Fellow gamers, we are less than 2,000 Subs away from 100K! I am in hot pursuit of that number reaching 100K before @kaizentutorials If I don't succeed, *_-my entire family and career-_* sits in the balance with this wager. please subscribe In all seriousness, we are having a fun little bet with each other Also, there will be some delicious treats dropping once we hit 100K 🥳🎁
@@Smeaf Modelling and animating an entire scene in Blender, then using Unreal as a real time renderer seems like it could be a good way to get around long render times (obviously the lighting won't be exactly the same, but the quality could be good enough that differences won't matter)
I love the amount of risk they took on weird concepts in the PS2/360 era. It should show us that GRAPHICS/Reflections are not most important. No. If you can create satisfying movement, gameplay mechanics, physics effects, responsive parts of a environment, a environment that makes you want to explore it, engage it, etc. That stuff is so important. Not just "who can make the largest game world, or a game with the best Graphics." I think Art style, design, vibe, aesthetic is much more important. You don't need top notch graphics to greatly appreciate and enjoy playing that game. That's why we are seeing such a resurgence of players who have gone back to playing older games because they realize the aspects of gaming that they care about and are unhappy with in most modern games. So hopefully gaming will enter a new era. That mixes in aspects of the older era's. With our modern capabilities that will hopefully help make it easier to create a satisfying game. As well as a vast range of game's Instead of everything trying to be Triple AAA or free to play online battle Royale games..
Npc ahh comment. I'd understand this comment if it were made a few years earlier as with gamedev it really was one or the other but now it's not. Like, You do realize by lowering the bar to entry for graphics in terms of how easy it is to make it and how computationally light it is to run, that resources can be funneled into the more important things you mentioned in your comment. Like, did you know you can use nanite with chaos physics, meaning high fidelity graphics with tangible physical interaction? We are onto that new era, and more games need to take advantage of that
Yeah, I hope there is a way to make it compatible for android also. Honestly, if it came down to it, and I didn't have an iPhone, i'd buy one as a business expense because this is way more cost efficient method for the long run, compared to other solutions.
@@Smeaf Yeah that's what I was thinking too. I don't want to switch to it as a phone, but as a device (mainly for mocap). Do they even make iPods anymore? Because if iPods are still a thing and have some of the same defining features of iPhones then I'm game
That is super cool, but it seems like more of a "changed mocap forever" news than an animation revolution in general. It will be great to see what indie studios will achieve with quality mocap becoming more accessible like this.
Yea, dont really see how furthering tech to make Mocap easier is an animation revolution. Its an animation killer. As more and more "animators" focus workflows on cleaning mocap rather than knowing how to animate, we will have an even bigger deficit of animation talent, which will lead to even more use of mocap over real animation.
@@rymonsta Mocap is not real animation. No skilled, passionate animator busts their ass in one of the most difficult artistic disciplines with the dreams of one day being a digital janitor cleaning up mocap data lmao Mocap gives you faster, cheaper results in exchange for an inferior result. Thats all it is. Well done, real animation is better in every way.
@@SuWoopSparrow As a 3D character animator who hand-keys every day, I appreciate your respect for my practice! Mocap is definitely the most common way to cut corners in animation, but not all mocap is done to cut corners. There's some fantastic mocap out there that took extremely skilled, passionate animators to achieve. Your dislike for mocap doesn't change the fact that it's real animation. It's extremely tedious and in some ways, harder than what I do. It's okay to just say you don't like it.
@@rymonsta So what do the extremely skilled, passionate animators do in a motion capture pipeline other than clean up, if that? As ND says - "If the mocap is good enough, we dont even clean up!" It being harder in some ways than what you do has nothing to do with the discipline of animation. Motion Capture as a technology is quite amazing and cool. It also takes quite a lot of technical/technical art skill to accomplish. Good acting is a factor, too. Unfortunately, most captured motion (in games at least) doesnt come from highly skilled actors. However, many of those skills are not really related to the actual artistic discipline of animation.
@@Kholaslittlespot1 It is possible, When I started in the SAE for my bachelor in vfx and animation, I already was selling models/ad's. Just work everyday in blender and keep learning. Honestly, if you're a hard worker it really doesn't matter :)
@@Doltern_ yeah man, I'm a mature home student (40s) with nothing else going on right now, so I have the time. I'm getting decent, it's just knowing what to do next. That's where a support system and college must really help.
Bro, you got it REALLY WRONG! The procedural content generator DO NOT skip the modeling process. It just take the 3D assets many artists have MADE and place them according to rules set by the generator. 😢
Just one question ❓ How to export facial rig or mocap from unreal metahuman to blender over any character face which was never used inside unreal 🤔 is there a way. If yes tutorial please 🙏
As impressive as the tech is - the car driving through the jungle environment still isn't photoreal. It still just looks like an incredibly good video game. Its amazing how far this tech has evolved and the progress that has been made but its also still not really there in terms of full photorealism.
@@Smeaf Ok but you could have given an informative answer like suggest an alternative to iphone, there must be some dedicated camera or something. But you're just making meme content here right so I can't expect more, see ya when you get good, till then unsubscribed
So how exactly do I do the Meta Human thing you said in the video? I literally just started Unreal Engine yesterday and I wanted to make a MetaHuman character
Hi Smeaf and thank you for your video. May I ask you a piece of advice regarding the specs of the pc I should use to do animation in Blender or Unreal? Do you think an old RTX 3060 with 12gb of vram is enough? And do you think a desktop machine is essential, or is it possible to do animation with a laptop? A laptop rtx 3060 has only 6gb of vram, do you think it's too weak of a graphic card? Thank you for your attention, have a good day.
Honestly, I wish they'd implement better programming capabilities. I am tired of using C++ or Blueprints. I want to use a more modern langauge. Hell, they could add Verse and I'd be happy.
I'm honest, when it comes to realism Unreal Engine would never be my number one choice. I'm not talking about the graphic quality, but games with Unreal Engine do look like games. That's fine, but "games" aside i would use a different rendering prog like Lumion or so.
It is really cool, but the mouth movement capture is extremely uncanny, it's like the lips are stiff and are just pulled by the facial muscles. You can see this on both the target meshes they animate in the example from the actor.
Unreal comes out with all these neat features. BUT their filesizes continues on to grow with the more things that they add. So I not been taking much notice. Because the files take up too much space.
As long nanite isn't working for Dynamically breakable objects with chaos physic ,nanite will be a meh It's a huge limitation of this engine. I omknow you can pre-cut for breakable objects But nothing Dynamical, it's all manual
Fellow gamers, we are less than 2,000 Subs away from 100K!
I am in hot pursuit of that number reaching 100K before @kaizentutorials
If I don't succeed, *_-my entire family and career-_* sits in the balance with this wager.
please subscribe
In all seriousness, we are having a fun little bet with each other
Also, there will be some delicious treats dropping once we hit 100K 🥳🎁
congratz
Don't beg for subs.
Now this is unreal
No, it was blender, Houdini and maya? 3dsmax?
@@inanis_exe 🤓
@@inanis_exe r/woooosh
Hello, Unreal
Will you make a video on workflow from unreal to blender?
This seems like the golden opportunity to mix both to create art!
Perhaps 🤔
@@Smeafplease do
@@Smeaf Modelling and animating an entire scene in Blender, then using Unreal as a real time renderer seems like it could be a good way to get around long render times (obviously the lighting won't be exactly the same, but the quality could be good enough that differences won't matter)
@@eoghanley unreal not unity, unity is outdated
@@Arthr0 I meant to say Unreal, updated my comment ! Although I don’t think Unity is outdated, just has a different purpose
These are the kinds of updates I like to hear about in the 3D artistry realm. Way more exciting than AI lol
AI is here to stay for sure, but I get what you mean 😂
Bruh it is a machine learning model tho
Procgen is AI, dumb, but AI
@@sudhananimationstudios7308 yup
All these Ai copes are so fuckin funny mfs hate it😂
Now this is something we should learn immediately before the next mind-blowing update.
Your editing is brilliant. Must take forever.
Subscribed.
He's got a very similar style to Finzar
Holy smoke, Time to learn UE.
Oh, hey Kaiwan!
Bob's glow up when RTX turned on was 🔥
Edit: Congrats on 100k Subs! Much deserved.
The best glow up to date
Thanks Brian! 🥳
Song at 4:04 is Cult of the Lamb's "Knucklebones" by River Boy for anyone wondering 🐑
That was amazing, especially the face animating
I just passed an exam required for a raise, and now I have time to dive into UE5.2🎉
Lets goooo
This is craazy. This feels unreal 🤯
The animation demo of Unreal was really great but there would be still some animation retouch to do in order to make it convincing.
Most likely, I guess we'll find out!
By far my favorite 3D content channel!
OMG this is soooo good, so crazy Smeaf!!! I have no words right now OwO
Crazy right?
Your crushing it man! SO cool to see people implementing stuff from Film Booth!
Thanks! Yeah i'm pretty happy with how this one turned out
Godspeed to you in getting 100k my friend. Have a good one 👍
This is the kind of quick recap I was looking forward to
Music from JSR on background was awesome :)
I love Unreal Engine so much. I've used all the ones available to the public for many years and never looked back after I starting using Unreal.
Bro why do I laugh more watching your videos than comedy podcasts? And I also learn something in the process!
Gotta love something something non destructive. The part I most hate about modeling is many times never being able to come back
Duplicate every so often and keep a hidden backup.
That's what I do especially for complex models.
Non destructive. My beloved
I love the amount of risk they took on weird concepts in the PS2/360 era. It should show us that GRAPHICS/Reflections are not most important. No. If you can create satisfying movement, gameplay mechanics, physics effects, responsive parts of a environment, a environment that makes you want to explore it, engage it, etc. That stuff is so important. Not just "who can make the largest game world, or a game with the best Graphics." I think Art style, design, vibe, aesthetic is much more important. You don't need top notch graphics to greatly appreciate and enjoy playing that game. That's why we are seeing such a resurgence of players who have gone back to playing older games because they realize the aspects of gaming that they care about and are unhappy with in most modern games. So hopefully gaming will enter a new era. That mixes in aspects of the older era's. With our modern capabilities that will hopefully help make it easier to create a satisfying game. As well as a vast range of game's Instead of everything trying to be Triple AAA or free to play online battle Royale games..
Great comment 👍🏻
Npc ahh comment. I'd understand this comment if it were made a few years earlier as with gamedev it really was one or the other but now it's not. Like, You do realize by lowering the bar to entry for graphics in terms of how easy it is to make it and how computationally light it is to run, that resources can be funneled into the more important things you mentioned in your comment. Like, did you know you can use nanite with chaos physics, meaning high fidelity graphics with tangible physical interaction? We are onto that new era, and more games need to take advantage of that
is the facial animation only possible to use on metahuman or more stylized models too?
btw. great video :D I love watching those news
I forgot to cover this, yes it can be used on any metahuman OR character model rig! 🤯 (As long as it follows the new Metahuman Standard)
They better make this Android compatible. I have no intention of getting an Apple phone ever
Yeah, I hope there is a way to make it compatible for android also.
Honestly, if it came down to it, and I didn't have an iPhone, i'd buy one as a business expense because this is way more cost efficient method for the long run, compared to other solutions.
@@Smeaf Yeah that's what I was thinking too. I don't want to switch to it as a phone, but as a device (mainly for mocap). Do they even make iPods anymore? Because if iPods are still a thing and have some of the same defining features of iPhones then I'm game
@@thronosstudiosipods def wouldn’t have the lidar cameras that the newer phones have
The face animation is basically the expression animation; real thing of unreal is its handling of millions of Verts.
UA-cam 3D people happily enjoying changes in technology that could easily endanger public safety without a second thought
Love your rs references lol, thanks for the vid!
Yo that thumbnail goes hard
Wow, 8 minutes 18 seconds of Smeaf, 8 days past. Incredible! 😅
WOWOWOW! Now you can finally do a proper face reveal in 3D!
That is super cool, but it seems like more of a "changed mocap forever" news than an animation revolution in general. It will be great to see what indie studios will achieve with quality mocap becoming more accessible like this.
Yea, dont really see how furthering tech to make Mocap easier is an animation revolution. Its an animation killer. As more and more "animators" focus workflows on cleaning mocap rather than knowing how to animate, we will have an even bigger deficit of animation talent, which will lead to even more use of mocap over real animation.
@@SuWoopSparrow Mocap is real animation. The term you’re looking for is hand-keyed animation.
@@rymonsta Mocap is not real animation. No skilled, passionate animator busts their ass in one of the most difficult artistic disciplines with the dreams of one day being a digital janitor cleaning up mocap data lmao
Mocap gives you faster, cheaper results in exchange for an inferior result. Thats all it is. Well done, real animation is better in every way.
@@SuWoopSparrow As a 3D character animator who hand-keys every day, I appreciate your respect for my practice! Mocap is definitely the most common way to cut corners in animation, but not all mocap is done to cut corners. There's some fantastic mocap out there that took extremely skilled, passionate animators to achieve. Your dislike for mocap doesn't change the fact that it's real animation. It's extremely tedious and in some ways, harder than what I do. It's okay to just say you don't like it.
@@rymonsta So what do the extremely skilled, passionate animators do in a motion capture pipeline other than clean up, if that? As ND says - "If the mocap is good enough, we dont even clean up!"
It being harder in some ways than what you do has nothing to do with the discipline of animation. Motion Capture as a technology is quite amazing and cool. It also takes quite a lot of technical/technical art skill to accomplish. Good acting is a factor, too. Unfortunately, most captured motion (in games at least) doesnt come from highly skilled actors. However, many of those skills are not really related to the actual artistic discipline of animation.
"only with your phone" means phones with lidar scanning (apple only).
Any android has that.
Mind blowing indeed
do you think it's a killing feature for blender? or it is a opportunity for blender+ue workflow? or blender will adapt this features very soon?
Not a killing feature, just another set of tools for us as artists
JSRF, Runescape, some old SEGA or Nintendo too i think, nice background music haha
Wow i didnt realise i had a membership! This is awesome!
Unreal engine is really gonna change game creation as we know it and awesome video dude :]
Wow that's the second 'Changed Animation Forever' I've seen in 2 weeks.
Nice video. Cant wait to test them
Did you do a bachelors in 3D design and animation Smeaf ? I am an Aussie 3D Artist and I am about to start my bachelor, love your content bro ❤
Thanks!
Yeah I did at SAE
@@Smeaf cheers for the reply man :) cool ! I’m going to Billy Blue College of Design
Sigh... I wish I'd done something like that. It's slow progress on your own.
@@Kholaslittlespot1 It is possible, When I started in the SAE for my bachelor in vfx and animation, I already was selling models/ad's. Just work everyday in blender and keep learning.
Honestly, if you're a hard worker it really doesn't matter :)
@@Doltern_ yeah man, I'm a mature home student (40s) with nothing else going on right now, so I have the time. I'm getting decent, it's just knowing what to do next. That's where a support system and college must really help.
100k today its unreal 😂🎉
Maybe not today, but it's coming FAST!
Crazy fast mate…It is pretty unreal how quickly both your channels have got…out of interest whats the most subs you’ve had in a day?
@@nadstunes77 Thanks!
Yeah it's wild, I just checked and you probs won't believe me but it's literally, 1,234 🤣
Holy shit that is crazy….Fair play to you and good luck and hope you break ur record 😂👍
*YAH I LOVE SMEAFS SOMETIMES MY GIRL DOES IT*
Roguelikes are about to get a lot more crazy
Why was the first thing coming to my mind with the new materials CoD Skins...
There are so much cool things you can do with that
Because you play cod?
@@Kholaslittlespot1 Not in a long time, no
That'd be dope
Please make a video : best way to import from blender to unreal with baking textures
oh man I havn't heard anyone mentioning the OG Max Steel haha :D
A beautiful piece for its time 😂
Animation starts at 5:45
Bro, you got it REALLY WRONG! The procedural content generator DO NOT skip the modeling process. It just take the 3D assets many artists have MADE and place them according to rules set by the generator. 😢
What a time to be alive!
Looks good. Couldnt make it all the way through with all the pop ups/inserts and other things fighting for attention
Just one question ❓
How to export facial rig or mocap from unreal metahuman to blender over any character face which was never used inside unreal 🤔 is there a way. If yes tutorial please 🙏
That runescape meme has me dead
Lmao, glad someone found it funny 😂
When I saw the unveiling of Metahuman, my brain exploded.
My honest reaction 🤯
My pc caught on fire just watching this
love your videos! Super informative and still funny with so much love to detail!
i just cant wait to vr lvl of this
Anytime i come across a channel that relies so heavy on clickbait titles, I just lose interest and respect.
As impressive as the tech is - the car driving through the jungle environment still isn't photoreal. It still just looks like an incredibly good video game.
Its amazing how far this tech has evolved and the progress that has been made but its also still not really there in terms of full photorealism.
But smeaf what if I don't have an iPhone or what if I want to animate body movement?
Then you're gonna need to start saving up for some tech to help with that 😂
@@Smeaf Ok but you could have given an informative answer like suggest an alternative to iphone, there must be some dedicated camera or something.
But you're just making meme content here right so I can't expect more, see ya when you get good, till then unsubscribed
@@GarviHere Catchya!
Are those already out and usable?
So how exactly do I do the Meta Human thing you said in the video? I literally just started Unreal Engine yesterday and I wanted to make a MetaHuman character
Hi Smeaf and thank you for your video.
May I ask you a piece of advice regarding the specs of the pc I should use to do animation in Blender or Unreal? Do you think an old RTX 3060 with 12gb of vram is enough? And do you think a desktop machine is essential, or is it possible to do animation with a laptop? A laptop rtx 3060 has only 6gb of vram, do you think it's too weak of a graphic card?
Thank you for your attention, have a good day.
Honestly, I wish they'd implement better programming capabilities. I am tired of using C++ or Blueprints. I want to use a more modern langauge. Hell, they could add Verse and I'd be happy.
Maybe they will 🤔
Hey @smeaf from where you got the freelance work.
It’s MetaHuman Animator.
There. Saved you a lot of time.
is it better to learn the unreal now , as i am a starter and learning c4d since 2 months what do you suggest .
One question, how many 4090 did they use to showcase that
The playing field has been leveled. The downside is that everything's going to be crap because truth and beauty are things of the past.
0:41 el dylan señores B)
I wonder if the facial animation stuff works on anthropomorphic animals
Hey smeaf what are your system specs? 👀
When we can go from 2D ai art to 3D unreal engine world in minutes or hours. 🚀
I'm honest, when it comes to realism Unreal Engine would never be my number one choice. I'm not talking about the graphic quality, but games with Unreal Engine do look like games. That's fine, but "games" aside i would use a different rendering prog like Lumion or so.
Next, they'll simulate the dead skin cells that flake off your characters body during game play.
So important.
You need to have a very powerful pc to create this scene.
Can someone please tell me how to create the halographic opal paint from the truck demo
We are getting closer to the METAVERSE,to the future!
Who thought he is doing a vfx video XD😂
It is really cool, but the mouth movement capture is extremely uncanny, it's like the lips are stiff and are just pulled by the facial muscles. You can see this on both the target meshes they animate in the example from the actor.
i would just drive that car for hours
how would the meta human animator work if you don't have an iPhone and instead have an Android?
Unreal comes out with all these neat features. BUT their filesizes continues on to grow with the more things that they
add. So I not been taking much notice. Because the files take up too much space.
7:58 what game is that?
Only the Iphone allows you to animate the face?
it sucks how UE5 is useless on even a new mac
Unreal will only change animation forever if you use UE.
He's got a point
One caveat I believe that is only apple phones with a depth feature
GTAV6 will go crazy if they used this
you *can* do it with just your phone, assuming you have an iphone, and if not, you're just screwed ig
Do you edit your own videos?
Opal boss in opal arena in a game when
As long nanite isn't working for Dynamically breakable objects with chaos physic ,nanite will be a meh
It's a huge limitation of this engine.
I omknow you can pre-cut for breakable objects
But nothing Dynamical, it's all manual
2:25 is that Blinx?
I would love to use ue5 but if i did my pc will blow up so i might stick to unity for now💀
Fair enough 😂
wow Ur a Genious
there is nothing for 2d again and I will have to go back to the basement and continue to draw each frame separately :(((
I have beeing playing with the materials, and i can't seem to use refraction, annyone knows how to do it?
71 million polygons⁉️
That's probobly more than som real cars 😮