I think the American Airdodge is just a blanket statement for any seemingly very bad airdodge, panic or mashed. It's not always punished but is very punishable, like the yonni clip for instance
Exactly. Sorry americans- in climbing terminology we have a term like this called a "french handhold" which is (illegally) sticking your hand on the top of the climbing wall hahah
There's also something called the "American Reset" in fgc fighting games. Intentionally dropping a combo at a weird time to reset damage scaling (the longer the combo, the less damage each successive hit does). You get max damage for taking a risk.
I mean, american reset specifically is used to refer to actual unintentionally dropped combos that unintentionally lead to a reset, with the joke being that it's an american player making a mistake during a combo but then just rolling with it and acting like it was an intentional reset.
@@somekinnn I was gonna say. I came I to this video expecting an American Air dodge was people mashing Air dodge and coming out on top for this reason. I was under the impression an American reset is only a reset because it's a fumble. Like rewatching footage of a happy accident and going "nah he did that on purpose".
@@somekinnn This is correct. Although I don't think they act as if it was intentional. The main point is that everyone knows it was an mistake that worked out in their favour.
The thing is that in Smash 4, Dreamland was a common pick in tournament play. Since that stage had a wider bottom compared to others, it was common for people to get sent under the stage for a stage spike. Adding what Viyi said about the stage looking like a pineapple, they used that name to describe that situation. It is rarely used in Ultimate. And when it was used in Smash 4, it was usually used when the game was in Dreamland.
This might not be 100% accurate, but here we go. It’s called a JV4 because a player in Melee called JV one a match with 2 Stocks and 0% and said that technically it was a 3 stock. Then later, someone got a 3 stock 0% match and said “Hey, I just got a JV4 stock”. The name stuck
Lurking on SaltyBet has taught me that Canadian is shorthand for weak and ineffective, while Mexican is shorthand for strong and damaging. Make of that what you will.
C9 is well defined, its just the average Overwatch player doesnt understand because half of them dont even understand how to win the game. Seriously. Ask them how overtime works.
@@regulargoat7259 ok but to answer your question, c9 is short for Cloud9 which is a pro E-sports team. One year in a match at an Overwatch tournament, the match was in overtime and they had basically defeated the entire enemy team, but nobody got on the capture point because they were all overextended so they ended up losing. So c9 means you basically won but then threw by not playing the objective
Me and my friends have a running joke where no matter what happens in a game no matter how well the enemies played we all spam C9 in chat like a bunch of Morons
A term I love is one called the "American Reset." Which (In other fighting games) is where you accidentally drop a combo but the opponent gets hit again anyways.
Yeah the American Reset is funny. There's also the Canadian burst, which is where you panic burst WAY up high when the opponent is well out of the burst radius and then fall from super high in the vulnerable post-burst fall, and can be punished. That isn't to be confused with a burst-safe combo which is specifically designed to either bait a burst so that you can do the combo and catch the bursting opponent, or designed so that the combo can't be reliably bursted out of in the first place.
This tends to happen with really easy combos and your opponent doesn't expect you to drop it. It's normally accompanied by this awkward 100ms pause ending with you starting a new combo.
@@Splitcyclewastaken I've also heard "California burst" used to refer to bursting at the end of a round you've already effectively lost when it's not even match point.
The American Airdodge is usually a panic option, or often a panic option. It's not completely useless. Some characters have good airdodges like ness and Lucas, since they have good airdodges they can recover with it. Somethings I said are facts and some are opinions
@@Spubbily01 well actually another option is getting out of a combo. Most people just spam Airdodge to get out of combos but I try to find out when I can instead. Also it's best to do a normal airdodge instead of a directional Airdodge, because normal Airdodge has more recovery time. Hope this helps
5:11 That Ness-Kazuya clip is the truest form of American Airdodge (I used to call it the elite smash airdodge but then pros picked up on other pros doing it too). That Kazuya having just been launched and trying to recover high, holds towards the stage and wants to land. The Ness is just standing there, waiting for an opportunity to punish Kazuya's landing. The Kazuya out of sheer panic, noticing the Ness has not yet moved, pauses his brain, forgetting any other options available. The only focus is getting to land without getting hit by an aerial. So in anticipation of the Ness immediately jumping into a forward air or something similar, the Kazuya air dodges out of habit and fear (because most players immediately try to follow up after launching someone). However, he pulled the trigger way too early and, ironically, got punished because he was trying to avoid getting punished. Personally, I think this comes from the wifi era of play where it's much more difficult to react to the opponent's jump squat (just as it's difficult to react to a landing air dodge), so they predict what an opponent would typically do instead of reacting to them directly. And at this point, the timing has become habit. It's probably gotten the American tag since most American players grinded wifi during the lockdown era.
The concept where you learn something new and begin seeing it everywhere is known as the frequency illusion or the Baader-Meinhof phenomenon. It can apply to a bunch of different things, but I especially love how in this scenario it helped improve your gameplay and become a better player :) Awesome video! I highly enjoyed it. I'm gonna keep it in mind next time I boot up the game
Instead defining it as a return to stage or ledge, it can more be more broadly thought of as a defensive cross up. The player in disadv is trying to “punish” an over extension by “taking” back stage control.
I think the definition should still be amended somewhat. All those clips share one thing in common; the air dodge in question is always done in an attempt to escape disadvantage, rather than simply escaping to ledge or stage.
I think your definition is very thoroughly put together. Perhaps to add or amend, instead of it being “to get to ledge or to stage” it’s simply a panic option done by a player to attempt getting out of disadvantage when other better options are available. I play characters with good chain grabs and often I intentionally don’t follow up as I anticipate they might do this airdodge. They aren’t off stage and trying to get back, they just are trying to get out of an expected combo and get into a more desirable position.
I love doing the American air dodge. I’m pretty good at it. It’s great at confusing your opponent if you can fínese it right. Works better with Ice Climbers.
The last bit of the video where you mention how knowing the term helps you notice it in your own play reminds me of part the concept of Linguistic Relativity. Essentially it means that language, thought, and culture are interrelated, but the important part is that having a word for something makes you significantly more likely to perceive and understand it. This was shown in a study(out of many) where people who spoke languages with different words for different shades of blue were able to more easily distinguish between very similar shades of blue than those who spoke languages that only had one word for blue. This is also why people who speak Japanese tend to not to easily distinguish between blue and green, since their language only has one word that encompasses the whole slice of that spectrum of color, to my understanding. It's not that people's eyes function differently, it's just that how our brain interprets the information given to us by said eyes is heavily influenced by the language we have available for organizing thoughts. And that's why having terminology to encapsulate specific misplays in gaming makes it easier to identify them when they happen!
This is a great video that’s succinct yet detailed and did a good job explain a term that I had never heard before this. It’s also a change of pace from your usual content, which is always appreciated (even if your regular videos are great!). If you’re willing, it’d be cool to make this a series (fine if this happens to just be a one-off video lol). It could be explain terms that are generally undefined or vaguely defined like the American Airdodge, but it could also possibly explain other terms that just don’t tend to be easily understood or that are commonly misused. Regardless, your channel is really informative and very entertaining! It gives an insight that is not often spotlighted in the sets and never fails to put a smile on my face. :) srry for the long comment lmao
"In" doesn't always mean "toward opponent". In Smash, "in" means "towards center stage". If you're onstage right-of-center and your opponent is offstage right, and you move left, you're moving "in".
Ah. The term "American" is quite old in the FGC. It's a term used to pretty much describe something as simplistic or not done as optimally as you could have done it. It's not necessarily when you fail or anything. It's just that it was a very simple choice to make over some other ones, that LOOKS like it could have been bad, whether you pull it off or not.
Can you make a video on the difference between the Japanese and American playstyle. I sort of know what it means but I’d like to hear what you have to say about it. A good place to get footage would be the gimvitational because I feel like it was mentioned a lot during it
Its really when you airdodge in disadvantage state into your opponent who is already charging up a punish option that can be reacted to in order to avoid it but you get hit
I love the way you analyze each definition and prove what portions are correct, wrong, or redundant. I don’t even play smash, but I very much enjoyed this.
You could go further back. In esports games eu and na have a history of saying "NA x" or "EU x" basically whenever something doesn't work. (E.g "NA flash" American airdodge just seems like a variation of that.
Great video man! After having the first definition I thought it would be enough for me. But with showing samples and "debating" the definition, somehow you really were able to keep my attention through the whole video man! Now I gotta go back to work :c
I love how well this video demonstrates the lack of utility of rigidly defining terms, especially new terms or those that are being used in multiple contexts
ultimate has some cool mixups with airdodges (nairdodges/da, directional airdodges) fastfall neutral airdodge after doing something in the air or rising airdodge while recovering I find it way better to just directional airdodge to ledge while facing towards the stage (ledge grab hitbox reaches farther in the front) it's also a convenient way to ledgetrump someone (especially against a hitbox recovery), but fastfalling to ledge is faster still rar jump and airdodge downwards airdodges can be viable options in neutral if you use them right, can help with a lot of sucky positions against hard mu's obviously mixup your options and don't spam the same thing unless you got a plan
This reminds me of a Chicago punish: When a player is given a opportunity to do a game-turning punish but ends up doing a simpler safer option like a special or throw
I actually only hear viQ using the term "American Airdodge" pretty much everytime I see him anywhere. I've never heard or read anyone else using it before.
I think when you cross up with an American airdodge it sort of ceases to be one. The spacing relative to the opponent is important because if you're able to cross up with an airdodge it's a mixup option. If you can't then airdodging towards the opponent when you have other options is just bad. Also, I think if a character with bad recovery (ness, cloud, chrom, etc..) air dodges towards ledge after being hit very close to the blast-zone in an attempt to dodge a guaranteed edgeguard this shouldn't be an American airdodge unless it happens at the earliest possible opportunity (those silly airdodges way out by the blast zone that get you edge-guarded). Also you should try the opposite, mashing air dodge to get off stage out of a combo as a character with no good combo breaking options, while keeping your other resources to get back on stage. As Link at least this has been a valuable tool in my kit, as his recovery is very difficult to edge guard (if you can do jumpless bomb recovery) and he's combo food on stage.
In league there’s something called the na flash which is an important ability on a long cd that allows players to do a short blink away. It refers to when players waste their flash trying to get away when it’s clear they are going to die. The correct play is to just hold it if death is certain
A safe way to think about it a. Being pressured b. Panicked or Smashed air dodge c. Ether 45 degrees above someone or started from above. d. Have that awkward delay, to think about your mistake before punished
7:24 not sure why this doesn't qualify as it is still a panic airdodge to center stage. An evasive variation would be to go away to ledge or plat, or at least to force the opponent to commit harder to catch you (sort of like at 5:35)
The JV term comes from a player named JV3x3 who would claim he pretty much four stocked someone even tho he was at 3 stocks and 0% because they were close enough. It became a meme amongst his smash scene and spread out. There’s a vid on this somewhere I just don’t remember
You deserve way more subs than you currently have. Also I enjoyed the deep dive into the American Airdodge because I just assumed it meant a bad airdodge with little thought behind it.
Similar to the "Chicago punish" (punishing with a throw instead of a big combo on a high lag move) and the "Canadian burst" (using the signature combo breaking move in guilty gear while in the sky where nobody is going to hit you and will get punished)
my friend told me last weekend about the "Cali Burst" in guilty gear, where you burst when you're about to die in round 1 in an attempt to bring it back and get the round advantage. We both live in Socal
There's an FCG terminology dictionary on the internet. It's got a lot of niche and widespread terms alike. So I'd imagine they'd have the stuff you need.
my friend does this all the time and somehow manages to dodge final smashes grabs and the like with it and you never know when he might do it because neither does he
I see American Airdodge used more frequently to just mean "an airdodge that results in you getting hit/dying" but its pretty normal for a word to have a literal definition and then have a different common-use definition
I think the definition is fitting for that Steve v Pyra clip simply because the operative word "usually". The only criterion that the Pyra didn't fit was the "return to ledge/on-stage" part, which is preceded by the word "usually."
A prime example is when the air dodge is in an attempt to get behind the opponent but misses (the air dodge is too short) and they end up in front of the opponent completely vulnerable. I think that's why the air dodge to get behind an opponent that is successful AND the opponent reads that exact thing and smashes the opposite direction doesn't feel quite like an American air dodge.
Seeing people use the American Airdodge always cracks me up. It so clearly highlights their desperation and frustration. I think Americans do it as a form of the last bastion of control they have in a helpless situation. We're always looking for the next thing to seize and control.
My definition An American air dodge is a directional airdodge that places the player in a sub optimal position where by the opponent can attack the player with ease. It can also be shortly defined as using a directional airdodge when it's the easiest or simplest play to recover or evade an attack even though it's sub optimal and it describes this specifically when other more optimal plays can be made without as high risk.
Funny enough i have heard american air dodge,but another one i have heard is "west coast air dodge". Friends always say i do it even when they know i dont live in the west coast lol. Great video though man keep up the great work 👍
Most probably, like with all slang, if the American airdodge becomes mainstream it will be used in increasingly general situations. It feels probable that a later iteration will have any panicked air dodge that resulted in a flashy punish to be considered an American Airdodge; as that particular scenario previously had no concise or catchy name.
To me, it looks like an American Airdodge is a panic move, usually right into the danger zone/move you were trying to avoid. It usually happens above the ledge because you're trying to avoid them knocking you offstage. You just sucked and ran into it instead.
I mean, in general in fighting games american _______ tends to refer to doing something accidently that is a terrible option that works out anyways. A big example of this is the american reset in more traditional fighting games, where you drop a combo which accidently leads to getting a reset
I think the American Airdodge is just a blanket statement for any seemingly very bad airdodge, panic or mashed. It's not always punished but is very punishable, like the yonni clip for instance
Exactly. Sorry americans- in climbing terminology we have a term like this called a "french handhold" which is (illegally) sticking your hand on the top of the climbing wall hahah
There's also something called the "American Reset" in fgc fighting games. Intentionally dropping a combo at a weird time to reset damage scaling (the longer the combo, the less damage each successive hit does). You get max damage for taking a risk.
I mean, american reset specifically is used to refer to actual unintentionally dropped combos that unintentionally lead to a reset, with the joke being that it's an american player making a mistake during a combo but then just rolling with it and acting like it was an intentional reset.
@@somekinnn I was gonna say. I came I to this video expecting an American Air dodge was people mashing Air dodge and coming out on top for this reason.
I was under the impression an American reset is only a reset because it's a fumble. Like rewatching footage of a happy accident and going "nah he did that on purpose".
Yeah you're right about the accidental stuff. Forgot the quotation marks around "intentionally". my bad.
There's also the "american perfect" which is winning with full hp bar but some of it being gray health
@@somekinnn This is correct. Although I don't think they act as if it was intentional. The main point is that everyone knows it was an mistake that worked out in their favour.
It's called a pineapple because the bottom of dreamland looks like a pineapple. Your content is fantastic, btw, keep it up!
Thanks! I was thinking about getting into that but I wanted to have a brief intro. It also made me want to do a terminology explanation video.
I always heard it called a waffle
@@dmillz5501 I've never heard that lmao, thats fun though
I call It bonk
The thing is that in Smash 4, Dreamland was a common pick in tournament play. Since that stage had a wider bottom compared to others, it was common for people to get sent under the stage for a stage spike. Adding what Viyi said about the stage looking like a pineapple, they used that name to describe that situation. It is rarely used in Ultimate. And when it was used in Smash 4, it was usually used when the game was in Dreamland.
This might not be 100% accurate, but here we go. It’s called a JV4 because a player in Melee called JV one a match with 2 Stocks and 0% and said that technically it was a 3 stock. Then later, someone got a 3 stock 0% match and said “Hey, I just got a JV4 stock”. The name stuck
I think that's right! His name was Jv3x3 I believe.
i thought JV meant junior varsity until now 💀
one a match 💀
@@BobbyDollar smartest ult player
@@BobbyDollar stop flexing you play sports and go outside
In anime fighters, there is a phenomenon known as the "Canadian burst", which is just a term for terrible, punishable bursts.
The Canadians are too nice to use their bursts to put you at disadvantage, so they waste them.
Lurking on SaltyBet has taught me that Canadian is shorthand for weak and ineffective, while Mexican is shorthand for strong and damaging. Make of that what you will.
Or cali burst
@@reedspun Strange, considering Canadians have historically been brutal soldiers and we have the ability to legally consent to fist fights...
@@sluttyMapleSyrup Slang terms have never been particular about historical accuracy. See: Every depiction of the French as cowards since WWII.
CPU do the American airdodged every time without fail if they're close and above the edge but offstage. By far a very useful concept to spot.
You're right. This should be called CPU Airdodge.
@@iOZEDMOfficial lmao yeah
I hate it so much.. i stay charging smash attacks
@@superstinkybeans I found that when you charge smash attacks the cpu will run in it but when you play normally they become extra hard. Like what?
It makes them so easy to edgeguard :(
You’re doing the lord’s work. We don’t need more poorly-defined terms like C9 in Overwatch, which gets thrown into chat seemingly at random
C9 is well defined, its just the average Overwatch player doesnt understand because half of them dont even understand how to win the game. Seriously. Ask them how overtime works.
@@PandaFan2443 ok ill bite. What is c9?
@@regulargoat7259 c all 9 of my balls lmao
@@regulargoat7259 ok but to answer your question, c9 is short for Cloud9 which is a pro E-sports team.
One year in a match at an Overwatch tournament, the match was in overtime and they had basically defeated the entire enemy team, but nobody got on the capture point because they were all overextended so they ended up losing.
So c9 means you basically won but then threw by not playing the objective
Me and my friends have a running joke where no matter what happens in a game no matter how well the enemies played we all spam C9 in chat like a bunch of Morons
A term I love is one called the "American Reset." Which (In other fighting games) is where you accidentally drop a combo but the opponent gets hit again anyways.
Yeah the American Reset is funny. There's also the Canadian burst, which is where you panic burst WAY up high when the opponent is well out of the burst radius and then fall from super high in the vulnerable post-burst fall, and can be punished.
That isn't to be confused with a burst-safe combo which is specifically designed to either bait a burst so that you can do the combo and catch the bursting opponent, or designed so that the combo can't be reliably bursted out of in the first place.
This tends to happen with really easy combos and your opponent doesn't expect you to drop it. It's normally accompanied by this awkward 100ms pause ending with you starting a new combo.
@@Splitcyclewastaken I've also heard "California burst" used to refer to bursting at the end of a round you've already effectively lost when it's not even match point.
@@FRAUD-- love the California burst…
The American Airdodge is usually a panic option, or often a panic option. It's not completely useless. Some characters have good airdodges like ness and Lucas, since they have good airdodges they can recover with it. Somethings I said are facts and some are opinions
I don't play ssbu, what are the other options that can be preformed?
@@Spubbily01 well actually another option is getting out of a combo. Most people just spam Airdodge to get out of combos but I try to find out when I can instead. Also it's best to do a normal airdodge instead of a directional Airdodge, because normal Airdodge has more recovery time. Hope this helps
I mean since it's a broad term, most characters do not have airdodges as good as Lucas and Ness hence why it's typically called a bad option
5:11 That Ness-Kazuya clip is the truest form of American Airdodge (I used to call it the elite smash airdodge but then pros picked up on other pros doing it too). That Kazuya having just been launched and trying to recover high, holds towards the stage and wants to land. The Ness is just standing there, waiting for an opportunity to punish Kazuya's landing. The Kazuya out of sheer panic, noticing the Ness has not yet moved, pauses his brain, forgetting any other options available. The only focus is getting to land without getting hit by an aerial. So in anticipation of the Ness immediately jumping into a forward air or something similar, the Kazuya air dodges out of habit and fear (because most players immediately try to follow up after launching someone). However, he pulled the trigger way too early and, ironically, got punished because he was trying to avoid getting punished.
Personally, I think this comes from the wifi era of play where it's much more difficult to react to the opponent's jump squat (just as it's difficult to react to a landing air dodge), so they predict what an opponent would typically do instead of reacting to them directly. And at this point, the timing has become habit. It's probably gotten the American tag since most American players grinded wifi during the lockdown era.
The concept where you learn something new and begin seeing it everywhere is known as the frequency illusion or the Baader-Meinhof phenomenon. It can apply to a bunch of different things, but I especially love how in this scenario it helped improve your gameplay and become a better player :)
Awesome video! I highly enjoyed it. I'm gonna keep it in mind next time I boot up the game
This was an excellent video. And I'd never heard the term before, so I appreciate your breakdown and explanation too.
Instead defining it as a return to stage or ledge, it can more be more broadly thought of as a defensive cross up.
The player in disadv is trying to “punish” an over extension by “taking” back stage control.
I think the definition should still be amended somewhat. All those clips share one thing in common; the air dodge in question is always done in an attempt to escape disadvantage, rather than simply escaping to ledge or stage.
please break down that little mac set where the guy uses joy cons and assumes a boxing stance irl
I think your definition is very thoroughly put together. Perhaps to add or amend, instead of it being “to get to ledge or to stage” it’s simply a panic option done by a player to attempt getting out of disadvantage when other better options are available.
I play characters with good chain grabs and often I intentionally don’t follow up as I anticipate they might do this airdodge. They aren’t off stage and trying to get back, they just are trying to get out of an expected combo and get into a more desirable position.
I love doing the American air dodge. I’m pretty good at it. It’s great at confusing your opponent if you can fínese it right. Works better with Ice Climbers.
The last bit of the video where you mention how knowing the term helps you notice it in your own play reminds me of part the concept of Linguistic Relativity. Essentially it means that language, thought, and culture are interrelated, but the important part is that having a word for something makes you significantly more likely to perceive and understand it. This was shown in a study(out of many) where people who spoke languages with different words for different shades of blue were able to more easily distinguish between very similar shades of blue than those who spoke languages that only had one word for blue. This is also why people who speak Japanese tend to not to easily distinguish between blue and green, since their language only has one word that encompasses the whole slice of that spectrum of color, to my understanding. It's not that people's eyes function differently, it's just that how our brain interprets the information given to us by said eyes is heavily influenced by the language we have available for organizing thoughts.
And that's why having terminology to encapsulate specific misplays in gaming makes it easier to identify them when they happen!
This is a great video that’s succinct yet detailed and did a good job explain a term that I had never heard before this. It’s also a change of pace from your usual content, which is always appreciated (even if your regular videos are great!).
If you’re willing, it’d be cool to make this a series (fine if this happens to just be a one-off video lol). It could be explain terms that are generally undefined or vaguely defined like the American Airdodge, but it could also possibly explain other terms that just don’t tend to be easily understood or that are commonly misused.
Regardless, your channel is really informative and very entertaining! It gives an insight that is not often spotlighted in the sets and never fails to put a smile on my face. :)
srry for the long comment lmao
Thanks for the feedback!
"In" doesn't always mean "toward opponent". In Smash, "in" means "towards center stage". If you're onstage right-of-center and your opponent is offstage right, and you move left, you're moving "in".
thats not even true lol
I see what you’re saying, but I’m pretty sure holding in in smash always means towards the opponent
Ah. The term "American" is quite old in the FGC. It's a term used to pretty much describe something as simplistic or not done as optimally as you could have done it. It's not necessarily when you fail or anything. It's just that it was a very simple choice to make over some other ones, that LOOKS like it could have been bad, whether you pull it off or not.
Yeah American has a negative connotation and it makes no sense
@@backfloop huh? It makes perfect sense.
@@Lildoc911 Let’s all pretend together that this country as a whole is dumb (no it doesn’t)
@@backfloop wait until you learn about "mexi damage" in SaltyBet.
@@Lildoc911 ummm.. no I’d be judging that too if it’s anything like this
Can you make a video on the difference between the Japanese and American playstyle. I sort of know what it means but I’d like to hear what you have to say about it. A good place to get footage would be the gimvitational because I feel like it was mentioned a lot during it
Its really when you airdodge in disadvantage state into your opponent who is already charging up a punish option that can be reacted to in order to avoid it but you get hit
I love the way you analyze each definition and prove what portions are correct, wrong, or redundant. I don’t even play smash, but I very much enjoyed this.
American Reset in FGC is named that because we drop combo strings then pick them back up another way
The American Airdodge is our version of the Japanese Parry
You could go further back. In esports games eu and na have a history of saying "NA x" or "EU x" basically whenever something doesn't work. (E.g "NA flash"
American airdodge just seems like a variation of that.
American Airdodge lost my luggage. Never flying with them again.
Great video man! After having the first definition I thought it would be enough for me. But with showing samples and "debating" the definition, somehow you really were able to keep my attention through the whole video man!
Now I gotta go back to work :c
Kazuya is the only character who can both Korean Backdash and American Airdodge. Truly a force to be reckoned with.
I love how well this video demonstrates the lack of utility of rigidly defining terms, especially new terms or those that are being used in multiple contexts
ultimate has some cool mixups with airdodges (nairdodges/da, directional airdodges)
fastfall neutral airdodge after doing something in the air or rising airdodge while recovering
I find it way better to just directional airdodge to ledge while facing towards the stage (ledge grab hitbox reaches farther in the front)
it's also a convenient way to ledgetrump someone (especially against a hitbox recovery), but fastfalling to ledge is faster still
rar jump and airdodge downwards
airdodges can be viable options in neutral if you use them right, can help with a lot of sucky positions against hard mu's
obviously mixup your options and don't spam the same thing unless you got a plan
This is really a high in depth video! But god, it’s so funny. And honestly. This is one of the best terms I’ve ever seen.
Please keep up the amazing content, vids like the ones you make are exactly what english speaking smash UA-cam needs
6:30 This transitioning is golden
Great video! I love people trying to establish order in a semantic wasteland.
Another term I hear rarely and don’t see many people understand is “sharking”. Its when you drop from ledge and jump back on with an arial.
This reminds me of a Chicago punish: When a player is given a opportunity to do a game-turning punish but ends up doing a simpler safer option like a special or throw
that 24K sleep cam clip is the most disrespectful thing I've ever seen. 100% subbing to him
I actually only hear viQ using the term "American Airdodge" pretty much everytime I see him anywhere. I've never heard or read anyone else using it before.
Oh gosh, imagine the controversy if we called it the Nigerian Air Dodge.
I think when you cross up with an American airdodge it sort of ceases to be one. The spacing relative to the opponent is important because if you're able to cross up with an airdodge it's a mixup option. If you can't then airdodging towards the opponent when you have other options is just bad. Also, I think if a character with bad recovery (ness, cloud, chrom, etc..) air dodges towards ledge after being hit very close to the blast-zone in an attempt to dodge a guaranteed edgeguard this shouldn't be an American airdodge unless it happens at the earliest possible opportunity (those silly airdodges way out by the blast zone that get you edge-guarded).
Also you should try the opposite, mashing air dodge to get off stage out of a combo as a character with no good combo breaking options, while keeping your other resources to get back on stage. As Link at least this has been a valuable tool in my kit, as his recovery is very difficult to edge guard (if you can do jumpless bomb recovery) and he's combo food on stage.
In league there’s something called the na flash which is an important ability on a long cd that allows players to do a short blink away. It refers to when players waste their flash trying to get away when it’s clear they are going to die. The correct play is to just hold it if death is certain
The definition is just vibes, man
reminds me of the melty blood term "the americano" which is super jump forward, double jump straight up, then airdash backwards
While every region does this so the name doesn't make sense... I still find it hilarious!
This is a great way to have a similar feel to other content but at the same time change things up! Great stuff 👏
Super useful and thorough content.
A safe way to think about it
a. Being pressured
b. Panicked or Smashed air dodge
c. Ether 45 degrees above someone or started from above.
d. Have that awkward delay, to think about your mistake before punished
Great video, but I'm also happy to see so many GOATS from the UK featured from Twitter
7:24 not sure why this doesn't qualify as it is still a panic airdodge to center stage. An evasive variation would be to go away to ledge or plat, or at least to force the opponent to commit harder to catch you (sort of like at 5:35)
So like it’s 4AM. How did I get here? Enjoyed this thoroughly.
The JV term comes from a player named JV3x3 who would claim he pretty much four stocked someone even tho he was at 3 stocks and 0% because they were close enough. It became a meme amongst his smash scene and spread out. There’s a vid on this somewhere I just don’t remember
I love the casual "pretty sick clip" at 2:15 for some reason
I know this is off topic but I love this yonni dude having 3 different cameras in his room to turn to in shock after killing
Pushing the boundaries of the definition is what smash/fgc does.
One thing I found interesting about most competitive game is how easy it is to lose a game once you start panicking
I've just been describing a American Airdodge as "A air dodge often into something extremely obvious"
American air dodge is just classic elite smash
Neither me, nor my friends have ever done the American Air Dodge. The only time I've ever seen it is in Alpharad videos
"She American my Airdodge until I snap to ledge" good lord I can't breathe
Wow I never heard about some of these terms. Good content!
in anime fighters, crossing up yourself and getting frame trapped is the american reset
You deserve way more subs than you currently have.
Also I enjoyed the deep dive into the American Airdodge because I just assumed it meant a bad airdodge with little thought behind it.
Good vid, u gotta cover the Japanese party next
This is literally the only time I've ever heard of this. It literally just sounds like twitter trying to make something catch on for no reason
Wait, so Peanut have been using American Airdodge as a mixup?
I had never heard of the pineapple. I always called it getting battlefielded lol
Thank goodness I never knew about air dodging until later. I don't have this bad habit. I just rarely airdodge. Which can be bad
Your best video by far
I'm glad you think so :)
“How strict should we be with it?”
Well I’m now an American Airdodge purist and will be as strict as possible with this
Similar to the "Chicago punish" (punishing with a throw instead of a big combo on a high lag move) and the "Canadian burst" (using the signature combo breaking move in guilty gear while in the sky where nobody is going to hit you and will get punished)
those puff and pyra clips definitely count
We should Shorten it to the “USA”
(US Air dodge)
In conclusion... people on twitter just want to feel special
not an attempt to get back to stage, but an attempt to gain back stage control, or be closer to it
my friend told me last weekend about the "Cali Burst" in guilty gear, where you burst when you're about to die in round 1 in an attempt to bring it back and get the round advantage. We both live in Socal
Americans don't need to dodge, we're free to take percent whenever we want. Europeasants just sad they didn't clutch the win during the revolution
There's an FCG terminology dictionary on the internet. It's got a lot of niche and widespread terms alike. So I'd imagine they'd have the stuff you need.
It just sounds like people saying American air dodge as a job but also relating to the Korean back dash which is the opposite, good movement
i always thought it was just a habitual panic airdodge
honestly super helpful video, W as per usual
my friend does this all the time and somehow manages to dodge final smashes grabs and the like with it and you never know when he might do it because neither does he
I see American Airdodge used more frequently to just mean "an airdodge that results in you getting hit/dying" but its pretty normal for a word to have a literal definition and then have a different common-use definition
I think the definition is fitting for that Steve v Pyra clip simply because the operative word "usually". The only criterion that the Pyra didn't fit was the "return to ledge/on-stage" part, which is preceded by the word "usually."
babe wake up new smash slang just dropped
They finally invented a word for that thing I do when I suck at the game
Yess thank you for talking about this
For your last case, I think you could ammend "to return to stage" to "towards neutral"/"trying to regain neutral" and it works out again
A prime example is when the air dodge is in an attempt to get behind the opponent but misses (the air dodge is too short) and they end up in front of the opponent completely vulnerable. I think that's why the air dodge to get behind an opponent that is successful AND the opponent reads that exact thing and smashes the opposite direction doesn't feel quite like an American air dodge.
Seeing people use the American Airdodge always cracks me up. It so clearly highlights their desperation and frustration.
I think Americans do it as a form of the last bastion of control they have in a helpless situation. We're always looking for the next thing to seize and control.
My definition
An American air dodge is a directional airdodge that places the player in a sub optimal position where by the opponent can attack the player with ease.
It can also be shortly defined as using a directional airdodge when it's the easiest or simplest play to recover or evade an attack even though it's sub optimal and it describes this specifically when other more optimal plays can be made without as high risk.
Funny enough i have heard american air dodge,but another one i have heard is "west coast air dodge". Friends always say i do it even when they know i dont live in the west coast lol. Great video though man keep up the great work 👍
It seems to me that the reason people choose to American airdodge is because they anticipate that their opponent will overextend in a string.
Most probably, like with all slang, if the American airdodge becomes mainstream it will be used in increasingly general situations. It feels probable that a later iteration will have any panicked air dodge that resulted in a flashy punish to be considered an American Airdodge; as that particular scenario previously had no concise or catchy name.
You win best reply for my question on how the definition should be applied. Thoughtful, constructive, and intuitive.
To me, it looks like an American Airdodge is a panic move, usually right into the danger zone/move you were trying to avoid. It usually happens above the ledge because you're trying to avoid them knocking you offstage. You just sucked and ran into it instead.
Well done. Very thorough.
I mean, in general in fighting games american _______ tends to refer to doing something accidently that is a terrible option that works out anyways. A big example of this is the american reset in more traditional fighting games, where you drop a combo which accidently leads to getting a reset
It might be interesting to do a video on the lvl9 CPU Kazuya and maybe look into why it's so much better than every other CPU. Great video btw!
thank you for educating us