I've been devouring every Sea Power video I can find, and this is actually the first custom scenario I've seen that involves a clash between two carrier battle groups
@@decker9911hg it really was, season 3 started a small downfall when they started killing off a lot of people (especially Tex) and the final season with Columbia somehow having an Iowa class Battleship and kind of weak ending.
Very well executed steps of a carrier alpha strike. The only significant issue I would raise is the flight of CAP goes up first before the AWACS from the carrier or airbase. CAP, AWACS, Jam, strike, and manage sortie rotation so your forces don't get caught all going to RTB and the AI suddenly decides it is a good idea to do a massive secondary air sortie wave. In player vs player multiplayer, players tend to lose these scenarios because the initial engagement doesn't bring a decisive victory but a drug out battle of attrition. In that dragged out fight, they don't pay attention to managing sortie coverage and get caught with aircraft out of weapons and short on fuel without any replacements airborne.
Note on the submarine. Cavitation is heavily dependent on water density, hence depth. Ordering ahead full or flank while still relatively shallow can cause the submarine to cavitate until it reaches deeper water, which will broadcast your position to everyone. Best bet is to order the new depth and do a very small increase in speed, then once you are deeper, you can ring up ahead full.
been watching you since the early Dayz since I was like a teen. Now 27, and watching you. This video revived my love for your videos since your Day Z helicopter pilot videos. Wish you well Devil. Honestly this video was sick and so cool to watch and learn how the missiles and ships/aircraft work. So absolutely cool. Honestly good to see you still producing videos Devil. Still subbed for years.
CVN 69 lesgoooo!! Im actually happy to see the ship im currently on be in this game. Yeah im 100% getting this game once it comes out. i might even bring it to my CO's attention.
USN Command that loses E2 because it was launched late and wasnt on patrol...so fired lol. Nice vid...brings back echoes of Harpoon from the 90s.... why my master's thesis was a good 6 months late due to my scenario creation activities!
The format is a lot like the ancient (1989) MS-DOS video game, “Harpoon”. Much better graphics, more control (load out etc.) and much smarter AI. And, one hopes, a lot fewer bugs. A good addition to the video game options.
One of the biggest mods (literally as far as size of the item in question goes) someone needs to add is the Typhoon class SSBN. Apparently its not in the base game.
Devs don't want nuclear weapons in game, the Typhoon class subs only job was to carry nuclear weapons, sure it had torpedoes but if a Typhoon is in a sub-to-sub duel it's FUBAR already. If the Typhoon is making it into the game, it's going to be a mod.
@@stevenreddy6842 It does have it's place as a high value asset that requires protection. I could see in a dynamic campaign sinking the Delta SSBN already in the game as a political objective you have to achieve to win the campaign.
8:08 the range of a Harpoon to where the target will be when the Harpoon arives, not to where the target is right now ;) That was a funny video about Sea Power, thanks for that! I can't wait to get my hands on that game
I've been watching all the videos I can on this game: Wolfpack345, Stealth17, Jingles & Jive Turkey. It looks good for the November release. You can definitely see the Cold Waters influence.
If you like this you should look up Task Force Admiral. Looks like this but WW2. That's going to be my go to game since there hasn't been anything that brought me in like the old Battlestations games.
@@stratos2Wouldn't imlplementing multiplayer to a shooter be way easier though than to something like Sea Power or other strategy games that already usually have serviceable enough AI or xustom content potential to warrant being single player only
@@vito7428 shooters need to deal with the latency networks encurr, and 100 ms of lag matter on whether someome got the kill or not. Hence multiplayer shooters need to implement a myriad of methods to combat this and make things look as cohesive as possible while keeping input lag as low as possible. Which effectively requires predicting the future
Yeah that's the case! I have seen it in many video. That's something to be balanced, because actually it's too easy to kill an entire fleed only with a little airplane jamming their defenses. Also, jammers doesn't appear to jam friendly units/weapons.
@@renato892-j4iI mean, I’ve heard one of those dedicated EW aircraft could shut down the entire eastern seaboard. EW is not something I know much about, but sufficiently powerful, and any radar is going to be useless.
Single player for now. If circumstances permit the developers would "like" to be able to add it later on when the more important items are implemented and working properly.
Is it just me or is the ai dumb? Even after surviving and decoying the first missile that russian aircraft just continued on it's mindless straight and level course and never reacted at all to the US aircraft. I'm seeing similar things in other videos and it has me concerned for the game as it just seems way to easy to win engagements in this game.
Air combat is a lower priority, and frankly Jane’s fleet command struggled with this too. I’m sure it will get better with time. It’s an Alpha early access, not a finished product.
@@15nyonker it’s in the years this game is placed. It uses all weapons that are present in this game. So that makes no sense to say it’s outside the scope of this.
@@usarmyalaskanick The first operational deployment of F/A-18s was 1985, which puts a small number of them in service at the very tail end of this games scope, which is the mid 70s to mid 80s.
Going to be streaming this on Twitch soon!
Finally someone who understands the game
I've been devouring every Sea Power video I can find, and this is actually the first custom scenario I've seen that involves a clash between two carrier battle groups
So, is this multiplayer capable? Or just one player?
The show Last Ship, while not 100% realistic, taught me the value of Encom while trying to be stealthy.
such a good show
@@decker9911hg it really was, season 3 started a small downfall when they started killing off a lot of people (especially Tex) and the final season with Columbia somehow having an Iowa class Battleship and kind of weak ending.
EMCON A was my favorite time to be a EW Technician 1987-1993. The SQL-32 was a game changer then and I can only imagine how awesome it is now.
@@shawdawg3675It easily could have ended with season 2, it would have been shorter but at least it would have ended at its peak.
@@SuperHornetPilot I agree. Season 3 wasnt even really that bad either. Maybe change the ending some, and there you go.
This looks amazing. Never thought I'd ever see a spiritual successor to Fleet Command. The level of detail is so good.
Ikr? I'm so excited theirs no other game like this irl
Here for the fleet command! lol
Very well executed steps of a carrier alpha strike.
The only significant issue I would raise is the flight of CAP goes up first before the AWACS from the carrier or airbase.
CAP, AWACS, Jam, strike, and manage sortie rotation so your forces don't get caught all going to RTB and the AI suddenly decides it is a good idea to do a massive secondary air sortie wave.
In player vs player multiplayer, players tend to lose these scenarios because the initial engagement doesn't bring a decisive victory but a drug out battle of attrition.
In that dragged out fight, they don't pay attention to managing sortie coverage and get caught with aircraft out of weapons and short on fuel without any replacements airborne.
The E-2 is the first launched and last recovered in real USN carrier ops, mostly to clear deck space.
Beautiful intro!
Hey man I watch a lot of your videos and I’m subbed. I bought Ultimate Admiral after watching your videos. You make it look easy 😂🫡
@@fboe68 Thanks! It takes some getting used to
Note on the submarine. Cavitation is heavily dependent on water density, hence depth. Ordering ahead full or flank while still relatively shallow can cause the submarine to cavitate until it reaches deeper water, which will broadcast your position to everyone.
Best bet is to order the new depth and do a very small increase in speed, then once you are deeper, you can ring up ahead full.
been watching you since the early Dayz since I was like a teen. Now 27, and watching you. This video revived my love for your videos since your Day Z helicopter pilot videos. Wish you well Devil. Honestly this video was sick and so cool to watch and learn how the missiles and ships/aircraft work. So absolutely cool. Honestly good to see you still producing videos Devil. Still subbed for years.
CVN 69 lesgoooo!! Im actually happy to see the ship im currently on be in this game. Yeah im 100% getting this game once it comes out. i might even bring it to my CO's attention.
That’s wild man!
madly in love with this game. I wish a modern version of this game would be made
USN Command that loses E2 because it was launched late and wasnt on patrol...so fired lol. Nice vid...brings back echoes of Harpoon from the 90s.... why my master's thesis was a good 6 months late due to my scenario creation activities!
The format is a lot like the ancient (1989) MS-DOS video game, “Harpoon”. Much better graphics, more control (load out etc.) and much smarter AI. And, one hopes, a lot fewer bugs. A good addition to the video game options.
yeah I remember playing harpoon onboard my first ship when it was used as a training tool. was around 1988 or so.
Harpoon was awesome. I was bummed when it was discontinued. This looks like a worthy successor
One of the biggest mods (literally as far as size of the item in question goes) someone needs to add is the Typhoon class SSBN. Apparently its not in the base game.
Devs don't want nuclear weapons in game, the Typhoon class subs only job was to carry nuclear weapons, sure it had torpedoes but if a Typhoon is in a sub-to-sub duel it's FUBAR already. If the Typhoon is making it into the game, it's going to be a mod.
@@stevenreddy6842 unless you have captain ramius and jack ryan on board :p
@@bwunukey Oh absolutely, total game changer
@@stevenreddy6842
It does have it's place as a high value asset that requires protection. I could see in a dynamic campaign sinking the Delta SSBN already in the game as a political objective you have to achieve to win the campaign.
@@bwunukey they should make a red October with the caterpillar propulsion system on blue side. Since it defected. 😂
Finally the devs fixed their mistake and gave you an early access!
8:08 the range of a Harpoon to where the target will be when the Harpoon arives, not to where the target is right now ;)
That was a funny video about Sea Power, thanks for that! I can't wait to get my hands on that game
11:40 I think you can re-target those missiles!
Ah that’s cool, my brother served on the uss mclusky a while back. Didn’t expect to see it in the opening.
Aside from the mixup on the A-6 loadout, probably the best carrier strike I've seen
Finally to see gameplay of this! I'm hella excited but this is gonna take a hard minute to get the hang of this lol
First time I've seen a streamer actually do a proper strike and not get creamed by the Russian long range "I win" missiles.
Such a good game, please keep playing it!
new viewer here but i already love the scenarios and the way you play this game. i cant wait for future content!
I've been watching all the videos I can on this game: Wolfpack345, Stealth17, Jingles & Jive Turkey. It looks good for the November release. You can definitely see the Cold Waters influence.
Love Devil streaming this!!!!
Killing the Chilikin was a Mission kill for sure. Without refuelling the Taskgroup doesn't last long.
We need a DDG vs Jive colab, that would be rad to watch
Can't wait for this to come out!!!!!!!
Great vid !
Man I cant wait I like the real VFAs and stuff on the carriers I NEEEEEEED IT
I love this game. I been watching alot of Wolfpack channel
From one Marine Vet to another.... THANK YOU so much for your channel and videos, you deliver great content!
Wow! This looks like Cold Waters on German designer steroids. F-14 Tomcats too? Absolute buy
More like Jane’s fleet command. Actually have it running right now to get ready for this game.
My grandpa was a submariner. Might have to get this game
This is awesome
I would love to have a multiplayer mode with individual player controlling each ship
I dream to that game from fleet comander - old game , wondeful maket!
Man i can't wait for the mods so i can add my own navy.
Dense and intense 👍
If you like this you should look up Task Force Admiral. Looks like this but WW2. That's going to be my go to game since there hasn't been anything that brought me in like the old Battlestations games.
Funny enough, also published by Microprose.
so basicly its the janes fleet command we wanted all along in modern version
Just being honest this is not the game you cut down to a 15min video.
@10:21 bruh the Kiev was just a decoy, if you really wanted to cause that battlegroup trouble you should have focused it's tug!
Great plan, that worked nicely!
Wet boxers from the excess special underwater operations generated by those Harpoons.
Looks cool
3 weeks is 3 weeks too long to get my hands on this game! Been looking forward to this from the moment I saw the first trailer.
This game needs a 2 player on-line option.
That would be amazing! Annoyingly multiplayer is pretty hard to implement, though it is easier for strategy games than say a shooter
@@stratos2Wouldn't imlplementing multiplayer to a shooter be way easier though than to something like Sea Power or other strategy games that already usually have serviceable enough AI or xustom content potential to warrant being single player only
@@vito7428 shooters need to deal with the latency networks encurr, and 100 ms of lag matter on whether someome got the kill or not. Hence multiplayer shooters need to implement a myriad of methods to combat this and make things look as cohesive as possible while keeping input lag as low as possible. Which effectively requires predicting the future
Which scenario is this? Want to play it.
Id really love to see the views swapped. I want most of my screen to be the map with a little adjustable window to be the live view
You can do that
So (and I am showing my age with this...) this is the new "Harpoon"?
I wounder if jamming is that op in irl they are pretty much helpless and never use missile
Yeah that's the case! I have seen it in many video. That's something to be balanced, because actually it's too easy to kill an entire fleed only with a little airplane jamming their defenses. Also, jammers doesn't appear to jam friendly units/weapons.
@@renato892-j4iI mean, I’ve heard one of those dedicated EW aircraft could shut down the entire eastern seaboard. EW is not something I know much about, but sufficiently powerful, and any radar is going to be useless.
I dare you to try dogfight only
Is it multiplayer or just single Mike could you do a co-op
If it does have that, if DevilDog could collab with Wolfpack, that would be cool
Single player for now.
Single player for now. If circumstances permit the developers would "like" to be able to add it later on when the more important items are implemented and working properly.
The only carrier in that Russian fleet was the Kiev. WTH did those Soviet AWACS come from?
Asuh dudes
So its like a DCS for Naval warfare?
No DCS is a flight simulator
its Cold water with playable surface vessel and aircraft.
Jane's Fleet Command but updated for modern machines
Microprose? I had to do a double take there - is this 'Microprose' or someone else wearing a skin suit?
I noticed that 2 of the 4 elevators are not usable, would that change later on or will that always be like that?
Right now, it's planned to stay that way, as the pre-existing aircraft on deck are permanently fixed there and they take up 2 of the elevators.
Is this multi-player capable? Or just one player?
How do you even begin to know what to do in this game? Is there a tutorial/manual?
Is it just me or is the ai dumb?
Even after surviving and decoying the first missile that russian aircraft just continued on it's mindless straight and level course and never reacted at all to the US aircraft.
I'm seeing similar things in other videos and it has me concerned for the game as it just seems way to easy to win engagements in this game.
The AI is a constant work-in-progress and our aim is to make it a lot better.
Air combat is a lower priority, and frankly Jane’s fleet command struggled with this too. I’m sure it will get better with time. It’s an Alpha early access, not a finished product.
How long did it take to create this scenario? To my knowledge nobody has posted a how-to yet.
There's a video from Stealth17gammig showing that.
@@renato892-j4i Ahhhh...Thanks for the tip!
Is there a WWII version of the game?
You did not sent any soviet patrol planes or helicopter? Battle could have been more fair.
notice it says helm aye after a turn order from an aircraft...minor bug but needs addressed
I tried playing this game but genuinely feel too dumb to understand how it works
They need to give the fa18a in the game.
It probably depends on the era of the scenario.
@@brockmiller574 the hornet isn’t in the game at all
The F/A-18 is outside this games scope.
@@15nyonker it’s in the years this game is placed. It uses all weapons that are present in this game. So that makes no sense to say it’s outside the scope of this.
@@usarmyalaskanick The first operational deployment of F/A-18s was 1985, which puts a small number of them in service at the very tail end of this games scope, which is the mid 70s to mid 80s.
This game is basically DCS no?
no
But why no multiplayer 😢
why do people have this need to always show the camera even when is on the UI ?
Micropros?
what?
I dont like the explosions
Is it a DCS mod? The UI looks like DCS
No, completely new game
Looks like yet another bad day to be in the Russian Navy…
RTS? Ewww
IRL those russian ships would all of been defeated by the first wave