Stylized Character Modeling Tutorial with Volume Builders in Cinema4D R24
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- Опубліковано 16 лип 2024
- In this video, I show the basic workflow I've developed for creating a stylized character head in Cinema4D and Octane. Using a Volume Builder / Mesher, I'll show you how to easily create your own. In the comments, I would love to see the ones that you make!
A link to the final working file (with a little tweaking because WHOA the proportions were off) - www.dropbox.com/sh/uc5ni52nrq...
A look at that tweaked render - www.dropbox.com/s/4uumrhlcoov...
If you appreciated this video, please drop a like! Thank you for stopping by! I'll be creating more tutorial content in C4D in the future, so subscribe to stay up to date with my content!
My portfolio website: www.benfryc.com/
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this is an awesome tutorial and you do a fantastic job explaining each concept and what it is you're doing. Many thanks
Would be great to have a full tutorial of the a character full-body and rig. Keep up with the good work man, I am back to C4D because of you!
Just stumbled across this tutorial and it is exactly what I needed! Thanks SO MUCH
The most inspiring tutorial on this topic! Thank you so much! 😎
Very cool! Can't wait to see more videos!
Thank you Adrian! I plan to do a bunch more! Let me know if there is something specific you would be interested in seeing!
Awesome tutorial dude. Much appreciated!
Fantastic..Great job!!! Thanks for sharing your knowledge.
Thank youu so muchh! This video is extremely helpful!!
Wow! Fantastic tutorial. So well explained and moves at a perfect pace. I don't often subscribe to teachers, but I have today. More content will be welcome, whatever it is. Well done Sir!
Great tut, thanks!
Grateful for this vid bro. Thank you🙏🏼
Good job.... Excellent work man
Great instructional video, I'll practice along with it, thanks
Thank you so much! This was very helpful
omg I really love your video, Thanks!
Thank you!
¡THANKS! You did an amazing video.
Thank you very much, this was really helpfull for my project :)
Cool stuff :)
Thank you so much for giving it a look!
this is the best tutorial for charter modeling starters .
Thanks, awesome tut, liked 👍🏻 & subscribed 🔔
Very well explained. That’s my weekend project sorted 😜
Saw the results on twitter! Amazing stuff mate!
Thanks, great job! Thanks fot sharing
This is great! Thanks
My pleasure! Let me know if there is anything else you’d like to see!
Thank you ! ♥
I can't find words to say for this great educational content ❤️ This is the kind of content I've been looking for .... I wish you fame early because you deserve ... Can you teach us the rest of the body .. and how to place the bones and move it?
Big Love Frome Egypt 🧡❤️
your tutorial is perfect,me very easy study 3d modeling
I am a Korean.
I'm satisfied with your detailed explanation.👍🏻👍🏻👍🏻
I subscribed, so I hope you upload good videos in the future.🌿
This is a translator, so the sentences might not fit😹
damn ben u just saved my life thank you so much wow
Good keep going 👍
Jepp pretty cool Stuff
Thank you Mike!
Good tutorial. My problem is the hair. I have these unique looking hairs bangs. Can you make a separate video on how to do hair with bangs?
love that cinema can do vdb, didnt know and loved it in houdini. What would you go about the rigging later ? can a reprojection be done w the details on a low poly mesh afterwards? thanks for the tut
thanks for yor great video/can i animate it now?
Nice video, good tips. This is how I start characters too. Unfortunately, then the retopo starts after this for UV and animation. 😭
Retopo sucks haha
Вот таком формате просто топ туториал)
cool can you explainer the light and the render?
i did a few of these figures in blender... im new to 3d so it took me very long lol i want to try cinema4d i heard its a lil bit easier
what does control click do when selecting new items?
i really
appreciate made a body too, but i dont found
nowhere
Awesome tutorial, very helpfull, but i have a question, how do i render it if i don't have Octane?
You can use the standard or physical renderer, but they are quite a bit more difficult to use. Redshift is another option but you’ll need to make materials that work there. Another option is to export the geometry and use Blender which has a great path tracing render engine in Cycles.
@@benfryc thank you, I got Octane already.
@@AneurysAdames One of us! One of us!
Had an issue with this in the end as I figured the surface was not as smooth as expected (mouth and ear), mainly due to the poly surface arrangement, curious whether you found a solution for this?
Without seeing the issue, I can take a guess! Each of the objects you put into the volume builder can be placed into a Subdivision Surface. This will smooth out the polygons and result in a more desirable final look.
@@benfryc Seem works! Thanks a lot! Great tutorial, can't wait to see more of your sharing!!!😀
@@benfryc Not the best for lower use of polygons, i have to do the same, and it seems its not a perfect solution
@@sebastianviqueira6783 Totally get that. There can be some performance issues as you add more objects with high polycount to the volume builder. For things like spheres and such, changing the number of segments in the original object before making it editable can help get a smoother result. But once you have your basic shape, I've found it best to convert the volume builder object to a regular mesh, then using the QuadRemesher plugin reduce the number of overall polygons. Then you can continue adjusting using the sculpting tools in C4D.
need more sir
Dont we all? Working on it though. Just for you.
Hello! I'm a to the whole animating thing, and I'm watching your vid. I have the newest version of C4D.
From the part 9:28 to 9:36, It won't leave a gap or the mouth. I've clicked it a few times, and it either disappears or takes away the whole head. What do I do to fix it?
Without seeing your scene file, it could be that the capsule shape for the mouth is too big. This would cause it to do what you are saying.
Your fantastic good sir. Quick question, how would I, I guess create different mouth positions to animate him speaking?
With the object in the volume builder the serves as the mouth cut-out, you could keyframe the FFD using pose-morphs. I could spend a whole video talking about those! EJ's video here would be a great place to get started - ua-cam.com/video/YNBrjSfXWUs/v-deo.html
hi when I cloner - radial my teeth, my teeth are not arrayed in a way like yours. Each tooth is arrayed in different angel with its edge pointing towards the centre. your teeth are 'radial-arrayed' side by side
You can put the cloned tooth in a null and then rotate the tooth object inside that null until it's positioned the correct way.
When I put the ear into the symmetry object it doesn't come up perfectly on the other side of the head. It duplicated the ear RIGHT NEXT to the ear and when I move it it's way too far apart from the head. How do I fix that?
Could be a couple things! The symmetry object should be at the same center point / null location as the main head. Then you need to make sure that its mirroring the object across the right axis. There are some options on the symmetry object were you can change where the object is mirrored. Give those a try and you should be right as rain!
@@benfryc I'm a complete noob at this. I have no idea how to fix it, AND on top of that I somehow deleted the layer manager to where I can't even see "Basic", "Coordinates", "Tag" anymore for any object and I can't get it back. Shoot me!
Got my "Attributes" window back. Now I have to either figure out what you said or create separate ears lol
@@benfryc Oh and thank you! :-)
@@KeysToTheCastleMusic Hope you figure it out. You can always DM me on twitter if you like. twitter.com/benfryc
Please make a video,talking,walking,fighting
I'm looking for someone like your self that can make a custom character avatar of me.
Happy to chat about it! You can check my "About" section for ways to get in touch.