Good guide. You make it seem like you need to sequentially craft the gems in order, but at least up to rank 6 you don't (Skipped from rank 2 to 6). I have no idea if this applies to latter gems, if it does it means one can just ignore crafting the rank 8 and 9 gem and just focus on the rank 10 to save a lot of time. If you try to craft a gem you already have it tells you already have it, but if you have a stronger gem and want to craft a lower levelled one for some reason it tells you that you already have a more powerful gem.
To be somewhat fair, a lot of the low-level materials used to level them up are probably of not much value much later on in the game anyway. I have no idea how ridiculous the grind gets though - I'm only level 30-ish in my playthrough.
@@arjunaadjinna to be fair, I'm not gonna be skipping them. They're permo locked if you skip one, and while that's functionally fine... it says Owned: 0 if you didn't craft it, and that's gonna trigger my OCD so...
ikr, gem crafting in xc1 put me off from ever playing the game myself, and had me settle for watching a playthrough, at least in xc2 the gem crafting equivalent was not nearly as needed to put much time into for casual play
As everyone has mentioned so far, the fact that you only have to craft it once is such a blessing. Grateful that this grinding mechanic isn’t sooooo much worse than it could’ve been
The gem crafting in XB1 was better for that game, since it had more limited customization options. Having so many different types of gems (even if you had to have multiple, but honestly wasn't that big of a deal in that game) it added much more depth to that game than it would have had if it used what XB3 has. However, I am glad they decided to simplify it for XB3, since the game already has a ridiculous number of other systems and customization, it didn't need more. It just adds a little bit of extra customization without bogging the game down too much. Especially with all the class switching, since you have to regularly reexamine what you have equipped.
God this game feels like the perfect xenoblade game so far. You get a ton of variety from classes, and how you line up your arts for fusions. It feels like they took the blade system of 2 and went even deeper with it.
I don't get the feeling that they deepened the blade system, I feel like they streamlined it. There are so fewer menus to go through, everything you want is right there in the party screen.
The one thing I want to add to the farm section is that you can respawn the killed mobs by engaging another mob in the area and hold the - button to 'give up'. You will respawn at the last waypoint and the mobs will be respawned. No need for long load times while porting back and forth between regions to respawn them. Otherwise a great guide as always, thank you very much!
I find the shorten auto attacks is actually very good when on keves classes. A lot of them have stupid long cooldowns, so you spend a large amount of your time just auto attacking. With that in mind, the faster auto attacks charge your master arts faster. So it results in a playstyle where you can spam low auto agnian arts while waiting for keves arts and by the time your keves are up, you can do a full round of fusion arts because you build your agnian arts quickly. All the while your auto attacks are actually useful when combined with certain skills and accessories resulting in everything being useful. You can legitimately use like 2-3 of the same agnian arts by the time a keves art comes up and still have another of that agnian art prepared for a fusion art. So while waiting for your keves, you used 3 agnian arts and then a fusion. Don't sleep on that gem, makes combat feel more fast paced.
I'm happy gems are back. And while the effects are less varied than in 1, I deeply appreciate the simpler method and being able to use them across everyone
Tbh 80% of the gems in XC1 were ways of blocking various debuffs, which all get made completely obsolete during endgame when you can get perfect Debuff Resist gems I'm glad the gems in XC3 don't have that issue where one completely invalidates the rest
@@technocitymkvI just think the flat increases some of xb3 gems are. A flat 35 to a stat doesn't feel like it makes a difference. It may, but seeing it on my screen feels like it could be swapped
Dope guide ! I know I'm late but I have two things to add : 1 Manana's cooking is not the best item boost (35%) but li prison's cantine food (40%). Manana's cooking is always weaker than bought food, but it also has multiple bonuses where bought food only offers one. 2 If you are farming a specific monster type and need to reset the area, you have two ways of resetting : moving to another region and back, or dying. Dying is by far the fastest option when you consider this little trick : Start a fight with any ennemy (just unsheathe, you don't even need to start attacking), hold down the minus button, and give up the fight. That will effectively "kill" you and reset the whole area, respawning all ennemies and materials.
Something worth noting about steady striker and lifesaving expertise, they are worded slightly differently. Lifesaving expertise increases the RATE of revival, which is different from reducing the TIME it takes (Vice versa for steady striker) For lifesaving expertise, 45% rate increase (level 10) translates to about a 31% decrease in time taken to revive. For steady striker, a 40% decrease in attack interval means a 67% increase in attacks per second. This also means that the latter has INCREASING RETURNS (opposite of diminishing returns) the higher level it is. Not that it changes too much, but it’s a different angle
I just completed the game... And oh my god i have never cried so hard. From happiness, to nostalgia, to realisation, to saddness. This game really does have it all...
Soothing Breath is actually pretty great. I believe it stacks if multiple characters have it and participate in a revival, as I've seen tanks being revived at full HP a few times. It's especially useful if you run a party with only one tank, since healing that tank up normally would take ages.
@@togz813 I mean, we've got the colony affinity one, so having movement gems you put on only one character when you can switch so easily isn't too great. That being said, I'm kind of surprised that there's gems to lower auto attack intervals, which help Agnus arts, but none to lower Keves art cooldowns
@@nettlesomenpc889I feel they shoulda done some benefit to canceling. Keves doesn't get any real benefit from canceling, other than master arts and damage
All of the mechanics in this game feel so polished, you can really tell they put a lot of work into improving old systems and making them feel new! I'm pumped as hell to finally have a few days off work to really sink my teeth into all of it, I keep realizing how little I've done compared to how massive the game must be.
Thanks for the guide! An observation: I've used Soothing Breath early game and it seems to actually increase the revival HP by additive percentage points rather than a multiplicative percent. I have on a 22% effect and characters are reviving with about 40% of their health rather than the typical critical HP. Your point about reviving with no aggro though is well-taken. Could still be useful if a tank is carrying a Nopon Doll!
Might actually be more useful than I thought then. If you're really getting destroyed with healers constantly reviving this might actually be pretty good as a defensive option
@@EnelXC i feel that revive having no apparent resource cost does put it as a more reliable defensive tool rather than an outright failstate, especially on the tough-as-nails hard mode
I had a heart attack when I found out about gems. Doing the grind in XC1 was painful, aux cores weren't as bad but I'm glad they streamlined the whole process this time
After I finished Chapter 2, I thought myself: "I wonder if Enel makes Guides for this Game now, because I dont know which gem I should use for the characters" and now I see that you make them xD
Not watching any of these since I only was able to get the game today and don't wanna look at anything till I've seen a good amount for myself, but have been liking all of them because they're always super useful resources for the community!
My collector's edition copy still hasn't arrived and im just listening to all my friends having a blast playing this game like arrrrrghhhh But you can bet once it finally does get here I'll be checking out your guides! They're always top quality ^_^
Dude thank you so much. I have been trying to find a good guide for gems and I found yours and it helps me so much plus a bonus you do it without any spoilers! You have a new subscriber!
A fun fact that I learned is that if you set up a character to have any two subsequent action during a Burst/ Smash combo, they will both activate. However your main art has to be first in that line. I.E. Noah uses a break art and you as Taion have a topple art you can fuse with a daze art, if the fusion is use the enemy will be in the daze state. This however only work if the topple is apart of the main class arts so Seraph’s Crimson Lance with Medic Gunner’s Myopic Screen.
I really prefer how the original game handled Gems a lot more. It was one of the most interesting parts of customising my characters but I do appreciate how you only need to craft each gem once. That's a great feature for this version of the system.
This is literally the baseline for how all JRPGs should approach their "equipment" upgrade system. The limiting factor that makes you think about what to use where is not the availability of the gems themselves persay, but rather the slots your characters have to equip them. You can have all 20 Gems at level 10, but you still have to carefully consider which ones you but on which characters based on their stats, and class. Fantastic system.
For reference on critical damage, at least from my limited testing (only at chapter 4 so far, with most of the possible classes I believe unlocked), using flash fencer's side attack skill, you could pretty easily figure out the base critical damage bonus, since you can get a very consistent crit rate and such. I BELIEVE that the base multiplier is now 50%, but I could very well be wrong because fights can be a bit of a sensory overload.
Something else that might be useful for burst farming(once you beat the game) is leveling yourself down, as this’ll let the enemies last longer so you can get more combos on them
Future Redeemed does a much better job telling you where you can farm the items and which monsters to kill. Every future Xeno game from now on should have it.
lmao looks like I succeeded in shielding myself from discussions and spoilers so well that I completely missed the early release announcement wtf? this is a treat, I'm going to go buy the game and come back here when I'm done/stuck
Streamlined and effective. Also X required ludicrous amounts of materials because Augments went to level 20 not just level 10. Scale the materials required here to just get to 10 and raise that to 20 and I wonder how high it'd be lol. Ah well. Still anxiously waiting to dedicate the next month's of my life to this game lol
Keves arts really got the short end of it with cooldowns. Even accounting for their reliability in situations with evasive, blocking, and reaction-inflicting enemies, it just doesn't make up for all the ways you can make Agnus arts charge faster, and their effective cooldown times end up way longer on average.
For Soothing Breath, it may have just been the classes I've used but so far I've noticed that it seems to be reviving with the percentage of max HP. The wording is a bit weird but I've slapped it on all my healers so far and they've consistently been reviving with around 30-40% HP so far (I have like level 4 gem for reference).
My favorite thing (and im sure ive probably screwed myself in some way by spending some of them) is how you can bypass the item check with nopon coins. I don't mind grinding/searching for monster drops every now and then when there's a lull in the story, but I always hated grinding gem parts/aux core materials in the other 2 games when I just want to play the freaking game. Plus right now I have to be real careful looking up anything since there's already spoilers so I'm pretty much in the dark on certain item drops/locations and stuff. I still think that as of now i prefer xenoblade 2 across the board gameplay/character/storywise, but im also just starting chapter 4 so im hoping it all comes together. The only major thing i hate about this game is how restrictive it is with forcing you to go certain ways/do certain obvious tutorials instead of letting me explore and play, even going as far as disabling me from skip traveling for other stuff. The other 2 did it on occasion so it wasn't too awful, but it feels like I'm hitting invisible walls WAY too frequently in this game. I do think I like 3 over 1 though, combat feels a lot more advanced and fun. I'm just hoping I'll be able to cancel arts into arts soon since that was my favorite part of 2.
I've been playing on Hard Mode, and running Valdi and 2 other healers with his class with Soothing Breath has saved my ass on many early boss fights. Soothing Breath at around level 2-4 stacks with the passive Rescue License skill, such that if you have 2 healers running that setup reviving anyone, they're basically guaranteed to get up at full health. When the boss kills your tanks and starts bopping your squishies in one hit with their basic attacks, this strategy makes it possible to recover the fight. 3 of those healers and 3 tanks makes a party that just won't stay dead. And you only need one attacker, especially if it's Eunie as a Full Metal Jaguar. Later on, when you get more classes for your healers, the opportunity cost of this strategy becomes too high to ignore, and you get other classes that can compete. But up until about level 35 or so, this ended up being my go-tto strategy for tough boss fights, when the low-rank classes I was levelling just weren't cutting it.
There's definitely some good utility for the debuff strengthening gem over the debuff lengthening one. Give it to Taion or Eunie, and when you use their chain attack orders, the enemy defense or ether defense drops will be greater and give you some huge numbers.
@@EnelXC Still playing through with inconsistent levels and such, so I haven't been able to do any precise testing. But the rounds after Taion's order feel stronger with that gem so I trust it.
So I found out if you’re using vaidi in the chain attacks, and you’re versing a metal character he gets a 50 point bonus. So if you get a Oroborus ending he gets refreshed and he has like 140+50+99 with the Point limit+ The points that heal normally generate after doing the attack. What I just said was an example but I got a insane number of 387 tp….. @enel
I manged to find an item list on a site called unbuffed. No idea how complete or accurate it is, but it's had everything I've looked for so far in the first couple of regions.
Kos-Mos hell yes. Like how you just casually showcase the death zone you can reach at level 60. (Locked Interlink in that one specific area I've found.) That said, there is one specific class from Eryth Sea that can help give everyone the combos :> Even if this comment is so late given how long my Switch cooling was busted. Good videos as always.
Was wondering how long it would take for a XC upload since the game dropped. Nice to see you didn't keep us waiting at all, with the great quality to boot as well.
There are accessories to start the fight with master arts ready. And I'm pretty sure taht high level enemies only drop very high tier materials. I spent ages farming Piranhax for a specific tier two item and only the mid tier level ones would drop the item. The early ones wouldn't and the endgame ones would only drop the most rare type of item. Basically it's a nightmare fo farm for material in this game :D Fun.
I agree. That's my biggest complaint with this game. It would be bad enough to farm a material, but that material comes in multiple different rarities and you need a specific rarity to craft specific gems, which is just stupid.
You should put out a (very brief) guide telling people they don't need to master every class with every character. You don't ALWAYS need a character to be learning something new. .....why did I put my whole team into classes they have D affinity with? Why? It took so long to master them. They aren't even using any of those skills or artes in their current loadouts. Why?
That comment about KOS-MOS hit hard, but in a different way. I've played over 500 hours of Xenoblade 2 and the only blade I've never gotten is actually Cressidus.
This game is so cracked as f Combat is so much fun, I can barely keep up with my party setup not in a bad way but because I want to try everything out. Cant wait to finish the story to dwell deep into all guides
The Lifesaving Expertise gem is also really useful for early hardmode at least (where I am), since your party will die a lot earlygame and one of the healer role actions to fill up talent gauges is to revive allies. Since I found waiting for healers to refill talent gauge with just AOE effects and other role actions early to be kind of unreliable, combining the base Medic Gunner talent art and Lifesaving Expertise provided me with some much needed heals much faster in some earlier unique boss fights in hard mode.
Oh that gem is super useful all throughout hard mode. If you're not massively overleveling, you will still be dying absolutely plenty. Bosses can be pretty brutal, especially a lot of Consul fights with their masses of HP and occasional party-destroying AOE attacks.
I almost 100% XC3, but not gems and Heroes lvl. (I wish we could put a quest for the materials and we could know where to find them on the map, having to google for every single material is a pain, so I just skipped that).
Hey Enel, I know a couple others have talked about Soothing Breath, but just wanted to share the exact mechanics since I took the time to test. By default, characters revived will have 15% HP. Soothing Breath increases thes amount additively, so e.g. at level 10 characters revive with 15+45, or 60% total health. What's more, this effect seems to be additive if you have multiple characters working on the same revive, so you can potentially revive someone at full HP if they both have Soothing Breath equipped (15+45+45). It's actually IMO one of the best gems to use as a crutch early on since combined with Livesaving Expertise you can very quickly res multiple characters to high health as long as you have healers available. I'm extrapolating from my own tests with the level 4 gem (I spent all my gold coins on Analyze Weakness so no lv 10) but that seems to be how it works.
Y'know, this game really makes me hope that they implement something like this for XCX if it ever gets a port. Crafting XX augments in that game was an absolute nightmare and it sucked having to do it so many times for multiple augments on even just one piece of equipment
Forgive me if someone had already mentioned this but it is worth noting that you don't have to craft the gems in ranking order. By that I mean you don't need to craft a gem of a lower rank in order to craft a gem of a higher rank. For instance, if you have the materials to craft a rank IV gem but had not crafted rank III, the game won't prevent you from crafting it. You can essentially leap frog a bunch of ranks if you've already have the materials for the higher ranks. I didn't realize this until like 30 hours into my playthrough, cursing myself for spending so much time finding materials for a rank III gem when I had the materials to create a rank IV >_
I have been testing for a bit and it seems the ai cancel rarely. I am still in chap 3 so it is possible that the ai could become more competent after more options are unlocked, but for the time being it seems the gem should only be used on the player controlled characters.
Yeah, this was something I worried about, too. Xeno 1 ai was terrible with position-based characters, too, so I've been controlling that class most of the time
@@EnelXC I have used auto battle to test it and as far as I can see in my tries the empower gem is doing hardly anything for the ai (i tested it with and without fusion first tactical command). There are limitation in the way a tested it since I currently don't have my last master art slot and can't cancel arts into arts without fusion so I hope more people will test it as well. The ai might have been changed a lot considering how much the gameplay has been modified from xb2.
@@EnelXC After further testing It seems that the ability of the ai to auto cancel heavily depends on the class (attack speed might be a factor). Anyway the best thing to do is to use auto battle to check how the ai plays a specific build and make a decision based on that.
This game really need a way to locate specific mat materials on the map. Stuck on gem level 3 to 5myself from the same mob across the three main gems I use and im near the end of the game.
Empowered Art canceling is only usable by the Player character right? I was under the assumption that AI teammates don't actually Art cancel, and therefore couldn't make use of that gem.
@@EnelXC yep, you had some of us double checking after we saw this. myself and some other testers have been trying to work out numbers for the game since it came out, and we've been comparing data with some discords. A common point brought up was that the AI controlled units never seemed to receive Art canceling bonuses, we thought it might have been a bug. But that led to me and my friends, who are basically amateur testers coming back and saying that the AI simply never canceled arts, or at least never activated the effect for it.
Sheesh what is with YT recently. It seems to be working fine for me and a lot of others but gotten a few comments like this. Not sure what the issue is.
Not sure using the cancel damage buff is all that useful except for player character, and even then only attacker and sometimes defender. The AI seems to just kind of utilize arts as they become available rather than strategically timing them to be used together in a way where cancelling would be possible. I find the reduced auto attack(and sometimes double auto attack chance) gems are very useful on most characters, since everybody will use Agnus arts. It's less critical for some, but since even master arts can be important parts of builds, Keves classes still benefit from being able to get these Agnus arts up faster. This can overall help building chain attack gauge faster as well, especially with high-crit classes. EDIT: Great vids by the way, dont mean to sound purely critical/unappreciative here. Your channel has been super important for me learning how to play XB2+3 properly.
In regards to the Empowering Combo gem and art canceling i've been wondering if the ai actually does this. I've found conflicting opinions about this so if anyone knows for sure i'd really appreciate the info. This might have been mentioned after the 12:06 mark though since that is semi-spoiler territory so i have not watched that part yet. Also just a great video like usual, this and yesterdays chain attack one answered a lot of the questions i had about this game.
I have been testing for a bit and it seems the ai cancel rarely. I am still in chap 3 so it is possible that the ai could become more competent after more options are unlocked, but for the time being it seems the gem should only be used on the player controlled characters.
I was curious about this as well and stopped around the same time as you. I assume they did not and therefore did not run that gem on characters I had no intention of controlling. Based on some other comments it seems like they do but rarely. If the AI does cancel but rarely probably not best to run it on characters you have no intention of controlling.
Good guide. You make it seem like you need to sequentially craft the gems in order, but at least up to rank 6 you don't (Skipped from rank 2 to 6). I have no idea if this applies to latter gems, if it does it means one can just ignore crafting the rank 8 and 9 gem and just focus on the rank 10 to save a lot of time.
If you try to craft a gem you already have it tells you already have it, but if you have a stronger gem and want to craft a lower levelled one for some reason it tells you that you already have a more powerful gem.
I'm going to be honest I am stupid and did not know this so I probably wasted a ton of time doing this oops
May add a pinned comment here soon
@@EnelXC 💀💀
To be somewhat fair, a lot of the low-level materials used to level them up are probably of not much value much later on in the game anyway. I have no idea how ridiculous the grind gets though - I'm only level 30-ish in my playthrough.
How are you supposed to know this? Lol i had no idea
@@arjunaadjinna to be fair, I'm not gonna be skipping them. They're permo locked if you skip one, and while that's functionally fine... it says Owned: 0 if you didn't craft it, and that's gonna trigger my OCD so...
Absolute bliss when I found out that I only needed to craft once and they're usable on all party members.
Wait this is amazing holy shit
Facts they didn't only make it amazing but beautiful 😭 ❤️
@@TainoMoya that is absolutely true
Same I was so confused when I crafted one and I was like I want to craft another one
ikr, gem crafting in xc1 put me off from ever playing the game myself, and had me settle for watching a playthrough, at least in xc2 the gem crafting equivalent was not nearly as needed to put much time into for casual play
As everyone has mentioned so far, the fact that you only have to craft it once is such a blessing. Grateful that this grinding mechanic isn’t sooooo much worse than it could’ve been
The Gem Crafting in this Game
is Universally better than
XC1DE & XC2 when you can only own one type & equip it on all party members it's incredible.
XBC2 didn’t have gem crafting lol.
@@deredere-sama5995 i mean refined aux cores that was it's equivalent to gems.
@@deredere-sama5995
XB3’s gems require items to craft, just like aux cores in 2
The gem crafting in XB1 was better for that game, since it had more limited customization options. Having so many different types of gems (even if you had to have multiple, but honestly wasn't that big of a deal in that game) it added much more depth to that game than it would have had if it used what XB3 has.
However, I am glad they decided to simplify it for XB3, since the game already has a ridiculous number of other systems and customization, it didn't need more. It just adds a little bit of extra customization without bogging the game down too much. Especially with all the class switching, since you have to regularly reexamine what you have equipped.
@@Zeik56 yeah true Ouroboros, Arts & Classes what more do u need they got rid of Equipment only Accessories are necessary
God this game feels like the perfect xenoblade game so far. You get a ton of variety from classes, and how you line up your arts for fusions. It feels like they took the blade system of 2 and went even deeper with it.
I don't get the feeling that they deepened the blade system, I feel like they streamlined it. There are so fewer menus to go through, everything you want is right there in the party screen.
The downside is that there is very little replayability.
The one thing I want to add to the farm section is that you can respawn the killed mobs by engaging another mob in the area and hold the - button to 'give up'. You will respawn at the last waypoint and the mobs will be respawned. No need for long load times while porting back and forth between regions to respawn them. Otherwise a great guide as always, thank you very much!
I find the shorten auto attacks is actually very good when on keves classes. A lot of them have stupid long cooldowns, so you spend a large amount of your time just auto attacking.
With that in mind, the faster auto attacks charge your master arts faster. So it results in a playstyle where you can spam low auto agnian arts while waiting for keves arts and by the time your keves are up, you can do a full round of fusion arts because you build your agnian arts quickly.
All the while your auto attacks are actually useful when combined with certain skills and accessories resulting in everything being useful.
You can legitimately use like 2-3 of the same agnian arts by the time a keves art comes up and still have another of that agnian art prepared for a fusion art.
So while waiting for your keves, you used 3 agnian arts and then a fusion. Don't sleep on that gem, makes combat feel more fast paced.
I'm happy gems are back. And while the effects are less varied than in 1, I deeply appreciate the simpler method and being able to use them across everyone
Tbh 80% of the gems in XC1 were ways of blocking various debuffs, which all get made completely obsolete during endgame when you can get perfect Debuff Resist gems
I'm glad the gems in XC3 don't have that issue where one completely invalidates the rest
@@technocitymkvI just think the flat increases some of xb3 gems are. A flat 35 to a stat doesn't feel like it makes a difference. It may, but seeing it on my screen feels like it could be swapped
Dope guide !
I know I'm late but I have two things to add :
1 Manana's cooking is not the best item boost (35%) but li prison's cantine food (40%). Manana's cooking is always weaker than bought food, but it also has multiple bonuses where bought food only offers one.
2 If you are farming a specific monster type and need to reset the area, you have two ways of resetting : moving to another region and back, or dying. Dying is by far the fastest option when you consider this little trick : Start a fight with any ennemy (just unsheathe, you don't even need to start attacking), hold down the minus button, and give up the fight. That will effectively "kill" you and reset the whole area, respawning all ennemies and materials.
Something worth noting about steady striker and lifesaving expertise, they are worded slightly differently.
Lifesaving expertise increases the RATE of revival, which is different from reducing the TIME it takes
(Vice versa for steady striker)
For lifesaving expertise, 45% rate increase (level 10) translates to about a 31% decrease in time taken to revive.
For steady striker, a 40% decrease in attack interval means a 67% increase in attacks per second.
This also means that the latter has INCREASING RETURNS (opposite of diminishing returns) the higher level it is.
Not that it changes too much, but it’s a different angle
oh shit weren't you the person that put timestamps in jinjinx's podcast style videos
@@auroricaura
I did do that, yes
I appreciate these guides a lot, man. I'm mostly amazed that you've gathered this much info.
The game has been out for three days for crying out loud!
I just completed the game... And oh my god i have never cried so hard.
From happiness, to nostalgia, to realisation, to saddness. This game really does have it all...
Soothing Breath is actually pretty great. I believe it stacks if multiple characters have it and participate in a revival, as I've seen tanks being revived at full HP a few times.
It's especially useful if you run a party with only one tank, since healing that tank up normally would take ages.
Healing tanks is why regenerate arts are a god send
I'm suprised you got through this game so quickly. I hope you didn't hinder your experience to get us these great guides so fast
Thanks! Looking forward to that class tier-list and other videos!
I appreciate all your time and effort you are putting into these guides Enel.
Gems are actually very cool features. Just wish we had more to choose from.
Please add back the walk speed one monolith 🙏
@@togz813 I mean, we've got the colony affinity one, so having movement gems you put on only one character when you can switch so easily isn't too great.
That being said, I'm kind of surprised that there's gems to lower auto attack intervals, which help Agnus arts, but none to lower Keves art cooldowns
@@dinotaco4651 forreal i want them time arts length lowered. It's boring to wait
@@dinotaco4651 from what I observedso far, they made the Keves attacks a bit more powerful then agnus to compensate
@@nettlesomenpc889I feel they shoulda done some benefit to canceling. Keves doesn't get any real benefit from canceling, other than master arts and damage
All of the mechanics in this game feel so polished, you can really tell they put a lot of work into improving old systems and making them feel new! I'm pumped as hell to finally have a few days off work to really sink my teeth into all of it, I keep realizing how little I've done compared to how massive the game must be.
Thanks for the guide! An observation: I've used Soothing Breath early game and it seems to actually increase the revival HP by additive percentage points rather than a multiplicative percent. I have on a 22% effect and characters are reviving with about 40% of their health rather than the typical critical HP.
Your point about reviving with no aggro though is well-taken. Could still be useful if a tank is carrying a Nopon Doll!
Might actually be more useful than I thought then. If you're really getting destroyed with healers constantly reviving this might actually be pretty good as a defensive option
@@EnelXC i feel that revive having no apparent resource cost does put it as a more reliable defensive tool rather than an outright failstate, especially on the tough-as-nails hard mode
I had a heart attack when I found out about gems. Doing the grind in XC1 was painful, aux cores weren't as bad but I'm glad they streamlined the whole process this time
No stream Tap to retry. My favorite Enel video.
Man I have no idea what's going on cause it works fine for me and a lot of others
@@EnelXC Prolly just something on my end.
@@thevioletbee5879 doesn’t work for me either. Never had this issue before. Weird.
@Daniel Farrugia Just uninstalled and reinstalled UA-cam and it’s still being a dick to me. Maybe this video is just too rad for my phone to process.
Ope. Got it working.
After I finished Chapter 2, I thought myself: "I wonder if Enel makes Guides for this Game now, because I dont know which gem I should use for the characters" and now I see that you make them xD
Not watching any of these since I only was able to get the game today and don't wanna look at anything till I've seen a good amount for myself, but have been liking all of them because they're always super useful resources for the community!
My collector's edition copy still hasn't arrived and im just listening to all my friends having a blast playing this game like arrrrrghhhh
But you can bet once it finally does get here I'll be checking out your guides! They're always top quality ^_^
I’m in this with you. Mine says Tuesday delivery, but it could be later there’s so much pain seeing UA-cam titles
Just when i was looking online for gem guides you upload one l!! Thank you for your guides and keep up the good work enel!!
One small QoL improvememnt I've noticed about xc3 is inventory management. So much more simplified and streamlined
Dude thank you so much. I have been trying to find a good guide for gems and I found yours and it helps me so much plus a bonus you do it without any spoilers! You have a new subscriber!
A fun fact that I learned is that if you set up a character to have any two subsequent action during a Burst/ Smash combo, they will both activate. However your main art has to be first in that line. I.E. Noah uses a break art and you as Taion have a topple art you can fuse with a daze art, if the fusion is use the enemy will be in the daze state. This however only work if the topple is apart of the main class arts so Seraph’s Crimson Lance with Medic Gunner’s Myopic Screen.
I really prefer how the original game handled Gems a lot more. It was one of the most interesting parts of customising my characters but I do appreciate how you only need to craft each gem once. That's a great feature for this version of the system.
Very informative as always. I’ll def be keeping up with the quality guides for this game in the future as some of the systems can be… robust.
This is literally the baseline for how all JRPGs should approach their "equipment" upgrade system. The limiting factor that makes you think about what to use where is not the availability of the gems themselves persay, but rather the slots your characters have to equip them.
You can have all 20 Gems at level 10, but you still have to carefully consider which ones you but on which characters based on their stats, and class. Fantastic system.
Well made thank you. Quick simple and to the point.
For reference on critical damage, at least from my limited testing (only at chapter 4 so far, with most of the possible classes I believe unlocked), using flash fencer's side attack skill, you could pretty easily figure out the base critical damage bonus, since you can get a very consistent crit rate and such. I BELIEVE that the base multiplier is now 50%, but I could very well be wrong because fights can be a bit of a sensory overload.
Thank you Enel. Another useful guide.
Something else that might be useful for burst farming(once you beat the game) is leveling yourself down, as this’ll let the enemies last longer so you can get more combos on them
Really love your guides and would LOVE to see a video soon of you going over your current class and accessoires setup
Best part about new XB is Enel. Brings.back memories of XB2 watching Enel trying to understand what the fuck I'm doing in combat
Future Redeemed does a much better job telling you where you can farm the items and which monsters to kill. Every future Xeno game from now on should have it.
Thanks again for the guide (side note my whole team is now strapped with dual guns)
lmao looks like I succeeded in shielding myself from discussions and spoilers so well that I completely missed the early release announcement wtf? this is a treat, I'm going to go buy the game and come back here when I'm done/stuck
thank you enel i’m stalking your channel for every single video
Thanks for the guide. Gems sound pretty cool in this game.
Streamlined and effective.
Also X required ludicrous amounts of materials because Augments went to level 20 not just level 10. Scale the materials required here to just get to 10 and raise that to 20 and I wonder how high it'd be lol.
Ah well. Still anxiously waiting to dedicate the next month's of my life to this game lol
Another day another helpful video by Enel
Keves arts really got the short end of it with cooldowns. Even accounting for their reliability in situations with evasive, blocking, and reaction-inflicting enemies, it just doesn't make up for all the ways you can make Agnus arts charge faster, and their effective cooldown times end up way longer on average.
For Soothing Breath, it may have just been the classes I've used but so far I've noticed that it seems to be reviving with the percentage of max HP. The wording is a bit weird but I've slapped it on all my healers so far and they've consistently been reviving with around 30-40% HP so far (I have like level 4 gem for reference).
yeah seems like its a bit better than i thought then
My favorite thing (and im sure ive probably screwed myself in some way by spending some of them) is how you can bypass the item check with nopon coins. I don't mind grinding/searching for monster drops every now and then when there's a lull in the story, but I always hated grinding gem parts/aux core materials in the other 2 games when I just want to play the freaking game. Plus right now I have to be real careful looking up anything since there's already spoilers so I'm pretty much in the dark on certain item drops/locations and stuff.
I still think that as of now i prefer xenoblade 2 across the board gameplay/character/storywise, but im also just starting chapter 4 so im hoping it all comes together. The only major thing i hate about this game is how restrictive it is with forcing you to go certain ways/do certain obvious tutorials instead of letting me explore and play, even going as far as disabling me from skip traveling for other stuff. The other 2 did it on occasion so it wasn't too awful, but it feels like I'm hitting invisible walls WAY too frequently in this game. I do think I like 3 over 1 though, combat feels a lot more advanced and fun. I'm just hoping I'll be able to cancel arts into arts soon since that was my favorite part of 2.
Absolutely killing it with these videos, thank you for these
Loving the guides! Good stuff sir
Yes finnaly i was having trouble with this thank you Enel!!
I was just checking for a video
can't wait for more of your videos
I've been playing on Hard Mode, and running Valdi and 2 other healers with his class with Soothing Breath has saved my ass on many early boss fights. Soothing Breath at around level 2-4 stacks with the passive Rescue License skill, such that if you have 2 healers running that setup reviving anyone, they're basically guaranteed to get up at full health. When the boss kills your tanks and starts bopping your squishies in one hit with their basic attacks, this strategy makes it possible to recover the fight.
3 of those healers and 3 tanks makes a party that just won't stay dead. And you only need one attacker, especially if it's Eunie as a Full Metal Jaguar. Later on, when you get more classes for your healers, the opportunity cost of this strategy becomes too high to ignore, and you get other classes that can compete. But up until about level 35 or so, this ended up being my go-tto strategy for tough boss fights, when the low-rank classes I was levelling just weren't cutting it.
Gem Crafting Guide > Doesn't tell you where to get any materials, great guide!
Ah yes because its going to have a guide on the location of every single material literally just look up that material
Ah yes, the KOS-MOS grind, good memories lmao
There's definitely some good utility for the debuff strengthening gem over the debuff lengthening one. Give it to Taion or Eunie, and when you use their chain attack orders, the enemy defense or ether defense drops will be greater and give you some huge numbers.
Does that count as a debuff? I thought it was just a stat drop as an effect of the order.
@@EnelXC Still playing through with inconsistent levels and such, so I haven't been able to do any precise testing. But the rounds after Taion's order feel stronger with that gem so I trust it.
So I found out if you’re using vaidi in the chain attacks, and you’re versing a metal character he gets a 50 point bonus. So if you get a Oroborus ending he gets refreshed and he has like 140+50+99 with the Point limit+ The points that heal normally generate after doing the attack. What I just said was an example but I got a insane number of 387 tp….. @enel
After 3 days I have 27 hours in this game and you’re already making guides, this is about what I expected.
That system is so satisfying, nice video
When I first heard gems were coming back I was apprehensive as hell , but they seem to have been reworked better for this game
I manged to find an item list on a site called unbuffed. No idea how complete or accurate it is, but it's had everything I've looked for so far in the first couple of regions.
Yeah it's been 7 months since the game came out and the Wiki does not show where to find materials nor is there a spreadsheet.
Kos-Mos hell yes. Like how you just casually showcase the death zone you can reach at level 60. (Locked Interlink in that one specific area I've found.) That said, there is one specific class from Eryth Sea that can help give everyone the combos :> Even if this comment is so late given how long my Switch cooling was busted. Good videos as always.
Was wondering how long it would take for a XC upload since the game dropped. Nice to see you didn't keep us waiting at all, with the great quality to boot as well.
There are accessories to start the fight with master arts ready.
And I'm pretty sure taht high level enemies only drop very high tier materials. I spent ages farming Piranhax for a specific tier two item and only the mid tier level ones would drop the item. The early ones wouldn't and the endgame ones would only drop the most rare type of item.
Basically it's a nightmare fo farm for material in this game :D
Fun.
I agree. That's my biggest complaint with this game. It would be bad enough to farm a material, but that material comes in multiple different rarities and you need a specific rarity to craft specific gems, which is just stupid.
You should put out a (very brief) guide telling people they don't need to master every class with every character.
You don't ALWAYS need a character to be learning something new.
.....why did I put my whole team into classes they have D affinity with? Why?
It took so long to master them. They aren't even using any of those skills or artes in their current loadouts.
Why?
That comment about KOS-MOS hit hard, but in a different way. I've played over 500 hours of Xenoblade 2 and the only blade I've never gotten is actually Cressidus.
This game is so cracked as f Combat is so much fun, I can barely keep up with my party setup not in a bad way but because I want to try everything out. Cant wait to finish the story to dwell deep into all guides
Thanks for the video! Really helpful
great video! your channel is on fire!! a bit bummed to see that most of the gems aren't really all that useful.
10:32 Do the AIs cancel arts?
100+ hours into the game - haven't seen them canceling once.
12:14 What does pinning materials do? Make them show up on the map?
It will let you know when you collect one of the materials needed
Haste and Double Attack gems seem pretty broken for Agnus Arts which have Break and Topple, for example.
The Lifesaving Expertise gem is also really useful for early hardmode at least (where I am), since your party will die a lot earlygame and one of the healer role actions to fill up talent gauges is to revive allies.
Since I found waiting for healers to refill talent gauge with just AOE effects and other role actions early to be kind of unreliable, combining the base Medic Gunner talent art and Lifesaving Expertise provided me with some much needed heals much faster in some earlier unique boss fights in hard mode.
Oh that gem is super useful all throughout hard mode. If you're not massively overleveling, you will still be dying absolutely plenty. Bosses can be pretty brutal, especially a lot of Consul fights with their masses of HP and occasional party-destroying AOE attacks.
I know you're excited to her your channel some attention again. Lets how you get 100k before the xeno hype fades again you deserve it.
I almost 100% XC3, but not gems and Heroes lvl. (I wish we could put a quest for the materials and we could know where to find them on the map, having to google for every single material is a pain, so I just skipped that).
Nice.
Can't wait to get my copy soon.
I know I'm going to cry a ton.
Hey Enel, I know a couple others have talked about Soothing Breath, but just wanted to share the exact mechanics since I took the time to test.
By default, characters revived will have 15% HP. Soothing Breath increases thes amount additively, so e.g. at level 10 characters revive with 15+45, or 60% total health. What's more, this effect seems to be additive if you have multiple characters working on the same revive, so you can potentially revive someone at full HP if they both have Soothing Breath equipped (15+45+45).
It's actually IMO one of the best gems to use as a crutch early on since combined with Livesaving Expertise you can very quickly res multiple characters to high health as long as you have healers available.
I'm extrapolating from my own tests with the level 4 gem (I spent all my gold coins on Analyze Weakness so no lv 10) but that seems to be how it works.
Will you be doing a guided on how to use the hero classes the flash fencer has me a little confused on how to use it
I plan to cover each class individually yes, but it may be a while before I get to a specific class like that, we'll see.
Great work as always!
Best game I've played in years
Thank you this was awesome!!
Was very caught off guard by the fact that the team can share a single gem
Anyone know how to make the arts that auto recharge over time faster? Because using those characters feels slow…
no way unfortunately
@@EnelXC darn it!
Thank you for the guide!
I still haven’t bought it yet I need to but I might just wait until the collector edition gets another run keep up the videos enel
Y'know, this game really makes me hope that they implement something like this for XCX if it ever gets a port. Crafting XX augments in that game was an absolute nightmare and it sucked having to do it so many times for multiple augments on even just one piece of equipment
Forgive me if someone had already mentioned this but it is worth noting that you don't have to craft the gems in ranking order. By that I mean you don't need to craft a gem of a lower rank in order to craft a gem of a higher rank. For instance, if you have the materials to craft a rank IV gem but had not crafted rank III, the game won't prevent you from crafting it. You can essentially leap frog a bunch of ranks if you've already have the materials for the higher ranks. I didn't realize this until like 30 hours into my playthrough, cursing myself for spending so much time finding materials for a rank III gem when I had the materials to create a rank IV >_
I have been testing for a bit and it seems the ai cancel rarely. I am still in chap 3 so it is possible that the ai could become more competent after more options are unlocked, but for the time being it seems the gem should only be used on the player controlled characters.
Yeah, this was something I worried about, too. Xeno 1 ai was terrible with position-based characters, too, so I've been controlling that class most of the time
in 2 they canceled out of auto attacks pretty often so they should do it here too unless there was some drastic change to coding.
@@EnelXC I have used auto battle to test it and as far as I can see in my tries the empower gem is doing hardly anything for the ai (i tested it with and without fusion first tactical command). There are limitation in the way a tested it since I currently don't have my last master art slot and can't cancel arts into arts without fusion so I hope more people will test it as well. The ai might have been changed a lot considering how much the gameplay has been modified from xb2.
@@EnelXC After further testing It seems that the ability of the ai to auto cancel heavily depends on the class (attack speed might be a factor). Anyway the best thing to do is to use auto battle to check how the ai plays a specific build and make a decision based on that.
This game really need a way to locate specific mat materials on the map. Stuck on gem level 3 to 5myself from the same mob across the three main gems I use and im near the end of the game.
Gem Crafting is a great way to customize the stats!
15:02
What is a "Driver" combo?
;)
Can you help me i cant find the horrish amplifier the galaxy swirl and the vokooku backbone
Empowered Art canceling is only usable by the Player character right? I was under the assumption that AI teammates don't actually Art cancel, and therefore couldn't make use of that gem.
Ai could cancel in XC2, as of right now I'm not sure in XC3, I thought they did but I've gotten a lot of comments about this
@@EnelXC yep, you had some of us double checking after we saw this. myself and some other testers have been trying to work out numbers for the game since it came out, and we've been comparing data with some discords. A common point brought up was that the AI controlled units never seemed to receive Art canceling bonuses, we thought it might have been a bug. But that led to me and my friends, who are basically amateur testers coming back and saying that the AI simply never canceled arts, or at least never activated the effect for it.
Can’t see the video! It says “No stream, Tap to Retry”
Sheesh what is with YT recently. It seems to be working fine for me and a lot of others but gotten a few comments like this. Not sure what the issue is.
@@EnelXC I could watch it on Safari, the the YT app is acting up. Thanks for the video!
After some time passes, will you update your xeno character tier list with xenoblade 3 characters?
I probably will but unsure if I'll make a new video lol
Not sure using the cancel damage buff is all that useful except for player character, and even then only attacker and sometimes defender. The AI seems to just kind of utilize arts as they become available rather than strategically timing them to be used together in a way where cancelling would be possible. I find the reduced auto attack(and sometimes double auto attack chance) gems are very useful on most characters, since everybody will use Agnus arts. It's less critical for some, but since even master arts can be important parts of builds, Keves classes still benefit from being able to get these Agnus arts up faster. This can overall help building chain attack gauge faster as well, especially with high-crit classes. EDIT: Great vids by the way, dont mean to sound purely critical/unappreciative here. Your channel has been super important for me learning how to play XB2+3 properly.
Sorry if someone already asked this but where is he farming at 13:18
I’m running on 3 hrs sleep since things started heating up in this game god it’s so fun
In regards to the Empowering Combo gem and art canceling i've been wondering if the ai actually does this. I've found conflicting opinions about this so if anyone knows for sure i'd really appreciate the info. This might have been mentioned after the 12:06 mark though since that is semi-spoiler territory so i have not watched that part yet.
Also just a great video like usual, this and yesterdays chain attack one answered a lot of the questions i had about this game.
I've seen the ai art cancel in auto battle, but I don't know if secondary characters do the same
I have been testing for a bit and it seems the ai cancel rarely. I am still in chap 3 so it is possible that the ai could become more competent after more options are unlocked, but for the time being it seems the gem should only be used on the player controlled characters.
I was curious about this as well and stopped around the same time as you. I assume they did not and therefore did not run that gem on characters I had no intention of controlling. Based on some other comments it seems like they do but rarely. If the AI does cancel but rarely probably not best to run it on characters you have no intention of controlling.