Bizarre Discoveries Hidden in Luigi's Mansion - Boundary Break

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  • Опубліковано 22 тра 2024
  • Lets take the camera absolutely anywhere we want to learn more about Luigis Mansion!
    Every episode I have - • Boundary Break
    Patreon Support Boundary Break: / boundarybreak
    🐦Shesez Twitter: / boundarybreak
    📺 Shesez TWITCH: twitch.tv/boundarybreak
    Twitter: / snipeyfox
    Twitch: / snipeythearcticfox
    UA-cam (if you want): / snipeyfox
    Fans have made a discord chat room if you guys like that stuff. Heres a link: discord.gg/boundarybreak
    Intro Theme remixed by F1NG3RS - / f1ng3rsmusic
    Logo by rainbowcupcakemonster.com ( / rcm_art , pixel design by Clay Burton: www.clayburton.ca
    Outro art sourced and repurposed from Startropics, animated by Clay Burton: www.clayburton.ca
    Commenting corrections and vulger/constructive criticism is accepted. However, due to misinformation being a rampant tool for online trolling. Anyone posting incorrect corrections as fact will be removed. Anyone commenting additional(supplemental or complimentary to the existing content) information and dressing it up as a correction/gotcha moment will be removed.
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КОМЕНТАРІ • 502

  • @poecollector64
    @poecollector64 7 місяців тому +295

    Toad's maniacal smile when he's supposed to be crying is scarier than any ghost or monster in Luigi's Mansion

    • @ProjectRedfoot
      @ProjectRedfoot 7 місяців тому +10

      It reminds me of Windwaker when your sister gets taken, the jar carrier is covering her smile with her hands. It looks like she's trying not to laugh

    • @ReiDaTecnologia
      @ReiDaTecnologia 5 місяців тому +1

      Remember me of that meme where the guy have a happy mask but he's crying behind it but it's reversed this time.

  • @bramnet
    @bramnet 7 місяців тому +341

    For the GCN texture, if I had to take a wild guess, it might have been the loading indicator while it was still in development.

    • @yaknoe4659
      @yaknoe4659 7 місяців тому +56

      I think I remember hearing (from another channel that covers game betas?) that it is used for the aurora-borealis type effect during the boss fights.

    • @pseudosilent
      @pseudosilent 7 місяців тому +2

      that was my first thought

    • @Knapperoni
      @Knapperoni 7 місяців тому +14

      @@yaknoe4659 To expand on that, it's been theorized that the GC texture is actually meant to be a split-second placeholder for these boss fights until the intended effect actually loads into gameplay (this is because the texture is only loaded during these bosses).

    • @legoguy228
      @legoguy228 7 місяців тому +15

      @@yaknoe4659 at this time of year,
      at this time of day,
      in this part of the mushroom kingdom,
      localised entirely within your mansion.

    • @jik7864
      @jik7864 6 місяців тому +7

      Anyway I think the real GC would have looked awesome with that transparent window.

  • @TsukiToHotaru
    @TsukiToHotaru 7 місяців тому +251

    Luigi's Mansion is like a gift that keeps on giving for boundary breaks.

  • @brunotomazini2889
    @brunotomazini2889 7 місяців тому +146

    About the straps boncing, there is something really strange in some 3d softwares that can cause that effect. I use a Blender 3D a lot and every time i try to move a mesh parented to a bone without the bone, the mesh get really distorted just like in the left side in the video. But the bounce is probably happening because of the bone it's attach to a spine bone that rotates a little during the animations, a little rotation will cause a lot of moviment in a far away object.

    • @ArchSchizo
      @ArchSchizo 7 місяців тому +42

      Luigi was tiptoe walking in that scene, I wonder if the straps were still trying to move up and down relative to his spine. It would explain the movement slowing down at the top and bottom.
      If anyone doesn't understand: Animations in games are relative to some other part of the model, wrist to elbow, elbow to shoulder. Its all rotations usually. When you rotate a flashlight in your hand, the light moves extremely far, very fast, relative to your wrist's small movement. The backpack straps could have been offset into the background just to hide them, but they still attempt to move relative to Luigi.

    • @justsomeguy5628
      @justsomeguy5628 7 місяців тому +12

      I was gonna say that too, but in a far less technical and specific way. The x value is fixed, but the y or z value(whichever is up) aren't, and are calculated by multiplying the distance from the xy or xz plane that it is fixed to by the vector that sets it's position relative to Luigi's model. I'm surprised that it would get calculated like that by default in any 3d modeling program or game engine, but I guess it still works like that in Blender. I don't really do 3d modeling and I only started a class on programming in Unity 3D like a month ago with no experience in simulated programming., so this actually seems kinda interesting.

    • @Palexite
      @Palexite 7 місяців тому +4

      Looks to me like the straps are actually part of the luigi model. But the developers went ahead and programmed those specific vertices that make up the bag and it’s straps to be displaced away from view. Must’ve been a performance precaution but I don’t get why.

    • @brunotomazini2889
      @brunotomazini2889 7 місяців тому +11

      ​@@Palexite model are normally separeted in objects, this makes much more easy to manipulate objets in the scene. Like Luigi's hat, everything is in one model, but separeted on objets to help rigging and animating.
      Game devs don't program everything, and almoust everything in that scene is animated.

    • @KairuHakubi
      @KairuHakubi 7 місяців тому +1

      @@ArchSchizo that sounds so terribly inefficient.

  • @escaperoutebritish
    @escaperoutebritish 7 місяців тому +177

    The hallway thing could be related to Luigi's Mansion supporting glasses-free 3D displays during development.

    • @mario64remix
      @mario64remix 7 місяців тому +14

      Hmm but how? Seems like nothing more but an optimizing trick to me.

    • @medes5597
      @medes5597 7 місяців тому +6

      ​@@mario64remixit's similar to some of the 3DS effects they played with, where they had one hallway appear 3D and the other flat. I think they're suggesting it's an early version of one of those demos.

    • @mario64remix
      @mario64remix 7 місяців тому

      @@medes5597 Haven't played the 3DS version yet but sounds interesting.

    • @medes5597
      @medes5597 7 місяців тому

      @@mario64remix I think it's in world 3, and obviously you have to have the 3D on, but yeah it's very clever. It something to do with making one side make use of certain pseudo scanlines. I don't think nintendo found much use for it outside of Luigis mansion dark moon and some developer demos, as they kind of let the 3D capabilities go the longer the systems life lasted.

  • @1r0zz
    @1r0zz 7 місяців тому +167

    The mario shrinking head could have been used to have a “pop out” effect in the cutscene. Shrinking objects has been often used to these kind of animations, like existing or entering warps.
    The GameCube texture could be a early development assets (maybe for loading?) that was kept in the texture folder since it wasn’t expensive to keep and maybe not break some dependencies in the engine.
    Having two sets of hands of different quality is something other games do, portal 2 does that in cutscenes.
    Having 3d models instead of 2d ones, for the “picture in picture “ events, is cheaper and simplify the production, if not you’d need a lot of 2d videos for every instance you need to have them. DVD already had little room to use, the GameCube had even less room to work. It also gives much simpler work if the devs change characters in production, so they do not have to render every video again.
    I think everything in Luigi’s Mansion is a “tech demo” approach as the game was made to test real time reflections normal mapping and per-pixel illumination. I also see some physics, vertex shading and similar examples.

    • @ArchSchizo
      @ArchSchizo 7 місяців тому +19

      Typically, Mario's head would have probably been spawned in small, and grow to normal as needed. Shesez made a point on how it was normal, THEN shrank without just snapping to a smaller size, then grew again.

    • @1r0zz
      @1r0zz 7 місяців тому +3

      @@ArchSchizo
      It depends on how the engine spawn (if it spawn stuff, there are engines that cannot “load” entities at will) objects or how the animator works or if it was modified later.
      From what I see, the animation only needs the head to “pop” through the vent, as the rest of the body is visible outside only after the head is fully sized.
      That said, my uncle does not at Nintendo, so I’m just saying something from what I’ve personally witnessed in other vg.
      It could easily be a animation distortion from bad posing or incorrect key-frames kept there because it’s not seen.

  • @flippinmegaman
    @flippinmegaman 7 місяців тому +285

    I have a feeling we're going to see a lot more SPOOKY Boundary Breaks! Can't wait!!

  • @TheMegaMarshtomp
    @TheMegaMarshtomp 7 місяців тому +894

    Luigi's Mansion is the best Luigi's Mansion.

    • @Skunk_Jump
      @Skunk_Jump 7 місяців тому +109

      Nothing beats the first game.

    • @maccamachine
      @maccamachine 7 місяців тому +22

      Very true

    • @TeruteruBozusama
      @TeruteruBozusama 7 місяців тому +81

      The other two are good, but... Something feels missing...

    • @Skunk_Jump
      @Skunk_Jump 7 місяців тому +104

      @@TeruteruBozusama The charm this one has and it’s more spooky than the newer ones.

    • @TeruteruBozusama
      @TeruteruBozusama 7 місяців тому +40

      ​@@Skunk_Jumpmhm, 100% agreed, the others are more vacky? Not that's bad, but it doesn't fit as much. A Walugi game can be vacky, but Luigi does that not work as well..!

  • @CathodeRayKobold
    @CathodeRayKobold 7 місяців тому +42

    Textures on older consoles were often told to load semi-manually. A texture being loaded doesn't mean it's used anywhere in the scene.

  • @f.k.b.16
    @f.k.b.16 7 місяців тому +64

    Could the bouncing you mention at 1:05 be the motion of Luigi's holding the gun but the zero offset is so far off that it appears highly exaggerate from that view point? Like if you held a 200 foot pole and moved your end slightly, the other end would raise and lower significantly?

  • @nobodyinparticular9640
    @nobodyinparticular9640 7 місяців тому +38

    Speaking of taking the camera anywhere you want, if anyone here wants to replay Luigi's Mansion, but add a twist to it, there's a first person mod out there that, as the name says, let's you play the game from Luigi's pov. It's pretty cool.

    • @-Teague-
      @-Teague- 7 місяців тому +4

      That sounds awesome!!!

    • @thegloobster
      @thegloobster 7 місяців тому +1

      Don't forget about Luigi's Mansion: Tangy Edition!

    • @j.isaacrosales5243
      @j.isaacrosales5243 7 місяців тому +1

      The game would definitely be scary to me again like it was when I was a kid

    • @thegloobster
      @thegloobster 7 місяців тому

      lately i've been playing it late at night with all the lights off on a CRT and i'd be lying if I haven't been spooked lol
      the sound design in the original LM is just so godlike man@@j.isaacrosales5243

  • @sciverzero8197
    @sciverzero8197 7 місяців тому +23

    Mario's head isn't full sized when it enter's the frame that it gets stuck in afterward. Its actually still at about 80% scale and reaches 100% about a frame or two after. Its so it doesn't clip through the frame, and its probably scaled to 0 beforehand because setting it to the exact scale needed would require more careful timing than just scaling it down to zero and making sure its full size soon after appearing... basically its an animator's "smarter" work rather than "harder" work.
    My instincts as an animator/modeler myself.

  • @Cmanboomer
    @Cmanboomer 7 місяців тому +7

    9:03 that coin is actually a beta asset, in the space world demo the gameboy horror used it as the icon for the players money. In the final game this was replaced with a simple 2d sprite, but the coins were left behind.

  • @UltraNurture
    @UltraNurture 7 місяців тому +37

    I remember watching the first Luigi’s Mansion episode around the time when that came out. I can’t wait to see what possible new discoveries have been found. Keep up the great work Shesez!

  • @hiddendesire3076
    @hiddendesire3076 7 місяців тому +2

    6:05 Picturing Toad cry-laughing now has me picturing some seriously twisted Luigi’s Mansion game. Throw in some glowing eyes, neck snapping, and pursuit music and you got one seriously messed up section.

  • @paranoidgenius9164
    @paranoidgenius9164 7 місяців тому +2

    Being a game developer myself, the game performance improves when assets are loaded for later use, waiting for the cue to zip wherever & whenever it's needed
    It's faster for the assets to work from RAM rather than loading from disc. You may notice in some games(Skyrim) that characters zip into position the closer you get to the area.
    The GameCube graphic was originally for the loading icon when loading levels & wasn't used, the little disc window would of had a spinning disc graphic in it when loading.

  • @wolfcl0ck
    @wolfcl0ck 7 місяців тому +7

    The straps in the opening scene are likely bouncing because the bone on the model that they're attached to it still parented to another bone on Luigi. Since the bone has been pushed so far back so that it wouldn't be visible, any small movements are going to appear more drastic. It's like holding a long stick between two fingers. You don't need to move your fingers that much for the end of the stick to wobble all over the place.

  • @josiedishon2635
    @josiedishon2635 7 місяців тому +26

    TLDR: The Gamecube graphic was likely a placeholder for boss stages like Chauncey's.
    For the gamecube graphic, it's not very surprising to me that it's in the files because they were literally building the Gamecube alongside the game, even leading to the developers being able to ask for modifications to the system to allow for real time shadows and modifications to the controller after playtesting their game. There is even a daisy render from Mario Tennis for the N64 in the files of the game as well called test which was used as a placeholder for the posters you vacuum off the walls. Beta64 has an hour long video out where he revisits Luigi's Mansion and goes over a lot of this stuff and a ton more interesting stuff too. He says in the video that it's likely the gamecube texture left in was a placeholder for the backgrounds for bosses like Chauncey.

  • @Plokman040
    @Plokman040 7 місяців тому +10

    Those ghosts in the unused portrait in the portraitifaction room look like Muppets oddly, though given the style is so much a homage (intended or not) to Ghostbusters it makes sense, and if you have ever seen the original two it is freaky how much the style fits. The electric chair ghosts in GB 2 look so much like Mr. Lugs the glutton ghost.

  • @Styrophoamicus
    @Styrophoamicus 7 місяців тому +13

    I've been playing the Luigi's Ghost Mansion game in Nintendoland with my kids and I think that game deserves a boundary break episode (and more Mario Party episodes as well!)

  • @VeeTwoPointOh
    @VeeTwoPointOh 6 місяців тому +3

    The joke about toad being manipulative caught me off guard 😂

  • @Phoenixfire653
    @Phoenixfire653 7 місяців тому +5

    One of the coolest things about the pause menu ive found is the photo of luigi entering the door was at one point animated, you can see it in one of the oldest trailers for the game

  • @Garrulous64
    @Garrulous64 7 місяців тому +5

    That shrinking Mario head is so funny, I'm so happy they did that

  • @diegoaguilar1954
    @diegoaguilar1954 7 місяців тому +8

    Theres some funny thing with Nana, when you first enter her room, then leave it, always look left for these upcoming steps, using Sidestep mode: go to the horizontal part of the hallway, and reenter her room, for a few frames you can see her stretched in an odd way, with free camera, you can see the funny face she has. I have no idea why that happens, but the face was worth seeing, also i saw that face on Dolphin 5.0, in case its not there on GC or the most recent Dolphin beta/development versions

  • @ens0246
    @ens0246 7 місяців тому +2

    One idea I have as to why Mario's head randomly shrinks is from my own experience with tweening animations on a computer.
    Sometimes for reasons beyond my understanding (or maybe a bug) the tween motions (position and scale) would freak out. Sometimes this would mean I'd had to start the particular animation from scratch.
    But other times if an idea would change, I could hide the model and you'd only see the intended animations.
    If Mario's "deportrification" was changed, or just bugged out, but they knew the player couldn't see it, it's likely they just thought "screw it, no one will see" and they left the broken animation in.
    The Luigi being sucked up by Bowser geometry makes me think this is even more likely.

  • @cvanims
    @cvanims 7 місяців тому +13

    I was very excited for this one! Nice work, Shesez. These videos are very validating for amateur 3D artist/animators. It's nice to see "the big leagues" are doing trickery, too.

  • @burnum
    @burnum 7 місяців тому +2

    "Skelton was buried here"
    Could easily be a nod to Red Skelton, the comedian.

  • @YanntastischGER
    @YanntastischGER 7 місяців тому +16

    One of the most mysterious games of all time! Am excited!

  • @thatanimeweirdo
    @thatanimeweirdo 7 місяців тому +3

    The coin you see in most rooms is most likely an object pool. Creating new objects in a game scene is a pretty expensive function (You have to load in textures, allocate memory etc), so objects that are frequently used are loaded in once outside the play area and just duplicated when needed.
    This is also how the Warriors games can display so many enemies, they are dumbed down copy objects of one that is out of bounds.

  • @antflam7473
    @antflam7473 7 місяців тому +5

    Oh, shoot I just realized something. SO those white circles on the side of his vacuum ARE wheels. And that explains why he's able to ride the vacuum in the PAL version because of the small red wheel in the front allowing him to actually move. Pretty cool detail I never noticed. Side note: I remember a long time ago my friend made the Poltergust (5000 I think) in real life and wore it to school for Halloween. It was pretty dope. Anyways nice vid

  • @GEONEgaming
    @GEONEgaming 7 місяців тому +5

    If I recall correctly, that boss fight used to take place on a giant Game Cube. I assume the texture is just left over from that

  • @eeveefennecfox
    @eeveefennecfox 7 місяців тому +3

    finally after all these years we get to see his eyes behind his glasses,I wouldn't expecting them to be dots though XD I don't know what I was expecting all of these years,but not dots

  • @Bleats_Sinodai
    @Bleats_Sinodai 7 місяців тому +4

    My theory about the outta bounds straps is that they caused issues with the intro animation, but for some reason couldn't be removed from the scene, and had to have an animation applied to them in order for the scene to work properly.
    Maybe some spaghetti code between them and the Poltergust made something break in the scene if the straps were gone or something, and there was no time to properly fix the root of the problem, so they managed with what they could.

  • @ericfieldman
    @ericfieldman 7 місяців тому +1

    As a guy who's 3D animated before in the most technical possible sense, I can imagine they have his head shrink just so the push out of the machine feels like it has more pressure behind it for the designers at the backend. Kind of like how dentists who drill holes in teeth, which is more serious business, will sometimes make executive decisions to drill slightly larger than what's technically sufficient because they think it feels more right. If his head is a separate object from his body, doing the same thing in blender would be as simple as "click, S, mouse move, click, I, click." Very low data cost to add, but gives it a different vibe. Could also very well have been just a joke the animators put in for themselves to laugh at, that isn't so obviously a joke, because this was before any designers were thinking about people breaking the game apart and finding hidden stuff on the map, so they wouldn't have considered making a presentation out of it to those people

  • @hazzard_destroyer
    @hazzard_destroyer 7 місяців тому +15

    My favorite spooky game series!

  • @DJ_CARCINOGEN
    @DJ_CARCINOGEN 7 місяців тому +1

    17:23 that portrait of the ghosts is actually seen animated in the spaceworld 2000 trailer and yes, they are playing poker.

  • @Minty_Meeo
    @Minty_Meeo 7 місяців тому +3

    For Boundary Break episodes using Dolphin Emulator, you should record FIFO logs of cutscenes with troubling jump cuts so you can freely explore a scene without a restrictive time limit or camera movement getting in the way. If you do not know, FIFO logs allow you to record the graphics rendering of one or several frames and replay them. Free look is still available, so you can even explore a single frame of rendering.

  • @johnathantaylor5913
    @johnathantaylor5913 7 місяців тому +24

    The rug thing kind of blows my mind. It exists for a close-up in the cutscene as it's a higher quality texture, but it doesn't remain for the rest of the game. My initial thought was that this is to save memory space, but it just can't be because they've kept the rug in the scene off camera. I suppose a high quality rug surrounded by lower quality textures throughout the game would be too jarring.

  • @theluiginoidperson1097
    @theluiginoidperson1097 6 місяців тому +1

    5:13 The other scenes have the fadeaway because the doorknobs actually have reflections. If the fadeaway weren't there, players could probably make out that Luigi's arms are infact disembodied

  • @nickchalmers609
    @nickchalmers609 5 місяців тому

    Hey man, i've been watching your videos back to back and liking them since yesterday, i hope, even small it could be, that it brings a bit of help, especially during the holidays! Have a great time with your family dude 🎊

  • @Srcsqwrn
    @Srcsqwrn 7 місяців тому +1

    I love the return to Luigi's Mansion!
    A lot of interesting things in this video!
    I absolutely love seeing the techniques used!
    Great work as always Shesez!

  • @N.Paradise
    @N.Paradise 5 місяців тому +2

    It's pretty cool how they used the original Luigi's Mansion to test the tech for the gamecube!

  • @Vercalos
    @Vercalos 7 місяців тому +1

    So about the bouncing straps: it might be that it *is* in fact attached to Luigi's model still, and it's moving relative to Luigi's shoulders/chest.
    Look at this angle here.
    >
    Notice how the distance between the two lines reduce as they converge?
    Now imagine the straps are attached to Luigi. They're moving up and down with his shoulders as he creeps forward with a slightly bouncy step. If they're located at the body, then they'll move very little to maintain the same relative position. But, if you were to move the straps farther away from his shoulders, they would move more to maintain the same relative position, thus I'm guessing that the bouncing motion matches his steps

  • @WackoMcGoose
    @WackoMcGoose 7 місяців тому +2

    For fans of Toontown (especially Corporate Clash, where they revamped the models), E. Gadd's glasses-less eyes have very similar energy to that of the Flunky.

  • @dudder6633
    @dudder6633 5 місяців тому

    This is extremely interesting. As a fan of this series i'm glad you made a video about this as it made me discover things i never knew before about one of my favourite games ever

  • @iciclecold2991
    @iciclecold2991 7 місяців тому

    Love the new content bro! Thanks for revisiting this beloved classic

  • @gittonsxv126
    @gittonsxv126 7 місяців тому +1

    6:40
    The head shrinks so Mario can get closer to the grating without clipping before suddenly returning to full size to POP out of it more sudden, I think.

  • @BasVoet
    @BasVoet 7 місяців тому +2

    Thanks Shesez! Always looking forward to a new episode!

  • @chrismckee8553
    @chrismckee8553 7 місяців тому +1

    Love your content bro 👊

  • @anicrowsenjixd8918
    @anicrowsenjixd8918 7 місяців тому

    I just subscribed to you a few hours ago and now you upload another video after 3 weeks, this is epic

  • @chris_is_here_oh_no
    @chris_is_here_oh_no 7 місяців тому +1

    Excellent video, these were some great discoveries!

  • @fatalwaffle1715
    @fatalwaffle1715 7 місяців тому +2

    Awesome Video Bro.

  • @elonmusk1010
    @elonmusk1010 7 місяців тому +3

    love this channel, love video games keep it up

  • @derpycats8072
    @derpycats8072 7 місяців тому

    15:50 Pie punched in the middle is certainly one way of describing it

  • @BigHailFan
    @BigHailFan 7 місяців тому +2

    From what I can deduce looking at the fight, the gamecube texture is being used for the auroras-borealis effect in the background.

    • @hatad321
      @hatad321 7 місяців тому

      Good guess. It was at first, probably as a test, but it got replaced by the actual effect.

  • @phyllojoe5346
    @phyllojoe5346 7 місяців тому +2

    That toad thing is horrific. Always happy to see someone upload stuff on Luigi's Mansion 1!

  • @csharley1993
    @csharley1993 6 місяців тому +1

    I would LOVE a boundary break of Outer Wilds! How cool would it be to see what the inside of the Ash Twin planets looks like??

  • @luckymagikarp354
    @luckymagikarp354 7 місяців тому

    Wow!! Really cool to see all of E. Gadd's lab!!! Don't think I ever seen that before unless it was in the other Luigi's Mansion boundary break video lol

  • @wessyde9476
    @wessyde9476 6 місяців тому

    I like how bounds breaking shows finished games are essentially saying you cleaned your room but really you just shoved everything into a closet

  • @Zenlore6499
    @Zenlore6499 7 місяців тому +15

    Perfect for Spooky Month!👻🎃💀

  • @LalitoTV
    @LalitoTV 7 місяців тому

    I appreciate putting the thumbnail thing first, really really appreciate it

  • @chromadeline578
    @chromadeline578 7 місяців тому

    YESS FINALLY IVE BEEN WAITING FOR THIS

  • @lavenderinthedark
    @lavenderinthedark 7 місяців тому +2

    the door at 4:50 was a squeezed version of the door shown at 7:35

  • @arin4395
    @arin4395 7 місяців тому

    awesome stuff as always !! thank you very much n take care !!

  • @maccamachine
    @maccamachine 7 місяців тому +1

    Wow perfect timing I just replayed it and beat this game yesterday. I try to play it every October now I’m playing the second game. The first will always be my favorite though

  • @Neptunequeen42
    @Neptunequeen42 7 місяців тому +1

    I love that they went out of their way to put that texture in to show the nice HD rug in the cutscene, only for me to never even realize that big shape in the foyer is supposed to be a rug at all..... I thought it was just fancy tiles!

    • @Natalie-qm3ys
      @Natalie-qm3ys 7 місяців тому +1

      Better to have a player not realise how low quality the textures are when zoomed in than make it glaring.

  • @fonsales5373
    @fonsales5373 6 місяців тому

    14:58 that's why I'm always getting goosebumps when I'm doing this event.

  • @jonathanpeterman3146
    @jonathanpeterman3146 7 місяців тому

    YESSSSSSSS IVE BEEN WANTING MORE OUT OF BOUNDS FROM THIS HOLY SHIT
    I LOVE YOU SHESEZ

  • @anniecaughey1667
    @anniecaughey1667 7 місяців тому +1

    From my menory, the gamecube texture was a placeholder for the backgrounds for the bosses. It was never ment to be in the finished game.

  • @burra007
    @burra007 6 місяців тому

    Bowser sliding in the air when he jumps can be seen with the Game Boy Horror first person perspective in normal play. I’m happy to discover that as young as I was back then

  • @PiNkSuGaRx2Alicia
    @PiNkSuGaRx2Alicia 7 місяців тому

    your work is revolutionary!!

  • @contentcreations6810
    @contentcreations6810 7 місяців тому +1

    Oh boy I’m excited to see this series of games

  • @benamisai-kham5892
    @benamisai-kham5892 7 місяців тому

    I absolutely love new stuff coming out about Luigis mansion, extreme hype

  • @btarg1
    @btarg1 7 місяців тому +1

    Can't wait for Luigi's Mansion 2 and 3 to get the same boundary break remake treatment! maybe even the remake of LM1

  • @Wario-The-Legend
    @Wario-The-Legend 7 місяців тому +2

    Luigi's disembodied arms is my favorite thing in this video

  • @treypug
    @treypug 7 місяців тому

    Love the videos! I hope we can get an Okami HD video someday, played it last year for the first time and fell in love!

  • @QuiqueAF
    @QuiqueAF 6 місяців тому

    Toad smiling while crying being me through life

  • @AgapeForgotten
    @AgapeForgotten 7 місяців тому +1

    14:41 Flat Mushroom world confirmed? Wait, no.. still not since super bells exist and if it were flat the cat crew would knock everything off the edge.

  • @Jeankyuubi
    @Jeankyuubi 5 місяців тому

    LOVING THIS

  • @Star4wars1
    @Star4wars1 6 місяців тому

    I remember my cousin had a GameCube in the basement it was sort of a makeshift game room, we don't usually play horror games but with the lights off and being like 7-8 years old the game was scary to play I love this game this made me a luigi fan we were scard together.

  • @radwolf76
    @radwolf76 7 місяців тому

    That rug really ties the cutscene together.

  • @picky9687
    @picky9687 7 місяців тому

    Congrats on 1 million!

    • @BoundaryBreak
      @BoundaryBreak  7 місяців тому

      couldnt have done it without you!

  • @chrispchicken13
    @chrispchicken13 7 місяців тому +3

    2:20 That isn’t a third wheel it’s a deep tissue back massager to keep luigi from tensing up too much!

    • @3dmarth
      @3dmarth 7 місяців тому +1

      This massager, however, might be digging a little too deep into the tissue!

    • @chrispchicken13
      @chrispchicken13 7 місяців тому

      @@3dmarth I suppose.

  • @wafity
    @wafity 7 місяців тому

    Great video

  • @trentsticles6198
    @trentsticles6198 7 місяців тому +1

    Apparently that older GameCube texture was used as a background until the final version was made

  • @lolshark33
    @lolshark33 7 місяців тому

    Around 08:40 I bet the poster of the ghost with the trumpet/bugle was originally where that mirror is. Maybe they figured out how to make a mirror and wanted to show that off, so they replaced the picture with it

  • @glitchy_weasel
    @glitchy_weasel 7 місяців тому

    How cool! Luigi's Mansion is definitely a bizzare game, but I guess that's what happens for release titles.

  • @caroljeeben7064
    @caroljeeben7064 6 місяців тому

    Any chance you can do bramble, the mountain king oob? It's about a 4 and a half hour long game, and there definitely are some things that I'd love to see that are intentionally left out of frame. Been watching for years, thank you so much for continuing to create these. I'd be obsessed with finding oob glitches as a kid and even now as a 31 year old. I really appreciate these and I know it must take you so long to edit.

  • @morenopanni277
    @morenopanni277 7 місяців тому +1

    I loved the video even if I never played Luigi's Mansion. I would enjoy to see next a part three of Tears of The kingdom. I think there can be some interesting content that was made but never actually showed, mostly the stuff coming from the memories. In the very last one where Zelda does that "thing", there is a fram that shows a structure, that could well be Rauru's original castle which we never see completely from the outside, just a terrace and the throne room. It would be nice to see outside the boundaries to check out everything around the memories "map" and maybe it would be cool if it was actually possible to move around them as if it was the game in a map of thousands years before even if very limited.

  • @leahluostarinen
    @leahluostarinen 7 місяців тому +1

    I do remember playing Luigi's mansion on the GCN it was hard but i still enjoyed it

  • @davidt3563
    @davidt3563 7 місяців тому

    Awesome video! Man I played the remake and it was the last game that I 100%'d. I hope it gets a sequel!

  • @dockbrown8129
    @dockbrown8129 7 місяців тому +1

    Shezes! Missed you buddy.

  • @BR-jw7pm
    @BR-jw7pm 7 місяців тому +7

    This should be interesting! Can’t wait to see what goofy or creepy stuff is hidden

  • @Joshi_the_Yoshi
    @Joshi_the_Yoshi 7 місяців тому

    I think I've heard from Beta 64's video, I think he said the texture for the GCN, was used a place holder for the arena of the first boss: Chauncey. For more explanation: it was the placeholder for the background texture.

  • @androo7
    @androo7 7 місяців тому +1

    13:30 load-bearing gamecube texture

  • @deanchittock9065
    @deanchittock9065 7 місяців тому

    8:51 the music used here is the best in the whole game

  • @DDTPZX
    @DDTPZX 7 місяців тому

    The gamecube texture you see in boss rooms... it might be that weird funky looping background that's around the arena. Like, the gamecube texture is used and some animation is applied to it to make the background look like that. Or it could be used for specular coloring or a shimmering effect.

  • @mastropieros
    @mastropieros 7 місяців тому +1

    Maybe you've explained it a million times but I still don't know how you make this videos/play around freely with the camera like that! 😮

  • @256paperxx
    @256paperxx 7 місяців тому

    Hey sheesy have a good day buddy !

  • @123till321
    @123till321 7 місяців тому

    That gamecube texture was used as a background in Chauncey's fight in earlier builds of the game.