Bro! U are really cool, i mean, i should watch a lot of tutos and most of it are "incomplete" u know, the info they give us its confusse. When some one teach how use and make nodes its boring and depressing, u really help me too understand how work with each node, its not that simple when there is no background and bro, u really really kill in it on your work. Im so happy to find your channel. Im confident u r gonna be one of the best creators of Motion Design. Thanks for all ur knowledge :D
Thank you for PERFECT Octane Skin Tutorial!!! I'd been struggling with skin texture about a month. But your video rescued me ! I'm looking forward to watching your other videos
Thanks! I have 2 * 2080ti's, it's definitely enough for daily basis, however my only problem is running out of VRAM. I will have some scenes with millions of polygons and extremely high amounts of information and the amount of VRAM I have won't hold it all, so it'll slow down the rendering. Really waiting for them 3090's to be available!
Amazing tutorials!! Thank you so much man, thanks to share your knowledge to the mortals! I am wondering if it´s possible to achieve that cartoon skin in redshift.
Absolutely my pleasure Mauro! It’s definitely translatable to redshift, since it also has the RandomWalk scattering medium. Simply look up how to add the RandomWalk medium in RS and follow the same noise nodes work. As far as the OSL node for the normal map conversion, I’m certain you have OSL nodes in RS which will be able to use the same `OSL code I’m using here. And if not, it’s not a crucial step at all. You n simply use the bump nodes and RandomWalk nodes and it will get you 95% there.
GREAT VID. I'm trying to decide between diving into C4d rendering or Blender rendering. Am I crazy in thinking that C4d has better renders? They just seem to pop in this strange way. More bold and more tangible than blenders rendering. Would Octane in in c4d and Octane in Blender be exactly the same output?
That's a really interesting question. If I had to come up with an answer, I would say all the high end engines (Octane, Redshift, Arnold, Eevee/Cycles etc) are all capable of the same level of quality. It really is all about the artist approach to texturing and lighting. If you use the right lights and place them in the right places, you'll get a bold and tangible image. I've seen inspiringly incredible results on both Blender and C4D on all engines. Octane for Blender works slightly differently because it's based on Blender's interface and integration abilities. I know that OTOY are constantly struggling with integrating with C4D API and have to work around it, therefore are missing some features that Redshift has for example. However Blender is open-source so as a render engine you can probably integrate with the software much more elaborately. Me personally, I'm much more comfortable with C4D so obviously for me I get much better results than in Blender. But if you master a program you'll be able to get great results, it's about the person not the program.
@@NewPlastic Great answer. Thanks man. I've seen great results out of Redshift renderings too. Do you have a preference? I'm not sure the exact difference. I'm using a Mac M1 not a 3090 btw. I know Octane takes special advantage of the 3090.
Thanks! I have a few X particles tutorial up my sleeve, but I have a few more fundamental tutorials queued up first. But there's one x-particles tutorial I have coming up rather soon, which will be really cool. It involves using the Smoke system in a unique way.
Universal Material is an Octane thing - if you have an old Octane version than...upgrade! lol But if you can't, you can use a mix material - watch my Ultimate Skin tutorial for more info on that
Good question, I'm actually not sure. The only reason for it not to work is if RandomWalk wasn't introduced yet in that version. I have a feeling 3.07 doesn't have RandomWAlk, so you could try the same technique with a Scattering Medium. It should work fine for this method.
Hi, I bought your pack but whenever I use the materials in cinema 4d my objects just renders with this white material and nothing else. I also have octane and I am on c4d 24. Please help, really wanted to use these materials
Hey, thanks for buying the pack! Is your octane version up to date? Because if it's not you probably don't have the RandomWalk medium, which is used in this to achieve the SSS effect. If that's the issue, simply add a Scattering medium and attach the node used for the albedo to the Absorption, and attach the node used for the Radius to the Scattering.
Is there any way to do this type of skin without Octane? I'm just kicking the tires on C4D and adding more software to the workflow is just costly for beginners.
Yeah I hear you, there's definitely a way to do it with C4D's default materials, just look up Subsurface Scattering in c4d. But honestly before any other plugin, I'll use a 3rd party render engine because they're so so so much better. Lightyears ahead.
Hey thanks Susana! For the OSL nodes, you don't install them as much as you simply load them in, like you do an image. I show at 5:07 how to load them in - Download the OSL file, drag an OSL texture node into the material, in the OSL node tick "External", then where it says "Script File" load in the OSL file like you do an image (click on the 3 dots and select it from your hard drive), then hit the "Compile" button (which I actually forgot to mention to do). Then the OSL node turns into a special node that does whatever the code file you loaded in tells it to do. Hope that was clear enough, let me know if you have any more questions!
I haven't worked with Redshift yet, I dunno why I have an issue with the fact that you have to pay for a whole year in advance, like jeez let me test it for one month and pay for it whenever I need it. But it should work about the same way, I'm pretty sure the RandomWalk SSS works almost identical to Octane's, as well as the noise textures. So it should be a very similar workflow
You mean with C4D's standard/physical renderer? You would have to mess with the SSS feature, it's been years since I worked with C4D's native engine but from what I remember, it's ok, but hard to get subtle and rich materials with it. But, I'm sure it's possible. Look for adding SSS in the Luminance channel, I just did some quick tests and the results are not bad :)
Hey, yes you can use a Mix-material. You can watch my Ultimate skin tutorial I show a method of using mix-material to combine SSS and diffuse materials to get a similar look!
@@julianpiraban2796 Got it - for anyone else encountering this issue - it's due to having an old version of Octane which doesn't support RandomWalk SSS. In that case, either update your Octane version, or use the Scattering Medium instead of RandomWalk.
Finally someone who actually teaches us some texturing techniques in octane! Great tut!
Appreciate you, glad it's working for you!
The way you light your scene is insane
Thanks man, check out the new lighting tutorials!
@@NewPlastic gladly!
Bro!
U are really cool, i mean, i should watch a lot of tutos and most of it are "incomplete" u know, the info they give us its confusse. When some one teach how use and make nodes its boring and depressing, u really help me too understand how work with each node, its not that simple when there is no background and bro, u really really kill in it on your work. Im so happy to find your channel. Im confident u r gonna be one of the best creators of Motion Design. Thanks for all ur knowledge :D
That means a lot man, thank you so much! Happy my vision for these tutorials actually comes across to viewers like you. Thank you!
LMAO what a coincidence! I was searching for a cartoon shader and you just uploaded it. Thanks!
God works in mysterious ways
GOAT of tutorials!
My man NIA!
Nice tutorials 👏👏👏 look forward to the modelling and rigging tut
Thanks! Coming real soon
This channel is gold
Thank you! Modeling tutorial coming up around tonight!
@@NewPlastic omg so it was the perfet timing to bump into your videos haha
Omg, thank you so much for one more amazing tutorial! Can't wait to learn how you modeled and rigged those cute hands :)
Thank you my guy!
Thank you for PERFECT Octane Skin Tutorial!!!
I'd been struggling with skin texture about a month.
But your video rescued me !
I'm looking forward to watching your other videos
Happy to hear that! More coming real soon
Amazing work as always.... WELL DONE!!
Thanks Bakani!
you are my favorite teacher!! SERIOUSLY!!
Literally been looking for a tutorial like this for years, thank you so much!
Happy to hear this dude!
Another gold
Thank u so much i cant wait to next tutorial
You're more than welcome bud!
It's good tutorial can you make tutorial on how to model a toon foot
Yup I actually have it on my list of tutorials! I'll definitely make one!
this was what we needed ❤💕❤
Great to hear!
youre the best
Nah you are!
Great Tutorial ! Thanks a lot
Thank you!
Great Video!!!!
Thanks buddy!
really great ❤️
Thank you
Really really cool tutorial, thanks a lot
You're more than welcome!
Another great tutorial, thanks a lot for sharing it!
You're welcome!
fantastico
amazing video, love the work you put out.
just bought the pack from your gumroad too, thank you!!
You are a legend!
YOU are guy!
Really awesome stuff! What GPU do you have? Is it enough for your daily basis?
Thanks! I have 2 * 2080ti's, it's definitely enough for daily basis, however my only problem is running out of VRAM. I will have some scenes with millions of polygons and extremely high amounts of information and the amount of VRAM I have won't hold it all, so it'll slow down the rendering. Really waiting for them 3090's to be available!
awesome
:)
Thanks soo much!!
My pleasure dude!
Amazing tutorials!! Thank you so much man, thanks to share your knowledge to the mortals! I am wondering if it´s possible to achieve that cartoon skin in redshift.
Absolutely my pleasure Mauro!
It’s definitely translatable to redshift, since it also has the RandomWalk scattering medium. Simply look up how to add the RandomWalk medium in RS and follow the same noise nodes work. As far as the OSL node for the normal map conversion, I’m certain you have OSL nodes in RS which will be able to use the same `OSL code I’m using here. And if not, it’s not a crucial step at all. You n simply use the bump nodes and RandomWalk nodes and it will get you 95% there.
@@NewPlastic Thank You! I'm going to try it, and thanks to take a time to answer me, I appreciate it.
GREAT VID. I'm trying to decide between diving into C4d rendering or Blender rendering. Am I crazy in thinking that C4d has better renders? They just seem to pop in this strange way. More bold and more tangible than blenders rendering. Would Octane in in c4d and Octane in Blender be exactly the same output?
That's a really interesting question. If I had to come up with an answer, I would say all the high end engines (Octane, Redshift, Arnold, Eevee/Cycles etc) are all capable of the same level of quality. It really is all about the artist approach to texturing and lighting. If you use the right lights and place them in the right places, you'll get a bold and tangible image. I've seen inspiringly incredible results on both Blender and C4D on all engines.
Octane for Blender works slightly differently because it's based on Blender's interface and integration abilities. I know that OTOY are constantly struggling with integrating with C4D API and have to work around it, therefore are missing some features that Redshift has for example. However Blender is open-source so as a render engine you can probably integrate with the software much more elaborately.
Me personally, I'm much more comfortable with C4D so obviously for me I get much better results than in Blender. But if you master a program you'll be able to get great results, it's about the person not the program.
@@NewPlastic Great answer. Thanks man. I've seen great results out of Redshift renderings too. Do you have a preference? I'm not sure the exact difference. I'm using a Mac M1 not a 3090 btw. I know Octane takes special advantage of the 3090.
great tutorials. any chance you know X Particles? Theres not alot of X Particles Octane tutorials.
Thanks! I have a few X particles tutorial up my sleeve, but I have a few more fundamental tutorials queued up first. But there's one x-particles tutorial I have coming up rather soon, which will be really cool. It involves using the Smoke system in a unique way.
@@NewPlastic nice! Can’t wait
Awesome. Just letting you know, I tried to buy the texture and didn't work. Some problem with gumroad
Yeah Gumroad can sometimes get a little glitchy, if you still wasn't able to let me know on IG we can do it manually
very very very very great tutorial man !! In my live viewer when i zoom in its really pixelized and noisy how i can zoom in like you ??
Hmmm good ques, make sure your samples are high enough, also make sure your bump map is the right size and has enough contrast.
Hey, could you do a tutorial on the cartoon faces? Thanks
Sure, sounds like a good idea!
tutorial on how to model stylized head. Please.
Sounds good, will put it on my list!
universal material is only for r20? how replace univeral for other material? thanks so much, very nice work
Universal Material is an Octane thing - if you have an old Octane version than...upgrade! lol
But if you can't, you can use a mix material - watch my Ultimate Skin tutorial for more info on that
how to use those procedural textures on blender? pls sell them on blenderkit :(
How do we achieve this type of lighting it’s so good
I have an upcoming lighting tutorial coming in the next 2 weeks where I go over some lighting basics
I"ve a question? Can I make the same cartoon skin in RedShift?
Great! Do these materials work in Octane version 3.07? Thanks!
Good question, I'm actually not sure. The only reason for it not to work is if RandomWalk wasn't introduced yet in that version. I have a feeling 3.07 doesn't have RandomWAlk, so you could try the same technique with a Scattering Medium. It should work fine for this method.
RandomWalk is faster to render and preserves details much better, but since there's not much detail in this skin, I think you'll be OK
Thank you very much teacher :)@@NewPlastic
Does this pack work with Arnold?
Hi, I bought your pack but whenever I use the materials in cinema 4d my objects just renders with this white material and nothing else. I also have octane and I am on c4d 24. Please help, really wanted to use these materials
Hey, thanks for buying the pack! Is your octane version up to date? Because if it's not you probably don't have the RandomWalk medium, which is used in this to achieve the SSS effect.
If that's the issue, simply add a Scattering medium and attach the node used for the albedo to the Absorption, and attach the node used for the Radius to the Scattering.
It'll have slightly different results but it'll work
Is there any way to do this type of skin without Octane? I'm just kicking the tires on C4D and adding more software to the workflow is just costly for beginners.
Yeah I hear you, there's definitely a way to do it with C4D's default materials, just look up Subsurface Scattering in c4d. But honestly before any other plugin, I'll use a 3rd party render engine because they're so so so much better. Lightyears ahead.
these are amazing! do you do any custom work? I have been looking for freelancers, but haven't been able to find yet
Hey! I sure do, you can hit me up on IG, link is in the description
can someone tell me how to instal osl nodes? i have no idea-
pd: good tutorial
Hey thanks Susana! For the OSL nodes, you don't install them as much as you simply load them in, like you do an image. I show at 5:07 how to load them in - Download the OSL file, drag an OSL texture node into the material, in the OSL node tick "External", then where it says "Script File" load in the OSL file like you do an image (click on the 3 dots and select it from your hard drive), then hit the "Compile" button (which I actually forgot to mention to do). Then the OSL node turns into a special node that does whatever the code file you loaded in tells it to do.
Hope that was clear enough, let me know if you have any more questions!
idk, i think my version dont fit
@@SusanYT2023 Which Octane version do you have? Are there any OSL textures on the side?
@@NewPlastic there aren't
Can you cover how to make curly fro in c4d with octane? I cant get any results near whats achievable with blender or maya with c4d hair :(
A African hair tutorial coming real soon my guy!
@@NewPlastic thank you man 🙏
Can you do something similar to this but with Redshift, please? :(
I haven't worked with Redshift yet, I dunno why I have an issue with the fact that you have to pay for a whole year in advance, like jeez let me test it for one month and pay for it whenever I need it.
But it should work about the same way, I'm pretty sure the RandomWalk SSS works almost identical to Octane's, as well as the noise textures. So it should be a very similar workflow
@@NewPlastic Yeah, I believe you're right. Thanks.
Great tutorial but so damn fast for a beginner to follow even on slow mo. lol
Hey this is amazing, is there any way to do this without octane or any other renderer? will be grateful if you could help.
You mean with C4D's standard/physical renderer? You would have to mess with the SSS feature, it's been years since I worked with C4D's native engine but from what I remember, it's ok, but hard to get subtle and rich materials with it. But, I'm sure it's possible. Look for adding SSS in the Luminance channel, I just did some quick tests and the results are not bad :)
@@NewPlastic would this work with redshift? I have redshift installed on my c4d, wondering if I should buy octane to follow this tutorial😅
Can I use another material from an older version and continue with the rest of the steps?
Hey, yes you can use a Mix-material. You can watch my Ultimate skin tutorial I show a method of using mix-material to combine SSS and diffuse materials to get a similar look!
@@NewPlastic thanks alot you are the best!
the skin texture pack is compatible with vray for c4d?
Unfortunately no it's only for Octane for C4D.
Once again
Thank you, partna'!
Hello friend, I acquired your skin pack, but when I render I have several problems, it looks blue, can you help me?
Interesting! Sure thing, can you send me a screenshot to newplastic101 at google mail? I'm sure we can fix it with no problem
@@NewPlastic perfect right now I send you a screenshot
I sent you an email already
@@julianpiraban2796 Got it - for anyone else encountering this issue - it's due to having an old version of Octane which doesn't support RandomWalk SSS. In that case, either update your Octane version, or use the Scattering Medium instead of RandomWalk.