Small team group tactics and formations-think basketball/football strategy-actually work in MO against a larger group. The smaller groups just tend to have a Rust mentality.
This is also a huge topic in star citizen rn, a new system came out and its for pvp and pirates only. I think the only solution to this is remaking the criminal system, like making it so that if you stay in a territory for a long time with negative rep guards come to fight you, and if you die near towns you go to jail or something lol. And if you have good standing but are red, you get ai bounty hunters chasing you.
Just to be clear. Zerging is not an issue in other games. Zerging is specific to localized resources. It's why in rust you'll basically never fight a zerg on a traditional one month official server. Most survival games don't have zerging problems because they don't have localized resources. Games like v rising had a massive problem with zerging because advancing was gate kept by localized bosses. In order to "add" solo/small group content, it has to be decentralized content, and that is not what mo2 wants
ganking and death as solo players is not a big deal. after few months of playing whatever you lose is nothign compared to what you have. one big issue right now is that there is not much content for solo players. no breeding/farming, limited options for TC/village making/services providing (like, can we we please finally have TC brokers)
Having a difficult game that is complex isn't the issue. People are leaving due to cheats and random killings over nothing. A friend tried the game. got killed immediately after leaving haven. rerolled a character and spent the rest of the month in haven where people were nice or didn't chat. SV is so arragant they can't have a pve version of the game that is a copy that still gets subscriber sales. No you trust Henrik vision to sub 800 players and dive to the floor.
good point but is a pve server really a solution? i mean than the population would be far less and than we would have a far bigger problems or not? I dont know
idk this is a PvP sandbox, people portray this game as some soft RP game with PvP in it. This is a foundational issue with Mortal where Henrik and some UA-camrs make this game look like some fun RP taming / PvE game. The reality is that the devs put way too much time developing systems and content for people that want to only PvE and not focus more on PvP. Rust is KNOWN for PvP and sieging. Mortal has PvP and Sieging (sort of) and is the core part of the game yet people portray it like it isn't. Anyone complaining about ganking / PvP = newer players that were lied to by the description of the game and the poor marketing. SV pushes some cute RP / PvE game but it is the opposite of that. Anyone complaining about zerging = you can't stop the nature of that sadly, but SV has completely failed in creating more fun content for both ZvZ and Small-Medium scale. Albion does a great job at giving solo - mid scale groups plenty of content as well as massive ZvZ. Relic wars is a good start for ZvZ content since TC but there is a lot of fundamental issues. Anyways done yapping, someone needs to push SV into making this game KNOWN for being a hardcore PvP game instead of this noob trap PvE tamer game
They aren't portraying it as pve they are portraying it as Heavy RP. There is not much pve especially if you consider pve that can actually be completed solo/small group. Copy pasted bandits, sators, and risars aren't real pve content.
i disagree with what seemed like your message of solo or small groups either need to grow or settle for whats there, content can be created for all scales of combat, scale is just determined by value, a bandit camp has little value and creates little or no conflict, the jungle poi's have good value so you have more conflict, relics have potential for great value so you have huge alliance battles, they could easily add 10 more meteors across the map at the same time that are known to be lesser meteors with little value, not worth calling your alliance up but maybe contesting as a small guild for just some essence shards, content created on a smaller scale with what seems like relative ease, on top of the content and conflict on a smaller scale this would also provide some way for a ton of us that are left out of any chance of farming shards toward essence orbs, the orbs are good enough for me to consider character advancement and a large portion of the game has no chance to advance we are forced to purchase these items for whatever price the best zerg dictates?
good point with the more meteors. Maybe that could solve it a little. Yeah the overall message of the video is more or less. "Think of what do you want in the game and see how this game works and adjust your effort to whatever you want to achive and than you will not suffer from frustration."
@@WolfszeitYT yah i cant speak for everyone but i have no issues with getting zerged as a 2 man guild and no problem with certain limitations and im not even asking for relic weapons or armor, it would be awesome if just some crappy little meteors with 5 essence shards showered the map that some of us small guilds would have a chance at fighting over, otherwise we will just watch on the sidelines and your alliance and the coalition can let us know when we are allowed to progress our characters with orbs lol
Strange to hear that zergs and gangs called "problems". You have no limit restrictions, why should you limit your count? Powerblocks in mo2 not closed communities too, you can simple join one in 5 minutes or so and solve that " Problem". no one forbids acting in a small group during a big battle, but you have a safe backline where you can retreat. Complaining about gangs(core pvp farming mechanic in ALL games with pvp) loks like a joke that went too long. You have weapon and enemy, but you need to pass it because of what? Because you want him to become rich and make some honorable pvp? It never happens, because crab will be crabing forever, finds new excuses every time why he won’t get out of his crab spot.
Ein sehr schönes Video, Wolfszeit to the MOoooN...
Small team group tactics and formations-think basketball/football strategy-actually work in MO against a larger group. The smaller groups just tend to have a Rust mentality.
This is also a huge topic in star citizen rn, a new system came out and its for pvp and pirates only. I think the only solution to this is remaking the criminal system, like making it so that if you stay in a territory for a long time with negative rep guards come to fight you, and if you die near towns you go to jail or something lol. And if you have good standing but are red, you get ai bounty hunters chasing you.
Fun game good vids
Just to be clear. Zerging is not an issue in other games. Zerging is specific to localized resources. It's why in rust you'll basically never fight a zerg on a traditional one month official server.
Most survival games don't have zerging problems because they don't have localized resources. Games like v rising had a massive problem with zerging because advancing was gate kept by localized bosses. In order to "add" solo/small group content, it has to be decentralized content, and that is not what mo2 wants
that was on point thanks for the comment you nailed it.
ganking and death as solo players is not a big deal. after few months of playing whatever you lose is nothign compared to what you have. one big issue right now is that there is not much content for solo players. no breeding/farming, limited options for TC/village making/services providing (like, can we we please finally have TC brokers)
yeah tc brokers would be so good. this is essential for territory control in my opinion.
i found a way to never get ganked/zerged again
Ok what is your solution beside not playing? 🤣or was that the pun im not sure. Sry if I ruined it but that is a really good one.
Having a difficult game that is complex isn't the issue. People are leaving due to cheats and random killings over nothing. A friend tried the game. got killed immediately after leaving haven. rerolled a character and spent the rest of the month in haven where people were nice or didn't chat. SV is so arragant they can't have a pve version of the game that is a copy that still gets subscriber sales. No you trust Henrik vision to sub 800 players and dive to the floor.
good point but is a pve server really a solution? i mean than the population would be far less and than we would have a far bigger problems or not? I dont know
idk this is a PvP sandbox, people portray this game as some soft RP game with PvP in it. This is a foundational issue with Mortal where Henrik and some UA-camrs make this game look like some fun RP taming / PvE game. The reality is that the devs put way too much time developing systems and content for people that want to only PvE and not focus more on PvP. Rust is KNOWN for PvP and sieging. Mortal has PvP and Sieging (sort of) and is the core part of the game yet people portray it like it isn't.
Anyone complaining about ganking / PvP = newer players that were lied to by the description of the game and the poor marketing. SV pushes some cute RP / PvE game but it is the opposite of that.
Anyone complaining about zerging = you can't stop the nature of that sadly, but SV has completely failed in creating more fun content for both ZvZ and Small-Medium scale.
Albion does a great job at giving solo - mid scale groups plenty of content as well as massive ZvZ.
Relic wars is a good start for ZvZ content since TC but there is a lot of fundamental issues.
Anyways done yapping, someone needs to push SV into making this game KNOWN for being a hardcore PvP game instead of this noob trap PvE tamer game
on point yes.
They aren't portraying it as pve they are portraying it as Heavy RP. There is not much pve especially if you consider pve that can actually be completed solo/small group. Copy pasted bandits, sators, and risars aren't real pve content.
i disagree with what seemed like your message of solo or small groups either need to grow or settle for whats there, content can be created for all scales of combat, scale is just determined by value, a bandit camp has little value and creates little or no conflict, the jungle poi's have good value so you have more conflict, relics have potential for great value so you have huge alliance battles, they could easily add 10 more meteors across the map at the same time that are known to be lesser meteors with little value, not worth calling your alliance up but maybe contesting as a small guild for just some essence shards, content created on a smaller scale with what seems like relative ease, on top of the content and conflict on a smaller scale this would also provide some way for a ton of us that are left out of any chance of farming shards toward essence orbs, the orbs are good enough for me to consider character advancement and a large portion of the game has no chance to advance we are forced to purchase these items for whatever price the best zerg dictates?
good point with the more meteors. Maybe that could solve it a little. Yeah the overall message of the video is more or less. "Think of what do you want in the game and see how this game works and adjust your effort to whatever you want to achive and than you will not suffer from frustration."
@@WolfszeitYT yah i cant speak for everyone but i have no issues with getting zerged as a 2 man guild and no problem with certain limitations and im not even asking for relic weapons or armor, it would be awesome if just some crappy little meteors with 5 essence shards showered the map that some of us small guilds would have a chance at fighting over, otherwise we will just watch on the sidelines and your alliance and the coalition can let us know when we are allowed to progress our characters with orbs lol
@@Arakines Fuck are orbs only meteor drops?
50 players online
Strange to hear that zergs and gangs called "problems". You have no limit restrictions, why should you limit your count? Powerblocks in mo2 not closed communities too, you can simple join one in 5 minutes or so and solve that " Problem". no one forbids acting in a small group during a big battle, but you have a safe backline where you can retreat. Complaining about gangs(core pvp farming mechanic in ALL games with pvp) loks like a joke that went too long. You have weapon and enemy, but you need to pass it because of what? Because you want him to become rich and make some honorable pvp? It never happens, because crab will be crabing forever, finds new excuses every time why he won’t get out of his crab spot.