quickly and safely do landing aerials like Joker upair into dsmash but less risk of either not doing the landing part consistent enough, or being too invested on the timing where I can't react to my opponent in time?
Please cover how you pick up on opponent's habits and how you punish those habits. Or how you can avoid an opponent's attacks or get out of combos. I swear I just get body bagged by all my opponent's moves.
How to effectively use/move around platforms. I find I often get stuck on platforms/cant get down without getting hit. In general, I seem to play worse when platforms are present even though I use Ike. Would be nice to get some tips on that ! And keep up the videos are great
Another way to practice parries: go to training mode and set the CPU to Falco neutral b. Then make sure you also change your distance so you don’t just learn the timing of the CPU. When you got that down, add a second CPU on the other side of you and try to parry both
As an addendum to this, it also helps to slowly walk back and forth during this process. This way, you get used to timing your parries based on more varied ranges.
9:19 small correction on the shield flicking. Shield has to be active for 3 frames minimum before it can be dropped, so if you consider those frames as part of the sequence (since they would block the attack and still be safe), the odds shift slightly. Do do the math it would be 3 frames of shield + 5 frame parry window, for a total of 8 frames that will be safe from getting hit, and 6 frames that you're vulnerable. The odds then are 8/14 or 57.1% chance to block/parry the attack, which isn't fantastic, but still statistically significant. To be clear I'm not advocating that everyone should do this all the time, but if you're ever in a lead and aren't risking too much, it's actually a pretty safe gamble to try every now and then.
Great advice, also extra points on what is probably the clearest explanation on the benefits of parry, most other sources always forget to clarify that you have access to your grounded options immidiately. All these things sound so simple but honestly didn't see this perspective before.
Really good concept that I've been trying to apply (although still trying to develop counterplay to the mix-up); I initially had trouble parrying within the first month of Ult. Then eventually I got really used to parrying low aerials (fighting Mario a lot helps when his stuff is -2 to -3 lol) and it became so critical to my gameplay since Yoshi's FTilt is an amazing parry punish (among with other punishes to KO!). Great vid!
I appreciate all your vids. I became super good with just my friends casual playing, and I am a noob. Nothing pro, just fun with friends and family on this game.
I'm somewhat new to the game (1,500 hours- though it's probably all menus/waiting in arenas LOL) and am only just starting to get super serious about the game. What I worry about most is frames. I feel like you have to be inhuman to remember the frames of EVERY move in the game. That's at *least* 23 moves' to remember (at least one jab, 3 tilts, 5 aerials, 3 smash attacks, 4 specials, 4 throws, pummel, dash and pivot grab). Multiply that by 3 for when the move comes out and frames of endlag, times 95 fighters for a total of 6,555 which is INSANE. Even if you "only have to remember the important frames!" that doesn't feel like it's gonna be much less. Not only do you have to be able to remember these numbers, you have to be able to THINK in frames to apply them- which NO human is capable of doing- so it always becomes so daunting to me when people start talking frames because I just have NO idea what I'm supposed to do with this information, I'm not gonna retain it, and worst of all? I feel like a massive nerd talking about them.
I dont think 2:24 is correct. Parrying doesnt just add 3 frames to the frame disadvantage of a move because parrying ignores a move's shieldstun. Old zss nair is -9 on parry because you get the 3 free frames and then 6 frames of zss in landing lag, assuming the zss lands the frame after the parry freeze ends.
Any more general smash topics you'd like me to explain? :)
quickly and safely do landing aerials like Joker upair into dsmash but less risk of either not doing the landing part consistent enough, or being too invested on the timing where I can't react to my opponent in time?
Please cover how you pick up on opponent's habits and how you punish those habits. Or how you can avoid an opponent's attacks or get out of combos. I swear I just get body bagged by all my opponent's moves.
How space attacks
Stage control or keeping advantage state without overextending.
How to effectively use/move around platforms. I find I often get stuck on platforms/cant get down without getting hit. In general, I seem to play worse when platforms are present even though I use Ike.
Would be nice to get some tips on that ! And keep up the videos are great
Another way to practice parries: go to training mode and set the CPU to Falco neutral b. Then make sure you also change your distance so you don’t just learn the timing of the CPU. When you got that down, add a second CPU on the other side of you and try to parry both
This is really smart!
As an addendum to this, it also helps to slowly walk back and forth during this process. This way, you get used to timing your parries based on more varied ranges.
Thanks Izaw.
learn to parry cloud f smash, mii gunner f smash, zss f smash, and some others, that is how I parry (I dont even do it a lot though)
This is great advice, even for other mains
9:19 small correction on the shield flicking. Shield has to be active for 3 frames minimum before it can be dropped, so if you consider those frames as part of the sequence (since they would block the attack and still be safe), the odds shift slightly. Do do the math it would be 3 frames of shield + 5 frame parry window, for a total of 8 frames that will be safe from getting hit, and 6 frames that you're vulnerable. The odds then are 8/14 or 57.1% chance to block/parry the attack, which isn't fantastic, but still statistically significant.
To be clear I'm not advocating that everyone should do this all the time, but if you're ever in a lead and aren't risking too much, it's actually a pretty safe gamble to try every now and then.
Great advice, also extra points on what is probably the clearest explanation on the benefits of parry, most other sources always forget to clarify that you have access to your grounded options immidiately. All these things sound so simple but honestly didn't see this perspective before.
I’m shook on how good this tutorial is! Thanks man for teaching us about parrying and how things are safe and unsafe!
Best parry guide because it explains how to use it and when to use it situationally. Thank you so much!
Hey, just wanna say that your Ike inspires me ^^
Thank you!
Legit 5 minutes in and this is already the best parry guide I've seen in the past 2 years
Yo, the thumbnail for this vid is FIRE
The video itself is pretty cool too
Thanks bro, nice explanation. Simple, straight to the point. Helpful.
Really good concept that I've been trying to apply (although still trying to develop counterplay to the mix-up); I initially had trouble parrying within the first month of Ult. Then eventually I got really used to parrying low aerials (fighting Mario a lot helps when his stuff is -2 to -3 lol) and it became so critical to my gameplay since Yoshi's FTilt is an amazing parry punish (among with other punishes to KO!). Great vid!
Great advice that can help any player, multiple methods to practice, and a cat cameo?? You love to see it.
-artifact
I appreciate all your vids. I became super good with just my friends casual playing, and I am a noob. Nothing pro, just fun with friends and family on this game.
Great video! Thanks man.
I'm somewhat new to the game (1,500 hours- though it's probably all menus/waiting in arenas LOL) and am only just starting to get super serious about the game.
What I worry about most is frames. I feel like you have to be inhuman to remember the frames of EVERY move in the game. That's at *least* 23 moves' to remember (at least one jab, 3 tilts, 5 aerials, 3 smash attacks, 4 specials, 4 throws, pummel, dash and pivot grab). Multiply that by 3 for when the move comes out and frames of endlag, times 95 fighters for a total of 6,555 which is INSANE. Even if you "only have to remember the important frames!" that doesn't feel like it's gonna be much less. Not only do you have to be able to remember these numbers, you have to be able to THINK in frames to apply them- which NO human is capable of doing- so it always becomes so daunting to me when people start talking frames because I just have NO idea what I'm supposed to do with this information, I'm not gonna retain it, and worst of all? I feel like a massive nerd talking about them.
Personally I just try to remember the shields actual size and try to time another move hitbox to when I drop it
Godlike thumbnail
*NEW CHALLENGER APPROACHING:* cat.
Did you know a sub to solo jones will instantly make your parry game skyrocket to the moon? Could be you!
Translation: how to achieve ultra instinct
My friend plays shotos so he’s gotten cracked at parrying… I need to get on the same level lol
trick is at 3:40
There's a few seconds of endlag after you stop shielding. Get hit in that state of endlag, and boom you parried.
Somewhat true, but that endlag lasts 11 frames and the parry window is only 5
My guy didn't buy fighter pack vol 2??
I have two switches lol, the other one has it
hella nice beard. most handsome smash player?
😳
Nice
I dont think 2:24 is correct. Parrying doesnt just add 3 frames to the frame disadvantage of a move because parrying ignores a move's shieldstun. Old zss nair is -9 on parry because you get the 3 free frames and then 6 frames of zss in landing lag, assuming the zss lands the frame after the parry freeze ends.
lol i dont need no coaching from a f!%kin ike main bro 🙄
Don’t underestimate the Ike’s bro