Fields on the 'Balloon' tab in Cloth C4D 2023

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 90

  • @BakangMolefi
    @BakangMolefi Місяць тому

    your thought process is out this world 🤟

  • @millie2079
    @millie2079 8 місяців тому

    Frickin ACE!!! subbed off the back of this 👏🏻

  • @duncanworrall9820
    @duncanworrall9820 Рік тому

    Brilliant would have never thought of that workaround. Well, maybe after a few days!

  • @michaelerla5253
    @michaelerla5253 2 роки тому +6

    Use an exact copy of the text and belt all the points. Use the vertex weight fields to influence the belt amount. Will let you control how much the type balloon inflates based on how much it is belted to the original static text mesh

    • @shoeuzi
      @shoeuzi  2 роки тому +1

      Yeah that would work too! Nice

    • @Willopo100
      @Willopo100 Рік тому +2

      make a tut

  • @Dagmari
    @Dagmari 2 роки тому +1

    Thanks for the tutorial Jack! Really fun way to play with type 🎈🎈🎈

  • @mikulaskuzela9940
    @mikulaskuzela9940 Рік тому

    Thank you man..really helpful tutorial.

  • @3rdDim3nsn3D
    @3rdDim3nsn3D 2 роки тому

    super helpful! I just wanted to use fields with the balloon tab and i was like oh wait i can´t 😆 Thanks again Jack that is gold!

    • @shoeuzi
      @shoeuzi  2 роки тому

      im sure they will add it on the next release, its so good!

  • @shoeuzi
    @shoeuzi  2 роки тому +2

    I added the scene file to the description 🙃

    • @unknowno1802
      @unknowno1802 6 годин тому

      Can you tell me how can i replace my text with urs ?

    • @shoeuzi
      @shoeuzi  6 годин тому

      @unknowno1802 yeh I have another tutorial on my page showing you how to do the text

  • @wardzrunes
    @wardzrunes Рік тому

    This was really helpful! Thanks

  • @mdproForPC
    @mdproForPC Рік тому

    where were you yesterday I spend 4 hours animating pressure keyframes and position, love it and keep going.

  • @_o__o_
    @_o__o_ 2 роки тому +4

    just use a vertex map in "with pin" in the mix animation tab. works - and much easier...

  • @IslamMhran
    @IslamMhran Рік тому +1

    There is a missing part of how you can make the letters not displace each other after applying the effect and just swell in place

    • @shoeuzi
      @shoeuzi  Рік тому +1

      Mix Animation tab of the balloon and check on 'With Force' and make sure the strength is at 1

    • @IslamMhran
      @IslamMhran Рік тому

      @@shoeuzi Thank u

  • @farhalx
    @farhalx Рік тому +1

    More tuts please! Loved it dude

  • @userinfo3119
    @userinfo3119 2 роки тому

    Really helpful thank you

  • @nicolabergamo4028
    @nicolabergamo4028 4 місяці тому

    I followed the tutorial and everything works fine, but when I try to render with Redshift, it would ignore the field completely.... what should I do?

  • @momarkmoproblem
    @momarkmoproblem 2 роки тому

    smart! thanks for sharing.

  • @cargo4067
    @cargo4067 7 місяців тому +1

    How come your letters are not floating around when inflated? Mine do even with 0 gravity :o I think that's why my morphing is not working

  • @jagz888
    @jagz888 2 роки тому

    thanks jack just what i needed.

  • @Willopo100
    @Willopo100 Рік тому

    so i think the answer lies in activating softbody and also removing the morph workflow.

  • @Willopo100
    @Willopo100 Рік тому

    can confirm the jiggle deformer isnt actually jiggling here.

  • @alfredcassels6036
    @alfredcassels6036 Рік тому

    Thank you, How do you stop the balloons from floating away and to stay static? You've said in the comments to turn off the gravity and I have done this but they still float away? I can't see anything in the balloon settings to turn off 'helium' or whatever. I am currently just making do with a little bit of gravity to delay the upward motion.

  • @Chewbacca2000
    @Chewbacca2000 Рік тому

    Thanks man!!

  • @doseofmotion
    @doseofmotion 2 роки тому

    amazing keep'em comin'

  • @Dcgame
    @Dcgame Рік тому +1

    Hi, thanks for the tutorial, really great one ! Quick question, for some reason the jiggle deformer doesn't do anything, I reproduced the exact same steps, yet it's not jiggling a tiny bit. Any idea what to do ? When I use turbulence, the mesh self collides a LOT so I think only the Jiggle deformer would do the trick for me, if only I can get it to work...

  • @NessaRales
    @NessaRales Рік тому

    Hi! How Can explode it later? I need inflate text and then explode it... :/ As a balloon

  • @bedesign__
    @bedesign__ Рік тому

    Needed this! some guy!

  • @Willopo100
    @Willopo100 Рік тому +1

    i think this tut needs to be redone.

  • @WeNing_L
    @WeNing_L Рік тому

    very good!

  • @richardselby-chambers4922
    @richardselby-chambers4922 Рік тому +1

    When using the mix animation - is there a way to inflate the object then deflate with a separate field?

  • @michaelkablitzeditor
    @michaelkablitzeditor 2 роки тому +2

    How do you make the text editable and have that many segments? If I use a text spline, extrude it and turn it editable I have very little segments thus the balloon doesn't work right. How did you make the text?

    • @shoeuzi
      @shoeuzi  2 роки тому +2

      Just uploaded a video for you

    • @michaelkablitzeditor
      @michaelkablitzeditor 2 роки тому

      @@shoeuzi You're the best, man!
      Will you upload more Cinema 4D content in the future?

    • @shoeuzi
      @shoeuzi  2 роки тому

      @@michaelkablitzeditor if i do something good sure!

  • @Willopo100
    @Willopo100 Рік тому

    hmmmm I think this could be simpler. Does anyone have a way of skipping using the posemorphs.... ????

  •  Рік тому

    Hi Jack! Thanks for the tutorial!
    Quick question, any idea how to make this work with animated objects? I put my mesh inside of a fracture object and animated with plain and random effectors to make the text appear from left to right using linear fields. I'm trying to implement this balloning effect on this animated object, making is puff then go back to normal from left to right.

    • @shoeuzi
      @shoeuzi  Рік тому

      Hey! Can try baking the animated object as an alembic and then use that to make your original and inflated states (Right click on object > Bake as alembic

  • @martincanadell1375
    @martincanadell1375 Рік тому

    Is this method useful to blend between trhee pose states? I cannot make it work.

  • @PhotoSlash
    @PhotoSlash Рік тому +1

    how do you make the text with all those ordered polygons, when i subdivide my text i get shitty polygons

  • @KevinP-i4k
    @KevinP-i4k Рік тому

    can you make a proper tutorial from start to finish on this? creating the text, remeshing etc. thanks

  • @Willopo100
    @Willopo100 Рік тому

    did anyone get turbulence to work ?

  • @Y7NIS
    @Y7NIS Рік тому

    Nice! What font did you use for this?

    • @shoeuzi
      @shoeuzi  Рік тому

      It's a modified TT Commons

  • @unknowno1802
    @unknowno1802 6 годин тому

    How can we change the text?

  • @rodolfo_23
    @rodolfo_23 2 роки тому

    How can I prevent objects from blending/clipping?

    • @shoeuzi
      @shoeuzi  2 роки тому

      Try playing with simulation settings in project settings. Turn up Substeps, Iterations and Collision passes/Extra Iterations

  • @Willopo100
    @Willopo100 Рік тому

    anyone know how to actually introduce jiggle?

  • @bloodforfeathers
    @bloodforfeathers Рік тому

    can you go into more detail about the set up? Mine just balloons out completely smooth with no wrinkles at all, how were you able to achieve this effect?

    • @shoeuzi
      @shoeuzi  Рік тому

      You can download the scene in the description and have a look at the settings!

  • @spoonci_nata
    @spoonci_nata 2 роки тому

    Hi! I put gravity as 0, but text still falling down. Could you help with the advice...?
    Thanks for the tutorial!

    • @郭长明-g2z
      @郭长明-g2z 2 роки тому

      Solve it. brother

    • @spacefordigitalvisualresea8031
      @spacefordigitalvisualresea8031 2 роки тому +2

      There are two gravitys in the scene settings one under bullet and one under animation - scene.

    • @spoonci_nata
      @spoonci_nata 2 роки тому

      @@spacefordigitalvisualresea8031 Thanx!!! I've updated Cinema to the latest version and easily found it all.

  • @evamunnich2136
    @evamunnich2136 Рік тому

    Hey! How do you keep the ballooned text from floating away? - could you do a quick run down of your settings for the effect? That would be great! :)

    • @shoeuzi
      @shoeuzi  Рік тому +2

      Gravity should be set to 0 in scene settings

    • @jscrimshaw
      @jscrimshaw 4 місяці тому

      Stickiness 100, in the Balloon Surface Cloth Tag

  • @mannyberkal-sarbit5062
    @mannyberkal-sarbit5062 Рік тому

    Hey Jack, I'm running into an issue where my letters seem to push eachother to the side, I've checked both sets of gravity settings but no fix. Could you explain how you got your letters to hug like that even with the overpressure on?

    • @shoeuzi
      @shoeuzi  Рік тому +5

      Yeh ok so go into the Mix Animation tab of the balloon and check on 'With Force' and make sure the strength is at 1

  • @timvanderwiel5105
    @timvanderwiel5105 2 роки тому +1

    Why not use the pin animation with fields

    • @shoeuzi
      @shoeuzi  2 роки тому

      Im sorry i dont understand? You mean the animate pin in the Pose Morph? Theres just no option to use fields there.

    • @davidmorrow6363
      @davidmorrow6363 2 роки тому +1

      ​@@shoeuzi I think he probably means use a vertex map (which can be driven with fields) in the 'mix animation' tab using the 'with pins' option. Not sure if it would work the same - but worth a try - could save a few steps and maybe even keep the whole thing live and parametric???

    • @maurypb
      @maurypb 2 роки тому

      @@davidmorrow6363 I was just trying that, and it seems a little buggy to me.
      Using mix animations->with force and using a field, it seems to me that the balloon effects are completely limited where the field is less than one. In other words, when trying to limit the balloon effect with a linear field, the falloff is sharp, and the balloon effect is at 100% where the field is completely yellow, and 0 where the field is anything other than completely yellow - instead of a graduated falloff across the length of the field. Same seems to be true if using a random field. Only areas that are completely yellow have any effect on balloon.

    • @shoeuzi
      @shoeuzi  2 роки тому

      @@maurypb Yeah, its that last stap of adding a jiggle deformer that fixes that issue, which is why i did it this way - however it turns out that you dont need to cache the simulation, so you can keep it live

    • @maurypb
      @maurypb 2 роки тому

      @@shoeuzi Weird bug, and weird workaround 🙂 Thx!

  • @jinleung3994
    @jinleung3994 2 роки тому

    How can I start the simulation from 30f ?

    • @shoeuzi
      @shoeuzi  2 роки тому +1

      key frame the expansion time on frame 30 with a value of 0

    • @jinleung3994
      @jinleung3994 2 роки тому

      @@shoeuzi thank you!

  • @federicobassani7861
    @federicobassani7861 Рік тому

    i've never found the fucking cloth tag with baloon fx in r25

  • @InstansVisio
    @InstansVisio 2 роки тому

    did you use settings in the dresser tab for this effect ?

    • @shoeuzi
      @shoeuzi  2 роки тому

      No just balloon and surface

    • @InstansVisio
      @InstansVisio 2 роки тому

      @@shoeuzi were you able to achieve similar result with C4D 26 ?

    • @shoeuzi
      @shoeuzi  2 роки тому +1

      @@InstansVisio yeh same in 26

    • @InstansVisio
      @InstansVisio 2 роки тому

      @@shoeuzi would u mind sharing the scene ?

    • @shoeuzi
      @shoeuzi  2 роки тому

      @@InstansVisio Added to desciption

  • @ipekd1791
    @ipekd1791 10 місяців тому

    It would be a better tutorial if you'd started from scratch.

  • @GorillaFlakes
    @GorillaFlakes Рік тому

    Bad tutorial

  • @imkangbean
    @imkangbean 2 роки тому

    hi , I have 25 versions, but I don't have Balloon' tab in Cloth the one you use.Is there any way?🥺🥲

    • @shoeuzi
      @shoeuzi  2 роки тому

      No it's new to r26