Working with Audio in Unreal Editor for Fortnite: Part 5 - Intro to Audio Cues

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  • Опубліковано 19 жов 2024
  • This video is the fifth in a series that provides an overview of how to use the audio functionality in the Beta version of Unreal Editor for Fornite.
    In this video, I give you an introduction on how to use Audio Cues in UEFN.
    All information presented in this video is relevant as of version 24.20. Features and details may change as the Beta of UEFN evolves.
    For more information on the Fortnite Island Creator Rules please check out: www.fortnite.c...
    For the specific terms regarding content restrictions, please read the Supplemental EULA for UEFN, specifically section 6: www.fortnite.c...
    For a more thorough overview of the audio systems in UEFN please check out: dev.epicgames....
    For more information on how to use all of the features in UEFN please visit the official documentation pages at dev.epicgames....
    #epicgames #uefn #unrealeditorforfortnite #unrealengine #gameaudio #tutorials

КОМЕНТАРІ • 9

  • @FusionBeatzGaming
    @FusionBeatzGaming 3 місяці тому

    The concatenator was exactly what I needed for my map. Thanks!

  • @AvatarNate
    @AvatarNate 10 місяців тому

    Mike, this information is A-MAZING!!! and will definitely make my audio cues wayyy more efficient & streamline my workflow. Thank you, sir!
    Very underrated you are!

  • @lucasliboiron7342
    @lucasliboiron7342 Місяць тому

    Please do an in depth video on Audio Mix

  • @Cloedoe
    @Cloedoe 8 місяців тому

    This is extremely helpful! Thank you Michael! Can you explain how to associate a specific sound with a timed event. For example, the reboot van in BR recalls an audio file that continues to play as long as you're still in the process of rebooting. If you stop holding on the button, the audio stops playing. If you continue the reboot process (new as of ch 5) the audio somewhat picks up where you left off. Even cooler if you can explain how the audio file reverses it self as the charge decreases so that it will start playing the specific part of the audio that's associated with the amount of remaining time to reboot.

  • @davebolenta
    @davebolenta 9 місяців тому

    i used the mixer to boost the volume but in game it doesnt change... why?

  • @DionPowder
    @DionPowder Рік тому +1

    When is mixing gonna be done? I could use some help on that because you can't put custom control busses to volume :)

  • @OtgonErdenePlays
    @OtgonErdenePlays Рік тому +1

    How can I add reverb effect to my Audio?

  • @XgioX1994
    @XgioX1994 Рік тому

    hopefully in the next tutorial you're showing us how to play audio when looking at it . just like in battle royale when looking at a rift in the sky it starts to play this low rumble sounds that gradually fades in and out when you stop looking at it

  • @eNVy100
    @eNVy100 Рік тому

    I would love to see how we can register players for the audio player. I'm trying to figure out how to enable "Enemies have captured the point" for the right players