Great video. Tried getting 2-3 friends into the game. We play together without a guild but in the end the lack of direction/structure and getting our asses handed to us all the time made them quit
In general you're right. Solos or new players obviously shouldnt just go set up a base at tephra crater. But the areas in which they should learn the game( near the cities they spawn into) are the most dangerous. Take Fabernum for example, the road is full of little gankhuts that are just made to gank new players, because noone contests the tephra crater or the mino dungeon. Like you said, its a game about knowledge but lots of that knowledge is kept away from the newer players by veteran guilds who only pray on solo-noobs around the cities. There needs to be a way that forces players with over 1000murdercounts into endgame areas. With over 1000 murders you aint a noob no more after all :D
To be fair, veteran players don't gank around cities to target new players. Cities are where the trade brokers are, so valuable goods and resources are constantly moving into and out of cities. New players riding around with horse bags unfortunately get roped into this, because they look like a juicy target. And of course, there are some griefers who just kill naked noobs whenever they can, but they're a minority.
@@owlbusdumbledork9966 Id wish your first sentence was true, but it isnt. There is a good amount of veteran players with (ten) thousands of hours who are almost exclusively found around cities or inside the beginner dungeons. Dressed in full gear with potions and HoT food of course. A good amount of people in the game are very, very afraid of losing but somehow highly competitive in their minds. They wont dare to go anywhere that could be contested by other vets, if they dont get to go there with at least 10 other players. You can find people with not only thousands of hours but also thousands of murdercounts in the beginner cities, while Kranesh and Gaul Kor are almost always empty. Most players dont look like juicy targets, they just look like they dont have the 8000 hours experience it takes to fight off three people x)
I've played 500 hours solo start to finish. I had an absolute blast. Worked my way up to finding a niche as a budget bow maker and had lots of money. The threat of getting ganked and losing stuff is why i had so much fun. I love being an underdog. I ended up building local relationships even as a solo player. I made a note of asshole guilds/individuals and was still social. I have no doubt you get the most out of this game by joining a guild but you can solo and have fun. I think to really enjoy solo play in MO is to be the type of player that likes hardcore or ironman mode in other games. People who survival games. To play solo you need to love setting goals for yourself - no guild leaders to give you purpose. And you cant be a afraid of failing a lot lol. The best feeling i had in this game was getting ganked by a notorious guy several times and finally getting my revenge. His head was proudly displayed in my house. Only reason i stopped playing is subscription fee. I am the sole breadwinner for my wife and kids - and if im paying money monthly i will feel feel obligated to play more than i want to. Just cant justify it.
Despite the fact that you load into the game alone, and you have to put effort into finding people to play with, this is a team game at it's core. You will occasionally find other players riding around by themselves, but by and large, you're going to encounter groups. While i sometimes roam around solo, even as a veteran player, i get killed by groups of enemy players, but that's something you have to expect. The most fun you will have in this game is playing with a small-medium group of players, and learning how to effectively fight together. The huge zerg fights are great too, but they don't happen as spontaneously as small-mid scale pvp. But, knowing this, one thing every new player has to understand is that there are no such thing as fair fights. You're not queuing into an arena or a battleground, and the groups you run into are rarely the same size as your group, so one of the healthiest things you can do is recognize that there will always be situations where you have no chance at survival, and you will, in the course of playing the game, lose hundreds of kits of gear, and it won't always feel fair. But as someone who has been playing a year, I've gathered enough resources and set up logistics across the areas i play in, so that i have no shortage of steel armor and weapons, mage reagents, and other supplies that i can ride into an enemy group outnumbered, and just lose my gear, and not be worried about the inevitable outcome. What do i get out of these experiences? More experience fighting outnumbered, which is very important. Another thing to understand about this game is that the combat is truly skill based. I've played with people who are capable of fighting 1v4 and coming out on top consistently, with equal gear. I've seen 2 players kill 7 other players in a fight, because they work together and know how to handle outnumbered fights. That's the best part about this game. The gear is secondary. Your most valuable resources are skill and knowledge, and the best way to acquire those is to find skilled, knowledgeable players to play with, many of whom are happy to help train you and share what they've learned with you. Best MMO ever, don't give up new players, it's so worth it.
Building in hyllspeia will get your housed manged down by overt, they have prob 200 houses/strongholds up there just to prevent tc placement. Also don't build on the islands to the south, just don't...
The game i liked actualy but as noob i got constantly ganked. Literaly i couldn't do anything at all without getting killed 10 to 15 times by 3 or more at the same time. That made me leave the game again.
ironically enough, it gets better the further away you get from the supposedly "safer" cities. Its a huge oversight issue fueled by the tears of people who want PvP only when they win 100% of the time without having to put up any risk. Even if you smack those gankers around, all 6 of them will squeeze into a small house and close the door on you. Hardcore PvP btw.
That's kind of a wild take. This weekend was constant 50v50 fights in the Meduli area, and while this was happening, I know there were large fights happening in the jungle. And this is during the POE2 launch weekend. Most people in MO2 are just waiting for the next patch to drop when relics will be introduced. The game is full of life, and the population is consistently higher than it was a couple months ago.
Man, I don't know you but I already like you and this game! 😂 Subscribed, soon will be out of the starter zone, wish me luck!
good luck 👍
Great video. Tried getting 2-3 friends into the game. We play together without a guild but in the end the lack of direction/structure and getting our asses handed to us all the time made them quit
In general you're right. Solos or new players obviously shouldnt just go set up a base at tephra crater. But the areas in which they should learn the game( near the cities they spawn into) are the most dangerous. Take Fabernum for example, the road is full of little gankhuts that are just made to gank new players, because noone contests the tephra crater or the mino dungeon. Like you said, its a game about knowledge but lots of that knowledge is kept away from the newer players by veteran guilds who only pray on solo-noobs around the cities. There needs to be a way that forces players with over 1000murdercounts into endgame areas. With over 1000 murders you aint a noob no more after all :D
yes thats true
To be fair, veteran players don't gank around cities to target new players. Cities are where the trade brokers are, so valuable goods and resources are constantly moving into and out of cities. New players riding around with horse bags unfortunately get roped into this, because they look like a juicy target.
And of course, there are some griefers who just kill naked noobs whenever they can, but they're a minority.
@@owlbusdumbledork9966 Id wish your first sentence was true, but it isnt. There is a good amount of veteran players with (ten) thousands of hours who are almost exclusively found around cities or inside the beginner dungeons. Dressed in full gear with potions and HoT food of course. A good amount of people in the game are very, very afraid of losing but somehow highly competitive in their minds. They wont dare to go anywhere that could be contested by other vets, if they dont get to go there with at least 10 other players. You can find people with not only thousands of hours but also thousands of murdercounts in the beginner cities, while Kranesh and Gaul Kor are almost always empty.
Most players dont look like juicy targets, they just look like they dont have the 8000 hours experience it takes to fight off three people x)
I've played 500 hours solo start to finish. I had an absolute blast. Worked my way up to finding a niche as a budget bow maker and had lots of money.
The threat of getting ganked and losing stuff is why i had so much fun. I love being an underdog. I ended up building local relationships even as a solo player. I made a note of asshole guilds/individuals and was still social. I have no doubt you get the most out of this game by joining a guild but you can solo and have fun. I think to really enjoy solo play in MO is to be the type of player that likes hardcore or ironman mode in other games. People who survival games. To play solo you need to love setting goals for yourself - no guild leaders to give you purpose. And you cant be a afraid of failing a lot lol. The best feeling i had in this game was getting ganked by a notorious guy several times and finally getting my revenge. His head was proudly displayed in my house.
Only reason i stopped playing is subscription fee. I am the sole breadwinner for my wife and kids - and if im paying money monthly i will feel feel obligated to play more than i want to. Just cant justify it.
awesome very cool.
I agree fully 😮
Despite the fact that you load into the game alone, and you have to put effort into finding people to play with, this is a team game at it's core. You will occasionally find other players riding around by themselves, but by and large, you're going to encounter groups. While i sometimes roam around solo, even as a veteran player, i get killed by groups of enemy players, but that's something you have to expect.
The most fun you will have in this game is playing with a small-medium group of players, and learning how to effectively fight together. The huge zerg fights are great too, but they don't happen as spontaneously as small-mid scale pvp.
But, knowing this, one thing every new player has to understand is that there are no such thing as fair fights. You're not queuing into an arena or a battleground, and the groups you run into are rarely the same size as your group, so one of the healthiest things you can do is recognize that there will always be situations where you have no chance at survival, and you will, in the course of playing the game, lose hundreds of kits of gear, and it won't always feel fair.
But as someone who has been playing a year, I've gathered enough resources and set up logistics across the areas i play in, so that i have no shortage of steel armor and weapons, mage reagents, and other supplies that i can ride into an enemy group outnumbered, and just lose my gear, and not be worried about the inevitable outcome. What do i get out of these experiences? More experience fighting outnumbered, which is very important.
Another thing to understand about this game is that the combat is truly skill based. I've played with people who are capable of fighting 1v4 and coming out on top consistently, with equal gear. I've seen 2 players kill 7 other players in a fight, because they work together and know how to handle outnumbered fights. That's the best part about this game. The gear is secondary. Your most valuable resources are skill and knowledge, and the best way to acquire those is to find skilled, knowledgeable players to play with, many of whom are happy to help train you and share what they've learned with you.
Best MMO ever, don't give up new players, it's so worth it.
youre damn right 👍
Respect for the red circle in the south.
Building in hyllspeia will get your housed manged down by overt, they have prob 200 houses/strongholds up there just to prevent tc placement. Also don't build on the islands to the south, just don't...
The game i liked actualy but as noob i got constantly ganked. Literaly i couldn't do anything at all without getting killed 10 to 15 times by 3 or more at the same time. That made me leave the game again.
ironically enough, it gets better the further away you get from the supposedly "safer" cities. Its a huge oversight issue fueled by the tears of people who want PvP only when they win 100% of the time without having to put up any risk. Even if you smack those gankers around, all 6 of them will squeeze into a small house and close the door on you. Hardcore PvP btw.
good point yes
Soc.. social skills and social.. activity? DISGUSTING! NEVER!
Do you ever get tired of being a simp for heindick?
Or be complete psycho like me who unlocked 80% stuf in the game trough 100dreds of deats on solo grinding 🤣
respect
@@WolfszeitYT nothing to respect i just died ower and ower untill the other side just got bored of it and left haha
@@petrduchac5185 the dedication 😆
the playerbase is so low these days I feels like it can shut down at any time
Really? Daily consecutive player peak is about 890
That's kind of a wild take. This weekend was constant 50v50 fights in the Meduli area, and while this was happening, I know there were large fights happening in the jungle.
And this is during the POE2 launch weekend. Most people in MO2 are just waiting for the next patch to drop when relics will be introduced.
The game is full of life, and the population is consistently higher than it was a couple months ago.