I've been working with Unreal for about two years, and as many who use it for filmmaking, have avoided the game aspects as much as possible--I second what he said about actually learning it. It really slowed me down to fight that aspect rather than incorporating it. This is an awesome video and resource, Josh, thank you!!!
This dude is giving up the sauce. Been struggling to create a curriculum for myself but 100% agreed when you said don’t waste time learning modeling. That’s what’s so insane abt unreal are all the free assets that can get you up and running as a filmmaker
I started at the same time as you did, February of 2022 to make films myself. Your work is so good man, and inspiring! I share a ton of these lessons as well. Im now full time working on different productions, and my own now. Heres to a huge 2023!
So hard for me to hear not to waste time modeling because I love doing it! yet learning Unreal on top of extending my modeling knowledge seems tedious. Yet having both skills under my belt seems paramount!
amazing video ! even though i've been working with ue for years, i always love watching tutorials like these ! thanks ! looking forward to that "soldiers in the mud" breakdown !
What if you could create your own Lightsaber Battle in just 10 minutes? Watch my latest UE5 tutorial here 👉ua-cam.com/video/MWFpt3ZQ0zE/v-deo.html Learn how to add characters + animations to your scenes WITHOUT knowing keyframe animation! (demo project files included!)
I finally started to learn unreal for vfx, thanks for the great tips man! You are absolutely right about the importance of learning the game part of unreal, i though i could just skip those but they are really important for animations! I'm looking forward for your tutorials on what you have learnt so i don't make the same mistakes! Gotta be a exciting realtime year! :)
As a starting artist this video is very motivational and helpfull. And who knew, I already been going into right directions, but decided to create something big. With your help I changed my mind and postponed it) Thank you for your work and and documents, you are a blessing!
Great video! That stage in Vancouver sounds awesome, but I know I would never be able to shoot there, haha. What is the wireless transmitter you are using for your vCam? I build a VCam for my mocap project, but I find the latency on most wireless stuff I buy is too high, so I end up just looking at my computer monitor when I capture.
I used the Hollyland HDMI transmitter. There’s still latency but I ended up looping and practicing a few times to be ahead of the latency. Here’s a link amzn.to/3WZLd9Z I’ve heard on Avatar Way of Water they would playback at half speed because of the latency and that worked!
@0:04 - yes!!! finally someone who says it! And UE5 tutorials that they put out are absolutely no assistance for instruction to someone who has never been a "gamer" or has touched any software other than AutoCAD or SketchUp Pro in almost 15 years. ~that being said, I'm looking forward to your videos in this playlist.
@2:56 - "don't waste time modeling" perfectly said because that is exactly what I've been doing - wasting time - with modeling in UE5. It is ONLY a frustration. UE5 might make some visually pristine aesthetics, but it has no way to make things architecturally accurate with any kind of ease - even in fantasy architecture. I'm better off sticking with SketchUp Pro and exporting with Datasmith or sync with Datasmith to UE5. Currently as a side job, I've been modeling a local casino and in UE5 what has taken me 4 hours to get a shell or façade I could do in 4 minutes in SketchUp Pro. And with more accuracy in SketchUp !! It doesn't matter that UE5 units are cm rather than standard inches. There are no measuring tools in Unreal. Oh, there are the details and parameters, but the dern gizmo/widget is always in the wrong place, snapping sucks royally, offset and scale don't work well, axis origins are always defaulted to the center ...my list goes on...let me continue with the video
Just starting to actually study UE after been around the idea of it for over the last year. All your work and grind on this its amazing. You are making the difference.
Thank you so much for making this video and learned a lot. I'm in the same industry in Van, and seen the demand of UE is getting bigger and bigger. I am used to traditional ray tracing rendering engine but how would you actually discribe the difference between real time game engine? I played with UE and felt very different and there are so many gotchas but cannot discribe exactly. What happens if we just try export all the things from DCC tools into the UE and hit render? I know it does not work like Arnold or Vray but what's the road blocks you faced in the past? Thank you and please please keep added!
Hi Josh, Love your vids, That would be very helpful if you can make a very short tutorial on how to effectively use Vive tracker in unreal from start to finish. Thanks in advanced
This was a test shot for the Soldiers short film I was putting together that I decided not to pursue, although I’ll be sharing more about my lighting workflow in that example soon!
It's coming very soon! Should be out within the next 3 weeks, all focused on how to make films and VFX in Unreal and there's a waitlist on unrealforvfx.com. Checkout the other videos on my channel though, I hope they help!
@@JoshToonen sounds good. I came across this video whilst searching the web for a filmmaking unreal 5 course. I’ve signed up for updates so look forward to hearing more. Your teaching style is very easily digestible in this video, would love your course to follow a similar format.
At the time yes! That's why it took so long :D But I've converted my entire workflow into an easy to understand course, if you're looking to go from a beginner to making your own films quickly and easily checkout unrealforvfx.com/fundamentals
I've been working with Unreal for about two years, and as many who use it for filmmaking, have avoided the game aspects as much as possible--I second what he said about actually learning it. It really slowed me down to fight that aspect rather than incorporating it. This is an awesome video and resource, Josh, thank you!!!
This dude is giving up the sauce. Been struggling to create a curriculum for myself but 100% agreed when you said don’t waste time learning modeling. That’s what’s so insane abt unreal are all the free assets that can get you up and running as a filmmaker
I started at the same time as you did, February of 2022 to make films myself. Your work is so good man, and inspiring! I share a ton of these lessons as well. Im now full time working on different productions, and my own now. Heres to a huge 2023!
25:15 was too true hahah
Hands down best unreal intro video I’ve seen. Honest and informative. I hope you make more videos!!
So hard for me to hear not to waste time modeling because I love doing it! yet learning Unreal on top of extending my modeling knowledge seems tedious. Yet having both skills under my belt seems paramount!
amazing video ! even though i've been working with ue for years, i always love watching tutorials like these ! thanks ! looking forward to that "soldiers in the mud" breakdown !
This one year progress is impressive Josh ! Thanks for sharing! 😊
What if you could create your own Lightsaber Battle in just 10 minutes?
Watch my latest UE5 tutorial here 👉ua-cam.com/video/MWFpt3ZQ0zE/v-deo.html
Learn how to add characters + animations to your scenes WITHOUT knowing keyframe animation!
(demo project files included!)
I finally started to learn unreal for vfx, thanks for the great tips man! You are absolutely right about the importance of learning the game part of unreal, i though i could just skip those but they are really important for animations! I'm looking forward for your tutorials on what you have learnt so i don't make the same mistakes! Gotta be a exciting realtime year! :)
Great Tips, thank u very much🔥
As a starting artist this video is very motivational and helpfull. And who knew, I already been going into right directions, but decided to create something big. With your help I changed my mind and postponed it) Thank you for your work and and documents, you are a blessing!
Welcome back! Great insight in this video
Great video! That stage in Vancouver sounds awesome, but I know I would never be able to shoot there, haha.
What is the wireless transmitter you are using for your vCam? I build a VCam for my mocap project, but I find the latency on most wireless stuff I buy is too high, so I end up just looking at my computer monitor when I capture.
I used the Hollyland HDMI transmitter. There’s still latency but I ended up looping and practicing a few times to be ahead of the latency. Here’s a link
amzn.to/3WZLd9Z
I’ve heard on Avatar Way of Water they would playback at half speed because of the latency and that worked!
@0:04 - yes!!! finally someone who says it! And UE5 tutorials that they put out are absolutely no assistance for instruction to someone who has never been a "gamer" or has touched any software other than AutoCAD or SketchUp Pro in almost 15 years. ~that being said, I'm looking forward to your videos in this playlist.
@2:56 - "don't waste time modeling" perfectly said because that is exactly what I've been doing - wasting time - with modeling in UE5. It is ONLY a frustration. UE5 might make some visually pristine aesthetics, but it has no way to make things architecturally accurate with any kind of ease - even in fantasy architecture. I'm better off sticking with SketchUp Pro and exporting with Datasmith or sync with Datasmith to UE5.
Currently as a side job, I've been modeling a local casino and in UE5 what has taken me 4 hours to get a shell or façade I could do in 4 minutes in SketchUp Pro. And with more accuracy in SketchUp !! It doesn't matter that UE5 units are cm rather than standard inches. There are no measuring tools in Unreal. Oh, there are the details and parameters, but the dern gizmo/widget is always in the wrong place, snapping sucks royally, offset and scale don't work well, axis origins are always defaulted to the center ...my list goes on...let me continue with the video
@9:01 - this is something I'd like to do, but the demands at work do not allow for any time spent in one of the editors for very long.
@12:28 - this is the kind of video scenes I'll be doing here in the next few weeks.
@22:50 - this form of exercise is exactly what we are currently going through at the office.
@25:40 - you're welcome, and thank you for the video. it helped.
this is hands down the best unreal video I have seen in the year ive been learning. thank you!
Ooh, I'm so excited about future tutorials and how-tos! Subbing! 😀
thanks for this very helpful
Awesome Video! Thanks 🙏
I really want to built one of the location from my book I wrote in UE now. Let’s see how it will turn out 😂
0:05 Houdini hold my beer
This is amazing. Thank you
Good stuff. Thank you. Just pointing out; you said hit F11, but your text graphic said F1, for hovering on a feature for documentation.
Bro im new in this and ur videos r so good i learn a lot in each video😮💨🇨🇺
Just starting to actually study UE after been around the idea of it for over the last year. All your work and grind on this its amazing. You are making the difference.
My new UE Guru.
Coming from blender is just really hard to hear “ don’t spend time modeling “ hahaha nice video
Thank you for putting in the time to make this very helpful video!
Is there a discord of folks learning together?
This is a great showcase!
Thank you so much for making this video and learned a lot. I'm in the same industry in Van, and seen the demand of UE is getting bigger and bigger. I am used to traditional ray tracing rendering engine but how would you actually discribe the difference between real time game engine? I played with UE and felt very different and there are so many gotchas but cannot discribe exactly. What happens if we just try export all the things from DCC tools into the UE and hit render? I know it does not work like Arnold or Vray but what's the road blocks you faced in the past? Thank you and please please keep added!
This was amazing, thanks dude!
Thanks for sharing Josh.
Please teach us how to composite live action actors in Unreal environments 🙏🙏🙂
Great recop in one video. thanks
Looking forward to your Learning Nuke video.
Thank you sm for this very honest video
looks great but i think character not attached the ground properly foot goes under the floor in some parts
Did you say avatar the last airbender or avatar way of the wotah
The Last Airbender :D
Awesome and thanks so much!❤👍💪
Amazing video.
Awesome my man!
Great video! Thanks for that
Thanks for this Great video. I've bee trying to download the PDF that is mentioned in description. But there's nothing available to download.
Thanks for the heads up! Try again now, updated the page
moreeee!!!!
Might just be me but your pdf on gum road keeps timing out when I try to read it.
Thanks for this video!!
Hi Josh, Love your vids, That would be very helpful if you can make a very short tutorial on how to effectively use Vive tracker in unreal from start to finish. Thanks in advanced
For sure, this is on the horizon but it’s a tricky topic because it works differently in each version of Unreal 5. One day!
@@JoshToonen Thank you so much. Hopefully it happens any time soon for the current UE5.
Could you make a tutorial for the fire scene?
Your in Vancouver !! my area :)
thanks bro
Try Houdini after this 😅 if you think unreal is hard
Houdini is easy? And is a framework?
Hello, do you have a link to your game?
Which o ne 5.2 or 5.4 que5? Or 5?
Broo, great job! Could tell us please what's the project at 22:36 and how we could watch it?
This was a test shot for the Soldiers short film I was putting together that I decided not to pursue, although I’ll be sharing more about my lighting workflow in that example soon!
@@JoshToonen waiting for it! By the way we wanna see this short film as well!
I am 12 years old and i want to use unreal 5 will you teacher me sir i live India
Reaching out to a bunch of unreal5 creators... wanna help me make my first movie?
This was great! Do you have a course?
It's coming very soon! Should be out within the next 3 weeks, all focused on how to make films and VFX in Unreal and there's a waitlist on unrealforvfx.com. Checkout the other videos on my channel though, I hope they help!
@@JoshToonen sounds good. I came across this video whilst searching the web for a filmmaking unreal 5 course. I’ve signed up for updates so look forward to hearing more. Your teaching style is very easily digestible in this video, would love your course to follow a similar format.
You were learning UE all by yourself ? Not taking any courses?
At the time yes! That's why it took so long :D
But I've converted my entire workflow into an easy to understand course, if you're looking to go from a beginner to making your own films quickly and easily checkout unrealforvfx.com/fundamentals
@@JoshToonen That is VERY interesting. Do you also sell your courses on Udemy for example?
😉 *Promosm*
thank you !!!