Link to NGS Skill Tree simulator: arks-layer.com/skillsim/ngs/skillcalc.php Strongly recommended to look through each skills and what they do. So you may build your own skill tree! If you really have no idea what to sub for Techer and would like to take a look at my TeFo build, here you go: If you DO plan to play Force as main class in the future: bit.ly/3gw9ba1 If you do NOT plan to play Force as main class at all, or have AC for another skill tree: bit.ly/2S2R81L Feel free to put the rest of the SP into whatever you think that will benefit you the most, and you are good to go!
Prolly my favorite is Te/Ra with a multi Talis/Launcher currently. Very simple, just stay on the edges, put up both the weapon actions, then use either fear eraser and sweep the field.. or the homing shot one to move around a little. PP generation is nearly on par with Te/Fo... and blight rounds is super clunky to use being assault rifle only, where as even the subclass gap and launcher being such big damage makes it fun.
Me too, try gettting the Catt wand to multi with the TMGs, and use it to replace your rapid dash PA. Its a really good synergy. I like the natural PP regen, but I think what keeps me from gunner is access to the Force exclusive spells. They're great for mobbing.
I'm playing te/fi for synergy of damage multiplier at downed enemy. Compared to pso2, wand feels much better especially with a new PA and counters. Although it feels not quite right yet without zondeel and ramegid 0, i guess we'll just have to wait for new element techs
exactly what I was thinking this whole time. I love techer and I know it will only get better. Im soo used to ramegid type 0 and zondeel. Guess we have to wait and see.
TecherGunner is lots of fun! there are some distances and angles that the talis' attack and bullets will find a hard time reaching, and at the same time, the guns cant be too far away, no regrets on my talisguns multiweapon :3
Going TeHu, multiweaponing wand and sword, then replacing the Wand moveset with the sword (keeping one slot for elemental casting) might not be the most long term viable thing in the world. But damned if it isn't fun.
im playing te/fi, down damage is really nice, even when using fi weapon te still really good at it, depend on situation i changed each weapon either wand or knuckle.
plan on using Techter and fairly new to PSO2 in general. Thoughts on specific weapon types and armor loadouts. thinking about Cattleya Wand + Vitalto armor.
Hi i play techter, how do you guys have the wand look like a sword? I initially started pso2ngs because i thought that it looked cool and like kingdom hearts, but was dissatisfied when it was a mace in game
Hello, I'm very new to PSo2 and NGS and I was wondering when do you switch between Talis and Wand? Why should I maintain both or should I stick with one or the other?
@@CivilChev Wand you will have to play like melee class, but you have guard on weapon action. Talis you can play safely at mid-long range, but your weapon action doesn't have guard, you rely on your sidestep. Those are the main difference I noticed while playing
@@DaeDae0415 Okay. I tend to prefer ranged so I'll give Talis a shot. I noticed that it's probably one of the most underrepresented weapons in the game and so I assumed it's because it is underperforming and not just because of playstyle. Do both do around the same kind of damage? And thank you for answering my questions, by the way!
@@CivilChev I feel like Talis' damage is more consistent, if the boss moves a lot, Wand is a bit harder to track since it's a melee weapon. I can't really say which one does more damage tbh.
if you multi weapon your talis into wand will make the grind value wand carries over to your talis, with the benefit of able to use talis PA. I think it's not a bad choice.
Thanks for the guide. I would have loved to hear some additional thoughts regarding skill choice - like which ones you enjoy and why. Also, how viable are multiweapons? I wonder if it makes sense to run techer/hunter + wand/sword and focus mostly on the sword skills. I feel like the games gives us a lot of choice but very little guidance. Guess I have to experiment :)
You could consider using wired lance as a multi weapon with your preferred subclass for the weapon action. (because you can use weapon action even if its not your subclass) It pulls you towards a target which could make it easier to vertical track enemies.
hi are u already find the answer of your questions? im new to the game and planning to do so (when retem come out) but i dont know how it actually work, should i focus on melee or technique potency on my gear, is it DPS increase or lowering my damage because its not mainclass weapon etc
@@teofilus9632 Sorry, I haven't played in a while, so I wouldn't know really. I think it all depends on the class and weapon you run. Try looking for some fresh guides for the current patch. Good luck!
te/fi for me is d*mn lit.. using talis for long range group fight and knuckle for wrecking enemy at close range is nice even doin solo veteran feel kinda neat cause i f*ck the veteran up with counter sway using knuckle lol
@@DaeDae0415 it's parry not block, block is with sword if you miss you still block, in parry animation if you miss then you get full damage not reduced damage like sword did. The weapon reach on wand also horrible you need to basically very close with sword the reach is longer and it did give you some leeway to hit something. I mainly use wand if the enemy is flying away or weak point is too high to jump at like daytil back reactor or Pettas when it's flying.
@@gkagara right, I forget block is actually a thing, since I mostly parry attacks. I feel like blocking an attack really has no benefit in terms of damage, you also take some damage as well. I also don't like block with sword midair, seeing it makes you drop to the ground. so I try to parry as much as I can, then follow up with a counter attack afterward. I would play sword on Hunter mainly, see using subclass weapon will make you do 10% less damage, but I can see TeHu with sword viable with the buff on Techer, if you don't mind the 10% less damage. It's something cool to play with.
@@DaeDae0415 well I am trying to perfect block, but with 32 player with effect, particle flying around it's hard to see what boss is up to. Missing block do make you take hit but unlike other method you take reduced damage and it doesn't flung your character away, I see that as failsafe, beside most boss is not aerial creature, melee always have difficulties fighting aerial unit it feel even worse with wand limited melee range. Also I want to clear misunderstood thing, as sub weapon you deal 100% damage it's not less but normal damage as main class weapon you get 10% weapon proficiency so you deal 110% IMO I prefer flexibility over 10% damage I can elemental down I charge my photon burst faster than other class 10% is quite good trade. That's when techer skill come to play hitting above target I just use magic rather than jumping around. Just hit few times to refill pp and back to casting lol. I am basically making Jack of all trade and Tech/Hu offering exactly that. I can do everything, I can magic, I can melee,I can deal ranged damage, I can buff, I can support heal, I can be tanky as well. I cannot rival your damage but I am capable of doing what you cannot do.
@@gkagara yeah, it's the 10% damage bonus from using main class weapon on main class makes the difference. I did say TeHu is viable since you can use the buff to make up part of the dmg bonus that you are not getting from using subclass weapon. Also come with other utility with the TE buff which is pretty nice. There are times I found myself in the air with sword, such as soloing some veteran bosses, or you know, Oruq in general. Kind of have to timed the parry else it's just gonna drag me to the floor. Using sword on TeHu is a option, but I don't know how much is that going to contribute to elemental down, or you know, your Weak Element Amplify, since you gotta hit enemy with their weak element. I am pretty sure sword doesn't do that. I personally don't really like Wand either tbh, it's a cool weapon but you know, it feels like a PSO2 weapon. No vertical tracking, no chase on normal attack, not saying it's bad but compare to other weapon's utility it's kind of lacking. But you know, it's cool you like TeHu with sword, I definitely think it can work and benefit the MPA with both buff and some DPS.
the comment about techter / techer thing made me laugh its was a bad translation on jp its always been techter テクター Tekutā i've always said techter people always said i was wrong XD te main since forever on jp ship 2 XD
I did put in my thoughts into some of the PAs and whatnot, give you my personal opinion on stuff. You can call this a guide. If not I hope you find a better guide for this class. Or you know, come up with a better guide for this.
I will be making separated guide for augments, this is specific for Techer guide, hence it's the reason we are not going over affixes over here. It's another big topic, probably won't fit much with this class guide video. I am sure there are other videos out there addressing for NGS augments you can look for if you are into that.
Link to NGS Skill Tree simulator:
arks-layer.com/skillsim/ngs/skillcalc.php
Strongly recommended to look through each skills and what they do.
So you may build your own skill tree!
If you really have no idea what to sub for Techer and would like to take a look at my TeFo build, here you go:
If you DO plan to play Force as main class in the future:
bit.ly/3gw9ba1
If you do NOT plan to play Force as main class at all, or have AC for another skill tree:
bit.ly/2S2R81L
Feel free to put the rest of the SP into whatever you think that will benefit you the most, and you are good to go!
What is your outfit name?
@@Vกับเวลาว่าง N-Chocolat Felice [Ba]
Probably only available on JP server now.
Thanks for the helpful video!
Currently I'm running as Te/Fo, Talis as the main weapon paired with a Wand. It's not a bad combo!
Prolly my favorite is Te/Ra with a multi Talis/Launcher currently. Very simple, just stay on the edges, put up both the weapon actions, then use either fear eraser and sweep the field.. or the homing shot one to move around a little. PP generation is nearly on par with Te/Fo... and blight rounds is super clunky to use being assault rifle only, where as even the subclass gap and launcher being such big damage makes it fun.
What did you do as far as your ranger skill tree? I made a multi talis and launcher just for fun and omg its fun!
Also does it matter if Launcher is the first weapon? Wondering if I lose 10% dmg because of that
@@payshi it doesnt matter, its based off the main class... i actually ended up using RA/Fo later.
Im playing Te/Fo, loving it xD
Me too, try gettting the Catt wand to multi with the TMGs, and use it to replace your rapid dash PA. Its a really good synergy. I like the natural PP regen, but I think what keeps me from gunner is access to the Force exclusive spells. They're great for mobbing.
@@jasongibson1225 Replace rapid dash pa with what from TMGs ? Interesting
@@MrJammers
Just a normal attack. I'm a Te/Fo so I couldn't use any PA from TMG anyways
@@jasongibson1225 Ofc ty lmao im just derp brain
I'm playing te/fi for synergy of damage multiplier at downed enemy. Compared to pso2, wand feels much better especially with a new PA and counters. Although it feels not quite right yet without zondeel and ramegid 0, i guess we'll just have to wait for new element techs
exactly what I was thinking this whole time. I love techer and I know it will only get better. Im soo used to ramegid type 0 and zondeel. Guess we have to wait and see.
Techer/hunter for durability and the wire weapon skill to keep me in range
Have to check out the Talis, hated them in pso2 but they look wild now
I plan on maining Talis
Constant elemental down debuffs is more important for team play, imo
TecherGunner is lots of fun! there are some distances and angles that the talis' attack and bullets will find a hard time reaching, and at the same time, the guns cant be too far away, no regrets on my talisguns multiweapon :3
Going TeHu, multiweaponing wand and sword, then replacing the Wand moveset with the sword (keeping one slot for elemental casting) might not be the most long term viable thing in the world. But damned if it isn't fun.
Intelleon
@@shatteredsentient5321 Yes.
Nice video ! Thank you very much !!!
im playing te/fi, down damage is really nice, even when using fi weapon te still really good at it, depend on situation i changed each weapon either wand or knuckle.
*B I G F R O G G A*
plan on using Techter and fairly new to PSO2 in general. Thoughts on specific weapon types and armor loadouts. thinking about Cattleya Wand + Vitalto armor.
A Lot seems to have changed since i palayed techer back in PSO on xbox360...its all a bit confusing now jeesh!
Hi i play techter, how do you guys have the wand look like a sword? I initially started pso2ngs because i thought that it looked cool and like kingdom hearts, but was dissatisfied when it was a mace in game
it's just a weapon camo
@@DaeDae0415 how does one obtain this?
@@ActualGojo I am pretty sure it's the previous SG scratch in the base PSO2. I am not sure if you can get it now.
@@DaeDae0415 darn :(
I like to think the second t in Techter is a silent one like the p in Psychic for example :)
Love the vid! Very informative. Is there a build for a wand main techer tho? Im thinking about techer fighter, but im not sure if its a good build.
Important info:
You need a wand to use the weak amplify skill
So using it as a subclass makes you lose out on all your skill points.
What about as a multi weapon?
@@Winter_Rune probably only works when the wand part is out because you cant element onto any weapons, only wand tmk
I would like to play techer so I'd like a guide on how to start as one. Thanks.
Hello, I'm very new to PSo2 and NGS and I was wondering when do you switch between Talis and Wand? Why should I maintain both or should I stick with one or the other?
You can just stick to one to be honest, just up to you on what type of playstyle you prefer.
@@DaeDae0415 So what are the pros and cons of using the two separate weapons, then?
@@CivilChev Wand you will have to play like melee class, but you have guard on weapon action.
Talis you can play safely at mid-long range, but your weapon action doesn't have guard, you rely on your sidestep.
Those are the main difference I noticed while playing
@@DaeDae0415 Okay. I tend to prefer ranged so I'll give Talis a shot. I noticed that it's probably one of the most underrepresented weapons in the game and so I assumed it's because it is underperforming and not just because of playstyle.
Do both do around the same kind of damage? And thank you for answering my questions, by the way!
@@CivilChev I feel like Talis' damage is more consistent, if the boss moves a lot, Wand is a bit harder to track since it's a melee weapon. I can't really say which one does more damage tbh.
Can i ask sumthin, which saves more money? Upgrading my talis to +40 or multi weaponing my wand with talis
if you multi weapon your talis into wand will make the grind value wand carries over to your talis, with the benefit of able to use talis PA. I think it's not a bad choice.
When ever I have wand lovers active I still get knocked back/down am I missing something?
Thank you for the guide. By the way, may I know what weapon camo you use for the wand?
pso2.swiki.jp/index.php?%EF%BC%8A%E3%83%8F%E3%83%AA%E3%82%A8%E3%83%83%E3%83%88%E3%81%AE%E5%89%A3
should be that one, the one from SG scratch.
Does the wand smacks use melee or tech?
from what I was told, it's all tech damage.
Thanks for the guide. I would have loved to hear some additional thoughts regarding skill choice - like which ones you enjoy and why. Also, how viable are multiweapons? I wonder if it makes sense to run techer/hunter + wand/sword and focus mostly on the sword skills. I feel like the games gives us a lot of choice but very little guidance. Guess I have to experiment :)
You could consider using wired lance as a multi weapon with your preferred subclass for the weapon action. (because you can use weapon action even if its not your subclass)
It pulls you towards a target which could make it easier to vertical track enemies.
@@Opalthira Interesting! Thanks for the tip.
hi are u already find the answer of your questions?
im new to the game and planning to do so (when retem come out) but i dont know how it actually work, should i focus on melee or technique potency on my gear, is it DPS increase or lowering my damage because its not mainclass weapon etc
@@teofilus9632 Sorry, I haven't played in a while, so I wouldn't know really. I think it all depends on the class and weapon you run. Try looking for some fresh guides for the current patch. Good luck!
Should you go for melee or tech stats for the techter?
tech stats for Techer
@@DaeDae0415 even if I mostly use wand? Huh ok interesting
@@jamesleonard5693 confirmed with a Te main earlier, Wand is Tech dmg focused it seems.
If I use the Force subclass, what skills should I use?
You may refer to the pinned comment up top I posted, with link to TeFo skill trees.
@@DaeDae0415 erm, i dont see the pinned comment though or am i seeing it wrongly
@@ktktktkt1102 oh I might have forget to pin it, let me do so, thanks for reminding me.
te/fi for me is d*mn lit.. using talis for long range group fight and knuckle for wrecking enemy at close range is nice even doin solo veteran feel kinda neat cause i f*ck the veteran up with counter sway using knuckle lol
I don't like Wand melee combo and you can't block, I use sword lol.
Te/Hu here
you can actually block with Wand's weapon action, just need to be careful with the animation lock with some PA/tech casting, it's a bit tricky.
@@DaeDae0415 it's parry not block, block is with sword if you miss you still block, in parry animation if you miss then you get full damage not reduced damage like sword did.
The weapon reach on wand also horrible you need to basically very close with sword the reach is longer and it did give you some leeway to hit something.
I mainly use wand if the enemy is flying away or weak point is too high to jump at like daytil back reactor or Pettas when it's flying.
@@gkagara right, I forget block is actually a thing, since I mostly parry attacks. I feel like blocking an attack really has no benefit in terms of damage, you also take some damage as well. I also don't like block with sword midair, seeing it makes you drop to the ground. so I try to parry as much as I can, then follow up with a counter attack afterward.
I would play sword on Hunter mainly, see using subclass weapon will make you do 10% less damage, but I can see TeHu with sword viable with the buff on Techer, if you don't mind the 10% less damage. It's something cool to play with.
@@DaeDae0415 well I am trying to perfect block, but with 32 player with effect, particle flying around it's hard to see what boss is up to.
Missing block do make you take hit but unlike other method you take reduced damage and it doesn't flung your character away, I see that as failsafe, beside most boss is not aerial creature, melee always have difficulties fighting aerial unit it feel even worse with wand limited melee range.
Also I want to clear misunderstood thing, as sub weapon you deal 100% damage it's not less but normal damage as main class weapon you get 10% weapon proficiency so you deal 110%
IMO I prefer flexibility over 10% damage I can elemental down I charge my photon burst faster than other class 10% is quite good trade.
That's when techer skill come to play hitting above target I just use magic rather than jumping around.
Just hit few times to refill pp and back to casting lol.
I am basically making Jack of all trade and Tech/Hu offering exactly that.
I can do everything, I can magic, I can melee,I can deal ranged damage, I can buff, I can support heal, I can be tanky as well.
I cannot rival your damage but I am capable of doing what you cannot do.
@@gkagara yeah, it's the 10% damage bonus from using main class weapon on main class makes the difference. I did say TeHu is viable since you can use the buff to make up part of the dmg bonus that you are not getting from using subclass weapon. Also come with other utility with the TE buff which is pretty nice.
There are times I found myself in the air with sword, such as soloing some veteran bosses, or you know, Oruq in general. Kind of have to timed the parry else it's just gonna drag me to the floor.
Using sword on TeHu is a option, but I don't know how much is that going to contribute to elemental down, or you know, your Weak Element Amplify, since you gotta hit enemy with their weak element. I am pretty sure sword doesn't do that.
I personally don't really like Wand either tbh, it's a cool weapon but you know, it feels like a PSO2 weapon. No vertical tracking, no chase on normal attack, not saying it's bad but compare to other weapon's utility it's kind of lacking.
But you know, it's cool you like TeHu with sword, I definitely think it can work and benefit the MPA with both buff and some DPS.
the comment about techter / techer thing made me laugh its was a bad translation on jp its always been techter テクター Tekutā i've always said techter people always said i was wrong XD te main since forever on jp ship 2 XD
Ah yes Techer the better force atm orz
MMMM Yes PP regen
Te/Gu
Te/Rng
This isn't a guide, you just read out the tooltips.
I did put in my thoughts into some of the PAs and whatnot, give you my personal opinion on stuff. You can call this a guide. If not I hope you find a better guide for this class. Or you know, come up with a better guide for this.
First kek
>No discussion about augments
0/10
I will be making separated guide for augments, this is specific for Techer guide, hence it's the reason we are not going over affixes over here. It's another big topic, probably won't fit much with this class guide video.
I am sure there are other videos out there addressing for NGS augments you can look for if you are into that.
Does te/hu focuses on melee atk or tech atk?
Tech damage focused