering hair in Unreal but it's not practical for current games. One good particle hairs can become more heavy then a whole character and simulating them moving is another huge performance issue it's just not practical but it can be done :)
Wonderful tut, thanks!. I would like to ask, however, what is the most efficient way (in terms of memory usage) to make hair in blender?. I tried particle system, and while hair looks great, well, my potato computer was having very bad times..card system is better in terms of memory usage?.
If you are asking about just partical hair and hair cards, the cards will always be better in performance terms!
@@justtisarts4635 ok, thanks, i will try then!.
I would like to ask why the mirrored x-axis fails to take effect when I add hair again. I tried to apply the position and set the center point and also set the 3d cursor. Anything I haven’t noticed? Thank you very much.
Not sure what you mean but you can only use mirrored hair on the mesh which is identical on both sides.
Im new to blender and use the particle hair technique. I import it into Daz Studio and always end up with thin see through hair. I edited the depth in the bevel modifier and it helps but I always have a high poly count and need to decimate. Can you give me any tips for layering the particle strands? Is one layer enough with the right settings? I always need to do like 2 layers and its makes Daz laggy.
Particle hair is heavy in every way. Now what I sometimes do is make lower count on particles and for curves. And in the end when I convert particles to mesh I go in to edit mode, select everything and extrude and move it a bit.
I really love the look of particle effects and hair cards, but you said particle effects won't be usable for games. Is that the same thing for hair cards, for example, importing into unity later?
If you are asking about particle hair I would say to stay away from it for games. Best quality games like witcher Cyberpunk they are making there hair with hair cards :)
@@justtisarts4635 Thank you for explaining! I'm probably going to try making hair cards now.
It would be great to use blender in my iPad the same way you can in windows and Mac OS does.
for some reason when I hit shift a it doesn't let me add paths, only things like circles sphere cubes, ect.
LETS CRAFT!
Lol everything in blender just feels so complicated, I’m slowly learning though, it’s getting easier…there’s no short cuts, just gotta put the time in and learn
Hi, i have used curve as u mentioned which gives a cartoonic or anime like hair but i was wondering would i face problem when i import it to unreal engine 4 and if i won't what will happen to the circle curves will it be displayed too? Sorry for makking long question
It won't make any problems. You will just need to maybe lower the resolution of the curve and you will just have to make curve to mesh.
@@justtisarts4635 thank you very much sorry for late reply i honestly wrote and forgot to send lol also i instead did my own curve with minimum vertices since curve would cost way more even with low resolution (for low poly)
Juuust what l needed! But! Question. Paticle Hair.... Mine looks very sharp and l don't know how to make it smoother. Any thoughts?
Try following the options I do, I think the viewport, strand steps what you are looking for but it might be other option !
урок просто супер!Спасибо
What by you mean by "select your path"?
One of the curves are called path, that's what I mean :)
Unfortunately ALT + S doesn't work for me. Only CTRL + T for twisting.
I have a question, how do you think Earwig's hair (from Earwig and the witch) was made? Sculpting, using curves...?
Probably it was sculpted, just because the big part of the hair is close to the head and they didn't created so many strands they just made sharp lines but the two tails could be curves !
@@justtisarts4635 thanks for replying! I try to sculpt those kind of sharp lines, but the result is not very good😅
And what about other characters of the movie? They have some curls that I see difficult to sculpt
The part where the roots connect with the head really looks like my attempt at curve hair. The pointy ends that u just stuff into the mesh 😂You can also subdivide the circle used to shape them and move the vertices around so u can have deeper and bigger or thin creases to make it look different. Looks like they used a lot of small curves though. But I'm not that knowledgeable don't take my word for it 100% 😅
You were saying "clamp" when you were working with the "clump".
Damn, I’ve just been using a hair shader on an extrusion
I heard from big blender person principal hair shader only works on with particle hair. Maybe they changed something :)
@@justtisarts4635 no, like, I used a noise texture and used the roughness value, cranked it up a bit, and boom, lazy hair.
Holy shit, creating hair textures using the hair tool....
I have an issue I cannot figure out, I'm trying the particle hair method and whenever I select simple, it goes crazy. The hair seems to no longer emit from the mesh I have. It emits from all over the place no matter what I do!
There is to many things that can go wrong and I can't really tell what might be your case, there are other people great tutorials on particle hair :)
ALT S does not work for me, I dont know why.. I select one vertice and I press is but when I move my mouse to scale nothing happens...any idea?
If your curve doesn't have any thickness it won't have anything to scale, make sure it has bevel or geometry on it. Make sure it's edit mode and it's a curve :)
Share your device specs please 🙏
Nvidia geforce rtx 2060, ryzen 7 2700x, 16gb slow ram one ssd disk. And wacom intous medium tablet :)
What about the eyes and mouth
Most of these works for eyelashes and eyebrows. In the video they where made with curves !
@@justtisarts4635 i mean realistic ones
HELP. why cant i select my object in "shading" tab?
When adding a particle my children go into random spots does anyone know a solution for this? I'm pretty clueless and just trying to play with this app I'm sure my settings are way off.
You are probably using interpolate children it tries to fill in the gaps on all mesh with that option. If you want children to follow the main strand you have to use other option :)
Which one will be most fitting for a realistic look and animation (physics and all)? I know particles are best looking (provided u know the right settings), but simulating them is a pain and takes forever... Also crashes Blender a lot 😣
Probably particles, there are many ways to simulate them and different ways of using them. It's possible to do similar things with hair cards but they can't really move that well because they don't have that many polys.
17:16
god bless