Michael Kamper
Michael Kamper
  • 5
  • 7 717
Working with Audio in Unreal Editor for Fortnite: Part 5 - Intro to Audio Cues
This video is the fifth in a series that provides an overview of how to use the audio functionality in the Beta version of Unreal Editor for Fornite.
In this video, I give you an introduction on how to use Audio Cues in UEFN.
All information presented in this video is relevant as of version 24.20. Features and details may change as the Beta of UEFN evolves.
For more information on the Fortnite Island Creator Rules please check out: www.fortnite.com/news/fortnite-island-creator-rules
For the specific terms regarding content restrictions, please read the Supplemental EULA for UEFN, specifically section 6: www.fortnite.com/unreal-editor-for-fortnite-supplemental-terms
For a more thorough overview of the audio systems in UEFN please check out: dev.epicgames.com/documentation/en-us/uefn/intro-to-audio-in-unreal-editor-for-fortnite
For more information on how to use all of the features in UEFN please visit the official documentation pages at dev.epicgames.com/documentation/en-us/uefn/unreal-editor-for-fortnite-documentation
#epicgames #uefn #unrealeditorforfortnite #unrealengine #gameaudio #tutorials
Переглядів: 1 236

Відео

Working with Audio in Unreal Editor for Fortnite: Part 4 - Importing Audio
Переглядів 1 тис.Рік тому
This video is the fourth in a series that provides an overview of how to use the audio functionality in the Beta version of Unreal Editor for Fornite. In this video, I show how to import and organize audio files in your UEFN project. All information presented in this video is relevant as of version 24.20. Features and details may change as the Beta of UEFN evolves. For more information on the F...
Working with Audio in Unreal Editor for Fortnite: Part 3
Переглядів 2,7 тис.Рік тому
This video is the third in a series that provides an overview of how to use the audio functionality in the Beta version of Unreal Editor for Fornite. In this video, I show how you can use various devices to trigger an audio player and how to test your work in Live Edit mode. All information presented in this video is relevant as of version 24.01. Features and details may change as the Beta of U...
Working with Audio in Unreal Editor for Fortnite: Part 2
Переглядів 1,8 тис.Рік тому
This video is the second in a series that provides an overview of how to use the audio functionality in the Beta version Unreal Editor for Fortnite. In this video, I introduce you to the audio device and its features. All information presented in this video is relevant as of version 24.01. Features and details may change as the Beta of UEFN evolves. For a more thorough overview of the audio sys...
Working with Audio in Unreal Editor for Fortnite: Part 1
Переглядів 997Рік тому
This video is the first in a series that provides an overview of how to use the audio functionality in the Beta version of Unreal Editor for Fornite. In this video, I walk through some of the basics of how to use the Beat version of UEFN. In subsequent videos, I'll introduce you to the Audio devices, how to import audio, and how to test your work in Live Edit mode. All information presented in ...

КОМЕНТАРІ

  • @lucasliboiron7342
    @lucasliboiron7342 Місяць тому

    Please do an in depth video on Audio Mix

  • @lucasliboiron7342
    @lucasliboiron7342 Місяць тому

    Hey man this is fantastic! Love your work

  • @aidasadomonis7784
    @aidasadomonis7784 2 місяці тому

    Is there possible when sound is attached to player, and everytime other players come closer to one thats attached they will always hear the sound ( for example growling - its zombie map) . Because what i experience, after certain distance sound will fade and if you come back close enough you will still hear nothing, even though audio still playing

  • @SamuraiClipsFunny
    @SamuraiClipsFunny 2 місяці тому

    Sir, I've been in a big big challenge, do you believe it can be done! I have 2 box fights side by side, I don't want people in box fight 1 to hear players in box fights 2 either their footsteps or firing and vise versa. What do you think?

  • @FusionBeatzGaming
    @FusionBeatzGaming 3 місяці тому

    The concatenator was exactly what I needed for my map. Thanks!

  • @Sw3nky117
    @Sw3nky117 5 місяців тому

    HEYYYYYY, as someone who plays everyday i hope you see this, the music on AI is always far too loud, the audio queues on xp levels etc are literally deafnenig, footsteps need to be a lot louder, visual sond effect is far further than footstep audio

  • @Cloedoe
    @Cloedoe 8 місяців тому

    This is extremely helpful! Thank you Michael! Can you explain how to associate a specific sound with a timed event. For example, the reboot van in BR recalls an audio file that continues to play as long as you're still in the process of rebooting. If you stop holding on the button, the audio stops playing. If you continue the reboot process (new as of ch 5) the audio somewhat picks up where you left off. Even cooler if you can explain how the audio file reverses it self as the charge decreases so that it will start playing the specific part of the audio that's associated with the amount of remaining time to reboot.

  • @tim_tg08
    @tim_tg08 8 місяців тому

    im trying to find sounds for a countdown do you know where i can access all the fortnite sounds available?

  • @davebolenta
    @davebolenta 9 місяців тому

    i used the mixer to boost the volume but in game it doesnt change... why?

  • @AvatarNate
    @AvatarNate 10 місяців тому

    Mike, this information is A-MAZING!!! and will definitely make my audio cues wayyy more efficient & streamline my workflow. Thank you, sir! Very underrated you are!

  • @LionUnchained
    @LionUnchained Рік тому

    What do the settings under the modulation drop down do? You mentioned it would be covered in the next video on mixing but I didn't catch it in there.

  • @DionPowder
    @DionPowder Рік тому

    When is mixing gonna be done? I could use some help on that because you can't put custom control busses to volume :)

  • @marcobertolani5145
    @marcobertolani5145 Рік тому

    Thank you for these videos. I'm wondering if there's a way to attach an Audio Player to a VFX? Adding a Sound Cue through Niagara doesn't seem to give the ability for attenuation. I basically want an attenuated sound play on a VFX when it's spawned.

  • @dam1060
    @dam1060 Рік тому

    Can we import musics from sites like NCS that are, normally, no copyright in our uefn maps and publish them ?

  • @kfuddd
    @kfuddd Рік тому

    is it possible to have music audio as well as game audio? Thanks for these videos

  • @dopamiine__
    @dopamiine__ Рік тому

    Thank you Michael!

  • @teamvadar0961
    @teamvadar0961 Рік тому

    Thanks great vid

  • @eNVy100
    @eNVy100 Рік тому

    I would love to see how we can register players for the audio player. I'm trying to figure out how to enable "Enemies have captured the point" for the right players

  • @OtgonErdenePlays
    @OtgonErdenePlays Рік тому

    How can I add reverb effect to my Audio?

  • @XgioX1994
    @XgioX1994 Рік тому

    hopefully in the next tutorial you're showing us how to play audio when looking at it . just like in battle royale when looking at a rift in the sky it starts to play this low rumble sounds that gradually fades in and out when you stop looking at it

  • @eponatoose
    @eponatoose Рік тому

    Hey Michael, it looks like the audio system in UEFN is largely the same as the original audio system we had through the end of UE4 and into UE5 - is that correct? Do you reckon there'd be any chance of Metasounds (or something built from Metasounds) would make its way into UEFN? Or working with live audio sources as opposed to files? And thank you for the video! Audio in UEFN is literally the first thing I've looked up after installing the new editor :P

    • @michaelkamperaudio
      @michaelkamperaudio Рік тому

      Yes, the systems are very similar to whats in UE4/UE5. We are currently working on a number of UE features to expose within UEFN that we will be rolling out in the coming months. Have fun creating!

    • @eponatoose
      @eponatoose Рік тому

      @Michael Kamper oh man I am so keen. It'd be freaking amazing if you guys enable bringing in a live audio input - holy heck that'd be cool for streaming musicians who want to give something to their audience that they can't through Twitch and UA-cam

  • @JonathanNotReal
    @JonathanNotReal Рік тому

    Is there a way to loop your own audio using this device? I need it to fade in and loop.

    • @michaelkamperaudio
      @michaelkamperaudio Рік тому

      You need to embed the sound in a sound cue which will allow you to loop. Then use the fade in and fade out settings in the audio device. I’ll be covering using sound cues in the next few videos.

    • @armored8121
      @armored8121 Рік тому

      @@michaelkamperaudioquestion, I’m trying to add custom sound effects for when your eliminated 2 players back to back like saying double kill or something. Do you know how to do that ?

    • @Crazystunts4190
      @Crazystunts4190 8 місяців тому

      @@armored8121ever figure this out?