@@ronnietravis741 The sequel, Grandia 2, is the reason RPGs are my favorite genre. Highly recommended. Grandia 3 is…a weaker entry. And don’t get me started on Grandia X-Treme 😅
it does too bad in the FIRST Grandia game lving up party members not skills/spells takes forever so while I COULD have Heaven and Earth Cut Justin usable against the FINAL dungeon enemies its too bad I had party members barely at lv 20 to 25 FOR its final dungeon and the Enemies/Bosses their are ALL lv 40+.
@@_AdventureMan the same for me ! Grandia 2 is special to me because that’s the RPG that made me a jrpg fan. The battle system, the music, the story… this game is incredible !
Final Fantasy X-2 has the best combat system of the franchise. The game is under-appreciated because of the silly story, but as far as gameplay goes it's clearly the winner.
Couldn't agree more. I feel if they didn't butcher the characters from FFX and just made a final fantasy spinoff (or even an entirely different name) it would have been well received by most. Make a few changes to the story and a better villain it would have been a masterpiece. It's a shame I haven't seen single a single rpg replicate that combat system again, was so snappy and refreshing.
It had the best version of ATB in the franchise, however I think Dungeon Encounters might be the best implementation of ATB in any Square RPG. Though I think Grandia did it better, they pretty much stole the ATB system of Final Fantasy and then made it a lot better. But for Final Fantasy though, I actually think the best combat system was Final Fantasy X, I just think that created a much more enjoyable combat system than existed in any other Final Fantasy game.
@@storm2156 Final Fantasy X-2 is a very mechanically sound game. I actually think it's one of the better Final Fantasy games overall, because let's be honest, most games in the series actually aren't that great.
am I the only one who likes the ATB? I like the pressure... I like the flow.. I like the anticipation of enemy moves I like that every random battle flows differently
The flow is why I hate it. It always feels like I'm sitting around waiting for a bar to fill before I select my actions, and just makes every fight slower than it should be. Chrono Trigger was okay, since it was fast enough for turns to overlap and had the Dual Tech system to make use of that. Never liked it in Final Fantasy though.
@@Basileus127 There are pros and cons. There was the feeling of actually waiting for your turn to come, but that was meant to make give the battle a more dynamic feel once you got the turn. That waiting didn't exist before or in games that use a pure turn system, but then you have too much freedom to do whatever before the turn is over... and that started feeling immersion breaking for some companies wanting to push the rpg gameplay technology forward during the 90s. They wanted to improve immersion in the turn based, knowing it will never be very immersive and realistic because of its nature, but still bring a little more immersion anyway.
To me what makes DQXI battle system the best is the magic mechanics. They wisely choose to make magic based on two separate stats instead of that dumb wisdom stat. Lastly, most healing spells are actually useful the entire game.
The best thing they could do for the mana series now is to make a new game building from the mechanics of the trials remake. Imagine that fun gameplay polished out and story/content not limited by some original old school game. That art style is too good not to be redone
Gotta give a shoutout to FF12's gambit system! Don't think I've ever seen another game that allows you to customise your party's AI to the same level to this day. Back in 2007 I thought it was mindblowing.
22:58 - It really sucks that the series went a different direction after Breath of Fire IV, instead of doing two direct sequels like they originally planned. I don't know what compelled them to change direction, but that decision proceeded to run the series into its grave.
V is the best game in the series and reached the #1 spot in Japan earning itself a best of playstation 2 re-release. That game is one of my favorite games of all time. That is such a great game. Where that series went wrong was with the 6th game where they decided to make it a mobile MPOG game... It didn't last very long before it closed it's servers.
Shining forces are thenonw got me on the rpg, sweet times man, the move to final fantasyband others rpg, hope they make comeback like fire emblem style again
14:00 11 is probably the best, but 8 and 9 were both quite good as well. 9 might be my favorite in the series just because of the character creation and development system was very solid there.
The battle system in the Atelier Ryza games was popular? I HATED it... But all cards on the table, I avoid non-turn based games as a rule and thus have mainly had to stick to Dragon Quest and Atelier series as my go-to. I remember taking a survey from the publisher during the Ryza era (after the second I think) where I straight up said I wouldn't be buying any more titles in the series that are NOT turn based battle; and Lo, Sophie 2 is out now and they're back to the turn-based... I took that to mean that I wasn't alone in that feedback, but now I'm worried Sophie 2 will tank and they'll go back to real-time after it and I'll have to drop this series :(
Which games do you avoid? I'm actually interested in those (instead of turn-based) so if you tell me which games at least you could cope with although being real time (you get me, if you didn't feel like the game was really bad, maybe it was a fine game for me if I like real time action)
20:41 I can't believe the Breath of Fire V slander. That's easily the best game in the series. That game reached #1 on Japanese sales charts for a reason. The 5th game has so much depth in it's system, in it's skills, and it has very high replay value, and it's actually challenging. My first play-through of that game was pretty rough, that game has a fairly steep learning curve, but it is so rewarding. RLin especially has all kinds of special attacks based on how you thread and use her skills. Making use of elemental weapons and attacks was super important. Using traps, using magic glyphs, that game is literally one of my all time favorite games, it's just so good. Seriously, you really should play that one again because it really is amazing.
How about Mario and Luigi/Paper Mario? M&L is pretty much the same in each iteration, probably Dream Team being the best, but Paper Mario has massive changes in each game for better or worse. You've played so many more RPGs than me so I thought I'd ask: Have you ever seen a turn-based RPG where all enemies have a 'Provoke' where they are angered when party members perform certain actions such as healing or fire magic, and target them exclusively because of it? I remember hearing about that system in an upcoming RPG once and thought it sounded interesting, but can't for the life of me remember which one it was!
I have 2 battle systems that I adore... Panzer Dragoon Saga's placement and positioning system along with Dragon system , and Tokyo Mirage Session's Rock Paper Scissors system... Both are just flat out fun to learn and figure out...
0:42 - I have to be honest. I complain about FFX all the time, but the battle system is freaking fantastic. Don't get me wrong. I love ATB systems when they're used well, but FFX did the turn-based system so well that other RPGs used elements from it. Let's put it this way. The latest Pokemon game (Legends Arceus) uses elements from Final Fantasy X's combat system! I kid you not.
I dunno if you could call it a series but I love the combat in Skies of Arcadia. It's spirit system is pretty straight forward but still deep enough to make you think during combat. Plus its airship battles add a bit of extra decision making when it comes to deciding how the ship will approach the enemy which determines how strong and accurate you next turn of actions will be. As for a series that has more than one game in it I would have to give my vote to the Megaman Battle Network games. They are fast paced and the battle chips as well the different types of armor you can get add a large amount of depth to the combat.
Not sure if SEGA wanted to go only action for the Shining series but the studio behind the Shining Force game, which was a SEGA studio at some point, stopped working with SEGA because SEGA let them down during the developement/release of Shining Force 3... So they chose to go full Nintendo and never work with SEGA again!
Great list! Felt compelled to say that even though FFIX isn't in my Top 5 FFs, the battle music definitely is. Maybe even my favorite of all of them... though FFI, VII and X are stiff competition.
17:00 I've never been a big fan of Atelier, honestly the Iris trilogy on PS2 was favorite of the Atelier games, with the 2 game, Eternal Mana 2/Azoth of Destiny being the best of them. Honestly the best "atelier" game that Gust did wasn't tecnically an Atelier but it did have the signature item crafting system from the games, and that of course is Ar Tonelico II: Melody of Metafalica. Ar Tonelico II took the core mechanic of the Atelier games and put it in a game with a really good combat system and story.
I hate when Sega turns SRPG battle system into action RPG, hackn slash, or musou (Shining Force Refrain, Valkyria Revolution, Shin Sakura Wars im looking at you). Sega still change turn based battle system into action and this always failed.
I hope your hand-eye coordination, sensory processing, etc. don't ever deteriorate due to age or injury and ruin your ability to enjoy games any more...
9:00 Xtreme also had a circular gauge. 3 had the best overall combat system, but the game was too easy. In Extreme the enemies are actually hard, which leads to a generally more enjoyable experience overall.
I was partial to the combat of shadow hearts and ffx personally. I will say the best turn based combat has to be smt and persona specifically. The elemental weaknesses actually mean something in this game aside from doing a bit more damage than regular attacks. That, combined with the resource management is what makes those games stand apart
Atelier is kind of meh. IMO the best "Atelier" game was Ar Tonelico II, took the alchemy system of the Atelier games and actually paired it with a good story and combat system.
I'm glad he highlighted one of the Dusk games... Story-wise and character design wise, they were my favorite ever of the series (even if I was hoping for a more coherent connection between them that explains the "Dusk" phenomenon and how they're all related). They did also do a lot of great improvements to the system during that trilogy, and you're right that Shallie might be the high water mark there... I really do hope they just commit to the turn-based system and keep working on recreating what has worked from past games into the new ones, and drop this whole flirtation with Active Time... Maybe spin Ryza off into a new series for that...
Different strokes for different folks and all that, but I personally rank IX as the second worst battle system just after II. Battles just felt so clunky and slow compared to the other FFs and at endgame all attacks were capped at 9999 and only had single hits so even with all the impressive trance attacks and summons your best button was still just your basic attack command as it was much quicker than anything else which just felt bad. With respect to story, characters and music IX was a masterpiece, but the gameplay was probably its weakest aspect. Best ATB FF battle system IMO was X-2 Fast fluid, and probably the best implementation of the job system. If you dont consider that mainline I would say XIII as it made each role feel distinct (tanks, buffers, debuffers etc) and needed in encounters and it wasnt just about buffing up and spamming the fastest attack. X also deserves a shout out if you are more of a turn based purist, and its battle system serves as the skeleton of the best turn based battle system in the series IMO. Dissidia Final Fantasy Opera Omnia.
I disagree about Breath of Fire V. I don't see how the battle system was a train wreck. The battle system was a lot of fun for me and many others. I get that it is your opinion, but I would like to know why you think that the battle system is a train wreck. I loved it for the combo potential, the fairness in the movement and damage and t encourages being strategic. It reminds me a lot of games like Divinity: Original Sin.
Shining Force III Scenarios 1, 2, and 3 are better in every way to Shining Force II though. Friendship system, more promotions, more story, more characters, etc. The premium disc alone makes it the superior product. Just gotta use the fanmade translation project to play Scenarios 2 and 3, but they're DEFEINITELY worth it.
Man, I hope Drakengard 3 gets a remake (preferably by Platinum) because it’s a technical disaster. I recently played it on PS3 for the first time, and my god, the frame rate and camera are absolutely atrocious. I honestly don’t know how it shipped like this, or how it even passed cert. And I was playing the supposedly “improved” patched version! It’s a shame it’s so damn near unplayable, because the story and especially the music are fantastic. The combat system has potential as well. The technical team really let the other departments down on that game, because they did their jobs well and the tech team completely screwed them over with the atrocious performance and camera. 😤
FF9's battle system Is one of the more boring ones imo , hits don't feel or sound as satisfying as FF7 , or FFX and It's just not as fun. I don't like any of the Persona battle systems either (or dungeons which are bland and repetitive to traverse to me) but everything else about Persona games I LOVE such as plot , writing , characters , cutscenes , and animations.
Gotta agree. It has its positives (I like learning abilities through items and choosing which ones to equip) but whenever I'm playing it the game feels aggressively un-fun. Coupled with the Trance mechanic I'm looking to skip as many fights as possible.
@@orangerain2637 Even the learning abilities through equipment system is meh. You just switch equipment among all party members until everyone learns everything, there's no depth about that. FF6, FF7, FFX, FFX-2 or FFXII should have won that.
I really appreciate all the work you do for JRPGs.
Yay r p yees
The Grandia series has one of the best battle systems in RPG history.
Yup, I’d even say it’s the best in terms of turn-based combat.
just bought it digital on the ps3 store and it's my first time playing it and its so fun. do you recommend the sequel?
@@ronnietravis741 The sequel, Grandia 2, is the reason RPGs are my favorite genre. Highly recommended. Grandia 3 is…a weaker entry. And don’t get me started on Grandia X-Treme 😅
it does too bad in the FIRST Grandia game lving up party members not skills/spells takes forever so while I COULD have Heaven and Earth Cut Justin usable against the FINAL dungeon enemies its too bad I had party members barely at lv 20 to 25 FOR its final dungeon and the Enemies/Bosses their are ALL lv 40+.
@@_AdventureMan the same for me ! Grandia 2 is special to me because that’s the RPG that made me a jrpg fan. The battle system, the music, the story… this game is incredible !
Final Fantasy X-2 has the best combat system of the franchise. The game is under-appreciated because of the silly story, but as far as gameplay goes it's clearly the winner.
Couldn't agree more. I feel if they didn't butcher the characters from FFX and just made a final fantasy spinoff (or even an entirely different name) it would have been well received by most. Make a few changes to the story and a better villain it would have been a masterpiece. It's a shame I haven't seen single a single rpg replicate that combat system again, was so snappy and refreshing.
It had the best version of ATB in the franchise, however I think Dungeon Encounters might be the best implementation of ATB in any Square RPG. Though I think Grandia did it better, they pretty much stole the ATB system of Final Fantasy and then made it a lot better. But for Final Fantasy though, I actually think the best combat system was Final Fantasy X, I just think that created a much more enjoyable combat system than existed in any other Final Fantasy game.
@@storm2156 Final Fantasy X-2 is a very mechanically sound game. I actually think it's one of the better Final Fantasy games overall, because let's be honest, most games in the series actually aren't that great.
Completely agree.
You spelled Final Fantasy 12 wrong
Also bravely default for its shoulder button system
I love the interface of Persona 5 during combat. It's intuitive and immediate!
Did you forget the Shadow Hearts games? One of my favourite battle systems.
am I the only one who likes the ATB?
I like the pressure...
I like the flow..
I like the anticipation of enemy moves
I like that every random battle flows differently
The flow is why I hate it. It always feels like I'm sitting around waiting for a bar to fill before I select my actions, and just makes every fight slower than it should be. Chrono Trigger was okay, since it was fast enough for turns to overlap and had the Dual Tech system to make use of that. Never liked it in Final Fantasy though.
@@Basileus127 There are pros and cons. There was the feeling of actually waiting for your turn to come, but that was meant to make give the battle a more dynamic feel once you got the turn. That waiting didn't exist before or in games that use a pure turn system, but then you have too much freedom to do whatever before the turn is over... and that started feeling immersion breaking for some companies wanting to push the rpg gameplay technology forward during the 90s. They wanted to improve immersion in the turn based, knowing it will never be very immersive and realistic because of its nature, but still bring a little more immersion anyway.
Great video Eric! Thanks on Sunday.
I like Persona 3 combat mechanics too, I too feel like a leader that gives "commands" instead of directly choosing their actions like any other JRPGs.
To me what makes DQXI battle system the best is the magic mechanics. They wisely choose to make magic based on two separate stats instead of that dumb wisdom stat. Lastly, most healing spells are actually useful the entire game.
The best thing they could do for the mana series now is to make a new game building from the mechanics of the trials remake. Imagine that fun gameplay polished out and story/content not limited by some original old school game. That art style is too good not to be redone
Really hoped Anise's dungeon would have given a hint for a fourth game
Gotta give a shoutout to FF12's gambit system! Don't think I've ever seen another game that allows you to customise your party's AI to the same level to this day. Back in 2007 I thought it was mindblowing.
Absolutely. FF12 was my favorite battle system of this franchise until FF7 Remake dropped.
Persona 5 ui for me, slick, easy to go through, fast pace turn based
22:58 - It really sucks that the series went a different direction after Breath of Fire IV, instead of doing two direct sequels like they originally planned. I don't know what compelled them to change direction, but that decision proceeded to run the series into its grave.
V is the best game in the series and reached the #1 spot in Japan earning itself a best of playstation 2 re-release. That game is one of my favorite games of all time. That is such a great game. Where that series went wrong was with the 6th game where they decided to make it a mobile MPOG game... It didn't last very long before it closed it's servers.
Have you played The Summoner series? I enjoyed those games when I was younger. They were really hard to me back then
so glad you mention bof 4 . THe game really has a well designed combat system that other games should really emulate.
Shining forces are thenonw got me on the rpg, sweet times man, the move to final fantasyband others rpg, hope they make comeback like fire emblem style again
14:00 11 is probably the best, but 8 and 9 were both quite good as well. 9 might be my favorite in the series just because of the character creation and development system was very solid there.
I played Automata as Shooter 100%
The battle system in the Atelier Ryza games was popular? I HATED it... But all cards on the table, I avoid non-turn based games as a rule and thus have mainly had to stick to Dragon Quest and Atelier series as my go-to.
I remember taking a survey from the publisher during the Ryza era (after the second I think) where I straight up said I wouldn't be buying any more titles in the series that are NOT turn based battle; and Lo, Sophie 2 is out now and they're back to the turn-based... I took that to mean that I wasn't alone in that feedback, but now I'm worried Sophie 2 will tank and they'll go back to real-time after it and I'll have to drop this series :(
Which games do you avoid? I'm actually interested in those (instead of turn-based) so if you tell me which games at least you could cope with although being real time (you get me, if you didn't feel like the game was really bad, maybe it was a fine game for me if I like real time action)
Final Fantasy will always represent the job system to me. I love FF5 job system the most, it's just what I think of when thinking of ATB and FF.
20:41 I can't believe the Breath of Fire V slander. That's easily the best game in the series. That game reached #1 on Japanese sales charts for a reason. The 5th game has so much depth in it's system, in it's skills, and it has very high replay value, and it's actually challenging. My first play-through of that game was pretty rough, that game has a fairly steep learning curve, but it is so rewarding. RLin especially has all kinds of special attacks based on how you thread and use her skills. Making use of elemental weapons and attacks was super important. Using traps, using magic glyphs, that game is literally one of my all time favorite games, it's just so good. Seriously, you really should play that one again because it really is amazing.
How about Mario and Luigi/Paper Mario? M&L is pretty much the same in each iteration, probably Dream Team being the best, but Paper Mario has massive changes in each game for better or worse.
You've played so many more RPGs than me so I thought I'd ask: Have you ever seen a turn-based RPG where all enemies have a 'Provoke' where they are angered when party members perform certain actions such as healing or fire magic, and target them exclusively because of it? I remember hearing about that system in an upcoming RPG once and thought it sounded interesting, but can't for the life of me remember which one it was!
I was gonna think Xenoblade but Xenoblade is not turn based so... Octopath neither
I have 2 battle systems that I adore... Panzer Dragoon Saga's placement and positioning system along with Dragon system , and Tokyo Mirage Session's Rock Paper Scissors system... Both are just flat out fun to learn and figure out...
My favorite is......
Wait for it.........
PRESS TURN BABY LET'S GOOOOO
0:42 - I have to be honest. I complain about FFX all the time, but the battle system is freaking fantastic. Don't get me wrong. I love ATB systems when they're used well, but FFX did the turn-based system so well that other RPGs used elements from it. Let's put it this way. The latest Pokemon game (Legends Arceus) uses elements from Final Fantasy X's combat system! I kid you not.
I dunno if you could call it a series but I love the combat in Skies of Arcadia. It's spirit system is pretty straight forward but still deep enough to make you think during combat. Plus its airship battles add a bit of extra decision making when it comes to deciding how the ship will approach the enemy which determines how strong and accurate you next turn of actions will be. As for a series that has more than one game in it I would have to give my vote to the Megaman Battle Network games. They are fast paced and the battle chips as well the different types of armor you can get add a large amount of depth to the combat.
Not sure if SEGA wanted to go only action for the Shining series but the studio behind the Shining Force game, which was a SEGA studio at some point, stopped working with SEGA because SEGA let them down during the developement/release of Shining Force 3... So they chose to go full Nintendo and never work with SEGA again!
Great list! Felt compelled to say that even though FFIX isn't in my Top 5 FFs, the battle music definitely is. Maybe even my favorite of all of them... though FFI, VII and X are stiff competition.
I am 100% with you on Persona, Phantasy Star, Shining Force and others, just a ton of great battle systems in this video.
17:00 I've never been a big fan of Atelier, honestly the Iris trilogy on PS2 was favorite of the Atelier games, with the 2 game, Eternal Mana 2/Azoth of Destiny being the best of them. Honestly the best "atelier" game that Gust did wasn't tecnically an Atelier but it did have the signature item crafting system from the games, and that of course is Ar Tonelico II: Melody of Metafalica. Ar Tonelico II took the core mechanic of the Atelier games and put it in a game with a really good combat system and story.
FF10 and 10-2 has one of the best battle systems in any jrpg
I hate when Sega turns SRPG battle system into action RPG, hackn slash, or musou (Shining Force Refrain, Valkyria Revolution, Shin Sakura Wars im looking at you). Sega still change turn based battle system into action and this always failed.
They also turned action (Yakuza) into turn-based which was really good.
@@ReaveIdono And Yakuza 7 is a proof, why Sega should stay with turn based battle systems.
@@nr2676 It not proof of shit.
@@tremassicotte3172 Correct. Nothing wrong with any of the games the OP mentioned other than he doesn't like change.
Valkyria Revolution was just a spinoff. VC4 had similar gameplay to other mainline games.
Ff9 tortured me. I always wanted to steal all three items from the bosses. Now that’s pain….
WAAAAAAAAAAAAAAAAAAAIT a second, you mean you can't handle active time battle systems, something I could do when I was 7-8?
I hope your hand-eye coordination, sensory processing, etc. don't ever deteriorate due to age or injury and ruin your ability to enjoy games any more...
9:00 Xtreme also had a circular gauge. 3 had the best overall combat system, but the game was too easy. In Extreme the enemies are actually hard, which leads to a generally more enjoyable experience overall.
I was partial to the combat of shadow hearts and ffx personally. I will say the best turn based combat has to be smt and persona specifically. The elemental weaknesses actually mean something in this game aside from doing a bit more damage than regular attacks. That, combined with the resource management is what makes those games stand apart
yes Ateiler games always been fun
it's just sad people only notice the franchise coz of Atelier Ryza's thighs
Atelier is kind of meh. IMO the best "Atelier" game was Ar Tonelico II, took the alchemy system of the Atelier games and actually paired it with a good story and combat system.
I'm glad he highlighted one of the Dusk games... Story-wise and character design wise, they were my favorite ever of the series (even if I was hoping for a more coherent connection between them that explains the "Dusk" phenomenon and how they're all related). They did also do a lot of great improvements to the system during that trilogy, and you're right that Shallie might be the high water mark there... I really do hope they just commit to the turn-based system and keep working on recreating what has worked from past games into the new ones, and drop this whole flirtation with Active Time... Maybe spin Ryza off into a new series for that...
Different strokes for different folks and all that, but I personally rank IX as the second worst battle system just after II. Battles just felt so clunky and slow compared to the other FFs and at endgame all attacks were capped at 9999 and only had single hits so even with all the impressive trance attacks and summons your best button was still just your basic attack command as it was much quicker than anything else which just felt bad. With respect to story, characters and music IX was a masterpiece, but the gameplay was probably its weakest aspect.
Best ATB FF battle system IMO was X-2 Fast fluid, and probably the best implementation of the job system. If you dont consider that mainline I would say XIII as it made each role feel distinct (tanks, buffers, debuffers etc) and needed in encounters and it wasnt just about buffing up and spamming the fastest attack. X also deserves a shout out if you are more of a turn based purist, and its battle system serves as the skeleton of the best turn based battle system in the series IMO. Dissidia Final Fantasy Opera Omnia.
I disagree about Breath of Fire V. I don't see how the battle system was a train wreck. The battle system was a lot of fun for me and many others. I get that it is your opinion, but I would like to know why you think that the battle system is a train wreck. I loved it for the combo potential, the fairness in the movement and damage and t encourages being strategic. It reminds me a lot of games like Divinity: Original Sin.
Indeed. Breath of Fire V was a #1 best seller in Japan for a reason, that game is so good.
I will always have a respect for Persona 3. It is the one who made Persona what it is now.
Shining Force III Scenarios 1, 2, and 3 are better in every way to Shining Force II though. Friendship system, more promotions, more story, more characters, etc. The premium disc alone makes it the superior product. Just gotta use the fanmade translation project to play Scenarios 2 and 3, but they're DEFEINITELY worth it.
4:25 Hottake Tokyo Mirage Sessions ♯FE has 10 times better combat that P5
Shining force 2 is my first rpg and one of the best ever😍
Real time battle are the best.. Topdown real time battle
wait.... no Q&A today? (me sad)....
FF9's battle system is the slowest in the series.
Man, I hope Drakengard 3 gets a remake (preferably by Platinum) because it’s a technical disaster.
I recently played it on PS3 for the first time, and my god, the frame rate and camera are absolutely atrocious. I honestly don’t know how it shipped like this, or how it even passed cert. And I was playing the supposedly “improved” patched version!
It’s a shame it’s so damn near unplayable, because the story and especially the music are fantastic. The combat system has potential as well.
The technical team really let the other departments down on that game, because they did their jobs well and the tech team completely screwed them over with the atrocious performance and camera. 😤
My favoueite arw the xenoblade series combat
I dunno why, but i hated that first person view that DQ used to have
I didnt like atelier ryza cause of the battle system, have to agree with you
FF9's battle system Is one of the more boring ones imo , hits don't feel or sound as satisfying as FF7 , or FFX and It's just not as fun.
I don't like any of the Persona battle systems either (or dungeons which are bland and repetitive to traverse to me) but everything else about Persona games I LOVE such as plot , writing , characters , cutscenes , and animations.
Gotta agree. It has its positives (I like learning abilities through items and choosing which ones to equip) but whenever I'm playing it the game feels aggressively un-fun. Coupled with the Trance mechanic I'm looking to skip as many fights as possible.
@@orangerain2637 Even the learning abilities through equipment system is meh. You just switch equipment among all party members until everyone learns everything, there's no depth about that. FF6, FF7, FFX, FFX-2 or FFXII should have won that.
Part 2 and still I see no pokemon. Disliked, unsubscribed, reported and blocked.😄