Mage VS Warriror Gear Cost Clinch Mortal Online 2 Risk VS Reward Gap Explained with Voting

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  • Опубліковано 3 гру 2024

КОМЕНТАРІ • 54

  • @lostchapters9359
    @lostchapters9359 5 годин тому +2

    Death hand needs a nerf either by removing tower shields from mages or the heal effect. Many mages are diving into melee range and spamming people because they know the shield negates a lot of damage. Flamestrike hits for big damage so a cooldown between casts for a few seconds would be a good nerf so it’s not spammable. Shock has too much range and can kill people in a few hits, needs shorter range and longer cast time.

  • @hamppuhannu
    @hamppuhannu 12 годин тому +7

    Imo its good as it is. Or nerf sheevra/thin mage to the ground. I play fat mage and I cannot go naked, i rely on good armors cause i cant outrun.
    If complain is about 3 fat mages ganking naked 1 guy... 3 naked thursars with lances or mounted archers can do pretty much the same. I think the problem is unfair ganking that people dislike. There is no fixing that other than stop full loot and have limited loot drop like your bags but people also dont want that cause its Mortal Online! Hardcore!!

  • @diphMO2
    @diphMO2 12 годин тому +16

    Mage has already become incredibly expensive. Between scales, shields, high end regs, several 1000's of gold into a spellbook, highly specialized trinkets, pet armor, and the pets themselves, I'm finding myself hating how much effort goes into preparing a character for PvP.
    Flip the naked mage versus fighter scenario on its head. 3 fighters with molarium clubs are also an incredible problem for mages. A naked veela fighter is just as much of a threat to me as an armored one. Not to mention fighters SPAWN WITH A WEAPON (worn shortsword) that cannot be taken from them. It makes them a threat with absolutely no counter, or ANY investment from them.
    The most logical solution is to make NAKED gameplay heavily penalized. Lower speed with no boots. Halve cast/swing time with no sleeves. Make the character bleed if they have no chest piece. Create huge aimpunch if there is no helmet. The solution isn't just blanket make mages for expensive... cause being a mage isn't cheap. At most the change that needs to be done for making mages more expensive is making spellbooks have charges like trinkets to prevent naked/low risk gameplay

    • @dimoronen
      @dimoronen 9 годин тому +1

      Much better solution.

    • @xelaztir
      @xelaztir 8 годин тому +1

      Great idea. I'd expand that shoe idea to horses. No saddle (or armor) go slower or stam drain and then you fall off horse with no stam or whatever.
      I do like the idea of mage weapons to make spells better or hold regs tho.

    • @Aearon1
      @Aearon1 8 годин тому +1

      Yeah I agree the barrier to entry of end-game pvp is extremely toxic now, especially with mastery. All low risk gameplay of footies and mages should be penalized for sure. Spawn swords should honestly be taken out of the game anyways at this point. I would love to see SV take an entire patch to deep dive into each class and rework balance / mechanics. Maybe 1 month for mages, 1 month for footies etc. I feel like one of the most off-putting things in the game right now for a lot of people is balance. Why would people want to trudge through mastery / trinkets / gear / bugs etc just to get to the end game when the pvp is extremely unfun and unbalanced? From the ground up right now the game is in a really bad state regarding player gameplay.

    • @fi9751
      @fi9751 Годину тому

      I agree that naked gameplay should have more penalties in pvp like getting bleeds af..... The starter sword has to stay as it allows everyone to deal with some random pve shit while gettin a horse or spawning in hostile areas so u have at least basic defense id say......

  • @christopherbonneville3892
    @christopherbonneville3892 10 годин тому +4

    Where is the video asking for spider nerfs or the video explaining how mounted combat should be nerfed so fights can go to the ground where they belong?

  • @Fearonus
    @Fearonus 12 годин тому +8

    The tears of the meta thursars who can literally one shot a mage is amazing. Just cry less geez.

    • @thenikko8292
      @thenikko8292 10 годин тому +2

      maybe they can yes....but then getting hit by tree shock at ranged for 40 dmg a piece .....JUST because. cant parry, cant block it,
      If you're a good mage you can pull out shield and save yourself from melee. even a good foot fighter will dive a mage, get spurted, fulmed, tlashed, then your at 25% hp you start to backtrack and heal then you get corrupted then shocked. there is ZERO counter play on an equal ground fight. the only time you will 1tap a mage is if you have a 2h axe/maul and suprise a mage. but then you cross the line of ...everyone mostly wins if they have surprise advantage.
      the only real solution is, since bows do mediocre dmg in pvp, make shortbow and assym bow arrow flight speed doubled. landing shots on speedy mages will be better and that way you can harrass them off your back.

    • @dimoronen
      @dimoronen 9 годин тому +1

      @@thenikko8292 A veela footie will fuck a mage.

    • @Fearonus
      @Fearonus 3 години тому

      @@thenikko8292 I like your bow solution. But I still think that the outrage of thursars are unwarranted. You WANT to deal 150+ damage with an axe so you go full STR and then cry when a spell hits you for 80-90 because you have 20 PSY? If you are so countered by a mage you can invest more in PSY, get the Magic/Ele resist Masteries etc.. Its all about trade-offs. Thursars just want to play god mode and cry when they can't.

  • @SSSS-n8u2l
    @SSSS-n8u2l Годину тому +1

    1) Mage reagents are equal to JUST a weapon or some bandages/potion most of the time (especially when you include spirit boxes). It is just a mage's damage and healing, not their defense. So measure it JUST against a melee weapon. The costs even out when you look at it like that.
    2) A melee user doesn't need armor to fight a mage, the armor is for melee. So all a melee really needs is a weapon.
    When fighting a mage, you can take it off, and it changes nothing. Yes, you're more likely to be at risk of physical damage when you're in melee range, but that is the nature of your damage type. The armor is for fighting other physical types, you don't need it to fight a mage. So again, melees do not need armor to deal with a mage, so the complaint that it is unfair, well.. Not when stood toe to toe with a mage. You could spend less than a mage and kill a mage as a melee.
    Mages also have to wear armor to survive melee attacks, so they're in the same boat. The only difference is the nature of the damage type. One is close range but requires less aiming and can put out more dps. One is ranged and requires more aiming, and puts out less DPS. One is resisted by psyche, the other by buying armor.
    As you said in the video, it is rock paper scissors. I think a lot of people just can't accept they're at a MASSIVE disadvantage against certain roles, and that is how it is supposed to be. Like, veelas are the bane of mages, just as mages are the bane of thursars.

  • @mrivan2626
    @mrivan2626 6 годин тому +2

    I already gave Henrik a solution like a year ago and every few months I spam him to remind him. Basically let alchemists make potions like speed potions, magic resists, stone skin potions etc etc. drink one of these and it will take all your thirst so you can’t use a heal pot for a while so there’s a trade off. It will def make fights more interesting and bring back life to the alchemy skill

    • @simonsn4996
      @simonsn4996 5 годин тому +1

      Magic resist and magic reflect potions already exist. The other ones will never exist because they could be effectively used by mages.

    • @mrivan2626
      @mrivan2626 5 годин тому +2

      @ who cares let them, it makes the game fun. They need to make better potions in general because majority of them are ass

    • @simonsn4996
      @simonsn4996 4 години тому +1

      @@mrivan2626 personally all for it, just saying it probably wont happen x)

  • @jasonlee8972
    @jasonlee8972 12 годин тому +3

    Fighters have a massive advantage in how ready they are for combat. Mages have to find and scribe spells and bring these reagents with them. Steel isn't that hard to come by nor is incisum or reptile carapace armor. A Warrior can come out of Haven with a day or so of tasks and be ready to bang out competitively while the mage is still spending ALOT of money filling out their spellbook. Mages are also much weaker in defenses most of the time. In a 1v1 situation Warriors have the advantage most of the time.

  • @ElderSwamp
    @ElderSwamp 11 годин тому +2

    I think the mage gameplay is harder ,because u need very good skills in positioning, mana & cast time management while as a fighter u need only to close the gap and spam attacks.. also, if SV add Staffs as you said, the mages will be even stronger because will be able to block and parry using those staffs without the need of switching weapon 😅😅

  • @krnoske
    @krnoske 13 годин тому +2

    I feel like for hit scan magic, down blocking while not sprinting should reduce magic damage by a %, spells hit from behind shouldn’t be resistible, and hit scan shouldn’t proc if it is targets a shield, including healing.
    That being said, I’ve killed many a naked sheevras with longbows

  • @rize-ikuza
    @rize-ikuza 13 годин тому +3

    The game is already balanced. A thursar does more damage than any other footie, but they are weak against dex mages (oghmir footies are also shit against dex mages). The balance against dex mages are veela footies

  • @Syrup4prez
    @Syrup4prez 12 годин тому +4

    have a problem with naked mages? get a bow. Naked mages (Rat mages) are annoying to deal with but are far from effective.

  • @TasuHasArrived
    @TasuHasArrived 12 годин тому +3

    If they add crocs and the timingula for cosmoids cales, i think mage gear gold wise will be balanced.

    • @fi9751
      @fi9751 Годину тому

      I would love to see more different mobs in all the areas 😮

  • @KingKabila
    @KingKabila 39 хвилин тому +1

    As a casual player lower gear cost was one of the reasons I chose the mage 'class'.
    It's good to have such an option and shouldnt be consired a negatieve thing.
    Besides even as mage there are gear tiers and trinkets are just as expensive.

  • @banespiketv9558
    @banespiketv9558 5 годин тому +2

    I would Remove the + int if you go skelly to Balance them out. No Reason to Hit Hard asf and be the fastest. You wana Hit Hard? Go bulg / obese. Want to be fast asf? Go skelly

  • @thedominator5620
    @thedominator5620 12 годин тому +1

    Yes, make staff a required weapon for mages, like how archers and melee need their own tier of weapons. Plus, it could open the possibility of mages being able to defend themselves in melee without them being completely deleted as soon as a melee fighter gets in range, but still being poor at melee due to stat allocation and attributes.
    Unfortunately, this would take a decent chunk of development time as this is almost a complete revamp of magic combat in mortal as well as the animations for each spell.

  • @user-oi4oi7yv6d
    @user-oi4oi7yv6d 12 годин тому +3

    The issue with naked mage griefing should be addressed without altering gear balancing. The solution: add a crippling mechanic after being struck for a threshold percentage of total hit points while without armor. When crippled, the player’s movement, mana, stamina and hit point regen is cut significantly. This affect persists until a certain amount of bandage healing is applied or a specific rest time is elapsed. Wear no armor? Suffer grievous mortal wounds.

  • @therowofboats4840
    @therowofboats4840 11 годин тому +1

    Bone tissue longbow counters naked mages the last I played which, if we are considering cost as an issue, becomes moot. The issue is if you have three Thursar with bone longbows they can't do the same gank damage to someone geared in the same way three mages can. Though, three Thursar with Molarium mauls could... its really hard to say but perhaps the real change that's needed is decreasing the fizzle chance resistance on damage of concentration.

  • @bomlus
    @bomlus 2 години тому +1

    Being a Mage is not cheap at all, the spellbook cost several 1000 to fill and you also need scribing, this too is so expensive. Then you have the cost of a good mage armor that is not cheap eather. I think the price for mage an a warrior is perfect. But the idea of a mage weapond like a wand or a staff insted of regen i kind of like that alot :P

  • @Gamer_Anton
    @Gamer_Anton 12 годин тому +5

    complete bullshit, a normal purchase of a mage for pvp costs 2-3 times more than for melee. Considering that even a maximally equipped mage lives in battle for a maximum of 4 hits (without a tower shield), then melee players need to shut up until the developers pay attention to this imbalance

  • @grasthube
    @grasthube 13 годин тому +1

    yesterday got EQued by a naked fatmage on a spider from at least 50m away (in my screen he was at least 7-8 horse distances away). then hit 80 + 80 from the spider (through armor). gg

  • @thenikko8292
    @thenikko8292 10 годин тому +1

    spell dmg being based off make scaling off inteligence lower for spells and remove reagents. make it so you NEED a wand/staff to cast spell. make staff/wand melee dmg scale off INT or dex instead of str

  • @owlbusdumbledork9966
    @owlbusdumbledork9966 3 хвилини тому

    So as someone with 2000+ hours on footies (Veela, Ogh, and Thursar), and 2000+ hours on mages (skeletal Sheevra and human fat mage), there are several things to address.
    Mages require LOTS of gold to prepare for PVP. A fully loaded spellbook costs ~6000 gold. That's just to be able to fight. For someone who is new to the game, who has to grind PvE for gold, that makes starting a mage prohibitively expensive, and extremely difficult, because fighting bandits as a mage with only Ecumenical spells and no mastery is brutal, and you're going to die a lot (both to PvE AND players, often footies). You don't get efficient at PvE farming until you get Elementalism, and elemental intensification raised to 80 for static charge. So that's ~1200g one bandit at a time, before you're able to start efficiently grinding PvE for gold. For the books alone to unlock these spell schools, and ritualism, that's another ~2000g. And then you need to get into mastery to get your 100% concentration, otherwise you're still extremely vulnerable.
    Then, while reagents are relatively cheap, some like spirit boxes, are not. Sure, it's not a set of steel armor, but you need one in every loadout, and the ability to get those for yourself is locked behind a scroll that costs a stack of gold.
    And that's just the cost if you're going to be a naked Sheevra. Decent armor for a Sheevra (which you need if you're team fighting or dungeon fighting against any decent group) requires armor, which comes from crafting books that are additionally thousands of gold, and then scales aren't cheap. Pansar scales are very expensive. I've seen tower shield brought up again in this comment section, and decent tower shields (steel+) are EXPENSIVE. A sheevra mage wearing respectable gear with a tower shield to toggle so as to not get utterly rocked by a Veela popping clades, is about half that of a footy in steel. The only difference is that the mage already spent 10,000g to get to the point where they are as PVP viable as the footy. I'm not even going to talk about pets and their gear, because the costs of maintaining combat ready pets would intimidate and confuse the Thursars who eat them for lunch.
    Mages pay their dues upfront, and they get chapter rekits later. The only way to address this imbalance directly would be to completely change how mages get their spells, unlock magic schools, level those magic schools, and it would require changing so many fundamental things about the game that it would waste (at star vault's pace) years of development time, just so that, footies feel better about fighting mages? The same is true for completely rebalancing magic around magic weapons and gear, for the sole purpose of making magic more expensive.
    However, as someone who has played footies as long as I've played my mages, there is an issue. It's very hard for Thursars, Oghmirs, or Human footies to meaningfully interact with dex mages. Non-Veela footies simply cannot catch them, and they have no way, other than bows, to try to fight against them (and bows, as we all know, are largely worthless in pvp outside this scenario, and killing horses).
    Rather than nerfing mage costs or trying to restructure the game in a misguided attempt to make it harder to be a mage, we should ADD to the game, meaningful ways for footies to interact with mages.
    Longbows already obliterate naked mages, but it's extremely hard to hit shots against a tiny running/jumping frame. We should introduce crossbows, with a faster projectile travel speed.
    Another cool addition would be some sort of shield to absorb some amount of magic damage, though it would be difficult to implement this without nullifying the effectiveness of mages. Perhaps you can't sprint with this shield out, or perhaps it's effectiveness scales with psyche, or maybe it makes the magic damage deal stamina damage instead, until you're out of stamina.
    Poisons is another thing that has been confirmed as "coming to the game," but nobody knows when. Poisons can help to address this as well. There can be a poison to apply to a bow that applies a corrupt effect, or one that has a similar drain effect to mental leech, but instead of returning mana to a caster, the poison just consumes the mana, etc....
    However, the last thing the game needs is more nerfs. The afk pet leveling nerf, followed by the living pet nerf, saw the game population drop by ~25% on average, (though sever stability issues and performance issues also contributed). But I know several people who stopped playing because many pets just aren't fun anymore.
    Additionally, one point to address is that many of the people we see being very vocal in support of nerfing mages, have also said things like "remove magic from the game," or "magic should be a support only playstyle, and not viable for solo play," and other things of the sort. I've seen footies say things like "if I get into melee range against a mage, I should win every time." Many of the people crying for mage nerfs are people who don't think mages should be a fun or playable class in the game, and they would prefer to never have to deal with or interact with mages, so that they can live their pvp fantasy and 1v50 the zerg and never die ever again. But mages take skill to play in any competent way, and like it or not, they're meant to be as viable in both pvp and over as footies, and thats GOOD.
    If they nerf mages to make it less viable or even more difficult or more expensive than it already is, that's going to remove a core pillar of gameplay, and your going to lose a lot of players. Instead of making mages worse, give slow footies an offensive option against mages, and give them a defensive option against mages, but when doing so, understand that footies can kill most mages in just a few attacks. Veelas don't need additional mage killing tools, but Thursars essentially die to dex mages with no chance at fighting back, and there needs to exist some meaningful counterplay for the Thursar.

  • @guidoecheverria3989
    @guidoecheverria3989 9 годин тому +1

    Muchas cosas deberian re ajustarse y balancear. Excelente juego y como siempre excelente video.

  • @therobzoobie1481
    @therobzoobie1481 Годину тому +1

    The Problem never was anything other then skelly mages. Balance skelly mages and the issue is 90% gone. Runnikg faster then everyone having the smallest hitbox and doing high spell damage for next to no cost together is the problem. So nerf damage for skelly mage. Cap the int at 100. See how that unfolds balance again if needed

  • @louhodo5761
    @louhodo5761 11 годин тому +1

    As soon as a footie has to pay 100-5000g for a spell or a book to learn how to cast that spell, then spend 4-12 hours casting spells that cost 5g each to cast just to get your level up high enough so it doesn't fizzle. Then we can talk about gear. Till then fk right off a cliff.
    You as a melee fighter can do everything yourself. You dont need a party of 5-10 just to get a spell for necromancy or spiritism.
    Most melee fighters don't look at the up front cost and time needed to make a mage.

  • @LordAikido
    @LordAikido 13 годин тому +2

    one solution: increase physical damage amounts, and increase armor damage reduction for physical damage... so a warrior with a bow (or melee weapon) will 1 hit a mage unless the mage is armored up. This way it still keeps the overall feel of damage and damage reduction between warriors each with armor and physical weapons hitting each other, but it will decrease the time to kill a mage unless the mage wears armor too.

    • @rize-ikuza
      @rize-ikuza 13 годин тому +4

      @LordAikido you already can one shot most naked mages with a maxed longbow if they have 120 or less health and you can pretty much one shot any naked player with a two hand axe or maul if you have enough damage bonus. The game intends to have advantages and disadvantages for each race you want to play and its fine the way it is

    • @louhodo5761
      @louhodo5761 11 годин тому +2

      Seeing as you can 1 shot a mage with a longbow. Or 1 shot a mage with a 2h steel sword... or a flake are or a molarium maul. No.

    • @Altmer353
      @Altmer353 8 годин тому +2

      Problem is that naked warrior with a bow will be far superior to naked mage with some regs. Warrior need to land 1 arrow. Mage need to land 4 spells. You see the difference?

  • @Pads0ld
    @Pads0ld 13 годин тому +2

    Sometimes the playerbase shouldn't decide. Because there are more meele fighters than magicians, such discussions arise. But to think of counterattack options that clearly exist in the game BUT NO ONE USES is the height of idioticity

    • @louhodo5761
      @louhodo5761 11 годин тому +2

      Melee fighters are easy and cheap to make that is why. I did a test over a year ago when I played. Made a melee character and a fat mage from scratch. The melee thursar was pvp ready in 14hrs of playing. The mage took 48hrs of playtime!!!! That's a fucking work week! And it cost a grand total of 1.5k just for the basic skills and spells needed for pvp, elementalism, ecu, and taming/dom. That was using macros. I supplied the gold from my main account for both builds so I didn't have to spend time grinding gold to build them. If you factor in the gold grind mages take 5x as long because they flat out SUCK at pve, till they get ele up enough to use AOE spells. Which is already 1k gold into the build and 40hrs.

  • @simonsn4996
    @simonsn4996 6 годин тому +1

    There are tons of misconceptions here. Your steelsword is not more expensive than a full set of high end reagents. Also the "normal damage" of a Thursar is way higher than the "normal damage" of anything else. No need for a steel sword, incisium maul works fine. If its not a fatty with a towershield, the bow that costs as much as a single earthquake will also do the trick. As it is right now even Spurt does the trick since it simply denies casting. Maybe Thursars should try to get a little creative with their builds and stop making meta-DUELISTS! .
    Magic damage in general is much lower than physical damage (especially with Thursars) so the few points in psy, 6% magic resistance from mastery and 10%(!) Elemental defense are worth it.Thursars get magic resistance and elemental resistance from their clades on top of that aswell. So a NAKED Thursar Kallard can easily get about 35-%40% magic resistance (resist chance not included) If people decide to go for miniscule amounts of slash defense and a few cm taller character instead, thats on them. Magic reflect potions are also very easy to craft. And maybe, maybe you could put the video into the context of the meta, which BTW is Quad Tindremic Thursars with 90psy that basically cant be killed with magic.

  • @adsgsDHGsfh
    @adsgsDHGsfh 6 годин тому +1

    Heavy armor more effective on close combat like dungeon And Leather for Open world Garments NO USE at all!

  • @dimoronen
    @dimoronen 9 годин тому +1

    Why did you not bring out the cost of leveling a mage, getting all the spells for the spellbook etc? Mage is a upfront cost, its annoying as fuck, obviously they should have some upsides. Veela footie kills mages, MA kills mages. There are so many footies, why the hell are they whining about this shit again?

  • @chrisrodriguez6580
    @chrisrodriguez6580 13 годин тому +3

    ability to enchant armor with magic resists ... done
    there are currently zero ways to counter magic as a footie

    • @TheHammerDedicated
      @TheHammerDedicated 11 годин тому

      only if the armor is then ass vs other physical dmg, cant just let people immune half the game and be as solid vs melee as before on top.

  • @gi11otine
    @gi11otine 11 годин тому +1

    Mages sorta suck, That's why you bring mostly foot fighters to team fights

  • @adsgsDHGsfh
    @adsgsDHGsfh 6 годин тому +1

    SOLUTION GIVE GARMENTS STATS IN RESIST MAGIC THIS WILL MAKE MELEE CAN COUNTER MAGES

  • @petrduchac5185
    @petrduchac5185 3 години тому

    honestly i would swap reagens for craftable wands ( beter spels need beter quality wands ? ) -- some spells i dont ewen use since geting reagent for sub optimal damage is cancer -- example i like the look of thous cristal spikes from ground but geting rock crystals for something that do 2 damage to person that run straight to it. Let alone loosing that reagent when zou die to ambush is just pure cancer to use

  • @Whisperfall
    @Whisperfall 12 годин тому +1

    Just make spellbooks no longer soulbound. Then rework drop chances for scrolls along with that. Makes scribing way more relevant.
    This creates a risk versus reward element. Do I want basic spells? Do I want powerful spells? Do I want all the spells?

    • @Altmer353
      @Altmer353 8 годин тому +2

      This will be so fucking annoying. We already carrying reagents worth of hundred of gold, now we would have to scribe hundreds of books and keep them on standby in every house and bank? Do you imagine cost and time waste that would require?

    • @hupenhuberttv6146
      @hupenhuberttv6146 2 хвилини тому

      Yeah sure we level our ele stuff and skribe all that shit in our book and level our ele for hours to get a onehit by a thursa in a dungeon because we got limited space to dodge great idea.