I've had to mess around with volumetric lighting for a recent job, and wanted to learn more about it. This is a really concise and clear video on the subject. Thanks Curtis!
10:20 Mercenaries!!! I forgot about that game! Probably one of the most fun destructive environment sandbox games I've ever played. Psi-Ops was amazing, too. Its ragdoll physics gave it so much replay value. I remember spending hours in the training/test level. Same with Minority Report: Everybody Runs. I spent hours playing around with the jetpack test level in that game.
You should use + to restrict the rendering plane to just what the camera sees, when you're in camera view the sides are still rendering and the alpha of the passepartout is too high for it to be clearly visible.
Like the tips for Advanced Lighting. Some helpful information about the emissions here to help on how well the performance for my future productions will do for my moving pictures or still renders will output with. The outdoors there remind me of the places in the west.
this is hilarious. i am relatively new to Blender and in infinite wisdom decided a large scale, reflective heavy camera tracked scene would be a good first project to work on. have background in editing so was familiar with some concepts. anyway, literally rendering a final test now and looking up lighting vids. glad to have found this one. by chance, i went about texturing and coloring my scene using a lot of the techniques used here. best render time i am able to get so far is about 7 mins a frame for 192 frames lol. wheres me cane!?
great informations! I also work whenever I want to and don't force my self because forcing makes workflow annoying and you can't concentrate. The most favorite games of mine are Watchdogs and GTA 4 they have a great story.
One problem with emissive materials method that I just figured out as a new user of blender (maybe im doing something wrong or something), and that problem is, it can not use IES files. which also takes advantage of Blackbody node to control Kelvin temperature for the IES that is being used for realistic lighting. Also as many others have mentioned in many other youtube videos, Blender Organization has miscalculations when it comes to the lighting configurations settings on the right panel. Dont know how true it is, but im going by a bunch of videos I have watched learning about Blender lighting, when it comes to comparing Watts to LED settings & Kelvins. And not to mention that Blender Organization does not have Lux settings either. Lux is the intensity of the light of a emissive light using IES & Kelvin values to control lights. For those that didnt know: 1. - Lighting color, measured in Kelvin 2. - Brightness, measured in Lumens 3. - Light intensity, measured in Lux Here is an example of how these are used. Lets think about a ArchVIS Modern Bedroom. That bedroom will not have bright lights 'usually'. So the settings for a bedroom each light value is: (using 12-foot standard ceilings) 1. - 3800 Kelvin - which keeps the room color in a warm color state, since Light color is measured in Kelvin values. (Think of a dimmer switch as color temperature known as Kelvin) 2. - 800 to 900 Lumens is the brightness of the light measures in Lumens values. (which is ruffly about 8-watts to 11-watts respectively) 3. - 50 Lux is the bedroom intensity of the light measured in Lux. (think of Lux or lx as its known, as Saturation for lights.)
I managed to pause , repeat and go back and forth 4-5 times to get the World at 4:37 just wished could see the node Left of the BG node which is going into Mix Shader 😂😂
Thanks for the Great Tips!!! One thing that i always question myself watching plenty of skilled youtubers, is why you never use the "crop to render region" function, when watching through the camera- It renders only the stuff you want to see from camera view, saving up lots of space around it, that doesn't need to be rendered --> Quicker Not trying to smart ass around here, just curious if it's not used that much in general, or if there are other reasons?
-2:48 not really int in playing around to get ref in blender, rather see strong images and then use blender to create int light shapes instead 4:00 bounce light is interesting, maybe just to help push subtle lighting after using own mental render engine to paint on bounce light cus thats more creatively satisfying anyway and then supplement with 3d afterwards
Maybe a stupid question, but what is the difference between the nodes you've showed to remove the hdri keeping the reflectivity on the sphere, and setting the hdri "transparent" on the environment panel?
Someone else has already asked this - it's because I'm showing you how to replace the background with anything you want (RGB for example but it could be any kind of gradient, pattern, image, starfield etc.), not showing you how to remove the background entirely (which is what you would use the transparent option for).
Awesome info. Thank you! Do you know if there is a way to have a hdri loaded and not have it reflect into metallic objects? I just want the light it creates. Thank you!
light bounces on the object which puts color of light on to the object. I want to avoid this and want to keep object clean from color of light. how can achieve that? in corona renderer there is rayswitch material, is there any way i can achieve this in cycles?
@@CurtisHolt No worries, just saying for some of us, not all, it's just a little fast. I appreciate the work you do and it looks great. I subscribed. 😀
Thank you :) It's just very difficult to find a pace that everyone likes. I get a lot of comments from people who are happy with the speed as well as those that want it slower. So I just have to do it at my comfortable pace.
Great techniques!! Thanks curtis
Your Blender tips saved me 🤠🤠
I've had to mess around with volumetric lighting for a recent job, and wanted to learn more about it. This is a really concise and clear video on the subject. Thanks Curtis!
I think Curtis is one of the most dedicated and devoted blender tutorial creator 🙂
I'm gonna use that emissive light from here on out! Thanks! :)
I LOVE the new chapters feature. Great way to keep people watching.
i like videos that just stay on point. your content is pure information with no rambling about nonsense. please keep it up!
10:20 Mercenaries!!! I forgot about that game! Probably one of the most fun destructive environment sandbox games I've ever played. Psi-Ops was amazing, too. Its ragdoll physics gave it so much replay value. I remember spending hours in the training/test level. Same with Minority Report: Everybody Runs. I spent hours playing around with the jetpack test level in that game.
You should use + to restrict the rendering plane to just what the camera sees, when you're in camera view the sides are still rendering and the alpha of the passepartout is too high for it to be clearly visible.
ty so fkin much
Like the tips for Advanced Lighting. Some helpful information about the emissions here to help on how well the performance for my future productions will do for my moving pictures or still renders will output with. The outdoors there remind me of the places in the west.
this is hilarious. i am relatively new to Blender and in infinite wisdom decided a large scale, reflective heavy camera tracked scene would be a good first project to work on. have background in editing so was familiar with some concepts. anyway, literally rendering a final test now and looking up lighting vids. glad to have found this one. by chance, i went about texturing and coloring my scene using a lot of the techniques used here. best render time i am able to get so far is about 7 mins a frame for 192 frames lol. wheres me cane!?
This is an excellent video. Really just brilliant
great informations! I also work whenever I want to and don't force my self because forcing makes workflow annoying and you can't concentrate. The most favorite games of mine are Watchdogs and GTA 4 they have a great story.
Thanks. Need more of this. Techniques to optimize render qualities.
Love that gradient in the light!
One problem with emissive materials method that I just figured out as a new user of blender (maybe im doing something wrong or something), and that problem is, it can not use IES files.
which also takes advantage of Blackbody node to control Kelvin temperature for the IES that is being used for realistic lighting.
Also as many others have mentioned in many other youtube videos, Blender Organization has miscalculations when it comes to the lighting configurations settings on the right panel.
Dont know how true it is, but im going by a bunch of videos I have watched learning about Blender lighting, when it comes to comparing Watts to LED settings & Kelvins.
And not to mention that Blender Organization does not have Lux settings either. Lux is the intensity of the light of a emissive light using IES & Kelvin values to control lights.
For those that didnt know:
1. - Lighting color, measured in Kelvin
2. - Brightness, measured in Lumens
3. - Light intensity, measured in Lux
Here is an example of how these are used. Lets think about a ArchVIS Modern Bedroom. That bedroom will not have bright lights 'usually'. So the settings for a bedroom each light value is:
(using 12-foot standard ceilings)
1. - 3800 Kelvin - which keeps the room color in a warm color state, since Light color is measured in Kelvin values. (Think of a dimmer switch as color temperature known as Kelvin)
2. - 800 to 900 Lumens is the brightness of the light measures in Lumens values. (which is ruffly about 8-watts to 11-watts respectively)
3. - 50 Lux is the bedroom intensity of the light measured in Lux. (think of Lux or lx as its known, as Saturation for lights.)
My favorite part when working in blender is the lighting part , Thank you
that´s the type of info I was looking for! thanks, Curtis!
This is so educational and inspiring! Thanks Curtis
So frustrated, until I found this. Thank you.
Really fantastic content. You continually inform and inspire.
Nice and informative. The problem I have with emissive materials is that they always seem to produce noisy renders, so I tend to limit my use of them.
Thank you for this. I will need all the lighting tutorials I can get soon!
Great video! Curtis, please tell where to get free simple character (dummy) for scenes? preferably cc0
Thanks a lot for another fantastic video! Keep going!
Emissive light is certainly the most fun and in many ways least frustrating way I have found to play with lighting.
Love your content man!!
Great insights on this fascinating subject
Thank you!
I managed to pause , repeat and go back and forth 4-5 times to get the World at 4:37 just wished could see the node Left of the BG node which is going into Mix Shader 😂😂
awesome video! thankyou!!
DOPE.MUST BUY!!
is the video in the Q&A section also a render???
Thanks for the Great Tips!!!
One thing that i always question myself watching plenty of skilled youtubers, is why you never use the "crop to render region" function, when watching through the camera- It renders only the stuff you want to see from camera view, saving up lots of space around it, that doesn't need to be rendered --> Quicker
Not trying to smart ass around here, just curious if it's not used that much in general, or if there are other reasons?
1:09 wish we could see the whole node, how is it already transparent, what settings were made prior to this ?
-2:48 not really int in playing around to get ref in blender, rather see strong images and then use blender to create int light shapes instead
4:00 bounce light is interesting, maybe just to help push subtle lighting after using own mental render engine to paint on bounce light
cus thats more creatively satisfying anyway and then supplement with 3d afterwards
Maybe a stupid question, but what is the difference between the nodes you've showed to remove the hdri keeping the reflectivity on the sphere, and setting the hdri "transparent" on the environment panel?
Someone else has already asked this - it's because I'm showing you how to replace the background with anything you want (RGB for example but it could be any kind of gradient, pattern, image, starfield etc.), not showing you how to remove the background entirely (which is what you would use the transparent option for).
Awesome info. Thank you! Do you know if there is a way to have a hdri loaded and not have it reflect into metallic objects? I just want the light it creates. Thank you!
I tried that method from 6:00 and when I press pre-render everything is just simple blue:/ Not sure why
light bounces on the object which puts color of light on to the object. I want to avoid this and want to keep object clean from color of light. how can achieve that? in corona renderer there is rayswitch material, is there any way i can achieve this in cycles?
woah that snail is fast
Hi, I have a question unrelated can I see a light source in rendered view in Eevee without it being a mesh light
talk about light linking in blender cycle or eevee
Tanks
Can I get a dummy version of this tutorial?
is there a way to make god rays in a volumetric scene but still avoid the light spreading across the whole scene
That's what the anisotropy setting does
Why didn't u use transparent option in FILM rather than using a node set up
Because I wasn't showing you how to get a transparent background.
I was showing you how to replace the background with whatever you like.
Can't the transparent background tip be achieved by checking the "Transparent" box in the Film section of the render settings?
amazing video! Still a beginner in Blender but i'm looking forward to learn :)
Is it just me or was Curtis talking faster today?
Yeah, I had to script this one, which I don't really like doing but it was necessary for this video.
light bouncing = ray tracing = global illumination
INDEED
there seems some breakage in video
Good day cURTIS. CAN YOU ASSIST ME? : PROPERITY EDITOR SHOWS BLANK WHEN ON THE LAMP ICON. YES i'M IN CYCLES
E
Your tutorials are pretty good but you should learn to speak more slowly. For a non-english natural speaker it's very hard to follow
talked too much and said nothing
The only British accent that is actually bearable to hear...
Awesome video, talk slower though.
I don't think I will.
@@CurtisHolt No worries, just saying for some of us, not all, it's just a little fast. I appreciate the work you do and it looks great. I subscribed. 😀
Thank you :)
It's just very difficult to find a pace that everyone likes. I get a lot of comments from people who are happy with the speed as well as those that want it slower.
So I just have to do it at my comfortable pace.